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Cowboys and Indians.

Posted by DerrickFor group 0
Derrick
GM, 6 posts
Fri 17 Aug 2018
at 14:17
  • msg #1

Cowboys and Indians

Two cowboys are keeping about 200 head of cattle in a scraggly valley their boss recently acquired, keeping the beef in a herd and making sure the coyotes and injuns don't run off with 'em. Four Comanche warriors have found these white men on their land, driving off the game and shooting at anyone who comes too close.

Who actually owns the land? Well, Slick Eddy probably knows. He's passed money back and forth between both groups. Of course, slick Eddy slipped town, is liable to get shot by someone if he does come back, and there would be no reason to believe his answer if you did talk to him. Tom the Indian Agent probably knows. Actually, he probably doesn't, but he's supposed to know, and if you ask him whatever answer he makes up is likely to be the official one. But he's far away too.

In the end, possession is 9/10th's of the law, and out here the law doesn't count for much anyways.

The plan is for the Comanches to sneak up on their foes and kill them. They can afford to be patient, but after the first attack the cowboys will call in their neighbors and it will be much harder.
Derrick
GM, 7 posts
Fri 17 Aug 2018
at 14:38
  • msg #2

Cowboys and Indians

We are using the high tech and low tech books.

There is a lot of sage brush here, and a number of dry creeks, plus a single wet one. The landscape gently rolls with 3 yard hills taking 200 yards or so to roll (so from hill top to hill top), and the creeks cutting deeply through them.

The cowboys will be moving around, doing their duties and camping through the night. They will be somewhat suspicious of attack, but they have to do their job. The Comanche may pick a time of the day to approach, and if they can stay hidden, a situation to attack in.

Targeted locations, gun-fu(though no one has gunslinger), martial arts, and simplified gun specialties (all long arms use the long arm skill) are in play.

The cowboys use the stats and skills from the basic action template (action 4) with the cowboy and either pistolero or sniper school packages, and 10 points to boost skills they already have. The Comanche use the stats and skills form the basic action template with Desert Training and Bushwacker, plus 20 points in weapons skills. The skills in the template for computer operation are dropped, driving becomes riding or hiking, and pistol may be changed to any weapon. everyone has combat reflexes and one other 5 point advantage (or stat boost). I'll post a worked out version of these characters further down in the thread. Cinematic skills and advantages are not in play.

The cowboys each have a horse, a saddle, 50 pounds of gear and supplies, and a long arm and a short arm. They have their knives as well, but if they have to use them they'll be in trouble.

The Comanches may have any number of iron spears, knives, and axes. They may have TL2 bows, and one pre-1800 musket. two of the TL2 weapons may have a +2 CF bonus.
This message was last edited by the GM at 14:47, Fri 17 Aug 2018.
Derrick
GM, 8 posts
Fri 17 Aug 2018
at 14:46
  • msg #3

Cowboys and Indians

Comanche stats:

ST : 10
DX : 12
IQ : 11
HT : 12
WILL : 11
PER : 11
SPEED : 6.25
MOVE : 6

Advantages
Craftiness 1 [5] ( Acting, Camouflage, Disguise, Holdout, Shadowing, Stealth, )
Forest Guardian 1 [5] ( Survival, Camouflage, Stealth, )
Sure Footed (sand) [1]
Combat reflexes [15]

Skills
Brawling -13 (DX/ E) at [2]
Camouflage -12 (IQ/ A) at [1]
First Aid -11 (IQ/ E) at [1]
Hiking -12 (HT/ A) at [2]
Riding -12 (DX/ A) at [2]
Naturalist -11 (IQ/ H) at [4]
Navigation (Land) -10 (IQ/ H) at [2]
Stealth -14 (DX/ A) at [2]
Survival (Desert) -13 (PER/ A) at [4]
Tactics -11 (IQ/ H) at [4]
Tracking -12 (PER/ A) at [4]
Traps -12 (IQ/ A) at [4]
Wrestling -12 (DX/ A) at [2]

Weapons: 22 points
Advantages: 5 points
Spend where-ever: 4 points
This message was last edited by the GM at 13:44, Fri 05 Oct 2018.
Derrick
GM, 9 posts
Fri 17 Aug 2018
at 14:58
  • msg #4

Cowboys and Indians

Riffle Cowboy:
ST : 10
DX : 12
IQ : 11
HT : 12
WILL : 11
PER : 12
SPEED : 6.25
MOVE : 6

Advantages
Acute Vision 1 [2]
Night Vision 1 [1]
Combat reflexes [15]

Skills
Armoury (Small Arms) -12 (IQ/ A) at [4]
Brawling -13 (DX/ E) at [2]
Camouflage -12 (IQ/ E) at [2]
First Aid -11 (IQ/ E) at [1]
Guns (Pistol) -13 (DX/ E) at [2]
Guns (Riffle) -16 (DX/ E) at [12]
Observation -12 (PER/ A) at [2]
Riding (Horse) -13 (DX/ A) at [4]
Stealth -13 (DX/ A) at [4]
Survival (Plains) -12 (PER/ A) at [2]
Tracking -12 (PER/ A) at [2]
Wrestling -12 (DX/ A) at [2]

5 points for advantages
2 points to weapons
10 points to boost skills
1 point to spend


Pistol Cowboy:
ST : 10
DX : 12
IQ : 11
HT : 12
WILL : 11
PER : 12
SPEED : 6.25
MOVE : 6

Advantages
Off-Hand Weapon Training (Pistol) [1]
Weapon Bond (Pistol) [1]
Combat reflexes [15]

Skills
Armoury (Small Arms) -11 (IQ/ A) at [2]
Brawling -13 (DX/ E) at [2]
Fast Draw (Ammo) -13 (DX/ E) at [2]
Fast Draw (Pistol) -13 (DX/ E) at [2]
First Aid -11 (IQ/ E) at [1]
Guns (Pistol) -15 (DX/ E) at [8]
Guns (Riffle) -13 (DX/ E) at [2]
Holdout -12 (IQ/ A) at [4]
Riding (Horse) -13 (DX/ A) at [4]
Stealth -12 (DX/ A) at [2]
Survival (Plains) -12 (PER/ A) at [2]
Tracking -12 (PER/ A) at [2]
Wrestling -12 (DX/ A) at [2]

5 points in gun techniques
5 points for advantages
2 points to weapons
10 points to boost skills
3 point to spend
Mari
player, 1 post
Fri 17 Aug 2018
at 15:14
  • msg #5

Cowboys and Indians

In reply to Derrick (msg # 3):

Hiking is listed twice for the Native warriors, do I get a point back? ;-)

Distribution of Weapon Skills:

For the Native with the musket:
Guns (Logarm) 8, Bow 4, Axe/Mace 2, Knife 8

For Archers:
Bow 12, Spear 2, Axe/Mace 4, Knife 4

Melee Warriors:
Bow 2, Spear 8, Axe/Mace 8, Knife 4

As the advantage, I'd like to take Striking ST 1.

Spend where-ever: 2 points on Stealth, 1 point on Leatherworking
evileeyore
player, 2 posts
Sat 18 Aug 2018
at 05:12
  • msg #6

Re: Cowboys and Indians

Derrick:
... gun-fu ...

Which rules from Gun-Fu?
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