Re: The Nameless Bar - OOC Chatter
Ends are hard...
But, basically, that's the end of all that. The raiders are defeated. Lockesburg and this operational area are "safe". There's a lot of folk who will manage to live a while longer with that terrible bunch blasted and broken up.
Delilah is gone. Seemed a fitting place to let her go. Her magical pistol will call to another. I feel like Riley, the militia sniper, might just take up the Way of the Gun and turn her hands to Lawin' around these parts.
Kelly and Prudence will heal, battered and busted, but they'll heal.
Lockesburg will recover. They lost people, but not the farms. Not the resources. In fact, TexArcana will likely be able to work close with them to provide more folk to help build back. And probably more technological resources. TexArcana isn't fool enough not to recognize that Lockesburg sacrificed quite a bit to keep them safe.
Lockesburg will welcome any one of the characters to stay on, should they wish. More than earned the place.
Obviously, I am struggling to find time to post. I do have more story and will probably want to come back to it at some point. But that point is not right now. You guys are very patient and I appreciate the chance to get to the end of what was perhaps a got a bit bigger than was manageable.
If anyone would like to know, there really is a whole story behind all that. But there wasn't much way to tell it in the game. In a movie, you could do flashbacks and cut scenes and such. Which I considered, but I thought it better to focus on the main characters.
GM is hard.
Let's take all the characters up to their next Rank, if you want to keep rolling if/when the story continues. Again, feel free to make some changes to show that such experiences can have lasting effects.
Any questions? Comments? Criticisms (other than maps, I know about the maps...geeze...lay off about the maps)?