Derrick:
If I want to use the shapeshifting spells, where do I get templates and adjusted costs from?
I'll be using DF 5 Allies... and the spell costs from there where appropriate (I'll have to figure some out, but most will be in the 6-12 FP range)...
Right now I propose:
Shapeshifting*/Summoning Normal:
Anaconda, Bat, Bear, Boar, Cat, Chimp, Giant Eagle, Gorilla, Hound, Hawk, Insect Swarm, Kangaroo, Kraken, Macaw, Owl, Panther, Rabbit, Rat, Shark, Stallion, Viper, Wolf, Wolverine. (if there is an animal you wan that is not on this list we can talk...)
Shapeshifting/Summoning Hybrid:
Chimera, Griffon, Hydra, Manticore. (Yes I'll work up the templates, probably just gonna pull them from Fantasy)
Shapeshifting/Summoning Spirit:
Nature Spirit, Elemental.
Summoning Planar:
W.I.P. but see below...
* I'm changing the prerequisites of Shapeshifting from "Magery 1, and six of any other spells" to "(Animal/Hybrid/Elemental [Type]/Spirit) Control, and a minimum of 6 spells."
Control Spirit is the Loyalty spell with a refluff and the prereq of "Turn Spirit".
The following Spirit spells have had a prereq shift:
Summon Spirit; Prerequisites: Magery 2, Sense Spirit, and Death Vision.
Turn Spirit; Prerequisites: Fear and Summon Spirit.
The Arena is enchanted such that all Summons can arrive, regardless of type, a Gate appears at the point of the Summons and remains until the Summoned entity arrives. Yes, this gate can be dispelled as per normal. All Summons take 3d seconds to arrive.
Beast Summoning is changed as follows:
(Beast) Summoning
Calls one creature of Named type (anything under IQ 6). Range does not matter for this spell. If the spell is cast successfully, the caster knows the location of the closest creature of the type, and how long it will take for that creature to come to him. It moves toward the caster as fast as it can, until the spell ends or the animal can see the
caster. It obeys direct orders or acts in the caster's best interests (IQ 5 roll) until the spell ends. If the caster attacks the creature the spell is broken.
Cost: 3 to cast. 2 to maintain. For multiple animals: double cost for 1d extra animals, triple for 2d, quadruple for 3d, etc.
Prerequisite: (Animal) Control.
(Hybrid) Summoning
As per Beast Summoning and:
Cost: 6 to cast. 3 to maintain. No summoning multiples.
Prerequisite: (Hybrid) Control.
All Spirits, while incorporeal, are forced to materialize in the arena because of the Arena's "woogy mojo". They have Injury Tolerance (Diffuse) instead of Insubstantiality.
Control Spirit is the Loyalty spell with a refluff and the prereq of "Turn Spirit".
The following Spirit spells have had a prereq shift:
Summon Spirit; Prerequisites: Magery 2, Sense Spirit, and Death Vision.
Turn Spirit; Prerequisites: Fear and Summon Spirit.
I'm thinking about changing Planar Summons to this:
Planar Summons (Type)
Cost: 1 point per 10 character points used to build the summoned entity. Minimum energy cost is 10 (although this will not always summon a 100-point being). The GM pre-determines* the capabilities of all summoned creatures. Cannot be maintained.
Time to cast: Equal to cost, in seconds.
* By which I mean if you want Planar Summons Demons, I'll work up some demons in advance of the game. The spell Summon Demons is removed for space keeping efficiency...
This makes it useful in an Arena, but still makes it slightly less desirable than Beast Summoning or the Creates, rather than completely undesirable and nigh useless...