RolePlay onLine RPoL Logo

, welcome to Gurps Combat Club

23:00, 1st May 2024 (GMT+0)

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Posted by DerrickFor group 0
Derrick
GM, 95 posts
Wed 10 Oct 2018
at 13:23
  • msg #1

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang:
https://drive.google.com/file/...BdI-Ry2AnsRjVdXveVAu

Pingbi:
 Shi Ze Pingbi, the Shaolin Monk

ST 11 [10] DX 11 [20] IQ 12 [40] HT 12 [20]
HP 11 [0] Will 12 [0] Per 12 [0] FP 11 [0]

Speed 5.75 [0]  Move 5 [0] Parry (Judo)-16

Advantages:
Trained by a master [30]
enhanced Parry (Judo) 4 [20]
resistant to chi abilities +8 [15]
Shaolin Kung Fu style [1]

Disadvantages:
Disciplines of Faith (Monasticism)[-10]
Wealth (Vegetarianism) [-5]
Pacifism (Cannot Kill) [-15]
Loner [-5]
Sense of Duty (Fellow Monks) [-5]

Judo (DX) H -18 [24]
Kiai (HT) H -16 [20]
Staff (DX) A -11 [1]
Karate (DX) H -10 [1]
Meditation (will) H -12 [4]
Philosophy (Buddhist) (IQ) H -12 [4]
Breath Control (HT) H -10 [2]
Savoir-Faire (Dojo) (IQ) E] -13 [2]
First Aid (IQ) E [1] -12
cooking (IQ) A [1] -11

Techniques:
Arm lock (Judo) A -20 [2]
Dblade
player, 34 posts
Wed 10 Oct 2018
at 14:45
  • msg #2

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

(As the participant with higher Speed, does Baogang go first?)
Derrick
GM, 100 posts
Wed 10 Oct 2018
at 14:48
  • msg #3

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

yes he does.
Dblade
player, 35 posts
Wed 10 Oct 2018
at 15:02
  • msg #4

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

In that case, Baogang is going to Wait.

GM EDIT: we decided how to handle wait triggers when derrick is playing as an opponent. many posts were deleted, and this post edited.
This message was last edited by the GM at 16:49, Wed 10 Oct 2018.
Derrick
GM, 107 posts
Wed 10 Oct 2018
at 16:54
  • msg #5

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi will take 10 seconds/moves to walk around the edge of the platform, one yard per second, to come within 6 yards of his foe. He is taking all out defense (increased parry) maneuvers. If his foe comes within 6 yards of him, he'll take a different action (but not a wait). Declaring this so we don't have 20 posts that read

  • I wait
  • I take one step to the right.
  • I wait
  • I take one step to the right.

Dblade
player, 41 posts
Wed 10 Oct 2018
at 17:00
  • msg #6

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I'm not sure if I'm doing this right, but Baogang is going to move within six yards and Evaluate.
Derrick
GM, 108 posts
Wed 10 Oct 2018
at 17:05
  • msg #7

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Along the edge of the ring, or in the center? [It does not effect my next move, but may effect future moves]

Pingbi takes one step towards his foe and evaluates.
Dblade
player, 42 posts
Wed 10 Oct 2018
at 17:13
  • msg #8

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Center, Baogang is likewise going to step forward and evaluate, how far apart are they now?
Derrick
GM, 109 posts
Wed 10 Oct 2018
at 17:42
  • msg #9

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

They are 4 yards apart by my tally. The edge is two yards behind Pingbi.

Pingbi steps forward one yard and takes a second evaluate. They are now 3 yards apart, and the edge is 3 yards behind Pingbi.
Dblade
player, 43 posts
Wed 10 Oct 2018
at 21:29
  • msg #10

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang will take step forward and Evaluate once more. Two yards apart.
Derrick
GM, 115 posts
Thu 11 Oct 2018
at 17:23
  • msg #11

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi steps forward 1 yard and shouts at his foe, focusing his chi into an attack.

Attack maneuver, 1 FP spent, step forward taken.

rolled a 3 for a success by 13.
Dblade
player, 46 posts
Thu 11 Oct 2018
at 18:13
  • msg #12

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang is stunned by the sudden, forceful expression of chi and unable to move.

(you rolled a three, so I'm assuming an auto-success as I can't beat it)
Derrick
GM, 117 posts
Thu 11 Oct 2018
at 18:52
  • msg #13

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi quickly steps close to his foe and grapples him with one hand, leaving the other open for counters.

Commited attack(determined), took two steps, took deceptive attack penalty of 4, so defense is at -6, one hand grappling the torso.
Dblade
player, 47 posts
Thu 11 Oct 2018
at 19:54
  • msg #14

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

15:45, Today: Dblade rolled 13 using 3d6. Push roll. Skill 15+2(commited attack determined)-4 (grappled)=13. Success!  Today: Dblade rolled 4 using 2d6+1.Knockback roll, doubled for Push, total 8.

Baogang feels his opponent seize him up, and in true Tai Chi Chuan fashion attempts to push his foe away. His effort was less than spectacular given how quickly he was seized, but he does his best to throw his force into the shove.
Derrick
GM, 118 posts
Thu 11 Oct 2018
at 20:12
  • msg #15

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Please note that you can defend from the grapple attempt while stunned (at a penalty), and that you must roll to recover from mental stun, its not automatic.
Dblade
player, 49 posts
Thu 11 Oct 2018
at 20:14
  • msg #16

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

bleeeegh, I don't think I even have a good enough Will score to do it, but alright.
16:14, Today: Dblade rolled 6 using 3d6. Will 10
Will that do it?
This message was last edited by the player at 20:15, Thu 11 Oct 2018.
Derrick
GM, 119 posts
Thu 11 Oct 2018
at 20:42
  • msg #17

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Its IQ, not will, but 6 is fine. And if the template wasn't missing combat reflexes, you'd be rolling against 16.

Derrick rolled 10 using 3d6.  Parry Push Attack 16 -2 (commited attack) =14.

Pingbi redirects the attempt to push him back, then attempts to slam his foe on the ground

Derrick rolled 8 using 3d6.  Judo Throw roll, skill 18 -1 (damaging throw) =17.
Derrick rolled -1 using 1d6-2


Success by 9, for use in a quick contest, but no damage will be done, due to the low roll.

remember to roll for stunning vs. HT.
Dblade
player, 50 posts
Thu 11 Oct 2018
at 21:01
  • msg #18

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I'm confused, what is my defensive option here? Do I roll my Judo parry to see if I successfully stop your throw, is it a quick contest of my Judo vs yours?
evileeyore
GM, 78 posts
Thu 11 Oct 2018
at 22:09
  • msg #19

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Throwing a Grappled foe is a Quick Contest.  DBlade, use your best of DX, ST, or Grappling skill.  Roll well...
This message was last edited by the GM at 22:13, Thu 11 Oct 2018.
Dblade
player, 51 posts
Thu 11 Oct 2018
at 23:12
  • msg #20

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I didn't roll well enough, but you also have to beat my Immovable Stance to throw Baogang. Since I have no doubt you'll be able to do that I also rolled my HT, and successfully avoided Stun.

19:10, Today: Dblade rolled 7 using 3d6. HT roll to avoid stun, target number 13. 19:09, Today: Dblade rolled 10 using 3d6. Immovable Stance to avoid being thrown, 14. 19:08, Today: Dblade rolled 12 using 3d6. Quick Contest to avoid being thrown, against 15.
Derrick
GM, 120 posts
Fri 12 Oct 2018
at 13:21
  • msg #21

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Today: Derrick rolled 14 using 3d6.  Judo to counter immovable stance: Judo 18

Success by 4, unless the -1 from the damaging through applies, in which case its success by 3, and we tie. I'm considered the attacker, so that would be a loss, but I'm not convinced the -1 applies.
Dblade
player, 52 posts
Fri 12 Oct 2018
at 13:24
  • msg #22

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

But my Immovable Stance also won by 4, not 3. I rolled a 10 against a score of 14, so it would still be a tie and my win, wouldn't it?
Derrick
GM, 122 posts
Fri 12 Oct 2018
at 13:27
  • msg #23

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Dblade:
But my Immovable Stance also won by 4, not 3. I rolled a 10 against a score of 14, so it would still be a tie and my win, wouldn't it?


Ahh, yes, I was looking at the contest to resist the throw, not the immovable stance roll.

Baogang has a pretty good set of defenses against Pingbi. Darn. At least he's still grappled.
Dblade
player, 53 posts
Fri 12 Oct 2018
at 16:03
  • msg #24

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang attempts to break free, but still recovering from his own attack and keeping balanced from the throw means he's unable to muster the strength.

12:01, Today: Dblade rolled 17 using 3d6.  Break Free, roll against ST 12+1(Committed Attack) 13 total target. Failed.
Derrick
GM, 123 posts
Mon 15 Oct 2018
at 14:19
  • msg #25

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi tries to lock up Baogang's arm, while keeping a hand free for defense

Derrick rolled 9 using 3d6.  Arm Lock targeting right hand skill 20 -2 (one hand) -4 (-2 to defense)=14.
Dblade
player, 54 posts
Mon 15 Oct 2018
at 16:34
  • msg #26

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

12:32, Today: Dblade rolled 8 using 3d6.  Judo Parry Roll, skill 15 -6(grappled, Committed Attack)Target number 9. Success!

Though off balance and at a disadvantage against his opponent's superior grappling skill, Baogang manages to twist away from the arm-lock attempt
Dblade
player, 55 posts
Mon 15 Oct 2018
at 16:53
  • msg #27

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

12:49, Today: Dblade rolled 10 using 3d6. Attempt to Break Free ST 12+1 (Committed Attack) 13. For use in Quick Contest. Number to beat is 3.

Baogang once again does his best to break free from his opponent's grip, knowing he can't keep up for long against a superior grappler.

(Can I use FP to improve my result somehow, I can't find if it's possible in the rulebooks)
evileeyore
GM, 80 posts
Mon 15 Oct 2018
at 22:08
  • msg #28

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Dblade:
(Can I use FP to improve my result somehow, I can't find if it's possible in the rulebooks)

By RAW you spend 1 FP and make a Will roll at a penalty, -1 per 5% increase you want to ST.  I've always rounded to the nearest whole, as it doesn't specificy in RAW in and I always forget which way GURPS tends to round (this means even a +0.05% increase is beneficial).

However, this is supposed to be done before rolling your damage, defense, resistance, attack, etc.  It's up to your opponent if he'll allow a post-roll application of Extra Effort.

Whisper
player, 19 posts
Mon 15 Oct 2018
at 22:41
  • msg #29

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I thought you could burn 1 fatigue for rapid strikes (2 attacks), giant step (extra hex for step-and-...), and at least one other thing.  No time to look it up at the moment.
evileeyore
GM, 81 posts
Mon 15 Oct 2018
at 22:49
  • msg #30

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Whisper:
I thought you could burn 1 fatigue for rapid strikes (2 attacks), giant step (extra hex for step-and-...), and at least one other thing.  No time to look it up at the moment.

That's Extra Effort In Combat.

Those rules are Optional (and I suspect, without checking the thread, in play).  Basic non-optional Extra Effort is a Will roll at penalty followed by a percentage bonus applied to your Attribute (Basic Lift, Move, and ST for a single roll are all explicitly called out.  It's implied that other physical rolls are also applicable, except for HT rolls to hold your breath as that is both counter-productive and counter-intuitive).

Derrick
GM, 125 posts
Tue 16 Oct 2018
at 13:27
  • msg #31

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Extra effort in combat is best explained in martial arts page 131, which refers to the base rules in basic on page 357. The options in basic are mighty blows (bonus to damage), flurry of blows (two attacks), and feverish defense (bonus to defense). The martial arts options include Giant step (extra step), Great Lunge (copies all out attack long), Heroic charge (move and attack without skill penalty or cap), and Rapid recovery (ignore unbalanced weapon inability to parry after attack)

Page 114 covers how all out attacks (and extra effort that imitates them) applies to grappling. Mighty Blows can imitate all out attack (strong), which can give a +2 to attempts to break free. I have no objection to allowing extra effort to be spent this way last turn.

I will wait to roll until after the decision to spend it this way is made.

I'm finding this to be a wonderful way to learn the rules better.
Dblade
player, 57 posts
Tue 16 Oct 2018
at 13:37
  • msg #32

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I'll spend it that way, so that I get a +2 to my attempt to break free instead of the +1 from committed attack. The number to beat is now 1 higher, thanks. I saw mighty blows but somehow missed the implication that it could be used from grappling.
Derrick
GM, 126 posts
Tue 16 Oct 2018
at 13:54
  • msg #33

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

08:51, Today: Derrick rolled 15 using 3d6.  break free attempt resistance.

Pingbi is smaller than his foe, and without a lock, he is forced to release his quarry. He watches his foe carefully, watching for the next mistake.

He takes an Evaluate Maneuver.
Dblade
player, 59 posts
Tue 16 Oct 2018
at 14:09
  • msg #34

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang slips back a yard as he's released. Then, he Waits.
Derrick
GM, 127 posts
Tue 16 Oct 2018
at 14:16
  • msg #35

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi Evaluates his foe, watching his eyes, his feat, and his center of gravity.

Second round of evaluation, for +2 bonus next turn.
Dblade
player, 60 posts
Tue 16 Oct 2018
at 16:13
  • msg #36

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang seizes the initiative and launches a rapid pair of low kicks at Pingbi's leg, preferring to seize the initiative rather than wait things out.

(sorry for the edit, realize I misread the situation)

12:28, Today: Dblade rolled 7 using 3d6. 12:27, Today: Dblade rolled 12 using 3d6. Rapid strike low kicks Skill at 12-2 for leg, -3 for rapid strike halved for 1 FP to -1.5, total 9.
12:47, Today: Dblade rolled 11 using 3d6.  Avoid falling down, number is 12. Success

This message was last edited by the player at 00:54, Wed 17 Oct 2018.
Derrick
GM, 128 posts
Wed 17 Oct 2018
at 14:39
  • msg #37

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Is there an official set of rules on "low kicks"? I can't find anything, but I've got this nagging feeling there is some special parry condition you're trying to take advantage of.
Dblade
player, 61 posts
Wed 17 Oct 2018
at 14:47
  • msg #38

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

IIRC, you parry low kicks with leg parries, and can only parry with your legs once per turn? Even if that's not the case you can't judo throw or leg grapple after successfully parrying a low kick.
Derrick
GM, 130 posts
Wed 17 Oct 2018
at 15:26
  • msg #39

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Ok, looking things up:

I am allowed to parry a kick with a leg ... though that seems to use karate or brawling for no penalty, or for -2 penalty, boxing or sumo. Judo is not mentioned. you can only parry with the legs once, and you can't combine it with retreat. It does specify "instead of a hand or a weapon", which would indicate the eyebrow raising option of parrying a low kick with a hand being valid. Thats page 123.

On page 122, "What is... a Parry?" it indicates you can count yanking a hand out of the way as a parry, or a grappling technique using a dodge like motion.

I think I'm allowed to parry normally here, and even to throw you afterwards or use arm lock (the arm lock description says "your opponent's melee attack", with no mention about having to use the limb he attacked with. Basic 403 or Martial Arts 65).

On the other hand, I don't think I'm allowed to parry with my foot, though there is an argument to be made that I could move it out of the way and count that was a parry.

I think Eeyore is going to need to make a call on that one. Its a weird situation.
Dblade
player, 63 posts
Wed 17 Oct 2018
at 15:33
  • msg #40

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I'm pretty sure arm lock after a parry has to be done after parrying an attack made with the arm or hand. It doesn't really make sense to me that you can transition a low leg kick parry into an arm lock. I know you can't use leg grapple or leg lock after a low kick is parried.
Derrick
GM, 131 posts
Wed 17 Oct 2018
at 16:05
  • msg #41

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Dblade:
I'm pretty sure arm lock after a parry has to be done after parrying an attack made with the arm or hand. It doesn't really make sense to me that you can transition a low leg kick parry into an arm lock. I know you can't use leg grapple or leg lock after a low kick is parried.


Oh, I completely agree with your sentiment. I was expressing how I was finding rules that were confusing/bemusing me. I have no intent of trying to follow up blocking your kick with an arm-lock.
evileeyore
GM, 88 posts
Wed 17 Oct 2018
at 21:04
  • msg #42

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Derrick:
On page 122, "What is... a Parry?" it indicates you can count yanking a hand out of the way as a parry, or a grappling technique using a dodge like motion.

That's because 'Judo' isn't just Judo... it's a vague representation of 'judo-like' eastern grappling techniques.

As someone on the sjg GURPS forum mentions, Judo itself doesn't do "taking your feet off the ground".  Most positioning in Judo involves sliding your feet around, not even stepping, just skimming or dragging your feet.  So... Judo doesn't do 'kicking parries'...

But... it does have a a large number of dramatic crouching parries against kicks and weapon attacks.

quote:
I think I'm allowed to parry normally here, and even to throw you afterwards or use arm lock (the arm lock description says "your opponent's melee attack", with no mention about having to use the limb he attacked with. Basic 403 or Martial Arts 65).

Yes.  Thematically I might house rule it requires the attack to involve the arm/wrist... so punch, elbow strike, hand held weapon attack, etc... but that's not RAW.

quote:
On the other hand, I don't think I'm allowed to parry with my foot, though there is an argument to be made that I could move it out of the way and count that was a parry.

Also yes.  It's because of the vague representational manner of GURPS.  The idea being a positional 'body' parry*, but the failure still hits the foot, instead of the hand/arm.

* Where one steps in close, fouling the strength of the attack or redirects the force of the blow to turn it into a 'non-hit'.  Often by pressing up against the foe's body, shoulders,  leg, etc.

quote:
I think Eeyore is going to need to make a call on that one. Its a weird situation.

My call:  Parry or Dodge as you wish.  If you want to follow up with an Arm/Wrist Lock or Judo Throw, that's also fine and RAW.




Dblade:
I'm pretty sure arm lock after a parry has to be done after parrying an attack made with the arm or hand.

Actually.... no.

RAW does not limit Arm/Wrist Lock to "only after parrying an arm".  The only limits are "must have two hands free", "after a barehanded parry", and "foe must be within 1 yard".


quote:
I know you can't use leg grapple or leg lock after a low kick is parried.

Yes... and kinda yes.

Leg Grapple does have specific "must parry a kick" requirement, and that kick must have been a 'high' kick (to the skull, eye, face, neck, torso, vitals, arm, or hand).  So 'yes'.

However... Leg Lock does not allow for a 'free lock after a parry' so it has no provisions other than "must have grappled the leg", either via the Leg Grapple Technique or just, you know, Grabbing their leg normally.  So... my 'kinda yes'.  Lock Lock cannot be 'done after a low kick'.  It can't be done as a response to parry of any kick, only after after a Grapple.


By 'low kicking' all you've done is stopped him from getting an 'easy' Leg grapple in on you (by easy I mean 'can only be Dodged', not that it's for free or actually any easier).
Derrick
GM, 132 posts
Thu 18 Oct 2018
at 13:18
  • msg #43

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

08:01, Today: Derrick rolled 9 using 3d6.  Parry the kick. Skill 16.

Pingbi stops the kick to his shins, though it requires him to get low to the ground.

Pingbi attempts to throw his opponent to the ground, hard, but he overthinks it, and the throw never quite materializes

08:06, Today: Derrick rolled 16 using 3d6.  Judo Throw, skill 18 +2 (evaluate) -1 (damaging roll)-6(-3 deceptive attack)=13.

I found the place where penalties to parry kicks to the feet are discussed: its low line parries, on page 124 of martial arts in the "Harsh Realism for Unarmed Fighters" box. That box was specifically called out as not being used in post #50 of the character creation thread.

I'll stick that statement in the martial arts thread. We may want to look at allowing some of those options in the future. Especially low line kicks and defense limitations.
Dblade
player, 65 posts
Fri 19 Oct 2018
at 17:05
  • msg #44

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang fakes as though he's going to launch another low kick, then hooks his leg around in a sudden attempt to sweep Pingbi's leg.

13:00, Today: Dblade rolled 9 using 3d6. Leg Sweep. 15+2(Determined Attack)-6 (Deceptive Attack) target number 11.
Derrick
GM, 136 posts
Fri 19 Oct 2018
at 17:20
  • msg #45

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

12:14, Today: Derrick rolled 17 using 3d6.  Judo Parry skill 16 +3 (retreat backwards) - 3 (deceptive attack).

Pingbi attempts to move out of range of the sweep, but he's too slow!

12:17, Today: Derrick rolled 13 using 3d6.  Quick contest for sweep Judo 18.

I had the advantage in the quick contest, but this is a mere success by 5, which sticks you at a 50% chance of winning this.
Dblade
player, 66 posts
Fri 19 Oct 2018
at 17:36
  • msg #46

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

13:30, Today: Dblade rolled 8 using 3d6.  Judo quick contest 15. Success by 7


I win the quick contest so Pingbi goes down, correct?
Derrick
GM, 137 posts
Fri 19 Oct 2018
at 17:56
  • msg #47

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi is swept off his feet. He scrambles up as quickly as he can.

Change posture maneuver to kneeling. -2 defense, -2 attack.
Dblade
player, 67 posts
Fri 19 Oct 2018
at 18:42
  • msg #48

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang tries to take advantage of his opponent's positioning with a powerful kick.

14:40, Today: Dblade rolled 9 using 3d6.  Kick. 12 1 FP for Mighty Blow.
Derrick
GM, 138 posts
Fri 19 Oct 2018
at 20:32
  • msg #49

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi deflects the kick and finishes getting back up

15:26, Today: Derrick rolled 9 using 3d6.  Judo Parry skill 16 -2 (kneeling) = 14.

Change position posture, from kneeling to standing.
Dblade
player, 69 posts
Fri 19 Oct 2018
at 20:41
  • msg #50

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang takes a step back and evaluates, probing his opponent for any possible openings.
Derrick
GM, 139 posts
Fri 19 Oct 2018
at 20:46
  • msg #51

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi maintains his distance, evaluating as well.
Dblade
player, 70 posts
Fri 19 Oct 2018
at 20:50
  • msg #52

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang continues evaluating, wary after their previous clash ended with neither dealing any damage.
Derrick
GM, 140 posts
Mon 22 Oct 2018
at 14:16
  • msg #53

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi also evaluates his foe. Who will move first?
Dblade
player, 71 posts
Tue 23 Oct 2018
at 01:57
  • msg #54

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang takes one step closer and Evaluates again.
Derrick
GM, 142 posts
Tue 23 Oct 2018
at 12:59
  • msg #55

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

The moment is now! Pingbi lets out a mighty shout to stun his foe and then grabs him quickly, before the stun can wear off.

07:56, Today: Derrick rolled 4 using 3d6.  Kiai skill 16 +2(evaluate) -3 (rapid strike) + 4 (all out attack determined) = 19.
07:57, Today: Derrick rolled 13 using 3d6.  Judo grapple torso skill 18 +2(evaluate) -3 (rapid strike) + 4 (determined) - 6 (deceptive) = 15.


2 FP have been burned. total is 9.
This message was last edited by the GM at 13:00, Tue 23 Oct 2018.
Dblade
player, 74 posts
Tue 23 Oct 2018
at 16:28
  • msg #56

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pretty sure you also have to take a move and attack penalty. We were still 1 yard apart and you need to close into close range.
Derrick
GM, 144 posts
Tue 23 Oct 2018
at 16:43
  • msg #57

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I thought baogang closed the gap from 1 yard to 0 yards.

If they were 1 yard away (which is likely enough), it is well within the "half of your move" provided by all out attack. Would you like me to edit the post to reflect that?
Dblade
player, 75 posts
Tue 23 Oct 2018
at 17:14
  • msg #58

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I guess. If I'd moved into Close Combat at 0 yards, I would have done an attack of some kind instead of an evaluate.
Dblade
player, 76 posts
Tue 23 Oct 2018
at 17:52
  • msg #59

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

13:48, Today: Dblade rolled 16 using 3d6. Roll vs 10 IQ roll recover from mental stun. Baogang failed to recover from his opponent's stunning shout

<Orange>13:50, Today: Dblade rolled 7 using 3d6 ((4,1,2)). I'm assuming I can't use Feverish Defense if stunned which would have allowed me to make my Parry./Orange>
Derrick
GM, 145 posts
Tue 23 Oct 2018
at 18:06
  • msg #60

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I don't see anything that would prevent you from using extra effort when mentally stunned. You can still defend, you are still considered to be an active combatant. Stunning only limits your maneuvers and penalizes your defense.
Dblade
player, 77 posts
Tue 23 Oct 2018
at 18:17
  • msg #61

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Ah okay. Since I didn't know can I take that retroactively? I wanted to but thought you could only use it with a defensive maneuver like All Out Defense or Defensive Attack. I can't chain it into Arm Lock or anything on my next turn though right?
Derrick
GM, 146 posts
Tue 23 Oct 2018
at 18:29
  • msg #62

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Dblade:
Ah okay. Since I didn't know can I take that retroactively? I wanted to but thought you could only use it with a defensive maneuver like All Out Defense or Defensive Attack. I can't chain it into Arm Lock or anything on my next turn though right?


No, you merely have to not make an all-out attack or committed attack. Evaluate, Do nothing, move and attack, and others are all valid options as well.

You can't chain it into an arm lock or throw because that requires an attack maneuver on your next turn, and on your next turn you have to do nothing, because you're stunned. If you weren't stunned, I'd probably be in a giant pickle at the moment, open for you to telegraphic all out attack me somewhere.

since we've got all of the options in martial arts turned on, you can also use your evaluate to reduce the deceptive attack penalty by your evaluate bonus, via page 100 (countering feints and deceptive attacks).

Yes, you can take it retroactively.
Derrick
GM, 147 posts
Tue 23 Oct 2018
at 18:34
  • msg #63

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

having failed to seize his foe, but seeing him still operating on pure reflex, Pingbi riskily continues to try and seize Baogang.

13:31, Today: Derrick rolled 8 using 3d6.  grapple torso Judo Skill 18 + 4 (determined) -8 (deceptive)  = 14.
Dblade
player, 78 posts
Tue 23 Oct 2018
at 18:51
  • msg #64

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

14:48, Today: Dblade rolled 7 using 3d6.  Roll to parry -4 stun, -4 deceptive attack, +3 Evaluate+2 Feverish Defense=9. Success!

14:43, Today: Dblade rolled 7 using 3d6.  Roll to shake off mental stun. Target number 10, success!

Baogang manages to block through the mental haze on sheer reflex more than skill, then shake off the haze surrounding his brain.
Derrick
GM, 148 posts
Tue 23 Oct 2018
at 18:53
  • msg #65

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

He used his evaluate last block, I believe? So he doesn't get it the second go around.

What's his FP at?
Dblade
player, 79 posts
Tue 23 Oct 2018
at 18:57
  • msg #66

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I mean, I didn't have him use his Evaluate last block. The numbers there were just his normal parry, minus the deceptive attack and stun and plus his Feverish Defense bonus. His FP is at 8 now.
Derrick
GM, 149 posts
Tue 23 Oct 2018
at 18:58
  • msg #67

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

But he did nothing for his manuever last turn, so he lost the evaluate bonus.
Dblade
player, 80 posts
Tue 23 Oct 2018
at 19:01
  • msg #68

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Ah, in that case I believe you make your grapple attempt
Derrick
GM, 150 posts
Tue 23 Oct 2018
at 19:08
  • msg #69

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi moves the grapple towards an arm lock!

14:07, Today: Derrick rolled 10 using 3d6.  Arm Lock skill 20 - 8 (deceptive) = 12.
Dblade
player, 81 posts
Tue 23 Oct 2018
at 19:33
  • msg #70

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Did you say earlier that you can't use Judo to defend against attacks I make while grappled? Also is Pingbi grappling with both arms this time?
Derrick
GM, 151 posts
Tue 23 Oct 2018
at 19:40
  • msg #71

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Correct on both counts. Remember the -4 for being grappled, and you have to defend against the arm lock.

EDIT: it appears that locking an arm requires two hands and makes it so I'm no longer grappling the rest of the body.
This message was last edited by the GM at 20:18, Tue 23 Oct 2018.
Dblade
player, 82 posts
Wed 24 Oct 2018
at 02:02
  • msg #72

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Locking an arm can be done with one hand as per the rules under 'The Sound of One Hand Grappling' but you would be attempting it at a disadvantage IIRC, wouldn't get the bonus to hold Baogang in the lock and it would be easier to break free from. If you fail I think you're still grappling the body, but if you succeed you're only grappling the arm and IIRC the penalties to me stop applying except for my inability to use that arm and the pain each round? In either case both hands still remain occupied.
Derrick
GM, 152 posts
Wed 24 Oct 2018
at 12:23
  • msg #73

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I'm more willing to take the damage than to let Baogang get the bonus to break free. My actions stand.
Dblade
player, 83 posts
Thu 25 Oct 2018
at 19:20
  • msg #74

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Is it really a -4 to defend? I thought it was a -4 to DX, but a -2 to Active Defenses.
This message was last edited by the player at 19:21, Thu 25 Oct 2018.
Derrick
GM, 155 posts
Thu 25 Oct 2018
at 19:29
  • msg #75

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

No, its -4 to DX, -2 to parry or block, or -1 to dodge
Dblade
player, 84 posts
Thu 25 Oct 2018
at 19:44
  • msg #76

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

So my total penalty should be -6 to parry the arm lock attempt?
Derrick
GM, 156 posts
Thu 25 Oct 2018
at 19:51
  • msg #77

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Yes, -6. Not as high as I might have hoped
Joe
player, 3 posts
Thu 25 Oct 2018
at 19:53
  • msg #78

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Really looking forward to the next few rolls!  Much is at stake here...
Dblade
player, 85 posts
Thu 25 Oct 2018
at 19:53
  • msg #79

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Chin up! I'll be using Feverish Defense, but without it, you've still eliminated like half my Parry!
Dblade
player, 87 posts
Fri 26 Oct 2018
at 14:24
  • msg #80

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Today: Dblade rolled 7 using 3d6. Defending Arm Lock. Judo Parry 12 -6(Grappled, Deceptive Attack) +2 (Feverish Defense) TN 8.Success!
<Orange>10:13, Today: Dblade rolled 12 using 3d6. All Out Karate punch (strong). 14 -4 (grappled) +4 Telegraphic Attack, Damage +2. 09:49

Baogang is able to brush off the arm lock attempt, and decides to try and take advantage while his opponent is off balance and committed to the grapple since his hands are free. He winds up in a spiraling core motion, shifts his weight back far and then unleashes a hard, launching punch in close!

10:26, Today: Dblade rolled 9 using 1d6+4.  Damage. +2 Karate Bonus, +2 AoA.
This message was last edited by the player at 14:27, Fri 26 Oct 2018.
Derrick
GM, 157 posts
Mon 29 Oct 2018
at 13:55
  • msg #81

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

08:42, Today: Derrick rolled 9 using 3d6.  Pingbi dodge roll skill 8 +2 (telegraphic) + 2 (feverish defense) =12.

Spent 1 FP on feverish defense (total 8)

08:52, Today: Derrick rolled 12 using 3d6.  Judo Throw, skill 18 +4 (telegraphic) + 0 (mighty blows)-1 (damaging roll)-7(targeting skull)=14.
08:54, Today: Derrick rolled 7 using 1d6+1.  Damage roll (1d6 -1 + 2 (mighty blows)).


Spent 1 FP on mighty blows. 7 FP left.

Pingbi attempts to flip his foe upside down, dropping his foe on the head.
Dblade
player, 89 posts
Mon 29 Oct 2018
at 17:08
  • msg #82

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)


12:39, Today: Dblade rolled 11 using 3d6.  Roll vs stun, 13.

12:38, Today: Dblade rolled 12 using 3d6.  Immovable Stance to avoid being thrown, 14.


(Welp, looks like I lose)
Derrick
GM, 158 posts
Tue 30 Oct 2018
at 12:47
  • msg #83

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Ugg, I just realized that move was not legal. Telegraphic attacks don't apply to quick contests, which means I failed my roll. I think pingbi is going to tap out of this one. Karate-11 and Judo-18 was a very poor decision. I've learned a lot from this fight, but I don't think we're going to learn anything else.
Dblade
player, 90 posts
Tue 30 Oct 2018
at 12:59
  • msg #84

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Welp, good fight then! I was actually gonna give it to you if you'd made that throw more likely than not.
Vulco1
player, 38 posts
Tue 30 Oct 2018
at 14:50
  • msg #85

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Lane claps for the fighters from the audience.
Derrick
GM, 159 posts
Tue 30 Oct 2018
at 14:57
  • msg #86

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi taps out. His Ki is strong, but he lacks the brutality needed for this arena.
This message was last edited by the GM at 14:58, Tue 30 Oct 2018.
Dblade
player, 91 posts
Tue 30 Oct 2018
at 17:01
  • msg #87

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang bows politely to his opponent. It's rare to face a fighter of such a level of skill and ki development.
Sign In