Primordium
GM, 21 posts Sat 29 Sep 2018 at 22:52 | OOC: NecronomiconThis is where the players can post any and all ideas and predictions about the nature of zombies.
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Dominic Vega
player, 15 posts D-18. Hd-d8+1. Hp-9/9. PS-12, PL-12, PSe-13. Sun 30 Sep 2018 at 02:35 | OOC: NecronomiconDrawn by sound-even conversation.
Slow, killed by head shot.
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John D'oh
player, 4 posts Sun 30 Sep 2018 at 05:00 | OOC: NecronomiconUnable to speak, I think. Probably cannot communicate with others, but that is currently unknown.
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Bob Vista
Ranger Bob, 1 post Sun 30 Sep 2018 at 16:13 | OOC: NecronomiconPrions. Also a terrible sense of hygiene and no table manners.
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Bob Vista
Ranger Bob, 16 posts Wed 3 Oct 2018 at 16:12 | OOC: NecronomiconZombies+fire = Zombies *on* fire = self-cauterizing bite wounds :P
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Dominic Vega
player, 54 posts D-18. Hd-d8+1. Hp-9/9. PS-12, PL-12, PSe-13. Thu 11 Oct 2018 at 13:17 | OOC: NecronomiconScreamers may or may not able to bite, summon others with thier cries, and are smart enough to retreat and survive.
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Bob Vista
Ranger Bob, 30 posts Thu 11 Oct 2018 at 16:50 | OOC: NecronomiconThey seem to react more loudly to sound than anything else (smell? at least vision, if they even have it). Either the volume or quality of the sound seems to affect how they respond--e.g. emergency whistles and shouting don't seem to register as strongly as gunshots.
They can be kited effectively this way. Need to test the whistle with a bullhorn.
This message was last edited by the player at 16:53, Thu 11 Oct 2018.
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Bob Vista
Ranger Bob, 38 posts 13/13 3/5 AP Mon 15 Oct 2018 at 19:56 | OOC: NecronomiconAlso, it's weird that their eyes follow you when you move. Freaky.
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