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Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Posted by DerrickFor group 0
Derrick
GM, 117 posts
Thu 11 Oct 2018
at 18:52
  • msg #13

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi quickly steps close to his foe and grapples him with one hand, leaving the other open for counters.

Commited attack(determined), took two steps, took deceptive attack penalty of 4, so defense is at -6, one hand grappling the torso.
Dblade
player, 47 posts
Thu 11 Oct 2018
at 19:54
  • msg #14

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

15:45, Today: Dblade rolled 13 using 3d6. Push roll. Skill 15+2(commited attack determined)-4 (grappled)=13. Success!  Today: Dblade rolled 4 using 2d6+1.Knockback roll, doubled for Push, total 8.

Baogang feels his opponent seize him up, and in true Tai Chi Chuan fashion attempts to push his foe away. His effort was less than spectacular given how quickly he was seized, but he does his best to throw his force into the shove.
Derrick
GM, 118 posts
Thu 11 Oct 2018
at 20:12
  • msg #15

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Please note that you can defend from the grapple attempt while stunned (at a penalty), and that you must roll to recover from mental stun, its not automatic.
Dblade
player, 49 posts
Thu 11 Oct 2018
at 20:14
  • msg #16

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

bleeeegh, I don't think I even have a good enough Will score to do it, but alright.
16:14, Today: Dblade rolled 6 using 3d6. Will 10
Will that do it?
This message was last edited by the player at 20:15, Thu 11 Oct 2018.
Derrick
GM, 119 posts
Thu 11 Oct 2018
at 20:42
  • msg #17

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Its IQ, not will, but 6 is fine. And if the template wasn't missing combat reflexes, you'd be rolling against 16.

Derrick rolled 10 using 3d6.  Parry Push Attack 16 -2 (commited attack) =14.

Pingbi redirects the attempt to push him back, then attempts to slam his foe on the ground

Derrick rolled 8 using 3d6.  Judo Throw roll, skill 18 -1 (damaging throw) =17.
Derrick rolled -1 using 1d6-2


Success by 9, for use in a quick contest, but no damage will be done, due to the low roll.

remember to roll for stunning vs. HT.
Dblade
player, 50 posts
Thu 11 Oct 2018
at 21:01
  • msg #18

Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I'm confused, what is my defensive option here? Do I roll my Judo parry to see if I successfully stop your throw, is it a quick contest of my Judo vs yours?
evileeyore
GM, 78 posts
Thu 11 Oct 2018
at 22:09
  • msg #19

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Throwing a Grappled foe is a Quick Contest.  DBlade, use your best of DX, ST, or Grappling skill.  Roll well...
This message was last edited by the GM at 22:13, Thu 11 Oct 2018.
Dblade
player, 51 posts
Thu 11 Oct 2018
at 23:12
  • msg #20

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I didn't roll well enough, but you also have to beat my Immovable Stance to throw Baogang. Since I have no doubt you'll be able to do that I also rolled my HT, and successfully avoided Stun.

19:10, Today: Dblade rolled 7 using 3d6. HT roll to avoid stun, target number 13. 19:09, Today: Dblade rolled 10 using 3d6. Immovable Stance to avoid being thrown, 14. 19:08, Today: Dblade rolled 12 using 3d6. Quick Contest to avoid being thrown, against 15.
Derrick
GM, 120 posts
Fri 12 Oct 2018
at 13:21
  • msg #21

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Today: Derrick rolled 14 using 3d6.  Judo to counter immovable stance: Judo 18

Success by 4, unless the -1 from the damaging through applies, in which case its success by 3, and we tie. I'm considered the attacker, so that would be a loss, but I'm not convinced the -1 applies.
Dblade
player, 52 posts
Fri 12 Oct 2018
at 13:24
  • msg #22

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

But my Immovable Stance also won by 4, not 3. I rolled a 10 against a score of 14, so it would still be a tie and my win, wouldn't it?
Derrick
GM, 122 posts
Fri 12 Oct 2018
at 13:27
  • msg #23

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Dblade:
But my Immovable Stance also won by 4, not 3. I rolled a 10 against a score of 14, so it would still be a tie and my win, wouldn't it?


Ahh, yes, I was looking at the contest to resist the throw, not the immovable stance roll.

Baogang has a pretty good set of defenses against Pingbi. Darn. At least he's still grappled.
Dblade
player, 53 posts
Fri 12 Oct 2018
at 16:03
  • msg #24

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang attempts to break free, but still recovering from his own attack and keeping balanced from the throw means he's unable to muster the strength.

12:01, Today: Dblade rolled 17 using 3d6.  Break Free, roll against ST 12+1(Committed Attack) 13 total target. Failed.
Derrick
GM, 123 posts
Mon 15 Oct 2018
at 14:19
  • msg #25

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi tries to lock up Baogang's arm, while keeping a hand free for defense

Derrick rolled 9 using 3d6.  Arm Lock targeting right hand skill 20 -2 (one hand) -4 (-2 to defense)=14.
Dblade
player, 54 posts
Mon 15 Oct 2018
at 16:34
  • msg #26

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

12:32, Today: Dblade rolled 8 using 3d6.  Judo Parry Roll, skill 15 -6(grappled, Committed Attack)Target number 9. Success!

Though off balance and at a disadvantage against his opponent's superior grappling skill, Baogang manages to twist away from the arm-lock attempt
Dblade
player, 55 posts
Mon 15 Oct 2018
at 16:53
  • msg #27

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

12:49, Today: Dblade rolled 10 using 3d6. Attempt to Break Free ST 12+1 (Committed Attack) 13. For use in Quick Contest. Number to beat is 3.

Baogang once again does his best to break free from his opponent's grip, knowing he can't keep up for long against a superior grappler.

(Can I use FP to improve my result somehow, I can't find if it's possible in the rulebooks)
evileeyore
GM, 80 posts
Mon 15 Oct 2018
at 22:08
  • msg #28

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Dblade:
(Can I use FP to improve my result somehow, I can't find if it's possible in the rulebooks)

By RAW you spend 1 FP and make a Will roll at a penalty, -1 per 5% increase you want to ST.  I've always rounded to the nearest whole, as it doesn't specificy in RAW in and I always forget which way GURPS tends to round (this means even a +0.05% increase is beneficial).

However, this is supposed to be done before rolling your damage, defense, resistance, attack, etc.  It's up to your opponent if he'll allow a post-roll application of Extra Effort.

Whisper
player, 19 posts
Mon 15 Oct 2018
at 22:41
  • msg #29

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I thought you could burn 1 fatigue for rapid strikes (2 attacks), giant step (extra hex for step-and-...), and at least one other thing.  No time to look it up at the moment.
evileeyore
GM, 81 posts
Mon 15 Oct 2018
at 22:49
  • msg #30

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Whisper:
I thought you could burn 1 fatigue for rapid strikes (2 attacks), giant step (extra hex for step-and-...), and at least one other thing.  No time to look it up at the moment.

That's Extra Effort In Combat.

Those rules are Optional (and I suspect, without checking the thread, in play).  Basic non-optional Extra Effort is a Will roll at penalty followed by a percentage bonus applied to your Attribute (Basic Lift, Move, and ST for a single roll are all explicitly called out.  It's implied that other physical rolls are also applicable, except for HT rolls to hold your breath as that is both counter-productive and counter-intuitive).

Derrick
GM, 125 posts
Tue 16 Oct 2018
at 13:27
  • msg #31

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Extra effort in combat is best explained in martial arts page 131, which refers to the base rules in basic on page 357. The options in basic are mighty blows (bonus to damage), flurry of blows (two attacks), and feverish defense (bonus to defense). The martial arts options include Giant step (extra step), Great Lunge (copies all out attack long), Heroic charge (move and attack without skill penalty or cap), and Rapid recovery (ignore unbalanced weapon inability to parry after attack)

Page 114 covers how all out attacks (and extra effort that imitates them) applies to grappling. Mighty Blows can imitate all out attack (strong), which can give a +2 to attempts to break free. I have no objection to allowing extra effort to be spent this way last turn.

I will wait to roll until after the decision to spend it this way is made.

I'm finding this to be a wonderful way to learn the rules better.
Dblade
player, 57 posts
Tue 16 Oct 2018
at 13:37
  • msg #32

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I'll spend it that way, so that I get a +2 to my attempt to break free instead of the +1 from committed attack. The number to beat is now 1 higher, thanks. I saw mighty blows but somehow missed the implication that it could be used from grappling.
Derrick
GM, 126 posts
Tue 16 Oct 2018
at 13:54
  • msg #33

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

08:51, Today: Derrick rolled 15 using 3d6.  break free attempt resistance.

Pingbi is smaller than his foe, and without a lock, he is forced to release his quarry. He watches his foe carefully, watching for the next mistake.

He takes an Evaluate Maneuver.
Dblade
player, 59 posts
Tue 16 Oct 2018
at 14:09
  • msg #34

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang slips back a yard as he's released. Then, he Waits.
Derrick
GM, 127 posts
Tue 16 Oct 2018
at 14:16
  • msg #35

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi Evaluates his foe, watching his eyes, his feat, and his center of gravity.

Second round of evaluation, for +2 bonus next turn.
Dblade
player, 60 posts
Tue 16 Oct 2018
at 16:13
  • msg #36

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang seizes the initiative and launches a rapid pair of low kicks at Pingbi's leg, preferring to seize the initiative rather than wait things out.

(sorry for the edit, realize I misread the situation)

12:28, Today: Dblade rolled 7 using 3d6. 12:27, Today: Dblade rolled 12 using 3d6. Rapid strike low kicks Skill at 12-2 for leg, -3 for rapid strike halved for 1 FP to -1.5, total 9.
12:47, Today: Dblade rolled 11 using 3d6.  Avoid falling down, number is 12. Success

This message was last edited by the player at 00:54, Wed 17 Oct 2018.
Derrick
GM, 128 posts
Wed 17 Oct 2018
at 14:39
  • msg #37

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Is there an official set of rules on "low kicks"? I can't find anything, but I've got this nagging feeling there is some special parry condition you're trying to take advantage of.
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