Playtest Scenario
As Oliver scuffs the line of daemonic runes with his boot, the strange glow emanating from the summoning circle immediately dissipates. The interior of the watchtower is now much darker, with only the dim light from a few stray arrow slits illuminating the interior. It's plenty to see by, however.
After a moment, the daemonic apparition of Leraje also fades from view, first melting into an indistinct green haze, then disappearing entirely a moment after. Satisfied, Oliver walks downstairs to quickly gather his less stout-hearted companions.
Meanwhile, on the staircase below the first landing, Lira chastises herself for letting the alien and fearsome nature of the daemon get the better of her. She was supposed to be the daemonology expert, not a wilting flower! There was something else, though... a strange lingering sense of doom she couldn't quite shake, even after she'd escaped the daemon's aura of terror. She wasn't sure what it could be, except for a definite understanding that it was bad...
[OOC: I realized I forgot to adjudicate the results of Lira's failed magic saving throw. Now, in a "real" game I feel like I would probably keep this secret, but for the sake of the playtest (and to make sure I don't forget), I will let you know: Lira is cursed!
Now, it's a weird and highly specific curse that, at the moment, doesn't actually do anything. It has a trigger that might cause something bad, though. And no, I'm afraid you don't know what that trigger is, and have no real means of finding it out. I'm being a little generous here in letting you know that Lira was cursed at all.
The other shoe may or may not drop on this over the course of the playtest. I would recommend getting a Remove Curse spell cast on her when you get the chance... which, again, you may or may not get the chance to over the course of this playtest. *mysterious evil GM laugh*
Callum is fine, and made his save despite failing the Morale check, too.]
She shook it off, however, and Lira and Callum followed Oliver cautiously into the second floor chamber. Once they saw that the daemon was indeed gone, the trio approached the second staircase, leading upward. Listening at the door, Oliver couldn't hear anything at all inside. With a small shrug and an affirmative nod, Oliver gave Callum the signal to crack the door. The Golish survivor hefted the heavy wooden door open and began plodding upstairs, his blunderbuss at hand...
[OOC: Please give me Wisdom checks for Lira and Oliver. No traits apply, I don't think.]
This message was last edited by the GM at 02:21, Wed 17 Oct 2018.