Dblade:
hmm...it's an additional challenge for sure, but I'm up for trying it? I really don't know what the limits will be...
As per earlier discussions, I'm personally capping it at Magery 0. That's a real strict limit on what spells are both available (so no Mystic Mist which requires Magery 2) and what are affordable (splitting FP between spells and breath weapon).
Also, for completeness this is the base Medium Dragon Template (from
DF Monsters 4 Dragons*):
Medium Dragon
A “typical” dragon, if there is such a thing – a boss monster that could wipe out ill-prepared adventurers.
ST: 35
HP: 35 Speed: 7.25
DX: 14
Will: 14 Move: 6 (Air Move 14)
IQ: 14 P
er: 16
HT: 15
FP: 15
SM: +4
Dodge: 10
Parry: 11
DR: 6
Bite (16): 4d+2 impaling. Reach C, 1.
Breath (16): Choose a breath weapon from Chapter 2. This is usually a 3-yard-radius area effect that inflicts standard damage for its type or a standard 1-yard-wide x 10-yard long cone that inflicts 4d-1 damage. Costs 2 FP per use, with no recharge time or limit on uses/day. See Area and Spreading Attacks (pp. B413-414) to handle this in combat. All breath weapons inflict Large-Area Injury (p. B400).
Front Claw (16): 4d+2 cutting or impaling. Reach C-3.
Hind Claw (14): 4d+3 cutting or impaling. Reach C-3.
Horns (16): 4d+2 cutting. Treat as weapon, not as body part, both to attack and parry! Reach C, 1.
Tail (14): 4d+3 crushing or double that for knockback only. Reach C-4.
Wing (16): 4d+2 crushing or double that for knockback only. Reach C-4.
Traits: Bad Grip 2; Enhanced Move 0.5 (Air Speed 21); Extra Attack 2; Extra Legs (Four Legs); Flight (Winged); High Pain Threshold; Horizontal; Immunity to Disease; Loner (12); Nictitating Membrane 6; Night Vision 9; Penetrating Voice; Peripheral Vision; Temperature Tolerance 6 (5°F to 150°F); Unfazeable.
Skills: Brawling DX+2 (E) [4] -16; Diplomacy IQ (H) [4] -14; Fast-Talk IQ (A) [2] -14; Innate Attack (Breath) DX+2 (E) [4] -16; Tactics IQ (H) [4] -14.
Class: Mundane.
Notes: Can attack three times, using use each natural weapon just once; see How Many Weapons? (p. 16). See Chapter 3 for possible special abilities. Double the value of body parts relative to a small dragon (p. 4).
Breath Weapon: Simply put either Cloud or Cone. Cloud is Dragon's SM-1 in radius, Cone is 1 hex wide by 10 hexes long. Clouds generally do between 1d-1 and 2d-1 damage, or some HT resistible direct injury (like Poison), Cones all do large area thrust damage of [TYPE]. There are a few modifications to these things, but those are the basics.
Types: Acid/Disintegration, Cold/Ice, Fire/Incendiary, Poison, Lightning, Mana, Sonic, Steam, and Vacuum.
* The only differences between the initial Dragon template from DFRPG Dragons and DF Monster 4 Dragons is Breath Weapon choices (and page references).
As these five were not available when I made my choice, they are safely ignorable. That's a freebie to the Knight's team. :)
This message was last edited by the GM at 22:44, Wed 10 Oct 2018.