First off, I'd like to point out that ponies don't have a Move of 12... they have a Move of 14.
And I'd like to know if the cowboys have calvary horses or ponies?
Vulco1:
How do we want to do turn order and initiative?
It should come down to "each side roll a die, the Cowboys get a +1 for having the Tactics skill" (if Daisy is the cowboy's leader, as she actually has the skill). However, at the range we're at.... it's really only going to matter if the Comanches decide to use archery in the same turn we decide to fire our rifles. Which considering the difference in accuracy
and the penalties they should be taking for firing while on a charging horse*... it's pretty unlikely that they'll fire first or at the same time. I suspect the cowboys will get two or three shots off before they close enough to use archery.
Otherwise we'll just be doing a "indians go, then cowboys, then indians" etc.
* Never mind, they've got Horse Archery. So, we might only get one volley off before they close enough to start firing back.
quote:
Also, can we attack multiple targets per turn? I haven't found anything that says we can't but I haven't found something that says we can either.
There are exactly 3 ways to get more than one
ranged attack: Extra Attack (which no one has), Dual Weapon Attack, and Ranged Rapid Shot.
Dual Weapon Attack is identical to melee, have two weapons, make two attacks at -4 to each, if both target the same foe they get a -1 to parries; Area Defense, Precognitive Parry, etc. Dodge is unaffected.
Ranged Rapid Shot requires a firearm with a RoF of 2+, otherwise it's identical to Rapid Strike. Can be trained up using the Quick Shot Technique.
There are three ways to increase your RoF; Fanning, Fast-Firing, and Thumbing. I can explain them if necessary.
This message was last edited by the GM at 00:57, Sat 12 Jan 2019.