Cost | Skill Point Cost | Description: | Daily Use Limit: | Requirements |
---|---|---|---|---|
Bluff: | 1 Point | Rogue tries to convince an ally, enemy, or other of a a deception. [+1D6 toward Technique Roll per skill level.] | Unlimited | N/A |
Climbing: | 1 Point | Rogue attempts to climb up surfaces that would not normally be accessible by average mobility. [+1D6 +Dex level toward Technique Roll per skill level.] | Unlimited | N/A |
Evasion: | 1 Point | Rogue attempts to dodge or evade an attack. [+1 rolled D6 +Dex Level toward Technique Roll per skill level.] | Unlimited | N/A |
#- Ranged Weapon Proficiency: | 2 points | Rogue is able to purchase Ranged weapon skills from the Fighter Skill Book (Only 1 purchase necessary) | Unlimited | N/A |
Search: | 1 Point | Rogue attempts to search a room, body, or area for an item or valuables. [+1D6 Toward Technique Roll per skill level. | Unlimited | N/A |
Sneak: | 1 Point | Rogue attempts to move quietly without being seen by a foe or ally [+1D6 +Dex Level toward Technique Roll per skill level.] | Unlimited | N/A |
Cost | Skill Point Cost | Description: | Daily Use Limit: | Range |
---|---|---|---|---|
#- Assassin's Focus: | 2 points | Assassin is able to focus their attention on an individual target amid a group. Upon successful technique roll- Assassin can maintain their focus on that target amid panic or other chaos. [+1D6 Toward Technique Roll per skill level.] | Until Assassin kills target or releases focus. | Assassin must clearly see target. |
#- Back Stab: | 1 Point | Assassin is adept at sneak attacks. [+1D6 Toward Technique Roll per skill level.] | 1 round | Assassin must be successfully out of targets awareness. |
#- Exotic Weapon Proficiency: | 2 Points | Assassin is able to purchase Ranged weapon skills from the Fighter Skill Book (Only 1 purchase necessary) | Unlimited | Must have sufficient strength to wield weapon. |
Hang: | 1 point | Assassin is able to Hang from ledges and other nooks and crannies silently upon successful technique roll. [+1D6 Toward Technique Roll per skill level.] | 3 Rounds | Adequate grip surface. Must have a Dex 10+ |
#- Hide in Plain Sight: | 4 points | Assassin can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an assassin can hide himself from view in the open without having anything to actually hide behind. (Only one Purchase) | N/A | Must have Hide Skill (See Scout List) |
#- Mimic Appearance: | 2 points | Assassin attempts to impersonate a living person that they have observed through use of disguise. [+1D6 Toward Technique Roll per skill level.] | 1 hour | Person being Mimicked must be observed by Assassin |
#- Mimic Voice: | 2 points | Assassin attempts to adapt his or her voice to pass for the voice of another person. [+1D6 Toward Technique Roll per skill level.] | 1 Round | Voice being Mimicked must have been heard by the Assassin. |
Pass without a Trace: | 1 point | Assassin is able to move with footsteps that do not disturb, leaves, dust, snow, etc. and leave no footprint. [+1D6 Toward Technique Roll per skill level.] | 3 Rounds | Assassin cannot be wearing Medium or Heavy Armor |
#- Poison Master: | 2 points | Assassin is able to use their knowledge of poison to poison weapons. Assassin as also able to create antidotes to poisons he/she comes across. [+1D6 Toward Technique Roll per skill level.] | Research: 3 Rounds | Assassin must collect components for poisons and antidotes. |
#- Shadow Run: | 2 Points | Assassin is able to double his/her speed when running in the shadows. [+1D6 Toward Technique Roll per skill level.] | 1 Round | Shadow must cloak Assassin for the full run. |
#- Shadow Strike: | 2 points | Assassin doubles damage when the attack is made within the shadows. [+1D6 Toward Technique Roll per skill level.] | 1 Round | Shadow must cloak the Assassin and Victim. |
#- Shadow Vision: | 5 points | Assassin is able to see without impediment in low light, up to 90% darkness as if in daylight. (Only purchase once) | Unlimited | N/A |
Cost | Skill Point Cost | Description: | Daily Use Limit: | Range |
---|---|---|---|---|
Acrobatics: | 1 Point | Rogue is able to move and complete athletic feats beyond general dexterity. Flips, twists, turns, and general acrobatic stunts. [+1D6 toward Technique Roll per skill level.] | 1 Round of Action | Must have a Dex of 10+ |
Balance: | 1 Point | Rogue can balance on surfaces that would otherwise make an average person fall. This can include round surfaces, small platforms, or hold position on rocking surfaces such as ships. [+1D6 toward Technique Roll per skill level.] | 1 Action | |
#- Ballyhoo: | 2 Points | Rogue is able to encourage the crowd to follow their bidding by using exciting and spectacular language. [+1D6 toward Technique Roll per skill level.] | 1 round of influence per level | |
#- Card Trick: | 1 Point | Rogue is able to manipulate cards for entertainment or gambling. [+1D6 toward Technique Roll per skill level.] | 1 trick | |
#- Dancing Daggers: | 2 Points | Rogue is able to juggle bladed weapons, making them balance, and throwing them at a not living target. [+1D6 toward Technique Roll per skill level.] | 1 trick | Must have a Dex of 10+ |
Disguise: | 2 Points | Rogue is able to disguise their appearance. [+1D6 toward Technique Roll per skill level.] | Until disguise is removed/revealed | |
Fascinate: | 2 points | Rogue is able to tell a story or sing a song that captures the full attention of the audience watching. [+1D6 toward Technique Roll per skill level.] | 2 rounds per level | |
#- Impostor: | 2 Points | Rogue is able to effectively give the appearance and voice of a person that they have been described or seen. [+1D6 toward Technique Roll per skill level.] | Until disguise is removed/revealed | |
Inspire: | 2 Points | Rogue is able to give a speech which inspires the members of his/her team to courage- All in party gain +1d6 to their Wisdom per level. | 5 rounds | |
Juggle: | 1 Point | Rogue is able to juggle various objects of different size and weights. [+1D6 toward Technique Roll per skill level.] | 1 trick | |
#- Lullaby: | 2 Point | Rogue is able to sing a lullaby to the group- if successful group only needs half the rest time. [+1D6 toward Technique Roll per skill level.] | 1 night sleep | |
#- Perform: | 2 Points | Rogue is able to perform (act, sing, dance, etc) and engage the crowd boosting morale. All in the party gain +1D6 Stamina per level. | 5 rounds | |
#- Prestidigitation: | 2 Points | Rogue is able to perform feats of what looks like magic. Use of flashpots, flash paper, and misdirection. [+1D6 toward Technique Roll per skill level.] | 1 trick | |
#- Read the Crowd: | 1 Point | Rogue is able to look at a crowd and get a general sense of their attitude, thoughts, and commitment. [+1D6 toward Technique Roll per skill level.] | 1 round | |
Suggestion: | 1 Point | Rogue is able to manipulate words in order to push a individual (failing a wisdom throw) into doing something that they would not normally do. (Opponent gets -1D6 to wisdom throw per level over 2. (Self harm excluded) [+1D6 toward Technique Roll per skill level.] | 1 round/level | |
Throw Voice: | 1 Point | Rogue is able to manipulate their voice so it sounds as if the voice is coming from another place, such as objects, behind doors, etc. [+1D6 toward Technique Roll per skill level.] | 1 use | |
Tightrope: | 2 Points | Rogue is able to walk a thin length of rope as if walking on a flat surface. [+1D6 toward Technique Roll per skill level.] | 1 action | Must have a Dex of 10+ |
Cost | Skill Point Cost | Description: | Daily Use Limit: | Range |
---|---|---|---|---|
#- Blind Sense: | 2 Points | Rogue is able to perceive those around him/her (that are not hidden) in absolute darkness- general location, number, and movement. [+1D6 toward Technique Roll per skill level.] | n/a | |
Cartography: | 1 Point | Rogue is able to map out locations and areas with a high degree of detail. [+1D6 toward Technique Roll per skill level.] | n/a | Must have paper- writing item |
Camouflage: | 2 Points | Rogue is able to use surrounding materials to hide their presence. [+1D6 toward Technique Roll per skill level.] | n/a | |
Gather Information: | 1 Point | Rogue is adept at asking questions and obtaining information from various sources. [+1D6 toward Technique Roll per skill level.] | n/a | |
Hide: | 1 Point | Rogue is able to find nooks and crannies that allow him/her to hide out of sight. [+1D6 toward Technique Roll per skill level.] | n/a | |
Listen: | 1 Point | Rogue has keen hearing and can listen to conversations, areas out of sight, with fair detail. [+1D6 toward Technique Roll per skill level.] | n/a | |
#- Natural Compass: | 2 Points | Rogue has a natural sense of direction in knowing the location of North and other various compass points. [+1D6 toward Technique Roll per skill level.] | n/a | |
Scent: | 1 Point | Rogue is able to follow scent as long as the trail is undisturbed. [+1D6 toward Technique Roll per skill level.] | n/a | Must have object with scent to smell. |
Sense Motive: | 1 Point | Rogue is able to gauge a person to generally sense the person's motive in a conversation or action. [+1D6 toward Technique Roll per skill level.] | n/a | |
#- Set Traps: | 2 Points | Rogue is able to set traps that can cause damage or alert. [+1D6 toward Technique Roll per skill level.] | n/a | Must have components |
Spot: | 2 Points | Rogue is able to pinpoint an object or person at a far distance. [+1D6 toward Technique Roll per skill level.] | n/a | |
#- Track: | 2 Points | Rogue is able to follow tracks, footprints, or other clues of passing in order to track quarry. [+1D6 toward Technique Roll per skill level.] | n/a |
Cost | Skill Point Cost | Description: | Daily Use Limit: | Range |
---|---|---|---|---|
Appraise: | 2 Points | Rogue is able to view an item and appraise its worth. [+1D6 toward Technique Roll per skill level.] | n/a | Must have a wisdom of 10+ |
#- Bold Faced Lie: | 1 Point | Rogue is able to tell a lie that has no truth without a visual or auditory tell. [+1D6 toward Technique Roll per skill level AND -1D6 to victim's wisdom save per skill level.] | 1 Deception | Victim can make wisdom save. |
Contort: | 2 points | Rogue is able to manipulate his/her body in order to get in or around tight spaces. [+1D6 toward Technique Roll per skill level.] | n/a | |
#- Disarming Traps: | 2 points | Rogue is able to disarm traps. [+1D6 toward Technique Roll per skill level.] | n/a | |
#- Escape Artist: | 2 Points | Rogue is able to slip away from a bad situation without being seen or heard. [+1D6 toward Technique Roll per skill level.] | n/a | |
#- Forgery: | 1 Point | Rogue is able to create writing that looks like the handwriting of another individual. [+1D6 toward Technique Roll per skill level.] | n/a | Rogue must see handwriting in order to forge. |
#- Lock Picking: | 2 Points | Rogue is able to use wire and metal strips to manipulate the tumblers of key locks. [+1D6 toward Technique Roll per skill level.] | n/a | Lock picking tools required |
Move Silently: | 1 Point | Rogue is able to move without making noticeable noise as they move. [+1D6 toward Technique Roll per skill level.] | n/a | Cannot be wearing medium or heavy armor. |
#- Pick Pocket: | 1 Point | Rogue is able to steal a specific medium item or smaller from other individuals. [+1D6 toward Technique Roll per skill level.] | n/a | Victim must fail saving throw. |
#- Pilfer: | 2 points | Rogue is able to steal multiple small items from other individuals. [+1D6 toward Technique Roll per skill level.] | n/a | Victim must fail saving throw. |
#- Second Story Work: | 3 Points | Rogue is able to enter buildings through windows, chimneys, and walk along ledges comfortably. [+1D6 toward Technique Roll per skill level.] | n/a | Must have a Dex of 10+ |
Slight of Hand: | 1 Point | Rogue is able to make objects appear and disappear through hand manipulations. [+1D6 toward Technique Roll per skill level.] | n/a | |
Smooth Talker: | 2 Points | Use +2D6 per skill level to hide the truth from allies, enemies, or others. [+1D6 toward Technique Roll per skill level/ and -1D6 per level toward victim's wisdom saving throw.] | n/a | |
Trap Finding: | 1 Point | Rogue is able to move through an area discovering hidden traps. [+1D6 toward Technique Roll per skill level.] | n/a |