Cost | Skill Point Cost | Description: All: | Daily Use Limit: | Time Expended |
---|---|---|---|---|
Cobbler: | 1 Point | Using leather, plastic, and other items Squint is able to make basic shoe wear. Quality is based on skill level. [+1D6 per skill level on technique throws] | N/A | 5 hours (-30 minutes for each skill level above 1) |
Linguist: | 1 Point | Squint is able to speak more languages than just common.[+1D6 per skill level on technique throws] | N/A | N/A |
#- No Mistakes | 4 Points | Squint gets one Technique reroll per skill level | Dependent upon level. | N/A |
Scribe: | 1 Point | Squint is able to write. Quality is based on skill level.[+1D6 per skill level on technique throws] | N/A | N/A |
#- Share the Talent: | 4 Points | When the Squint is within 30 feet of another Warrior he/she may swap one Skill with another player. When the other player leaves the 30 foot zone, the swap is undone. [+1D6 per skill level on technique throws] | 1 time per skill level | N/A |
Strategist: | 2 Points | Squint is able to look at the general data and see logical patterns that other characters may not. [+1D6 per skill level on technique throws] | N/A | N/A |
Tailor: | 1 Point | Using cloth, felt, leather and other items, Squint is able to create basic clothing of various designs. Quality is based on skill level. [+1D6 per skill level on technique throws] | N/A | 5 hours (-30 minutes for each skill level above 1) |
#- Teach: | 4 points | Squint is able to help a warrior improve a non-athletic warrior improve a skill naturally. (They do not have to be good at the skill themselves. Instead they can watch and see where problems are occurring and offer solutions to help correct those mistakes. Upon successful Technique throw student will gain one level per instructional period. [+1D6 per skill level on technique throws] | 1 use per skill level. | 5 hours -30 minutes for each skill level. |
Skill | Skill Point Cost | Description: | Daily Use Limit: | Time Expended: |
---|---|---|---|---|
Scavenge: | 1 Point | The Tinker may look for basic materials Rope, fabric, lenses, wooden material, and wire.) [+1D6 per skill level on technique throws] | Tinker: Unlimited/ Other: 4 times per day | 1 Round |
Dismantle | 1 Point | The Tinker is able to take a working basic object (Clockwork and below in complexity) and dismantle it for its components. 30% objects salvaged. [+1D6 per skill level on technique throws] | Tinker: Unlimited/ Other: 4 times per day | 2 Rounds |
Fold Paper: | 1 Point | Tinker is able to take paper and fold it into basic origami such as paper planes, cootie catchers, basic boxes, etc. [+1D6 per skill level on technique throws] | Tinker: Unlimited/ Other: 4 times per day | 1 Round |
#- Greater Scavenge: | 1 Point | Tinker can look for elite materials such as (Clockwork gears, Steam items, microchips, black powder, tools [+1D6 per skill level on technique throws] | Tinker: 4 times per day/ Other: None | 1 Round |
#- Greater Dismantle: | 1 Point | Tinker is able to dismantle complex mechanical items (Above Clockwork objects: steam-works and above). [+1D6 per skill level on technique throws] | Tinker: 4 times per day/ Other: None | 2 Rounds |
#- Construct: | 1 Point | Tinker is able to construct a basic mechanical item (Below Clockwork objects: paperclip bow and arrows etc.)[+1D6 per skill level on technique throws] | Tinker: 4 times per day/ Other: None | 2 Rounds |
#- Construct Clockwork: | 2 Points | Tinker can create clockwork creatures or music box that do not have intelligence but will work as a wind up toy. [+1D6 per skill level on technique throws] | Tinker: 4 times per day/ Other: None | 3 Rounds |
#- Invent: | 3 Points | Tinker can create complex objects given enough time, supplies, and energy. Requirement: Like language a Tinker must state whether they are proficient in Water, Electric, Mechanical, or Solar. [+1D6 per skill level on technique throws] | Tinker: 1 time per day/ Other: None | 4 Rounds |
#- Origami: | 2 Points | Tinker can take paper and fold it into complex origami- animals etc. [+1D6 per skill level on technique throws] | Tinker: 4 times per day/ Other: None | 2 Rounds |
#- Inventor's Mark: | 1 Point | Tinker take extra care in the item they are building. Item has twice the durability. [+1D6 per skill level on technique throws] | Tinker: 3 times per day/ Other: None | 1 extra Round |
#- Flawless Craftmanship: | 2 Points | Tinker works with professional care in the item they are building. Item has three times the durability and advantage on all rolls. [+1D6 per skill level on technique throws] | Tinker: 1 time per day/ Other: None | 2 extra Rounds |
Cost | Skill Point Cost | Description: All: | Daily Use Limit: | Time Expended |
---|---|---|---|---|
#- Sharpen Blade | 2 Points | Blacksmith is able to sharpen the edge of the weapon to make the strike stronger for a short period of time. Weapon gets +1 Rolled D6 per skill level to Strike Rolls [+1D6 per skill level on technique throws] | Weapon gains 10 strikes with advantage. | 1 hour (-10 minutes for each skill level above 1) |
#- Repair Weapon | 2 Points | Blacksmith is able to repair a broken weapon to its former strength.[+1D6 per skill level on technique throws] | N/A | 3 hours (-30 minutes for each skill level above 1) |
#- Repair Armor | 1 Point | Blacksmith is able to repair broken armor to its former strength.[+1D6 per skill level on technique throws] | N/A | 5 hours (-30 minutes for each skill level above 1) |
#- Forge Armor | 1 Point | Blacksmith is able to manipulate metal, plastic, and leather to create armor for warriors. [+1D6 per skill level on technique throws] | N/A | 10 hours (-30 minutes for each skill level above 1) |
#- Forge Blade | 1 Point | Blacksmith is able to manipulate metal to create bladed weapons for warriors. [+1D6 per skill level on technique throws] | N/A | 6 hours (-30 minutes for each skill level above 1) |
#- Artistry | 2 Points | Blacksmith's creations are no longer rudimentary weapons and armor. They are fashionable, threatening, or creatively designed to the Warrior's desires. [+1D6 per skill level on technique throws] | N/A | 1 hour (-10 minutes for each skill level above 1) |
#- Forge Exotic Weapon | 3 Points | Blacksmith is able to create Exotic weapons with curved blades or specially designed edges. [+1D6 per skill level on technique throws] | N/A | 10 hours (-30 minutes for each skill level above 1) |
#- Weapon Perfection | 3 Points | Blacksmith takes his/her time to ensure that the weapon created is the highest quality. [+1D6 per skill level on technique throws] | N/A | +5 hours to build |
#- Calloused Hands | 5 Points | Blacksmith has increased stamina. (+1D6 to stamina) Forge time cut in half (Only need to buy once) | N/A | N/A |
#- Strong Arm | 5 Points | Blacksmith has increased strength (+1D6 to strength) Repair time cut in half. (Only need to buy once) | N/A | N/A |
#- Metal Head | 5 Points | Blacksmith has increased wisdom when it comes to smithing. (+1D6 to Wisdom) Weapons created by Smith with this ability have a +1D6 bonus of the Blacksmith's choice per level. (Dex, Str, Stam, Speed, Dur.) Blacksmith may spread out the bonus points. [+1D6 per skill level on technique throws] | N/A | N/A |
Cost | Skill Point Cost | Description: All: | Daily Use Limit: | Time Expended |
---|---|---|---|---|
Analyze | 1 Point | Squint is able to take samples and determine what the disease, virus, or poison is at work [+1D6 per skill level on technique throws] | N/A | 5 hours (-30 minutes for each skill level above 1) |
#- Chemist | 1 Point | Squint has a knowledge of man made chemicals that can be used to create potions and cures. [+1D6 per skill level on technique rolls] | N/A | 5 hours (-30 minutes for each skill level above 1) |
#1 Concussive Components | 2 Points | Squint works with explosive powders and develop a method for attaching packets of explosives onto bludgeoning weapons to increase their concussive effects. [+1D6 per skill level on technique throws] | N/A | 5 hours (-30 minutes for each skill level above 1) |
Gardening | 1 point | Squint is adept at the art of gardening and can grow and nurture plants to have the proper harvest. [+1D6 per skill level on technique throws] | N/A | N/A |
-Herbalist | 2 points | Squint has the knowledge correct herbs that will be needed to create potions and cures. [+1D6 per skill level on technique throws] | N/A | 5 hours (-30 minutes for each skill level above 1) |
#- Healing Potion Master | 3 Points | Squint is able to develop healing potions. Strength is based on level. [+1D6 per skill level on technique throws] | N/A | 10 hours (-30 minutes for each skill level above 1) |
#- Lab Work | 3 Points | Squint is able to use the tools of a Lab in order to speed up the process of understanding illnesses, poisons, and other 'curiosities.'[+1D6 per skill level on technique throws] | N/A | 5 hours (-30 minutes for each skill level above 1) |
#- Manna Potion Master | 4 Points | Squint is able to develop potions which refill a magic users well of energy. Strength is based on level. [+1D6 per skill level on technique throws] | N/A | 10 hours (-30 minutes for each skill level above 1) |
#- Pharmacist | 3 Points | Squint has a knowledge of Man made medicines and how they can be used for curing patients. [+1D6 per skill level on technique throws] | N/A | N/A |
#- Pyrotechnics | 4 Points | Squint works with explosive powders in order to create flairs and fireworks. [+1D6 per skill level on technique throws] | N/A | 5 hours (-30 minutes for each skill level above 1) |