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19:24, 19th April 2024 (GMT+0)

Human Societies/Groups.

Posted by DMFor group 0
DM
GM, 28 posts
Wed 3 Oct 2018
at 22:43
  • msg #1

Human Societies/Groups

Basically, a bit more information that a game board might have for familiarity and character generation.
DM
GM, 29 posts
Wed 3 Oct 2018
at 22:43
  • msg #2

Atlantis

Pending
This message was last edited by the GM at 21:14, Fri 19 Oct 2018.
DM
GM, 30 posts
Wed 3 Oct 2018
at 22:44
  • msg #3

Cossacks

From the Character Creation thread:

Cossacks, at least in their earlier forms, were horsemen from the Ukraine and southern Russia that can survive and thrive alone in the wild. Frontier homesteaders. They also like to be left alone and will group together in quasi-military units to defend their lands.

To call yourself a Cossack, you need Animal Handling, Survival, a field work useful tool skill (leatherworking or woodcarving, mostly) and a horse. Generally Rangers and Fighters, although Green (Ancient Oath) Paladin or Valor Bard is also possible.
This message was last edited by the GM at 21:13, Fri 19 Oct 2018.
DM
GM, 31 posts
Wed 3 Oct 2018
at 22:44
  • msg #4

Mongols

From the character Creation Thread:

Mongols:
Horse riding barbarians. All should have Animal Handling.
Barbarians are Path of the Storm Herald, but only for Tundra (they can learn other terrains if they ever visit them).
Rangers are common
Religion is Druidic: Circle of Land (grassland)
This message was last edited by the GM at 21:13, Fri 19 Oct 2018.
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