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21:55, 4th May 2024 (GMT+0)

Combat Mechanics Topic.

Posted by The Great KarnacFor group 0
Goodguy
player, 101 posts
Teleporting tank
Dex 18 SP 4
Fri 16 Nov 2018
at 07:06
  • msg #19

Manning Enterprises - Phase 3

punch Bull

01:02, Today: The Great Karnac, on behalf of Goodguy, rolled 4,-35 using 17-3d6,10d6
to hit 4,6,3=13, hits DCV 4
damage would have been 35 STUN 11 BODY

GM:
Bull's current DCV is 8 (Sumo Slap is a defensive strike), Goodguy misses

The Great Karnac
GM, 95 posts
Two poodles and knitting
needles? Sweater level 12
Fri 16 Nov 2018
at 07:09
  • msg #20

Manning Enterprises - Phase 4

    Phase 4 actions
  1. NightHawk
  2. Mercury Mercenary
  3. The Vulture
  4. Inferno
  5. StreetDemon
  6. Drifter

This message was last updated by the GM at 15:37, Tue 20 Nov 2018.
NightHawk
player, 88 posts
Flying Hunter
DEX 23 SPD 7
Sat 17 Nov 2018
at 06:55
  • msg #21

Manning Enterprises - Phase 4

half move towards MercMerc's (17m) and use Wing Buffet, 3 levels in OCV.Attack OCV 12.
Rolled 12 on 3d6, hits DCV 11.
8d6 Blast (physical), Double knockback.
Rolled 7 BODY, 25 STUN on 8d6.
Knockback is 14-2d6 = 4m.
This message was last updated by the GM at 15:37, Tue 20 Nov 2018.
Mercury Mercenary
Sat 17 Nov 2018
at 07:01
  • msg #22

Manning Enterprises - Phase 4

Breakfall skill to stand up as zero phase action, half move following the wall of the building, holds a half phase action to perform a PER check to spot potential attackers
This message was lightly edited by the GM at 15:37, Tue 20 Nov 2018.
The Vulture
Sat 17 Nov 2018
at 07:04
  • msg #23

Manning Enterprises - Phase 4

Falls 10m and has 10m velocity. Should strike the ground at terminal velocity around phase nine.
This message was last updated by the GM at 15:38, Tue 20 Nov 2018.
Knockout
player, 44 posts
Agile Brick
DEX 20(23) SPD 4
Sun 18 Nov 2018
at 05:44
  • msg #24

Manning Enterprises - Phase 4

Waiting for phase 5 and the SHrew's actions
This message was last updated by the GM at 15:38, Tue 20 Nov 2018.
Inferno
player, 13 posts
Tue 20 Nov 2018
at 15:37
  • msg #25

Manning Enterprises - Phase 4

Inferno goes berserk
Flame blast at StreetDemon

09:29, Today: The Great Karnac, on behalf of Inferno, rolled 13 using 3d6.  attack roll flame blast Streetdemon.
OCV (8) + 11 - 13 = hits DCV 6
StreetDemon is DCV 8

09:29, Today: The Great Karnac, on behalf of Inferno, rolled 43 (with 11 body) using 12 with the Hero (Champions) system.  damage flame blast.

GM:
he missed

This message was last edited by the GM at 16:07, Tue 20 Nov 2018.
StreetDemon
player, 90 posts
Urban Elementalist
DEX 18, SPD 6
Tue 20 Nov 2018
at 16:07
  • msg #26

Manning Enterprises - Phase 4

Goes berserk, uses Toxic Cloud II midway between himself and Inferno.

09:53, Today: The Great Karnac, on behalf of StreetDemon, rolled 5 using 16-3d6.  to hit hex target.
09:54, Today: The Great Karnac, on behalf of StreetDemon, rolled 8 (with 2 body) using 3 with the Hero (Champions) system.  damage (3d6+1) would be 9 STUN.

GM:
Inferno, Drifter, Temper, Nighthawk, and StreetDemon will be caught in the blast. Drifter is unaffected.

The Great Karnac
GM, 102 posts
Two poodles and knitting
needles? Sweater level 12
Tue 20 Nov 2018
at 16:16
  • msg #27

Manning Enterprises - Phase 5

at the end of phase 4:
Drifter pulls his Andromedan Assault Taser and fires it at Bull.
Beam is guided mentally, Drifter is OMCV 3, Bull is DMCV 4, Range to target grants a -4 modifier to OCV so final OMCV is -1
11 + OCV(-1) - attack roll (6) will hit DMCV of 4 or less
(Drifter rolled 11 using 3d6+5.  andro taser attack on Bull?)
Drifter rolled 22 using 6d6.  taser mental blast damage.

    Actions occur in this order
  1. Impulse
  2. The Shrew
  3. Temper
  4. Bull
  5. FIST

This message was last edited by the GM at 18:55, Wed 21 Nov 2018.
Drifter
player, 92 posts
Anyone up for
a Road Trip?
Tue 20 Nov 2018
at 22:22
  • msg #28

Manning Enterprises - Phase 5

In reply to Inferno (msg # 25):

"Oh what I would have given for a marshmallow on a skewer just now... such a pity:("
This message had punctuation tweaked by the GM at 07:39, Sat 01 Dec 2018.
The Great Karnac
GM, 107 posts
Two poodles and knitting
needles? Sweater level 12
Sat 1 Dec 2018
at 07:42
  • msg #29

Manning Enterprises - Phase 5

Impulse will be NPC'ed this phase (hasn't logged on, I'm thinking it was holiday related)
    In order
    • Impulse
    • dives to catch The Vulture so he doesn't die.
    • 00:57, Today: The Great Karnac, on behalf of Impulse, rolled 6 using 19-3d6.  to catch vulture (DCV 3).
    • The Shrew
    • two levels on OCV, one level on DCV
    • using jab (+1 OCV, +2 DCV, 6d6 Strike)
    • 01:03, Today: The Great Karnac, for the NPC The Shrew, rolled 13,10 using 3d6,20-3d6.  Find Weakness(-14),attack roll.
    • 01:04, Today: The Great Karnac, for the NPC The Shrew, rolled 18 (with 5 body) using 6 with the Hero (Champions) system.  jab damage (armor piercing).
    • Temper
    • aims at NightHawk
    • three skill levels on OCV
    • combined attack (five shots from each SMG)
    • 01:25, Today: The Great Karnac, for the NPC Temper, rolled 5,13 using 19-3d6,19-3d6.  attack roll vs NightHawk.
    • left hand misses, right hand hits three times
    • bullets do 3 BODY and 6 STUN but are negated by NightHawk's abilities
    • Bull
    • Sumo Slap Goodguy
    • 01:30, Today: The Great Karnac, for the NPC Bull, rolled 12 using 18-3d6.  Sumo slap at Goodguy.
    • 01:32, Today: The Great Karnac, for the NPC Bull, rolled 31 (with 9 body) using 10 with the Hero (Champions) system.  damage, re-rolled to se the correct game system.
    • 01:35, Today: The Great Karnac, for the NPC Bull, rolled 6 using 9-2d6.  knockback. (12m)
    • FIST
    • recovers
    • or bleeds
    • or sneaks away
    • or repairs his armor

The Great Karnac
GM, 108 posts
Two poodles and knitting
needles? Sweater level 12
Sat 1 Dec 2018
at 07:44
  • msg #30

Manning Enterprises - Phase 6

    Actions occur in this order
  1. NightHawk
  2. Mercury Mercenary
  3. The Vulture
  4. Inferno
  5. StreetDemon
  6. Drifter
  7. Knockout
  8. Hatter
  9. GoodGuy

NightHawk
player, 96 posts
Flying Hunter
DEX 23 SPD 7
Sun 2 Dec 2018
at 05:49
  • msg #31

Manning Enterprises - Phase 6

Emote and speak
half move to Temper
claw attack
OCV 12. Rolled 12 on 3d6. Hits DCV 11 or less.
HKA. Rolled 11 on 3d6+1.
Stun multiplier, rolled 4 on 1d3+2.
Attack does 11 BODY, 44 STUN.
23:48, Today: The Great Karnac, on behalf of NightHawk, rolled -4 using 11-3d6.  knockback?
no knockback

Temper has 3 DCs of damage negation, so the 3d6+1 attack becomes 2-1/2d6, so the eleven becomes 10 on 3d6. Assuming all the dice were similar we take one of the threes (two threes and a four make ten) and it become a half dice, so 9 BODY and 36 STUN. In addition to the null energy cloth (providing damage negation), Temper is wearing a military-grade tactical vest. The end result is thirteen stun to Temper (no knockback).
This message was last edited by the GM at 06:01, Thu 13 Dec 2018.
The Great Karnac
GM, 110 posts
Two poodles and knitting
needles? Sweater level 12
Sun 2 Dec 2018
at 05:51
  • msg #32

Manning Enterprises - Phase 6

Mercury Mercenary does something on the other side of the building. Vulture attempts to fall to his death but is foiled by Impulse catching him.
Inferno
player, 14 posts
Mon 3 Dec 2018
at 05:20
  • msg #33

Manning Enterprises - Phase 6


With Street Demon still being the closest target Inferno again lets loose with a Flame Blast.

09:09, Today: Inferno rolled 11 using 3d6.  OCV (8+11)19 - 11 = 8. Hit DCV 8

09:14, Today: Inferno rolled 51 (with 15 body) using 12 with the Hero (Champions) system.
This message was last edited by the GM at 06:17, Mon 10 Dec 2018.
StreetDemon
player, 91 posts
Urban Elementalist
DEX 18, SPD 6
Mon 3 Dec 2018
at 05:21
  • msg #34

Manning Enterprises - Phase 6


Spoiler text: (Highlight or hover over the text to view)
Please input the game mechanics for your actions in this phase.

Drifter
player, 96 posts
Anyone up for
a Road Trip?
Mon 3 Dec 2018
at 05:21
  • msg #35

Manning Enterprises - Phase 6

oh my so many people doing so many things enticing so many possibilities...
This message was last edited by the GM at 05:17, Fri 07 Dec 2018.
Knockout
player, 46 posts
Agile Brick
DEX 20(23) SPD 4
Mon 3 Dec 2018
at 05:23
  • msg #36

Manning Enterprises - Phase 6

In response to The Shrew's attack:
05:54, Today: Knockout rolled 16 (with 4 body) using 3 with the Hero (Champions) system.  Activation Roll Armor 14-.
Knockout takes 18 - (17/2) damages so 9 Stun and 0 BODY
Can Take A Punch:Physical Damage Reduction, 25%, makes it 7 STUN taken

attack with Instinctive Fighting Punch (+2 OCV), and adds +2 to Hit from her CSL
So OCV 12 + 11 - 05:59, Today: Knockout rolled 9 (with 2 body) using 3 with the Hero (Champions) system.  Instinctive Fighting Punch .

Knockout hits a DCV 14 on the SHrew

Damage : 06:00, Today: Knockout rolled 41 (with 12 body) using 10 with the Hero (Champions) system.  Punch Damage.
This message was last edited by the GM at 04:06, Fri 14 Dec 2018.
Hatter
player, 48 posts
Fri 7 Dec 2018
at 05:17
  • msg #37

Manning Enterprises - Phase 6


Spoiler text: (Highlight or hover over the text to view)
NPC'ed

Continues riding drone to Knockout. Full move (21m)

GM:
Map has been updated.

This message was last edited by the GM at 01:57, Thu 13 Dec 2018.
Goodguy
NPC, 102 posts
Teleporting tank
Dex 18 SP 4
Fri 7 Dec 2018
at 05:38
  • msg #38

Manning Enterprises - Phase 6

Fails breakfall to avoid knockdown, makes breakfall to stand as zero phase action, half move to get behind Bull, rears back and begins a classic haymaker
The Great Karnac
GM, 111 posts
Two poodles and knitting
needles? Sweater level 12
Thu 13 Dec 2018
at 02:01
  • msg #39

Manning Enterprises - Phase 7

    Actions occur in this order
  1. NightHawk
  2. Mercury Mercenary
  3. Goodguy's haymaker lands

This message was last edited by the GM at 05:47, Thu 13 Dec 2018.
Drifter
player, 99 posts
Anyone up for
a Road Trip?
Thu 13 Dec 2018
at 02:11
  • msg #40

Manning Enterprises - Phase 7

In reply to The Great Karnac (msg # 39):
So nobody ran?

GM:
Nobody ran, despite the level of activity, there were only three people moving much at all. Vulture was falling, Impulse was catching him, and Hatter was hanging from his drone (yes, his drone is a vehicle) and headed to Knockout. You may take your held action at any time.

This message was last edited by the GM at 04:06, Mon 17 Dec 2018.
NightHawk
player, 99 posts
Flying Hunter
DEX 23 SPD 7
Thu 13 Dec 2018
at 06:15
  • msg #41

Manning Enterprises - Phase 7

Nighthawk makes a full-move to clear the building that Merc Merc ran around. He tries to spot the mercenary.



Travel 35m up and over.
IR Vision
Night Vision
240 degree field of vision
Ultrasonic Hearing
Discriminatory Scent AND Tracking
Perception 16- (+6 range mod for Visual), rolled 8 on 3d6.
Made it by 8!
This message was last edited by the player at 06:18, Fri 14 Dec 2018.
Knockout
player, 47 posts
Agile Brick
DEX 20(23) SPD 4
Thu 13 Dec 2018
at 14:38
  • msg #42

Manning Enterprises - Phase 7

btw, did Knockout hit the Shrew ? What were the effects ? Since she get her next turn on phase 8 (and might be Stunned ? )
Mercury Mercenary
Mon 17 Dec 2018
at 04:14
  • msg #43

Manning Enterprises - Phase 7

continues circling the building, next to the wall, at noncombat speed (hoping to compensate for being blinded by moving fast and using the wall of the building as a touchstone to avoid collisions with inanimate objects)
per turn velocity 1120m, velocity-based DCV 11
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