Simplified (DCC) XP and Luck Bonuses
Since I don't want to track points for each rat you step on I'm borrowing the XP system from DCC.
Your character gets 0 to 5 XP per encounter depending on how well they performed.
Level XP needed
1 10
2 50
3 110
4 190
5 290
6 410
7 550
8 710
9 890
10 1090
11+ ?
ELVES: B/X RAW Elves, being the ridiculously overpowered creatures they are, must earn DOUBLE the XP above to level up.
SPENDING XP FOR LUCK
You can burn XP to fudge a die roll, 1 XP per point. You can't burn so much luck you go below your current level. For instance if you're level two and have 53XP you can only spend 3XP.
You can spend only ONE XP to fudge a roll for an NPC you control (follower, hireling, mount etc.)
FAMILIARS: Since a magic-user's soul is connected to their familiar the above rule does not apply.
THIEVES: Thieves live by their luck. When a Thief spends an XP, roll d6 and multiply the result to their roll. For instance, spending 2 XP and rolling a 6 means you get a +12 to a roll.
HALFLINGS: Gandalf said it's always lucky to have a hobbit around. A Halfling can spend their XP to help ANY OTHER PARTY MEMBER. Only ONE halfling in the party will have this ability.
DWARVES (GRIM LEGACY): Due the grim outlook Dwarves have, they can only spend one XP per battle. However if they die they can bequeath 1XP per level they've attained to a new Dwarven PC played by the same player. If the Dwarf was 10th level, this means the new Dwarf can start at second level.
(Now we know why Gandalf insisted on having a Halfling in a party full of Dwarves!)
This message was last edited by the GM at 14:23, Mon 17 Sept 2018.