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20:02, 3rd May 2024 (GMT+0)

OOC One.

Posted by The Great KarnacFor group 0
StreetDemon
player, 13 posts
Urban Elementalist
DEX 18, SPD 6
Fri 7 Sep 2018
at 02:52
  • msg #51

Re: OOC One

Did we lose a player before we even really started?  Or is there already a plan in place to introduce Nocturne at some other point in the campaign?
Goodguy
player, 29 posts
Teleporting tank
Dex 18 SP 4
Fri 7 Sep 2018
at 03:15
  • msg #52

Re: OOC One

I was wondering the same thing.

I'm enjoying this so far I gotta' say.
The Great Karnac
GM, 25 posts
Two poodles and knitting
needles? Sweater level 12
Fri 7 Sep 2018
at 04:14
  • msg #53

Re: OOC One

Nocturne should show up, but is attempting to do so in character. I'm refraining from affecting the RP going on at the meeting, but I'm not absent.
This message was last edited by the GM at 04:22, Fri 07 Sept 2018.
StreetDemon
player, 14 posts
Urban Elementalist
DEX 18, SPD 6
Fri 7 Sep 2018
at 14:27
  • msg #54

Re: OOC One

In reply to The Great Karnac (msg # 53):

Okay -- I was worried about nudging the action away from the Harmon Building before she showed up, given that it might be hard to integrate her once the other PC's had stepped away from the scene; but from a roleplaying standpoint, Street Demon just couldn't rationalize planning out their strategy in front of a crowd and the media.

But Street Demon is about to do something that might catch an alert hero's interest, particularly since (if memory serves) the Crushers have a weather manipulator among their ranks...
Goodguy
player, 32 posts
Teleporting tank
Dex 18 SP 4
Fri 7 Sep 2018
at 15:44
  • msg #55

Re: OOC One

With his size and ability to teleport I think "Linebacker" actually fits him perfectly. He engages and makes sure opponents don't get  through the line.

I like it... GM.. consider this my official notice to start looking for ways to roll play this change.

NightHawk
player, 14 posts
Flying Hunter
DEX 23 SPD 6
Sat 8 Sep 2018
at 01:37
  • msg #56

Re: OOC One

Uh, Street? I dont think the identities of the Crusaders are Public.

My error. Manning is public
This message was last edited by the player at 01:44, Sat 08 Sept 2018.
The Great Karnac
GM, 26 posts
Two poodles and knitting
needles? Sweater level 12
Sat 8 Sep 2018
at 03:34
  • msg #57

Re: OOC One

Well, ever since that press conference where Carter Manning threw away his notes and opened with, "First, let me just say, I am Manta Man."
NightHawk
player, 17 posts
Flying Hunter
DEX 23 SPD 6
Sun 9 Sep 2018
at 10:24
  • msg #58

Re: OOC One

Say, were those robberies at night, or in broad daylight?
The Great Karnac
GM, 27 posts
Two poodles and knitting
needles? Sweater level 12
Sun 9 Sep 2018
at 15:45
  • msg #59

Re: OOC One

At night, usually when it was darkest. Perhaps the perpetrators were trying to avoid having to damage civilians.
The Great Karnac
GM, 28 posts
Two poodles and knitting
needles? Sweater level 12
Tue 11 Sep 2018
at 02:19
  • msg #60

Re: OOC One

After the meeting breaks up, everyone needs to state where they're going. I'll try to keep threads straight.
Goodguy
player, 41 posts
Teleporting tank
Dex 18 SP 4
Wed 12 Sep 2018
at 01:10
  • msg #61

Re: OOC One

Just want to let you guys know... I'm loving this so far. Great characters.
Nocturne
player, 3 posts
Jessica Bell
Wed 12 Sep 2018
at 09:32
  • msg #62

Re: OOC One

Speakin' of which...sorry about the delay. RL issues sapping some creativity. I'm reading things and working up a post and should hopefully be able to jump in tomorrow. Sorry about the hassle, and I'm looking forward to playing with you all.
Goodguy
player, 43 posts
Teleporting tank
Dex 18 SP 4
Wed 12 Sep 2018
at 12:05
  • msg #63

Re: OOC One

looking forward to you joining us.
NightHawk
player, 25 posts
Flying Hunter
DEX 23 SPD 6
Fri 14 Sep 2018
at 09:33
  • msg #64

Re: OOC One

How is Turn mode worked in this Edition? Can you turn faster than normal, and if so, how?
StreetDemon
player, 25 posts
Urban Elementalist
DEX 18, SPD 6
Fri 14 Sep 2018
at 21:14
  • msg #65

Re: OOC One

Turn Modes work pretty much the same as in earlier editions, with all the numbers doubled because we’re working with meters rather than 2-meter hexes — if you want a tighter turn radius, you either need to slow down your velocity or devote Skill Levels in Flight to decreasing your Turn Mode...
ToBeDetermined
player, 1 post
Sat 15 Sep 2018
at 11:50
  • msg #66

Re: OOC One

Hello there folks am currently negotiating with the DM for a character named Drifter.  Still early stages yet, but was just curious about the speed average of the group? If any of you do not mind letting me know that is.

Don't really want to play a character that is left behind a lot.  Played one once and I do not recommend it.
This message was last edited by the player at 11:50, Sat 15 Sept 2018.
Knockout
player, 24 posts
Agile Brick
DEX 20(23) SPD 4
Sat 15 Sep 2018
at 12:19
  • msg #67

Re: OOC One

Hey guys,

Just wanted to inform you I'm quitting the game. SO good game to you all :)
AnotherNamelessOne
player, 1 post
Sat 15 Sep 2018
at 13:27
  • msg #68

Re: OOC One

Hey there, everyone!

I'm working with the current GM to see if I can join the game as well!  The character's name (work in progress at the moment) is The Walker.  Since most characters seem to be on the tanky or punchy side, I'll be playing something more like a blaster/disabler kind of person to balance things out.  I look forward to writing with you all!
NightHawk
player, 26 posts
Flying Hunter
DEX 23 SPD 6
Sat 15 Sep 2018
at 17:26
  • msg #69

Re: OOC One

Guess that means I stake out Manning on my own.
StreetDemon
player, 26 posts
Urban Elementalist
DEX 18, SPD 6
Sat 15 Sep 2018
at 20:01
  • msg #70

Re: OOC One

In reply to AnotherNamelessOne (msg # 68):

Glad to have you aboard, ANO!

If you're soliciting suggestions or inspiration for your character, I'd submit to you that a science/tech-based PC would be a welcome addition == with a street mage, a cursed shapeshifter, and a half-vampire on the roster, we're pretty well represented in the magic department already...
This message was last edited by the player at 21:27, Sat 15 Sept 2018.
StreetDemon
player, 27 posts
Urban Elementalist
DEX 18, SPD 6
Sat 15 Sep 2018
at 20:16
  • msg #71

Re: OOC One

A question to the GM:  Should we try to slow down or put a hold on the PC's trying to advance the plot, to give you an opportunity to weave the new and/or heretofor unseen heroes into the group?
AnotherNamelessOne
player, 2 posts
Sat 15 Sep 2018
at 21:13
  • msg #72

Re: OOC One

StreetDemon:
In reply to AnotherNamelessOne (msg # 68):

Glad to have you aboard, ANO!

If you're soliciting suggestions or inspiration for your character, I'd submit to you that a science/tech-based PC would be a welcome addition == with a street shamus, a cursed shapeshifter, and a half-vampire on the roster, we're pretty well represented in the magic department already...

Character's kind of science-y, actually.  So, no worries there!  I'm also rounding out some ethnicity (thought I'd make an Asian Indian character).
StreetDemon
player, 29 posts
Urban Elementalist
DEX 18, SPD 6
Sat 15 Sep 2018
at 21:29
  • msg #73

Re: OOC One

In reply to Knockout (msg # 67):

Well, sorry to be losing you, Knockout!

So...do we RetCon it and act like she was never there?  Does Knockout phone or text Goodguy to let him know another case has come up and she needs to leave town?  Or do the PC's now have an additional mystery they need to investigate along with the disappearance of the Crusaders?
This message was last edited by the player at 21:31, Sat 15 Sept 2018.
Darryl Starre
player, 14 posts
Charming Journalist
DEX 14 SPD 3
Sat 15 Sep 2018
at 21:34
  • msg #74

Re: OOC One

And StreetDemon, does Good guy even know to associate 'Tony' with Street Demon? Did you reveal your Secret ID to him?
Goodguy
player, 47 posts
Teleporting tank
Dex 18 SP 4
Sat 15 Sep 2018
at 21:39
  • msg #75

Re: OOC One

I am aware of his identity. As for knockout leaving and new characters joining. I think we need a small reboot.
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