RolePlay onLine RPoL Logo

, welcome to [Godbound] Theatrum Dei

20:15, 3rd May 2024 (GMT+0)

[OOC] Party Discussion.

Posted by GMFor group 0
GM
GM, 1 post
Fri 5 Oct 2018
at 01:46
  • msg #1

Godbound!! - So what are we playing?

I'm still deciding on a setting. Personally, I'd like to see what kind of players and what they are interested in, because there's a bunch of different ways I wouldn't mind taking this.
Godbound is a HIGHLY reactive game that really moves in the direction the players want, so I kind of want everyone to be on the same page, rather than me define a bunch of stuff for a plot train (only to have it get derailed totally).

What kind of world do you want to play in?
Default Setting? Modern Day High Fantasy Setting/Anime Fantasy Setting? Crazy hypermagic neitherworld? Other* I'm not super picky.

What kind of things do you want the game to focus on?
Fighting some great evil? Conquering the world? Combat? Intrigue? Reforming the world? Building a giant city that rivals the world?  Debating various forms of ethics with one another? Taking over the world (of course).

What level of morality will your character have?
This isn't really a multiple choice question, but a general idea of what your character is cool with and how they see "the little people" is drastically going to effect how you deal with the other characters.

If any of these ideas, or another one, sound particularly appealing, please let me know.
This message was last edited by the GM at 02:27, Fri 05 Oct 2018.
GM
GM, 3 posts
Fri 5 Oct 2018
at 02:45
  • msg #2

Godbound!! - So what are we playing?

I've given everyone player tags before I start.

Please don't build your character yet :> We need to work out what we are playing. Please post here and make your case. At least one player has already said they want something like a modern fantasy.

I'm cool with that.

Also, if there's any particular era you want your Scion game to run in, let me know.

I can easily back date it to say, adventure times or fore date it to cyberpunk pretty easily (Shadowrun.. now with Gods!) Or a modern fantasy (ala Brite) or just run it in today's time.

Or if you'd rather do something else, post that. I'm open to suggestions.
Player3
player, 1 post
Fri 5 Oct 2018
at 02:48
  • msg #3

Godbound!! - So what are we playing?

I'm open to anything so long as I can make my character kinda screwed up
 :)
Player4
player, 1 post
Fri 5 Oct 2018
at 02:53
  • msg #4

Godbound!! - So what are we playing?

Woops. Too quick on the draw there. Please disregard my message then GM.

I'm open to any setting. I like the printed setting so that could work well with minor alterations to accommodate people. Modern fantasy could also work.
Player6
player, 1 post
Fri 5 Oct 2018
at 03:17
  • msg #5

Godbound!! - So what are we playing?

Looks like I was added!

Hello all!

For setting, my thoughts are the following:

Modern Day: This would be cool because we'd all know the setting! (Obviously!) It would be easy to talk about stomping around New York or Hong Kong. The downside though is that technology would likely overshadow a lot of the words. Being a god of Health isn't nearly so cool when there's a hospital up the road.

Godbound Base Setting: This would probably be my vote because we'd all have access to the setting through the book so we'd know, and it's kept vague enough that you can massage the setting quite extensively.

To be more specific, I'd probably vote for either Ancalia (Since it has a nice range of supernatural invasion, warlords and also some urban centers left to offer a nice mix) or Vissio  (I like the more political/urban bend there)


Combat: This might not be a popular opinion, but I'd really vote that the game be low combat or have combat be abstracted. After a number of years on RPOL, I've found that combat is one of the biggest killer of play-by-post games, all the dice rolling makes a 5 minute round in a tabletop game take a week of play-by-post time. I'd prefer rather than combat we be given impactful choices, or maybe roll multiple attack rolls at once to speed things up? Something.
This message was last edited by the player at 03:21, Fri 05 Oct 2018.
Player5
player, 1 post
Fri 5 Oct 2018
at 03:57
  • msg #6

Godbound!! - So what are we playing?

I'm fine with any setting. I've never tried a modern day godbound game, but the character concept i had prepared happens to work just as well (if not better) in modern fantasy. I'll have to be that guy and sit fence, let others decide what setting fits them best.
Player2
player, 1 post
Fri 5 Oct 2018
at 04:00
  • msg #7

Godbound!! - So what are we playing?

I would be down for a few angles:

Godbound core setting - A fun world I really haven't gotten to experience save as a GM.

Modern - Could be amusing as well though we could do that somewhat with the one Republic in core too.

Cyberpunk - Would be kinda amusing dealing with godbound acting as the ruling boards of megacorporations fighting for dominance.

I prefer some intrigue, but I enjoy adventure and combat, etc. I am eager to test out some of the new words or concept words though.
GM
GM, 6 posts
Fri 5 Oct 2018
at 04:04
  • msg #8

Godbound!! - So what are we playing?

I'd like to point out: one of the nice things about the default setting is that they have multiple technological levels.

If someone WANTS to be high tech, you can always be from the distant past (where tech was rampant) or PC island (where tech is still rampant).
GM
GM, 7 posts
Fri 5 Oct 2018
at 04:11
  • msg #9

Godbound!! - So what are we playing?

I'll let everyone give an idea of what they want. So far, I'm seeing the predominant ideas seem to be

1) Modern Fantasy or Godbound default, with some concerns over tech overshadowing stuff. We can always run post apocalyptic if people want to downplay that aspect, but I'm cool with the Godbound default.

2) Heading towards more intrigue and social aspects.

The last player joined, I'm no longer recruiting. I think we have 8 players currently? I'm going to have to get down to 6, I think.

I'll give a little time for some other players to pipe up before I narrow the choices further.
This message was last edited by the GM at 04:25, Fri 05 Oct 2018.
Player2
player, 2 posts
Fri 5 Oct 2018
at 04:29
  • msg #10

Godbound!! - So what are we playing?

I would say that tech doesn't outdo the gifts of a godbound by much. Miraculous healing is still stunning compared to days of medical attention. And hell, some tech in Godbound is terrifying already from Heaven, etc and make use look small.

Just playing devil's advocate since I think tech is great but the powers of the Words still is far more impressive. Especially when Tech Words start to get involved and show just what a Techie godbound can do with said tech.
Player9
player, 1 post
A Certain Willful Prince
Fri 5 Oct 2018
at 05:00
  • msg #11

Godbound!! - So what are we playing?

In reply to GM (msg # 9):

I'm here because I wanted to be in your game that you specifically GM-ed, and show my support. But like I mentioned in my private message before, I'm willing to give up my spot for someone else who needs a godbound game to join still if the player list is still too big.
Player8
player, 1 post
Fri 5 Oct 2018
at 05:23
  • msg #12

Re: Godbound!! - So what are we playing?

Player2:
I would say that tech doesn't outdo the gifts of a godbound by much. Miraculous healing is still stunning compared to days of medical attention. And hell, some tech in Godbound is terrifying already from Heaven, etc and make use look small.

Just playing devil's advocate since I think tech is great but the powers of the Words still is far more impressive. Especially when Tech Words start to get involved and show just what a Techie godbound can do with said tech.


I agree. Technology doesn't overshadow the Godbound. However, the big issue is making sure technological Godbound don't overshadow those who aren't artificers.

With that said, if we do a technological world (without the restrictions that Arcem has on its hypertech), I absolutely vote for banning the Artifice Word in favor of Engineering. Engineering has clearer limits.

Myself, I like the idea of a world of high adventure and something of a kitchen sink. High tech and high magic both exist, and we can turn it on its head. (The golden-age Final Fantasy games come to mind.)
This message was last edited by the player at 05:25, Fri 05 Oct 2018.
Player1
player, 1 post
Fri 5 Oct 2018
at 13:46
  • msg #13

Re: Godbound!! - So what are we playing?

Oh lord, something inspired by FFV-VII? I'm the one who suggested Scion-in-Godbound (definitely engineering over artifice, yeah) and I think this is way better.

The Bright Republic is invading the mainland. They've found some way to operate their tech outside of their infrastructure range, and the results are brutal. They're hungry for resources, expansion room, and a docile labor force. The few instances of captured equipment won't operate except for the Republican soldiers, and no one can solve the riddle, especially with the ordinary problems still going on. They first made a beach head in the Golden Wastes last year, and Vissian patrols have been reporting armored giants leading squadrons of infantry, all with alchemical or even more mysterious weaponry. Lom cut off all outside trade and closed its borders three months ago. Caravans passing through the Red Desert have been turned away from what looked like mining operations by Republican mechanical cavalry.

What's really (probably) going on is that they've found either a way to trap parasite gods or a secret cache of them already in stasis chambers from before the sundering, and they developed a technology to infuse normal mortals with a fraction of the power there. Not enough, in theory, for them to become inhuman, just a few drams of divine essence to let them operate essence cannons and magitech outside of the island. The military and political leaders *may* have taken slightly-too-large doses, personally. I'm sure it'll be fine.


(This is 100% ripped from FF6.  It could use some elaboration, but the idea of BR overcoming its cage and starting to annex the rest of the world is juicy.  Nezdovha and the Iron Tsar are almost certainly involved somehow.)
This message was last edited by the player at 13:56, Fri 05 Oct 2018.
Player4
player, 2 posts
Fri 5 Oct 2018
at 14:18
  • msg #14

Re: Godbound!! - So what are we playing?

quote:
The military and political leaders *may* have taken slightly-too-large doses, personally. I'm sure it'll be fine.


Best quote lol.
Player8
player, 3 posts
Fri 5 Oct 2018
at 15:09
  • msg #15

Re: Godbound!! - So what are we playing?

Well, if we were going to use Arcem instead of a new world, I'd figure the Bleak Reach...er, the Bleak Imperium...as the starting point for the new empire. The Bleak Reach provides an opportunity for an even higher-tech conquering empire if someone loots the right ruin.
Player1
player, 2 posts
Fri 5 Oct 2018
at 15:49
  • msg #16

Re: Godbound!! - So what are we playing?

Maybe that's where they found the cache of powermacguffins?  The esper cave wasn't coincidentally under the imperial capital, after all.  I'm just having trouble explaining the Reach coming together as a militarized colonial force, you know?  It seems like more of a marauding warbands thing, maybe the occasional Alexander the Great figure.
Player8
player, 4 posts
Fri 5 Oct 2018
at 16:07
  • msg #17

Re: Godbound!! - So what are we playing?

Player1:
maybe the occasional Alexander the Great figure.


That was my idea; local tribes empowered and united behind whoever found the original Sierra Madre.
GM
GM, 9 posts
Fri 5 Oct 2018
at 17:43
  • msg #18

Re: Godbound!! - So what are we playing?

Ok, so.

Lots of ideas. When I'm Infront of my computer tonight and have more than a few minutes, I'll go over them and try and parse them into something we can all enjoy.

This deserves some reflection.
Player10
player, 1 post
Fri 5 Oct 2018
at 19:40
  • msg #19

Re: Godbound!! - So what are we playing?

I personally am still really interested in the core setting, or possibly the anime-esque one. I'm also interested in social/intrigue over combat, but adventure is loads of fun too. Not sure about the FF-VII setting, it's been ages since I played it, but the game was awesome. I'd have to refresh my knowledge of the world.
Player1
player, 3 posts
Fri 5 Oct 2018
at 20:16
  • msg #20

Re: Godbound!! - So what are we playing?

Well, the idea there was to do a FF-inspired plot in the default Arcem setting.
Player9
player, 2 posts
A Certain Willful Prince
Fri 5 Oct 2018
at 20:44
  • msg #21

Re: Godbound!! - So what are we playing?

I thought the Final Fantasy 6 reference was cute.

Some cute thought exercises...words for a few FF 6 characters:

Terra: Sky, Winter, & Fire (and later Sorcery) or Half-Esper Concept Word, Sorcery, & Health

Locke: Night, Deception, Theft

Celes: Winter, Sword, Music

Edgar: Artifice, Knowledge, Command

Cyan: Sword, Alacrity, Vengeance
Player5
player, 2 posts
Sat 6 Oct 2018
at 01:39
  • msg #22

Re: Godbound!! - So what are we playing?

Maybe it's just me, but i don't think that when the GM asked what we wanted to play he meant we give him the plot. Ideas are always good, but ultimately will just decide on the kind of setting we want and let the GM develop the world (or run it if it exists already). Just my opinion on the matter. On the FF inspired lore, I don't know enough about the FF franchise, so i'm almost guaranteed to derail from the atmosphere you are expecting with my character.
Player1
player, 4 posts
Sat 6 Oct 2018
at 01:42
  • msg #23

Re: Godbound!! - So what are we playing?

I feel as though I'm being interpreted very strictly, which would be a mistake.
Player2
player, 3 posts
Sat 6 Oct 2018
at 02:49
  • msg #24

Re: Godbound!! - So what are we playing?

I actually am a huge fan of the core setting Godbound. So I'd be fine with that considering we have all sorts of areas to work with depending on where the GM wants to go.
GM
GM, 11 posts
Sat 6 Oct 2018
at 03:02
  • msg #25

Godbound!! - So what are we playing?

So the general gist I'm getting is that people would prefer to be roughly based in Arcem (with some modifications). I'm thinking closer to FF4-6 with airships and magic steam engines.

An FF style plot is desired, which means a GIANT WORLD ENDING CALAMITY and the final bad guy is never who you think it is, and there will probably be a rebellion. I can dig it.

One thing important to remember about FF Games.. the default is that you are a bunch of heroes, alone, standing up to the world. Remember, in Godbound, the world is something that bends to your will: the game expects you to build up armies and nations up, bend the world to your will. You'll want some serious force to take over the world.

Here's what I'm thinking..
1) Godbound are a new thing. People know parasite gods and made gods, but Godbound? Wazzat?

2) Your character will just come into their power when the game starts. Keep that in mind for your character concept. You could be a badass or a peasant before hand, or a low magic wizard, but you've never been able to do this before.

3) We need to work out what country to start in. I've got some different ways of getting you all together.

Looking for
1. What country to start in
2. Starting words/facts/overall concept.

If you want to start as a prince or something, or have an artifact or something, let me know.
Player1
player, 5 posts
Sat 6 Oct 2018
at 03:11
  • msg #26

Re: Godbound!! - So what are we playing?

I haven't ever so much as seen a game played in the Skerries, and I think it would be fun.  But I also think it ties the characters into a lot of internal politics and limits mobility.
 The Kirasutan Archipelago is as good a place as any for a handful of motley travelers to meet.

But for real Calamity?  Thousand Gods.
GM
GM, 12 posts
Sat 6 Oct 2018
at 03:19
  • msg #27

Re: Godbound!! - So what are we playing?

Keep in mind: you can BE from pretty much anywhere. I'm thinking that there's a good chance your characters will start out captured in a lot of those places.
Player8
player, 5 posts
Sat 6 Oct 2018
at 03:43
  • msg #28

Godbound!! - So what are we playing?

Suddenly inspired by the discussion in the other game on Concept Words.

Name: Claire Durand

Words: Artificial Intelligence, Passion, Sky

Facts:

Creation of a Republican Robotics Lab
Beautiful Singer, Beloved by Millions
Vengeful Fugitive from the Bright Records Company

Goal: Kill the shit out of the people who discarded her and killed Sarah. Better yet, drive them bankrupt and throw them out on the street.
Goal: Bring hope to the people of Arcem through her words, deeds and music.

So yeah, XI-3-Claire was made as a robot idol singer to spout the latest preformulated musical crap produced by Bright Records, and later as a companion to the producer's young daughter, Sarah Durand. However, when her latest diagnostic revealed that she was developing an emerging consciousness and ability to disobey orders, they immediately gave the termination order, and Sarah was accidentally shot by Company Men while helping her escape.

(I'd like to slightly bend "just come into my power," by the way. Tech hardening and emergent strong AI in a singer bot don't "just happen," though she doesn't really know what's going on. But she doesn't know yet that she's got actual powers, or that she's been reconfigured into a war machine with bones of titanium.)

Where to start: I like the Archipelago. Especially "in the hold of a slave ship."

In reply to GM (msg # 25):

Just so long as we don't imitate Final Fantasy IX' final boss battle.
This message was last edited by the player at 04:02, Sat 06 Oct 2018.
GM
GM, 13 posts
Sat 6 Oct 2018
at 04:56
  • msg #29

Godbound!! - So what are we playing?

Feedback

Gifts: Really? Not Music for Claire? That's kind of surprising. It's your call though. If you want Sky for the "hear everything and blow people's eardrums" gift, I'll let you take that in music, instead (it's basically the most 'sound' orientated of the sky gifts).

Re Claires Background: Claire's memory from before the events that killed her friend are.. hazy, are the events afterwards. You remember a performance that went better than anticipated, a lot of yelling.... Sarah dying though. That's clear as day. It gets foggy after that, at least until you wake up.

Note On Appearance: Claire should have a very expressive but probably be visibly non-human, at least until you get a gift to modify your appearance.  Maybe something like..
http://virtuafighter.wikia.com/wiki/Dural. Or you can use whatever other robot/android you want for a template?

Overall, I really like it! You have some goals, and I have some secrets I can put into the backstory of your character's creation that I can use later. Obviously, I promise that it's nothing stupid like a bomb or a kill switch: that would be cheap.
This message was last edited by the GM at 04:58, Sat 06 Oct 2018.
Player1
player, 6 posts
Sat 6 Oct 2018
at 05:25
  • msg #30

Godbound!! - So what are we playing?

Oh, we're posting it here?  In that case, let me offer a spoony bard.


quote:
  Gaja Broken-Chord had been the daughter of a renowned Howler peace chief, once.  Then she was a slave on a Kasirutan pirate vessel, like all the rest of her tribe save the dead warriors.  They sold her in Ulstang, and she joined her kin in death.  She knows none of this.

  The scraps of intellect that were revived along with Gaja's body were barely enough to manage simple tasks, and didn't include such trivialities as long-term memory, biting wit, or a longing for freedom.  The Entertainment remembered how to sing, though, and play a dozen different instruments to accompany itself.  It knew how to dance, both on the floor and between the sheets.  It knew how to smile prettily, and the witch-queen who revived it took pains to preserve that beauty against decay.  And it knew it was far from home, but no one else knew it knew that.

  It's hard to say what happened in the immediate aftermath of her brush with divinity.  The fragment of a dead god fused with the remnants of a dead girl, and it took some time for everything to fit together enough to rebuild an entire mind for her.  She remembers the witch-queen pushing her roughly out of the way in a fit of pique, and she's sure the sorceress' hand was already blackening and starting to blister before she recovered her balance.  She remembers being stopped by guards and doing the only thing she could think to—she danced, and the living commanded the dead to let her pass.  She remembers a sympathetic matron who was more upset she'd never become an acolyte than she was loyal to the witch-queen.  Iselin was her name, and she helped hide the runaway slave in a shipment of reaver-plunder that was about to be loaded onto a Vissian merchant cutter.  The newly-re-reborn godbound was so impressed with this generosity, she took the woman's name for herself in honor of it.  She doesn't much look like an Iselin; the Vissians told her that when they found her.


  Iselin Draugr can sing to set the trees dancing, dance to set the wind singing, and incite delirium with a touch.  She's also dead.  Sort of dead.  Dead-ish.  And she would very much like to not be.  The biggest problem, as she sees it, is that the best chance of that is to find a really goddamn good necromancer, but the seven best necromancers in the world probably want to snuff her out.  While she cracks on that problem, she gets by using the talents and motivations her first resurrection left her with; it still feels deeply satisfying to make other people happy, and she doesn't entirely grasp how their free will enters the picture.  Try to understand; it was a sadistic lunatic who preserved these feelings for her.

Music / Dance / Intoxication – Eventually, Iselin will mature into a Dionysian figure, become the goddess of parties or something.  For now, that spread gives her 16 con, 18 cha, a bunch of immunities that fit an undead character really well, and a lot of party buffs and anti-mob debuffs.  She's not intended to be subject to the powers of Death or Lich King, but if you want to let some greater eldritch be able to influence her with its necromancy as a narrative complication, I'd be down for that.  Her big goal is basically a Pinocchio quest: she wants to be truly alive again, though to be honest, she has no idea what it was like being alive the first time.  She might regret it, if she achieves it.  Until then, she's a font of bliss to the greatest degree possible.  Communities have far less conflict when she's dumping drugs in their water supplies, but they also get considerably less done.  She's naive and carefree for the most part, and might not actually be able to understand why everyone cares about getting to make their own choices.


edit: oh balls, that's a lot of overlap.
edit edit: WAIT NO, CLAIRE WAS PROGRAMMED FOR DUETS ANYWAY.  THIS IS PERFECT.

This message was last edited by the player at 20:03, Sat 06 Oct 2018.
Player5
player, 3 posts
Sat 6 Oct 2018
at 05:33
  • msg #31

Godbound!! - So what are we playing?

I'll hold onto my character for a bit, since it has a lot of speculation i need GM aproval for. Will post it here when i have the core ready. But i can already tell you that the few bits you didn't overlap with Claire you are gonna overlap with Plaga. Though, i may be the necromancer you were looking for.
Player1
player, 7 posts
Sat 6 Oct 2018
at 05:39
  • msg #32

Godbound!! - So what are we playing?

urggggg I mean

I could fall back to an Underworld/Shapeshifting/Madness petty noble from the oasis states, or some kind of deicidal Fallout-style vault dweller from the Thousand Gods.  Or a lycanthrope from the Reaches with Murder/Beasts/Health.  But I'd like to see how bad the pile-up gets before I start over, especially since Claire and Iselin hit the Idol Singer themes with completely different Word selections.
Player5
player, 4 posts
Sat 6 Oct 2018
at 05:41
  • msg #33

Godbound!! - So what are we playing?

Sometimes it may seem like you overlap, but when you actually go for your goals you realize that you are taking a different approach to it. I wouldn't change the concept if you like it. Worst case scenario, you two make a 2 person band.

EDIT: "The Bot and the Rot"
This message was last edited by the player at 05:42, Sat 06 Oct 2018.
GM
GM, 14 posts
Sat 6 Oct 2018
at 06:03
  • msg #34

Re: Godbound!! - So what are we playing?

Ok, first up, that's some good writing and descriptive language used in tandem*

I have a few issues with this concept.

1. Overlap: The other concept I got in a PM was "Undead Death Doctor"  and I think that includes intoxication (I'm not 100% sure, but I think it covers that) and the other one is a singing robot, so I think you see the dilemna here. I don't think the singing robot actually HAS music, but that might change. Two characters with the same words aren't the end of the world, though.

2. Motivation: Being dead is a weak motivation - with health and an impossible change, you could probably come back to life.. and then what? What's more, it doesn't really explain why your character acts the way they do, what they want out of life.

2. Background: Since your powers are going to come into effect once the game starts, having them beforehand is a bit problematic. Plus, while your character is.. from places, I'm not seeing how the background made them who they are (since they lost their memory) or give your character motivation.

Suggestion
Lose the dead aspect. It's the weakest aspect of the character and the most overlappy.
Consider motivation and history a bit more. Be from the culture your character comes from.
Player1
player, 8 posts
Sat 6 Oct 2018
at 06:23
  • msg #35

Re: Godbound!! - So what are we playing?

Eh. The escaped draugr doing completely un-undeadlike things was the primary hook, and the potential for convenient tie-ins and complications was meant to be part of the fun. But I'm realizing now that I took my tone cues more from ATLA than the themes I'd been recommending. I'll start over tomorrow.
Player8
player, 6 posts
Sat 6 Oct 2018
at 06:35
  • msg #36

Godbound!! - So what are we playing?

In reply to GM (msg # 29):

I imagined Claire as mostly human-looking with obvious robotic ears as a tell, because part of an idol singer's job is looking attractive. Specifically:



And I chose Passion rather than Music, yes, because I figured it would be a different approach to the concept. Her music is a symbol and tool of Passion, rather than a Word in itself. Her actual music-generating equipment will initially be Upgraded Armature, though I'll upgrade it with Voice of the Winds at some point.
GM
GM, 15 posts
Sat 6 Oct 2018
at 07:27
  • msg #37

Godbound!! - So what are we playing?

She probably has a corporate logo on her forehead (branding!) and her skin is made of bullet proof materials (it keeps fans hands off). It "looks" human enough.

Bring on the stats.
Player8
player, 7 posts
Sat 6 Oct 2018
at 07:45
  • msg #38

Godbound!! - So what are we playing?

You are trying to get me to dip a Shapeshifting gift at level 2, aren't you? XD


Name : Claire Durand
Goal : Revenge against Sarah's killers

Facts

Origin: Creation of a Republican Robotics Lab
Past Career: Beautiful Singer, Beloved by Millions
Relationship: Vengeful Fugitive from the Bright Records Company

AttributeScoreModifierCheck
Strength13108
Dexterity16205
Constitution13108
Intelligence19402
Wisdom14107
Charisma18303

Saving Throw
  • Hardiness 14
  • Evasion 11
  • Spirit 12

Hitpoints: 10

Armour Class: 1 {3 Base -2 Dex}

Weapon: Warbot Weaponry (Ranged) 1d10+4
Weapon: Warbot Weaponry (Close Combat) 1d10+2

Fray: 1d8

Effort: 3
Influence: 2
Dominion:
Wealth:

Word : Artificial Intelligence
      Gift : Warbot (Greater)
      Gift : Effort of the Word (Lesser)
      Gift : Upgraded Armature (Lesser)

Word : Passion
      Gift : Banner of Passion (Lesser)
      Gift : Heart of the Lion (Lesser)

Word : Sky
GM
GM, 17 posts
Sat 6 Oct 2018
at 08:11
  • msg #39

Godbound!! - So what are we playing?

In reply to Player8 (msg # 38):

Well, you can dominion away the corporate logos :>
Bright Records symbol is a burning circle with a hole in the middle.

* - Note, You'll want to work out some longer term goals once you accomplish this. You also wouldn't mind finding out more about your construction, and her. Your memory has.. holes, particularly after Sarah was shot.

Claire may not have the music word, but I'm going to rule that her synthetic speakers can provide self accompaniment and has generally incredible range. You can do some vocal mimicy, but it's really not good enough to fool anyone very observant (it wasn't designed to copy more than one voice perfectly), and the armature system also provides lighting effects (though maybe they didn't need to put in a megawatt laser in there?)
Player8
player, 8 posts
Sat 6 Oct 2018
at 08:49
  • msg #40

Re: Godbound!! - So what are we playing?

GM:
Claire may not have the music word, but I'm going to rule that her synthetic speakers can provide self accompaniment and has generally incredible range. You can do some vocal mimicy, but it's really not good enough to fool anyone very observant (it wasn't designed to copy more than one voice perfectly), and the armature system also provides lighting effects (though maybe they didn't need to put in a megawatt laser in there?)


That was indeed my idea: Upgraded Armature allows for essentially any musical device I need, including speakers, light effects and so on. (The fact that I'm also the most advanced piece of military equipment that the Republic's ever built is a story hook.) Glad to know we're on the same page!

And yeah, I intend to develop further goals, but I'm starting with short-term specifics, a longer-term desire to do good, and a lot of secrets in my past that will likely inform future goals.
Player4
player, 3 posts
Sat 6 Oct 2018
at 17:14
  • msg #41

Re: Godbound!! - So what are we playing?

Hey everyone. At a conference today so I'll post later but my current concept is a Nomadic Wiseman with Words of Artifice, Fertility, and Knowledge.

Intend on picking up Journeying. Not overtly powerful in the conventional sense but who doesn't want Artifice on their side right?
This message was last edited by the player at 17:15, Sat 06 Oct 2018.
GM
GM, 18 posts
Sat 6 Oct 2018
at 18:00
  • msg #42

Re: Godbound!! - So what are we playing?

One of the great things about artifice is that that even if you don't have a combo that's OP as hell, you can just put one together via an artifact.
Player1
player, 9 posts
Sat 6 Oct 2018
at 19:57
  • msg #43

Re: Godbound!! - So what are we playing?

Okay, let's pretend I didn't try to be creative while deeply sleep-deprived and completely forget how god damn big Godbound are supposed to be (I so did).  I'd usually do what I said and start over, but I work a lot better with a challenge than a blank slate, and trying to salvage this idea will suffice.  The backstory below is close to 900wd, so feel free to skip past the breakline for nuts and bolts.  I worry that this huge post is kind of rude, so let me know if I should move it someplace out of the way.


Gaja Broken-Chord
Music / Dance / Desert
  The Red Dust plains are a harsh place to grow up.  It's especially harsh near the edge of the desert, where the coatl-hawks and the sandpanthers occasionally find themselves caught up in heretical breeding programs with things that were probably human a few generations back.  But it's not as though you really have a basis for comparison, if you did grow up there.  Nobody's running cultural exchange programs for Howler youth, after all.

  Gaja's father, Kumha Broken-Chord, was the peace chief of the Dawnblood tribe and probably not the genius everyone believed.  He was, in any case, canny enough to broker lucrative deals for the Dawnblood's giant pack-scorpions.  If only he had been wise enough to reserve the more venomous breeds for the tribe...  The warchief was an afterthought; her guidance hadn't been needed for years, with trade bringing in more than raiding ever had.  The warriors had grown soft, and the roar-sticks hadn't sung in so long, their rawhide tethers were dry and splitting.  When one caravan of Vissian "smugglers" turned out to be a military detachment, the entire tribe was caught off-guard.

  Gaja fled.  Her father had been grooming her to step into his role some day, and while the basic demands of survival among the Howlers mean that even their adolescents can out-fight your average city watch, this was an entire slavecatcher squad with half a dozen magmaroons and at least twenty golden fattails.  Fighting meant dying, and escaping at least left her free to try to rescue her people.  Don't give her too much credit—she didn't have a plan for triumphant return, but any grim practicality in her family line had skipped her father and settled in her breast.  Plus she was terrified.

  The ambush had come from the west, and Vissian patrols were thicker that way regardless, so Gaja threw a blanket on Szkarik, the sunspider instar she'd personally raised from birth, and took off for the desert.  In theory, she knew how to survive long enough out there for the Vissians to give up the search.  It was a coward's choice; she knew that.  But even the tribes that cared the most about courage stayed alive by never keeping still—how was that not the same cowardice?  She shook off the thought and urged her mount onward as fast as his legs could skitter.  The fattails would never catch up, and the archers had missed the few shots they had time for before Szkarik was out of range.

  By the end of the day, they were as far into the dunes as Gaja had ever been, and she risked sheltering for the night at a tiny oasis the tribe had often visited when catching new breeding stock for the paddocks.  That's when the losses finally hit her: Hargu, her lover, was dead from a magmaroon's spray, already cooked into a fine meal for the carrion pigs; she'd watched the iron band close around her father's neck, the first to be captured; Dokk, the beastmaster; her closest friend, Keela; war chief Onyi...  Here, by the oasis, with water to spare for it, Gaja wept at last.  She tore at her clothes, her hair, her skin, in unreasoning anguish.  She dug a whisper-pit and wailed her heartache into the earth until her throat was raw and bleeding.  She grieved until her head throbbed and her voice failed, and then she buried it all there, just far enough outside the oasis to not taint the spring.

  She slept like the dead, that night, and the crimson light of morning brought a new clarity with it.  Her people were lost; by the time she could have developed a plan to rescue them, to say nothing of gathering the force it would take, they'd have been split into a dozen different fields, houses, cargo holds, and mines.  She had survived, but she would never actually find the rest of the Dawnblood again.  She could have gone to another tribe, sought adoption, and left this all behind; they'd be happy to have her family secrets joined to theirs.  And then the Dawnblood would be gone, wiped out by the failure of both its chieftains, like any other ruin the desert had reclaimed.  Or—

  Or, she could begin again.  The tribe wasn't dead yetShe was alive, she was free, and while she was no beastmaster herself, she'd been one of Dokk's more gifted students.  She knew most of the story-songs, all but the most secret ritual dances, and enough about surviving the wastes to teach a companion or ten.  And then, she allowed herself just a moment to imagine, to teach another generation.  She ate a bite of jerky and a handful of dried dates to quiet her stomach, refilled her water skins, and climbed back onto Szkarik's broad pseudothorax.  Then she turned south, toward the tip of a pyramid that just peeked over the horizon.  Peace chief Kumha had known nothing of war and soldiers.  War chief Onyi had been content to ignore merchants and their customary deceit.  By Gaja's reckoning, she was the last of the Dawnblood, and that made her both chiefs at once, and that made rebuilding the tribe her duty.  She even had some ideas for which traditions needed to change.  And then it would be time to repay the favor to the Vissians, over and over, until the sands swallowed up their ruins, too.


So okay.  I still think the draugr arc could have been a blast, but probably would have become stuck as a secondary character in the story.  So let's stop that path before the dive into Creepy Childlike Doll space and instead explore the woman who could have happened if the destruction of her tribe hadn't caught her in it.  Most of Gaja's people are actually still alive, and she would probably drop everything else she was doing if she ever learned of a chance to rescue a bunch of them, but I think it should only come up if they can get caught up in the Big Damn Apocalypse somehow.  Otherwise, she has more pressing issues to focus on.

I don't know what she does after she escapes; it depends too much on where we start the game and what regions or topics we want to focus on.  Left to her own devices, she'd probably settle in with the Oasians somewhere around Buseer or Dehnet.  Maybe in a pyramid as an entertainer or concubine, where she studies the eugenics program and realizes the tribes could do the same thing, or maybe with a sand prince who wants to step up from running around on camels all the time, where she gets to see how a community of raiders operates under a more centralized leadership style.  It might change a starting fact, but that should be it, really.  She's only there to study, plus maybe charm up some lackeys, before heading west again and rustling enough wildebeest to return to that nomad life.  But of course, she can't be left to her own devices for long, or there'd be no adventure.

Early- to mid-20s, hardened by life in the wastes, tough and wiry.  Scrupulously honest with tribe and family, but largely amoral when it comes to Outsiders.  Naturally warm and family-oriented.  Also just had to spend several (years? months?) carving herself into a weapon.  Still cha-heavy as all getout, but all the naivete is uprooted and replaced by Fury of the Coming Storm motifs.  Gaja expects conflict and treachery at every turn, and makes her plans around the certainty of it.  If you're familiar with Exalted, I'm planning to draw so heavily on Cecelyne that we could practically say the god whose power she inherited was an Endless Desert expy.  If not, just mix a lot of Relentless, Autocratic, Unforgiving, Maternal, and Temptress, then bake at 825°F for the rest of your life.  Gaja wants to rebuild/recreate the Dawnblood as something the Vissians can be specifically and brutally frightened by, and she would never trust anyone else's judgment to lead them, at this point.  One way or another, she's going to learn that the Oasians do to people what her people have done to animals for centuries, and she's going to think that's just a brilliant idea.  The power of the tribe matters more than its humanity, now.  Vengeance is a far-off dream, to be sure, but only survival matters more.  She left her sadness behind, gave it to the earth that first night; fury filled in behind it, and an entire nation will pay for what they did to her people, if she has her way.

Probable starting facts:
  • Gaja grew up in some of the worst of the Howlers' lands.
  • (either specifically emphasizing the beastkeeping stuff or whatever she was up to with the Oasians)
  • Szkarik, the fastest racing scorpion the tribe had ever bred, is essentially her pet. (My thought here is to trade the potential Fact bonus for a mount along the lines of summoned-minion stats, much like you can do with low magic and lesser strifes.)

GM
GM, 20 posts
Sat 6 Oct 2018
at 20:15
  • msg #44

Re: Godbound!! - So what are we playing?

Looks good to me!

So this is basically a cha heavy character, who was probably way more social (since her father was trader focused) but one who's been hardened since the betrayal and capture of her tribe (or at least that's what I'm getting) at.

This should work into the background I had planned.

I can either have your character working for an absurd amount of money for an asshole (to fund rebuilding your tribe, maybe you are planning on stealing some scorpions from the guy?), or you can be seeking out your mount/tribesmen who you'd heard had been brought there (any maybe you got captured? I'm kind of leading on the PC's starting down on their luck).

Any of those sound decent?

What are the words going to be?
This message was last edited by the GM at 20:21, Sat 06 Oct 2018.
Player1
player, 10 posts
Sat 6 Oct 2018
at 20:30
  • msg #45

Re: Godbound!! - So what are we playing?

Just below the name - Dance, Music, Desert.  She'd be going Flesh of Shifting Sands a lot, in combat, but most of her offensive gift choices would be about grandiose scale, not tactical applications.  She's not a warrior, who menaces with a spear or bow.  She is the Shaman of the Wastes, the elemental rage of the simoom brought to life.  She levels buildings with her voice and shakes the earth with her footsteps.  Her displeasure is famine, and in her mercy her children disappear from sight.  One part I Dream of Jeannie and all the odalisque motifs there, one part fearsome sand-witch, singing ruin and bounty into being.  Eventually.

For now, she's a homeless wanderer with a selection of useful skills.  Since I think we talked past each other last cycle, let me be clear: none of what she gets up to pre-game is intended to be supernatural, she's just going to have comic-book-convenient superpowers, perfectly appropriate to her mortal life.  And so she's susceptible to whatever trouble might get a cunning, scrappy mortal girl stuck wherever our adventure begins.
GM
GM, 22 posts
Sat 6 Oct 2018
at 20:45
  • msg #46

Re: Godbound!! - So what are we playing?

Sure. If you wanted you could spend a gift on the courtesan style. It would fit your character well, I think.

Once the stats are done I can think of tons of reasons your character might have ended up at the party that will kick off the game.
Player1
player, 11 posts
Sat 6 Oct 2018
at 22:10
  • msg #47

Re: Godbound!! - So what are we playing?

Scorned Lover?  I will probably never pick up a True Strife on this character, but that lesser one is not a bad idea.  That's one gift point for...
Unarmed steps up from 1d2 to 1d8 magical.  I was thinking about getting Music's magical weaponry gift, but that takes effort committed that could have powered Flesh of Shifting Sands, which itself allows for unarmed attacks unlike most physical immunity gifts.  Great sneaky combat and play-the-victim options, plus a once per scene counterattack.  I'm not sure it's quite as powerful as an ordinary 1d10 gift, but it takes no effort and fits her early development better, while her late development will have Shaking the Walls anyway.  I'll take it.  I'll also toss in some easy-tables if anyone wants to just plug their details into the formatting.

Character Name :Gaja Broken-ChordTotal Level :1Current XP :0
Age :22Height :5'8"Weight :145 lbs.
Skin :OchreHair :Sandy blondeEyes :Dark gray

Goal: Restore the Dawnblood, then wield them to cut Vissio off at the knees

Origin: Howler tradition-bearer
Employment: Let's figure this out
Relationship: Giant racing scorpioid

Combat Statistics
Armor Class:1Penalties:noneType:Silk veils and such
Max hit points:9Current hit points:9

Abilities
 ScoreModCheck
Strength13+18
Dexterity16+25
Constitution13+18
Wisdom14+17
Intelligence10+011
Charisma18+33

Saving Throws
 TotalBaseModArmorOther
Hardiness1415-100
Evasion1315-200
Spirit1215-300

Offense
WeaponAttributeAttackDamageSpecial
Unarmed CaressCha+41d8+3Magical
Paired KarambitsDex+31d10+2 
ShortbowDex+31d6+2Ranged
 Base Attack Bonus+1Fray1d8


Resources
 TotalFreeMonthly
Effort33 
Influence22 
Dominion000
Wealth0  

Words and Gifts
Dance
Perfect Rhythm 
Desert
Azure Oasis SpringEffort of the Desert
Music
Shaper of the Sound 
Lesser Strifes
The Scorned Lover 

Lesser Strife of the Scorned Lover
Initiate1d6 unarmed, Fact bonus to seduction and charm, perfect sneak attack rolls
DiscipleAuto-counterattack the first successful hit per scene
Master1d8 magic unarmed, observers do not recognize these as attacks

This message was last edited by the player at 04:09, Sun 07 Oct 2018.
GM
GM, 23 posts
Sat 6 Oct 2018
at 22:16
  • msg #48

Re: Godbound!! - So what are we playing?

Ok, looks like we have 3 characters so far.
Player4
player, 4 posts
Sat 6 Oct 2018
at 22:24
  • msg #49

Re: Godbound!! - So what are we playing?

GM should I post the character I originally pinged you with here for review?
GM
GM, 24 posts
Sat 6 Oct 2018
at 22:26
  • msg #50

Re: Godbound!! - So what are we playing?

Put up facts and background first for approval. I remember the stats but not the background and your characters motivations.
Player4
player, 5 posts
Sat 6 Oct 2018
at 22:41
  • msg #51

Re: Godbound!! - So what are we playing?

Name: Increase Scribe
Birthplace: Atheocracy of Lom
Age: 28

Facts:

Origin: The first born son of devotees to True Reason, they instilled Increase with the doctrine of stringent rationalism and militant atheist that would follow him for much of his young life.

Occupation: Increase's fervent dedication to True Reason and fanatic pursuit of knowledge led him to becoming a scribe for the Church and their antipriests. Serving in this capacity he learned of the faiths doctrine as well as the churches machinations.

Relationship: Increase has peered through the veil and seen into the fires of the Pyre. Only the divine fire of true divinity has spared his mind but now he is driven to destroy them and their angelic puppet-lords.

Motivations: Increase seeks to travel the world in the pursuit of knowledge and the power that it brings. His mission is both for the purposes of preserving this knowledge and to one day obtain the key to not only destroying the Pyre but trapping the One's angels in Hell permanently.

Along the way he shall forge a genuine faith of reason, one dedicated to the reclaiming humanities forlorn legacy so that they may once again place their hands upon the gears of creation and right what their forefathers set wrong.
Player2
player, 4 posts
Sat 6 Oct 2018
at 23:29
  • msg #52

Re: Godbound!! - So what are we playing?

Marius Valeria - Betrayed General
Peak Human/War/Wealth



Character Name :Marius ValeriaTotal Level :1Current XP :0
Age :30Height :6'"Weight :200 lbs.
Skin :PaleHair :BlondeEyes :Purple


Goal: Found a new, greater empire to better humanity.

Origin: Patrian citizen of Din descent who like all males enlisted in the Legions on his 16th birthday.

Employment: Patrian General who served as commander of the 22nd Legion on several campaigns.

Relationship: Betrayed by the Senate who layed false charges upon him at order of the Great Houses, leading to his enslavement as a gladiator.

Combat Statistics
Armor Class:2Penalties:noneType: 
Max hit points:9Current hit points:9

Abilities
 ScoreModCheck
Strength18+33
Dexterity13+18
Constitution13+18
Wisdom14+17
Intelligence16+25
Charisma16+25

Saving Throws
 TotalBaseModArmorOther
Hardiness1215-300
Evasion1315-200
Spirit1315-200

Offense
WeaponAttributeAttackDamageSpecial
Unarmed StrikesStr+41d0+3Magical
 Base Attack Bonus+1Fray1d8


Resources
 TotalFreeMonthly
Effort22 
Influence22 
Dominion000
Wealth0  

Words and Gifts
Peak Human
Off the WallsStreet Sweeper
War
Know the TerrainVoice of Command
Wealth
The Craft to Make 

This message was last edited by the player at 23:30, Sat 06 Oct 2018.
GM
GM, 25 posts
Sun 7 Oct 2018
at 04:13
  • msg #53

Godbound!! - So what are we playing?

Everyone should have edit privilege on their characters now.
Gaja
player, 12 posts
Sun 7 Oct 2018
at 04:42
  • msg #54

Godbound!! - So what are we playing?

I do not. Am I still gated?
Claire Durand
player, 9 posts
Sun 7 Oct 2018
at 04:49
  • msg #55

Godbound!! - So what are we playing?

I donut have access to my character sheet.
GM
GM, 26 posts
Sun 7 Oct 2018
at 05:10
  • msg #56

Godbound!! - So what are we playing?

Weird.....thought I fixed that. One sec.

It turns out can't give edit permissions till a sheet is there. I put the ones you provided in . They should be user editable now.
This message was last edited by the GM at 05:18, Sun 07 Oct 2018.
Plaga, The Doctor of Death
player, 6 posts
Sun 7 Oct 2018
at 05:27
  • msg #57

Godbound!! - So what are we playing?

Mine was fine. Added the fancy formatting in.
Claire Durand
player, 10 posts
Sun 7 Oct 2018
at 07:43
  • msg #58

Godbound!! - So what are we playing?

After looking over the Howlers' description, I have a question for Gaja:

Did your tribe have any connection with Bright Records' talent scouts and music recorders?
Gaja
player, 13 posts
Sun 7 Oct 2018
at 07:55
  • msg #59

Godbound!! - So what are we playing?

I've been thinking about it. My initial hunch is no, given how far from the coast they were, but I'm open to suggestions, definitely. The existing connection could be interesting.
GM
GM, 28 posts
Sun 7 Oct 2018
at 15:15
  • msg #60

Godbound!! - So what are we playing?

Ok. Increase: So.. why are you at the party?

I'm not sure why they brought you. Were you one of the slaves brought in tribute? Perhaps one of the merchants want to know the secrets of the Island and decided to bring along a scholar to witness them first hand?

Perhaps you were captured a while back by the owner of the isle and you were kept since you had scholarly knowledge that might seem useful?
Player4
player, 6 posts
Sun 7 Oct 2018
at 15:28
  • msg #61

Godbound!! - So what are we playing?

Ah fairly straightforward. When the island was gaining a reputation as the "Island of Immortality" I sold myself into slavery so that I could be sent to the island. No amount of trial or suffering could deter me from obtaining the knowledge of immortality, should it exist.
GM
GM, 29 posts
Sun 7 Oct 2018
at 15:53
  • msg #62

Godbound!! - So what are we playing?

Ok. Interesting.

I'm going to say you've been on this island a while now, and know a bit more than other people.
Player4
player, 7 posts
Sun 7 Oct 2018
at 15:59
  • msg #63

Godbound!! - So what are we playing?

Alright awesome.
Gaja
player, 14 posts
Sun 7 Oct 2018
at 16:13
  • msg #64

Godbound!! - So what are we playing?

I'm really digging all four of the characters I've seen details on.
GM
GM, 31 posts
Sun 7 Oct 2018
at 19:46
  • msg #65

Re: Godbound!! - So what are we playing?

Our last player is just finalizing the details of her character with me in Skype. I've also got a bit of backstory chat with our scholar.
Marius Valeria
player, 5 posts
Sun 7 Oct 2018
at 23:14
  • msg #66

Re: Godbound!! - So what are we playing?

It is looking be an interesting group so far.
GM
GM, 33 posts
Mon 8 Oct 2018
at 02:02
  • msg #67

Re: Godbound!! - So what are we playing?

So, the first IC thread should be visible. Most of you are welcome to post reactions or do stuff within the contstrains of your situation. You have not yet awakened to your godlike powers yet.

All of you have also had the weird repeating nightmares in the past.
This message was last edited by the GM at 02:48, Mon 08 Oct 2018.
Gaja
player, 16 posts
Mon 8 Oct 2018
at 08:48
  • msg #68

Re: Godbound!! - So what are we playing?

Aw cheez.  We have two 18s and a 19 in charisma in this party?  The pantheon has a T H E M E.  Just gonna roll right through social challenges.
This message was last edited by the player at 08:48, Mon 08 Oct 2018.
Increase Scholar
player, 8 posts
HP: 9
AC: 8
Mon 8 Oct 2018
at 13:40
  • msg #69

Re: Godbound!! - So what are we playing?

A 19? What Word gives a 19?
Plaga, The Doctor of Death
player, 7 posts
Mon 8 Oct 2018
at 13:59
  • msg #70

Re: Godbound!! - So what are we playing?

Faerie Queen does. I don't know if there is any other that bump charisma that high
Claire Durand
player, 12 posts
Mon 8 Oct 2018
at 14:02
  • msg #71

Re: Godbound!! - So what are we playing?

There are three Words that give a 19: Might for Strength, Faerie Queen for Charisma, Artificial Intelligence for Intelligence.
Increase Scholar
player, 10 posts
HP: 9
AC: 8
Mon 8 Oct 2018
at 14:33
  • msg #72

Re: Godbound!! - So what are we playing?

Ah I see. I've never really looked to closely into either of them.
GM
GM, 36 posts
Mon 8 Oct 2018
at 16:06
  • msg #73

Re: Godbound!! - So what are we playing?

This is a very talky party.
Gaja
player, 17 posts
Mon 8 Oct 2018
at 16:19
  • msg #74

Re: Godbound!! - So what are we playing?

I saw similar behavior when I ran Exalted games starting before the Second Breath.  I think it's an excess of caution, that's all.
Increase Scholar
player, 12 posts
HP: 9
AC: 8
Mon 8 Oct 2018
at 16:21
  • msg #75

Re: Godbound!! - So what are we playing?

Yeah Increase would talk but two of our players are priceless auction items so best not risk catching the rod and Gaja is frankly terrifying to Increase. Beautiful but obviously deadly; sort of like a poisonous desert rose.
Gaja
player, 18 posts
Mon 8 Oct 2018
at 16:26
  • msg #76

Re: Godbound!! - So what are we playing?

She would be deeply flattered to learn that.  Do feel free to mentally scale back that description to less obnoxious levels, though.  No apotheosis yet.


edit: Okay, so, I was actually thinking that "crazy good fighter" was way overselling her, but even with only base stats and Initiate in Scorned Lover, she's somewhere between the Warrior and Veteran mortal foes.  Damn.
This message was last edited by the player at 16:43, Mon 08 Oct 2018.
Plaga, The Doctor of Death
player, 8 posts
Mon 8 Oct 2018
at 18:04
  • msg #77

Re: Godbound!! - So what are we playing?

I would talk, but you know... would freak people out.
GM
GM, 40 posts
Mon 8 Oct 2018
at 18:28
  • msg #78

Re: Godbound!! - So what are we playing?

In reply to Plaga, The Doctor of Death (msg # 77):

Sorry, we'll speed this along for you to join. We just need one more body.
Not another player, an actual body.
Plaga, The Doctor of Death
player, 9 posts
Mon 8 Oct 2018
at 18:34
  • msg #79

Re: Godbound!! - So what are we playing?

I'm not body enough for you?! That's skeletist.

(I don't mind waiting, i'm just being silly)
Claire Durand
player, 13 posts
Mon 8 Oct 2018
at 18:40
  • msg #80

Re: Godbound!! - So what are we playing?

In reply to GM (msg # 73):

Well, you've indicated that starting anything will lead to heavies dropping on us.
GM
GM, 41 posts
Mon 8 Oct 2018
at 18:47
  • msg #81

Re: Godbound!! - So what are we playing?

Yep, I'm just getting a few character building moments before we formally start. One more reply from each of you and I'll move it along.
Gaja
player, 19 posts
The whirlwind you reap
AC7 HD2 Ef0
Mon 8 Oct 2018
at 18:47
  • msg #82

I guess this is the OOC thread now

  Okay, so, Godbound has stats for not-very-important natural animals, and it has stats for Serious Threats, and it offers guidelines for easily replaceable summons.  I'm trying to hit something in the middle, somewhere in the design space of a paladin's Holy Steed thing from D&D.  I'm proposing this as kind of a template for any similar investments, so I'd like to hear from anyone with thoughts on it.  I'll take general feedback, but you know, GM's call.

  Facts are a permanent metagame resource, and I'm actually thinking of this creppy boi as part of her eventual panoply, so my impulse is to lean much closer to the summons end.  Since, again, Facts are permanent and animals die easy, my gut says a bonded mount can be restored at dawn, when Effort/day is recovered.  That might mean miraculous raising from the dead, reanimating a ghoulish nightmare, repairing that autocossack you pal around with, some unnatural species that has a phoenix-like rebirth cycle, an agreement with the GM that 0HD just means it's too wounded to do anything useful and goes into hiding, whatever makes sense.  Mechanically, it's all the same.  If one Gift point means you almost always have XYZ available to you, one Fact is probably not far from that.  A bit weaker since there's no summoning cost to consider.  Improving with level could be advanced training, soaking up all the ambient divinity, growing to adulthood, or [be creative].  In this case, all three are probably to credit.

So, my initial idea for a huge riding arachnid bred for speed over power is:
quote:
5 AC; 2*Level HD up to 15; 1*Level BAB; 1d10 damage; 50' skitter ignores surface orientation; the same 16-Level saves as a Godbound's base value down to 8; maybe 10 Morale; and Level/2 Effort, rounded up.  No gifts natively, so that Effort is only for healing and saves, but adding them with Dominion follows normal rules as an Impossible change.

  That's a little faster than a normal horse, with a good mobility tack-on that's not quite up to the level of flight, solid defenses against most mundane threats, and an attack roughly on par with your average elephant.  The dominion thing is already in the rules, I'm just reiterating here for clarity.  Whaddya think?
This message was lightly edited by the player at 18:52, Mon 08 Oct 2018.
Plaga, The Doctor of Death
player, 10 posts
Mon 8 Oct 2018
at 18:56
  • msg #83

I guess this is the OOC thread now

I'm fine with objects and similar granted by facts to be permanent in some way, but I don't think that should be a general rule. If you get an artifact with a fact, for example, I find it hard to believe that ruling it comes back to you every time you lose it in some way is something a DM would do.

I'd say that it's DM's choice on this particular case, but it should be a trait of the fact itself, and not a general rule about how facts work. That's my two cents anyway.
Increase Scholar
player, 14 posts
HP: 9
AC: 8
Mon 8 Oct 2018
at 18:57
  • msg #84

I guess this is the OOC thread now

Im away from my computer so I'm not sure how legal it is but it is definitely interesting. Using a Fact to secure the mount sounds the domain of Artifacts. Especially if it's statistically a summons.
Player9
player, 3 posts
A Certain Willful Prince
Mon 8 Oct 2018
at 19:09
  • msg #85

Re: Godbound!! - So what are we playing?

Well the comparisons we have for facts are as follows:

*Auto succeed or add +4 to a relevant skill roll related to the fact (this is the default use of facts). Basically, if I have a Fact saying I'm the Prince of some kingdom in say Ancalia, I'd automatically know a lot about ancalian geography, about its people and culture, and also be good at courtly and social things relating to things a prince would be expected to have been involved in or be educated in. It wouldn't help me build houses or pave roads (although could help me coordinate such actions lol), nor would it help me sail a boat or know about say Dulimbai.

*Gain archmastery in a single low magic tradition.

*MAYBE gain an artifact. This is probably a no-go most of the time, but in some situations may be approved if the artifact isn't too nuts. The problem is there isn't really guidelines for making fact related artifacts I don't think.

*Having a special mount or pet or critter/servant as a fact is probably balanced against archmastery in a magical tradition. It won't be terribly fabulous though compared to what we can get via gifts or make via dominion though.
Plaga, The Doctor of Death
player, 11 posts
Mon 8 Oct 2018
at 19:12
  • msg #86

Re: Godbound!! - So what are we playing?

There is guidelines. It give a maximum of 8 dominion, obviously pending of DM approval.
Gaja
player, 20 posts
The whirlwind you reap
AC7 HD2 Ef0
Mon 8 Oct 2018
at 19:16
  • msg #87

Re: I guess this is the OOC thread now

Plaga, The Doctor of Death:
If you get an artifact with a fact, for example, I find it hard to believe that ruling it comes back to you every time you lose it in some way is something a DM would do.



Ah, and neither would I as the DM.  But artifacts can't reasonably be destroyed, which is the comparison I'm drawing.  Pets or mounts or animal companions can be stolen just as easily and meaningfully as artifacts; I'm just trying to respond to the reality that other godbound can effectively just snap their fingers and declare your companion dead, and now why did you invest that Fact?
Plaga, The Doctor of Death
player, 12 posts
Mon 8 Oct 2018
at 19:23
  • msg #88

Re: I guess this is the OOC thread now

Oh, yes, I agree with that. I think being able to revive the mount will pump it up to artifact levels (or similar). Otherwise you don't need a fact for it, you can claim it as you can claim lower magic items.
GM
GM, 43 posts
Mon 8 Oct 2018
at 19:29
  • msg #89

Re: Godbound!! - So what are we playing?

I'm thinking that, right now, it'll have the stats of a major predator out of the main book.
That's reasonably beefy, but it has no supernatural powers. I do assure you that it will have a certain degree of "plot armor" and won't just be killed out of hand unless you order it to pick a straight fight with something it really shouldn't.

In the event that it dies, it returning to you is a plausible change in a desert, and implausible in other bionomes other than say, ocean.

So it won't cost more than 1-2 to ever get him back if he dies.

Later on, you can enhance it's body for 6 dominion (normally 8) to pump it's current form to immense levels, giving it gifts and multiple attacks as outlined in the rules for greater champions.

That's pretty fair, right?
Increase Scholar
player, 16 posts
HP: 9
AC: 8
Mon 8 Oct 2018
at 19:31
  • msg #90

Re: I guess this is the OOC thread now

So I've never seen it before but can a living being (lets pick a horse) be an artifact? Re-reading the rules there is nothing expressly against such a thing just depends on how stringent you wish to be with "wielding". If I ride the artifact-horse then am I wielding it for the purposes of activating its gifts?
Gaja
player, 22 posts
The whirlwind you reap
AC7 HD2 Ef0
Mon 8 Oct 2018
at 19:33
  • msg #91

Re: Godbound!! - So what are we playing?

Pretty sure that's actually more use in a fight than I was asking for in the first place, and as long as nobody calls foul on a spot of plot armor, handling all the future changes with Dominion is probably the best thing anyway.  Less custom work means fewer questions to answer, after all.  So yeah, more than.

@Increase Scholar - That is essentially the scenario I'm trying to draft an approach for.  In this very specific case, I wanted it to start off no more supernatural than our characters are right now, though.
This message was last edited by the player at 19:36, Mon 08 Oct 2018.
Plaga, The Doctor of Death
player, 13 posts
Mon 8 Oct 2018
at 19:34
  • msg #92

Re: Godbound!! - So what are we playing?

Psssst... if you want to raise it for free... you know... I'm your girl

DISCLAIMER: It might come back with a tendency to bite people's faces off and significantly weaker.
This message was last edited by the player at 19:35, Mon 08 Oct 2018.
Gaja
player, 24 posts
Sow your oats
Reap the whirlwind
Tue 9 Oct 2018
at 02:54
  • msg #93

Re: Godbound!! - So what are we playing?

Pfffffsh; Increase is so adorable. Gaja's gonna have to seduce him at some point, just for his confidence's sake.
Gaja
player, 27 posts
Sow your oats
Reap the whirlwind
Wed 10 Oct 2018
at 03:16
  • msg #94

Re: Godbound!! - So what are we playing?

hello my name is plot bot

(I'll hold off on posting in the escape thread, because I have no way of knowing if my attempt to force the transition is successful, but it feels as though we've all clearly established our characterization by now.)
This message was last edited by the player at 03:21, Wed 10 Oct 2018.
Claire Durand
player, 17 posts
Wed 10 Oct 2018
at 03:34
  • msg #95

Re: Godbound!! - So what are we playing?

Claire can't really take action during the party, as most of her programming is intact. But once the quake hits...
Claire Durand
player, 19 posts
Wed 10 Oct 2018
at 06:10
  • msg #96

Re: Godbound!! - So what are we playing?

Increase Scholar
player, 21 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 11:32
  • msg #97

Re: Godbound!! - So what are we playing?

Will post soon. Was asleep lol.
GM
GM, 51 posts
Wed 10 Oct 2018
at 14:25
  • msg #98

Re: Godbound!! - So what are we playing?

Destroying an artifact: Might, Entropy or Destruction 2pt miracle. It's very very heavy, but it could be picked up with a lifting gift from Earth Might or Dragon.

There are three doors to this place. One to the outside, one to the kitchen and one to the back room. That door is normally heavily locked.
Increase Scholar
player, 23 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 15:27
  • msg #99

Re: Godbound!! - So what are we playing?

There is a Destruction Word?
GM
GM, 53 posts
Wed 10 Oct 2018
at 15:36
  • msg #100

Re: Godbound!! - So what are we playing?

No, that's me being silly and posting right when I woke up. Destruction really is entropy.

There's a might gift that's really good for it.

I let entropy and artifact do it because it makes sense.

I'm going to say a 1pt miracle will do if you take the time.
Gaja
player, 30 posts
Sow your oats
Reap the whirlwind
Wed 10 Oct 2018
at 15:38
  • msg #101

Re: Godbound!! - So what are we playing?

Artifice?
GM
GM, 54 posts
Wed 10 Oct 2018
at 15:48
  • msg #102

Re: Godbound!! - So what are we playing?

Yep. Sorry, on my phone.
Increase Scholar
player, 25 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 19:33
  • msg #103

Re: Godbound!! - So what are we playing?

I get the feeling Resplendent isn't going to care all too much about what I just said lol.
GM
GM, 55 posts
Wed 10 Oct 2018
at 19:53
  • msg #104

Re: Godbound!! - So what are we playing?

IC it makes sense to be cautious. Well, except maybe Claire and Radiant. None of you quite know what all of you are capable of.
Gaja
player, 32 posts
Sow your oats
Reap the whirlwind
Wed 10 Oct 2018
at 20:00
  • msg #105

Re: Godbound!! - So what are we playing?

Which is funny because Claire(Passion) and Radiant(Journeying) are probably all it takes to trivialize Increase's whole objection.
Increase Scholar
player, 26 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 20:01
  • msg #106

Re: Godbound!! - So what are we playing?

Yeah I had assumed it was going to get dismissed with a "pssh that's all? Maybe if had mecha demons I'd consider stretching first."
Increase Scholar
player, 27 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 20:06
  • msg #107

Re: Godbound!! - So what are we playing?

No scrawny. My delicate feelings. I'll have you know I have a Constitution of 16 and Strength of 10. I'm average on a bad day. (none of this is serious)
Plaga, The Doctor of Death
player, 17 posts
HP: 11/11
AC: 1
Wed 10 Oct 2018
at 20:06
  • msg #108

Re: Godbound!! - So what are we playing?

I got your back kiddo. Also, disclaimer: If you ever see me refer to Plaga as "he", it's a mistake i make quite often, since my male to female character ratio is about 4/1.

EDIT: This is the second game in a short time where i have my character wrongly assume another's character phisique. Why do you all keep making the nerds so buff? (The first time was actually our DM's character)
This message was last edited by the player at 20:08, Wed 10 Oct 2018.
Increase Scholar
player, 28 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 20:10
  • msg #109

Re: Godbound!! - So what are we playing?

I didn't make him buff. the Fertility Word did.
GM
GM, 58 posts
Wed 10 Oct 2018
at 20:13
  • msg #110

Re: Godbound!! - So what are we playing?

To be fair, it's Godbound.

Lowest stat is 8 (low average) and the default might word example is an aged dwarven scholar.

Also, sorry Plauga, I totally DID miss your second post. I thought you were talking to Marius for some reason.
Gaja
player, 33 posts
Sow your oats
Reap the whirlwind
Wed 10 Oct 2018
at 20:15
  • msg #111

Re: Godbound!! - So what are we playing?

Fertility? You realize we're going to have to arrange for back and forth fights over jointly held terrain, yes? Have to.
Increase Scholar
player, 29 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 20:18
  • msg #112

Re: Godbound!! - So what are we playing?

Lol I don't think we have to. Does Fertility clash with your Words in some fashion?
Gaja
player, 34 posts
Sow your oats
Reap the whirlwind
Wed 10 Oct 2018
at 20:26
  • msg #113

Re: Godbound!! - So what are we playing?

Desert, yeah. Increase drops his harvest blessing, she casually strips the area down to rock and sand while passing through, repeat tomorrow. Just petty god stuff, you know how it is.

;)
This message was last edited by the player at 20:27, Wed 10 Oct 2018.
Plaga, The Doctor of Death
player, 19 posts
HP: 11/11
AC: 1
Wed 10 Oct 2018
at 20:27
  • msg #114

Re: Godbound!! - So what are we playing?

Sorry about the dialogue with the GM, nearly done
Increase Scholar
player, 30 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 20:36
  • msg #115

Re: Godbound!! - So what are we playing?

@Gaja Ah I see lol. We might need to get you a nice walkway or something. Have signs up "Gaja please walk the around."
GM
GM, 60 posts
Wed 10 Oct 2018
at 20:41
  • msg #116

Re: Godbound!! - So what are we playing?

No reason you can't chat while Gaja is talking to her minion. You might also react to the TALKING CORPSES.
Gaja
player, 35 posts
Sow your oats
Reap the whirlwind
Wed 10 Oct 2018
at 20:52
  • msg #117

Re: Godbound!! - So what are we playing?

I'm honestly trying to stall for Marius to catch up. If I responded to everything reasonable to, I'd wind up trampling people who can't be online as often.
Increase Scholar
player, 32 posts
HP: 9
AC: 8
Wed 10 Oct 2018
at 20:57
  • msg #118

Re: Godbound!! - So what are we playing?

@GM I think Omniscient Scholar gives me a degree of credibility when I say I've just accepted it as something that can happen. Also I've been around the world; probably not my first reanimated body.
Gaja
player, 36 posts
Sow your oats
Reap the whirlwind
Wed 10 Oct 2018
at 21:05
  • msg #119

Re: Godbound!! - So what are we playing?

Though this makes for a good time for inklings of the supernatural.
Increase Scholar
player, 34 posts
HP: 9
AC: 8
Thu 11 Oct 2018
at 01:21
  • msg #120

Re: Godbound!! - So what are we playing?

Welp its about to get nasty in here.
GM
GM, 63 posts
Thu 11 Oct 2018
at 05:50
  • msg #121

Re: Godbound!! - So what are we playing?

To recap.

- You have three doors.
One leads to a kitchen/pantry area and is open. There is a back exit there.
The other to a back room no one has seen. That door WAS locked, but it got opened by a miracle.
There is also a big door to a small "cloak room" and then outside. This is the door you all came in earlier.
- The floor is littered with gold/silver tableware, there's expensive food and drink and the walls are stocked with expensive objects d'art.
- Marius's miracle, and Laiser's warning made it clear that this place was guarded. You weren't to leave till he returned in the morning.
Gaja
player, 39 posts
Sow your oats
Reap the whirlwind
Thu 11 Oct 2018
at 06:50
  • msg #122

Re: Godbound!! - So what are we playing?

I missed that back exit point somehow.  Well, this serves both ic and ooc purposes then.
GM
GM, 64 posts
Thu 11 Oct 2018
at 07:57
  • msg #123

Re: Godbound!! - So what are we playing?

Ok. Please let me know when someone is opening the door and if they are trying sneak or just going to run for it or whatever.
Gaja
player, 42 posts
Sow your oats
Reap the whirlwind
Thu 11 Oct 2018
at 17:33
  • msg #124

Re: Godbound!! - So what are we playing?

Okay, you got it.  Gaja's going out the back, and planning to stick to the shadows.  She'll move as fast as she can without being easily seen, since that's all she really has to worry about.  Any patrols that do spot her will find their voices replaced by crickets and nightingales.
GM
GM, 65 posts
Thu 11 Oct 2018
at 17:59
  • msg #125

Re: Godbound!! - So what are we playing?

Sorry, my descriptions weren't clear.

Back exit (north, to main population of island)
Kitchen exit (east, nowhere but it gets you out)
Main door. (West, to docks)

I am not sure which of those options you are going though.
This message was last edited by the GM at 18:52, Thu 11 Oct 2018.
Gaja
player, 43 posts
Sow your oats
Reap the whirlwind
Thu 11 Oct 2018
at 18:23
  • msg #126

Re: Godbound!! - So what are we playing?

Kitchen.  That back room was some kind of abbatoir, and I'm not having it.
Increase Scholar
player, 35 posts
HP: 9
AC: 8
Thu 11 Oct 2018
at 18:44
  • msg #127

Re: Godbound!! - So what are we playing?

So it seems we've opted to split up. If I'm understanding correctly Increase and Marius are leaving out of the main door and heading to the docks. Gaja and Claire are going out the kitchen to get to the stables (?). Not sure what "north" is for Plaga and if Resplendent posted their choice I missed it.
Gaja
player, 44 posts
Sow your oats
Reap the whirlwind
Thu 11 Oct 2018
at 18:50
  • msg #128

Re: Godbound!! - So what are we playing?

Plaga indicated she'd probably go with Gaja. Gaja's checking that pit in hopes the "monster" is her pet. Claire wants to not split up, and hasn't announced what she'll do now. Radiance hasn't said much.
This message was last edited by the player at 18:51, Thu 11 Oct 2018.
GM
GM, 67 posts
Thu 11 Oct 2018
at 19:37
  • msg #129

Re: Godbound!! - So what are we playing?

Please explicately state if your character is opening an exterior door, and if they are trying to be quiet.
Gaja
player, 45 posts
Sow your oats
Reap the whirlwind
Thu 11 Oct 2018
at 19:51
  • msg #130

Re: Godbound!! - So what are we playing?

Well that doesn't sound like a trap.

I want to be above-board for the sake of player coordination - Gaja's mostly trying to give the others a head start on Plaga if she turns out to be another parasite god, or even Laiser in disguise. And she doesn't have any defenses against mind-reading, in case that matters. This is actually jumping on a grenade.
GM
GM, 68 posts
Thu 11 Oct 2018
at 20:02
  • msg #131

Re: Godbound!! - So what are we playing?

I neither confirm nor deny your implications :)

But really, I don't want to kick off something dangerous until someone actually does the thing. Don't want to take over your characters.

It's kind of BS otherwise.
Gaja
player, 47 posts
Sow your oats
Reap the whirlwind
Thu 11 Oct 2018
at 20:45
  • msg #132

Re: Godbound!! - So what are we playing?

Poor GM. All these ladygods, with all our names and such. ;p
Plaga, The Doctor of Death
player, 24 posts
HP: 11/11
AC: 1
Thu 11 Oct 2018
at 20:55
  • msg #133

Re: Godbound!! - So what are we playing?

That is undeadist. Check your chaotic good privilege.

EDIT: Plaga has her own reason to follow Gaja, that will likely become apparent soon.
This message was last edited by the player at 20:58, Thu 11 Oct 2018.
GM
GM, 71 posts
Thu 11 Oct 2018
at 21:11
  • msg #134

Re: Godbound!! - So what are we playing?

So.... Dead guards?

You can kill them both auto.
Gaja
player, 49 posts
Sow your oats
Reap the whirlwind
Thu 11 Oct 2018
at 22:59
  • msg #135

Re: Godbound!! - So what are we playing?

In reply to Plaga, The Doctor of Death (msg # 133):

If those reasons are to raise a bunch of brand-new fighters for the skeleton wars, well...
Let's get spoopy.
This message was last edited by the player at 23:55, Thu 11 Oct 2018.
Marius Valeria
player, 17 posts
Thu 11 Oct 2018
at 23:13
  • msg #136

Re: Godbound!! - So what are we playing?

Oh, I'm unarmed. Marius is kinda riding the high of going Peak Human. lol
GM
GM, 74 posts
Thu 11 Oct 2018
at 23:15
  • msg #137

Re: Godbound!! - So what are we playing?

Oh, well, good point :)

You all go first.

You have a small squad of guards to deal with right now. They are all around the manor, a lot with bows ready to fire from the roof.

Realistically it is not a challenge for you to get up there to kill them.

Guards on the dock are just reacting, and are 2 full round's charge away. The Seige weapons will take 1 round to wheel about.


Plaga's and Radiance's vision is good enough to see Laiser out there (of course) Plaga is badly out of position to see, being on the other side of the house)

The general population are just fighting off sleep and hangovers. They will take 3 rounds to arrive, other than the small reserve squad which will arrive in one round.
This message was last edited by the GM at 03:13, Fri 12 Oct 2018.
Increase Scholar
player, 39 posts
HP: 9
AC: 8
Thu 11 Oct 2018
at 23:51
  • msg #138

Re: Godbound!! - So what are we playing?

Marius not to leave you high and dry but I'm going to use the commotion to go secure the boat.

Please be a good distraction.
GM
GM, 75 posts
Thu 11 Oct 2018
at 23:52
  • msg #139

Re: Godbound!! - So what are we playing?

Remember, if you have no combat stuff at all you can still miracle smite/Corona, physical attack and fray.
Plaga, The Doctor of Death
player, 26 posts
HP: 11/11
AC: 1
Fri 12 Oct 2018
at 00:27
  • msg #140

Re: Godbound!! - So what are we playing?

In reply to Gaja (msg # 135):

You gor that right, grats
GM
GM, 76 posts
Fri 12 Oct 2018
at 02:17
  • msg #141

Re: Godbound!! - So what are we playing?

The Bad Guys

Laiser - Most of you can't make him out. He's got regalia armor though, and is AC 2.
HP - ??????
Abilities ?????

Small Squad of Manor Soldiers - AC 5, These guys are very well geared, most wearing armor with chain links. They are, however, considered 1HD (lesser foes)
They are armed with bows and shortswords.
In one round, they will gain some reinforcements unless the manor guard are killed or broken.

They are in yo face. Normally mobs attack everyone, however, they aren't sure they should be attacking Scholar, and can't see anyone else unless they walk out. This might be bad news for Marius if no one joins him. ALL HAIL THE RADIANT QUEEN

Small Squad of Dock Guard - These guys wear VERY good armor, and are well trained. AC 3, 2HD each. Armed with javelins and bucklers.
Very Distant

3 Arbelests - Arbelists are instantly killed by area damage, 4HP otherwise AC 5 because they are hard to damage and the soldiers take cover behind the weapons.
Very Distant
Currently Turning to face you.

Large group of Assorted Servants - AC 7. A smattering of light weapons.
Barely even awake yet, let alone organize, let alone near you. You can't even attack them unless you have a truly massive area weapon.
This message was last edited by the GM at 03:13, Fri 12 Oct 2018.
GM
GM, 78 posts
Fri 12 Oct 2018
at 02:54
  • msg #142

Re: Godbound!! - So what are we playing?

So that's.. all the manor guard on your side.
Gaja
player, 51 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 02:58
  • msg #143

Re: Godbound!! - So what are we playing?

Good play
GM
GM, 80 posts
Fri 12 Oct 2018
at 04:23
  • msg #144

Re: Godbound!! - So what are we playing?

Still waiting on actions from everyone except Radiant.
Gaja
player, 53 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 05:23
  • msg #145

Re: Godbound!! - So what are we playing?

Aight.  Gaja's an opportunist, not a bloodthirsty killer, so let's start with that social engineering gambit.  If I've misunderstood Marius about relative positions, or the overall layout of the area, let me know soon so I can edit to correct this.
GM
GM, 81 posts
Fri 12 Oct 2018
at 05:36
  • msg #146

Re: Godbound!! - So what are we playing?

Ok. If you do nothing but play any move, you can be by the pit by the end of the first action, and they will not attack you.
Gaja
player, 54 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 06:04
  • msg #147

Re: Godbound!! - So what are we playing?

Off we go, then. Like a blender inner.

Iiiiiincidentally, are we near enough to the coast that this is mostly sandy, or will I have to parch it before I can manipulate it? It's the difference of a single turn, so I'm not too stressed about it, but I do need to know ahead.
This message was last edited by the player at 06:13, Fri 12 Oct 2018.
GM
GM, 83 posts
Fri 12 Oct 2018
at 06:15
  • msg #148

Re: Godbound!! - So what are we playing?

It normally wouldn't be, but the description for the word is VERY generous, so I'll allow it.
Gaja
player, 55 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 06:18
  • msg #149

Re: Godbound!! - So what are we playing?

It really is. And even if it weren't, Azure Oasis Spring lets her instantly dessicate her immediate surroundings enough for them to qualify, so she carries the desert with her anyway.
Claire Durand
player, 24 posts
Fri 12 Oct 2018
at 07:56
  • msg #150

Re: Godbound!! - So what are we playing?

Clarification: Boreal Spike allows me to choose what targets I freeze, doesn't it? "Every chosen target within 200 feet is frozen for a number of points of damage equal to your level." That implies that I can freeze someone solid while his wife sleeping next to him doesn't even feel an initial chill.
GM
GM, 85 posts
Fri 12 Oct 2018
at 08:07
  • msg #151

Re: Godbound!! - So what are we playing?

"Liquids in range are frozen solid up to 200 feet deep and all normal fires are extinguished."

That part doesn't appear to be optional. Don't worry, you know a guy who can get you a great deal on boats.

I think his name was increase something.

To make it clear: You didn't target the boats. They are all unfrozen... except the ice just bit into the hull when the warm water froze.
This message was last edited by the GM at 08:09, Fri 12 Oct 2018.
Claire Durand
player, 25 posts
Fri 12 Oct 2018
at 08:17
  • msg #152

Re: Godbound!! - So what are we playing?

K. I also didn't target the dock, for the record, but it's probably just as crushed.

(When I have more experience, I'll put the center of the sphere a little above sea level+200. Unless I want to kill an enemy boat.)
This message was last edited by the player at 08:18, Fri 12 Oct 2018.
Increase Scholar
player, 40 posts
HP: 9
AC: 8
Fri 12 Oct 2018
at 11:58
  • msg #153

Re: Godbound!! - So what are we playing?

Wow you all posted alot while I was sleeping. Manor guard enthralled, siege engines gone, and the docks mostly frozen.

I feel like Increase might just keep walking forward at a leisurely pace.
Marius Valeria
player, 19 posts
Fri 12 Oct 2018
at 12:58
  • msg #154

Re: Godbound!! - So what are we playing?

So, are the ships borked?
Gaja
player, 56 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 13:05
  • msg #155

Re: Godbound!! - So what are we playing?

In reply to Increase Scholar (msg # 153):
Cool guys don't look at explosions.


Re: IC-
Silly of me to assume that I could just Sandshaper a ramp up. Oh well. Szkarik isn't harmed by the collapsing of this wood and metal structure. 3HD to the group of servants
This message was last edited by the player at 14:06, Fri 12 Oct 2018.
Increase Scholar
player, 42 posts
HP: 9
AC: 8
Fri 12 Oct 2018
at 15:00
  • msg #156

Re: Godbound!! - So what are we playing?

Wow y'all are some murderers lol. Did nobody remember me saying that the servants and guards are likely being mind controlled into obedience? We not even trying to be merciful. (?)

That aside I'm really excited to build some nuttier stuff once we get off this island.
GM
GM, 87 posts
Fri 12 Oct 2018
at 15:00
  • msg #157

Re: Godbound!! - So what are we playing?

The docks are damaged, but are still mostly intact, though they'll need some repair.

Pylons are a lot harder to crush than wooden planks being pushed in at the seems or broken in half at the stress point. Once they do, ice trends to claw the ship up.

Scholar knows this. It'll probably be easier for him to fix the ship's though. If you want to change your action, you can.

Marius hasn't acted yet, I believe.
Increase Scholar
player, 43 posts
HP: 9
AC: 8
Fri 12 Oct 2018
at 15:05
  • msg #158

Re: Godbound!! - So what are we playing?

Ah I can still repair them. I suppose I went a little overboard on my interpretation of events. Going to dial it back and repair them.
Gaja
player, 58 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 15:08
  • msg #159

Re: Godbound!! - So what are we playing?

It would be hard to overestimate how much Gaja cares about this bug.  It's the last living trace of her old life with the tribe.  What are a score or three of Outsiders worth compared to that?
Increase Scholar
player, 44 posts
HP: 9
AC: 8
Fri 12 Oct 2018
at 15:09
  • msg #160

Re: Godbound!! - So what are we playing?

Lol apparently absolutely nothing. Also since we have Journeying covered I'll likely be picking up Cities instead. I think it fits nicely with the direction I'm trying to go.
Gaja
player, 59 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 15:14
  • msg #161

Re: Godbound!! - So what are we playing?

I wouldn't call it a considered action.  She's wildly impetuous.

edit: Mh, no, wrong word.  She does make careful plans; she spent that whole party sorting out who were the most powerful potential allies (/resources) in the room and how she could best mobilize them and get in their good graces.  She's just very driven by emotion.
This message was last edited by the player at 15:46, Fri 12 Oct 2018.
Plaga, The Doctor of Death
player, 29 posts
HP: 11/11
AC: 1
Fri 12 Oct 2018
at 15:39
  • msg #162

Re: Godbound!! - So what are we playing?

Oi, if they didn't want to die they shouldn't have gotten mind controlled. Nobody forced them... well, they did, but they should have thought so before not becoming Godbounds
Gaja
player, 60 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 15:47
  • msg #163

Re: Godbound!! - So what are we playing?

Fertility/Knowledge/Artifice/Cities makes for an amazing Fisher King.
GM
GM, 89 posts
Fri 12 Oct 2018
at 19:14
  • msg #164

Re: Godbound!! - So what are we playing?

Mortal children's teeth are a common currency among the unseelie and certain magical creatures, as it lets them affect the children's life with ritual magic without exposing themselves to retribution, or breaking certain treaties the far made they are still bound to.

Also, I like Danger 5. :)
This message was last edited by the GM at 19:14, Fri 12 Oct 2018.
Increase Scholar
player, 45 posts
HP: 9
AC: 8
Fri 12 Oct 2018
at 19:25
  • msg #165

Re: Godbound!! - So what are we playing?

@Plaga You nearly had me laughing out loud

@Gaja I'm not sure but I'm definitely making the Bleeding Lance now. Seems the appropriate weapon for a group like this.

Also it may be a toss up between Cities and Sorcery. Sorcery is a big commit but its good justifying the nonsense I want Increase to do.
Plaga, The Doctor of Death
player, 30 posts
HP: 11/11
AC: 1
Fri 12 Oct 2018
at 19:30
  • msg #166

Re: Godbound!! - So what are we playing?

I'm a big sorcery fan. It's like having a second levelling system on the side
Increase Scholar
player, 46 posts
HP: 9
AC: 8
Fri 12 Oct 2018
at 19:32
  • msg #167

Re: Godbound!! - So what are we playing?

Yeah its definitely been growing on me as of recent. Used to think it was underpowered, now I think its slightly broken.
Claire Durand
player, 26 posts
Fri 12 Oct 2018
at 19:47
  • msg #168

Re: Godbound!! - So what are we playing?

I'd call it a useful toolkit, myself. It's low on raw power and broad in reach, but has a different kind of utility from miracles because each spell does a specific thing.

Wizard's Wrath is a really nice Gift for Mob-slaughterers, though. As our GM has recently witnessed in the other game. <3
Plaga, The Doctor of Death
player, 31 posts
HP: 11/11
AC: 1
Fri 12 Oct 2018
at 19:49
  • msg #169

Re: Godbound!! - So what are we playing?

The thing about sorcery is that you need to be patient about it. It is a word built to be improved, by learning new spells and new schools of low magic. Plus, it opens a big window to create custom spells with your DM.
GM
GM, 90 posts
Fri 12 Oct 2018
at 20:06
  • msg #170

Re: Godbound!! - So what are we playing?

Low magic gets really scary when your entire damn cult has it.

A medium sized 3HD mob is very scary when they each summon 8HD fire elementals.

Would anyone like to try negotiation with Laiser?
This message was last edited by the GM at 20:07, Fri 12 Oct 2018.
Plaga, The Doctor of Death
player, 32 posts
HP: 11/11
AC: 1
Fri 12 Oct 2018
at 20:09
  • msg #171

Re: Godbound!! - So what are we playing?

I'm confused as to where Laiser is. Is he in direct sight of anyone?
Increase Scholar
player, 47 posts
HP: 9
AC: 8
Fri 12 Oct 2018
at 20:10
  • msg #172

Re: Godbound!! - So what are we playing?

Yeah I'm all about the slow improvement. Also yeah cult wide low magic can be absurd.

Increase is working on the boat so I'll leave that to the others.
GM
GM, 91 posts
Fri 12 Oct 2018
at 20:19
  • msg #173

Re: Godbound!! - So what are we playing?

Hes in the big crowd of dock soldiers.

You couldn't make him out because he was far away. Now he's moved closer and so has Marius, so he's visible. Also he's talked to you.
This message was last edited by the GM at 20:25, Fri 12 Oct 2018.
Plaga, The Doctor of Death
player, 33 posts
HP: 11/11
AC: 1
Fri 12 Oct 2018
at 20:20
  • msg #174

Re: Godbound!! - So what are we playing?

Oh, alright, so we aren't there yet with Gaja. Need to wait her to let her feelings out first. Which results in some heavy damage property, and some death of nameless NPCs
Gaja
player, 61 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 20:23
  • msg #175

Re: Godbound!! - So what are we playing?

Yeeeeah, you told us most of us couldn't see Laiser, then told us Laiser was responding to things, but I don't think we ever got a location on him.  I'm guessing one of the boats?
GM
GM, 92 posts
Fri 12 Oct 2018
at 20:26
  • msg #176

Re: Godbound!! - So what are we playing?

Plaga and Gaja aren't really in sight. The others should be, now.
Gaja
player, 63 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 20:58
  • msg #177

Re: Godbound!! - So what are we playing?

Whoops, yeah, caught up now.

Look, they were BIG FEELINGS.  These things happen when you're a young god.
edit: uh, not that you should expect the heavy property damage to really stop happening.
This message was last edited by the player at 20:59, Fri 12 Oct 2018.
Increase Scholar
player, 48 posts
HP: 9
AC: 8
Fri 12 Oct 2018
at 21:03
  • msg #178

Re: Godbound!! - So what are we playing?

Increase: "Gaja"
Gaja: "Yes?"
Increase: "Why is my library filled with sand? Where are my books?"
Gaja: *sullen silence.*
Increase: "Damnit Gaja! Not again!"
Gaja: "THEN STOP MAKING THE BOOKS SO DIFFICULT TO READ! ITS INFURIATING!"
Gaja
player, 64 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 21:06
  • msg #179

Re: Godbound!! - So what are we playing?

hahhhh.  Fear not, friend.  Gaja would never set foot in a library.  Writing is how you break the world; she's actually illiterate.
Plaga, The Doctor of Death
player, 36 posts
HP: 11/11
AC: 1
Fri 12 Oct 2018
at 22:01
  • msg #180

Re: Godbound!! - So what are we playing?

Assume that Plaga follows Gaja at all times, unless i specify otherwise (to avoid unnecessary posts)
Gaja
player, 67 posts
Sow your oats
Reap the whirlwind
Fri 12 Oct 2018
at 22:19
  • msg #181

Re: Godbound!! - So what are we playing?

Yeah, big group merger time
GM
GM, 94 posts
Fri 12 Oct 2018
at 22:58
  • msg #182

Re: Godbound!! - So what are we playing?

People can talk. Unless someone, say Marius, is particularly interested in violence, combat mode is over, and everyone can say there two cents.
GM
GM, 96 posts
Sat 13 Oct 2018
at 04:08
  • msg #183

Re: Godbound!! - So what are we playing?

Unless of course, you wanted to stay and take this place over. Or build a buncha boats or something.
Resplendent Radiance
player, 15 posts
Sat 13 Oct 2018
at 21:10
  • msg #184

Re: Godbound!! - So what are we playing?

Taking it over as a base of operations could be useful. Do we need one of those?
Gaja
player, 70 posts
Sow your oats
Reap the whirlwind
Sat 13 Oct 2018
at 21:28
  • msg #185

Re: Godbound!! - So what are we playing?

For some reason, the ladies kept in cages aren't inclined to be merciful.  Well, can't deny the radiant queen, right?
Plaga, The Doctor of Death
player, 39 posts
HP: 11/11
AC: 1
Sun 14 Oct 2018
at 00:33
  • msg #186

Re: Godbound!! - So what are we playing?

We are kinda apart from everywhere. Anyone has a Sea word? If not we should set up on the continent.
GM
GM, 99 posts
Sun 14 Oct 2018
at 00:37
  • msg #187

Re: Godbound!! - So what are we playing?

If you want to discuss it a bit in the OOC thread as well, that's cool.

Or you can kill him and take his stuff :>
Gaja
player, 71 posts
Sow your oats
Reap the whirlwind
Sun 14 Oct 2018
at 00:39
  • msg #188

Re: Godbound!! - So what are we playing?

Well, the whole island practically counts as a desert for Gaja's purposes ("arid and rocky" okay thanks), so she's in great shape for dominion spending here.  But she'd be nonstop looking for ways to convince the rest of you lunatics to get away from this cursed place if you proposed it.
Plaga, The Doctor of Death
player, 40 posts
HP: 11/11
AC: 1
Sun 14 Oct 2018
at 00:42
  • msg #189

Re: Godbound!! - So what are we playing?

Plaga has a plothook tying her somewhere else. She lost her old life in Vissio, so she should establish over there eventually. His former home was near the Oasis States, so plenty of sand for Gaja to play with.
Marius Valeria
player, 23 posts
Sun 14 Oct 2018
at 00:42
  • msg #190

Re: Godbound!! - So what are we playing?

Props to the GM for making Lasier so damn determined to bargain and survive. I'm actually enjoying his efforts as he tries to slither out of this.
Gaja
player, 72 posts
Sow your oats
Reap the whirlwind
Sun 14 Oct 2018
at 00:43
  • msg #191

Re: Godbound!! - So what are we playing?

Shades of Loki.

Plaga, The Doctor of Death:
Plaga has a plothook tying her somewhere else. She lost her old life in Vissio, so she should establish over there eventually.

oh noooooo
This message was last edited by the player at 00:44, Sun 14 Oct 2018.
Plaga, The Doctor of Death
player, 41 posts
HP: 11/11
AC: 1
Sun 14 Oct 2018
at 00:44
  • msg #192

Re: Godbound!! - So what are we playing?

Yeah, OOC i'd like Lasier to stay around. He seems like the kind of douche ally that you have to constantly keep an eye on beacause he will backstab you at the first chance.
GM
GM, 100 posts
Sun 14 Oct 2018
at 01:49
  • msg #193

Re: Godbound!! - So what are we playing?

Hey, he's the Lord of Bargains. It didn't make much sense for him to scream out "I GIVE MY LIFE FOR MONEY" and explode on you once he saw what you were capable of. :)

But thanks.

If there's an NPC you'd like to flesh out more, I'll do that.

Also, the main reason I keep around the "soft play" threads is so you can interact more and talk about your background without slowing the game too much, so feel free to take advantage of that or to suggest soft rp threads.
This message was last edited by the GM at 01:51, Sun 14 Oct 2018.
Plaga, The Doctor of Death
player, 42 posts
HP: 11/11
AC: 1
Sun 14 Oct 2018
at 02:00
  • msg #194

Re: Godbound!! - So what are we playing?

That's a good idea. Whenever we settle down you should make a Hub thread of sorts, to interact with each other while we aren't doing godly things.
Claire Durand
player, 29 posts
Sun 14 Oct 2018
at 06:14
  • msg #195

Re: Godbound!! - So what are we playing?

Strategically, taking the island as a base would be a good idea, and we've got the Words to turn it into something cool, but I can also see why everyone OOCly likes Lasier. He's an awesomely slimy dude.

Someone ought to speak up for him in-game if Claire's to change direction. She's not exactly feeling Asimov-compliant.
Gaja
player, 75 posts
Sow your oats
Reap the whirlwind
Sun 14 Oct 2018
at 06:32
  • msg #196

Re: Godbound!! - So what are we playing?

I'm about to, when some other people have had a chance to get in
Increase Scholar
player, 51 posts
HP: 9
AC: 8
Sun 14 Oct 2018
at 14:23
  • msg #197

Re: Godbound!! - So what are we playing?

I would be against staying on this island. I think having to expend Dominion to make a place suitable is sort of a waste when there is a whole world that can be conquered more easily. Rakatine is perfect with its broken governments and abundance of untapped resources.

Edit: Also not against going to the Howlers.
This message was last edited by the player at 14:25, Sun 14 Oct 2018.
Gaja
player, 76 posts
Sow your oats
Reap the whirlwind
Sun 14 Oct 2018
at 15:01
  • msg #198

Re: Godbound!! - So what are we playing?

So who wants to take the first swing?  Relent on his counter-offer?  Stall for moral clarity?
Increase Scholar
player, 52 posts
HP: 9
AC: 8
Sun 14 Oct 2018
at 15:08
  • msg #199

Re: Godbound!! - So what are we playing?

Increase maintains his neutral silence.

@GM Is the boat ready to cast off?
Claire Durand
player, 32 posts
Sun 14 Oct 2018
at 15:15
  • msg #200

Re: Godbound!! - So what are we playing?

GM:
What level of morality will your character have?
This isn't really a multiple choice question, but a general idea of what your character is cool with and how they see "the little people" is drastically going to effect how you deal with the other characters.


I just realized that none of us answered this question, and that it might lead to a certain amount of clash later on between some of us.

As people may have guessed from her response to our host's offer, Claire is Lawful Good down to the circuits. She's just and honorable, protective of the poor and weak, a believer in virtue largely as the Unitary Church defines it, and not really cool with shady dealings. She can work with rogues, but thieves need to be dealt with.
Increase Scholar
player, 53 posts
HP: 9
AC: 8
Sun 14 Oct 2018
at 15:23
  • msg #201

Re: Godbound!! - So what are we playing?

Not sure where Increase falls on the alignment chart. He is interested in his own objectives primarily and tends to agree with the opinions of his allies so long as it doesn't contradict his own goals.

If you all want to liberate all the slaves in the world than Increase will assist and take some portion of them as acolytes. If you all wanted to reinforce slavery as a practice Increase would devise the laws and systems to ensure that none would ever escape and then select acolytes from the citizenry.

If you wanted to burn all the books in the world then Increase would likely plot to kill you permanently and ensure that your soul burned in Hell or ceased to exist.
Gaja
player, 77 posts
Sow your oats
Reap the whirlwind
Sun 14 Oct 2018
at 16:00
  • msg #202

Re: Godbound!! - So what are we playing?

  Gaja's from a place where people die.  It just happens.  You protect your own, you never give away all your secrets, and you take what you need to survive anywhere you find it.  So her values have a lot to do with whether you're threatening something important.  Now that she's possessed of supernatural cosmic powers et such, she'll probably be less quick to violence, because she doesn't need a doctrine of Attack First & Hard in order to survive.  If you don't need it to survive, conflict is gambling with resources that are often scarce, so she'll be a lot more ready to calmly evaluate threats and just redirect the minor ones.  But fundamentally, she's unforgiving by nature because you have to become like the wilderness to survive in it.  She'd prefer to warn people far in advance of becoming problems for her, so she doesn't have to solve them, but they don't always give her notice themselves.  There are a few things she cares enough about specifically that she'd probably go way over the top making examples of people who crossed the hard taboo lines.
GM
GM, 102 posts
Sun 14 Oct 2018
at 16:13
  • msg #203

[OOC] Party Discussion

RE: The Boat
Sorry, even at x100 or x1000 speed, you can't build a boat in 5 minutes. Once the threat of imminent death is resolved, you can spend a couple hours building a boat that's not crap. It's going to have to be fairly substantial if you are going to put a giant scorpion on it, as well.


Any other questions or comments, OOC or otherwise?
Claire Durand
player, 33 posts
Sun 14 Oct 2018
at 16:31
  • msg #204

[OOC] Party Discussion

I'm giving Marius and everyone else a chance to speak before my next IC post.
Increase Scholar
player, 54 posts
HP: 9
AC: 8
Sun 14 Oct 2018
at 17:03
  • msg #205

[OOC] Party Discussion

Yeah I think we all need to give Marius a chance to respond. Perhaps until Monday? Otherwise we must maintain pacing lest the game die in the water.


@GM That makes good sense honestly.

@Gaja You going to start a menagerie or just the one giant scorpion?
Resplendent Radiance
player, 17 posts
Sun 14 Oct 2018
at 19:52
  • msg #206

[OOC] Party Discussion

Radiance is very much designed similar to Claire, morally. Her whole schtick is being the fae queen of freedom. So she looks out for the little people and wants to punish the wicked. Leaving them around allows them to perform more misdeeds. Laisier OOC is interesting, but i also don't think Radiance will work with him.
Increase Scholar
player, 55 posts
HP: 9
AC: 8
Sun 14 Oct 2018
at 20:36
  • msg #207

[OOC] Party Discussion

Honestly for the sake of expedience can we just take the Doctor, leave Lasier, and take those slaves which are not helplessly addicted.

This isn't going to be a one day journey to my understanding and this isn't an ark.
Gaja
player, 79 posts
Sow your oats
Reap the whirlwind
Mon 15 Oct 2018
at 01:43
  • msg #208

[OOC] Party Discussion

In reply to Increase Scholar (msg # 205):

Her people bred a bunch of kinds of these things, from stock native to the desert to the east.  She'll definitely have them as some kind of light cavalry if she ever claims territory.  If the territory she claims is in the Golden Wastes, she'll probably start tinkering with the mutant dangers that pop up.  And then it's time for the people.
GM
GM, 104 posts
Mon 15 Oct 2018
at 01:47
  • msg #209

[OOC] Party Discussion

So.. on cold meds right now, might be a little loopy. Or I could surprise you with my sublime brilliance.
Increase Scholar
player, 56 posts
HP: 9
AC: 8
Mon 15 Oct 2018
at 02:46
  • msg #210

[OOC] Party Discussion

Oh also I don't think that we should be able to break down the scales with a Miracle of any degree regardless of the Words involved. It establishes a dangerous precedent and these things are expensive: 1 shard min. + 1/6 points of Dominion.

There is also that passage from the RAW which tells us we would need to do a heroic deed or learn ancient methods to unmake an Artifact.

Edit: Question concerning Items of Lesser Magic and Reverence of Steel. If we make Regalia Armor as an Item of Lesser Magic does it still benefit from the Words effect?
This message was last edited by the player at 03:13, Mon 15 Oct 2018.
GM
GM, 105 posts
Mon 15 Oct 2018
at 04:30
  • msg #211

[OOC] Party Discussion

Destroying artifacts are handled on a case by case basis. Their destruction will NEVER be allowed in the midst of combat.

However, it may be possible to eliminate certain less powerful artifacts and recover some shards from them by using a focused power on an appropriate word (Might, Entropy, Artiface) with approximately 10 minutes of effort and a significant effort expenditure beyond what is outlined in the rules.

This is a power level beyond what an eldritch or even a parasite god is capable of, however, Godbound may.


In this specific instance, the artifact isn't one of the truly insanely powerful ones, and is a large, immobile object I could see being taken apart.

If you guys find the One Ring though, you'll still have to drop it in Mount Doom. Fair enough?
Resplendent Radiance
player, 18 posts
Mon 15 Oct 2018
at 18:29
  • msg #212

[OOC] Party Discussion

If we can swear him to appropriate oaths, then sure, leaving Lasier works. No slavery, no torture, no wanton cruelty, no hurting/interfering with us, and an understanding we are coming back for the addicts, when Radiance is able to free them of addiction. (Because there's totally a word for that!)  Maybe something about honesty with us?

Anything I'm missing? And yes, destroying the scales.
Increase Scholar
player, 57 posts
HP: 9
AC: 8
Mon 15 Oct 2018
at 18:33
  • msg #213

[OOC] Party Discussion

I think Resplendent has the show for setting terms with Lasier.

Does anyone have Might and/or Entropy?
Gaja
player, 80 posts
Sow your oats
Reap the whirlwind
Mon 15 Oct 2018
at 18:53
  • msg #214

[OOC] Party Discussion

Yeah, the fae are notorious for contracts in most settings.  Gaja's dictated her personal terms, but Radiance would be the natural choice to speak for the group here, I think.  Her or Marius.
Claire Durand
player, 34 posts
Mon 15 Oct 2018
at 19:10
  • msg #215

[OOC] Party Discussion

Claire will accept Radiance setting the terms. While in the future I expect her to do a fair amount of speaking for the group (and she has the charisma to do pretty well) she hasn't fully developed her creativity yet, so I don't imagine her - yet - being able to come up with the contract I came up with in my head.
Increase Scholar
player, 58 posts
HP: 9
AC: 8
Mon 15 Oct 2018
at 20:39
  • msg #216

[OOC] Party Discussion

In reply to Gaja (msg # 208):

When you get to people definitely come talk to me. I'm always done for some terribly unethical experiments. I'll make sure they are all zealous acolytes who are willing as to not offend the morality of our more aligned allies.
Gaja
player, 82 posts
Sow your oats
Reap the whirlwind
Mon 15 Oct 2018
at 21:31
  • msg #217

[OOC] Party Discussion

I've actually been tossing around ideas for an artifact with Birth Blessing just to accelerate the program.
GM
GM, 108 posts
Tue 16 Oct 2018
at 13:45
  • msg #218

[OOC] Party Discussion

Ok. I need acknowledgemenr that that wording is fine, and that you aren't going to kill him.

Then you can all decide where you are going (I'm guessing Vissio, it's closest) and who you are taking.
Marius Valeria
player, 25 posts
Tue 16 Oct 2018
at 13:55
  • msg #219

[OOC] Party Discussion

Marius is going to be fine with those terms.
Increase Scholar
player, 60 posts
HP: 9
AC: 8
Tue 16 Oct 2018
at 14:09
  • msg #220

[OOC] Party Discussion

Alright Increase has said his piece. I suppose if we go to Vissio first then we are going to want to kill whatever organization Claire hates. Not really an issue for me all things said.
GM
GM, 109 posts
Tue 16 Oct 2018
at 15:00
  • msg #221

[OOC] Party Discussion

I'm probably not going to be able to post much today. I was sick yesterday and missed work, and now I have a hard project deadline I have to catch up on as well as whatever wasn't done Monday.

Will try and post when I can.
GM
GM, 112 posts
Tue 16 Oct 2018
at 19:15
  • msg #222

[OOC] Party Discussion

I know Scholar has some info coming for Plaga. Will try and post tonight, but it's a bad day and I still have a cold/flu.
Claire Durand
player, 40 posts
Tue 16 Oct 2018
at 20:27
  • msg #223

[OOC] Party Discussion

Shall I assume that everyone's exchanged names in between Escape and Island Planning?

I'm going to start weaving together the actual plan IC, but briefly, Claire wants to go with the original plan of liberating some of the island's slaves and setting up a Libertalia in southwest Howler territory.
This message was last edited by the player at 20:38, Tue 16 Oct 2018.
Gaja
player, 85 posts
Sow your oats
Reap the whirlwind
Tue 16 Oct 2018
at 20:42
  • msg #224

[OOC] Party Discussion

Yeah, of course.
Resplendent Radiance
player, 22 posts
Wed 17 Oct 2018
at 01:29
  • msg #225

[OOC] Party Discussion

Yeah, I'm down with that.
Increase Scholar
player, 64 posts
HP: 10/10
AC: 8
Wed 17 Oct 2018
at 14:15
  • msg #226

[OOC] Party Discussion

I'm also fine with that. Definitely have to discuss the logistics of this tho. Lasier has many a slave its not likely to be a one day journey at see.

Can any of us even navigate?
Gaja
player, 86 posts
Sow your oats
Reap the whirlwind
Wed 17 Oct 2018
at 14:16
  • msg #227

[OOC] Party Discussion

I can't become lost!
Plaga, The Doctor of Death
player, 46 posts
HP: 11/11
AC: 1
Wed 17 Oct 2018
at 14:17
  • msg #228

[OOC] Party Discussion

In reply to Increase Scholar (msg # 226):

You can probably, no? You are the smart guy of the group.
Increase Scholar
player, 65 posts
HP: 10/10
AC: 8
Wed 17 Oct 2018
at 14:19
  • msg #229

[OOC] Party Discussion

Yeah I can navigate and with Artifice I can control the ship with no crew. I was just thinking that we might need multiple ships so multiple people captaining them.

If Gaja can't be lost that's a navigator for another ship.
Plaga, The Doctor of Death
player, 47 posts
HP: 11/11
AC: 1
Wed 17 Oct 2018
at 14:22
  • msg #230

[OOC] Party Discussion

I'm unsure where to post non-island planning related things. I'll go with "The Escape" for now, and delete it if it was supposed to go somewhere else

EDIT: Plaga doesn't have any background related to navigating, nor Knowledge word or similar. I COULD miracle the Ageless Erudition from the Lich King word if we really need it though
This message was last edited by the player at 14:23, Wed 17 Oct 2018.
Increase Scholar
player, 66 posts
HP: 10/10
AC: 8
Wed 17 Oct 2018
at 14:26
  • msg #231

[OOC] Party Discussion

I think Island Planning or the Long-Term Projects thread is good for those things. Depends on if its IC or OOC respectively.

Also we can keep that Miracle in our back pocket for now.
Claire Durand
player, 42 posts
Wed 17 Oct 2018
at 14:36
  • msg #232

[OOC] Party Discussion

I have Sky, so I can navigate as well.

Three ships should be a colony.
Increase Scholar
player, 67 posts
HP: 10/10
AC: 8
Wed 17 Oct 2018
at 14:43
  • msg #233

[OOC] Party Discussion

So someone will need to commission Increase to build the ships since the ones we have currently are damaged by sudden frost.
Claire Durand
player, 43 posts
Wed 17 Oct 2018
at 14:47
  • msg #234

[OOC] Party Discussion

In reply to Increase Scholar (msg # 233):

We will, never fear. You are a key part of the colony-building plan!
GM
GM, 114 posts
Wed 17 Oct 2018
at 14:52
  • msg #235

[OOC] Party Discussion

Laiser says if you are going to Vissio he will send a couple boats with you (he can repair his own). That'll keep the pirates off you and they can explain to the port guard not to mess with you.

In a couple days, Scholar can make a decent ship. If he blows his influence, he can make it temporarily hold together and operate like a professionally built one while expended.

He needs to send people out in the world anyway to say the youth thing is done with.

Re: Dominion. Once you arrive on the mainland you will get XP and Dominion. I will let players use influence as a loan if they want to do something here.

If there's any threads people want, let me know. I'm still very busy this week, so I can't post as much as I'd like.
Gaja
player, 88 posts
Sow your oats
Reap the whirlwind
Wed 17 Oct 2018
at 19:23
  • msg #236

[OOC] Party Discussion

I think I misread that as a request for details here.
This message was last edited by the player at 19:25, Wed 17 Oct 2018.
Increase Scholar
player, 70 posts
HP: 10/10
AC: 8
Wed 17 Oct 2018
at 19:52
  • msg #237

[OOC] Party Discussion

Not sure if my intent is clear in the other threads but Increase is not going to use Influence to build the ark. He is saving his influence so he command the ship without a crew using Artifice. I'm not trusting anyone on this island to be responsible for our safe arrival.

I did some math and if I wanted to build a Noah style arc I would need a month of labor; I think I can cut down since I think our tasks are different.
Claire Durand
player, 47 posts
Wed 17 Oct 2018
at 20:04
  • msg #238

[OOC] Party Discussion

Well, we don't need to feed seven breeding pairs of every livestock animal and two of every other sort for forty days. We just need a colony ship.
Increase Scholar
player, 71 posts
HP: 10/10
AC: 8
Wed 17 Oct 2018
at 20:05
  • msg #239

[OOC] Party Discussion

Agreed and its refreshing that you didn't just say "two of every kind". I wanted to say something about clean and unclean but left it alone lol.
Claire Durand
player, 50 posts
Fri 19 Oct 2018
at 03:13
  • msg #240

[OOC] Party Discussion

Marius? Will you be joining us for dinner?
GM
GM, 131 posts
Fri 19 Oct 2018
at 06:45
  • msg #241

[OOC] Party Discussion

Everyone really should be there for the planning session.
GM
GM, 132 posts
Fri 19 Oct 2018
at 15:16
  • msg #242

[OOC] Party Discussion

Ok. So. Gaja has been somewhat successful in convincing people that she's not going to straight up murder these people.

Is anyone making an outreach to the slaves on the island?

Also, does anyone want me to skip to Vissio? Assuming you are going there first?
Increase Scholar
player, 73 posts
HP: 10/10
AC: 8
Fri 19 Oct 2018
at 15:18
  • msg #243

[OOC] Party Discussion

I'd like to roleplay the dinner scene since it should set the tone of our group dynamic.
Gaja
player, 93 posts
Sow your oats
Reap the whirlwind
Fri 19 Oct 2018
at 15:23
  • msg #244

[OOC] Party Discussion

I kind of agree with that one.
Increase Scholar
player, 74 posts
HP: 10/10
AC: 8
Fri 19 Oct 2018
at 15:34
  • msg #245

[OOC] Party Discussion

Afterwards we can go macroscale, skip through the day-to-day stuff and get on the arkship. I think destinations and plans will be discussed at dinner.
GM
GM, 133 posts
Fri 19 Oct 2018
at 15:42
  • msg #246

[OOC] Party Discussion

Cool.
Claire Durand
player, 51 posts
Fri 19 Oct 2018
at 15:49
  • msg #247

[OOC] Party Discussion

In reply to GM (msg # 242):

I intend to make an outreach after the planning session. Perhaps I can turn some of that terror into awe.

And I don't think Vissio is our first port of call. Just saying.
This message was last edited by the player at 15:51, Fri 19 Oct 2018.
Claire Durand
player, 53 posts
Sat 20 Oct 2018
at 02:29
  • msg #248

[OOC] Party Discussion

I'll wait one more day for Marius before proceeding. Everyone else okay with that?
This message was last edited by the player at 02:30, Sat 20 Oct 2018.
Resplendent Radiance
player, 26 posts
Sat 20 Oct 2018
at 02:57
  • msg #249

[OOC] Party Discussion

Radiance would be reaching out to the former slaves to encourage them to consider life off the island and in an effort to better understand humanity. And if anyone wasn't already freed by her Word, she'd want to ensure they were free before she left.
GM
GM, 134 posts
Sat 20 Oct 2018
at 04:35
  • msg #250

[OOC] Party Discussion

You get a fair chunk of them. However, not nearly all.

Many are reluctant to set out with a group of new gods.. particularly those who are lamed or rely on drugs to get through the day, and a few legitimately seem to wish to remain with Laiser over heading out into the unknown.

Unless, of course, you use mind control gifts.

Still, it is an important step.

Re TPO Marius: I've PM'ed him and asked him to post.
This message was last edited by the GM at 08:19, Sat 20 Oct 2018.
Gaja
player, 95 posts
Sow your oats
Reap the whirlwind
Sat 20 Oct 2018
at 05:52
  • msg #251

[OOC] Party Discussion

Gaja's only outreach to the mortal population is making amends. Which is funny, because she wouldn't flinch at killing them if it had been important to. The accidental part is what has her fucked up. She won't hold a conversation about them coming and retreats with the scorpion to the far side of the island if pressed on it. Girl is not tryna build a following.
This message was last edited by the player at 18:17, Sat 20 Oct 2018.
Resplendent Radiance
player, 27 posts
Sat 20 Oct 2018
at 18:16
  • msg #252

[OOC] Party Discussion

No mind control, not from Radiance.
Claire Durand
player, 54 posts
Sat 20 Oct 2018
at 18:39
  • msg #253

[OOC] Party Discussion

Mind control from Claire! ...well, more like speaking kindly and soothingly with Banner of Passion up.

That said, Radiance has Shed the Need, right? So the drug problems are probably going away.
This message was last edited by the player at 18:39, Sat 20 Oct 2018.
GM
GM, 135 posts
Sun 21 Oct 2018
at 01:36
  • msg #254

[OOC] Party Discussion

Marius hasn't posted in quite some time. Start talking without him.
Marius Valeria
player, 29 posts
Sun 21 Oct 2018
at 16:43
  • msg #255

[OOC] Party Discussion

Sorry about that, work and sinus infection. I'm back to active again.
GM
GM, 136 posts
Sun 21 Oct 2018
at 18:20
  • msg #256

[OOC] Party Discussion

Welcome back!
Increase Scholar
player, 75 posts
HP: 10/10
AC: 8
Sun 21 Oct 2018
at 22:18
  • msg #257

[OOC] Party Discussion

Slightly busy today. Will try to post soon.
GM
GM, 137 posts
Tue 23 Oct 2018
at 02:24
  • msg #258

[OOC] Party Discussion

Ok, so, a few things about planning.

1. We need to figure out where this ship's going first. Short term.

2. If you have any questions you have about any area you know about that would make sense given your facts (or something you can cheat with knowledge), let me know.

3. If there's anything you want to do during the time it takes to build the boat other than talk to people, let me know. I've tried to let each of you have a conversation.
Claire Durand
player, 58 posts
Tue 23 Oct 2018
at 02:35
  • msg #259

[OOC] Party Discussion

1: Unless anyone says otherwise, we're going to land at that point on the Howlers' territory in the Southwest, right on the entrance to the Yawn, west across the water from Ingress.
Plaga, The Doctor of Death
player, 59 posts
HP: 11/11
AC: 1
Tue 23 Oct 2018
at 02:46
  • msg #260

[OOC] Party Discussion

That's close enough to Vissio, Plaga won't mind.
Gaja
player, 98 posts
Sow your oats
Reap the whirlwind
Tue 23 Oct 2018
at 02:56
  • msg #261

[OOC] Party Discussion

I second that.  Gaja will be very in favor of that, once she gets off the island and chills out.  She knows the local culture well enough, and has exactly the tools to bring them into line.  Don't expect this to mean they stop raiding us.  Plus, close to Vissio means plenty of opportunities for nursing her pet loathing.
Claire Durand
player, 59 posts
Tue 23 Oct 2018
at 03:04
  • msg #262

[OOC] Party Discussion

The solution to raiders is twofold. Provide trade opportunities, and deal with raiding parties brutally.

Unfortunately, we can't take prisoners of war as thralls, so we'll need a worse punishment than that.
Plaga, The Doctor of Death
player, 60 posts
HP: 11/11
AC: 1
Tue 23 Oct 2018
at 03:07
  • msg #263

[OOC] Party Discussion

If we find one big scary ship, I want to try filling it with undead to the brim, and then bailing out. That has to be fun.
This message was last edited by the player at 03:07, Tue 23 Oct 2018.
Gaja
player, 99 posts
Sow your oats
Reap the whirlwind
Tue 23 Oct 2018
at 03:24
  • msg #264

[OOC] Party Discussion

Yeah about that

They might have divine support.
Resplendent Radiance
player, 30 posts
Tue 23 Oct 2018
at 22:49
  • msg #265

[OOC] Party Discussion

Depending on what words Radiance takes, she could make them swear an oath as unpalatable as Laiser's was. Alternately, it's cruel, but laming them in some way so they can't continue raiding or something might be a deterrent, too.
GM
GM, 139 posts
Wed 24 Oct 2018
at 14:22
  • msg #266

[OOC] Party Discussion

In any event, it looks like you have figured out where you are all going.

Is the party ready to depart the island?
Increase Scholar
player, 78 posts
HP: 10/10
AC: 8
Wed 24 Oct 2018
at 14:48
  • msg #267

[OOC] Party Discussion

Increase is.

Edit: GM I destroy the scale and harvest that shard you mentioned.
This message was last edited by the player at 14:49, Wed 24 Oct 2018.
Plaga, The Doctor of Death
player, 61 posts
HP: 11/11
AC: 1
Wed 24 Oct 2018
at 14:59
  • msg #268

[OOC] Party Discussion

Yeah, I'm down
Claire Durand
player, 60 posts
Thu 25 Oct 2018
at 00:45
  • msg #269

[OOC] Party Discussion

In reply to GM (msg # 266):

Let's roll.
GM
GM, 140 posts
Thu 25 Oct 2018
at 04:10
  • msg #270

[OOC] Party Discussion

Ok, I'm probably not going to be able to post for the next day or two, and I want your landfall to be well written rather than rushed.

Are you going to be splitting up, or are you going to help Plaga do her thing after the colony gets set up? I'm kind of curious.
Claire Durand
player, 61 posts
Thu 25 Oct 2018
at 04:41
  • msg #271

[OOC] Party Discussion

I was planning the second. In the absence of guiding directives, Claire is going with "help liberated slaves get their feet in a new land" as her first goal.
Plaga, The Doctor of Death
player, 62 posts
HP: 11/11
AC: 1
Thu 25 Oct 2018
at 14:16
  • msg #272

[OOC] Party Discussion

I'm not gonna help Plaga. I'm gonna split up from her.
Increase Scholar
player, 79 posts
HP: 10/10
AC: 8
Thu 25 Oct 2018
at 14:32
  • msg #273

[OOC] Party Discussion

Increase isn't interested in the colony but he will assist if its made worth his efforts, just like the ship.
GM
GM, 141 posts
Thu 25 Oct 2018
at 15:17
  • msg #274

[OOC] Party Discussion

In reply to Plaga, The Doctor of Death (msg # 272):

Branching into Madness? ;)
Gaja
player, 101 posts
Sow your oats
Reap the whirlwind
Thu 25 Oct 2018
at 22:00
  • msg #275

[OOC] Party Discussion

Intoxication//Madness is pretty ridiculous.  You can hallucinate anything you want, and you can interact with it as though it's real.  Walk through a door you imagined in that wall.
Plaga, The Doctor of Death
player, 63 posts
HP: 11/11
AC: 1
Thu 25 Oct 2018
at 22:16
  • msg #276

[OOC] Party Discussion

Intoxication alone is pretty good at that, since you have pretty much an endless supply of drugs as per the word ability. Besides, the rules themselves are so scared of using madness due to possible social issues that makes me not want to go near it.
Increase Scholar
player, 84 posts
HP: 10/10
AC: 8
Fri 26 Oct 2018
at 14:44
  • msg #277

[OOC] Party Discussion

I apologize for the continued conversation if people are trying to wrap this up. Increase is the curious type.

GM don't let this stop you from advancing the scene lol.
Plaga, The Doctor of Death
player, 65 posts
HP: 11/11
AC: 1
Fri 26 Oct 2018
at 15:19
  • msg #278

[OOC] Party Discussion

I'll say the same. Feel free to not answer Plaga and move on, this is purely for flavor.
Marius Valeria
player, 34 posts
Fri 26 Oct 2018
at 16:02
  • msg #279

[OOC] Party Discussion

Indeed, move ahead if you want. I'm just presenting Marius' outlook now that I have better timing to do so.
Claire Durand
player, 63 posts
Fri 26 Oct 2018
at 16:58
  • msg #280

[OOC] Party Discussion

It's a soft scene, so if we want to keep talking philosophy while things move ahead, we're allowed to do that.
Resplendent Radiance
player, 33 posts
Sat 27 Oct 2018
at 01:33
  • msg #281

[OOC] Party Discussion

And yes, I agree with the others. Good to go if you are!
Gaja
player, 104 posts
Sow your oats
Reap the whirlwind
Sat 27 Oct 2018
at 03:13
  • msg #282

[OOC] Party Discussion

Gaja would have argued for Vicino Alla Sabbia on the grounds that the refugees aren't fit to survive rougher surroundings yet.  She also stopped being so moody and cryptic as soon as Bargain Island was off the horizon.  I'll just give you the explanation if you want, but it'd be fun IC, too.
This message was last edited by the player at 22:09, Sat 27 Oct 2018.
GM
GM, 143 posts
Mon 29 Oct 2018
at 01:01
  • msg #283

[OOC] Party Discussion

I'm thinking no one will object to going to the city?
Claire Durand
player, 65 posts
Mon 29 Oct 2018
at 01:15
  • msg #284

[OOC] Party Discussion

Claire isn't happy with it, but doesn't really have a counterproposal.
Increase Scholar
player, 85 posts
HP: 10/10
AC: 8
Mon 29 Oct 2018
at 01:47
  • msg #285

[OOC] Party Discussion

Increase maintains his indifference for the moment. I will be letting the ship slip into nothingness here soon.
Plaga, The Doctor of Death
player, 67 posts
HP: 11/11
AC: 1
Mon 29 Oct 2018
at 12:28
  • msg #286

[OOC] Party Discussion

City is fine for me.
Increase Scholar
player, 89 posts
HP: 10/10
AC: 8
Tue 30 Oct 2018
at 14:20
  • msg #287

[OOC] Party Discussion

GM how many people are with us?

Edit: Also just want to be clear that Increase isn't going to be taking the lead or anything of the group but I assume we are all of one accord about not being stolen from/having our people stabbed an hour after landing.
This message was last edited by the player at 14:26, Tue 30 Oct 2018.
GM
GM, 149 posts
Tue 30 Oct 2018
at 15:20
  • msg #288

[OOC] Party Discussion

Just over 100 people.
Resplendent Radiance
player, 36 posts
Wed 31 Oct 2018
at 02:56
  • msg #289

[OOC] Party Discussion

Increase knows what he's doing, Radiance is cool with him taking the lead on this one.
Claire Durand
player, 67 posts
Wed 31 Oct 2018
at 08:30
  • msg #290

[OOC] Party Discussion

Empyrean Ward over the entire Inner City? wow
GM
GM, 151 posts
Wed 31 Oct 2018
at 14:55
  • msg #291

[OOC] Party Discussion


There's a good reason no one has ever taken them except by internal revolt.
Plaga, The Doctor of Death
player, 69 posts
HP: 11/11
AC: 1
Wed 31 Oct 2018
at 14:58
  • msg #292

[OOC] Party Discussion

I happen to be a specialist at internal revolt :) (though can't do much without my effort)
Increase Scholar
player, 91 posts
HP: 10/10
AC: 8
Wed 31 Oct 2018
at 15:00
  • msg #293

[OOC] Party Discussion

Is it really even worth making trouble here? The objective is to get these people settled into a community of their own. Effort blocking aside that objective hasn't really changed.
Plaga, The Doctor of Death
player, 70 posts
HP: 11/11
AC: 1
Wed 31 Oct 2018
at 15:02
  • msg #294

[OOC] Party Discussion

It's more about gaining something than making trouble. Plaga is all about controlling others. I'm not saying I will act on this though, since i know nothing about the city, other than it's super secure which is a detriment. I need criminal rates for my plans to work out, and this city seems more than capable at preventing them, at least at first glance.
Increase Scholar
player, 92 posts
HP: 10/10
AC: 8
Wed 31 Oct 2018
at 15:49
  • msg #295

[OOC] Party Discussion

Well if you poke Increase IC I do have Omniscient Scholar. I can't divine the future or anything but crime rates are likely to be recorded somewhere which should be within my sphere of influence. I might even be able to get names and locations depending on how detailed the guards are.
Plaga, The Doctor of Death
player, 71 posts
HP: 11/11
AC: 1
Wed 31 Oct 2018
at 15:50
  • msg #296

[OOC] Party Discussion

That's oughta be helpful
Gaja
player, 108 posts
Sow your oats
Reap the whirlwind
Wed 31 Oct 2018
at 20:08
  • msg #297

[OOC] Party Discussion

And at least one of our charisma juggernauts is 100% in favor of this place burning itself down.  ijs.
Increase Scholar
player, 94 posts
HP: 10/10
AC: 8
Wed 31 Oct 2018
at 20:11
  • msg #298

[OOC] Party Discussion

We could see to that as well if that's what the Pantheon wants. The city holds nothing of value to Increase unless there is struggling academy or disgraced golemsmiths who need a Zenith (the term Increase is using in place of God since he is still an atheist).
GM
GM, 154 posts
Thu 1 Nov 2018
at 15:00
  • msg #299

[OOC] Party Discussion

So, really, all of you know what you need (followers/supplies) and a few of you have personal goals as  well.

The question is, how are you going to go about this?

You may wish to implement your own plans in sub threads or pm's.
Gaja
player, 110 posts
Sow your oats
Reap the whirlwind
Thu 1 Nov 2018
at 20:00
  • msg #300

[OOC] Party Discussion

hey sorry for the disappering act
got hit by a car
back soon
Increase Scholar
player, 96 posts
HP: 10/10
AC: 8
Thu 1 Nov 2018
at 20:19
  • msg #301

[OOC] Party Discussion

Hope you feel better soon.
Resplendent Radiance
player, 37 posts
Fri 2 Nov 2018
at 03:03
  • msg #302

[OOC] Party Discussion

Whoa! Take care of yourself and heal fast!
GM
GM, 157 posts
Fri 2 Nov 2018
at 03:53
  • msg #303

Re: [OOC] Party Discussion

Gaja:
hey sorry for the disappering act
got hit by a car
back soon


"No no! Being hit by a car is NOT acceptable! You must roll dice and play elves now!"

Seriously, that sucks. Get better. I've been involved in a few car crashed and they threw me for a loop every time.
Gaja
player, 111 posts
Sow your oats
Reap the whirlwind
Fri 2 Nov 2018
at 19:28
  • msg #304

Re: [OOC] Party Discussion

Okay.  Well, I'm mostly okay, just bruised up a bunch.  I'll probably have the focus to be creative again later today or tomorrow.  Do me a favor and look in front of you before you start accelerating, not just down the road at a break in traffic.
GM
GM, 163 posts
Sat 3 Nov 2018
at 20:54
  • msg #305

Re: [OOC] Party Discussion

Good advice, Gaja.

Sorry if things are a little confusing, I'm trying to move the game along with six people, some pulling in different directions at different speeds. If something gets missed or I contradict myself, please let me know, I'm very happy to correct any mistakes I make.

Scholar has gone off to do his own thing with argent. The other NPC's are available.

If you want converts, you are going to have to work out how to get them.

One of the few advantages of RPOL over live gaming is that I don't mind splitting the party, since I can handle PC's in smaller groups without things crwaling to a halt. Another thing about Godbound is that I strongly recommend PC's trying stuff on their own, since they have a lot of different interests and spheres.

There's a lot to do in this town, you can all stay here as little or as long as you want.
This message was last edited by the GM at 20:55, Sat 03 Nov 2018.
Gaja
player, 113 posts
Sow your oats
Reap the whirlwind
Sat 3 Nov 2018
at 21:41
  • msg #306

Re: [OOC] Party Discussion

I don't think you're missing anything, particularly.  In response to your question in the other thread, Gaja just really doesn't understand how mercenaries and garrisons work.  This is probably the largest population center she's ever seen.  It wasn't a cue for anything in particular.  On converts, I'm actually not sure whether she'll be forming a cult or going free divinity; I'm kind of ignoring Dominion until I figure that out.  Free divinity is more her idiom, but a cult that's ultimately led by her descendants is better for her goals.
GM
GM, 170 posts
Tue 6 Nov 2018
at 16:07
  • msg #307

Re: [OOC] Party Discussion

Over the next day or two, Argent requests the audience of each of you and explains the situation and requests assistance on behalf of his master.

He is willing to answer any questions.
GM
GM, 175 posts
Tue 6 Nov 2018
at 23:21
  • msg #308

Re: [OOC] Party Discussion

BTW the concert is an interestong idea. You could also buy or raid slaves.

I'd recommend pushing that, or trying something else.

No one has really done much on the whole "get people for the free city" front. You alsoight want to figure out a good place to go (and find out who owns it).
Gaja
player, 118 posts
Sow your oats
Reap the whirlwind
Tue 6 Nov 2018
at 23:30
  • msg #309

Re: [OOC] Party Discussion

Gaja's going to start asking around to find anything like a slave market soon, though her primary goal is actually to dig for rumors of a big group of howlers hitting the market a few months back, try to find out where they went.  It'd be a fine spot to reunite since everyone apparently left Increase to wheel and deal.  A concert would also be dramatically more effective with a goddess of Music weighing in, so let's probably do that.

On the topic of Argent and the lost ships, Gaja's going to be very quick to agree.  She's much freer to act outside the city itself, and she'd probably be guessing some kind of boat-eating monster in the first thirty seconds of explanation.  She's used to monsters being the problem.  She's considering trying to tame whatever it is.
This message was last edited by the player at 23:40, Tue 06 Nov 2018.
Increase Scholar
player, 105 posts
HP: 10/10
AC: 8
Tue 6 Nov 2018
at 23:53
  • msg #310

Re: [OOC] Party Discussion

Increase has no issues about taming the creature should it exist and your assistance is appreciated.

Quid pro quo. What is it that Gaja wants in return for her assistance?
Gaja
player, 120 posts
Sow your oats
Reap the whirlwind
Wed 7 Nov 2018
at 00:22
  • msg #311

Re: [OOC] Party Discussion

("music has charms to...")

So okay.  Argent runs across her, says boats are vanishing into nothing, no wreckage, no dead, no flotsam, nothing.  Gaja says that sounds like something is eating them, wants to get out of the city for a while anyway, major undertaking though.  And she has only the faintest idea what he's capable of, whereas she's been feeling her own out for a while.

I think the answer was exactly, "He can make rocks that float.  Tell him I want a rock that sees."  I think I'll leave the interpretation up to you.
This message was last edited by the player at 00:23, Wed 07 Nov 2018.
GM
GM, 177 posts
Thu 8 Nov 2018
at 02:33
  • msg #312

[OOC] Party Discussion

There's kind of been a lull in posting recently. I'm not terribly surprised, as Godbound is a highly proactive game, which is VERY different from most rpg's (particualrly on RPOL) which tend to be plot trains. I'd strongly urge people to try and join in one one or more projects.

Marius is still working out what to do. I'd have figured vegence or regaining political power for ambition would be your primary goals. If the latter, you could always intigrate into other PC's actions to indebt them to you. IF you can't figure out what you want to do, you can always join in on other people's actions.

Claire and Resplendent both seem interested in setting up an anti-slavery civilization, with Gaja maybe helping out with her own group of desert nomads. Claire was also interested in looking up some aspects of her old life in the Bright Republic, particularly her friend's (sister's?) death. Scholar could help her with that as payment maybe?

Gaja also announced she was going to burn this motherfucker to the ground (referring to the city), though she's got pretty good reason IC to hate this place, and would also like to find information on the Howler tribe she lost. That information would get back to everyone, BTW. It wasn't just HER worshipers who were in that corner of the tavern, after all.

Plaga is trying to recruit people for a criminal network, and is going to find some vengence in a nearby city later. Marius might want to pair with this goal as an odd man out, and organizing a criminal network might

Scholar doesn't have any super immediate goals, but wants to establish himself as a citizen of this place.

For anyone who wants to build a cult or an army, it's also in all of your interest to establish a size 2 city, since it means it'll be fairly trivial to get a size 1 cult going. But you should actually figure out what you are going to do here to earn some followers.

Specific Actions Proposed

Scholar has a job lined up and he needs some help. There are people recruiting. I'm going to create a thread for the job, and any PC's who wish to join in may. I'm assuming scholar is willing to help with a favor or cash in exchange.

Claire and Resplendent want a concert to recruit people to their city. Wealth would also be good for starting funds. Getting Scholar on board for that would be stupidly useful as well to establish initial infrastructure?

Plaga might be able to use the concert to recruit people into her own cause, or introduce herself as a criminal gangster. You'd know that a concert is going to gather people who will demand protection money, pick pocket the crowd, and it's a great place to sell drugs.
Increase Scholar
player, 106 posts
HP: 10/10
AC: 8
Thu 8 Nov 2018
at 02:49
  • msg #313

[OOC] Party Discussion

Your assumption is correct GM.
This message was last edited by the player at 02:50, Thu 08 Nov 2018.
Claire Durand
player, 71 posts
Thu 8 Nov 2018
at 04:29
  • msg #314

[OOC] Party Discussion

Indeed. Claire wants Increase to join up with the movement to set up in Howler territory, but has very little to offer.

Once I recover properly from the Election Day crunch, I'll have Claire pay a visit to the shantytown and play some music. Resplendent and others are welcome to come.
Increase Scholar
player, 107 posts
HP: 10/10
AC: 8
Thu 8 Nov 2018
at 04:32
  • msg #315

[OOC] Party Discussion

I accept binding favors.
Gaja
player, 121 posts
Sow your oats
Reap the whirlwind
Thu 8 Nov 2018
at 04:37
  • msg #316

[OOC] Party Discussion

Well. Gaja is going to be asking probably the wrong people where to find people for sale. Whether that ultimately puts her in the shantytown, a dockside auction, or at a cathouse thanks to somebody's misunderstanding is negotiable. All three have directions worth going in. Somebody probably gets laid out for taking liberties she wasn't offering, along the way. A kiss that can knock a man out cold is an okay reputation for her purposes. Shit, it's Vissio. Someone might even recognize the style, at least as an intuitive variant of the classic school.
This message was last edited by the player at 23:27, Thu 08 Nov 2018.
GM
GM, 185 posts
Fri 9 Nov 2018
at 05:35
  • msg #317

[OOC] Party Discussion

"I accept binding favors."

Yeah, if only you had some sort of artifact that did that ;)
Like say, a scale...
Increase Scholar
player, 109 posts
HP: 10/10
AC: 8
Fri 9 Nov 2018
at 13:41
  • msg #318

[OOC] Party Discussion

Naw I had to harvest that. If I ever need something to that effect again I'll just make it.
Gaja
player, 122 posts
What? No, of COURSE I
didn't plan that. Silly.
Fri 9 Nov 2018
at 19:38
  • msg #319

[OOC] Party Discussion

What's the sanity cap on falling damage?  The only thing I can find is ~1d6/10' in the strife of the falling sky.

I ask because I think I might have built a character that can annihilate an armada at first level, under good circumstances.  Purely accidental.
This message was last edited by the player at 19:45, Fri 09 Nov 2018.
GM
GM, 187 posts
Fri 9 Nov 2018
at 21:23
  • msg #320

[OOC] Party Discussion

I'm going to say it caps at 10d6 for human sized objects.

Beyond that, honestly, it should take multiple rounds to fall, and in real life air resistance slows acceleration dramatically.

The max damage on falling absurd distances will be 15d6*

*And you could probably reduce that by flattening out. 10d6 is enough to kill you unless you are a great hero or fantastically lucky or both.
GM
GM, 188 posts
Fri 9 Nov 2018
at 21:24
  • msg #321

[OOC] Party Discussion

I'm giving people till Sunday to decide if they are going, and to maybe do something else instead of they want.
Increase Scholar
player, 113 posts
HP: 10/10
AC: 8
Fri 9 Nov 2018
at 21:46
  • msg #322

[OOC] Party Discussion

@Gaja So long as its not an armada I built I'm good with all that.
Gaja
player, 126 posts
What? No, of COURSE I
didn't plan that. Silly.
Fri 9 Nov 2018
at 21:54
  • msg #323

[OOC] Party Discussion

Gaja is immune to falling and can negate an enormous radius of "open water" at will. If that means down, too, she has a pretty devastating effect on any boat she can get close to, maybe by walking on water. I'm not married to the idea, but it'd be a nice thing to have a clear rule for.
Marius Valeria
player, 36 posts
Fri 9 Nov 2018
at 23:43
  • msg #324

[OOC] Party Discussion

Sorry folks, been caught up in work and trying to decide what to do with Marius at the moment.
GM
GM, 190 posts
Fri 9 Nov 2018
at 23:58
  • msg #325

[OOC] Party Discussion

How much water we talking about? Which gift is this?
Gaja
player, 127 posts
What? No, of COURSE I
didn't plan that. Silly.
Sat 10 Nov 2018
at 00:20
  • msg #326

[OOC] Party Discussion

Azure Oasis Spring.  The one with the absurdly broad terrain effects.  Create a desert for the rest of the word to act in, feed an unlimited number of people, erode away mundane buildings and structures.  I'm not convinced biting chunks out of the ocean is intended to be a possible use, but I'm not convinced it isn't, either.

"Optionally, the Godbound may instead instantly destroy
all open water and kill all natural springs within two hundred feet
per character level, transforming ordinary land into sandy wastes."

(To be fair, Fire/Sorcery has a far better combination for taking out vast mobs, and Sea can do the navy-killer thing pretty much alone.  It's just a lot of situation-specific power to get for not even an essence commitment.)
This message was last edited by the player at 00:26, Sat 10 Nov 2018.
Increase Scholar
player, 114 posts
HP: 10/10
AC: 8
Sat 10 Nov 2018
at 00:50
  • msg #327

[OOC] Party Discussion

So open water by definition included seas, oceans, large lakes, etc. So the power would destroy a hemisphere of water with a radius of 100 feet and a height of 200 feet. A ship falling that distance would take the damage that you determined but the real killer would be the water that collapses inward to fill the void.

200 feet of water is killing everything, including you since the effect is centered on Gaja.
GM
GM, 194 posts
Sun 11 Nov 2018
at 20:50
  • msg #328

[OOC] Party Discussion

So, Resplendent and Marius are no longer in the game.

They had post counts that were literally like 1/4th of the more active players, and most of the ones they had were from character creation.

I'd previously talked to Marius at the start of the week about inactivity via PM, and Resplendent offered to withdraw via skype on her own this morning (there's some very understandable IRL issues)

I have a ton of people on the wait list though that I've PM'ed. I'll give them the opportunity to join in as those PC's, or make their own.

For Marius, it's pretty easy just to rule that he was a mortal all along and will bail at the first opportunity. If no one wants to play Resplendent, I'll just say she leaves to go do "fae thigns"

(Also, this is the 666 post, which normally I wouldn't point out except that it's for player removal!)
This message was last edited by the GM at 21:01, Sun 11 Nov 2018.
Gaja
player, 128 posts
What? No, of COURSE I
didn't plan that. Silly.
Sun 11 Nov 2018
at 20:58
  • msg #329

[OOC] Party Discussion

doom
Vasati the Infinite
player, 1 post
Mon 12 Nov 2018
at 17:37
  • msg #330

[OOC] Party Discussion

A small doom.

Hello everyone!  I'm one of the waitlisters who was waiting for a spot to open up.  Excited to be joining all of you.
GM
GM, 201 posts
Mon 12 Nov 2018
at 17:43
  • msg #331

[OOC] Party Discussion

Welcome aboard. You may wish to avoid the island threads, as there's no way you'd know about them, but I'm far too lazy to use permissions :).

The dream sequence is something you would have experienced for your character.

When you have a chance, please send me your stats so I can put them on your character sheet, and edit your character description.
Gaja
player, 132 posts
What? No, of COURSE I
didn't plan that. Silly.
Mon 12 Nov 2018
at 19:40
  • msg #332

Re: [OOC] Party Discussion

Increase Scholar:
200 feet of water is killing everything, including you

You're right. Fire Dance would be more appropriate for the trick than Perfect Rhythm.
Gaja
player, 133 posts
What? No, of COURSE I
didn't plan that. Silly.
Tue 13 Nov 2018
at 22:31
  • msg #333

Re: [OOC] Party Discussion

That was the most anime meeting.
Vasati the Infinite
player, 5 posts
HP: 9/9, AC: 2
Tue 13 Nov 2018
at 22:40
  • msg #334

Re: [OOC] Party Discussion

My most sincere apologies then, for inflicting that all on you.

:)

Really enjoying the character, looking forward to getting to know all of yours.
This message was last edited by the player at 23:31, Tue 13 Nov 2018.
GM
GM, 204 posts
Wed 14 Nov 2018
at 00:32
  • msg #335

Re: [OOC] Party Discussion

So, I forgot my phone at my significant other's house... and she's on a trip.

Replies will be a little slower than usual this week, for obvious reasons.
Claire Durand
player, 74 posts
Wed 14 Nov 2018
at 00:59
  • msg #336

Re: [OOC] Party Discussion

At least when you do post it won't be from a phone, right?
GM
GM, 206 posts
Wed 14 Nov 2018
at 02:14
  • msg #337

Re: [OOC] Party Discussion

Anyone doing anything on the boat? I noticed that there seemed to be some plans to improve the crew's performance?
Increase Scholar
player, 118 posts
HP: 10/10
AC: 8
Wed 14 Nov 2018
at 02:17
  • msg #338

Re: [OOC] Party Discussion

I'm not sure. I left it up in the air but you can post again for the next day if Gaja and Claire have nothing to add.
GM
GM, 207 posts
Wed 14 Nov 2018
at 02:18
  • msg #339

Re: [OOC] Party Discussion

I've gotta get off this computer fora bit, if it's not done by tonight i'll post something.
Gaja
player, 134 posts
What? No, of COURSE I
didn't plan that. Silly.
Wed 14 Nov 2018
at 04:15
  • msg #340

Re: [OOC] Party Discussion

Fine with me
Increase Scholar
player, 121 posts
HP: 10/10
AC: 8
Wed 14 Nov 2018
at 19:50
  • msg #341

Re: [OOC] Party Discussion

quote:
It is suddenly clear that neither Increase nor Claire had ever seen her hungry before...


Increase is from Lom. I have never not been hungry lol.
Gaja
player, 138 posts
What? No, of COURSE I
didn't plan that. Silly.
Wed 14 Nov 2018
at 19:51
  • msg #342

Re: [OOC] Party Discussion

Eight hours after he met Gaja, she lost all need to eat.  Or drink.  Or really sleep.

Poor boy.  All deprived.
This message was last edited by the player at 19:54, Wed 14 Nov 2018.
Increase Scholar
player, 122 posts
HP: 10/10
AC: 8
Wed 14 Nov 2018
at 20:02
  • msg #343

Re: [OOC] Party Discussion

I am deprived: of food, of joy, of belief in the supernatural.
GM
GM, 221 posts
Sat 17 Nov 2018
at 03:26
  • msg #344

Re: [OOC] Party Discussion

Shit's getting real, y'all.

Anyone get the thread title reference yet for the Fishing expedition?
Claire Durand
player, 81 posts
Sat 17 Nov 2018
at 05:24
  • msg #345

Re: [OOC] Party Discussion

Maybe.
GM
GM, 222 posts
Sat 17 Nov 2018
at 07:44
  • msg #346

Re: [OOC] Party Discussion

I'll give Gaja/Scholar a chance to react before continuing.
GM
GM, 227 posts
Tue 20 Nov 2018
at 16:44
  • msg #347

Re: [OOC] Party Discussion

Scholar is up in the big fish thread.

I'm a little busy this week due to work and personal reasons. Sorry for slow or terse updates.
Claire Durand
player, 84 posts
Tue 20 Nov 2018
at 16:48
  • msg #348

Re: [OOC] Party Discussion

GM:
Scholar is up in the big fish thread.


Scholar acted. You're up next.
Increase Scholar
player, 126 posts
HP: 10/10
AC: 8
Tue 20 Nov 2018
at 16:49
  • msg #349

Re: [OOC] Party Discussion

Yeah Scholar swung and he missed. Poor uncoordinated man.

This is why I need a Dominion grog. No reason to be fighting myself when others can do it for me lol.
Claire Durand
player, 85 posts
Tue 20 Nov 2018
at 16:55
  • msg #350

Re: [OOC] Party Discussion

Sadly, this isn't Ars Magica. You don't get to mew your main character up in the lab while bit players do the actual adventuring.
Increase Scholar
player, 127 posts
HP: 10/10
AC: 8
Tue 20 Nov 2018
at 17:00
  • msg #351

Re: [OOC] Party Discussion

I appreciate that you caught the reference. I take it you are a part of our small community?
This message had punctuation tweaked by the player at 17:00, Tue 20 Nov 2018.
Gaja
player, 143 posts
What? No, of COURSE I
didn't plan that. Silly.
Tue 20 Nov 2018
at 17:16
  • msg #352

Re: [OOC] Party Discussion

This just sounds like Genius the Reckoning.
Gaja
player, 144 posts
What? No, of COURSE I
didn't plan that. Silly.
Thu 22 Nov 2018
at 05:58
  • msg #353

Re: [OOC] Party Discussion

I like Vasati.  I'm gonna hate blowing up his house.
Vasati the Infinite
player, 15 posts
HP: 9/9, AC: 2
Thu 22 Nov 2018
at 06:21
  • msg #354

Re: [OOC] Party Discussion

Aww, I'm glad.

Jokes on you though, it's a magic house that rebuilds itself twice a day!
This message was last edited by the player at 06:35, Thu 22 Nov 2018.
Gaja
player, 146 posts
What? No, of COURSE I
didn't plan that. Silly.
Thu 22 Nov 2018
at 07:56
  • msg #355

Re: [OOC] Party Discussion

You know, Gaja was meant to express the relentless and unforgiving beauty of nature.  A foe that endlessly restored itself under her assault would blur the line between fight scene and romance.
Claire Durand
player, 86 posts
Thu 22 Nov 2018
at 10:24
  • msg #356

Re: [OOC] Party Discussion

Well, given the number of worms that are trying to stab her...

GM, would the men be willing to Blood Like Water if I removed their fear?
This message was last edited by the player at 10:27, Thu 22 Nov 2018.
Plaga, The Doctor of Death
player, 94 posts
HP: 11/11
AC: 1
Thu 22 Nov 2018
at 14:00
  • msg #357

Re: [OOC] Party Discussion

I really need to catch up on the other thread. You guys seem to be doing some crazy stuff by the sound of it.
GM
GM, 230 posts
Thu 22 Nov 2018
at 15:00
  • msg #358

Re: [OOC] Party Discussion

Do t worry, it's irrelevant. The worms are using that ability this round anyway, so there's no roll to hit.
Gaja
player, 147 posts
What? No, of COURSE I
didn't plan that. Silly.
Thu 22 Nov 2018
at 20:31
  • msg #359

Re: [OOC] Party Discussion

Whoops, right. Up to 2hd then.
GM
GM, 232 posts
Fri 23 Nov 2018
at 17:07
  • msg #360

Re: [OOC] Party Discussion

Waiting on Scholar in the fish thread.
Claire Durand
player, 88 posts
Fri 23 Nov 2018
at 17:27
  • msg #361

Re: [OOC] Party Discussion

He mentioned elsewhere that he's on break till Sunday.

Happy Thanksgiving, everyone!
GM
GM, 233 posts
Fri 23 Nov 2018
at 18:10
  • msg #362

Re: [OOC] Party Discussion

Oh yes, of course. I had mine in October :)
Vasati the Infinite
player, 18 posts
HP: 9/9, AC: 2
Fri 23 Nov 2018
at 18:15
  • msg #363

Re: [OOC] Party Discussion

For some reason I thought you were European, not Canadian.  I'm in three Godbound games now, and a fair number of players are in  all three.
Increase Scholar
player, 129 posts
HP: 10/10
AC: 8
Sun 25 Nov 2018
at 17:38
  • msg #364

Re: [OOC] Party Discussion

Those worms are not pleasant.
GM
GM, 234 posts
Sun 25 Nov 2018
at 19:06
  • msg #365

Re: [OOC] Party Discussion

Re - The Saints Thread

Plaga/Vasati, it looks likes you aren't going to be getting into a major fight in here. If you want to go start doing something else while continuing your discussion, that's cool so long as you aren't getting into a fight.

Of course, Vasati can't meet everyone else yet, since they are still at sea for a few more days.

Plaga may want to move forward with establishing her power base, or look into getting VENGEANCE for those who betrayed her.
Vasati the Infinite
player, 19 posts
HP: 9/9, AC: 2
Sun 25 Nov 2018
at 19:59
  • msg #366

Re: [OOC] Party Discussion

I'd like to try and arrange a meet with one of the highest ranking Guild members there.  Maybe I can flag down Brother Ras and make my case?
GM
GM, 236 posts
Mon 26 Nov 2018
at 16:20
  • msg #367

Re: [OOC] Party Discussion

Will reply to the Job thread after work, tonight. I have some rolls to do. I'll account for Gaja's wis/int check. I responded to Vasati via PM.

Unfortunately, fray will not work. You aren't close enough to attack it with fray without certain gifts, and this thing's interior stomach lining has over a dozen HP, so it's certainly beyond what you'd consider a "lesser foe" anyway.
This message was last edited by the GM at 19:06, Mon 26 Nov 2018.
Increase Scholar
player, 131 posts
HP: 10/10
AC: 8
Mon 26 Nov 2018
at 16:34
  • msg #368

Re: [OOC] Party Discussion

Dang. My heart. I suppose I'll tend to the wounded then.
Gaja
player, 149 posts
What? No, of COURSE I
didn't plan that. Silly.
Tue 27 Nov 2018
at 10:53
  • msg #369

Re: [OOC] Party Discussion

I don't really have another plan to pivot to, here.  Short of starting an actual fire, my creativity is a little tapped.
GM
GM, 238 posts
Tue 27 Nov 2018
at 15:35
  • msg #370

Re: [OOC] Party Discussion

Ok, fair enough, I was going to post more last night, but I got sidetracked by some minor disasters and xmas prep.
Increase Scholar
player, 132 posts
HP: 10/10
AC: 8
Tue 27 Nov 2018
at 15:41
  • msg #371

Re: [OOC] Party Discussion

Yeah Disclose the Flaw told me about attacking the walls. It's mucus ignores damage below a certain threshold. Also the digestive worms were likely present.

I could Miracle something with Artifice but the damage is really limited by my level.
Increase Scholar
player, 136 posts
HP: 10/10
AC: 8
Thu 29 Nov 2018
at 03:21
  • msg #372

Re: [OOC] Party Discussion

Well I'm fresh out of Effort for the day.
GM
GM, 243 posts
Fri 30 Nov 2018
at 05:41
  • msg #373

Re: [OOC] Party Discussion

Gaja was asking about the effect on Boreal Spike on open water - it seems to imply a 200 foot raidus, including down. That would end up being a large ice berg (not the largest ever.. some of them can be KM across).

Since sea water is heavier than icebergs, 10% of it would float above the water and the rest would remain below it, invisible.

Running into the iceberg would be a very bad idea at high speeds (see the Titanic, though that berg one was far, far larger.
This message was last edited by the GM at 07:39, Fri 30 Nov 2018.
Gaja
player, 153 posts
What? No, of COURSE I
didn't plan that. Silly.
Fri 30 Nov 2018
at 07:33
  • msg #374

Re: [OOC] Party Discussion

Sashimi for weeks
GM
GM, 253 posts
Sun 2 Dec 2018
at 23:57
  • msg #375

Re: [OOC] Party Discussion

Just as a note: I'm kind of letting you all do your own thing, so things may feel very unfocused.

I do have plans to tie it all together later, and introduce some major capital P plot, but I thought I'd let the players decide the direction things take for now.

This game is designed to be very sandboxy.

If you want to do your own thing and go away from the city, we can work that out. Hopefully, you can arrange to trade favors to the other party members to help you.

In the interest of co-operation, I'd kind of like "The Infinite" to get introduced to the rest of the group. Plaga, I don't suppose you could come up with an excuse to introduce him?

Some thoughts to keep you all on track.

Plaga - Your own home city isn't THAT far away. Particularly if you ride by horse or find some magical transport.

Claire - There is an embassy for Bright Republic in town if you want to look into that.

Gaja - You aren't that far from Howler territory if you want to go visit home. Might be nice to take out your scorpion (it's probably pretty bored).

All of you - Laiser's agents are also at your disposal, and might be getting back to you soon with some info.
Gaja
player, 157 posts
What? No, of COURSE I
didn't plan that. Silly.
Mon 3 Dec 2018
at 00:13
  • msg #376

Re: [OOC] Party Discussion

In reply to GM (msg # 375):

Oh yes.  Definitely heading that way.  Right now, Gaja suspects there's a tribe breeding sea monsters.  If there isn't, she's sure there's one that knows the theory well enough to offer some insight on where this one came from, and probably has some idea how to make it go live someplace else.  That'll also present her with chances to bait them into challenging her, which gives her opportunities to build renown and a few oaths of fealty she can call on later.  Finally, she'll be in a space where she can cut loose a little.  None of this Enemy Territory or What's An Ocean? nonsense.
This message was last edited by the player at 00:14, Mon 03 Dec 2018.
Increase Scholar
player, 139 posts
HP: 16/16
AC: 8
Mon 3 Dec 2018
at 00:14
  • msg #377

Re: [OOC] Party Discussion

Increase is going to rely the information to the Lorenzi House, repair his ship, and see if he has done enough to gain an audience.
Plaga, The Doctor of Death
player, 99 posts
HP: 11/11
AC: 1
Mon 3 Dec 2018
at 11:50
  • msg #378

Re: [OOC] Party Discussion

Thanks for the nudge, i was kind of at a loss of where to go. I usually enjoy freedom, but i was having a block and needed the bit of "railroading". I'm assuming Plaga can keep up with horse speed on foot, since she doesn't need to rest, or that if she is slower she isn't greatly so, but feel free to correct me and i'll edit the post.
Vasati the Infinite
player, 26 posts
HP: 9/9, AC: 2
Mon 3 Dec 2018
at 15:18
  • msg #379

Re: [OOC] Party Discussion

If our GM is comfortable with it, we could also do the scene where you and I bankroll your operation while I'm making my heist.
Plaga, The Doctor of Death
player, 100 posts
HP: 11/11
AC: 1
Mon 3 Dec 2018
at 15:35
  • msg #380

Re: [OOC] Party Discussion

I would be fine with that.
GM
GM, 256 posts
Mon 3 Dec 2018
at 16:04
  • msg #381

Re: [OOC] Party Discussion

No problem. It's easy to forget you are dead and thus don't have to rest. Bringing anyone with you, PC or NPC? You have a wealth of choices, really.
Plaga, The Doctor of Death
player, 101 posts
HP: 11/11
AC: 1
Tue 4 Dec 2018
at 00:08
  • msg #382

Re: [OOC] Party Discussion

Oh, forgot to include what i do with Kanua on my post. Will edit her in, but I can tell you already that i'm not bringing her. I thought about it, but decided it would be best to have someone of trust to keep an eye while I'm gone.
GM
GM, 257 posts
Tue 4 Dec 2018
at 00:16
  • msg #383

Re: [OOC] Party Discussion

You also have some street thugs and the Doctor.
Plaga, The Doctor of Death
player, 102 posts
HP: 11/11
AC: 1
Tue 4 Dec 2018
at 03:32
  • msg #384

Re: [OOC] Party Discussion

Oh, i wasn't sure about the Doctor coming with us at all. Maybe you told me and i forgot. In any case, Plaga goes alone. The Doctor is left to his own devices for now, and the thugs already have a task, which is to sell the product and spread the word.
Claire Durand
player, 95 posts
Tue 4 Dec 2018
at 04:22
  • msg #385

Re: [OOC] Party Discussion

Am I going to be stepping on anything if I get ready to hold a concert in the Shanty Town?
Gaja
player, 158 posts
What? No, of COURSE I
didn't plan that. Silly.
Tue 4 Dec 2018
at 04:30
  • msg #386

Re: [OOC] Party Discussion

We reeeeeally seem to be shooting ourselves in the collective foot with these timings.
Vasati the Infinite
player, 28 posts
HP: 9/9, AC: 2
Tue 4 Dec 2018
at 05:08
  • msg #387

Re: [OOC] Party Discussion

I'm leaving as we speak.
GM
GM, 259 posts
Tue 4 Dec 2018
at 06:42
  • msg #388

Re: [OOC] Party Discussion

You could set up the concert. It'll take a little time but it's doable. I'd certainly want Gaja to be back when you run it, since she's going to be a major help.

Since Plaga didn't introduce Vasati to the other PC's, one potential way you could get involved:

Gaja, Scholar and ESPECIALLY Claire are now kind of famous among the sailors outside the dock.

I mean, Gaja's a knockout and Scholar built an amazing ship in the dock, but Claire's powers were flashy as hell and she CREATED A GOD DAMNED ICEBERG IN THE MIDDLE OF THE OCEAN and somehow kept everyone from dying of asphyxiation, plus she's a glowing obvious non-human.

Also, there's a really huge vessel with a tri-hull design in the dock that's really obvious.

The PC's are not going to be hard to find, at all for Vasati.
Gaja
player, 159 posts
What? No, of COURSE I
didn't plan that. Silly.
Tue 4 Dec 2018
at 09:03
  • msg #389

Re: [OOC] Party Discussion

Gaja is gonna be way more flashy once she has her feet under her again.  She's too prone to big gambits to really flex yet.
Vasati the Infinite
player, 29 posts
HP: 9/9, AC: 2
Tue 4 Dec 2018
at 15:26
  • msg #390

Re: [OOC] Party Discussion

Awesome, let me know when they get back (post heist) and I'll go meet them.

As Vasati said to Plaga, he's interested in being useful to and building connections with up and comers.  The other PCs would certainly count as that.
This message was last edited by the player at 15:26, Tue 04 Dec 2018.
Gaja
player, 160 posts
What? No, of COURSE I
didn't plan that. Silly.
Tue 4 Dec 2018
at 20:28
  • msg #391

Re: [OOC] Party Discussion

Actually, Gaja is on her way into the surrounding countryside, which could include the Falchetto estate purely by chance.
Vasati the Infinite
player, 30 posts
HP: 9/9, AC: 2
Tue 4 Dec 2018
at 22:21
  • msg #392

Re: [OOC] Party Discussion

I'd be happy to bump into you.

@GM, is this a out of game RP thread then?

Do you want to keep doing the heist while I interact with Gaja?  Would the interaction be pre-heist or post heist?

@Gaja.  You want to go first?
This message was last edited by the player at 22:22, Tue 04 Dec 2018.
Gaja
player, 161 posts
What? No, of COURSE I
didn't plan that. Silly.
Tue 4 Dec 2018
at 22:37
  • msg #393

Re: [OOC] Party Discussion

About to do something, anyway.  But first

@GM: Is there any reason Sarnai would avoid coming?  If she's going to be following Gaja into the teeth of hell and all, it'd be good for her to learn a bit about what her mistress is like when negotiating.  Getting her a horse is an open question.  I don't actually recall whether there was any direct financial reward for that boatfishdisaster.
GM
GM, 262 posts
Wed 5 Dec 2018
at 07:35
  • msg #394

Re: [OOC] Party Discussion

No, it makes sense. If you are riding a scorpion it may be wiser to have her carry the both of you (it totally can now that it's had a bit of time to heal).

Of course, you may want her to have more independence.

If you are staying on the Savanah, horses are fine. Sarnai can totally get a horse on her own (you may have not accepted wealth, but Sarnai filled her pockets with the stuff on the general principle that having money was good, and it was literally just lying around).

If you are going on the desert, you'll want an animal more suited to the climate. Thankfully, because of your word, calling one yourself is stupidly easy, either summoning a camel, a smaller scorpion (maybe not such a good idea for someone not used to riding them) or a number of specific breeds of ponies that do quite well on the desert.
Gaja
player, 162 posts
What? No, of COURSE I
didn't plan that. Silly.
Wed 5 Dec 2018
at 08:29
  • msg #395

Re: [OOC] Party Discussion

I am stillunderestimating the godbound, with years of Exalted behind me.  How silly.
Gaja
player, 166 posts
What? No, of COURSE I
didn't plan that. Silly.
Thu 6 Dec 2018
at 04:25
  • msg #396

Re: [OOC] Party Discussion

Oof.  Trying to machine translate that back into english is a lost cause.
Vasati the Infinite
player, 34 posts
HP: 9/9, AC: 2
Thu 6 Dec 2018
at 04:46
  • msg #397

Re: [OOC] Party Discussion

Does Gaja speak Kasirutan?

It's a phonetic translation, hence the uselessness of machine attempts.

The fire which drove him,
could not be extinguished;
each day anew he kindled the flame.
That which was stolen,
he couldn't remember,
the loss he could feel yet he knew not its name.
This message was last edited by the player at 04:47, Thu 06 Dec 2018.
Gaja
player, 168 posts
What? No, of COURSE I
didn't plan that. Silly.
Thu 6 Dec 2018
at 05:11
  • msg #398

Re: [OOC] Party Discussion

That's pretty close to what Telugu and Tamil give me, in fact.  Gaja does not speak Kasirutan, or Salt Ren, or whatever you'd call it.  Pelagic, Menet, Trade Cant, and a little Patrian.  All things on the other end of the continent.

You will definitely get a hand with your heist if you suggest it, btw.  There may be a severe clash of styles, but she's especially bitter toward the Vissian nobility and military.
Vasati the Infinite
player, 35 posts
HP: 9/9, AC: 2
Thu 6 Dec 2018
at 05:13
  • msg #399

Re: [OOC] Party Discussion

Let's see if it comes up then!  Vasati is certainly feeling vulnerable, and the aid would be nice, but he wouldn't volunteer that sort of information right off the bat.

He's digging.
This message was last edited by the player at 05:13, Thu 06 Dec 2018.
Gaja
player, 169 posts
What? No, of COURSE I
didn't plan that. Silly.
Thu 6 Dec 2018
at 05:22
  • msg #400

Re: [OOC] Party Discussion

Dig away.  He's the first person she's run into in months whose idiom she really understands.  Panache and bravado are currency for nomad youth, and as you've stressed, he comports himself artfully.  Until she saw those runes, she had half a mind to adopt him the way she's been gathering musicians.  He uses his charm brazenly and unabashedly.  And she is living out a personal quest to restore something lost, nearly forgotten.  He strikes her as a personal kindred spirit as much as Sarnai reminds her of her People.

And honestly, if he has any wisdom score to speak of, he can probably guess a third of that at least.  Even when she's lying, she doesn't do 'subtle', and he passed her guard more than I expected.
GM
GM, 266 posts
Thu 6 Dec 2018
at 08:08
  • msg #401

Re: [OOC] Party Discussion

Hi. Going to be slowing down for a little bit around the holidays. I've hit a busy stretch where I'm shopping and spending time on other stuff.

It's very busy and there's tons of family stuff to get done. Please keep in mind for the sake of delays.
Gaja
player, 175 posts
What? No, of COURSE I
didn't plan that. Silly.
Thu 6 Dec 2018
at 15:56
  • msg #402

Re: [OOC] Party Discussion

No problem here.
GM
GM, 269 posts
Sat 8 Dec 2018
at 02:50
  • msg #403

Re: [OOC] Party Discussion

So, as I said, I've been super busy. Weekends will hopefully be better. If you are still waiting on a response for something please let me know.
Gaja
player, 180 posts
The silk *is* the steel.
AC 1
Sat 8 Dec 2018
at 02:52
  • msg #404

Re: [OOC] Party Discussion

I think Vasati and I are fine for... another few posts maybe?  Sarnai has been a non-entity, but that's fine.  Bit of a timid girl anyway.
GM
GM, 270 posts
Sat 8 Dec 2018
at 02:55
  • msg #405

Re: [OOC] Party Discussion

Yeah, sorry, that's on me.
Gaja
player, 181 posts
The silk *is* the steel.
AC 1
Sat 8 Dec 2018
at 03:01
  • msg #406

Re: [OOC] Party Discussion

I think just the opposite.  We kept posting knowing you'd already told us you'd be scarce.  It's really no problem at all.
Vasati the Infinite
player, 45 posts
HP: 9/9, AC: 2
Sat 8 Dec 2018
at 05:32
  • msg #407

Re: [OOC] Party Discussion

Desert, Music and.... Entropy?

We're approaching the estate, but we still have to work out some details.
Claire Durand
player, 96 posts
Sat 8 Dec 2018
at 05:36
  • msg #408

Re: [OOC] Party Discussion

Dance.

And yes, I'm still here, but while I mentioned something to the GM in PM to do while Gaja and Vasati party, I understand if he's got a time shortage and I don't need to hog the mic all the time.
Vasati the Infinite
player, 46 posts
HP: 9/9, AC: 2
Sat 8 Dec 2018
at 05:37
  • msg #409

Re: [OOC] Party Discussion

@DM  I technically have a PM I'm waiting on, but it can be skipped.

Dance?  Oh damn, she's a terror!
This message was last edited by the player at 05:37, Sat 08 Dec 2018.
Gaja
player, 182 posts
The silk *is* the steel.
AC 1
Sat 8 Dec 2018
at 06:24
  • msg #410

Re: [OOC] Party Discussion

Lesser strife of the scorned lover also adds a fact bonus to charm and seduction.  In case you thought maybe she had any chill at all.
Vasati the Infinite
player, 48 posts
HP: 9/9, AC: 2
Sat 8 Dec 2018
at 06:47
  • msg #411

Re: [OOC] Party Discussion

How do you get a strife?
Claire Durand
player, 97 posts
Sat 8 Dec 2018
at 07:35
  • msg #412

Re: [OOC] Party Discussion

You buy it with Gift points.
Gaja
player, 184 posts
The silk *is* the steel.
AC 1
Sat 8 Dec 2018
at 07:40
  • msg #413

Re: [OOC] Party Discussion

In this case, given the confluence of her words and mortal history, the GM suggested I buy the lesser with one of my starting gift points.  We agreed she'd gotten the rudiments of it from various experiences as a mortal, and it all clicked at once.  Finding a trainer and using one of your level-up Facts to represent the time invested in that is the customary way, but a Gift point is explicitly an equivalent cost.

For the True strife, you'll need a supernatural trainer or a good justification from your Words (ideally also Facts) for the innate grasp of the strife's concepts, then buying them up is a total of four Gift points to mastery.  I've actually settled on picking up the True strife as well, and mastery of the Lesser plus Dance is something of a gimme.
GM
GM, 272 posts
Sat 8 Dec 2018
at 18:50
  • msg #414

Re: [OOC] Party Discussion

Lover is also one of the few Strife's that about right in terms of power level, IMO.
Gaja
player, 185 posts
The silk *is* the steel.
AC 1
Sat 8 Dec 2018
at 22:21
  • msg #415

Re: [OOC] Party Discussion

It's definitely useful.  I'd call Falling Sky and Hunting Beast a little overpowered for only 4 gift points, Earth and Tide a little lackluster.  What are your thoughts?
Gaja
player, 191 posts
The silk *is* the steel.
AC 1
Wed 12 Dec 2018
at 19:44
  • msg #416

Re: [OOC] Party Discussion

In reply to Vasati the Infinite:

Everyone's probably busy with holiday prep or, as in my case, end of semester crunch. It's a typical slow time. Also the other thread is semi-purposeful.
GM
GM, 276 posts
Wed 12 Dec 2018
at 21:39
  • msg #417

Re: [OOC] Party Discussion

Yeah. Sorry everyone. This to me is super stressful and busy for me.
Gaja
player, 194 posts
The silk *is* the steel.
AC 1
Sun 16 Dec 2018
at 20:34
  • msg #418

Re: [OOC] Party Discussion

@Vasati - that post seems to be a repeat. Maybe pasting the wrong copy? I want to give you a chance to amend if that's the plan. Or whatever is happening.
This message was last edited by the player at 20:35, Sun 16 Dec 2018.
Vasati the Infinite
player, 56 posts
HP: 9/9, AC: 2
Sun 16 Dec 2018
at 21:13
  • msg #419

Re: [OOC] Party Discussion

Ooops, the ST posted my PM.
Gaja
player, 197 posts
The silk *is* the steel.
AC 1
Tue 18 Dec 2018
at 19:11
  • msg #420

Re: [OOC] Party Discussion

Oh, hey, I was wrong earlier, about that ballad.  Gaja can actually understand any spoken language at all, because Shaper of the Sound is the craziest quality-of-life gift ever.
Vasati the Infinite
player, 60 posts
HP: 9/9, AC: 2
Tue 18 Dec 2018
at 19:38
  • msg #421

Re: [OOC] Party Discussion

That's how I feel about most of this character's Words.

Even the passives are just.... wait you can just do that all the time?  Ability point increases feel good at character creation, for sure, but they aren't necessarily QoL changes.
Increase Scholar
player, 147 posts
HP: 16/16
AC: 8
Tue 18 Dec 2018
at 19:51
  • msg #422

Re: [OOC] Party Discussion

Yeah Gifts can be very situation altering, especially in the lives of the mundane. I can make acres of land impossibly fertile or destroy them with equal effort.
GM
GM, 289 posts
Wed 19 Dec 2018
at 18:38
  • msg #423

Re: [OOC] Party Discussion

Once again, crazy. Lots of my co-workers are off so things be crazy.
GM
GM, 290 posts
Sat 22 Dec 2018
at 23:15
  • msg #424

Re: [OOC] Party Discussion

Happy holidays, everyone.

I hope you all have a wonderful time!
Claire Durand
player, 98 posts
Sun 23 Dec 2018
at 06:42
  • msg #425

Re: [OOC] Party Discussion

Happy holidays to you too!

I'm still around, for the record, and my last message to the GM is still there. :)
Vasati the Infinite
player, 61 posts
HP: 9/9, AC: 2
Sun 23 Dec 2018
at 06:45
  • msg #426

Re: [OOC] Party Discussion

Happy holidays.
Plaga, The Doctor of Death
player, 117 posts
HP: 11/11
AC: 1
Sun 23 Dec 2018
at 17:44
  • msg #427

Re: [OOC] Party Discussion

Happy holidays to everyone
Vasati the Infinite
player, 63 posts
HP: 9/9, AC: 2
Thu 3 Jan 2019
at 05:57
  • msg #428

Re: [OOC] Party Discussion

Boop?
GM
GM, 296 posts
Fri 4 Jan 2019
at 02:59
  • msg #429

Re: [OOC] Party Discussion


I'm back. Sorry, wasn't about to post on the 2nd or New Years (pulled an all nighter).
Vasati the Infinite
player, 65 posts
HP: 9/9, AC: 2
Sat 5 Jan 2019
at 03:28
  • msg #430

Re: [OOC] Party Discussion

Woo!  Success.

If I couldn't just steal it I had a rather more.... dramatic plan.

For now though, Vasati is going to go home and sleep until he's got Effort back.  How do you want to manage that?
GM
GM, 303 posts
Sat 5 Jan 2019
at 07:53
  • msg #431

Re: [OOC] Party Discussion

Yeah, there was some potential for danger, but your combination of words made the defenses very trivial. Godbound are funny that way (seriously, there were some NASTY defenses in that place you could have tripped).

You can easily make it home. But where is that, exactly? I'm not 100% on where Vasati 'lives'.
Vasati the Infinite
player, 67 posts
HP: 9/9, AC: 2
Sat 5 Jan 2019
at 16:44
  • msg #432

Re: [OOC] Party Discussion

On it.
Gaja
player, 203 posts
The silk *is* the steel.
AC 1
Sat 5 Jan 2019
at 22:06
  • msg #433

Re: [OOC] Party Discussion

Do let me know if he returned to the shape Gaja knows, during his walk back. She can claim as much knowledge of the surrounding countryside as he has of each city in it, and subcontracting him in is the perfect fit for her plans. Plus, not that she knows it, but that would be a particularly fruitful conversation to have soon.
Vasati the Infinite
player, 69 posts
HP: 9/9, AC: 2
Sat 5 Jan 2019
at 22:10
  • msg #434

Re: [OOC] Party Discussion

Vasati would love to meet with you just as soon as he wakes up from his nap with Effort back, but he'd sneak out of the estate and back to his home without anyone seeing him if given the choice.

Do you have a place you'd go?  He would be able to find you anywhere in the city.
This message was last edited by the player at 22:12, Sat 05 Jan 2019.
Gaja
player, 204 posts
The silk *is* the steel.
AC 1
Sat 5 Jan 2019
at 22:21
  • msg #435

Re: [OOC] Party Discussion

"If there's anything approximating a red-light district, that'd be her next stop.  Overnight in the high-end dock hotel where her drinks are free, though.  She's still planning to leave town for a few weeks, but the learn-how-to-direct-the-fishmonster thing is a private project.  She's actually kind of onboard with making good on what she told the Falchetto she'd do, and it seemed like a good thing to run past Vasati even before I got to the part about it being, best of all, concerning the artifact that has him needing a trip to where she's already headed.  Very conveniently paired goals, these two."

Yeah, I want to get people focused togeather on the plot. I'm having to be a little more obtuse than I normally would be to do so, since you are all on very different pages.


unrelated mostly:
"Does Desert have the only long-distance travel gift without an inherent maximum speed?  Like, Sea caps you at a hundred miles a day, Alacrity has a 10mph limit in there somewhere.  Journeys is an implicit limit, but it's a multiplier of things that are generally themselves capped.  Lord of the Empty Quarter is legitimately an unlimited teleport bounded only by contiguous ecoregion, and one the word lets you slowly but effortlessly expand.  I'm starting to have actual editing concerns.  Is there an errata doc somewhere?"

I wish. There's word of Kevin somewhere, but not so much. If you have a question about a travel speed, just mention the gift and I'll give an eratta/ruling for the purposes of the game.

I'm WAYYYY softer on most of the travel powers than the book will be, except maybe Sun, because Sun is hella broken.
This message was last edited by the GM at 00:27, Sun 06 Jan 2019.
Increase Scholar
player, 149 posts
HP: 16/16
AC: 8
Sat 5 Jan 2019
at 22:44
  • msg #436

Re: [OOC] Party Discussion

There is no errata to my understanding but I think it balances out with the Effort Commitments and costs.

Alacrity - Lesser Gift, Flickering Advance. Lets you move instantly 3 miles at ground level and 30 miles from high elevation. Have to Commit Effort for a scene and there is no limit to how far you can travel with this, although its only for the user and not their allies.

Sea - Greater Gift, River Tamer. Commit Effort and move water no larger than a small river to propel ships at 10x their normal rate, which is roughly 45 to 60 mph actually. The Gift also has some other useful abilities and with its lenient effort commitment multiple ships can be accelerated indefinitely.

Journeying - Greater Gift, Path of Racing Dawn. Commit Effort and move yourself and allies through any terrain and obstacle at 100 mph so long as you are journeying. No real limit beyond that and it synergizes with other Journeying Gifts like Exodus Road and Untroubled Passage.

On the other hand Desert only works in deserts and its Commit for a Day in addition to being a Greater Gift.
Gaja
player, 206 posts
The silk *is* the steel.
AC 1
Sat 5 Jan 2019
at 22:53
  • msg #437

Re: [OOC] Party Discussion

I had actually been thinking of different gifts than the ones you picked in a couple parts, but I see your point.  There are a lot of moving pieces.
Increase Scholar
player, 150 posts
HP: 16/16
AC: 8
Sat 5 Jan 2019
at 23:24
  • msg #438

Re: [OOC] Party Discussion

Yeah definitely a few moving parts. Got to love the flexibility of the game.
Vasati the Infinite
player, 70 posts
HP: 9/9, AC: 2
Sun 6 Jan 2019
at 00:50
  • msg #439

Re: [OOC] Party Discussion

@Gaja  Meet late that night in the Shanty town?

@Plaga  You could join us.

@GM  That work for you?
Gaja
player, 207 posts
The silk *is* the steel.
AC 1
Sun 6 Jan 2019
at 00:56
  • msg #440

Re: [OOC] Party Discussion

If you wanted to wait on Effort, it's usually dawn.
Vasati the Infinite
player, 71 posts
HP: 9/9, AC: 2
Sun 6 Jan 2019
at 01:35
  • msg #441

Re: [OOC] Party Discussion

Dawn it is then, Shanty Town?
Gaja
player, 208 posts
The silk *is* the steel.
AC 1
Sun 6 Jan 2019
at 01:40
  • msg #442

Re: [OOC] Party Discussion

She's dancing, instead of sleeping, and she found some place where that makes enough money people won't notice what she's actually taking from them. God help a slumming noble tonight. That might mean the Shantytown; I don't know.

That is to say, dawn is more for your sake. She's really effort-efficient in general and doesn't usually sleep anymore. By morning, she'd be leaving whichever bawdyhouse or theater or frankly even brothel seemed to offer her the best collection of useful heartstrings. For later macrame, you understand. But not in the Inner City. She doesn't have the access anyway.
This message was last edited by the player at 01:46, Sun 06 Jan 2019.
Claire Durand
player, 100 posts
Sun 6 Jan 2019
at 02:57
  • msg #443

Re: [OOC] Party Discussion

I just keep jumping the rails, don't I, GM?
GM
GM, 310 posts
Sun 6 Jan 2019
at 03:44
  • msg #444

Re: [OOC] Party Discussion

Well, everyone is, but I'm having trouble working you in because you are off on your own. To be fair, there were more people interested in building the settlement. However, I belieive I can tie you all in.
GM
GM, 314 posts
Mon 7 Jan 2019
at 07:56
  • msg #445

Re: [OOC] Party Discussion

Thank you for trying to get the party together.

If you need a reason to summon Claire: She can kill a few hundred of people at once, flies and shoots bolts of death. Plus she has 5 bars of wifi at all times, permanently.
Vasati the Infinite
player, 77 posts
HP: 9/9, AC: 2
Mon 7 Jan 2019
at 16:31
  • msg #446

Re: [OOC] Party Discussion

That could be good.  I'll work it into the RP.
Vasati the Infinite
player, 79 posts
HP: 9/9, AC: 2
Mon 7 Jan 2019
at 17:10
  • msg #447

Re: [OOC] Party Discussion

@DM:  Heading to the Saints to go find Brother Ras.
Claire Durand
player, 102 posts
Mon 7 Jan 2019
at 22:08
  • msg #448

Re: [OOC] Party Discussion

I wonder what the cost would be for four hardened cellphones?
Increase Scholar
player, 152 posts
HP: 16/16
AC: 8
Mon 7 Jan 2019
at 22:12
  • msg #449

Re: [OOC] Party Discussion

4 or 6 Dominion depending on if the GM deemed them minor or major permanent items of lesser magic.
Claire Durand
player, 103 posts
Mon 7 Jan 2019
at 22:15
  • msg #450

Re: [OOC] Party Discussion

I meant buying them from the Republic. That's probably a lot more efficient than trying to do it ourselves.
This message was last edited by the player at 22:15, Mon 07 Jan 2019.
Increase Scholar
player, 153 posts
HP: 16/16
AC: 8
Mon 7 Jan 2019
at 22:20
  • msg #451

Re: [OOC] Party Discussion

Well at a minimum of Wealth 1 for the simplest items of lesser magic you are looking a minimum of Wealth 2-3, depending on the GM.
Gaja
player, 213 posts
The silk *is* the steel.
AC 1
Mon 7 Jan 2019
at 22:56
  • msg #452

Re: [OOC] Party Discussion

cell... phone?  You mean, like, you blow on one ocarina but a different one plays instead, then you can communicate with your voices anywhere in the world?

Gaja can probably make those.
GM
GM, 316 posts
Tue 8 Jan 2019
at 03:36
  • msg #453

Re: [OOC] Party Discussion

Sorry, cell phones that work off the island aren't a thing. There's no satelites, and radio/microwaves don't work anymore. They aren't physics for that anymore anymore.

The Aetheric nodes that "shield" devices don't create a path all the way back to the republic, so global commnications networks are impossible without magic. Claire's ability to connect with the internet is actually impossible by regular physics.Claire's quite unique in regards to her ability to connect to the Bright Network.

The Bright Republic does have means of communicating abroad, but they tend towards light based signaling devices, and are not super reliable.

Magical devices are far more common, though they are still expensive.

There are hardened walkie talkies available with a range of under a mile, but even the civilian models are ruinously expensive. Wealth 4 at least, and even then, impossible to find off the island.

Claire's ability to communicate with BrightNet is quite unusual.
Claire Durand
player, 104 posts
Tue 8 Jan 2019
at 03:47
  • msg #454

Re: [OOC] Party Discussion

Well, that was the idea. I can wirelessly connect the cell phones together and act as the network server, right?
Gaja
player, 214 posts
The silk *is* the steel.
AC 1
Tue 8 Jan 2019
at 03:59
  • msg #455

Re: [OOC] Party Discussion

What I'm hearing is a strong hint that whatever explanation we come up with would be paid in Dominion, not Wealth.

edit: And for real, as a joint project of AI, Artifice, and Music, I'm pretty sure we have all the justification we need to bang those out, if you wanted to make a priority of it.
This message was last edited by the player at 04:03, Tue 08 Jan 2019.
Claire Durand
player, 106 posts
Tue 8 Jan 2019
at 04:02
  • msg #456

Re: [OOC] Party Discussion

Ah. See, sometimes I fail at reading comprehension. Yes, that's another solution.
GM
GM, 318 posts
Tue 8 Jan 2019
at 04:12
  • msg #457

Re: [OOC] Party Discussion

I had not considered that! A novel solution!

Actually, Gaja, what she wants is within the use of her gifts, but she'll still need some shielded cell phones.. and since those do not exist she'll have to make them herself out of shielding components and spare Republic tech (or custom built at the republic).

You can't just invent them out of whole cloth (maybe if you had engineering) but with some computers and spare tech you could create them easily enough. If Scholar helped out, he could even make them waterproof and look like they were professionally designed.

This would let you manually patch calls through with a bit of mental effort. I'd call that an 1 point influence expenditure to give full functionality to a dozen or so phones at once. For one dominion, I'll say you write your own mental software so that anyone with a shielded phone you'd "tuned" to yourself can call each other or access BrightNet.
This message was last edited by the GM at 04:14, Tue 08 Jan 2019.
Gaja
player, 215 posts
The silk *is* the steel.
AC 1
Tue 8 Jan 2019
at 04:19
  • msg #458

Re: [OOC] Party Discussion

Oooooo.... ideas
Increase Scholar
player, 154 posts
HP: 16/16
AC: 8
Tue 8 Jan 2019
at 04:39
  • msg #459

Re: [OOC] Party Discussion

I thought we couldn't have Engineering and Artifice in the same game or is that just a suggestion that we aren't heeding? If so it changes the trajectory of Increases Gift purchases and what have you.
GM
GM, 320 posts
Tue 8 Jan 2019
at 04:58
  • msg #460

Re: [OOC] Party Discussion

I was just noting that AI doesn't just let you create electronics. I'm not 100% sure I should dissalow people taking both, since Godbound is built around breaking the game into a zillion pieces anyway.

I could be easily persuaded to allow or ban it. What do the players think about this?
Increase Scholar
player, 155 posts
HP: 16/16
AC: 8
Tue 8 Jan 2019
at 05:01
  • msg #461

Re: [OOC] Party Discussion

I think I'll keep my hat out of this. I could do either way honestly. If I don't have Engineering I'm getting Sorcery and will ultimately do the same things anyway.
Claire Durand
player, 107 posts
Tue 8 Jan 2019
at 05:15
  • msg #462

Re: [OOC] Party Discussion

Which is not to say that Claire can't build the appropriate tech, she just can't create telecom hardware ex nihilo like Network can. She would need to spend Dominion, shards and construction time building new computer equipment to communicate with.

I'd go with Artifice. Building tech requires either hardening or an EE Node, it's not part of the setting's tech base.
Gaja
player, 216 posts
The silk *is* the steel.
AC 1
Tue 8 Jan 2019
at 07:24
  • msg #463

Re: [OOC] Party Discussion

I think the risk is that artifice lets you create examples of things that now, suddenly, engineering can mass produce.  Right?
Claire Durand
player, 109 posts
Tue 8 Jan 2019
at 19:04
  • msg #464

Re: [OOC] Party Discussion

The main problem is when Artifice is used in a high-tech setting, where tech can do almost anything and Artifice can make unlimited amounts of uranium or "any device" includes an orbital death ray. In Arcem, high-tech stuff is limited by the EENs or else is a form of magitech, so Artifice can be used to make techy stuff, within the limits of (a) Arcemite physics, (b) only usable within an EE node, or (c) hardened with Dominion.

Brilliant Invention can easily be taken out of word if someone wants to do that, while Cutting Edge is more within the scope of general Artifice (or Fertility) Dominion casting.
GM
GM, 323 posts
Wed 9 Jan 2019
at 00:23
  • msg #465

Re: [OOC] Party Discussion

I just remembered for an example of what happens when you combine Word of Engineering and a creative player with a character who's utterly devoid of most notions of morality.

https://youtu.be/CX9rk5hAk28?t=9190

Since no one particualrly wants engineering and is making a case for it, we'll say it's banned for the game.
Gaja
player, 217 posts
The silk *is* the steel.
AC 1
Wed 9 Jan 2019
at 00:41
  • msg #466

Re: [OOC] Party Discussion

wait now i want engineering


:D
This message was last edited by the player at 00:41, Wed 09 Jan 2019.
Increase Scholar
player, 156 posts
HP: 16/16
AC: 8
Wed 9 Jan 2019
at 00:50
  • msg #467

Re: [OOC] Party Discussion

Lol I should have given a stronger vote of support. Oh well.
Increase Scholar
player, 157 posts
HP: 16/16
AC: 8
Wed 9 Jan 2019
at 03:41
  • msg #468

Re: [OOC] Party Discussion

Sorry for the double post but:

Godbound for sale. Godbound for sale. Will work for free. Looking for allies in need of a godbound.
Gaja
player, 218 posts
The silk *is* the steel.
AC 1
Wed 9 Jan 2019
at 03:46
  • msg #469

Re: [OOC] Party Discussion

And where should I find you?  I did agree to drag you into a heist.
Increase Scholar
player, 158 posts
HP: 16/16
AC: 8
Wed 9 Jan 2019
at 03:52
  • msg #470

Re: [OOC] Party Discussion

I am around the city. Just tell me when to pop into your thread and I'll make the transition.
Claire Durand
player, 111 posts
Wed 9 Jan 2019
at 03:53
  • msg #471

Re: [OOC] Party Discussion

I can be back if necessary (treating my current scouting mission as a soft scene).
Increase Scholar
player, 159 posts
HP: 16/16
AC: 8
Wed 9 Jan 2019
at 03:55
  • msg #472

Re: [OOC] Party Discussion

However it wants to be. I hear my services are needed all over the place (maybe).
Gaja
player, 220 posts
The silk *is* the steel.
AC 1
Wed 9 Jan 2019
at 04:24
  • msg #473

Re: [OOC] Party Discussion

In the Tavern, then, which is where Argent is staying, making it the most obvious way to get a message to you anyhow.
Plaga, The Doctor of Death
player, 129 posts
HP: 11/11
AC: 1
Wed 9 Jan 2019
at 12:22
  • msg #474

Re: [OOC] Party Discussion

As a disclaimer, i've been slacking off on catching up to what everyone is doing. Plaga is currently in another city, but i promise that as soon as those that need punishment are punishment, i'll come back full force to give a hand to whoever needs it. Doing whatever it is you are doing.
Vasati the Infinite
player, 80 posts
HP: 9/9, AC: 2
Fri 11 Jan 2019
at 23:47
  • msg #475

Re: [OOC] Party Discussion

Boop?
GM
GM, 329 posts
Sat 12 Jan 2019
at 19:39
  • msg #476

Re: [OOC] Party Discussion

Hi, sorry, I probably won't be posting much this weekend. Just recovering from an awful flu.
Vasati the Infinite
player, 81 posts
HP: 9/9, AC: 2
Sat 12 Jan 2019
at 20:09
  • msg #477

Re: [OOC] Party Discussion

No worries.
GM
GM, 330 posts
Fri 18 Jan 2019
at 05:58
  • msg #478

Re: [OOC] Party Discussion

So, little update, I've been feeling better, but I had a combination of a heavy work load plus the three days of excess work I missed from last week, as well as numerous appointment and personal issues has kept me from really concentrating on this game as much as I'd like.

I should be able to start getting back into it very soon. I have been thinking about how to get everyone on similar tracks.
Gaja
player, 226 posts
The silk *is* the steel.
AC 1
Fri 18 Jan 2019
at 06:09
  • msg #479

Re: [OOC] Party Discussion

How can we help?
Vasati the Infinite
player, 82 posts
HP: 9/9, AC: 2
Mon 21 Jan 2019
at 00:10
  • msg #480

Re: [OOC] Party Discussion

You live!

Hope things are going okay.
GM
GM, 332 posts
Mon 21 Jan 2019
at 19:37
  • msg #481

Re: [OOC] Party Discussion

Just busy. Virtually everyone I know at work took 3+ days off for the flu.

Plus some family stuff. Not too bad but took time to resolve and left me kind of unable to deeply plot.

Thanks for all your patience. I hope you are all enjoying the game!
GM
GM, 333 posts
Tue 22 Jan 2019
at 21:39
  • msg #482

Re: [OOC] Party Discussion

Ok, so... I'm going to post a few organizational posts so we can find out who's doing what, and work out a few suggestions, probably late tonight.

Then in a few days we'll start looking for "The Bits"
Vasati the Infinite
player, 83 posts
HP: 9/9, AC: 2
Tue 22 Jan 2019
at 21:40
  • msg #483

Re: [OOC] Party Discussion

I still need to say hi to Brother Ras before we leave town.
Vasati the Infinite
player, 85 posts
HP: 9/9, AC: 2
Thu 24 Jan 2019
at 05:16
  • msg #484

Re: [OOC] Party Discussion

This might be my favorite Godbound character I've ever made.
Gaja
player, 227 posts
The silk *is* the steel.
AC 1
Thu 24 Jan 2019
at 06:27
  • msg #485

Re: [OOC] Party Discussion

He is rather delightful.
GM
GM, 338 posts
Fri 25 Jan 2019
at 03:53
  • msg #486

Re: [OOC] Party Discussion

Ok, so, I will set up the collegium so everyone can get together soon. Plaga will make it back in time to join you all.
Vasati the Infinite
player, 88 posts
HP: 9/9, AC: 2
Fri 25 Jan 2019
at 04:07
  • msg #487

Re: [OOC] Party Discussion

Crap, I got Brother Ras and the guild representative confused.  I'd never intended to reveal that to the Saints.  Oh well, my mistake.  This still worked out just fine.
This message was last edited by the player at 04:14, Fri 25 Jan 2019.
Gaja
player, 228 posts
The silk *is* the steel.
AC 1
Fri 25 Jan 2019
at 04:33
  • msg #488

Re: [OOC] Party Discussion

Cool. So. In advance: I'm revising a research proposal, collaborating on a book chapter, and trying to salvage a long-term project I've dropped badly. I will have time to play, but it may take me a while to get the headspace back. For obvious reasons, I haven't given Godbound much thought for a few weeks.
GM
GM, 339 posts
Fri 25 Jan 2019
at 07:57
  • msg #489

Re: [OOC] Party Discussion

Gaja: Fair enough, I've been dealing with work and illness.

Vasati: Lol! I actually just assumed that you were being a magnificent bastard and trying not to reveal that you had the key to the guild.
Vasati the Infinite
player, 90 posts
HP: 9/9, AC: 2
Fri 25 Jan 2019
at 15:16
  • msg #490

Re: [OOC] Party Discussion

Nope, user error.

But it's in character enough with what Vasati would do that I'm not too mad at myself.
Claire Durand
player, 117 posts
Sat 26 Jan 2019
at 08:47
  • msg #491

Re: [OOC] Party Discussion

Hey, sometimes your character knows himself better than you do.
Gaja
player, 229 posts
The silk *is* the steel.
AC 1
Sun 27 Jan 2019
at 19:42
  • msg #492

Re: [OOC] Party Discussion

To be honest, I thought we were heading to that cave Vasati saw.  I'm cool with the Collegium first, but I don't know what the plan is at all now.
Vasati the Infinite
player, 93 posts
HP: 9/9, AC: 2
Sun 27 Jan 2019
at 19:47
  • msg #493

Re: [OOC] Party Discussion

What's the Collegium, and I thought we were going from there to the cave?
Gaja
player, 230 posts
The silk *is* the steel.
AC 1
Sun 27 Jan 2019
at 19:49
  • msg #494

Re: [OOC] Party Discussion

The collegium is the magic school where the del schiavo were examining the bits.
Plaga, The Doctor of Death
player, 134 posts
HP: 11/11
AC: 1
Sun 27 Jan 2019
at 21:00
  • msg #495

Re: [OOC] Party Discussion

I'm a bit lost right now. I take it that when i posted on the tavern the other characters weren't on the tavern anymore then? Where does Plaga fall in all this?
Increase Scholar
player, 165 posts
HP: 16/16
AC: 8
Sun 27 Jan 2019
at 21:02
  • msg #496

Re: [OOC] Party Discussion

I am also lost.
GM
GM, 342 posts
Mon 28 Jan 2019
at 03:17
  • msg #497

Re: [OOC] Party Discussion

You can work out how you are going to aproach this in the tavern.. and why you are going. Most of you have a pretty good reason to want to go there, or at least acompany the other PC's once it becomes clear that at least 4 of you are going.

Also, if one or more of you want to have general soft RP discussions while this is going on, that's cool too.

I just wanted to get the post up.
Vasati the Infinite
player, 94 posts
HP: 9/9, AC: 2
Mon 28 Jan 2019
at 03:47
  • msg #498

Re: [OOC] Party Discussion

So we are going to question Del Schiavo, or we can all just meet up there and proceed directly to the cave.  Either way, let's form up.

My vote is directly to the cave.
Vasati the Infinite
player, 95 posts
HP: 9/9, AC: 2
Tue 29 Jan 2019
at 04:30
  • msg #499

Re: [OOC] Party Discussion

Boop?
Plaga, The Doctor of Death
player, 135 posts
HP: 11/11
AC: 1
Tue 29 Jan 2019
at 06:07
  • msg #500

Re: [OOC] Party Discussion

It would be great if someone can reply to me on the tavern, or at least give a rundown of what we are doing ooc
Gaja
player, 232 posts
The silk *is* the steel.
AC 1
Tue 29 Jan 2019
at 06:08
  • msg #501

Re: [OOC] Party Discussion

I'm going to.  have to finish washing these dishes.
Increase Scholar
player, 167 posts
HP: 16/16
AC: 8
Tue 29 Jan 2019
at 15:22
  • msg #502

Re: [OOC] Party Discussion

Is the Collegium where we are supposed to be headed? I don't read the other threads so I have no idea what is going on outside of what Gaja has told Increase at the tavern.
GM
GM, 343 posts
Wed 30 Jan 2019
at 01:32
  • msg #503

Re: [OOC] Party Discussion

It's that or go to the cave directly, assuming Vasati is willing to mention that. Either is good.
GM
GM, 347 posts
Wed 30 Jan 2019
at 19:22
  • msg #504

Re: [OOC] Party Discussion

*pawn stars image*
"Archkey eh? Lot of counterfeits floating around. I can give you... maybe wealth 2 for it?"
Vasati the Infinite
player, 101 posts
HP: 9/9, AC: 2
Wed 30 Jan 2019
at 20:20
  • msg #505

Re: [OOC] Party Discussion

Hahaha.

Oh man I am loving every minute of this interaction.  I'm borrowing heavily from this video

https://www.youtube.com/watch?v=7kkG3oEZqF8&t=847s

as far as the card game itself is concerned. It's 17 minutes, so I don't expect anyone to actually watch it, but it's an interesting take on how thieves cant would actually work.
Gaja
player, 236 posts
The silk *is* the steel.
AC 1
Wed 30 Jan 2019
at 21:37
  • msg #506

Re: [OOC] Party Discussion

It's often hard to get people to understand the difference between cant and slang.  She does a good job.  Cant is conversational steganography - you have to hide the use of a code, not just its content.
GM
GM, 348 posts
Wed 30 Jan 2019
at 23:35
  • msg #507

Re: [OOC] Party Discussion

Another good example of a cant (that's heavily disguised as slang): Polari.
Gaja
player, 237 posts
The silk *is* the steel.
AC 1
Thu 31 Jan 2019
at 17:19
  • msg #508

Re: [OOC] Party Discussion

I was pretty sure we were already at the outskirts of goatherd and heading to the cave so, my confusion aside, are we stopping somewhere? Otherwise, I'll have your outrider take point toward howler lands.
Vasati the Infinite
player, 104 posts
HP: 9/9, AC: 2
Thu 31 Jan 2019
at 17:46
  • msg #509

Re: [OOC] Party Discussion

No stops for me.

@DM, how many days to get to the cave?
This message was last edited by the player at 17:48, Thu 31 Jan 2019.
GM
GM, 352 posts
Thu 31 Jan 2019
at 20:13
  • msg #510

Re: [OOC] Party Discussion

A couple at least 3-4. It's a ways out.
Claire Durand
player, 119 posts
Fri 1 Feb 2019
at 05:19
  • msg #511

Re: [OOC] Party Discussion

quote:
it's obvious that


Your post cut off in the middle, GM?
GM
GM, 353 posts
Fri 1 Feb 2019
at 06:46
  • msg #512

Re: [OOC] Party Discussion

Don't worry about it, it looks like you are all headed to the cave anyway.
GM
GM, 355 posts
Sat 2 Feb 2019
at 15:54
  • msg #513

Re: [OOC] Party Discussion

Note: When you get back, Plaga, your gang would like to talk to you. Your two NPC's, who spend a fair amount of time in Shanty Town, would also like to have a word.

Ditto for Scholar. Argent and your foreman would like to have a word.
Vasati the Infinite
player, 105 posts
HP: 9/9, AC: 2
Sat 2 Feb 2019
at 16:07
  • msg #514

Re: [OOC] Party Discussion

Posts in a few hours, sorry for the delay.  Looking forward to this!
Gaja
player, 240 posts
The silk *is* the steel.
AC 1
Sun 3 Feb 2019
at 21:01
  • msg #515

Re: [OOC] Party Discussion

there is no paper i misspoke and tripped on some continuity concerns
Vasati the Infinite
player, 110 posts
HP: 9/9, AC: 2
Mon 4 Feb 2019
at 19:19
  • msg #516

Re: [OOC] Party Discussion

Edited.
Gaja
player, 241 posts
The silk *is* the steel.
AC 1
Mon 4 Feb 2019
at 19:24
  • msg #517

Re: [OOC] Party Discussion

sorz
Plaga, The Doctor of Death
player, 142 posts
HP: 11/11
AC: 1
Thu 7 Feb 2019
at 11:49
  • msg #518

Re: [OOC] Party Discussion

Plaga doesn't have any pressing matters to discuss with anyone, but i'm open to rp with the non sleepers if anyone wants to ask her anything.
Vasati the Infinite
player, 112 posts
HP: 9/9, AC: 2
Thu 7 Feb 2019
at 16:11
  • msg #519

Re: [OOC] Party Discussion

I need an update on the Miracle I used when we got sight of the cave so we can plan around the campfire.
Increase Scholar
player, 173 posts
HP: 16/16
AC: 8
Thu 7 Feb 2019
at 16:17
  • msg #520

Re: [OOC] Party Discussion

Increase is going to sleep since he doesn't have the ability to function without rest. The only action he intends on taking is the use of Transmuter to make the windbreak.
Gaja
player, 243 posts
The silk *is* the steel.
AC 1
Fri 8 Feb 2019
at 01:55
  • msg #521

Re: [OOC] Party Discussion

I am 100% planning to start something that might wind up a soft scene, might not.  Depends on how people respond.  But I am also having a very work-focused night so it might not be until tomorrow
GM
GM, 361 posts
Fri 8 Feb 2019
at 04:57
  • msg #522

Re: [OOC] Party Discussion

No problems. Just had dental work done. Tomorrow is partners birthday.
This message was last edited by the GM at 05:16, Fri 08 Feb 2019.
Gaja
player, 244 posts
The silk *is* the steel.
AC 1
Fri 8 Feb 2019
at 05:11
  • msg #523

Re: [OOC] Party Discussion

No what?

Wish em a goodun
Vasati the Infinite
player, 113 posts
HP: 9/9, AC: 2
Sun 10 Feb 2019
at 16:46
  • msg #524

Re: [OOC] Party Discussion

No worries DM, we'll be here when you're ready.

We can free RP until we get the info we need to move on.
GM
GM, 362 posts
Sun 10 Feb 2019
at 18:15
  • msg #525

Re: [OOC] Party Discussion

I'm repurposing the thread for soft RP. i'll make a new one for when you all arrive at the cave.
Vasati the Infinite
player, 115 posts
HP: 9/9, AC: 2
Sun 10 Feb 2019
at 18:18
  • msg #526

Re: [OOC] Party Discussion

Awesome.

I used that Miracle when we first got eyes on it, but before we made camp.  No rush, but whenever you have the time.
Vasati the Infinite
player, 117 posts
HP: 9/9, AC: 2
Sun 10 Feb 2019
at 22:08
  • msg #527

Re: [OOC] Party Discussion

I'll keep it, even though the Effort will remain committed for the whole heist.

Danger of being level 1, going to need you guys to do most of the heavy lifting.
Increase Scholar
player, 176 posts
HP: 16/16
AC: 8
Sun 10 Feb 2019
at 22:16
  • msg #528

Re: [OOC] Party Discussion

Well I was brought to solve an impossible problem but I'll do my best with any actual labor lol.
Gaja
player, 247 posts
The silk *is* the steel.
AC 1
Sun 10 Feb 2019
at 22:35
  • msg #529

Re: [OOC] Party Discussion

You guys gotta stop letting the bard write the terms of the contracts, they are gonna have metaphorical language.  idk what to tell you.


Also: I kinda want to see what a miracle of AI can do to hardened republican tech.
This message was last edited by the player at 22:40, Sun 10 Feb 2019.
GM
GM, 364 posts
Sun 10 Feb 2019
at 22:46
  • msg #530

Re: [OOC] Party Discussion

It depends on what she's using..

Network based stuff is FAR better in areas that are large enough to maintain it's own independent network. Claire OWNS those and will be able to effortlessly hack anything with a wi-fi connection, which is most of the island.

The hardened tech they send into the world at large is usually simplified and rugged, rarely internetworked, and contains minimal computer controls.

So she wouldn't be able to hack say, a gun, or hardened cybernetics.
Claire Durand
player, 124 posts
Mon 11 Feb 2019
at 02:52
  • msg #531

Re: [OOC] Party Discussion

EDIT: Maybe we should split Vasati's second post off into a hard thread, just to keep the division between soft and hard?
This message was last edited by the player at 08:10, Mon 11 Feb 2019.
GM
GM, 365 posts
Mon 11 Feb 2019
at 07:21
  • msg #532

Re: [OOC] Party Discussion

So long as you are planning, the soft thread is fine. There's a new hard one up that represents you actually pulling this heist off.
Claire Durand
player, 126 posts
Mon 11 Feb 2019
at 08:09
  • msg #533

Re: [OOC] Party Discussion

Alright. Updated my post to ask a question about the automata.

If they're Republic robots, I'll have them bowing before their queen in no time.
Increase Scholar
player, 177 posts
HP: 16/16
AC: 8
Mon 11 Feb 2019
at 15:29
  • msg #534

Re: [OOC] Party Discussion

If not I will unmake them.
Gaja
player, 252 posts
The silk *is* the steel.
AC 1
Thu 14 Feb 2019
at 08:20
  • msg #535

Re: [OOC] Party Discussion

Incidentally, you guys, we are wildly over our heads and will tpk if we don't bail as soon as it gets ugly.  Multiple theurges and a high-end eldritch?  That's not a levels 1-3 challenge, I feel.
This message was last edited by the player at 08:21, Thu 14 Feb 2019.
GM
GM, 368 posts
Thu 14 Feb 2019
at 09:07
  • msg #536

Re: [OOC] Party Discussion

It's not QUITE that bad.

One eldritch capable of theurgy and low mages.

The Theuegy all comes from him.

Def a scary fight, potentially.
Claire Durand
player, 130 posts
Thu 14 Feb 2019
at 09:09
  • msg #537

Re: [OOC] Party Discussion

Also, I do have a plan to even the odds.

Still, a big bad wizard is a big bad wizard.
Gaja
player, 253 posts
The silk *is* the steel.
AC 1
Thu 14 Feb 2019
at 09:17
  • msg #538

Re: [OOC] Party Discussion

Oh, I figured we were just here to get a lesson on hubris and I was going all in.  hm.

Well, Gaja has the scenario control pretty much on lock, I guess.  Let me know if you want to just patiently flood them out at some point.
Claire Durand
player, 131 posts
Thu 14 Feb 2019
at 09:37
  • msg #539

Re: [OOC] Party Discussion

I'd rather capture the tech as intact as possible. Valuable phat loot and all.
Gaja
player, 254 posts
The silk *is* the steel.
AC 1
Thu 14 Feb 2019
at 09:45
  • msg #540

Re: [OOC] Party Discussion

did someone say "ruinous earthquake"?
Vasati the Infinite
player, 122 posts
HP: 9/9, AC: 2
Fri 15 Feb 2019
at 02:33
  • msg #541

Re: [OOC] Party Discussion

I'm so sorry, today has been a nightmare.  It started with all the roads being closed due to the rain, and I never caught up.  I am going to try and get a post out tonight, I am behind on all my games.
Gaja
player, 255 posts
The silk *is* the steel.
AC 1
Fri 15 Feb 2019
at 04:52
  • msg #542

Re: [OOC] Party Discussion

you're fiiiiiiiine catch your breath.
GM
GM, 369 posts
Sat 16 Feb 2019
at 00:05
  • msg #543

Re: [OOC] Party Discussion

Yeah, things be crazy around here. Will update when I can.
GM
GM, 372 posts
Sun 17 Feb 2019
at 21:38
  • msg #544

Re: [OOC] Party Discussion

Still waiting on scholar. If he doesn't respond in 24 hours, I'll assume he's holding and keeping an eye out for trouble (not totally unrealistic, as he's not really a combat character).
Gaja
player, 256 posts
The silk *is* the steel.
AC 1
Sun 17 Feb 2019
at 21:54
  • msg #545

Re: [OOC] Party Discussion

Did you want a round from me, or are we assuming the mirage was?
GM
GM, 373 posts
Sun 17 Feb 2019
at 23:25
  • msg #546

Re: [OOC] Party Discussion

Oh! Yes. Sorry,

That would have been done before the fight, so go ahead, take an action.
Increase Scholar
player, 181 posts
HP: 16/16
AC: 8
Mon 18 Feb 2019
at 03:26
  • msg #547

Re: [OOC] Party Discussion

My apologies everyone. I thought I had posted my update here as well. I was at my grandfathers funeral this weekend. Please assume that I hang back and keep an eye out. I roll my fray if the lesser foes are within range.
Gaja
player, 257 posts
The silk *is* the steel.
AC 1
Mon 18 Feb 2019
at 06:09
  • msg #548

Re: [OOC] Party Discussion

Oh, I'm sorry.  Take your time.

edit:@GM, when it says I can "move or alter the illusion" during the scene with an action (Lexicon p17), how altered are we talking about?
This message was last edited by the player at 08:24, Mon 18 Feb 2019.
Vasati the Infinite
player, 125 posts
HP: 9/9, AC: 2
Mon 18 Feb 2019
at 15:26
  • msg #549

Re: [OOC] Party Discussion

Oh jeez, I'm so sorry Increase.
Gaja
player, 260 posts
The silk *is* the steel.
AC 1
Tue 19 Feb 2019
at 05:13
  • msg #550

Re: [OOC] Party Discussion

@Vasati - On it.  Don't sweat.
Vasati the Infinite
player, 130 posts
HP: 9/9, AC: 2
Tue 19 Feb 2019
at 05:14
  • msg #551

Re: [OOC] Party Discussion

I am not on it today.

The DM explicitly warned me about what I was doing, and I failed my reading comprehension test to understand.

With less awesome Words, I'd be at 1 hp right now.

Sorry everyone, I screwed that up.
Gaja
player, 262 posts
The silk *is* the steel.
AC 1
Tue 19 Feb 2019
at 05:28
  • msg #552

Re: [OOC] Party Discussion

So about being on it.

Should I not save you?  Because you were about to get Versed.
This message was last edited by the player at 05:29, Tue 19 Feb 2019.
Vasati the Infinite
player, 131 posts
HP: 9/9, AC: 2
Tue 19 Feb 2019
at 05:33
  • msg #553

Re: [OOC] Party Discussion

Do what Gaja would do, or whatever is the most fun.
Gaja
player, 263 posts
The silk *is* the steel.
AC 1
Tue 19 Feb 2019
at 05:40
  • msg #554

Re: [OOC] Party Discussion

The line made too perfect a call-back to let go.  Get some use out of this.
Vasati the Infinite
player, 132 posts
HP: 9/9, AC: 2
Tue 19 Feb 2019
at 05:44
  • msg #555

Re: [OOC] Party Discussion

Holy shit!
Gaja
player, 264 posts
The silk *is* the steel.
AC 1
Tue 19 Feb 2019
at 05:47
  • msg #556

Re: [OOC] Party Discussion

Bards, man.  Fucking bards.  My rolls though.
This message was last edited by the player at 05:55, Tue 19 Feb 2019.
Claire Durand
player, 136 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 19 Feb 2019
at 06:59
  • msg #557

Re: [OOC] Party Discussion

Rock on, Gaja!
Vasati the Infinite
player, 134 posts
HP: 9/9, AC: 2
Tue 19 Feb 2019
at 07:10
  • msg #558

Re: [OOC] Party Discussion

My rolls weren't much better.

Damn that Gift is amazing.  It doesn't even cost Effort if you know it.
Gaja
player, 265 posts
The silk *is* the steel.
AC 1
Tue 19 Feb 2019
at 08:14
  • msg #559

Re: [OOC] Party Discussion

An 11 is the minimum that hits.  You landed a max-damage main attack at least.
Claire Durand
player, 138 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 19 Feb 2019
at 16:03
  • msg #560

Re: [OOC] Party Discussion

Dear RNG: Please stop playing pranks on me.

Anyway, Claire is the Goddess of Passion, so attacks that torture our souls don't work. I have Heart of the Lion up.
This message was last edited by the player at 16:06, Tue 19 Feb 2019.
GM
GM, 378 posts
Wed 20 Feb 2019
at 01:17
  • msg #561

Re: [OOC] Party Discussion

Yep, you can just no sell this attack.
GM
GM, 379 posts
Wed 20 Feb 2019
at 01:47
  • msg #562

Re: [OOC] Party Discussion

Her anger must be throwing off her targeting matrix. That or the ominous Latin chanting her sound system is probably pumping out.

Anyone else want to act?
Vasati the Infinite
player, 135 posts
HP: 9/9, AC: 2
Wed 20 Feb 2019
at 02:44
  • msg #563

Re: [OOC] Party Discussion

Who else is there?
Claire Durand
player, 139 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Wed 20 Feb 2019
at 02:52
  • msg #564

Re: [OOC] Party Discussion

Definitely the ominous Ancient Akeh chanting.

Increase is the only one who hasn't gone, and he's asked to be skipped. So it's next round?
GM
GM, 381 posts
Wed 20 Feb 2019
at 03:19
  • msg #565

Re: [OOC] Party Discussion

Sadly yes.
Claire Durand
player, 141 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Wed 20 Feb 2019
at 04:07
  • msg #566

Re: [OOC] Party Discussion

The RNG is still messing with me. But at least I landed a shot on the guy who was smack-talking the Creator.
Vasati the Infinite
player, 137 posts
HP: 9/9, AC: 2
Wed 20 Feb 2019
at 04:18
  • msg #567

Re: [OOC] Party Discussion

An 11 hits?
GM
GM, 382 posts
Wed 20 Feb 2019
at 05:29
  • msg #568

Re: [OOC] Party Discussion

Sadly, yes. The mages are unarmoured. AC 9.
Vasati the Infinite
player, 138 posts
HP: 9/9, AC: 2
Wed 20 Feb 2019
at 05:50
  • msg #569

Re: [OOC] Party Discussion

Hey, I actually hit them both times then.
GM
GM, 384 posts
Wed 20 Feb 2019
at 07:37
  • msg #570

Re: [OOC] Party Discussion

To make it clear, you can't see the eldritch inside doing eldritch things. That's just for drama.

The first mate is toast. Dead or badly injured at Claire's discretion.
Claire Durand
player, 142 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Wed 20 Feb 2019
at 11:33
  • msg #571

Re: [OOC] Party Discussion

Ah, if #1 got hit in mid-spell, isn't his concentration broken?

(Also: #2 is murderized and Hell-bound.)
GM
GM, 385 posts
Wed 20 Feb 2019
at 15:55
  • msg #572

Re: [OOC] Party Discussion

I thought you were all taking down the same guy (the one who blasphemed).

But, yes. Most spells will not work very well if you are pounding a schmuck's face in.
Claire Durand
player, 143 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Wed 20 Feb 2019
at 20:52
  • msg #573

Re: [OOC] Party Discussion

Vasati was hitting the guy casting a spell specifically to disrupt his cast. Claire was blasting the blasphemer.
GM
GM, 386 posts
Thu 21 Feb 2019
at 03:26
  • msg #574

Re: [OOC] Party Discussion

Ah, I see. Both were casting a spell, not that it helped them.

It's kind of irrelevant anyway, since Gaja just negated him doing anything offensive since most low magic (with few exceptions) requires some verbal components.

If you really want, I'll retcon the scene and say the other guy is still alive. I sincerely doubt that the 6HP mage is going to be able to do jack to you anyway.

Shall we continue?
This message was last edited by the GM at 04:30, Thu 21 Feb 2019.
Claire Durand
player, 144 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Thu 21 Feb 2019
at 03:28
  • msg #575

Re: [OOC] Party Discussion

I'll just move forward as written. One way or the other.
Claire Durand
player, 146 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Thu 21 Feb 2019
at 05:43
  • msg #576

Re: [OOC] Party Discussion

GM, your post cut off in the middle. Something happen to your connection?
GM
GM, 388 posts
Thu 21 Feb 2019
at 07:44
  • msg #577

Re: [OOC] Party Discussion

Yeah, something like that. Not sure how that happened. Should be fixed now.
Gaja
player, 268 posts
The silk *is* the steel.
AC 1
Thu 21 Feb 2019
at 08:47
  • msg #578

Re: [OOC] Party Discussion

It is inevitable that the morality of gods will clash.  I'd like to have given more warning before a major explosion, but things happened really quickly and honestly, the point of Godbound is unforeseen consequences anyway.  Let's do engage OOC though?
This message was last edited by the player at 08:53, Thu 21 Feb 2019.
Claire Durand
player, 147 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Thu 21 Feb 2019
at 08:58
  • msg #579

Re: [OOC] Party Discussion

I don't seem to recall any discussion of the use of deadly force?

All I got was "if they get in the way, strike to kill."
This message was last edited by the player at 09:05, Thu 21 Feb 2019.
Gaja
player, 269 posts
The silk *is* the steel.
AC 1
Thu 21 Feb 2019
at 09:05
  • msg #580

Re: [OOC] Party Discussion

Offering an opportunity to surrender where possible was central. It's also possible she's making assumptions about how warfare is conducted that others would not. If you want to try to talk her down, I mean, be my guest. But Claire also executed a helpless prisoner when Gaja needs to get information from them, too. This has gone 100% pear-shaped from her position.

edit: like, this isn't me calling you out. And I'm not trying to dispute what Claire's ethical considerations are. If you want, we can conclude Gaja's being totally unreasonable. She's meant to be impetuous, mercurial, and prone to excess.
This message was last edited by the player at 09:13, Thu 21 Feb 2019.
Claire Durand
player, 148 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Thu 21 Feb 2019
at 09:08
  • msg #581

Re: [OOC] Party Discussion

Yeah, just making sure that I hadn't actually misread what was said.

Claire's attitude towards deadly force should be pretty obvious by now. I'll post.
Plaga, The Doctor of Death
player, 151 posts
HP: 11/11
AC: 1 Eff: 2/2
Thu 21 Feb 2019
at 11:23
  • msg #582

Re: [OOC] Party Discussion

Donchu worry, aunt Plaga has this.
Claire Durand
player, 150 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Thu 21 Feb 2019
at 11:25
  • msg #583

Re: [OOC] Party Discussion

Plaga, The Doctor of Death
player, 152 posts
HP: 11/11
AC: 1 Eff: 2/2
Thu 21 Feb 2019
at 11:28
  • msg #584

Re: [OOC] Party Discussion

At this point, Plaga is basically waiting for the right timing to ask you all if she can keep your bodies for research after you die. We haven't quite reached the level of confidence to ask that quite yet.
Gaja
player, 271 posts
The silk *is* the steel.
AC 1
Thu 21 Feb 2019
at 22:27
  • msg #585

Re: [OOC] Party Discussion

I haven't played the game they're talking about in that comic, but isn't that basically the exact IC example of the Health word in the book?  'You die when I let you die!' etc etc.
This message was last edited by the player at 22:28, Thu 21 Feb 2019.
Claire Durand
player, 151 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Thu 21 Feb 2019
at 22:34
  • msg #586

Re: [OOC] Party Discussion

Yep. Godbound powers allow for all kinds of sadism, especially the "nice" ones like Fertility and Health.
Vasati the Infinite
player, 142 posts
HP: 9/9, AC: 2
Fri 22 Feb 2019
at 07:34
  • msg #587

Re: [OOC] Party Discussion

In reply to GM (msg # 574):

Was traveling all day, happy with how things played out.

If Vasati got to hit something, the damage inflicted was far more significant that what it looked like the blow should deliver.  A simple slap leaves behind horrendous gashes, as if from some enormous talon.  That sort of thing.  In this matter though, he is 100% happy with letting others take the spotlight.
Vasati the Infinite
player, 146 posts
HP: 9/9, AC: 2
Sat 23 Feb 2019
at 17:02
  • msg #588

Re: [OOC] Party Discussion

I was hoping that the Theurge had cast something on the Bits to make them go boom, which there was a chance I could do something about.  I was definitely wrong.

Here's hoping whatever Increase is doing works!
Gaja
player, 274 posts
The silk *is* the steel.
AC 1
Sat 23 Feb 2019
at 17:14
  • msg #589

Re: [OOC] Party Discussion

I'm glad there's time to. I had one idea for getting you to cover, and it was a reach. :p
Increase Scholar
player, 186 posts
HP: 16/16
AC: 8
Sat 23 Feb 2019
at 17:24
  • msg #590

Re: [OOC] Party Discussion

It seems to be that the items are within the purview of Artifice so a miracle should help.
Vasati the Infinite
player, 147 posts
HP: 9/9, AC: 2
Sat 23 Feb 2019
at 17:48
  • msg #591

Re: [OOC] Party Discussion

If I wasn't allowed to Commit Effort, I still have a few tricks.

If I Committed Effort and it did nothing?  I'm a helpless little baby.

That's up to the DM though.
Plaga, The Doctor of Death
player, 155 posts
HP: 11/11
AC: 1 Eff: 1/2
Sat 23 Feb 2019
at 19:17
  • msg #592

Re: [OOC] Party Discussion

I rolled a second instance of damage for the second construct, but since it's a 1 my initial post works anyway.

16:12, Today: Plaga, The Doctor of Death rolled 1 using 1d8.  Second construct damage.
GM
GM, 395 posts
Sun 24 Feb 2019
at 16:12
  • msg #593

Re: [OOC] Party Discussion

Plaga can also take an action.

The skeletons will continue to attack on their own.
This message was last edited by the GM at 16:12, Sun 24 Feb 2019.
Plaga, The Doctor of Death
player, 157 posts
HP: 11/11
AC: 1 Eff: 1/2
Sun 24 Feb 2019
at 19:19
  • msg #594

Re: [OOC] Party Discussion

Are me and Gaja within sight range of the automatons? I thought they were further ahead.
This message was last edited by the player at 19:19, Sun 24 Feb 2019.
Gaja
player, 275 posts
The silk *is* the steel.
AC 1
Sun 24 Feb 2019
at 19:23
  • msg #595

Re: [OOC] Party Discussion

Gaja went into the cave.  Though, she's coming out with a mortal
This message was last edited by the player at 19:24, Sun 24 Feb 2019.
GM
GM, 396 posts
Tue 26 Feb 2019
at 04:49
  • msg #596

Re: [OOC] Party Discussion

Plaga HERSELF can also take an action :) she doesn't just have to direct the skeletons.
Vasati the Infinite
player, 149 posts
HP: 9/9, AC: 2
Tue 26 Feb 2019
at 04:51
  • msg #597

Re: [OOC] Party Discussion

In the interest of moving things along, Vasati will take his turn and actually fight then.  :)
Increase Scholar
player, 189 posts
HP: 16/16
AC: 8
Tue 26 Feb 2019
at 05:38
  • msg #598

Re: [OOC] Party Discussion

Right. Increases time to shine.
Increase Scholar
player, 192 posts
HP: 16/16
AC: 8
Tue 26 Feb 2019
at 17:10
  • msg #599

Re: [OOC] Party Discussion

So I just hammed that up for the fun of it. I'm not under any mind-altering effect that I'm aware of.
Gaja
player, 278 posts
The silk *is* the steel.
AC 1
Tue 26 Feb 2019
at 17:12
  • msg #600

Re: [OOC] Party Discussion

Hubris: the Warcrime
GM
GM, 399 posts
Tue 26 Feb 2019
at 17:24
  • msg #601

Re: [OOC] Party Discussion

Just as a reminder, some of you have words, gifts and facts that might bare additional info.
Vasati the Infinite
player, 151 posts
HP: 9/9, AC: 2
Wed 27 Feb 2019
at 05:56
  • msg #602

Re: [OOC] Party Discussion

Just got home after a very harrowing drive.  It was supposed to be an easy 2 days. instead it was getting snowed in at Eugene OR, and then driving 12+ hours today through a constant storm of snow, sleet, hail, and rain.

My brain feels like mushy pea soup.
GM
GM, 402 posts
Fri 1 Mar 2019
at 03:36
  • msg #603

Re: [OOC] Party Discussion

For a little background, it's an anniversary weekend, and we are moving at work.

I would encourage people to figure out what the want to do next. Sarnai will have breakfast ready, and you can discus your next move, or we can skip back to town.

I'm kind of curious to know what Gaja plans on doing with the bits.
Gaja
player, 281 posts
The silk *is* the steel.
AC 1
Fri 1 Mar 2019
at 15:31
  • msg #604

Re: [OOC] Party Discussion

I will be answering that question before long, but I have to help a friend move some furniture.
Vasati the Infinite
player, 155 posts
HP: 9/9, AC: 2
Fri 1 Mar 2019
at 16:50
  • msg #605

Re: [OOC] Party Discussion

So PCs, do you want to stick around in the cave, or head back to town?
Increase Scholar
player, 195 posts
HP: 16/16
AC: 8
Fri 1 Mar 2019
at 17:00
  • msg #606

Re: [OOC] Party Discussion

I say head back.
Vasati the Infinite
player, 156 posts
HP: 9/9, AC: 2
Fri 1 Mar 2019
at 18:53
  • msg #607

Re: [OOC] Party Discussion

Edited my post then.
GM
GM, 403 posts
Sat 2 Mar 2019
at 02:11
  • msg #608

Re: [OOC] Party Discussion

Ok. Why don't some people post what they want to do in here, and we'll figure out who wants to tag along where?

It's a bit early to do Claire's thing, but time is fluid.
Vasati the Infinite
player, 159 posts
HP: 9/9, AC: 2
Sat 2 Mar 2019
at 03:03
  • msg #609

Re: [OOC] Party Discussion

Vasati wants to return to the city and have that conversation with the guild scholars about the Key as fast as possible. Then he wants to start setting up Plaga's operation.

As far as what he wants to do here and now in the caves?

He's been making friends and influencing powerful people, he's pretty content.
Claire Durand
player, 159 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Sat 2 Mar 2019
at 03:22
  • msg #610

Re: [OOC] Party Discussion

What I'm going to do is head back to the Collegium with the wrecked automata. While I'm going there, I'm going to create edited versions of the books on metaphysics and souls that Claire found in her hard drive (reverting the vandalized sections, so that the books might be salable in printout form).

This is a short sales trip to give Claire her share of the bling from the mission.
This message was last edited by the player at 03:24, Sat 02 Mar 2019.
Plaga, The Doctor of Death
player, 160 posts
HP: 11/11
AC: 1 Eff: 1/2
Sat 2 Mar 2019
at 18:06
  • msg #611

Re: [OOC] Party Discussion

Plaga wants to gain favors right now. She needs everyone in the group to be a definite ally to her, and not just an alliance due to circumstances. If noone needs her aid, then she'll start setting up her empire with the local criminal gangs, using the wealth Vasati gave to her for that purpose. Mainly buying people and resources to establish a proper drug ring.
Gaja
player, 284 posts
The silk *is* the steel.
AC 1
Sat 2 Mar 2019
at 18:32
  • msg #612

Re: [OOC] Party Discussion

And Gaja is going to be the difficult one. Sorry in advance. But she's desperately in need of spiritual guidance, wants to ask coastal tribes about the giant fish, and is almost certainly going to be starting her Challenges to the chiefs they ride past. Plus Sarnai's strife training is going to be a while, so some alone time is appropriate.
Increase Scholar
player, 196 posts
HP: 16/16
AC: 8
Sat 2 Mar 2019
at 18:38
  • msg #613

Re: [OOC] Party Discussion

Increases goals are simple: establish himself among the noble houses and earn his citizenship. Right now he is working to spread his name as a masterful shipwright and bring about his cult of experts. He will assist any god that asks, so long as their goals align.

If nobody needs him in the immediate he will return to the city.
Vasati the Infinite
player, 160 posts
HP: 9/9, AC: 2
Sat 2 Mar 2019
at 19:16
  • msg #614

Re: [OOC] Party Discussion

So sounds like we are headed back to the city then?
Vasati the Infinite
player, 163 posts
HP: 9/9, AC: 2
Sun 3 Mar 2019
at 20:04
  • msg #615

Re: [OOC] Party Discussion

Does Increase object to being picked up?
Increase Scholar
player, 198 posts
HP: 16/16
AC: 8
Sun 3 Mar 2019
at 20:06
  • msg #616

Re: [OOC] Party Discussion

Apologies. No i'm fine with it.
GM
GM, 404 posts
Thu 7 Mar 2019
at 03:51
  • msg #617

Re: [OOC] Party Discussion

You can arrive at the cities or most other destinations without any further incident (particularly if you are flying). IF there's something you want to do, please let me know.

I won't be super proactive during the week, as March is our busiest month and we are also in the middle of a move at work.
Claire Durand
player, 160 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Thu 7 Mar 2019
at 04:04
  • msg #618

Re: [OOC] Party Discussion

Claire is visiting the Collegium, selling automaton parts and de-annotated de-vandalized printouts of books on soul metaphysics.

Vasati got the easily-tradable loot, Claire gets to use her own formidable mercantile talents, technical and scholarly knowledge to convert the more esoteric goods.
Vasati the Infinite
player, 165 posts
HP: 9/9, AC: 2
Thu 7 Mar 2019
at 04:46
  • msg #619

Re: [OOC] Party Discussion

I want to meet with the guild representative once my Effort is back.  Which thread should I post in?
GM
GM, 405 posts
Thu 7 Mar 2019
at 04:56
  • msg #620

Re: [OOC] Party Discussion

I'll make you a new one when available. Taking anyone with you?
Vasati the Infinite
player, 166 posts
HP: 9/9, AC: 2
Thu 7 Mar 2019
at 05:26
  • msg #621

Re: [OOC] Party Discussion

If someone wants to, Vasati wouldn't turn them down, but no one has to come.

Except Plaga, it's weird if Plaga comes.  Just because of what he's intending to offer the guild.
This message was last edited by the player at 05:26, Thu 07 Mar 2019.
Increase Scholar
player, 200 posts
HP: 16/16
AC: 8
Thu 7 Mar 2019
at 16:24
  • msg #622

Re: [OOC] Party Discussion

I might be interested in going to the Guild with Vasati but I have no idea what this guild is since I'm not up to date on his threads.

Also did we get no experience from getting the bits?
Vasati the Infinite
player, 167 posts
HP: 9/9, AC: 2
Thu 7 Mar 2019
at 19:43
  • msg #623

Re: [OOC] Party Discussion

Thieves guild.  Wanna come?
This message was last edited by the player at 19:43, Thu 07 Mar 2019.
Increase Scholar
player, 201 posts
HP: 16/16
AC: 8
Thu 7 Mar 2019
at 20:29
  • msg #624

Re: [OOC] Party Discussion

Naw I'm good. Thieves aren't really what I'm looking for.
Gaja
player, 285 posts
The silk *is* the steel.
AC 1
Fri 8 Mar 2019
at 00:08
  • msg #625

Re: [OOC] Party Discussion

For the record, I'm actually appreciating the brief slowdown. I have a talk on tentacles to put together in the next five weeks, and a few other deadlines before then. I'll post some IC transition soon, but until then, I'm definitely not impatient.
Vasati the Infinite
player, 169 posts
HP: 9/9, AC: 2
Fri 8 Mar 2019
at 00:11
  • msg #626

Re: [OOC] Party Discussion

quote:
I have a talk on tentacles to put together in the next five weeks


What?
Gaja
player, 286 posts
The silk *is* the steel.
AC 1
Fri 8 Mar 2019
at 00:18
  • msg #627

Re: [OOC] Party Discussion

Sex researcher.
Increase Scholar
player, 202 posts
HP: 16/16
AC: 8
Fri 8 Mar 2019
at 00:36
  • msg #628

Re: [OOC] Party Discussion

Nice. I'm a researcher IRL too but bioelectrochemistry; less exciting.
Gaja
player, 287 posts
The silk *is* the steel.
AC 1
Fri 8 Mar 2019
at 01:05
  • msg #629

Re: [OOC] Party Discussion

It's not always this much fun. But I'm enjoying the parts that are.
Vasati the Infinite
player, 170 posts
HP: 9/9, AC: 2
Fri 8 Mar 2019
at 01:46
  • msg #630

Re: [OOC] Party Discussion

Excellent.  I'm hopefully starting grad school this fall with the eventual goal of being a licensed sex therapist.
Vasati the Infinite
player, 171 posts
HP: 9/9, AC: 2
Fri 8 Mar 2019
at 05:29
  • msg #631

Re: [OOC] Party Discussion

Claire?  Want to meet the under city?
Claire Durand
player, 161 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Sun 10 Mar 2019
at 00:55
  • msg #632

Re: [OOC] Party Discussion

Actually, if Gaja is available, I'd like to touch base with her in the tavern. I've got mail! </AOL>
Gaja
player, 288 posts
The silk *is* the steel.
AC 1
Sun 10 Mar 2019
at 01:49
  • msg #633

Re: [OOC] Party Discussion

Gaja is heading NW toward the shore tribes, not back to alla Sabbia.  Apologies!  It's partly to cover my ass while I'm busy writing.
Claire Durand
player, 162 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Tue 12 Mar 2019
at 08:22
  • msg #634

Re: [OOC] Party Discussion

Of course. Have fun enlightening people about the secret love of the fisherman's wife!
Gaja
player, 290 posts
The silk *is* the steel.
AC 1
Tue 12 Mar 2019
at 08:27
  • msg #635

Re: [OOC] Party Discussion

I have actually learned so much about the historical and artistic context of that piece in the past month.
GM
GM, 409 posts
Thu 14 Mar 2019
at 05:15
  • msg #636

Re: [OOC] Party Discussion

Work is officially loonytoons. Posts will be rare for the next two weeks until end of fiscal.
Vasati the Infinite
player, 174 posts
HP: 9/9, AC: 2
Thu 14 Mar 2019
at 05:20
  • msg #637

Re: [OOC] Party Discussion

No worries GM, we're here when you have some normalcy.
GM
GM, 410 posts
Thu 21 Mar 2019
at 02:07
  • msg #638

Re: [OOC] Party Discussion

Hi, so, to make it clear that I am monitoring this page.. however things will be crazy between my work's end of fiscal AND a move at the same time.

I'm unlikely to be able to meaningfully participate until the beginning of April.
Vasati the Infinite
player, 175 posts
HP: 9/9, AC: 2
Thu 21 Mar 2019
at 02:22
  • msg #639

Re: [OOC] Party Discussion

As long as you don't suddenly close the game like what happened to the other one?  That made me sad.

I'm happy as a clam with you taking as much time as you need.
This message was last edited by the player at 02:22, Thu 21 Mar 2019.
Increase Scholar
player, 203 posts
HP: 16/16
AC: 8
Thu 21 Mar 2019
at 02:42
  • msg #640

Re: [OOC] Party Discussion

I wouldn't call it sudden but perhaps fair.
Vasati the Infinite
player, 176 posts
HP: 9/9, AC: 2
Thu 21 Mar 2019
at 04:42
  • msg #641

Re: [OOC] Party Discussion

I wasn't paying enough attention I suppose.  I thought it was just on a hiatus like this one so people could handle default world things, so it caught me off guard.

My fault for being surprised.
This message was last edited by the player at 04:43, Thu 21 Mar 2019.
GM
GM, 411 posts
Mon 1 Apr 2019
at 18:22
  • msg #642

Re: [OOC] Party Discussion

Probably Friday is when I will be a letter to post. There is still moving stuff at work and two family writing projects to handle. Good after that.
Claire Durand
player, 163 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Mon 8 Apr 2019
at 09:49
  • msg #643

Re: [OOC] Party Discussion

Checking in. GM, you still expect to be with us?
GM
GM, 412 posts
Mon 8 Apr 2019
at 14:49
  • msg #644

Re: [OOC] Party Discussion

Sorry, some minor issues this weekend came up, but yes.
GM
GM, 414 posts
Mon 8 Apr 2019
at 15:02
  • msg #645

Re: [OOC] Party Discussion

Right, so, things are slow enough that I should be able to post. Sorry for not posting this weekend: I needed to spend some time with the missus and my dog.

Since we are coming back from a haitus, I thought it would be a good idea to do a roll call (to see if everyone is still with us) and to take stock of
A) What existing threads should be re-opened and need some posts from myself
B) What new ones need to be played.

Of the old ones, we have the attempt to (maybe) sell the key to the guild, but that's about it, I think? We sort of closed out the old ones as things got busier.

Everyone else has a bunch of balls up in the air for the moment. I'll go through the PM's next.
Increase Scholar
player, 204 posts
HP: 16/16
AC: 8
Mon 8 Apr 2019
at 15:09
  • msg #646

Re: [OOC] Party Discussion

I am still here. I guess for Increase I need a new plot line to follow. I promised Claire I would help her with her island situation after we recovered the bits so I suppose there is that.

If that isn't happening right now I would like to continue trying to get my citizenship but I understand if that's sort of "in media res" at the moment and can go focus on something else. I've been meaning to investigate magic for a while so maybe something with that.
GM
GM, 415 posts
Mon 8 Apr 2019
at 15:13
  • msg #647

Re: [OOC] Party Discussion

In reply to Increase Scholar (msg # 646):

Yeah, if you wanted you could investigate what's up with the bits. There's the Collegium to the north of the city, which specializes in that sort of thing.
Increase Scholar
player, 205 posts
HP: 16/16
AC: 8
Mon 8 Apr 2019
at 15:20
  • msg #648

Re: [OOC] Party Discussion

Alright I'll head there and see what I can find. Is there a thread already for the Collegium or would one need to be made?
Claire Durand
player, 164 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Mon 8 Apr 2019
at 15:44
  • msg #649

Re: [OOC] Party Discussion

If Increase is going to the Collegium, then I'd like to go with him (sorry Vasati) and cancel my plans for the flight out west (which I can do any time). I need to sell my own share of the plunder and books.
Vasati the Infinite
player, 177 posts
HP: 9/9, AC: 2
Mon 8 Apr 2019
at 16:30
  • msg #650

Re: [OOC] Party Discussion

:(

No worries.  If I die it's your fault though.
Gaja
player, 291 posts
The silk *is* the steel.
AC 1
Mon 8 Apr 2019
at 17:34
  • msg #651

Re: [OOC] Party Discussion

I'm still here, and I can even still remember what I was up to!  Nothing I'm still in needs to be extended.  Gaja's taking a slow trip NW, bringing her... seneschal, I guess?  Bringing Sarnai up to speed on survival in the badlands might just involve the occasional miracle, but self-defense training in the lesser strife is going to take some time.  And some Dominion, which I've already marked down in the thread.

  So they'll be heading generally north in a pilgrimage-path up the ladder of holy sites until she finds someone inducted into deep enough mysteries to explain her new burden to her.  She's probably going to do it in one of the old robes to bait a reaction from the sort of people that might be.  It'd be good, I think, to sort out some of that IC.

  After that, she's (presumably) taking whatever heading hits the coast at a point about two weeks' ride from Vecino alla Sabbia, then back south roughly along it.  The plan there is to sweep through the territory of the clans who tend the sea monsters and hopefully learn some way to influence that leviathan's behavior.  Presentation is heretical piety on the way up, open defiance on the way down, w/r/t any shared norms about who shows what deference to whom and what and which 'borders'.  She wants to provoke the peace chiefs to challenge her passing on the first leg, war chiefs the second.  It's time to leave a wake of converts.
This message was last edited by the player at 17:43, Mon 08 Apr 2019.
Claire Durand
player, 165 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Thu 18 Apr 2019
at 16:07
  • msg #652

Re: [OOC] Party Discussion

*cricket*
Increase Scholar
player, 206 posts
HP: 16/16
AC: 8
Thu 18 Apr 2019
at 21:16
  • msg #653

Re: [OOC] Party Discussion

I think we can just continue you in the existing Collegium thread.
GM
GM, 417 posts
Sat 20 Apr 2019
at 18:10
  • msg #654

Re: [OOC] Party Discussion

Hi everyone, sorry, I'm having time commitment issues.

Lots of minor stuff keeps demanding my attention, and work, while not as crazy as in March, has left me with additional responsibilities.
Vasati the Infinite
player, 178 posts
HP: 9/9, AC: 2
Sun 21 Apr 2019
at 00:05
  • msg #655

Re: [OOC] Party Discussion

Just glad you haven't vanished.
GM
GM, 418 posts
Sat 4 May 2019
at 02:47
  • msg #656

Re: [OOC] Party Discussion

Hi, everyone.

I'm now a little better on time, but I think I'd like to put this one to bed.

Doing a restart after a two month absence is a bit of a nightmare, and recently I've become aware of some of the major flaws of the system after playing a number of combat heavy godbound episodes.

You all rock and have been fantastic!

I'd love to play with you all again, but I need a mental break and would like to play with a different system.

Feel free to post any criticisms you have either publicly or personally, I promise I will read them to try and improve my storytelling.
Vasati the Infinite
player, 179 posts
HP: 9/9, AC: 2
Sat 4 May 2019
at 03:02
  • msg #657

Re: [OOC] Party Discussion

Awww, sad to lose Vasati.  This is the second longest running Godbound game I've ever been a part of.  I get burnout though, no worries, you take good care of yourself.

Hit me up if you ever decide to run anything ever again?
GM
GM, 419 posts
Sat 4 May 2019
at 20:32
  • msg #658

Re: [OOC] Party Discussion

I will.

I'm kind of a on a Apocalypse World engine kick at the moment.
Vasati the Infinite
player, 180 posts
HP: 9/9, AC: 2
Sat 4 May 2019
at 20:45
  • msg #659

Re: [OOC] Party Discussion

I'd be so down.

I played an AW game where my character was a hive of sentient bees that enslaved people.  I love that game.
Claire Durand
player, 166 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Sat 4 May 2019
at 22:07
  • msg #660

Re: [OOC] Party Discussion

Sorry to see it go.
Vasati the Infinite
player, 181 posts
HP: 9/9, AC: 2
Sat 4 May 2019
at 22:56
  • msg #661

Re: [OOC] Party Discussion

Claire = Carina?
Claire Durand
player, 167 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Sun 5 May 2019
at 00:08
  • msg #662

Re: [OOC] Party Discussion

Who?
GM
GM, 420 posts
Sun 5 May 2019
at 05:41
  • msg #663

Re: [OOC] Party Discussion

I'll leave this up for a while so people can chat.
GM
GM, 421 posts
Mon 1 Jun 2020
at 06:00
  • msg #664

Re: [OOC] Party Discussion

Just wanted to say, I notice some people still check this regularly, which is pretty crazy considering it ended a year ago.

I still do myself, and I was very happy with the part of the game I was able to run.

Thanks to everyone for playing.

Anyone feel like chatting?
Vasati the Infinite
player, 182 posts
HP: 9/9, AC: 2
Mon 1 Jun 2020
at 06:03
  • msg #665

Re: [OOC] Party Discussion

Ha, hey there.  Long time no see.

Hope you and yours are safe.
GM
GM, 422 posts
Mon 1 Jun 2020
at 06:27
  • msg #666

Re: [OOC] Party Discussion

Life continues. I wouldn't say it's going well, though I can't complain given the circumstances.

I've had more time to play on RPOL (and my in person were kind of shot down for obvious reasons).

Been in a bunch of Godbound games on RPOL, all of which kind of fizzled after a very short period. It doesn't seem like it's very easy to run.

I've been having fun with a number of Powered by the Apocalypse games, particularly Fellowship. I may get "World Wide Wrestling 2nd edition" when it comes out.

How goes it for you?
Increase Scholar
player, 207 posts
HP: 16/16
AC: 8
Mon 1 Jun 2020
at 13:05
  • msg #667

Re: [OOC] Party Discussion

Hey GM. It has been a while. I've been okay all things considered. Even started up a Godbound game myself although its anyones guess if people enjoy it or how long we will run. As for other games I've enjoyed the resurgence of the Theogenesis games.
Vasati the Infinite
player, 183 posts
HP: 9/9, AC: 2
Mon 1 Jun 2020
at 15:11
  • msg #668

Re: [OOC] Party Discussion

@Increase

If you need a dependable player to keep things going, hit me up.  I likely applied for your game, but I might have missed it.

The only game I've seen with less survivability is Eclipse Phase.  I was in one that was strong for like 2 years, but COVID has done a number on it.
Increase Scholar
player, 208 posts
HP: 16/16
AC: 8
Mon 1 Jun 2020
at 15:25
  • msg #669

Re: [OOC] Party Discussion

Will do. I think the main issue is that I as GM struggle to find appropriate challenges for my players.

As for Eclipse Phase I always wanted to try my hand at it since I'm a big fan of sci-fi but yeah its a snowballs chance in hell to even see one. That said I think D&D has a much worse turnover rate its just overall popular so you get better returns.
Claire Durand
player, 168 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Mon 1 Jun 2020
at 16:21
  • msg #670

Re: [OOC] Party Discussion

o/

Likewise, been keepin' on keepin' on. I think Claire is cursed, though, as much as I wanted to play her again. Tried to use her for another game and it was a quick fizzle (as our GM remembers).
Gaja
player, 292 posts
The silk *is* the steel.
AC 1
Mon 1 Jun 2020
at 16:28
  • msg #671

Re: [OOC] Party Discussion

Was one of those games EDEN?



@Increase - with Godbound, I think the focus is going to be less on challenging then mechanically and more on challenging them morally and strategically. Situations where they came have everything they're trying for at once, so what will they give up? What price is victory worth?
This message was last edited by the player at 16:31, Mon 01 June 2020.
GM
GM, 423 posts
Mon 1 Jun 2020
at 18:41
  • msg #672

Re: [OOC] Party Discussion

I played Finnus in one of them, though the game basically fizzled shortly after I joined.

To be fair, the GM really wasn't sure what to do with my character on that one, and it was a weird concept (Faes come from a world based on stories, and that's what they feed on. Most Fae can't escape their roles, but a few of them develop sentience. A couple powerful ones realized that theirw world was getting much smaller from the "real" world breaking down, and came to stop it.).

I'm also in the Issekai one, which I'm guessing Increase Scholar runs that one?

So it looks like most people are still on this game except TPO Plaga?
I'm kind of amazed at how quickly everyone responded.
This message was last edited by the GM at 18:41, Mon 01 June 2020.
Increase Scholar
player, 209 posts
HP: 16/16
AC: 8
Mon 1 Jun 2020
at 18:43
  • msg #673

Re: [OOC] Party Discussion

No I run Arcem's Finest which is pretty generic Godbound.
Plaga, The Doctor of Death
player, 162 posts
HP: 11/11
AC: 1 Eff: 1/2
Mon 1 Jun 2020
at 19:00
  • msg #674

Re: [OOC] Party Discussion

I'm around too. Not really particularly interested in social forums, so I didn't reply, but i'm still reading.
GM
GM, 424 posts
Mon 1 Jun 2020
at 19:52
  • msg #675

Re: [OOC] Party Discussion

Fair enough. What would you feel about resuming this game? I have more free time now thanks to the obvious thing.
Claire Durand
player, 169 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Mon 1 Jun 2020
at 19:58
  • msg #676

Re: [OOC] Party Discussion

Why not? :)

I recall I was running in three directions at once when we paused, though.
GM
GM, 425 posts
Mon 1 Jun 2020
at 20:14
  • msg #677

Re: [OOC] Party Discussion

Yeah, everyone has their own projects, and then there's also the metaplot that will require all of you kind of by default.

I'm kind of loose on causality though.

What does everyone else think?
Increase Scholar
player, 210 posts
HP: 16/16
AC: 8
Mon 1 Jun 2020
at 20:49
  • msg #678

Re: [OOC] Party Discussion

Sure Increase is ready to return.
Vasati the Infinite
player, 184 posts
HP: 9/9, AC: 2
Mon 1 Jun 2020
at 21:11
  • msg #679

Re: [OOC] Party Discussion

Increase Scholar:
No I run Arcem's Finest which is pretty generic Godbound.

I did apply to that!

You were full :(
Vasati the Infinite
player, 185 posts
HP: 9/9, AC: 2
Mon 1 Jun 2020
at 21:11
  • msg #680

Re: [OOC] Party Discussion

GM:
Fair enough. What would you feel about resuming this game? I have more free time now thanks to the obvious thing.


YES.
Increase Scholar
player, 211 posts
HP: 16/16
AC: 8
Mon 1 Jun 2020
at 21:14
  • msg #681

Re: [OOC] Party Discussion

In reply to Vasati the Infinite (msg # 679):

Yeah sorry about that. A lot of people applied and we actually maintained the group save 1 person a tad late in the game.
GM
GM, 426 posts
Mon 1 Jun 2020
at 21:18
  • msg #682

Re: [OOC] Party Discussion

Well ok then! I'll go over the threads then and get familiar with everything again.

I can't remember if any of you actually bothered with a cult yet.
Increase Scholar
player, 212 posts
HP: 16/16
AC: 8
Mon 1 Jun 2020
at 21:21
  • msg #683

Re: [OOC] Party Discussion

I did. All the stats are in my Access PM thread. It's just not 1000 people yet.
Gaja
player, 293 posts
The silk *is* the steel.
AC 1
Mon 1 Jun 2020
at 21:50
  • msg #684

Re: [OOC] Party Discussion

GM:
Fair enough. What would you feel about resuming this game? I have more free time now thanks to the obvious thing.


Gaja has her own shrine in my monument to stories that died young. I've never been able to refigure get for anything else. I would be ecstatic.
Gaja
player, 294 posts
The silk *is* the steel.
AC 1
Mon 1 Jun 2020
at 21:51
  • msg #685

Re: [OOC] Party Discussion

Increase Scholar:
Yeah sorry about that. A lot of people applied and we actually maintained the group save 1 person a tad late in the game.


It's not that one is it?
Increase Scholar
player, 213 posts
HP: 16/16
AC: 8
Mon 1 Jun 2020
at 21:57
  • msg #686

Re: [OOC] Party Discussion

That one is very much still going strong in the game.
Gaja
player, 295 posts
The silk *is* the steel.
AC 1
Mon 1 Jun 2020
at 22:00
  • msg #687

Re: [OOC] Party Discussion

I'm triple-posting. Don't @ me.

GM:
Well ok then! I'll go over the threads then and get familiar with everything again.

I can't remember if any of you actually bothered with a cult yet.

 Last we saw, Gaja was heading on a pilgrimage through Howler lands specifically to develop hers. She might not think of it as a cult—she's just organizing The People under her authority—but it totally is. She's touring the central plains until she can find some holy hermit to explain the broken artifact from in the cave, them coming back down the coast trying to learn as much as she can about training and wrangling leviathans. Along the way, she'll be relatively humble about this being a learning trip for her...

But she'll also be provoking the more territorial tribes to challenge her, and the more traditionalist ones to rebuke her. Then she has an excuse to pit her strength against their war chiefs, her cunning against their peace chiefs, and her miracles against their shamans. She antagonizes them into a formal challenge, then imposes vassalage on their leadership. The hope is to be able to call on them later for war, but I did have conducts worked out somewhere that would be the tribute she collects.
This message was last edited by the player at 22:00, Mon 01 June 2020.
GM
GM, 427 posts
Mon 1 Jun 2020
at 22:06
  • msg #688

Re: [OOC] Party Discussion

Ok, I just pruned my PM's.

It looks like we lost 0 players (to my vast shock) so we don't have to do more recruiting.

Just going over the rest of the posts and then we can restart this. I'll try and post something tonight.
Gaja
player, 296 posts
The silk *is* the steel.
AC 1
Mon 1 Jun 2020
at 22:09
  • msg #689

Re: [OOC] Party Discussion

In reply to GM (msg # 688):

Holy shit.

I had given up hope. Thank you!
Claire Durand
player, 170 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Mon 1 Jun 2020
at 22:12
  • msg #690

Re: [OOC] Party Discussion

In reply to GM (msg # 682):

Okay, let me see if I remember what Claire was doing...

Claire was being slow on the Cult front, but she was definitely laying the seeds for it - having saved an arkload of slaves and started work on her project at Stormy Point.

I had a lot of plot hooks dangling - enough that I needed to stall my trip to the Bright Republic, both because I needed to offload my loot at the Collegium, and because Vasati wanted me for backup with his Guild business.

(Her personal quest is honestly something that she can put off until her commitments to others are complete.)

Top priority is getting the team back together and seeing if they'll help out with the peninsula's threat.
This message was last edited by the player at 22:24, Mon 01 June 2020.
GM
GM, 428 posts
Tue 2 Jun 2020
at 00:42
  • msg #691

Re: [OOC] Party Discussion

Yeah, I've gone through all the old private threads and pruned stuff that I don't think is super important.

Hopefully, we can get an idea of the active scenes that need to be set up. I've tried to go through everything on my end, but it's a real twisted knot of stories we've put together :>

Maybe we can work out what scenes I need to set up/reopen?

Plagua - Not totally sure. You had sent out your lackeys (well, Kanua) to find out what was going on with the underworld scene. I'm not sure what else we have going on. I can give you a response on this and go from there.

Claire: Offloaded loot at the Collegium, build a cult (maybe with Stormy point) and backup Vasati. Prepare for a trip to the Bright Republic (which you should bring as many people as you can to, if for no other reason then the idea of having Godbound smashing through the big shiny city).

Gaja: I'm not sure what you want to do at the moment. I think you have some decisions you need to make regarding the bits, and then you wanted to go to howler lands and start your cult. You may or may not want to bring backup.

Vasati: He doesn't just have his claw in every pie, he stole the pies. 40 of them. And that's terrible. You have a negotaition with the guild coming up that will totally be legitimate and not involve any double crosing.

Scholar: Not totally sure what you want to do next. Something probably involving the merchant family or building up some cultists. There's also the bits, which are pretty fascinating, and the collegium promises some potential answers as to what is going on.


As a reminder....

Claire wants to go to the bright republic.
There's some weird group of whackadoos in Silver Springs.
South Point needs help or they are going to have to sacrfafice people in a month or two. No hurry on that though.
You've got the Collegium to investigate regarding the bits.
Plaga, The Doctor of Death
player, 163 posts
HP: 11/11
AC: 1 Eff: 1/2
Tue 2 Jun 2020
at 01:44
  • msg #692

Re: [OOC] Party Discussion

I don't recall what I was planning, so I will make plans from scratch for the reboot, but I'm down to play.
Vasati the Infinite
player, 186 posts
HP: 9/9, AC: 2
Tue 2 Jun 2020
at 01:51
  • msg #693

Re: [OOC] Party Discussion

@Plaga I was trying to get you to come with me to the guild meeting, and then bankrolling your whole drug operation.
Plaga, The Doctor of Death
player, 164 posts
HP: 11/11
AC: 1 Eff: 1/2
Tue 2 Jun 2020
at 01:57
  • msg #694

Re: [OOC] Party Discussion

Oh, yeah, I briefly recall some sort of meeting we had. I'll have to reread the logs to refresh my memory.
This message was last edited by the player at 01:57, Tue 02 June 2020.
Gaja
player, 297 posts
The silk *is* the steel.
AC 1
Tue 2 Jun 2020
at 02:28
  • msg #695

Re: [OOC] Party Discussion

GM:
Gaja: I'm not sure what you want to do at the moment. I think you have some decisions you need to make regarding the bits, and then you wanted to go to howler lands and start your cult. You may or may not want to bring backup.


A lot of the answer is just above, but I'll PM you.
GM
GM, 429 posts
Tue 2 Jun 2020
at 02:55
  • msg #696

Re: [OOC] Party Discussion

Thank you.

Someone pointed out that they were still level 1 (Vasati).

I'm going to also say that everyone who is still level 1 can level, raised to min XP since you've all been so awesome.

This will be a one time circumvention of the usual mininum dominion rules. To get to level 3 you'll need to actually spend the full amount of dominion.
GM
GM, 430 posts
Tue 2 Jun 2020
at 03:30
  • msg #697

Re: [OOC] Party Discussion

Gaja:
GM:
Gaja: I'm not sure what you want to do at the moment. I think you have some decisions you need to make regarding the bits, and then you wanted to go to howler lands and start your cult. You may or may not want to bring backup.


A lot of the answer is just above, but I'll PM you.


In case someone wants to accompany Gaja into Howler territory, I thought I'd post this here.
Vasati the Infinite
player, 187 posts
HP: 9/9, AC: 2
Tue 2 Jun 2020
at 03:56
  • msg #698

Re: [OOC] Party Discussion

@Claire

@Plaga


Either of you joining me in the guild negotiations?
Claire Durand
player, 172 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Tue 2 Jun 2020
at 06:18
  • msg #699

Re: [OOC] Party Discussion

In reply to Vasati the Infinite (msg # 698):

Yes.

@GM: Question. Is Scholar's study of the bits at the Collegium a soft scene? If so, I was going to go with him as part of my desire to unload loot.
GM
GM, 433 posts
Tue 2 Jun 2020
at 06:37
  • msg #700

Re: [OOC] Party Discussion

Probably? I could theoretically see it going hard, but you'd really have to screw it up.

Given your character's flight speed and the fact that the collegium isn't THAT far from the city, we can say that the Collegium happens first (on your way back from the cave) and that you'll make both scenes.
Claire Durand
player, 173 posts
Deis ex Machina
HP: 16/16 Eff: 3/4 AC: 1
Tue 2 Jun 2020
at 06:39
  • msg #701

Re: [OOC] Party Discussion

Alright. I'll probably awe and scare some people by openly flying around, but that's a perk. :)
GM
GM, 434 posts
Tue 2 Jun 2020
at 06:49
  • msg #702

Re: [OOC] Party Discussion

Lol.

I just assume that when Claire/Vasati fly, they stop well outside the inhabited areas and walk the rest of the way.
Claire Durand
player, 175 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 2 Jun 2020
at 07:23
  • msg #703

Re: [OOC] Party Discussion

In reply to GM (msg # 696):

On the subject of XP/D. Did we earn any XP or Dominion from the Desert Cave venture?
GM
GM, 436 posts
Tue 2 Jun 2020
at 07:37
  • msg #704

Re: [OOC] Party Discussion

 2XP and 2 Dominion each.

This happens before the free level up to 2.
Claire Durand
player, 176 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 2 Jun 2020
at 07:40
  • msg #705

Re: [OOC] Party Discussion

*thumbs up*

Okay, so I should plan to spend D and get to 3.
Plaga, The Doctor of Death
player, 166 posts
HP: 11/11
AC: 1 Eff: 1/2
Tue 2 Jun 2020
at 18:40
  • msg #706

Re: [OOC] Party Discussion

I'm currently sitting on 5 dominion and 5 xp. If I understood correctly, the "free level up" we are getting is just permission to level up without spending the dominion, but we would still need to spend 7 dominion and earn 1 more xp to get to level 3. Is that right?
Claire Durand
player, 180 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 2 Jun 2020
at 18:47
  • msg #707

Re: [OOC] Party Discussion

You need to reach 6 XP and spend 4 Dominion.
Plaga, The Doctor of Death
player, 167 posts
HP: 11/11
AC: 1 Eff: 1/2
Tue 2 Jun 2020
at 18:49
  • msg #708

Re: [OOC] Party Discussion

I don't think I'm following. Why spend 4 dominion?
Claire Durand
player, 181 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 2 Jun 2020
at 18:51
  • msg #709

Re: [OOC] Party Discussion

Godbound pg. 19. You need to have 4 Dominion spent to reach level 3.
Plaga, The Doctor of Death
player, 168 posts
HP: 11/11
AC: 1 Eff: 1/2
Tue 2 Jun 2020
at 18:54
  • msg #710

Re: [OOC] Party Discussion

Not in my book. Maybe we have different versions? I'll wait for GM to confirm. My page 19 says 7 dominion spent for level 3.
Claire Durand
player, 182 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 2 Jun 2020
at 18:58
  • msg #711

Re: [OOC] Party Discussion

In reply to Plaga, The Doctor of Death (msg # 710):

Possibly. My version is Godbound_DeluxeVersion-062516.pdf, the current one up on DTRPG.
Plaga, The Doctor of Death
player, 169 posts
HP: 11/11
AC: 1 Eff: 1/2
Tue 2 Jun 2020
at 19:08
  • msg #712

Re: [OOC] Party Discussion

Oh, yeah, I found it. The one I was using is older I believe. It is mostly the same, but has different dominion requirement for level 3, 4 and 7.
GM
GM, 444 posts
Tue 2 Jun 2020
at 22:01
  • msg #713

Re: [OOC] Party Discussion

So what would people think about adding a 6th player?
Plaga, The Doctor of Death
player, 171 posts
HP: 17/17
AC: 1 Eff: 2/3
Tue 2 Jun 2020
at 22:14
  • msg #714

Re: [OOC] Party Discussion

I don't oppose the idea.
Vasati the Infinite
player, 191 posts
HP: 9/9, AC: 2
Tue 2 Jun 2020
at 22:16
  • msg #715

Re: [OOC] Party Discussion

Totally down.

I for the LIFE of me can't find the threat where either the Saints or their Cathedral is discussed.

Edit:  Found it.
This message was last edited by the player at 22:19, Tue 02 June 2020.
Claire Durand
player, 184 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 2 Jun 2020
at 22:28
  • msg #716

Re: [OOC] Party Discussion

A new player sounds just wonderful.
GM
GM, 448 posts
Thu 4 Jun 2020
at 03:27
  • msg #717

Re: [OOC] Party Discussion

In case anyone knows anyone who might be interested, I've just put up a recruitment ad for the last slot.
Gaja
player, 299 posts
The silk *is* the steel.
AC 1
Thu 4 Jun 2020
at 06:25
  • msg #718

Re: [OOC] Party Discussion

In reply to GM (msg # 717):

I'll ask around tomorrow
GM
GM, 455 posts
Fri 5 Jun 2020
at 18:22
  • msg #719

Re: [OOC] Party Discussion

Hi, posting will be a bit sporadic for the next day or two probably.

I was making some mead and the clean up is going to be atrocious. We already had an ant problem and some must spilled.
Claire Durand
player, 191 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Fri 5 Jun 2020
at 18:23
  • msg #720

Re: [OOC] Party Discussion

In reply to GM (msg # 719):

Not the perfect fantasy.
Claire Durand
player, 193 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Sat 6 Jun 2020
at 05:02
  • msg #721

Re: [OOC] Party Discussion

So yes, Claire is planning to make a Dominion work out of this. If getting the support of the Collegium's savants proves to be a heroic deed and source of lore for an Impossible change, even better.

Of course, it also means that she and Increase will be freely zooming in, out of and around the Collegium, mingling with students even when they're not giving lectures. What he does on his own time is up to him, of course~
Gaja
player, 301 posts
Sat 6 Jun 2020
at 17:18
  • [deleted]
  • msg #722

Re: [OOC] Party Discussion

This message was deleted by the player at 16:17, Mon 08 June 2020.
Gaja
player, 305 posts
The silk *is* the steel.
AC 1
Mon 8 Jun 2020
at 16:18
  • msg #723

Re: [OOC] Party Discussion

I have a growing feeling Increase is gonna be upset.
Increase Scholar
player, 221 posts
HP: 16/16
AC: 8
Mon 8 Jun 2020
at 16:30
  • msg #724

Re: [OOC] Party Discussion

Upset with who?
GM
GM, 470 posts
Mon 8 Jun 2020
at 16:50
  • msg #725

Re: [OOC] Party Discussion

Gaja, when she overthrows and destroys cities and bans the written word?

I'm guessing Vasati wouldn't like it if you just blew up every city either, since that's one of his words. Of course, he could just rebuild one from scratch.
Claire Durand
player, 196 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Mon 8 Jun 2020
at 16:53
  • msg #726

Re: [OOC] Party Discussion

Does computer code count as writing?
Increase Scholar
player, 222 posts
HP: 16/16
AC: 8
Mon 8 Jun 2020
at 16:55
  • msg #727

Re: [OOC] Party Discussion

Ah yeah we might come to odds given that the written word is almost holy to Increase. Of course Gaja is free to overthrow and raze as many cities as she wishes, just don't bother with any of mine. Like lambs blood on a door frame I expect that she would spare those under my banner.
Vasati the Infinite
player, 199 posts
HP: 9/9, AC: 2
Mon 8 Jun 2020
at 17:00
  • msg #728

Re: [OOC] Party Discussion

Hey, don't blow up the City, that's where I keep all my stuff!

Speaking of, what is this City called?
GM
GM, 472 posts
Mon 8 Jun 2020
at 17:03
  • msg #729

Re: [OOC] Party Discussion

I don't know if Gaja plans on banning the written word. It's hard to tell when you are being silly in this game when you can do such ridiculous things.

For example, Increase, did you start a ship building business just so your followers would have to chant INCREASE SCHOLAR-SHIP when they were dedicating it to your name?
:p

-----

But in all seriousness, I'm planning on finishing our negotiations and threads soon and then establishing a downtime session, and then finalizing which application for new PC to let into the game.

Plaga, feel free to set something else up though, hard or soft RP. You can negotiate with the guild or set up some more personal projects you have in mind.

Vasati
link to a message in this game
It's called Vincio Alla Sabia

I came up with this stuff a LONG time ago and barely thought about it since, so if I've forgotten something/messed something up, I come by it honestly.
Plaga, The Doctor of Death
player, 177 posts
HP: 17/17
AC: 1 Eff: 2/3
Mon 8 Jun 2020
at 19:10
  • msg #730

Re: [OOC] Party Discussion

Will do. I'll start with telling Kanua and the cutters the good news, and then move onto something else I have yet to think of to expand her influence.
Gaja
player, 306 posts
The silk *is* the steel.
AC 1
Mon 8 Jun 2020
at 23:05
  • msg #731

Re: [OOC] Party Discussion

For now?  She doesn't need to ban it.  It's already banned.  She's not thinking quite that large yet.  In the future?  Well, she's not stupid.  I'm sure she'll realize it's only unsafe around the Mandala.
GM
GM, 478 posts
Wed 10 Jun 2020
at 01:00
  • msg #732

Re: [OOC] Party Discussion

I've made my decision.

The next Godbound character in the game is this guy.

https://youtu.be/L_dWvTCdDQ4

(Not serious)
Vasati the Infinite
player, 202 posts
HP: 9/9, AC: 2
Wed 10 Jun 2020
at 01:27
  • msg #733

Re: [OOC] Party Discussion

Goddamn I love Eurovision.
Claire Durand
player, 207 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Mon 15 Jun 2020
at 03:20
  • msg #734

Re: [OOC] Party Discussion

I apologize for my absence over the weekend. I've been curled up in bed with my intestines on strike.
Gaja
player, 315 posts
The silk *is* the steel.
AC 1
Mon 15 Jun 2020
at 04:05
  • msg #735

Re: [OOC] Party Discussion

Booo!  Also, I'm in a conversation with a friend who had food poisoning all day this very second.
Vasati the Infinite
player, 209 posts
HP: 9/9, AC: 2
Mon 15 Jun 2020
at 04:38
  • msg #736

Re: [OOC] Party Discussion

Feel better soon.

Question for the group, minus Gaja who is technically out of town.

Vasati is going to be whispering in each of your ears soon.  Shall I do that in each of your current individual threads?
Increase Scholar
player, 233 posts
HP: 16/16
AC: 8
Mon 15 Jun 2020
at 04:56
  • msg #737

Re: [OOC] Party Discussion

Dealers choice I suppose.
Plaga, The Doctor of Death
player, 183 posts
HP: 17/17
AC: 1 Eff: 2/3
Mon 15 Jun 2020
at 05:53
  • msg #738

Re: [OOC] Party Discussion

Plaga's next step is to contact Vasati about something (I posted about it on the "Inside the Walls" thread, but didn't actually follow up. I was waiting for something to happen on it's own for some reason). You can probably post on Shanty Town to find Plaga, since the cutters hideout is her main base of operations at the moment.
GM
GM, 507 posts
Mon 15 Jun 2020
at 19:11
  • msg #739

Re: [OOC] Party Discussion

Ok, everyone.

So, hopefully, players are all feeling involved. I feel a little bit more into the game now that a week has passed.

I'm super glad to see we are all posting regularly.

If there's anything you want to see more or less of, please send me a PM or post them here and I'll try to address your concerns. Or just let me know if there's anything you'd like me to move the game towards.

 Having so many threads and little things going down is a challenge sometimes, and some times I'll miss the forest for the trees or vice versa. In other word: feel free to PM me with criticisms/concerns or just to let me know what you'd like to see more of.

To the various potential players who tried to join the game: Sorry, but the position has been filled, with one alternate selected. Those players have received replied via PM.

Thanks everyone!
Increase Scholar
player, 235 posts
HP: 16/16
AC: 8
Mon 15 Jun 2020
at 19:15
  • msg #740

Re: [OOC] Party Discussion

Took me a second but yeah I'm feeling in the swing of things again. Glad to be making headway on where the Bits came from and who was behind it all. Hopefully Gaja isn't having too hard of a time holding on them.
Gaja
player, 317 posts
The silk *is* the steel.
AC 1
Mon 15 Jun 2020
at 21:21
  • msg #741

Re: [OOC] Party Discussion

They keep moving! Fortunately, she owns movement. You should see her hula hoop.
Claire Durand
player, 212 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Mon 15 Jun 2020
at 21:24
  • msg #742

Re: [OOC] Party Discussion

Theoretically, Vasati could have met Claire at the discussion and told her there. :)

Anyway, I'm doing fine with this game so far!
This message was last edited by the player at 21:25, Mon 15 June 2020.
Gaja
player, 318 posts
The silk *is* the steel.
AC 1
Tue 16 Jun 2020
at 01:35
  • msg #743

Re: [OOC] Party Discussion

re: house falchetto searching for their lost knight errant, technically she is still investigating what they wanted to know!  Nevermind that Increase already has the information on who, Gaja is finding out why!  And possibly refusing to return the bits after she knows.
Kamea
player, 1 post
Tue 16 Jun 2020
at 02:00
  • msg #744

Re: [OOC] Party Discussion

Greetings, everyone~!

Still getting stuff polished up with our GM and all, but, hiya. Good to meet everybody.

Gosh, I just noticed I barely have effort-using gifts XD;
Gaja
player, 319 posts
The silk *is* the steel.
AC 1
Tue 16 Jun 2020
at 02:10
  • msg #745

Re: [OOC] Party Discussion

Sis.  Same.  It's a good place to be, early on.  I've come to really like taking as many of Effort Of, Influence Of, and Excellence Of The Word as I think I'll ever want, at level 1, and avoiding gifts with E/s or E/d until level 3 or so.
Increase Scholar
player, 237 posts
HP: 16/16
AC: 8
Tue 16 Jun 2020
at 02:12
  • msg #746

Re: [OOC] Party Discussion

Welcome Kamea. Glad to have you onboard. As for Effort I hunger for Effort constantly.
Kamea
player, 2 posts
Tue 16 Jun 2020
at 02:30
  • msg #747

Re: [OOC] Party Discussion

Yay, welcome squad~!

Currently figuring out if I'm coming in at the same level as you guys or not, as well as nailing down facts, fleshing some final details out, and also, going over my gift menu to pick my starting gifts, however many there end up being. I always do a whole list of 'gifts I'm interested in' and try to narrow it to as close to 24 points as possible. I'm just over that, currently :D

On the upside, I'll be able to use artifacts very nicely with little effort needed for my personal gifts. On the downside - few gifts in these words that work well as Miracles.

Right now one of my biggest 'which do I want?' issues is Fists of Black Iron or Street Sweeper? Part of me really likes the 'literally untouchable to the mooks' feel Street Sweeper offers.

For the curious, I plan to concentrate mostly on Might and Peak Human, with War serving as some spice, probably. I haven't really considered what I'll be able to do including the possibility of artifacts, though. And a lot of my gifts of interest are great candidates for sticking in artifacts instead of straight buying them.

Also, @GM, I know All Natural works differently in some cases regarding wards/some tweaks to wards now, correct? I know I've read it before, but I can't seem to find it again. It's not in the faqs/errata where I'd assume it is.
Increase Scholar
player, 238 posts
HP: 16/16
AC: 8
Tue 16 Jun 2020
at 02:34
  • msg #748

Re: [OOC] Party Discussion

Well I have you covered on Artifacts should the desire ever arise. As for your Gift selection I would say Street Sweeper personally as you'll likely only ever have one of the two and Street Sweeper has greater utility.
Gaja
player, 320 posts
The silk *is* the steel.
AC 1
Tue 16 Jun 2020
at 03:25
  • msg #749

Re: [OOC] Party Discussion

On the subject of finding your niche—this was not the topic, and I fully accept it may not be your goal—Claire is a pretty solid battle mage, with strong immunities and big area damage.  Increase is a peerless investigator, and with a little stability can overhaul the entire setting.  Vasati is amazing at rogue stuff, including a measure of investigating that works better the more hidden something is, and the ability to Always Get There Eventually.  Plaga seems to be mostly a society-engineer.  Her words offer a few different directions to go in, but she has been mostly warping economies and imposing conditions that large populations have to adapt to.  Gaja is like if you let a stereotypical bard cause natural disasters whenever she felt the need; she works socially at the intimately personal scale and combatively at the army-eater scale.
This message was last edited by the player at 03:26, Tue 16 June 2020.
Kamea
player, 3 posts
Tue 16 Jun 2020
at 03:58
  • msg #750

Re: [OOC] Party Discussion

Yeah, I'm kind of in agreement. I shouldn't do all my character building here, though. As GM can tell you, I will ramble endlessly if you give me the chance. Or even if you don't. I like bouncing ideas off people, though. :P

I'm already imagining a few ideas for artifacts down the line, but let's actually get me in the game first :3

Starting batch of gifts is probably going to be Street Sweeper, Off the Walls for AC, plus Falling Meteor Strike, Shoulders Wide as the World, and Descent of the Mountain - basically, all the 'feat of strengthiness' might things - since I do want to lean into the idea of using might to solve noncombat problems, too :D

if I have more levels to spend, Indomitable Will Early is a good call, then maybe Strategic Insight and Stronger Than You?

Isolated Rambling, ignore if you like:
People's Champion, World's Greatest X, Voice of Command, and Will of the Spear-Throne are for later developments. (It's a shame Forced March and Know the Terrain don't do much for a ship, and I wanted her war gifts to be relevant in the event a boat came up)

Loosening God's Teeth is VERY nice, especially combined with a throwing attack with Descent of the Mountain. Leap the Moon is nice, as is Thews of the Gods AKA 'Koolaid Man, the Gift'  I think this might be the first time I ever invest heavily in greater gifts. Some of the War ones are nice, too.

All Natural + Divine Wrath could be very good, too. An Undispellable Wrath is nice.

======
Ninja'd by Gaja;

No harm bringing up niches. I don't super like stepping on people's toes. With Kamea, I'm sort of leaning in the direction of a Mythic Hero/Hero-God type angle, and was planning to go for Free Divinity, at least initially. She doesn't really assume she's directly divine, just weirdly empowered.

I've had a few competing thoughts on her exact approach to things. I am glad to see we have a dragon, and someone else operating on 'army eater' levels, because, well, I didn't want to have to buy Eater of Legions. Saves me some gift points.

As of right now, I'm leaning into very much the classic 'mythically superstrong' angle, with plans to fan that out a bit. She's got access to complete immunity mental stuff, which is kind of awesome, amazing actual stats and World's Greatest X (Which nothing says can't be miracle'd)

Her war gifts and people's champion listed above are things I have in mind for developing a mercenary company. I'm liking the idea of playing her in a slightly 'The Goku' way, IE, tending toward recruiting allies out of bested enemies by not being a slaughter machine to defeated foes and generally having cool wisdom to share.

As for her overall goals right now, there's some revenge to be had, missing companions to be found, and possibly a debt to repay. Eventually with People's Champion I'll have a lot of influence and the ability to channel the power of People effectively.

Wow, I'm not even gonna try and cordon off the rambling this time XD;
Vasati the Infinite
player, 213 posts
HP: 9/9, AC: 2
Tue 16 Jun 2020
at 04:07
  • msg #751

Re: [OOC] Party Discussion

Welcome!

I voted for you because the GM said you were a talker, so you certainly don't need to reign it in on my account.

Gaja is the force of nature when it comes to leveling armies, at least as far as Gifts go.  I can Miracle up things no problem, but that means he runs out of gas real fast.
This message was last edited by the player at 04:08, Tue 16 June 2020.
Claire Durand
player, 213 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 16 Jun 2020
at 05:01
  • msg #752

Re: [OOC] Party Discussion

Welcome.

And like Vasati, my wide-area attack is actually a Miracle, so I don't use it too often. It's just rather memorable when I do use it. :)
Kamea
player, 4 posts
Tue 16 Jun 2020
at 05:20
  • msg #753

Re: [OOC] Party Discussion

Well, at least I don't need too much effort :D

Out of the gifts I'm looking at...

Divine Wrath (maybe) is daily or scene long depending on if I miracle it or buy it.
Human Grit can take 1 daily (but I don't even know if we get hurt enough to need it)
Falling Meteor Strike needs CE (Scene) to break magically durable stuff.
Shoulders Wide needs CE to even lift, bro. (indefinite)
Leap the Moon needs CE to be used. (indefinite)
Loosening God's Teeth needs CE (Day) for murdering the crap out of something.
and Eater of Legions is a CE(Day)

Also, yay, cute Robits :D I actually need to getting around to writing my word for a less 'high tech' clockwork/doll person thing.


Random Tangent Warning:
I have a massive list of Godbound Projects I need to actually finish.

Normal Words
Beauty (actually almost done :D)
Ki/Enlightenment (Monk flavored word concepts, there's a low magic, but nothing divine that goes there)
Ships/Sailing (Inspired by this character not quite having everything she needed in original drafts. I've gone in new directions, but I like the idea of a sailing word. :D)
Gravity

Concept Words
Clockwork/Doll person thing (Like AI, but less high tech elements)
Slime/Ooze
Magical Girl (Friendship Beams and Transformation Sequences~!)

Referential/Concept Words
High Entia (translating elements of Melia's gameplay from Xenoblade Chronicles into Godbound Gameplay. {Poooor Meliiiaaa} )
Monster, Marvel, Portent (Concept words that might replace Apotheosis for an Abberant spin on Godbound Superheroes)

New Strifes and Low Magic
Low Magic: Shadow Arts? (Thieves' magic; prepared tricks to overcome hazards associated with thiefiness, gives room for some cool low magical spellthieves :D)

This message was last edited by the player at 05:21, Tue 16 June 2020.
GM
GM, 508 posts
Tue 16 Jun 2020
at 07:16
  • msg #754

Re: [OOC] Party Discussion

Hi, sorry, having a significant other day so didn't do much posting today.
Claire Durand
player, 216 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 16 Jun 2020
at 08:46
  • msg #755

Re: [OOC] Party Discussion

In the interest of the GM's new request, and of not pulling the current scene to a screeching halt, I'm blowing off Vasati for right now.

When we actually talk, Claire will have some serious questions to ask :)
Increase Scholar
player, 239 posts
HP: 16/16
AC: 8
Tue 16 Jun 2020
at 12:17
  • msg #756

Re: [OOC] Party Discussion

Yeah Vasati Increase accepts your invitation so we can continue this in whatever thread is best.
Vasati the Infinite
player, 216 posts
HP: 14/14, AC: 2
Tue 16 Jun 2020
at 15:32
  • msg #757

Re: [OOC] Party Discussion

Oops!

I'll send you all PMs.

My apologies.
GM
GM, 510 posts
Tue 16 Jun 2020
at 17:44
  • msg #758

Re: [OOC] Party Discussion

NP. We are all learning how to play this particular crazy type of long term game.
GM
GM, 512 posts
Tue 16 Jun 2020
at 17:57
  • msg #759

Re: [OOC] Party Discussion

GM:
The exterior city gives way to several hours of winding through the long spread of plantations and estates that help feed the city. They extend substantially further than most, as the soil is not good and the land quite warm and dry. Marching slaves, travelers, poor merchants and the occasional guard give your carriage an eye as you travel: it's not exactly a common way to travel.

Eventually, you veer away from the estates. The ground becomes a little greener, the air a bit cooler, and the states give way to grassland.  The farmers and city folk are gone.

After a few nights of travel, the grassland gives way to hills, and you start to see the occasional roaming herd of wild goats and llama. There are far less slaves and more herder in leathers.


Ok, so, just so you know, the Collegium is REALLY far away from the city. It's like 2-4 days travel by mundane means. It's definately not considered a part of the city: the collegium is it's own thing.

It is also huge, with a population of over 1,000 when you consider support staff and the people who live in Goatherd, so it counts as it's own city.

I am assuming that Vassati's gifts let him contact anyone in the city they are both in. He can still use it, but he'll get you all when you get in. Just FYI. If I'm wrong, then oh well, there's some lore!
Increase Scholar
player, 242 posts
HP: 16/16
AC: 8
Tue 16 Jun 2020
at 20:32
  • msg #760

Re: [OOC] Party Discussion

Dang shame too. I liked the Curator.
Claire Durand
player, 218 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Wed 17 Jun 2020
at 00:00
  • msg #761

Re: [OOC] Party Discussion

He'll live, don't worry.
Increase Scholar
player, 244 posts
HP: 16/16
AC: 8
Wed 17 Jun 2020
at 00:21
  • msg #762

Re: [OOC] Party Discussion

If he doesn't join your cult the non-interference pact doesn't apply. So I'll get my blood.
Kamea
player, 5 posts
Wed 17 Jun 2020
at 04:15
  • msg #763

Re: [OOC] Party Discussion

Innnteresting conflicts.  Can't wait to get in on them with Kamea.

Got a draft of most of my facts together, still wrangling the wording on one. I'm coming in at level 3, looks like, so cool. I plan to try and get some character details up tomorrow, along with finishing facts and finalizing gifts. Which should get me about where I need to be.

Assuming my tinnitus-addled brain cooperates. Developing tinnitus when you have noise migraines is bad. Do not recommend. Still got no idea why I developed it, partly because of the world state making doctors hard to visit. It's been 5 months pretty much.
GM
GM, 521 posts
Wed 17 Jun 2020
at 04:22
  • msg #764

Re: [OOC] Party Discussion

I'm planning on setting everyone's level to 3 after the next session, BTW, so we are all on the same page.

This is ok with everyone?
Kamea
player, 6 posts
Wed 17 Jun 2020
at 04:25
  • msg #765

Re: [OOC] Party Discussion

I did have a question about that. I assume that includes setting the XP value to 6 (level 3 minimum) and the 'dominion spent' to 4 - do you want to actually talk about what it went to, or just assume it's part of the nebulous 'getting set up in Vissio' and not bother. I'm fine either way, but I do want to check that I'd be 'assumed' to have the correct 'dominion spent' value for Level 3?
This message was last edited by the player at 04:26, Wed 17 June 2020.
Vasati the Infinite
player, 218 posts
HP: 14/14, AC: 2
Wed 17 Jun 2020
at 05:58
  • msg #766

Re: [OOC] Party Discussion

Same boat.  Totally cool with level 3, but I have things I'd want to spend that Dominion on.
Claire Durand
player, 219 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Wed 17 Jun 2020
at 06:02
  • msg #767

Re: [OOC] Party Discussion

We can just ignore the Dominion requirement this time.

I likewise have a plan for my next couple of Dominion, as everyone knows.
GM
GM, 522 posts
Wed 17 Jun 2020
at 20:06
  • msg #768

Re: [OOC] Party Discussion

So, pretty much anyone can attend the council meeting other than Gaja, I believe. You'll basically get an invite.  I will probably set that up tonight.
Gaja
player, 322 posts
The silk *is* the steel.
AC 1
Wed 17 Jun 2020
at 20:38
  • msg #769

Re: [OOC] Party Discussion

Is... Is Gaja the only one already at 3?
Increase Scholar
player, 245 posts
HP: 16/16
AC: 8
Wed 17 Jun 2020
at 20:59
  • msg #770

Re: [OOC] Party Discussion

I've used 4 Dominion but I haven't gained enough XP to be level 3. Or at least I don't think so.
GM
GM, 523 posts
Wed 17 Jun 2020
at 21:14
  • msg #771

Re: [OOC] Party Discussion

At the end of the trial, everyone will XP to level 3.
Increase Scholar
player, 246 posts
HP: 16/16
AC: 8
Wed 17 Jun 2020
at 21:17
  • msg #772

Re: [OOC] Party Discussion

Okay great. Sorcery here I come.
Claire Durand
player, 220 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Wed 17 Jun 2020
at 21:23
  • msg #773

Re: [OOC] Party Discussion

We should all be at 7 XP already. I just haven't thrown down the Dominion for my bot program because I haven't managed to get the Collegium to settle down long enough to do business. :)
Increase Scholar
player, 247 posts
HP: 16/16
AC: 8
Wed 17 Jun 2020
at 21:24
  • msg #774

Re: [OOC] Party Discussion

We should probably get that started. Perhaps we get some reciprocity going for investigating these disappearances for them.
Gaja
player, 323 posts
The silk *is* the steel.
AC 1
Thu 18 Jun 2020
at 20:44
  • msg #775

Re: [OOC] Party Discussion

Tsk. The Falchetto have so little faith. She even warned them she'd disappear!
Gaja
player, 324 posts
The silk *is* the steel.
AC 1
Thu 18 Jun 2020
at 21:57
  • msg #776

Re: [OOC] Party Discussion

Oh! Hey, @GM, worshippers question.

The restrictions set up for our cults sort of pit quality against the ease of recruiting and retaining, and that's all great. But is Cult (for the purpose of Dominion) synonymous with Worshippers (for the purpose of Apotheosis gifts)? If so, I'm going to have to make Gaja's so much less restrictive. She's the Beauty of Inhospitable Wilderness, and I wanted to let her bless poets who celebrates that, for instance. But if the only way is to impose the same restrictions as the Howler tribes, those restrictions are going to have to radically change.
This message was last edited by the player at 22:24, Thu 18 June 2020.
Kamea
player, 7 posts
Thu 18 Jun 2020
at 22:00
  • msg #777

Re: [OOC] Party Discussion

Yeah, it's definitely a balancing act between 'higher demand on followers' for more power vs 'more people willing to be followers'. At least, that's my read of it.

*splish splashes over in the Free Divinity puddle*
This message was last edited by the player at 22:03, Thu 18 June 2020.
GM
GM, 527 posts
Fri 19 Jun 2020
at 00:54
  • msg #778

Re: [OOC] Party Discussion

Gaja:
Oh! Hey, @GM, worshippers question.

The restrictions set up for our cults sort of pit quality against the ease of recruiting and retaining, and that's all great. But is Cult (for the purpose of Dominion) synonymous with Worshippers (for the purpose of Apotheosis gifts)? If so, I'm going to have to make Gaja's so much less restrictive. She's the Beauty of Inhospitable Wilderness, and I wanted to let her bless poets who celebrates that, for instance. But if the only way is to impose the same restrictions as the Howler tribes, those restrictions are going to have to radically change.


Pretty much. You basically have three options for cults.
1) Go broad and get little spiritual power, but a LOT of temporal power.
2) Build a cult with a lot of appeal that can become an actual polity on it's own.

It's hard to do the latter with worse than +1 restrictions.

If you really want, Gaja can establish the rules that howlers follow (no written communication for example) as rules all members of her cult follow, but that will (of course) severely limit her cult's size overall.
Gaja
player, 325 posts
The silk *is* the steel.
AC 1
Fri 19 Jun 2020
at 03:02
  • msg #779

Re: [OOC] Party Discussion


Spoiler text: (Highlight or hover over the text to view)
I feel like I'm not getting my question across clearly.

So, I don't care about Dominion for the purpose of what I'm talking about.  This isn't an attempt to recruit anyone in a way that adds to her power.  The gifts of Apotheosis let you do things that benefit *the worshipers* quite a lot.  And I'm asking, does that require the same degree of intensity in said worship as the dominion-relevant Cult does?  If so, everything I currently have described on the Cults thread is actually just a 4-point clergy requirement on a religion that's much easier on other people, and that feels like giving up narrative clarity for the sake of streamlined mechanics.  I guess I'm trying to have three tiers of involvement,  the last of which is supposed to rely on her more than it props her up, and the Power+X/mo stuff only makes room for two, both of which are more resource than obligation.

  It feels strange, because that means any worshiper is potentially (in D&D terms) a cleric.  Either no one can keep their soul out of hell on her coattails unless they're actually dedicated, or she has to be pretty lax on doctrine and try to just be extra-popular.



edit: Oh, wait, found the answer.

p.133:
The Godbound need not be present, or even in the same realm; all that is required is that the aspiring devotee know who the Godbound is and voluntarily choose to pledge themselves to the divinity.
...
Backslidden, suppressed, or careless believers are still believers, but only religiously-active worshipers count toward a Godbound’s cult.

So yeah, she can be the patron of untamed beauty and poets and crazy dervishes and whoever else she wants to be accessible to, while still maintaining more restrictive requirements on 'real' devotees.  Cool.
This message was last edited by the player at 03:18, Fri 19 June 2020.
Kamea
player, 8 posts
Fri 19 Jun 2020
at 14:38
  • msg #780

Re: [OOC] Party Discussion

Woo. Got an update to my Character Details, got my facts sorted, I think, and gifts pretty much set. I'm close to ready~!

But first, I collapse and sleep because I stayed up late after tabletop getting stuff done :D
GM
GM, 528 posts
Fri 19 Jun 2020
at 20:33
  • msg #781

Re: [OOC] Party Discussion

Sorry, time is limited today.

IRL stuff.
Kamea
player, 9 posts
Sat 20 Jun 2020
at 18:31
  • msg #782

Re: [OOC] Party Discussion

@GM - Just gonna say I really appreciate the OOC explanation you just tossed Plaga over in Inside the Walls about what was up in that scene. I am somewhat dense at times, and having a wisdom 18 character as I do, I'm likely to miss stuff that my character would totally get :D
Plaga, The Doctor of Death
player, 192 posts
HP: 17/17
AC: 1 Eff: 2/3
Sat 20 Jun 2020
at 20:16
  • msg #783

Re: [OOC] Party Discussion

I second that, it's helpful to have clarifications when some idea seems like it didn't get across.
GM
GM, 536 posts
Sat 20 Jun 2020
at 22:04
  • msg #784

Re: [OOC] Party Discussion

Yeah. I remmeber a formative game where we were told that there was a great evil to the north. Because everyone agreed on this, but no one realized that it was to the south.

No one got this.

"It was so obvious. If everyone is saying the evil is to the North it's gotta be to the South."

The logic in your head as GM is not always obvious to the players (or anyone else);)

If you are confused about something, please ask me PM or imply it in the thread, and I'll try to explain. Or possibly fix it if I can't explain the character's motivations. I try to keep everything in my head, but it's a big world.
This message was last edited by the GM at 23:28, Sat 20 June 2020.
Plaga, The Doctor of Death
player, 194 posts
HP: 17/17
AC: 1 Eff: 2/3
Sat 20 Jun 2020
at 23:28
  • msg #785

Re: [OOC] Party Discussion

I wouldn't call that logic to be honest. Unless everyone was a bard. Then maybe.
Increase Scholar
player, 249 posts
HP: 16/16
AC: 8
Sun 21 Jun 2020
at 17:54
  • msg #786

Re: [OOC] Party Discussion

So I'm very confused about what's going on with this invite that Vasati sent out. Is this happening right now? If so there is no way that any of us can participate right? Or am I misunderstanding something.
GM
GM, 546 posts
Sun 21 Jun 2020
at 19:22
  • msg #787

Re: [OOC] Party Discussion

IC, you probably are a little confused.


OOC
Because it takes way more time to run scenes then they take in the game, you can all attend the trial other than Gaja (who's going to be out for a while doing her own thing).

It will take place after you do your investigations.

Sound good?
Plaga, The Doctor of Death
player, 196 posts
HP: 17/17
AC: 1 Eff: 2/3
Mon 22 Jun 2020
at 00:26
  • msg #788

Re: [OOC] Party Discussion

I'll have Plaga be there, but I'm not super sure what this is about
Vasati the Infinite
player, 222 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 00:28
  • msg #789

Re: [OOC] Party Discussion

Sorry!  I've been buried in graduate school!

I will have a big post this afternoon that explains that scene.
Vasati the Infinite
player, 223 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 00:32
  • msg #790

Re: [OOC] Party Discussion

*Actually reads thread*

Oh man, we are just diving right into it!  I'll do a little pre-scene post where he takes you all into his confidence, and then my actual introduction in the scene.
Vasati the Infinite
player, 225 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 00:51
  • msg #791

Re: [OOC] Party Discussion

Kept it short and sweet.
Gaja
player, 330 posts
The silk *is* the steel.
AC 1
Mon 22 Jun 2020
at 01:06
  • msg #792

Re: [OOC] Party Discussion

Hold on, what enemies?
Vasati the Infinite
player, 226 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 01:09
  • msg #793

Re: [OOC] Party Discussion

House Falchetto!
Gaja
player, 331 posts
The silk *is* the steel.
AC 1
Mon 22 Jun 2020
at 01:37
  • msg #794

Re: [OOC] Party Discussion

She's working for them!
Kamea
player, 10 posts
Mon 22 Jun 2020
at 01:39
  • msg #795

Re: [OOC] Party Discussion

*whistles in confusion*
Plaga, The Doctor of Death
player, 198 posts
HP: 17/17
AC: 1 Eff: 2/3
Mon 22 Jun 2020
at 01:40
  • msg #796

Re: [OOC] Party Discussion

"Hey, Gaja, we killed all the Falchetto like you wanted!"

".... wut?"
GM
GM, 548 posts
Mon 22 Jun 2020
at 02:00
  • msg #797

Re: [OOC] Party Discussion

It wouldn't be Godbound without a ton of people killed in your name indiscriminately.

It's like trying to have a Vampire game without involving blood.
Vasati the Infinite
player, 227 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 02:19
  • msg #798

Re: [OOC] Party Discussion

Gaja:
She's working for them!


Oh that's good, then they won't try and kill Gaja while Vasati tries to destroy them!

I have intentionally not been reading other people's threads, and having Vasati operate only on what information his "whispers" tell him.


Spoiler text: (Highlight or hover over the text to view)
He thinks the Falchetto's are trying to kill you.


I love this game.
This message was last edited by the player at 02:20, Mon 22 June 2020.
Gaja
player, 333 posts
The silk *is* the steel.
AC 1
Mon 22 Jun 2020
at 02:43
  • msg #799

Re: [OOC] Party Discussion

I mean, she kept them distracted while he raided their basement, yes.  But of all the houses here, they're probably the ones she approves of most.  She still has influence committed to maximizing the yield from their farmlands, and her whole quest for the bits happened because they asked her to investigate.

As for your spoiler, that is possible.  I mean, if they noticed the lost key, it'd be hard to not realize she was being a distraction.  And she hasn't reported back in a couple of weeks, even while situations in the city are rapidly evolving.  She wouldn't really blame them for it, though.  If anything, she'd hold off on fighting back while she tried to recruit Roberta.
This message was last edited by the player at 02:46, Mon 22 June 2020.
Vasati the Infinite
player, 228 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 03:10
  • msg #800

Re: [OOC] Party Discussion

quote:
If the noticed the lost key


Yeah...

About that.
This message was last edited by the player at 03:11, Mon 22 June 2020.
Plaga, The Doctor of Death
player, 199 posts
HP: 17/17
AC: 1 Eff: 2/3
Mon 22 Jun 2020
at 03:17
  • msg #801

Re: [OOC] Party Discussion

They definitely noticed the lost key when Vasati appeared with the lost key in front of them and went "HA, I HAVE IT NOW SUCKERS!"
Kamea
player, 11 posts
Mon 22 Jun 2020
at 03:18
  • msg #802

Re: [OOC] Party Discussion

Yeah, unless he's got some very good deception and they think it's a fake :D
Plaga, The Doctor of Death
player, 200 posts
HP: 17/17
AC: 1 Eff: 2/3
Mon 22 Jun 2020
at 03:20
  • msg #803

Re: [OOC] Party Discussion

To be clear, we are all standing idly by Vasati and Barbaroman, right? Plaga is not entirely sure why she is there, other than to fulfill her part of the deal with Vasati.
Vasati the Infinite
player, 229 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 03:27
  • msg #804

Re: [OOC] Party Discussion

In reply to Plaga, The Doctor of Death (msg # 803):

I can answer that.

Plaga is there in case they try to kill Vasati.
Kamea
player, 12 posts
Mon 22 Jun 2020
at 03:32
  • msg #805

Re: [OOC] Party Discussion

Always good to have a plague doctor there with leeches if you get hurt.
GM
GM, 550 posts
Mon 22 Jun 2020
at 03:41
  • msg #806

Re: [OOC] Party Discussion

Gaja: They totally noticed the lost key. It took them while, but they noticed. That's why they were looking for you, Gaja.

Kamea: I don't think it's a fake, but even I can't be sure given that Vasati has the Theif word :)

You are all basically waiting outside the council chamber.

This is not what you are here for. This is the pre-amble before the shit show begins and you will all probably be needed if things go down.

The OOC gist of it (I don't think Vasati forwarded the info) is that certain council members might decide today that you crazy outsiders are out to destroy the city.

Having you on hand to be reasonable and act as witnesses (and the subtle implied threat of having someone who can turn the entire council chamber into a block of ice) might keep the council vote from deciding you are all heretics.
Plaga, The Doctor of Death
player, 201 posts
HP: 17/17
AC: 1 Eff: 2/3
Mon 22 Jun 2020
at 03:45
  • msg #807

Re: [OOC] Party Discussion

Got it, all clear now. And this is all happening after whatever we are dealing with in other threads, right? So if things go down it shouldn't interfere with them.
GM
GM, 552 posts
Mon 22 Jun 2020
at 03:56
  • msg #808

Re: [OOC] Party Discussion

Correct. Though if you decide to go on a killing spree in shantytown, that MAYYYY have some effect on the council. Or if you do something really criminal, like causing a nobleman to lose money :)
Gaja
player, 334 posts
The silk *is* the steel.
AC 1
Mon 22 Jun 2020
at 04:11
  • msg #809

Re: [OOC] Party Discussion

Yeah, I figured.  But she's on a very specific and deliberate pilgrimage.  They can wait!
Vasati the Infinite
player, 230 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 04:19
  • msg #810

Re: [OOC] Party Discussion

Huh, my Shantytown post vanished.

I must have screwed it up somehow.
GM
GM, 554 posts
Mon 22 Jun 2020
at 05:21
  • msg #811

Re: [OOC] Party Discussion

Vasati: I think I deleted some of the communication messages because they broke the flow of the game, but that was like a week ago. I haven't touched anything since and I don't recall seeing anything recent in the thread from you. Weird.
Vasati the Infinite
player, 231 posts
HP: 14/14, AC: 2
Mon 22 Jun 2020
at 05:28
  • msg #812

Re: [OOC] Party Discussion

I thought I posted it today.

I must have cut away too quickly.
GM
GM, 555 posts
Mon 22 Jun 2020
at 05:29
  • msg #813

Re: [OOC] Party Discussion

Vasati the Infinite:
I thought I posted it today.

I must have cut away too quickly.


RPOL gunna RPOL.
Kamea
player, 13 posts
Mon 22 Jun 2020
at 05:30
  • msg #814

Re: [OOC] Party Discussion

RPOL gonna ROFL, too.  It mocks your missing posts.
Gaja
player, 338 posts
The silk *is* the steel.
AC 1
Mon 22 Jun 2020
at 19:42
  • msg #815

Re: [OOC] Party Discussion

@GM: Jeezus...
Gaja
player, 339 posts
The silk *is* the steel.
AC 1
Mon 22 Jun 2020
at 19:58
  • msg #816

Re: [OOC] Party Discussion

More importantly, I don't see any indication of where the music was coming from. It was inside the silo, right? Or have I become confused?

{Tangent: I make playlists/pandora stations for basically all my significant characters. Gaja's is mostly The HU, Eivør, Heilung, and Nine Treasures. I'd love more suggestions, whether in that vein or not!)
GM
GM, 561 posts
Mon 22 Jun 2020
at 20:45
  • msg #817

Re: [OOC] Party Discussion

OoC: It was coming from the building when you were scouting this place. It's gone now

Theres a common theme amoung these weird occurances, btw.

All the buildings are totaled above the ground. This one is decending downward, deeper, so silo might not be the best term.
Kamea
player, 14 posts
Mon 22 Jun 2020
at 21:37
  • msg #818

Re: [OOC] Party Discussion

"...the sad truth is that the Arch Key was taken from the family vaults of House Falchetto."

DUN DUN DUUUUN!!!

GM
GM, 563 posts
Mon 22 Jun 2020
at 23:24
  • msg #819

Re: [OOC] Party Discussion

Vasati the Infinite:
Huh, my Shantytown post vanished.

I must have screwed it up somehow.


Ahh, ok. As a reminder, the collapsed building scene where you got some fresh souls took place was in the thread "[IC] The Collapse"

Getting them out is ludicrously easy though, since at the time you did that you had the Archkey.
Kamea
player, 15 posts
Mon 22 Jun 2020
at 23:48
  • msg #820

Re: [OOC] Party Discussion

Vasati the Infinite:
Huh, my Shantytown post vanished.

I must have screwed it up somehow.



On that note, weirdly, the other day I posted something (different game), and it did post... but for one line. It was a short OOC post consisting of two lines and an image, but one of the lines (the last one I typed) didn't get added. Which was weird...?)

I was able to edit it back in, though.
This message was last edited by the player at 23:48, Mon 22 June 2020.
Gaja
player, 340 posts
The silk *is* the steel.
AC 1
Tue 23 Jun 2020
at 00:05
  • msg #821

Re: [OOC] Party Discussion

GM:
Theres a common theme amoung these weird occurances, btw.

All the buildings are totaled above the ground. This one is decending downward, deeper, so silo might not be the best term.

1. The past is coming back to haunt her! I can't wait to figure out what terrible mistakes she makes.
2. Missile silo is about the image I'm getting. But I admit, I'm having trouble visualizing the space. There's a short ramp to a flat open area except the ramp is long and spiraling and goes to the center and there are multiple floors except there aren't? I could use some help.
This message was last edited by the player at 00:37, Tue 23 June 2020.
Increase Scholar
player, 251 posts
HP: 16/16
AC: 8
Tue 23 Jun 2020
at 00:22
  • msg #822

Re: [OOC] Party Discussion

Having no context for this when he said submerged silo-like building I immediately assumed you had found Wan Shi Tong's Library. But then I remembered what game we are playing.
Kamea
player, 16 posts
Tue 23 Jun 2020
at 00:39
  • msg #823

Re: [OOC] Party Discussion

God I love that place and want more of it...

It's a real hoot. :3
This message was last edited by the player at 00:47, Tue 23 June 2020.
Claire Durand
player, 227 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 23 Jun 2020
at 00:48
  • msg #824

Re: [OOC] Party Discussion

Some theme songs for Claire:

https://www.youtube.com/watch?v=y0rxpQI0ZbY - Information High (Sharon Apple - Macross Plus OST)
https://www.youtube.com/watch?v=qk7ZFxTfEvU - I Refuse to Believe (The Megas)
Battle Theme: https://www.youtube.com/watch?v=NSYWWX-hE8I - Motorball (Tom Holkenborg - Alita: Battle Angel OST)
Vasati the Infinite
player, 234 posts
HP: 14/14, AC: 2
Tue 23 Jun 2020
at 01:22
  • msg #825

Re: [OOC] Party Discussion

GM:
Vasati the Infinite:
Huh, my Shantytown post vanished.

I must have screwed it up somehow.


Ahh, ok. As a reminder, the collapsed building scene where you got some fresh souls took place was in the thread "[IC] The Collapse"

Getting them out is ludicrously easy though, since at the time you did that you had the Archkey.


Oooooh!

I was so confused.  I get it now.
Gaja
player, 341 posts
The silk *is* the steel.
AC 1
Tue 23 Jun 2020
at 01:45
  • msg #826

Re: [OOC] Party Discussion

Ooooo, you know, with the censure that's about to crush them, Falchetto may be remarkably open to patronage. Especially from someone who entirely grasps the necessity of keeping dangerous artifacts hidden.
GM
GM, 564 posts
Tue 23 Jun 2020
at 01:58
  • msg #827

Re: [OOC] Party Discussion

Claire Durand:
Some theme songs for Claire:

https://www.youtube.com/watch?v=y0rxpQI0ZbY - Information High (Sharon Apple - Macross Plus OST)
https://www.youtube.com/watch?v=qk7ZFxTfEvU - I Refuse to Believe (The Megas)
Battle Theme: https://www.youtube.com/watch?v=NSYWWX-hE8I - Motorball (Tom Holkenborg - Alita: Battle Angel OST)


I just about lost my mind the first time I saw Macros Plus in the theater wayyyy back in the day.
Kamea
player, 17 posts
Thu 25 Jun 2020
at 13:07
  • msg #828

Re: [OOC] Party Discussion

*yawns, naps on the docks*

Wake me up when ya'll need me :P
Increase Scholar
player, 253 posts
HP: 16/16
AC: 8
Thu 25 Jun 2020
at 13:11
  • msg #829

Re: [OOC] Party Discussion

How good are you at fighting underwater?
Kamea
player, 18 posts
Thu 25 Jun 2020
at 13:13
  • msg #830

Re: [OOC] Party Discussion

Presuming that having relevant facts means I can swim at my base speed, I'm fine.  Going underwater isn't an issue for me.

Also, nothing about Descent of the Mountain says I can't use it to attack underwater, as long as my target is 'a location within sight' :D
This message was last edited by the player at 13:16, Thu 25 June 2020.
Increase Scholar
player, 254 posts
HP: 16/16
AC: 8
Thu 25 Jun 2020
at 13:26
  • msg #831

Re: [OOC] Party Discussion

Great. How resistant are you to corrosives?
Kamea
player, 19 posts
Thu 25 Jun 2020
at 13:44
  • msg #832

Re: [OOC] Party Discussion

uhhh?
Increase Scholar
player, 255 posts
HP: 16/16
AC: 8
Thu 25 Jun 2020
at 13:52
  • msg #833

Re: [OOC] Party Discussion

We can work on that. I have a giant sea monster that needs to be slain. Big enough to swallow a fishing vessel whole, corrosive stomach acid, digestive parasites inside the body. Likely some sort of armor-thick scales on the outside and obviously exceptional fast in the water.
GM
GM, 568 posts
Thu 25 Jun 2020
at 17:20
  • msg #834

Re: [OOC] Party Discussion

Doing some housesitting anc I'm feeling a bit under the weather. Responses may be a bit slow for the next few days.
GM
GM, 569 posts
Fri 26 Jun 2020
at 17:17
  • msg #835

Re: [OOC] Party Discussion

Shortly after typing this message I got some bad news about a close family member.

It is very likely that posting will be sporadic over the next week.

Thank you all for your patience and feedback.
Gaja
player, 343 posts
The silk *is* the steel.
AC 1
Fri 26 Jun 2020
at 17:21
  • msg #836

Re: [OOC] Party Discussion

Oh no!  Don't burden yourself on our account.  Check in when it's a welcome distraction, not an obligation.
Kamea
player, 20 posts
Fri 26 Jun 2020
at 17:25
  • msg #837

Re: [OOC] Party Discussion

Yeah. Take care of yourself first and foremost.

We'll be here.
Kamea
player, 21 posts
Tue 30 Jun 2020
at 06:17
  • msg #838

Re: [OOC] Party Discussion

So I created a monstrosity, and have to talk about it somewhere...

Behold, a Level 10 Godbound...

Baymax
~On a scale of 1d10, how would you rate your pain~

Words: AI, Health, Protection
Effort: 12
Influence: 11

HP: 95/95
AC: 1
Hardiness: 2+
Evasion: 1+
Spirit: 4+

Stats
13 (+1) Strength      Check 8+
16 (+2) Dexterity     Check 5+ (Increased by Upgraded Armature)
18 (+3) Constitution  Check 3+ (Increased by Health Passive)
19 (+4) Intelligence  Check 2+ (Increased by AI Passive)
13 (+1) Wisdom        Check 8+
14 (+1) Charisma      Check 7+

Wordbound Effects
AI: 19 Int (+4 modifier), and no need for air, food, water, or rest.
Health: Con Up, and invincible defense vs poison and disease.
Protection: Base AC 3, and you can 1/scene as an instant action negate injury or a hostile effect to an ally  (but not yourself).

AI Gifts
Effort of AI - +1 Effort Max
Upgraded Armature - Improves stat, multimodal toolkit and flight at your land speed.
Warbot (greater) - AC 3, 1d10 magical damage integrated weaponry (200 feet) and immunity to nonmagical weapons and environmental harm that wouldn't be sufficient to damage an armored vehicle.
Mindshifter (Greater) - able to be installed into a different body *custom version*

Health Gifts
Ender of Plagues- end diseases and poisonings, detect if something within a half mile is causing illness.
Flesh Made Whole - restore maimings and similar
Merciful Gaze - Heal  someone 2d6+level HP (they commit effort)
Intrisic Health - More HP!
Vital Furnace - CE (day) to recover any health you lost since your last turn.
Lifebringer (Greater) - Allies auto-stabilize at 0 HP in your presence, (CE (Day) to revive an ordinary mortal from death if they've been dead for less than a day.

Protection Gifts
Braced for Impact - CE (Scene) on turn to reset passive protection power.
Sanctified Shield - CE (Scene) to protect up to a dozen allies, you can choose to take hit point damage for them, and roll saves VS effects they fail to save against - if you succeed, they are protected.
Shed the Black Rain - Defensively Dispel an area-attack that would harm allies in an area that includes you.
Mutable Wards (Greater) - Declare 1 kind of elemental energy or environmental hazard - you and your allies are immune to it. Can't declare normal attacks or supernatural powers, and only 1 effect can be declared at a time.
A Calamity Averted (Greater) - CE (Day) - Name a disasterous event and prevent it from coming to pass if there is any way physically possible to do so.

Out-Of-Word Gifts
Ease the Ache (Madness - able to alleviate mental illnesses, can commit effort to negate mental or emotional damage sources)
Self-Possession (Desire - sticks to his own programming)

Facts open to tinkering, and I don't feel up to writing 13 of them. Probably knows a lesser strife or two :D
This message was last edited by the player at 16:47, Tue 30 June 2020.
GM
GM, 577 posts
Fri 3 Jul 2020
at 01:36
  • msg #839

Re: [OOC] Party Discussion

Holy crap, puppies! Dealing with new dogs, so will be a bit busy.
Increase Scholar
player, 257 posts
HP: 16/16
AC: 8
Fri 3 Jul 2020
at 01:38
  • msg #840

Re: [OOC] Party Discussion

In reply to Kamea (msg # 838):

San Fransokyo is not a canon city in the Bright Republic. At least in my own mind.
Claire Durand
player, 230 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Fri 3 Jul 2020
at 01:39
  • msg #841

Re: [OOC] Party Discussion

D'aw. Pet them for me too.
Kamea
player, 22 posts
Fri 3 Jul 2020
at 01:44
  • msg #842

Re: [OOC] Party Discussion

In reply to Increase Scholar (msg # 840):

Why not, tho? :3
Increase Scholar
player, 258 posts
HP: 16/16
AC: 8
Fri 3 Jul 2020
at 02:03
  • msg #843

Re: [OOC] Party Discussion

Lol typo. I meant now.
Kamea
player, 23 posts
Fri 3 Jul 2020
at 02:28
  • msg #844

Re: [OOC] Party Discussion

Oh. Yay :D

^^;

Also, yey, doggos :D
Gaja
player, 347 posts
The silk *is* the steel.
AC 1
Fri 3 Jul 2020
at 16:15
  • msg #845

Re: [OOC] Party Discussion

Pet them for me. I may find myself delayed~
GM
GM, 578 posts
Fri 3 Jul 2020
at 18:41
  • msg #846

Re: [OOC] Party Discussion

Got no sleep last night because puppies. Will likely not be able to post till house is puppyproofed in a day or two.
Claire Durand
player, 233 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Fri 3 Jul 2020
at 18:42
  • msg #847

Re: [OOC] Party Discussion

"Woof woof, we love you, play with us, woof woof!"
GM
GM, 579 posts
Mon 6 Jul 2020
at 05:47
  • msg #848

Re: [OOC] Party Discussion

Sorry, I've had 12 hours of sleep in the last 3 days. Hopefully things should return to normalish in a day or two.
Vasati the Infinite
player, 239 posts
HP: 14/14, AC: 2
Thu 9 Jul 2020
at 01:28
  • msg #849

Re: [OOC] Party Discussion

No worries friend, global pandemic and all.

Take the time you need.
Kamea
player, 24 posts
Sat 11 Jul 2020
at 19:28
  • msg #850

Re: [OOC] Party Discussion

Hope everyone is doing ok. :D
GM
GM, 581 posts
Sat 11 Jul 2020
at 22:02
  • msg #851

Re: [OOC] Party Discussion

Dealing with some personal stuff. My father is.. not well.

I find I'm lacking the mental energy to post at the moment. He's scheduled for a fairly major surgery in a few weeks.
Vasati the Infinite
player, 240 posts
HP: 14/14, AC: 2
Sun 12 Jul 2020
at 03:38
  • msg #852

Re: [OOC] Party Discussion

Oh man, I know how that goes.

I was in a similar space three years back.  My deepest sympathies.

If you want to talk to someone who has BEEN THERE.  Hit me up with a DM.  Otherwise, take damn good care of yourself and we'll be here if and when you make it back.
GM
GM, 582 posts
Tue 14 Jul 2020
at 21:00
  • msg #853

Re: [OOC] Party Discussion

He's taking it well. Me and ny wife also got two puppies who are only 9 weeks as well. Hopefully things will be less crazy soon.
Kamea
player, 25 posts
Fri 17 Jul 2020
at 13:53
  • msg #854

Re: [OOC] Party Discussion

Blarg. Went to doctor tuesday. Got the referrals I need for an ENT and Dermatologist. Also think I got sick with something (minor), since i've felt like crap for the last two days.  Yaaay doctor's offices.
Kamea
player, 26 posts
Fri 24 Jul 2020
at 12:00
  • msg #855

Re: [OOC] Party Discussion

Don't know how things currently are for people, but I kind of just wanted to give everyone who's having a rough time an internet hug, right now.


GM
GM, 583 posts
Sat 25 Jul 2020
at 03:48
  • msg #856

Re: [OOC] Party Discussion

Thanks Kamea.

The past few weeks have been 6am-9pm puppy duty.
I got my first 8 hours of sleep in a while last night.

My father's surgery is scheduled Wed, so hopefully things will get a bit better after that.
Gaja
player, 349 posts
The silk *is* the steel.
AC 1
Wed 29 Jul 2020
at 03:55
  • msg #857

Re: [OOC] Party Discussion

Multiple puppies at once is always a big duty. And it's not remotely your only Big Deal going on. Pretty sure we'd rather you be healthy than rush anything.
GM
GM, 584 posts
Sat 7 Nov 2020
at 07:27
  • msg #858

Re: [OOC] Party Discussion

GM:
My father's surgery is scheduled Wed, so hopefully things will get a bit better after that.


So, my father's surgery went ok. It took a while for him to recover, but he's pretty good now, no remission.

I have not had the mental energy to run this game and I apologize for getting everyone's hopes up.
Vasati the Infinite
player, 241 posts
HP: 14/14, AC: 2
Sat 7 Nov 2020
at 07:48
  • msg #859

Re: [OOC] Party Discussion

My friend.

Global pandemic, father's surgery, election, and everything else that has happened.  You're very kind for apologizing, but you do not owe us an apology, as you have done nothing wrong.

Please take care of yourself, and we're here if you need to talk, or just escape for a while.
This message was last edited by the player at 08:04, Sat 07 Nov 2020.
Gaja
player, 350 posts
The silk *is* the steel.
AC 1
Sat 7 Nov 2020
at 15:48
  • msg #860

Re: [OOC] Party Discussion

I'll echo that and say this year has skinned my teeth a few times.
Increase Scholar
player, 261 posts
HP: 16/16
AC: 8
Sat 7 Nov 2020
at 15:50
  • msg #861

Re: [OOC] Party Discussion

I agree with the sentiments already expressed. Please take your time. We are around when you feel up to returning.
Claire Durand
player, 234 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Sat 7 Nov 2020
at 15:51
  • msg #862

Re: [OOC] Party Discussion

RL always comes first. Take care of yourself.
Kamea
player, 27 posts
Sat 7 Nov 2020
at 16:07
  • msg #863

Re: [OOC] Party Discussion

Still around. Been keeping an eye, but yeah, what they said. Glad the surgery went well.
GM
GM, 585 posts
Thu 4 Feb 2021
at 22:12
  • msg #864

Re: [OOC] Party Discussion

Hi everyone.

So, my father is still doing well, although I lost a friend over the holidays rather unexpectedly (he wasn't even 40 yet). He wasn't super close, but the suddenness of it was still quite a shock to everyone involved.

The only problem is that I look at the tangled web of Godbound and it seems really, really unmanageable at the moment.

I haven't been mentally ready to run this game, but I'd like to start running a game again. I was thinking of running something a lot lighter, though I thought I'd give you all first dibs since I'm so happy with the players in this game.

How's everyone doing?
Claire Durand
player, 235 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Thu 4 Feb 2021
at 22:17
  • msg #865

Re: [OOC] Party Discussion

I exist.

I'd be happy to take a look at whatever you want to run.
Gaja
player, 351 posts
The silk *is* the steel.
AC 1
Thu 4 Feb 2021
at 22:50
  • msg #866

Re: [OOC] Party Discussion

Mm, surprise relocation and the end of a family relationship, but everything else is coming up Milhouse. I'd be happy to look at anything else you want to put together.
Increase Scholar
player, 262 posts
HP: 16/16
AC: 8
Thu 4 Feb 2021
at 23:30
  • msg #867

Re: [OOC] Party Discussion

I can empathize with your lost. My oldest friend past suddenly last year. Not even 25.

As for the game I am open to it.
Vasati the Infinite
player, 242 posts
HP: 14/14, AC: 2
Fri 5 Feb 2021
at 01:53
  • msg #868

Re: [OOC] Party Discussion

I'm so sorry to hear that, and I wish you and yours the best.

Always appreciate first dibs from DMs I like, let me know.
Kamea
player, 28 posts
Fri 5 Feb 2021
at 07:19
  • msg #869

Re: [OOC] Party Discussion

I exist and wouldn't mind seeing what you have in mind at least. Stuff is rough for me, tonight.

I'm... pretty close to the end with a beloved dog. Tonight in particular is... the worst she's been.  16 years as of Early January. She's an old girl, but mrr... It's rough here tonight.
GM
GM, 586 posts
Sun 14 Feb 2021
at 06:02
  • msg #870

Re: [OOC] Party Discussion

Hi everyone.

I wanted to give some breathing space and think about what to run.

Would anyone be interested in playing Fellowship or Sprawl?

Both are PBtA (Powered by the Apocalypse) rulesets.

For those who don't know, that's a game that concentrates on co-operative world building and highly narrativistic play (but not without rules like a lot of other narrative games). The players have a LOT of input in this style of game.

Fellowship is a game where players play exemplars of their race/tribe/group in a fight against an evil Overlord or an Evil Empire. They have a wide range of freedom in determining what their race actually is.  I've seen this used to run Star Wars and Transformers, so it's pretty wide ranging. The examples most people give though are Avatar: The last Airbender and Fellowship: Lord of the Rings (of course).

Sprawl is a cyberpunk game with a similar rule set. Players create characters based on various archtypes in classic Cyberpunk lits, and we come up with the world together. The game is heavily focused on the specific narrative of doing jobs against megacorps before they find out what's going on and crush you. World creation is a significant part of the fun with this one.

There's also World Wide Wrestling, which is a PBTA wrestling RPG which I'm fond of. Unlike most Wrestling RPG's, it acknowledges that wrestling is scripted, and the goal is to have good matches and develop angles and not get horribly injured or fired. This last one seems like a long shot though: it's almost a league rahter than a campaign. I'd bring in more people for this one.

The first two are probably better options. Fellowship is one of the best RPG's made in the last 10 years. Sprawl is my go to for heist games like Cyberpunk or Shadowrun (which don't have the best rules IMO).

Do any of these options sound appealing?
Kamea
player, 29 posts
Sun 14 Feb 2021
at 07:05
  • msg #871

Re: [OOC] Party Discussion

The premise of those games is good, but every time I try something PbtA it's a kind of miserable experience for me. That may have something to do with an awful DM on my first major outing, but that doesn't really explain the subsequent flops.  I think my main thing with PbtA is that the dice feel weighted to push a 'fail forward' angle and I like to feel more... competent than they let you feel?

If that's what everyone wants I'm at least willing to give it a go but figured I'd share past experiences honestly about it.  Between the two... Fellowship is more interesting, but I could operate with either.
Claire Durand
player, 236 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Sun 14 Feb 2021
at 13:13
  • msg #872

Re: [OOC] Party Discussion

PBTA in general is not my taste. Good luck, though!
Increase Scholar
player, 263 posts
HP: 16/16
AC: 8
Sun 14 Feb 2021
at 15:42
  • msg #873

Re: [OOC] Party Discussion

I'm here for Fellowship.
Sign In