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01:45, 5th May 2024 (GMT+0)

Character Creation.

Posted by DerrickFor group 0
Derrick
GM, 71 posts
Mon 1 Oct 2018
at 13:55
  • msg #24

Re: Character Creation

Vulco1:
I've got my martial arts guy here. let me know what you think

https://drive.google.com/open?...BaswB7yajfaER0j5owwC


What style is he?

He's missing -20 point in disadvantages and an equal number of those points in skills. He should have 50 points in his chosen style and 9 secondary an background points. plus the style familiarity perk. Unless you used a template that wasn't the contender, and I don't think you did.

Dblade:
Was able to find and use Vulco's character sheet as a basis for my own Martial Arts character for the duel, would really, really appreciate feedback as I'm sure there's stuff I haven't done right. Wanted to test how viable I can make Tai Chi Chuan.

https://drive.google.com/open?...uJIqV4hDPrCG8MUa4Bwg

I found the sheet really helpful in organizing and helping me keep track of my points like I keep screwing up with the Knight. Might use it to do the Knight properly in the coming days.


You are also missing the second -20 in disadvantages! you should also increase your HT by 2, which will balance things out. You have the perk, which is nice.

Yes, automatic sheets are nice for counting points. I receive many kinds of sheets from players, and I've gotten used to doing my own accounting of the points, so I often just list things in plain text. GCS is a solid program though. I'm not sure if it has the DF templates built into it, but that would make building your knight even simpler.
Vulco1
player, 8 posts
Mon 1 Oct 2018
at 15:02
  • msg #25

Re: Character Creation

No, I went through the contender template.  I must have missed that.  Style is karate. I'll make these changes and get back to you.  Thanks
Dblade
player, 18 posts
Mon 1 Oct 2018
at 17:12
  • msg #26

Re: Character Creation

Right, I think I was able to edit it as per the recommendations.

https://drive.google.com/file/...IrI/view?usp=sharing

please check it out and lemme know what you think.
evileeyore
player, 53 posts
Mon 1 Oct 2018
at 21:14
  • msg #27

Re: Character Creation

Derrick:
I corrected the levels on strategy, tactics, and leadership to match shown point expenditures.

Good idea for the point accounting, just note that Leadership, Strategy, and Tactics are +2 from Born War Leader and Fast-Draw is +1 from Combat Reflexes.
Nicole
player, 3 posts
Tue 2 Oct 2018
at 00:47
  • msg #28

Re: Character Creation

In reply to Vulco1 (msg # 25):

Which Karate style are you using?  I see you bought Hand Catch (awesome skill), but the only styles that have it are Italian Fencing, Viking Spear-Fighting, and Pro Wrestling.  Are we allowed to buy outside our styles?
Dblade
player, 20 posts
Tue 2 Oct 2018
at 01:19
  • msg #29

Re: Character Creation

If we were I wasn't aware of it.
Nicole
player, 4 posts
Tue 2 Oct 2018
at 02:31
  • msg #30

Re: Character Creation

Okay, I've got my character done, but... being in China, uploading to google docs is a total pain (downloading's just slow).  Is there a way for me to get around that?  In our last game, we all just e-mailed our character sheets to the GM.  Maybe I can e-mail it to someone to host?
Dblade
player, 21 posts
Tue 2 Oct 2018
at 02:37
  • msg #31

Re: Character Creation

ah yeah, I remember that from being in China, as well. I can't do email for this, but luck and later I'll try and remember what if any filesharing sites should still work for you through the Great Firewall.
Derrick
GM, 73 posts
Tue 2 Oct 2018
at 12:49
  • msg #32

Re: Character Creation

Nicole:
Are we allowed to buy outside our styles?


I would say no, at least at first. Otherwise the premise "Contest of styles" becomes much weaker.


evileeyore:
Derrick:
I corrected the levels on strategy, tactics, and leadership to match shown point expenditures.

Good idea for the point accounting, just note that Leadership, Strategy, and Tactics are +2 from Born War Leader and Fast-Draw is +1 from Combat Reflexes.


Edited to make note.
Derrick
GM, 75 posts
Tue 2 Oct 2018
at 13:17
  • msg #33

Re: Character Creation

evileeyore
player, 56 posts
Tue 2 Oct 2018
at 14:01
  • msg #34

Re: Character Creation

Derrick:
Edited to make note.

You might want to edit that the bonuses are "not included" instead of just "included".
Vulco1
player, 10 posts
Tue 2 Oct 2018
at 15:50
  • [deleted]
  • msg #35

Re: Character Creation

This message was deleted by the player at 15:50, Tue 02 Oct 2018.
Vulco1
player, 11 posts
Tue 2 Oct 2018
at 17:08
  • msg #36

Re: Character Creation

I think that was a Judo Catch block, but that's been changed now.

https://drive.google.com/open?...ORyy8OXMORYRmos5J9Lg

I updated the character.
Dblade
player, 22 posts
Tue 2 Oct 2018
at 17:52
  • msg #37

Re: Character Creation

So, I feel like compared to Vulco and Nicole my character wound up having much lower skill levels. Was this just a result of the spread I had to work with? Also, how does Vulco's build have Ground Fighting if the style is pure Karate? None of the listed styles have Ground Fighting IIRC.
Vulco1
player, 12 posts
Tue 2 Oct 2018
at 18:34
  • msg #38

Re: Character Creation

I see it listed in the martial arts book on page 64 and 152 as a skill Ground Fighting (Karate or Wrestling). And Karate does have a few ground fighting techniques in real life but certainly not as many as Jujitsu or wrestling. I didn't pick a specific style from the book, instead I just picked a few moves and invested in them.

As I'm reading it, the Contender build allows you to spend and spread about 50 points on skills/skill levels.

I looked pretty quickly and it seems like there are more discrete styles and techniques listed for Karate than Tai Chi Chuan, but looking through the description of Tai Chi indicates that you can justify just about any pushing, pulling or grappling technique or counter attack. So I think if you wanted to, you could do what I did and just raise those levels.
This message was last edited by the player at 18:35, Tue 02 Oct 2018.
Dblade
player, 23 posts
Tue 2 Oct 2018
at 18:47
  • msg #39

Re: Character Creation

Uhh, as I understood it, we're supposed to be doing the styles according to each style's template, not just picking and choosing according to what we feel suits each.

I was also just wondering, since I was investing in fewer techniques, how did I wind up with such comparatively low skill levels. I suppose since I picked a few more cinematic ones and fewer that fed directly off my main combat skill of Judo, I probably had less returns.
This message was last edited by the player at 18:49, Tue 02 Oct 2018.
Derrick
GM, 76 posts
Tue 2 Oct 2018
at 18:50
  • msg #40

Re: Character Creation

Vulco1:
I didn't pick a specific style from the book, instead I just picked a few moves and invested in them.


Please pick a style and go with it. The premise for that combat is "Which style has the best fighter". We use fairly strictly limited templates for most of these fights, with occasional customization. The styles are core to character creation here.
Vulco1
player, 13 posts
Tue 2 Oct 2018
at 19:44
  • msg #41

Re: Character Creation

You got it.  Will make the update soon
Dblade
player, 24 posts
Tue 2 Oct 2018
at 19:54
  • msg #42

Re: Character Creation

In seriousness, I have no idea if my Tai Chi Chuan build is bad or not. I guess I'll just wait and see and try my hand at a different style or build if it flops.
Whisper
player, 2 posts
Tue 2 Oct 2018
at 19:57
  • msg #43

Re: Character Creation

I'm probably going to join the martial arts fight, and will come up with a character in the next day or so.  I'll read the other threads if work allows, and consider them.

Never done cinematic Martial Arts before.  Should be an interesting learning experience.
Vulco1
player, 14 posts
Tue 2 Oct 2018
at 21:15
  • msg #44

Re: Character Creation

https://drive.google.com/open?...iNQ93LjN694I25FjSXtP

Updated.  Kyokushin Karate

Baogang looks pretty good to me.  I definitely don't see him getting thrown out of the ring, and he has a nice mix of striking and grappling so we'll see.
Dblade
player, 25 posts
Tue 2 Oct 2018
at 21:37
  • msg #45

Re: Character Creation

Ahh see Vulco, now it looks like your fighter has a more balanced spread of skills like mine does rather than a ton up at sixteen or seventeen in spite of me being able to only raise one that high. Makes much more sense. Anyways looks good and should definitely be a challenge, a dangerous striker for sure.
Dblade
player, 26 posts
Wed 3 Oct 2018
at 00:03
  • msg #46

Re: Character Creation

https://drive.google.com/open?...BdI-Ry2AnsRjVdXveVAu made a final tweak to Baogang. Gave him Ambidexterity and Fitness instead of Pressure Point Resistance, figured they'd be more generally useful.
Nicole
player, 6 posts
Wed 3 Oct 2018
at 03:17
  • msg #47

Re: Character Creation

Speaking of Ambidexterity, which exact rules are we using from Martial Arts?
evileeyore
player, 60 posts
Wed 3 Oct 2018
at 06:19
  • msg #48

Re: Character Creation

Derrick:
evileeyore:
I took that as "you don't have to take them, but then won't get the points".  Having disads on sheets can affect the battle as much as not getting the points for disads not taken.

that was not what I meant. If you feel strongly that the disads should be chosen, we can move to that.

Returning to this...  like I said above, either fill out the disads or "buy them off".  Or just up the character points and disallow disads beyond a certain point.

quote:
I find that very few disads effect combat...

There are a lot of disads that can directly impact combat on the Squire's templates:  Bloodlust, Code of Honor, One Eye, Sense of Duty, Vow, Wounded, Charitable, Easy to Read, Fanaticism, Intolerance, Overconfidence, Selfless, Stubbornness.

The two physical ones directly, the mental and social ones impact the actions a PC takes.  Overconfident character's won't back out of a fight unless they are sure they will lose (even if they aren't at that moment winning), Charitable ones won't finish 'downed enemies', etc.

Even Easy to Read makes it easier for an enemy to glean tactical info from the PC (if the enemy bothers).

Some are clearly less applicable to combat, but if we have other parts to the scenario, like Gathering Information checks before going into the fight, slow stealthy approaches, purchasing gear, etc, then other mental/social disads can impact how much information the PC rolls into the fight with (Bully and Impulsive penalizing social rolls), whether they can make a slow stealthy approach (Impulsive, Overconfident), how much starting funds they have (Compulsive Gambling/Carousing, Charitable, Disciplines of Faith), etc.

Even something like Disciplines of Faith can impact how much FP someone might be down (lack of sleep from having to rise early for morning prayers or maintaining a vigil or fasting), or if they start wounded (if their faith requires a scourging to purify themselves before battle).

quote:
...but you've probably run more combat than I have.

I don't know about that.  I've been running and playing GURPS since 1988, but I still encounter stuff I've overlooked or forgotten.

I have gotten good at making sure disads are actually disadvantaging though.  I've had lots of Players try to slide by those "not really a disad" disads.  And been that Player.   ;)


If you really want to though, just disallow any disad you can't immediately figure out how to penalize in combat.  That's literally the simplest method.

(In this case though, keep the classic Knight v Dragon disads; CoH (Chivalry), Obsession (Dragonslaying), physical disads, etc)
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