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Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Posted by DerrickFor group 0
Dblade
player, 61 posts
Wed 17 Oct 2018
at 14:47
  • msg #38

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

IIRC, you parry low kicks with leg parries, and can only parry with your legs once per turn? Even if that's not the case you can't judo throw or leg grapple after successfully parrying a low kick.
Derrick
GM, 130 posts
Wed 17 Oct 2018
at 15:26
  • msg #39

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Ok, looking things up:

I am allowed to parry a kick with a leg ... though that seems to use karate or brawling for no penalty, or for -2 penalty, boxing or sumo. Judo is not mentioned. you can only parry with the legs once, and you can't combine it with retreat. It does specify "instead of a hand or a weapon", which would indicate the eyebrow raising option of parrying a low kick with a hand being valid. Thats page 123.

On page 122, "What is... a Parry?" it indicates you can count yanking a hand out of the way as a parry, or a grappling technique using a dodge like motion.

I think I'm allowed to parry normally here, and even to throw you afterwards or use arm lock (the arm lock description says "your opponent's melee attack", with no mention about having to use the limb he attacked with. Basic 403 or Martial Arts 65).

On the other hand, I don't think I'm allowed to parry with my foot, though there is an argument to be made that I could move it out of the way and count that was a parry.

I think Eeyore is going to need to make a call on that one. Its a weird situation.
Dblade
player, 63 posts
Wed 17 Oct 2018
at 15:33
  • msg #40

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I'm pretty sure arm lock after a parry has to be done after parrying an attack made with the arm or hand. It doesn't really make sense to me that you can transition a low leg kick parry into an arm lock. I know you can't use leg grapple or leg lock after a low kick is parried.
Derrick
GM, 131 posts
Wed 17 Oct 2018
at 16:05
  • msg #41

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Dblade:
I'm pretty sure arm lock after a parry has to be done after parrying an attack made with the arm or hand. It doesn't really make sense to me that you can transition a low leg kick parry into an arm lock. I know you can't use leg grapple or leg lock after a low kick is parried.


Oh, I completely agree with your sentiment. I was expressing how I was finding rules that were confusing/bemusing me. I have no intent of trying to follow up blocking your kick with an arm-lock.
evileeyore
GM, 88 posts
Wed 17 Oct 2018
at 21:04
  • msg #42

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Derrick:
On page 122, "What is... a Parry?" it indicates you can count yanking a hand out of the way as a parry, or a grappling technique using a dodge like motion.

That's because 'Judo' isn't just Judo... it's a vague representation of 'judo-like' eastern grappling techniques.

As someone on the sjg GURPS forum mentions, Judo itself doesn't do "taking your feet off the ground".  Most positioning in Judo involves sliding your feet around, not even stepping, just skimming or dragging your feet.  So... Judo doesn't do 'kicking parries'...

But... it does have a a large number of dramatic crouching parries against kicks and weapon attacks.

quote:
I think I'm allowed to parry normally here, and even to throw you afterwards or use arm lock (the arm lock description says "your opponent's melee attack", with no mention about having to use the limb he attacked with. Basic 403 or Martial Arts 65).

Yes.  Thematically I might house rule it requires the attack to involve the arm/wrist... so punch, elbow strike, hand held weapon attack, etc... but that's not RAW.

quote:
On the other hand, I don't think I'm allowed to parry with my foot, though there is an argument to be made that I could move it out of the way and count that was a parry.

Also yes.  It's because of the vague representational manner of GURPS.  The idea being a positional 'body' parry*, but the failure still hits the foot, instead of the hand/arm.

* Where one steps in close, fouling the strength of the attack or redirects the force of the blow to turn it into a 'non-hit'.  Often by pressing up against the foe's body, shoulders,  leg, etc.

quote:
I think Eeyore is going to need to make a call on that one. Its a weird situation.

My call:  Parry or Dodge as you wish.  If you want to follow up with an Arm/Wrist Lock or Judo Throw, that's also fine and RAW.




Dblade:
I'm pretty sure arm lock after a parry has to be done after parrying an attack made with the arm or hand.

Actually.... no.

RAW does not limit Arm/Wrist Lock to "only after parrying an arm".  The only limits are "must have two hands free", "after a barehanded parry", and "foe must be within 1 yard".


quote:
I know you can't use leg grapple or leg lock after a low kick is parried.

Yes... and kinda yes.

Leg Grapple does have specific "must parry a kick" requirement, and that kick must have been a 'high' kick (to the skull, eye, face, neck, torso, vitals, arm, or hand).  So 'yes'.

However... Leg Lock does not allow for a 'free lock after a parry' so it has no provisions other than "must have grappled the leg", either via the Leg Grapple Technique or just, you know, Grabbing their leg normally.  So... my 'kinda yes'.  Lock Lock cannot be 'done after a low kick'.  It can't be done as a response to parry of any kick, only after after a Grapple.


By 'low kicking' all you've done is stopped him from getting an 'easy' Leg grapple in on you (by easy I mean 'can only be Dodged', not that it's for free or actually any easier).
Derrick
GM, 132 posts
Thu 18 Oct 2018
at 13:18
  • msg #43

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

08:01, Today: Derrick rolled 9 using 3d6.  Parry the kick. Skill 16.

Pingbi stops the kick to his shins, though it requires him to get low to the ground.

Pingbi attempts to throw his opponent to the ground, hard, but he overthinks it, and the throw never quite materializes

08:06, Today: Derrick rolled 16 using 3d6.  Judo Throw, skill 18 +2 (evaluate) -1 (damaging roll)-6(-3 deceptive attack)=13.

I found the place where penalties to parry kicks to the feet are discussed: its low line parries, on page 124 of martial arts in the "Harsh Realism for Unarmed Fighters" box. That box was specifically called out as not being used in post #50 of the character creation thread.

I'll stick that statement in the martial arts thread. We may want to look at allowing some of those options in the future. Especially low line kicks and defense limitations.
Dblade
player, 65 posts
Fri 19 Oct 2018
at 17:05
  • msg #44

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang fakes as though he's going to launch another low kick, then hooks his leg around in a sudden attempt to sweep Pingbi's leg.

13:00, Today: Dblade rolled 9 using 3d6. Leg Sweep. 15+2(Determined Attack)-6 (Deceptive Attack) target number 11.
Derrick
GM, 136 posts
Fri 19 Oct 2018
at 17:20
  • msg #45

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

12:14, Today: Derrick rolled 17 using 3d6.  Judo Parry skill 16 +3 (retreat backwards) - 3 (deceptive attack).

Pingbi attempts to move out of range of the sweep, but he's too slow!

12:17, Today: Derrick rolled 13 using 3d6.  Quick contest for sweep Judo 18.

I had the advantage in the quick contest, but this is a mere success by 5, which sticks you at a 50% chance of winning this.
Dblade
player, 66 posts
Fri 19 Oct 2018
at 17:36
  • msg #46

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

13:30, Today: Dblade rolled 8 using 3d6.  Judo quick contest 15. Success by 7


I win the quick contest so Pingbi goes down, correct?
Derrick
GM, 137 posts
Fri 19 Oct 2018
at 17:56
  • msg #47

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi is swept off his feet. He scrambles up as quickly as he can.

Change posture maneuver to kneeling. -2 defense, -2 attack.
Dblade
player, 67 posts
Fri 19 Oct 2018
at 18:42
  • msg #48

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang tries to take advantage of his opponent's positioning with a powerful kick.

14:40, Today: Dblade rolled 9 using 3d6.  Kick. 12 1 FP for Mighty Blow.
Derrick
GM, 138 posts
Fri 19 Oct 2018
at 20:32
  • msg #49

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi deflects the kick and finishes getting back up

15:26, Today: Derrick rolled 9 using 3d6.  Judo Parry skill 16 -2 (kneeling) = 14.

Change position posture, from kneeling to standing.
Dblade
player, 69 posts
Fri 19 Oct 2018
at 20:41
  • msg #50

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang takes a step back and evaluates, probing his opponent for any possible openings.
Derrick
GM, 139 posts
Fri 19 Oct 2018
at 20:46
  • msg #51

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi maintains his distance, evaluating as well.
Dblade
player, 70 posts
Fri 19 Oct 2018
at 20:50
  • msg #52

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang continues evaluating, wary after their previous clash ended with neither dealing any damage.
Derrick
GM, 140 posts
Mon 22 Oct 2018
at 14:16
  • msg #53

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pingbi also evaluates his foe. Who will move first?
Dblade
player, 71 posts
Tue 23 Oct 2018
at 01:57
  • msg #54

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Baogang takes one step closer and Evaluates again.
Derrick
GM, 142 posts
Tue 23 Oct 2018
at 12:59
  • msg #55

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

The moment is now! Pingbi lets out a mighty shout to stun his foe and then grabs him quickly, before the stun can wear off.

07:56, Today: Derrick rolled 4 using 3d6.  Kiai skill 16 +2(evaluate) -3 (rapid strike) + 4 (all out attack determined) = 19.
07:57, Today: Derrick rolled 13 using 3d6.  Judo grapple torso skill 18 +2(evaluate) -3 (rapid strike) + 4 (determined) - 6 (deceptive) = 15.


2 FP have been burned. total is 9.
This message was last edited by the GM at 13:00, Tue 23 Oct 2018.
Dblade
player, 74 posts
Tue 23 Oct 2018
at 16:28
  • msg #56

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Pretty sure you also have to take a move and attack penalty. We were still 1 yard apart and you need to close into close range.
Derrick
GM, 144 posts
Tue 23 Oct 2018
at 16:43
  • msg #57

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I thought baogang closed the gap from 1 yard to 0 yards.

If they were 1 yard away (which is likely enough), it is well within the "half of your move" provided by all out attack. Would you like me to edit the post to reflect that?
Dblade
player, 75 posts
Tue 23 Oct 2018
at 17:14
  • msg #58

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I guess. If I'd moved into Close Combat at 0 yards, I would have done an attack of some kind instead of an evaluate.
Dblade
player, 76 posts
Tue 23 Oct 2018
at 17:52
  • msg #59

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

13:48, Today: Dblade rolled 16 using 3d6. Roll vs 10 IQ roll recover from mental stun. Baogang failed to recover from his opponent's stunning shout

<Orange>13:50, Today: Dblade rolled 7 using 3d6 ((4,1,2)). I'm assuming I can't use Feverish Defense if stunned which would have allowed me to make my Parry./Orange>
Derrick
GM, 145 posts
Tue 23 Oct 2018
at 18:06
  • msg #60

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

I don't see anything that would prevent you from using extra effort when mentally stunned. You can still defend, you are still considered to be an active combatant. Stunning only limits your maneuvers and penalizes your defense.
Dblade
player, 77 posts
Tue 23 Oct 2018
at 18:17
  • msg #61

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Ah okay. Since I didn't know can I take that retroactively? I wanted to but thought you could only use it with a defensive maneuver like All Out Defense or Defensive Attack. I can't chain it into Arm Lock or anything on my next turn though right?
Derrick
GM, 146 posts
Tue 23 Oct 2018
at 18:29
  • msg #62

Re: Martial Arts: Baogang(Tia Chi Chuan) vs Pingbi (Shaolin)

Dblade:
Ah okay. Since I didn't know can I take that retroactively? I wanted to but thought you could only use it with a defensive maneuver like All Out Defense or Defensive Attack. I can't chain it into Arm Lock or anything on my next turn though right?


No, you merely have to not make an all-out attack or committed attack. Evaluate, Do nothing, move and attack, and others are all valid options as well.

You can't chain it into an arm lock or throw because that requires an attack maneuver on your next turn, and on your next turn you have to do nothing, because you're stunned. If you weren't stunned, I'd probably be in a giant pickle at the moment, open for you to telegraphic all out attack me somewhere.

since we've got all of the options in martial arts turned on, you can also use your evaluate to reduce the deceptive attack penalty by your evaluate bonus, via page 100 (countering feints and deceptive attacks).

Yes, you can take it retroactively.
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