Re: tables-- 15 NPCs
6 Militant Urchin - plays at being a solider. Marches around, guards things, challenges passersby.
33 Mad Priest - raving sermons at all hours. Undead creatures, demons, etc. will approach with caution.
34 Old Woman - rarely speaks, stares at things. Vanishes just before danger appears. Can run very, very fast.
44 Deserter - unsuited for war or real work and under sentence of death if caught. Unshaven. Shivers at night.
54 Foreigner - sits to the side and listens. Suspicious until you realize he doesn't speak the language.
57 Wizard Apprentice - cursed. Pick a Curse, apply a Mutation, or otherwise ruin their life.
58 Wizard Apprentice - disgraced. Cannot cast spells but can detect magic occasionally. Can read and write.
67 Astrologer - can cast a horoscope for 5cp, 5sp, or 5gp. They all do nothing. Chest full of papers and tools.
69 Rag Picker - a heap of cloth with feet. Can patch anything. Can convert rags into clothing or clothing into rags.
70 Fletcher - makes 20 arrows per day, 5cp each. Requires feathers, wood, iron tips. Good singing voice.
71 Torch-Maker - makes 10 good torches per day, 1cp each. Requires wood, resin, and fiber. Very slow.
72 Holy Man - extremely eccentric, sings to himself, might become a saint one day if he's not careful.
74 Sharpener -carries small pedal grindstone in a cart. 5cp to sharpen a dagger, 15cp for a sword.
86 Gambler - always cheerful, tells amusing tales. Usually broke, sometimes affluent.
100 Scholar - knows more than most people about one specific but useless topic. Literate and educated.