Character Sheet and RTJ.   Posted by Primordium.Group: 0
Primordium
 GM, 2 posts
Tue 25 Sep 2018
at 12:22
Character Sheet and RTJ
Here are the house rules and character sheet outline.
Primordium
 GM, 4 posts
Tue 25 Sep 2018
at 14:14
House Rules
Posting House Rules:

1.) Be patient. Posting may be slow. Take the extra time to add pulp to your posts! A pattern to use for writing posts as a template would be: character's current position, what they're thinking about, response to other posts, then your character's action. Feel free to mix it up a bit!

2.) Be courteous. Just because you think someone may be a thick-skulled twat doesn't mean you need to call them out on it in the OOC. In this game, let's stay civil. If you just HAVE to argue about something, take it outside!

3.) No godmoding. One of the rules you'd think would be obvious. You can only control your characters in your posts. If you want to do something involving another character, it's ALWAYS safer to PM them first and ask permission.

Game Mechanics House Rules:

1.) Max HD rolls. I can be somewhat unforgiving... So beef up!

2.) Ties go to the PC! Similar to "Tie goes to the defender" but only when it serves the PC.

3.) Max your initial Wealth Bonus roll of 2d4. You're gonna need it.

4.) PCs round up, NPCs round down. Another slight advantage to balance the scales in the PCs favor.

5.) Listen, Search, and Spot are always class skills. The zombie apocalypse has made everyone a bit tense these past 6 months...

This message was last edited by the GM at 11:21, Wed 26 Sept.

Primordium
 GM, 5 posts
Tue 25 Sep 2018
at 15:01
Character Creation
Point buy for ability score generation, 36 point pool.

Provide a writing sample of at least two paragraphs, this is very important and gives me insight on how conducive to the game your posts will be.




d20 Modern Character Sheet
NameXXXXXPlayerXXXXXAction PointsXX/XX/XX Total Class Levels
OccupationXXXXXXXXXXHeightx'x"# XXXXXXXXX
AllegianceXXXXXXXXXXWeightXXXlbs# XXXXXXXXX
GenderXXXXXAgeXXXXXEyesXXXXX# XXXXXXXXX
AlignXXXXXSizeXXXXXHairXXXXX-------------
ReputationXXXXXWealthXXXXX-------------
Movement Speeds-------------
LandXXftFlightXXftHoverXXftExp###Level##
SwimXXftClimbXXftBurrowXXftNext####ECL##

 
Ability
Score
 
Racial
Bonus
 
Level
Bonus
 
Magic
Bonus
 
Misc
Bonus
 Current
ScoreMod
STRxx+ + + + =  
DEXxx+ + + + =  
CONxx+ + + + =  
INTxx+ + + + =  
WISxx+ + + + =  
CHAxx+ + + + =  

 TotalCurrentSubdual Total Dex Misc
HPxxxx Init+x=x+ 

 Total   Armr Shld Dex Dodge Nat. Defl Misc
Defence10=10+ + + + + + + 

SAVESBonus Base Ability
Mod
 Magic Misc
Fort (Con)+x= + + + 
Ref  (Dex)+x= + + + 
Will (Wis)+x= + + + 

BaseTotal BAB Str Misc BaseTotal BAB Dex Misc
Melee+x= + +  Range+x= + + 

t-trained only   *- No Armor penalty


C
L
A
S
S
SKILLA
B
I
L
I
T
Y


T
O
T
A
L
 

R
A
N
K
S
 A
.
B
O
N
U
S
 S
Y
N
E
R
G
Y
 


M
I
S
C
 


R
A
C
E
 A
R
M

P
E
N
 BalanceDex = + + + + - 
 BluffCha = + + + + -*
 ClimbStr = + + + + - 
 Computer UseInt = + + + + - 
 ConcentrationCon = + + + + -*
 Craft (any)Int = + + + + -*
 Decipher ScriptInt = + + + + -*
 DemolitionsInt = + + + + -*
 DiplomacyCha = + + + + -*
tDisable DeviceDex = + + + + -*
 DisguiseCha = + + + + -*
 DriveDex = + + + + -*
 Escape ArtistDex = + + + + - 
 ForgeryInt = + + + + -*
 GambleWis = + + + + -*
 Gather InformationCha = + + + + -*
tHandle AnimalCha = + + + + -*
 HideDex = + + + + - 
 IntimidateCha = + + + + -*
tInvestigateInt = + + + + -*
 JumpStr = + + + + - 
tKnowledge (any)Int = + + + + -*
 ListenWis = + + + + -*
 Move SilentlyDex = + + + + - 
 NavigateInt = + + + + -*
 Perform (any)Cha = + + + + -*
 PilotDex = + + + + -*
tProfessionWis = + + + + -*
 RepairInt = + + + + -*
 ResearchInt = + + + + -*
 RideDex = + + + + -*
 SearchInt = + + + + -*
 Sense MotiveWis = + + + + -*
tSleight of HandDex = + + + + - 
 SpotWis = + + + + -*
 SurvivalWis = + + + + -*
 SwimStr = + + + + - 
 Treat InjuryWis = + + + + -*
tTumbleDex = + + + + - 





ABILITIES/FEATS

    Class Abilities: Indicate current abilities only and level gained


    Advanced Class Abilities: Indicate current abilities only and level gained


    Feats: Indicate for level, class, race, etc.


    Flaws:


    Languages:



Carried Gear

People tend to carry a LOT and like to organize it there own way however please keep  name, quantity, value, and weight in some order. Weapons, armor, and the like expand upon below.




Weapon:xxxxxxWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
  +xxxdx+x20/x2-x 
Details -

Armor:xxxxxxWeightxx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
Details -

Slotted ItemsQTYWeightCostLocation
     
     
     
     
     
     
     
     
     

Current LOAD:##lb - Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
## lb### lb### lb### lb### lb


DESCRIPTION



BACKGROUND



LEVELING DETAILS






Here's what the code looks like. If you'd prefer your sheet to be GM managed, mention it in the RTJ!

|!11 d20 Modern Character Sheet|
|>   Name|<  XXXXX|> Player|<  XXXXX|>Action Points |> XX/XX/XX|1.9 |!4 Total Class Levels
|>   Occupation|<3 XXXXXXXXXX             |> Height|<     x'x"|4 # XXXXXXXXX
|>Allegiance|<3  XXXXXXXXXX       |> Weight|<   XXXlbs|4 # XXXXXXXXX
|> Gender|<  XXXXX|>    Age|<  XXXXX|>   Eyes|<    XXXXX|4 # XXXXXXXXX
|>  Align|<  XXXXX|>   Size|<  XXXXX|>   Hair|<    XXXXX|4^ -------------
|>  Reputation|<3  XXXXX                 |>   Wealth|<    XXXXX|4^ -------------
|!6 Movement Speeds                                     |4^ -------------
|>   Land|<   XXft|> Flight|<   XXft|>  Hover|<   XXft  |>Exp |< ###|>Level|<##
|>   Swim|<   XXft|>  Climb|<   XXft|> Burrow|<   XXft  |>Next|<####|>ECL  |<##

|!!1.2   |1.2 \n Ability \n Score|1.2  |1.2 \n Racial \n Bonus  |1.2 |1.2 \n Level \n Bonus  |1.2 |1.2 \n Magic \n Bonus|1.2  |1.2 \n Misc \n Bonus|1.2  |2   Current|
|! Score|! Mod|
|! STR|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! DEX|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! CON|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! INT|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! WIS|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! CHA|>     xx| +|       | +|      | +|      | +|      | =|      |    |

|!! | Total| Current| Subdual|     | Total|  | Dex|  | Misc|
| HP|>   xx|>     xx|>       | Init|>   +x| =|>  x| +|     |

|!!        | Total|  |   | | Armr| | Shld| | Dex| | Dodge| | Nat.| | Defl| | Misc
|>       Defence|    10| =| 10|+|     |+|     |+|    |+|      |+|     |+|     |+|

|!! SAVES| Bonus|  | Base|  | Ability \n Mod|  | Magic|  | Misc|
| Fort (Con)|    +x| =|     | +|        | +|      | +|     |
| Ref  (Dex)|    +x| =|     | +|        | +|      | +|     |
| Will (Wis)|    +x| =|     | +|        | +|      | +|     |

|!  Base|!Total|! |!BAB|! |!Str|! |!Misc||!  Base|!Total|! |!BAB|! |!Dex|! |!Misc|
|  Melee|    +x| =|    | +|    | +|     ||  Range|    +x| =|    | +|    | +|     |

t-trained only   *- No Armor penalty
|! \n \n C \n L \n A \n S \n S  |!^SKILL                  |! A \n B \n I \n L \n I \n T \n Y |! \n \n T \n O \n T \n A \n L |  |! \n \n R \n A \n N \n K \n S |  |! A \n . \n B \n O \n N \n U \n S |  |! S \n Y \n N \n E \n R \n G \n Y |  |! \n \n \n M \n I \n S \n C |  |! \n \n \n R \n A \n C \n E |  |! A \n R \n M \n \n P \n E \n N |
|  |!<Balance                    |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Bluff                      |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Climb                      |Str|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Computer Use                |Int|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Concentration              |Con|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (any)              |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Decipher Script            |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Demolitions              |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Diplomacy                  |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Disable Device             |Dex|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Disguise                   |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Drive                    |Dex|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Escape Artist              |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Forgery                    |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Gamble                   |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Gather Information         |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Handle Animal              |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Hide                       |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Intimidate                 |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Investigate              |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Jump                       |Str|   | =|   | +|   | +|   | +|   | +|   | -|   |
|t |!<Knowledge (any)          |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Listen                     |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Move Silently              |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Navigate                 |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Perform (any)            |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Pilot                    |Dex|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Profession               |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Repair                   |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Research                 |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Ride                       |Dex|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Search                     |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Sense Motive               |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Sleight of Hand            |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Spot                       |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Survival                   |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Swim                       |Str|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Treat Injury             |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Tumble                     |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |

<hr>

<b>
ABILITIES/FEATS</b>
[list]<b>Class Abilities:</b> Indicate current abilities only and level gained
[*]
[/list]

[list]<b>Advanced Class Abilities:</b> Indicate current abilities only and level gained
[*]
[/list]

[list]<b>Feats:</b> Indicate for level, class, race, etc.
[*]
[/list]

[list]<b>Flaws: </b>
[*]
[/list]

[list]<b>Languages:<b>
[*]
[/list]
<hr>
<b>Carried Gear</b>

People tend to carry a LOT and like to organize it there own way however please keep  name, quantity, value, and weight in some order. Weapons, armor, and the like expand upon below.

<hr>

|!2         Weapon:|3              xxxxxx|! Weight|2 x lbs|
| Move Name|  Type| Atk| Damage|^    Crit| Range| Type| Special|
|    |   | +xx|  xdx+x| 20/x2|   -  |    x|        |
|8 Details -

|!2     Armor:|3             xxxxxx|! Weight| xx lbs|
| AC| MaxDex | Pen.| SplFail| Speed|2        Special|
| +x|      +x|   -x|     xx%|  xxft|2           None|
|7 Details -

|!!Slotted Items   | QTY| Weight|  Cost| Location
|                  |    |       |      |
|                  |    |       |      |
|                  |    |       |      |
|                  |    |       |      |
|                  |    |       |      |
|                  |    |       |      |
|                  |    |       |      |
|                  |    |       |      |
|                  |    |       |      |

|!2 Current LOAD:|3  ##lb - Light
| Light| Medium (-3)| Heavy/Max (-6)| Lift (x2)| Push/Drag (x5)|
|^ ## lb|^    ### lb|^        ### lb|^   ### lb|^        ### lb|
<hr>
DESCRIPTION

<hr>
BACKGROUND

<hr>
LEVELING DETAILS

This message was last edited by the GM at 11:13, Sun 30 Sept.