Cowboys and Indians
We are using the high tech and low tech books.
There is a lot of sage brush here, and a number of dry creeks, plus a single wet one. The landscape gently rolls with 3 yard hills taking 200 yards or so to roll (so from hill top to hill top), and the creeks cutting deeply through them.
The cowboys will be moving around, doing their duties and camping through the night. They will be somewhat suspicious of attack, but they have to do their job. The Comanche may pick a time of the day to approach, and if they can stay hidden, a situation to attack in.
Targeted locations, gun-fu(though no one has gunslinger), martial arts, and simplified gun specialties (all long arms use the long arm skill) are in play.
The cowboys use the stats and skills from the basic action template (action 4) with the cowboy and either pistolero or sniper school packages, and 10 points to boost skills they already have. The Comanche use the stats and skills form the basic action template with Desert Training and Bushwacker, plus 20 points in weapons skills. The skills in the template for computer operation are dropped, driving becomes riding or hiking, and pistol may be changed to any weapon. everyone has combat reflexes and one other 5 point advantage (or stat boost). I'll post a worked out version of these characters further down in the thread. Cinematic skills and advantages are not in play.
The cowboys each have a horse, a saddle, 50 pounds of gear and supplies, and a long arm and a short arm. They have their knives as well, but if they have to use them they'll be in trouble.
The Comanches may have any number of iron spears, knives, and axes. They may have TL2 bows, and one pre-1800 musket. two of the TL2 weapons may have a +2 CF bonus.
This message was last edited by the GM at 14:47, Fri 17 Aug 2018.