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Combat Mechanics Topic.

Posted by The Great KarnacFor group 0
Drifter
player, 151 posts
Anyone up for
a Road Trip?
Sat 16 Mar 2019
at 04:26
  • msg #95

Harmon Building, TOP FLOOR, Phase 4

"Goodguy let me try to help you with your eyes. We need you in the fight."
The Great Karnac
GM, 168 posts
Two poodles and knitting
needles? Sweater level 12
Sat 16 Mar 2019
at 05:16
  • msg #96

Harmon Building, TOP FLOOR, Phase 5


TOP FLOOR - Game Map for group 4


This is the phase chart for the combat occurring in the top floor. It includes only those characters that would be involved. Phase 12 has occurred, it would take those on the roof two phases of movement to reach the scuffle, those phases have been accounted for.
    Phase Chart
  1. Inferno,Drifter
  2. Impulse,Mace,GoodGuy
  3. Inferno,Drifter
  4. Impulse,Mace
  5. Inferno,Drifter,GoodGuy
  6. Inferno,Drifter,Impulse,Mace
  7. GoodGuy
  8. Inferno,Drifter,Impulse,Mace

  9. Inferno,Drifter,Impulse,Mace,GoodGuy

This message was last updated by the GM at 05:16, Sat 16 Mar 2019.
Impulse
player, 30 posts
Ok, I am walking on air
DEX 23(27), SPD 5
Sat 16 Mar 2019
at 05:20
  • msg #97

Harmon Building, TOP FLOOR, Phase 5

Floating in the air, Impulse throws another side kick at the villain.

00:18, Today: Impulse rolled 7 using 19-3d6.  attack roll, shows DCV hit.
00:19, Today: Impulse rolled 37 (with 11 body) using 10 with the Hero (Champions) system.  damage.
Mace
Sat 16 Mar 2019
at 05:35
  • msg #98

Harmon Building, TOP FLOOR, Phase 5

Mace fully faces Impulse, and pokes his mace at the heroine.

00:33, Today: The Great Karnac, for the NPC Mace, rolled 12 using 22-3d6.  poke attack with mace.
00:34, Today: The Great Karnac, for the NPC Mace, rolled 31 (with 11 body) using 9 with the Hero (Champions) system.  damage roll (mace poke).
The Great Karnac
GM, 170 posts
Two poodles and knitting
needles? Sweater level 12
Sat 16 Mar 2019
at 05:44
  • msg #99

Harmon Building, TOP FLOOR, Phase 6 and 7


TOP FLOOR - Game Map for group 4


This is the phase chart for the combat occurring in the top floor. It includes only those characters that would be involved.
    Phase Chart
  1. Inferno,Drifter
  2. Impulse,Mace,GoodGuy
  3. Inferno,Drifter
  4. Impulse,Mace
  5. Inferno,Drifter,GoodGuy
  6. Inferno,Drifter,Impulse,Mace
  7. GoodGuy
  8. Inferno,Drifter,Impulse,Mace

  9. Inferno,Drifter,Impulse,Mace,GoodGuy


Drifter and Goodguy are busy, Inferno has two actions to take before Impulse and Mace continue.
This message was last edited by the GM at 06:09, Wed 20 Mar 2019.
Inferno
player, 28 posts
Wed 20 Mar 2019
at 05:40
  • msg #100

Harmon Building, TOP FLOOR, Phase 6

Shoot Mace with flames

OOC: 00:34, Today: The Great Karnac, on behalf of Inferno, rolled 14 using 19-3d6.  attack roll, shows DCV hit.
00:35, Today: The Great Karnac, on behalf of Inferno, rolled 43 (with 12 body) using 12 with the Hero (Champions) system.  flame damage.
00:37, Today: The Great Karnac, on behalf of Inferno, rolled 5 using 12-2d6.  knockback.

This message was last updated by the GM at 05:42, Wed 20 Mar 2019.
Inferno
player, 29 posts
Wed 20 Mar 2019
at 06:03
  • msg #101

Harmon Building, TOP FLOOR, Phase 8

Shoot Mace with flames

OOC:
00:58, Today: The Great Karnac, on behalf of Inferno, rolled 12 using 19-3d6.  attack roll, shows DCV hit.
00:59, Today: The Great Karnac, on behalf of Inferno, rolled 34 (with 9 body) using 12 with the Hero (Champions) system.  damage.
00:59, Today: The Great Karnac, on behalf of Inferno, rolled 2 using 9-2d6.  knockback.

The Great Karnac
GM, 172 posts
Two poodles and knitting
needles? Sweater level 12
Wed 20 Mar 2019
at 06:11
  • msg #102

Harmon Building, Crusader Citadel, SECOND FLOOR, beginning


FLOOR TWO OF THE CITADEL - game map for group 2


This is the phase chart for the combat occurring on the second floor of the citadel. It includes only those characters that would be involved. This chart begins after Hatter and Knockout receive a free phase due to a PRE attack.
    Phase Chart


  1. Pantalones Lobo,Knockout,Hatter,Viper Thugs

  2. Pantalones Lobo
  3. Knockout,Hatter,Viper Thugs

  4. Pantalones Lobo
  5. Knockout,Hatter,Viper Thugs
  6. Pantalones Lobo

  7. Pantalones Lobo,Knockout,Hatter,Viper Thugs

This message was last edited by the GM at 04:29, Thu 28 Mar 2019.
Hatter
player, 102 posts
Thu 28 Mar 2019
at 00:50
  • msg #103

Harmon Building, Crusader Citadel, SECOND FLOOR, beginning

OMCV: 12
19:46, Today: Hatter rolled 13 ((5, 5, 3))
19:47, Today: Hatter rolled 13 using 5d6.  Listen to the lady.
This message was last edited by the GM at 04:29, Thu 28 Mar 2019.
The Great Karnac
GM, 182 posts
Two poodles and knitting
needles? Sweater level 12
Mon 1 Apr 2019
at 03:26
  • msg #104

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 3

Combat begins:
Pantalones Lobos charges in an effort to clothesline Hatter
Clothesline:  1/2 Phase, +0 OCV, +0 DCV, 6d6 +v/10; Target Falls; FMove
P.Lobos OCV 8, DCV 8, DMCV 3
Knockout's actions could determine how many thugs shoot at her, and what range they have
Hatter recovers from being stunned
the Viper Thugs shoot three-round bursts at Knockout, one (thug 3) hits with two bolts
21:32, Today: The Great Karnac, for the NPC thug 5, rolled 6 using 16-3d6.
21:32, Today: The Great Karnac, for the NPC thug 4, rolled 4 using 16-3d6.
21:32, Today: The Great Karnac, for the NPC thug 3, rolled 11 using 16-3d6.
21:32, Today: The Great Karnac, for the NPC thug 2, rolled 0 using 16-3d6.
21:31, Today: The Great Karnac, for the NPC thug 1, rolled 7 using 16-3d6.

21:36, Today: The Great Karnac, for the NPC thug 3, rolled 17 (with 4 body) using 6 with the Hero (Champions) system.  damage.
21:36, Today: The Great Karnac, for the NPC thug 3, rolled 26 (with 7 body) using 6 with the Hero (Champions) system.  damage.

No damage is done, but there is 2m of knockback, Knockout's breakfall roll is made so the knockback does not knock down Knockout

Pantalones Lobos uses his Splash martial maneuver on Hatter
22:19, Today: The Great Karnac, on behalf of Pantalones Lobos, rolled 12 using 20-3d5.  Splash attack roll, shows DCV hit.
22:19, Today: The Great Karnac, on behalf of Pantalones Lobos, rolled 15 (with 5 body) using 6 with the Hero (Champions) system.  damage.
this is barely enough to KO the mentalist, and NO BODY was done


    Phase Chart


  1. Pantalones Lobo,Knockout,Hatter,Viper Thugs

  2. Pantalones Lobo
  3. Knockout,Hatter,Viper Thugs

  4. Pantalones Lobo
  5. Knockout,Hatter,Viper Thugs
  6. Pantalones Lobo

  7. Pantalones Lobo,Knockout,Hatter,Viper Thugs

Knockout
player, 110 posts
Agile Brick
DEX 20(23) SPD 4
Mon 1 Apr 2019
at 07:05
  • msg #105

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 3

Ok, for info, in combat, Knockout is to be considered acting at DEX 23 from her Instinctive Reflexes



FLOOR TWO OF THE CITADEL



Bracing herself against the blasts, arms crossed in front of her, Knockout was shoved a few steps back, as the agents fired their energy rifles. Her beautiful smile made place for a more serious and amused one and a "Bad choice, guys", as she propulses herself right over the first of them, on her right to get a grab at him by his neck, turn on herself holding him and tossing him right into his closest colleague, in order to neutralize the two of them.



OOC : 08:55, Today: Knockout rolled 13 (with 4 body) using 3 with the Hero (Champions) system.  Instinctive Fighting Grab. On VIPER agent #1.

OCV 8 + 11 + 2 Instinctive Fighting + 0 Grab - 13 = HIT DCV 8.

Then attempting to Throw (as part of the Grab options) a non aerodynamic VIPER agent at another one, in order to knock both them out. From memory, It gives me a -4 to OCV to do so, so it would be : OCV 8 - 4 +11 -
09:01, Today: Knockout rolled 6 (with 2 body) using 3 with the Hero (Champions) system.  Throw Viper agent into closest one. = HIT DCV 9.

Damages for both should be :
09:03, Today: Knockout rolled 27 (with 7 body) using 8 with the Hero (Champions) system.  Collision damage.

This message was last edited by the GM at 03:52, Fri 05 Apr 2019.
The Great Karnac
GM, 185 posts
Two poodles and knitting
needles? Sweater level 12
Mon 1 Apr 2019
at 17:44
  • msg #106

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 3

Yep. Next to P.Lobos you're the fastest there. He's a bit faster, though he's not as strong.
    Phase Chart


  1. Pantalones Lobos,Knockout,Hatter,Viper Thugs

  2. Pantalones Lobos
  3. Knockout,Hatter,Viper Thugs

  4. Pantalones Lobo
  5. Knockout,Hatter,Viper Thugs
  6. Pantalones Lobo

  7. Pantalones Lobo,Knockout,Hatter,Viper Thugs

Viper Thugs shoot at Knockout
Pantalones Lobos shouts encouragement at the thugs.
This message was last edited by the GM at 15:25, Sat 06 Apr 2019.
The Great Karnac
GM, 189 posts
Two poodles and knitting
needles? Sweater level 12
Sat 6 Apr 2019
at 04:52
  • msg #107

Above Harmon Building - Phase 12


Above Harmon Building - main game map


    Phase List

  1. NightHawk,Drifter,Stormlord
  2. Stormlord,GoodGuy,Marionette
  3. NightHawk,Drifter,Stormlord
  4. Stormlord
  5. NightHawk,Drifter,GoodGuy,Marionette

  6. NightHawk,Drifter,Stormlord
  7. GoodGuy,Marionette
  8. NightHawk,Drifter,Stormlord

  9. NightHawk,Drifter,Stormlord,GoodGuy,Marionette

NightHawk fires pinfeather attack
Drifter finishes dimensional traveling
Stormlord moves and tosses lightning
GoodGuy takes Drifter to the roof
Marionette does something
This message was last edited by the GM at 17:22, Sat 06 Apr 2019.
Drifter
player, 162 posts
Anyone up for
a Road Trip?
Sat 6 Apr 2019
at 10:25
  • msg #108

Above Harmon Building - Phase 12

continue to take unconscious villains to the Astral Plane
GM:
There aren't any more unconscious villains.

This message was last edited by the GM at 17:23, Sat 06 Apr 2019.
The Great Karnac
GM, 190 posts
Two poodles and knitting
needles? Sweater level 12
Sat 6 Apr 2019
at 17:11
  • msg #109

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 6

Knockout move with grab by on trampoline (object weighs 75kg)
Pantalones Lobos moves forward and orders thugs back
Hatter recovers and shakes off his STUN (technically wakes up)
Viper Thugs half move and cover maneuver (covering Hatter)
10:20, Today: The Great Karnac, for the NPC thug 5, rolled 3 using 16-3d6.  cover Hatter.
10:20, Today: The Great Karnac, for the NPC thug 4, rolled 13 using 16-3d6.  cover Hatter.
10:19, Today: The Great Karnac, for the NPC thug 3, rolled 4 using 16-3d6.  cover Hatter.
10:19, Today: The Great Karnac, for the NPC thug 2, rolled -1 using 16-3d6.  cover Hatter.
10:19, Today: The Great Karnac, for the NPC thug 1, rolled 2 using 16-3d6.  cover Hatter.

Hatter is prone, and therefore at half DCV (3)
thug 3, 4, and 5 can do damage to Hatter without another attack roll thugs 3 and 5 will hit with a single energy bolt, thug 4 would hit with all five bolts
Pantalones Lobos saves his phase to counter Knockout's move

    Phase Chart


  1. Pantalones Lobos,Knockout,Hatter,Viper Thugs

  2. Pantalones Lobos
  3. Knockout,Hatter,Viper Thugs

  4. Pantalones Lobo
  5. Knockout,Hatter,Viper Thugs
  6. Pantalones Lobo

  7. Pantalones Lobo,Knockout,Hatter,Viper Thugs

This message was last updated by the GM at 00:20, Mon 08 Apr 2019.
The Great Karnac
GM, 191 posts
Two poodles and knitting
needles? Sweater level 12
Sat 6 Apr 2019
at 17:23
  • msg #110

Above Harmon Building - Phase 2


Above Harmon Building - main game map


    Phase List

  1. NightHawk,Drifter
  2. Stormlord
  3. NightHawk,Drifter
  4. Stormlord
  5. NightHawk,Drifter

  6. NightHawk,Drifter,Stormlord

  7. NightHawk,Drifter,Stormlord

  8. NightHawk,Drifter,Stormlord

This message was last edited by the GM at 02:40, Thu 11 Apr 2019.
Drifter
player, 163 posts
Anyone up for
a Road Trip?
Sun 7 Apr 2019
at 04:10
  • msg #111

Above Harmon Building - Phase 2

Hmmm
This message was last edited by the player at 10:05, Sun 07 Apr 2019.
Knockout
player, 113 posts
Agile Brick
DEX 20(23) SPD 4
Mon 8 Apr 2019
at 00:40
  • msg #112

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 9



FLOOR TWO OF THE CITADEL



Strike attack with the trampoline, making it an area effect attack to HIT a DCV 3 (dodgeable only with successful Dive for Cover).
Just rolling STR dices for damages as I don't know if and how many dices of extra damages it might do.

19:08, Today: Knockout rolled 13 (with 4 body) using 3 with the Hero (Champions) system.  OCV Roll.

OCV 8 +11 -13 = DCV 6 to HIT. SO Success for Area.

19:09, Today: Knockout rolled 30 (with 10 body) using 8 with the Hero (Champions) system.  Damage Roll.</Orange>

GM:
The trampoline has a four defense and four BODY, this combines to eight and it will therefore do 8d6 when striking someone. It will also, however, take the damage done in the same manner as the target.

This message was last updated by the GM at 01:45, Tue 09 Apr 2019.
The Great Karnac
GM, 192 posts
Two poodles and knitting
needles? Sweater level 12
Mon 8 Apr 2019
at 02:14
  • msg #113

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 12

Phase 9:
Pantalones Lobos uses his saved phase to dive for cover, aiming to land beside Knockout.
Hatter pretends to remain unconscious and recovers again.
Viper Thugs spread out and renew their cover maneuver (covering Hatter)
20:04, Today: The Great Karnac, for the NPC thug 5, rolled 4 using 14-3d6.  cover Hatter.
20:04, Today: The Great Karnac, for the NPC thug 4, rolled 1 using 14-3d6.  cover Hatter.
20:04, Today: The Great Karnac, for the NPC thug 3, rolled 2 using 14-3d6.  cover Hatter.
20:04, Today: The Great Karnac, for the NPC thug 2, rolled 4 using 14-3d6.  cover Hatter.
20:04, Today: The Great Karnac, for the NPC thug 1, rolled 2 using 14-3d6.  cover Hatter.
Hatter is prone, and therefore at half DCV (3)
thug 2 and 5 can do damage to Hatter without another attack roll, each hitting with a single energy bolt
Phase 10:
Pantalones Lobos fails a breakfall roll and so uses a half phase to stand then succeeds on his martial arts tricks roll to add three to his OCV
20:21, Today: Pantalones Lobos rolled 15,10 using 3d6,3d6.  breakfall (-13), trick roll (-14)
He performs a grab maneuver on Knockout, which succeeds against any DCV below 16
20:41, Today: Pantalones Lobos rolled 16 using 23-3d6.  grab maneuver, (DCV 7).
Knockout may use her casual STR (20) to oppose the grab and thereby break out immediately if she exceeds his STR roll's BODY (7) with casual STR.
20:54, Today: Pantalones Lobos rolled 25 (with 7 body) using 8 with the Hero (Champions) system.  grab STR roll.
21:01, Today: The Great Karnac, on behalf of Knockout, rolled 11 (with 3 body) using 4 with the Hero (Champions) system.  casual STR to break out of grab.
Phase 12:
Pantalones Lobos (maneuver gives OCV 10, DCV 9) applies a sleeper hold to Knockout
21:03, Today: Pantalones Lobos rolled 8 using 21-3d6.  Sleeper hold on Knockout affects DCV.
21:05, Today: Pantalones Lobos rolled 8 (with 3 body) using 2 with the Hero (Champions) system.  Hold damage (NND).


    Phase Chart


  1. Pantalones Lobos,Knockout,Hatter,Viper Thugs

  2. Pantalones Lobos
  3. Knockout,Hatter,Viper Thugs

  4. Pantalones Lobo
  5. Knockout,Hatter,Viper Thugs
  6. Pantalones Lobo

  7. Pantalones Lobo,Knockout,Hatter,Viper Thugs

Knockout
player, 115 posts
Agile Brick
DEX 20(23) SPD 4
Tue 9 Apr 2019
at 01:50
  • msg #114

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 12


SECOND FLOOR OF THE CITADEL


15:07, Today: Knockout rolled 30 (with 8 body) using 11 with the Hero (Champions) system.  Break Free Maneuver. Break Free +0 +0 55 STR vs. Grabs.
This message was last edited by the GM at 01:52, Tue 09 Apr 2019.
Hatter
player, 109 posts
Tue 9 Apr 2019
at 02:37
  • msg #115

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 12


21:36, Today: Hatter rolled 15 using 4d6.  Mental illusions.

21:36, Today: Hatter rolled 7 using 3d6.  Mental Illusion to hit.



GM:
OMCV is 7 so will hit a DMCV of 11 or less, this illusion is a cosmetic change, and plays on a psych lim, and the thugs got no EGO to speak of, so everything works

This message was last edited by the GM at 04:01, Tue 09 Apr 2019.
thugs one through five
Tue 9 Apr 2019
at 04:17
  • msg #116

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 12



FLOOR TWO OF THE CITADEL


Thug 3 is making PER check with his HRR hearing.
Thug 1 is taking a recovery.
Thug 5 is taking a recovery.
Thug 4 attempts to renew his cover maneuver.
Thug 2 attempts to renew his cover maneuver.

Neither thug 2 nor thug 4 appear to be pointing their weapons at Hatter.
23:16, Today: The Great Karnac, for the NPC thug 2, rolled 2 using 14-3d6.  cover Hatter (prone, DCV 3).
23:16, Today: The Great Karnac, for the NPC thug 4, rolled 2 using 14-3d6.  cover Hatter (prone, DCV 3).
Knockout
player, 116 posts
Agile Brick
DEX 20(23) SPD 4
Tue 9 Apr 2019
at 04:21
  • msg #117

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 12

so is Knockout still hold ?
The Great Karnac
GM, 194 posts
Two poodles and knitting
needles? Sweater level 12
Tue 9 Apr 2019
at 05:05
  • msg #118

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 3

After a post segment 12 recovery, we start again.
    Phase Chart


  1. Pantalones Lobos,Knockout,Hatter,Viper Thugs

  2. Pantalones Lobos
  3. Knockout,Hatter,Viper Thugs

  4. Pantalones Lobo
  5. Knockout,Hatter,Viper Thugs
  6. Pantalones Lobo

  7. Pantalones Lobo,Knockout,Hatter,Viper Thugs

Pantalones Lobos attempts to use the sleeper hold to knock out Knockout, but slips enough that he does no damage
00:12, Today: The Great Karnac, on behalf of Pantalones Lobos, rolled 5 using 21-3d6.  attack roll, sleeper hold.

Knockout pushes Pantalones Lobos arms away and escapes the hold.
00:15, Today: The Great Karnac, on behalf of Pantalones Lobos, rolled 28 (with 8 body) using 8 with the Hero (Champions) system.  STR roll to hold Knockout.
00:13, Today: Knockout rolled 34 (with 9 body) using 11 with the Hero (Champions) system.  Break Free Maneuver. Break Free +0 +0 55 STR vs. Grabs.
This message was last edited by the GM at 05:19, Tue 09 Apr 2019.
Knockout
player, 117 posts
Agile Brick
DEX 20(23) SPD 4
Tue 9 Apr 2019
at 05:13
  • msg #119

Harmon Building, Crusader Citadel, SECOND FLOOR, Phase 3

Ok so next action is the same : 07:13, Today: Knockout rolled 34 (with 9 body) using 11 with the Hero (Champions) system.  Break Free Maneuver. Break Free +0 +0 55 STR vs. Grabs.
This message was last updated by the GM at 03:04, Thu 11 Apr 2019.
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