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14:42, 28th April 2024 (GMT+0)

[House Rules] Simplified (DCC) XP and Luck Bonuses.

Posted by DMFor group 0
DM
GM, 25 posts
Mon 13 Aug 2018
at 19:48
  • msg #1

Simplified (DCC) XP and Luck Bonuses

Since I don't want to track points for each rat you step on I'm borrowing the XP system from DCC.

Your character gets 0 to 5 XP per encounter depending on how well they performed.

Level  XP needed
1         10
2         50
3         110
4         190
5         290
6         410
7         550
8         710
9         890
10        1090
11+       ?

ELVES: B/X RAW Elves, being the ridiculously overpowered creatures they are, must earn DOUBLE the XP above to level up.

SPENDING XP FOR LUCK

You can burn XP to fudge a die roll, 1 XP per point. You can't burn so much luck you go below your current level. For instance if you're level two and have 53XP you can only spend 3XP.

You can spend only ONE XP to fudge a roll for an NPC you control (follower, hireling, mount etc.)

FAMILIARS: Since a magic-user's soul is connected to their familiar the above rule does not apply.


THIEVES: Thieves live by their luck. When a Thief spends an XP, roll d6 and multiply the result to their roll. For instance, spending 2 XP and rolling a 6 means you get a +12 to a roll.

HALFLINGS: Gandalf said it's always lucky to have a hobbit around. A Halfling can spend their XP to help ANY OTHER PARTY MEMBER. Only ONE halfling in the party will have this ability.

DWARVES (GRIM LEGACY): Due the grim outlook Dwarves have, they can only spend one XP per battle. However if they die they can bequeath 1XP per level they've attained to a new Dwarven PC played by the same player. If the Dwarf was 10th level, this means the new Dwarf can start at second level.

(Now we know why Gandalf insisted on having a Halfling in a party full of Dwarves!)
This message was last edited by the GM at 14:23, Mon 17 Sept 2018.
Fraker
editor, 10 posts
Tue 14 Aug 2018
at 00:25
  • msg #2

Simplified (DCC) XP and Luck Bonuses

In reply to DM (msg # 1)

Can we spend luck to soak damage (us 1 hp suckers gotta do sumptin')
DM
GM, 27 posts
Tue 14 Aug 2018
at 01:00
  • msg #3

Simplified (DCC) XP and Luck Bonuses

In reply to Fraker (msg # 2):

Reroll your hp until you get a 3 or more.
Ecla
player, 5 posts
Brother Brodd
Young Male Acolyte
Tue 14 Aug 2018
at 21:48
  • msg #4

Re: Simplified (DCC) XP and Luck Bonuses

DM:
In reply to Fraker (msg # 2):
Reroll your hp until you get a 3 or more.

Just give max hp for level one?  Not like we're likely to level up anyways on play-by-forum :)
Gendolyne Zahl
player, 6 posts
Half-elf 1st Level
Tue 14 Aug 2018
at 21:53
  • msg #5

Re: Simplified (DCC) XP and Luck Bonuses

I like that idea its a common house rule, and we need to SURVIVE our first adventure to have a shot to advance.
DM
GM, 31 posts
Wed 15 Aug 2018
at 15:13
  • msg #6

Simplified (DCC) XP and Luck Bonuses

In reply to DM (msg # 1):

I'll also have rules for spending XP to forge magic items if you guys ever progress that far.
Gendolyne Zahl
player, 9 posts
Half-elf 1st Level
Thu 16 Aug 2018
at 00:02
  • msg #7

Simplified (DCC) XP and Luck Bonuses

Nice, but well, can I use them to acquire standard spells for my book of magical formulae? Or to create a new spell I have an idea for an Exploding Testicle spell when I can use higher level magic. (Okay big giant eat this - fails saving throw - KABOOM!) That should get enemies to think twice about attacking further if male.
DM
GM, 34 posts
Thu 16 Aug 2018
at 01:18
  • msg #8

Simplified (DCC) XP and Luck Bonuses

In reply to Gendolyne Zahl (msg # 7):

Please tell me you’re joking about the exploding testicles thing?
Gendolyne Zahl
PC, 12 posts
Half-elf 1st Level
Thu 16 Aug 2018
at 02:09
  • msg #9

Simplified (DCC) XP and Luck Bonuses

LOL Yes, its a funny idea though.

Seriously there are other magic spell ideas I have which could be useful and fun.
Lord Xenophon
player, 21 posts
Elf in Wolf's Clothing
Thu 16 Aug 2018
at 04:26
  • msg #10

Simplified (DCC) XP and Luck Bonuses

Don't even get me started on player-created spells. I have hundreds. Many are simple variants of Magic Missile and Fireball. Most are more useful.
Durek Stoneshield
Dwarf, 65 posts
Dwarven Warrior
AC3, Melee+2, HP: 17/17
Sat 6 Feb 2021
at 11:34
  • msg #11

Simplified (DCC) XP and Luck Bonuses

Apologies if you've stated this elsewhere...but are you using the optional Advanced Fantasy OSE combat rules...2-weapon fighting, charging, parrying, etc?
DM
GM, 1376 posts
DJ ThAC0
Sun 7 Feb 2021
at 19:08
  • msg #12

Simplified (DCC) XP and Luck Bonuses

In reply to Durek Stoneshield (msg # 11):

I haven't read that section in a while, but if you want to try a maneuver from there, just refresh my memory before you try it.
Durek Stoneshield
Dwarf, 68 posts
Dwarven Warrior
AC3, Melee+2, HP: 17/17
Sun 7 Feb 2021
at 19:39
  • msg #13

Simplified (DCC) XP and Luck Bonuses

Cool. I was thinking mainly in terms of Parrying (Str 13+, forfeit attack whilst in melee to add Str bonus to AC) and Charging (20'+ clear run to target, +2 to attack but -1 to AC following round).
DM
GM, 1377 posts
DJ ThAC0
Mon 8 Feb 2021
at 14:18
  • msg #14

Simplified (DCC) XP and Luck Bonuses

In reply to Durek Stoneshield (msg # 13):

Sounds good to me!
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