Supply Cache
Savage Worlds Adventure Edition included some rules abstractions for Wealth. Apparently its a fairly common house rule and I can see why! I want supplies, "stuff", etc to mean something in the game. Or rather the lack of. Its a strong part of post-apocalypticness. Abstracting some of it might make it easier to keep up with and therefore more likely to have an effect. So, let's try....
Supply Rules
Each Character, and the Black Dog, will now have a Supply stat, Supply d6 right now as you all just got Rewarded for the Job. Supply represents food, water, ammo, trade goods, etc. All the stuff you need to survive. It is not a Trait, but acts like one; you get a Wild Die and can spend Bennies on it. When purchasing from convoys or settlements or somesuch, other modifiers might also be applied based on what is being sought. Characters can also assist each other with their own Supply, if they want. You can also gain Supply through Scavenging and through Survival skills. A success on Scavenging or Survival check nets one Supply die boost.
Now, as long as you have Supply you can reasonably afford to do basic stuff in settlements; basic food, lodging, etc. You also get your Supply die in Ammunition of whatever kind you like as part of normal "resupply."
If you go below d4 Supply, you are Out. You got nothing left and are heading for starvation and thirst. Welcome to Hell.
When to check Supply
-Every Three Days on the Road (Food, Water)
-Each Day of Heavy Physical Exertion (Lots of Fighting, Forced Marches, Etc)
-Truck Supply Check Each Three Days of Travel (Gas/Parts/Wear&Tear)
-When you want to purchase any new major gear
-When you want to purchase more ammo than the basic Supply Die worth
-When you really need emergency medical supplies
-If a Cyborg, to activate the SRU ("meat" and Components)
-Any kind of trying to get something that feels like it should be hard to achieve
What Happens When you Check Supply for Food/Water
Critical Failure - Whatever you had has gone bad, gotten contaminated, leaked out, whatever. Supply Die drops. Stretching your supplies, you make hunger/thirst Vigor check at -1
Failure - Short rations. Supply Die Drops. Hunger/Thirst Vigor Check.
Success - Enough to eat and drink. Supply Die Drops.
Raise - You Planned Well. Enough to Eat and Drink and your Supply stays the same.
What Happens When You Check Supply for Truck
Critical Failure - Out of Gas or Major Breakdown. Supply Die Drops. Stuck till repaired/refueled.
Failure - Hard Driven. Supply Die Drops. Drive Check.
Success - In for the Long Haul. Supply Drops.
Raise - Always Carry Spares. Enough to stay on the road and Supply remains the same.
What Happens When You Check Supply to Trade
Critical Failure - You just can't scrape up enough or they don't want what you have. Can't try again on that till you Earn.
Failure - Can't afford it OR push your resources, go Out of Supply, and buy it anyway.
Success - You got it! Drop Supply Die.
Raise - You got it and for a good deal! Supply die does NOT drop.
What Happens When you Check Supply for Emergency Medical Supplies
Critical Failure - Bad Batch/Contaminated. -2 to all Heal Check. Supply Drops.
Failure - Its not working.... No bonus. Supply Drops.
Success - +2 to Heal Check. Supply Drops.
Raise - +2 to Heal Check. Supply Maintains.
This message was last edited by the GM at 04:23, Sun 07 Mar 2021.