Name | Chao Zhang Sokolov |
---|---|
Level | 1 |
Origin | Belter |
Social Class | Middle |
Background | Academic |
Profession | Expert |
Drive | Caregiver |
Fortune | 15 |
Defense | 12 |
Speed | 12 |
Income | +4 |
Toughness | 1 + Armor |
Accuracy | +2 |
no focuses | |
Communication | +2 |
no focuses | |
Constitution | +0 |
no focuses | |
Dexterity | +2 |
no focuses | |
Fighting | +1 |
no focuses | |
Intelligence | +3 |
Medicine, Security | |
Perception | +1 |
no focuses | |
Strength | +1 |
no focuses | |
Willpower | +2 |
Self-Discipline | |
Talents | |
Expertise - Security (Novice), Knowledge (Novice), Medic (Novice) |
Name | Nico Velez |
---|---|
Level | 1 |
Origin | Earther |
Social Class | Middle |
Background | Military |
Profession | Pilot |
Drive | Survivor |
Fortune | 20 |
Defense | 13 |
Speed | 13 |
Income | +4 |
Toughness | 2 + Armor |
Accuracy | +2 |
Pistols | |
Communication | +0 |
no focuses | |
Constitution | +1 |
no focuses | |
Dexterity | +3 |
Piloting | |
Fighting | +2 |
no focuses | |
Intelligence | +1 |
no focuses | |
Perception | +2 |
Searching | |
Strength | +1 |
no focuses | |
Willpower | +1 |
no focuses | |
Talents | |
Fringer (Novice), Pilot (Novice), Pistol Style (Novice) |
Name | Nico Velez |
---|---|
Level | 1 |
Origin | Earther |
Social Class | Middle |
Background | Military |
Profession | Pilot |
Drive | Survivor |
Fortune | 20 |
Defense | 13 |
Speed | 13 |
Income | +4 |
Toughness | 2 + Armor |
Accuracy | +2 |
Pistols | |
Communication | +0 |
no focuses | |
Constitution | +1 |
no focuses | |
Dexterity | +3 |
Piloting | |
Fighting | +2 |
no focuses | |
Intelligence | +1 |
no focuses | |
Perception | +2 |
Searching | |
Strength | +1 |
no focuses | |
Willpower | +1 |
no focuses | |
Talents | |
Fringer (Novice), Pilot (Novice), Pistol Style (Novice) |
Name | Warden Khatri |
---|---|
Level | 2 |
Origin | Martian |
Social Class | Lower |
Background | Laborer |
Profession | Soldier |
Drive | Builder |
Fortune | 23 |
Defense | 12 |
Speed | 12 |
Income | +2 |
Toughness | 3 + Armor |
Accuracy | +2 |
Rifles | |
Communication | +0 |
no focuses | |
Constitution | +2 |
no focuses | |
Dexterity | +2 |
no focuses | |
Fighting | +4 |
Brawling | |
Intelligence | +0 |
Engineering | |
Perception | +1 |
no focuses | |
Strength | +3 |
Might | |
Willpower | +1 |
no focuses |
Talents | |
---|---|
Grappling Style (Novice) | If you fail an opposed Fighting (Grappling) test to avoid being grappled, as per the Grapple stunt’s description in Chapter 5, you can re-roll it, but must keep the results of the second roll. |
Maker - Intelligence (Engineering) (Novice) | You can use a manufacturing focus to make any item with the appropriate tools and access to a workshop. See Make or Repair under Interludes in Chapter 5 for details. |
Striking Style (Expert) | When you attack unarmed, you inflict 1d6 damage instead of 1d3. Your punch can drop the toughest opponents. You can perform the Knock Prone stunt for 1 SP when attacking unarmed. |