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04:58, 5th May 2024 (GMT+0)

Combat Mechanics Topic.

Posted by The Great KarnacFor group 0
Goodguy
NPC, 103 posts
Teleporting tank
Dex 18 SP 4
Mon 17 Dec 2018
at 04:30
  • msg #44

Manning Enterprises - Phase 7

Haymaker at Bull
22:17, Today: Goodguy rolled 9 using 19-3d6.  hits DCV.
22:17, Today: Goodguy rolled 49 (with 16 body) using 14 with the Hero (Champions) system.  damage.
22:20, Today: Goodguy rolled 10 using 16-2d6.  knockback, so 20m knockback (-4 for resistance is 16m)
22:27, Today: Goodguy rolled 16 using 5d6.  knockback damage.
The Great Karnac
GM, 113 posts
Two poodles and knitting
needles? Sweater level 12
Mon 17 Dec 2018
at 04:47
  • msg #45

Manning Enterprises - Phase 8

    Actions occur in this order
  1. The Vulture (who's still unconscious)
  2. Inferno
  3. StreetDemon
  4. Drifter
  5. Impulse
  6. The Shrew
  7. Temper
  8. Bull
  9. FIST (who's apparently unconscious)

This message was last edited by the GM at 04:54, Mon 17 Dec 2018.
Inferno
player, 17 posts
Thu 20 Dec 2018
at 14:27
  • msg #46

Manning Enterprises - Phase 8

Breakout roll on Mind Control.

09:15, Today: Inferno rolled 9 using 3d6.  Ego roll target 12-.

Attack roll on Temper

09:26, Today: Inferno rolled 16 (with 4 body) using 3 with the Hero (Champions) system.  OCV (8+11+1 Lv w/ Ranged Combat = 20 - 16)=4 DCV

Missed

GM:
If we assume Inferno flew off the roof and towards the front of the building, Temper would be seen prone in front of the hippy van. His DCV would be 3, so you would hit.

This message was last edited by the GM at 20:52, Fri 28 Dec 2018.
StreetDemon
player, 92 posts
Urban Elementalist
DEX 18, SPD 6
Fri 28 Dec 2018
at 09:05
  • msg #47

Manning Enterprises - Phase 8

attempt to break free of Temper's control
02:54, Today: The Great Karnac, on behalf of StreetDemon, rolled 13 using 3d6.  breakout roll -12.
failed

switches to a standard attack form (hurls a chunk of concrete from the roof at Drifter)
11 + 5 (OCV) + 6 (levels) - 2 (range, 11m) - 3d6
03:01, Today: The Great Karnac, on behalf of StreetDemon, rolled 4 using 20-3d6.  attack Drifter, will hit DCV.
Drifter is DCV 5, StreetDemon misses

03:02, Today: The Great Karnac, on behalf of StreetDemon, rolled 28 (with 7 body) using 9 with the Hero (Champions) system.  damage.
Drifter
player, 104 posts
Anyone up for
a Road Trip?
Fri 28 Dec 2018
at 21:03
  • msg #48

Manning Enterprises - Phase 8

OCV 5 + mini-gun targeting levels 5 + 11 - 2 range - 3d6 roll 8 = hits DCV 11
damage rolled 21 STUN 5 BODY and 16 STUN 5 BODY
Drifter rolled 13 using 3d6+5.  shoot Blast 5d6, Armor Piercing (+1/4), Autofire (5 shots; +1/2), Double Knockback for 07:03, Today: Secret Roll: Drifter rolled 21 using 5d6.  subdue Street Demon attempt.07:03, 21 damage using 5d6 In an attempt to  subdue Street Demon
Drifter rolled 8 using 2d6.  knockback 5hexes if I got that right

GM:
hits DCV 11, target is DCV 8, two shots hit, first is 21 STUN 5 BODY, second is 16 STUN 5 BODY, knockback figured on largest BODY plus one for each additional shot hitting therefore 6 BODY
knockback figured on 6 BODY, becomes 12 - 8 rolled = 4 x 2m means 8m knockback
StreetDemon is stunned, but not KO'ed, and ends up across the roof a ways

Impulse
player, 17 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Fri 28 Dec 2018
at 21:08
  • msg #49

Manning Enterprises - Phase 8

Land behind building with Vulture, cuff his wrists, ankles, and pinions.
The Shrew
Fri 28 Dec 2018
at 21:13
  • msg #50

Manning Enterprises - Phase 8

combat level on DCV
Looks for a weak spot on Knockout
15:10, Today: The Great Karnac, for the NPC The Shrew, rolled 12 using 3d6.  Find Weakness activation -14.
then throws a jab at it
15:10, Today: The Great Karnac, for the NPC The Shrew, rolled 12 using 3d6.  to hit with jab.
15:11, Today: The Great Karnac, for the NPC The Shrew, rolled 24 (with 8 body) using 6 with the Hero (Champions) system.  damage with jab.
OCV 6 + maneuver 2 + 11 - 3d6 12 = 7 hits DCV 7 or less

so Knockout avoids the blow
Knockout
player, 49 posts
Agile Brick
DEX 20(23) SPD 4
Sat 29 Dec 2018
at 00:14
  • msg #51

Manning Enterprises - Phase 8

Combat levels on OCV.
Using Instinctive Fighting MA, Punch.

01:12, Today: Knockout rolled 10 (with 3 body) using 3 with the Hero (Champions) system.  Attack Roll. OCV 8+2+2=12. Instinctive Fighting Punch.
Meaning she hits a DCV 13.
01:14, Today: Knockout rolled 47 (with 14 body) using 14 with the Hero (Champions) system.  Damage.

Her own DCV is 8.
Temper
Fri 4 Jan 2019
at 06:04
  • msg #52

Manning Enterprises - Phase 8

Phase used to recover from being stunned and stand up.
Bull
Fri 4 Jan 2019
at 06:23
  • msg #53

Manning Enterprises - Phase 8

Two combat skill levels on DCV, one combat skill level on OCV, using SUMO CHARGE (Sacrifice Lunge, +2 OCV, -2 DCV) with a range modifier of -2 that makes OCV 7 and DCV 5.

00:14, Today: The Great Karnac, for the NPC Bull, rolled 11 using 18-3d6.  Sacrifice Lunge attack.
hits DCV 11 or less

attack is 10d6 + V(16)/10, so 11 1/2 d6 attack, Bull has to bounce half off his own defenses


00:17, Today: The Great Karnac, for the NPC Bull, rolled 36,1 using 11d6,1d3 with rolls of 1,4,6,2,3,6,1,3,2,3,5 are d6 and 1 is d3.  damage.
37 STUN and 11 BODY


00:18, Today: The Great Karnac, for the NPC Bull, rolled 4 using 11-2d6 with rolls of 1,6.  knockback.
would be 8m of knockback onto the ground, so 2d6 knockback damage

00:19, Today: The Great Karnac, for the NPC Bull, rolled 12 using 2d6 with rolls of 6,6.  knockback damage.

None of the knockback damage gets through Bull's defenses
The Great Karnac
GM, 116 posts
Two poodles and knitting
needles? Sweater level 12
Fri 4 Jan 2019
at 06:26
  • msg #54

Manning Enterprises - Phase 9 & 10

    Phase 9
  1. NightHawk
  2. Mercury Mercenary
  3. Knockout
  4. Hatter
  5. GoodGuy

    Phase 10
  1. The Vultureunconscious
  2. Inferno
  3. StreetDemon
  4. Drifter
  5. Impulse
  6. The Shrew
  7. Temper
  8. Bull
  9. FIST

This message was last edited by the GM at 07:14, Sat 19 Jan 2019.
Knockout
player, 53 posts
Agile Brick
DEX 20(23) SPD 4
Fri 4 Jan 2019
at 06:51
  • msg #55

Manning Enterprises - Phase 9 & 10

Knockout actions and rolls already posted for phase 9 ^^
Knockout
player, 54 posts
Agile Brick
DEX 20(23) SPD 4
Thu 10 Jan 2019
at 15:34
  • msg #56

Manning Enterprises - Phase 9 & 10

So ? where are we one week later ? I'd suggest to move on the action, even with absent players.
Drifter
player, 108 posts
Anyone up for
a Road Trip?
Sat 12 Jan 2019
at 09:27
  • msg #57

Manning Enterprises - Phase 9 & 10

As it is his actions that left his ally reeling, Drifter scoots over to see how the fellow if fairing?  Ready to do it again if the Hero is still so riled up he can not tell who he is fighting.

  We really could use his prowess on our side.
This message was last edited by the player at 09:28, Sat 12 Jan 2019.
NightHawk
player, 104 posts
Flying Hunter
DEX 23 SPD 7
Sat 12 Jan 2019
at 13:43
  • msg #58

Manning Enterprises - Phase 9 & 10

Nighthawk flies over to the building, hovering above where MercMerc will run by rapidly. As the mercenary does so, Nighthawk lashes out with his claws, scoring a deep laceration across the mercenary's body armor.

05:39, Today: NightHawk rolled 12 using 23-3d6.  Attack MercMerc with claws.
11+12 (OCV) - 3d6. Hits DCV 12 or less

05:39, Today: NightHawk rolled 12 using 3d6+1.  Claw damage.
05:40, Today: NightHawk rolled 3 using 1d3+2.  Stun Multiplier.

Attack does 12 BODY, 36 STUN. Likely no knockback.


Hatter
player, 49 posts
Sun 13 Jan 2019
at 09:22
  • msg #59

Manning Enterprises - Phase 9 & 10

half move to fly drone behind Knockout, action to apply STR Aid to Knockout.
attack roll (to avoid 3, which is automatic failure) and points added to STR:
rolled 9,4 using 3d6,1d6.  touch Knockout and add STR (fades @ 5/minute).
Goodguy
NPC, 104 posts
Teleporting tank
Dex 18 SP 4
Sun 13 Jan 2019
at 09:28
  • msg #60

Manning Enterprises - Phase 9 & 10

start towards Bull then teleport behind him and punch him hoping for surprise
03:25, Today: The Great Karnac, on behalf of Goodguy, rolled 9 using 17-3d6.  to hit Bull.
03:26, Today: The Great Karnac, on behalf of Goodguy, rolled 37 (with 11 body) using 10 with the Hero (Champions) system.  damage.
Knockout
player, 56 posts
Agile Brick
DEX 20(23) SPD 4
Tue 15 Jan 2019
at 09:58
  • msg #61

Manning Enterprises - Phase 9 & 10

So, are we now at Phase 11&12 ? :)
The Great Karnac
GM, 120 posts
Two poodles and knitting
needles? Sweater level 12
Wed 16 Jan 2019
at 07:34
  • msg #62

Manning Enterprises - Phase 9 & 10

Looking for Inferno and StreetDemon to act.
Drifter
player, 110 posts
Anyone up for
a Road Trip?
Wed 16 Jan 2019
at 08:13
  • msg #63

Manning Enterprises - Phase 9 & 10

In reply to The Great Karnac (msg # 62):

ooc The Pirate of Penzance or Grease or even Ring of Brightwater?  It could be fun to see someone play the part of an otter.
This message was last edited by the player at 08:13, Wed 16 Jan 2019.
Inferno
player, 19 posts
Fri 18 Jan 2019
at 06:34
  • msg #64

Manning Enterprises - Phase 9 & 10

Disarm Temper (will also apply contact killing attack to weapon)
Multiple attack to disarm left then right, OCV 8 - 2 (maneuver) - 2 (multiple) is 4
attack roll with be 15-3d6

00:32, Today: The Great Karnac, on behalf of Inferno, rolled -1,7 using 15-3d6,15-3d6.  disarm and disarm.
since first attack missed, both are duds
StreetDemon
player, 94 posts
Urban Elementalist
DEX 18, SPD 6
Fri 18 Jan 2019
at 06:42
  • msg #65

Manning Enterprises - Phase 9 & 10

00:35, Today: The Great Karnac, on behalf of StreetDemon, rolled 12 using 3d6.  EGO roll to break from Mind Control.
break out of mind control, tell Drifter thanks, get down to the parking lot
NightHawk
player, 105 posts
Flying Hunter
DEX 23 SPD 7
Fri 18 Jan 2019
at 13:45
  • msg #66

Re: Manning Enterprises - Phase 9 & 10

Drifter:
In reply to The Great Karnac (msg # 62):

ooc The Pirate of Penzance or Grease or even Ring of Brightwater?  It could be fun to see someone play the part of an otter.

Play the part of an otter? Try Benedict Cumberbatch. (reference to very silly Graham Norton episode with Cumberbatch and Johnny Depp).
Impulse
player, 19 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Sat 19 Jan 2019
at 07:33
  • msg #67

Re: Manning Enterprises - Phase 9 & 10

Accelerate towards Mercury Mercenary, fly 20m and use a passing strike against him.
Passing Strike is +1 OCV, +0 DCV, STR + V/10
1 END for flight, 1 END for STR used, 1 END for Inertia Amplification
30 STR plus 2 HTH DC's and 20m of flight would be 10d6 attack with an OCV of 9

01:32, Today: Impulse rolled 8 using 20-3d6.  attack roll.
01:32, Today: Impulse rolled 45 (with 10 body) using 10 with the Hero (Champions) system.  damage roll.

Mercury Mercenary's velocity based DCV is 11, so the attack misses
Knockout
player, 57 posts
Agile Brick
DEX 20(23) SPD 4
Sat 19 Jan 2019
at 07:34
  • msg #68

Re: Manning Enterprises - Phase 9 & 10

Waiting for Shrew's action on Phase 10 as she soaked Knockout's last punch.
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