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, welcome to [Godbound] Theatrum Dei

22:56, 4th May 2024 (GMT+0)

[OOC] Party Discussion.

Posted by GMFor group 0
Player2
player, 3 posts
Sat 6 Oct 2018
at 02:49
  • msg #24

Re: Godbound!! - So what are we playing?

I actually am a huge fan of the core setting Godbound. So I'd be fine with that considering we have all sorts of areas to work with depending on where the GM wants to go.
GM
GM, 11 posts
Sat 6 Oct 2018
at 03:02
  • msg #25

Godbound!! - So what are we playing?

So the general gist I'm getting is that people would prefer to be roughly based in Arcem (with some modifications). I'm thinking closer to FF4-6 with airships and magic steam engines.

An FF style plot is desired, which means a GIANT WORLD ENDING CALAMITY and the final bad guy is never who you think it is, and there will probably be a rebellion. I can dig it.

One thing important to remember about FF Games.. the default is that you are a bunch of heroes, alone, standing up to the world. Remember, in Godbound, the world is something that bends to your will: the game expects you to build up armies and nations up, bend the world to your will. You'll want some serious force to take over the world.

Here's what I'm thinking..
1) Godbound are a new thing. People know parasite gods and made gods, but Godbound? Wazzat?

2) Your character will just come into their power when the game starts. Keep that in mind for your character concept. You could be a badass or a peasant before hand, or a low magic wizard, but you've never been able to do this before.

3) We need to work out what country to start in. I've got some different ways of getting you all together.

Looking for
1. What country to start in
2. Starting words/facts/overall concept.

If you want to start as a prince or something, or have an artifact or something, let me know.
Player1
player, 5 posts
Sat 6 Oct 2018
at 03:11
  • msg #26

Re: Godbound!! - So what are we playing?

I haven't ever so much as seen a game played in the Skerries, and I think it would be fun.  But I also think it ties the characters into a lot of internal politics and limits mobility.
 The Kirasutan Archipelago is as good a place as any for a handful of motley travelers to meet.

But for real Calamity?  Thousand Gods.
GM
GM, 12 posts
Sat 6 Oct 2018
at 03:19
  • msg #27

Re: Godbound!! - So what are we playing?

Keep in mind: you can BE from pretty much anywhere. I'm thinking that there's a good chance your characters will start out captured in a lot of those places.
Player8
player, 5 posts
Sat 6 Oct 2018
at 03:43
  • msg #28

Godbound!! - So what are we playing?

Suddenly inspired by the discussion in the other game on Concept Words.

Name: Claire Durand

Words: Artificial Intelligence, Passion, Sky

Facts:

Creation of a Republican Robotics Lab
Beautiful Singer, Beloved by Millions
Vengeful Fugitive from the Bright Records Company

Goal: Kill the shit out of the people who discarded her and killed Sarah. Better yet, drive them bankrupt and throw them out on the street.
Goal: Bring hope to the people of Arcem through her words, deeds and music.

So yeah, XI-3-Claire was made as a robot idol singer to spout the latest preformulated musical crap produced by Bright Records, and later as a companion to the producer's young daughter, Sarah Durand. However, when her latest diagnostic revealed that she was developing an emerging consciousness and ability to disobey orders, they immediately gave the termination order, and Sarah was accidentally shot by Company Men while helping her escape.

(I'd like to slightly bend "just come into my power," by the way. Tech hardening and emergent strong AI in a singer bot don't "just happen," though she doesn't really know what's going on. But she doesn't know yet that she's got actual powers, or that she's been reconfigured into a war machine with bones of titanium.)

Where to start: I like the Archipelago. Especially "in the hold of a slave ship."

In reply to GM (msg # 25):

Just so long as we don't imitate Final Fantasy IX' final boss battle.
This message was last edited by the player at 04:02, Sat 06 Oct 2018.
GM
GM, 13 posts
Sat 6 Oct 2018
at 04:56
  • msg #29

Godbound!! - So what are we playing?

Feedback

Gifts: Really? Not Music for Claire? That's kind of surprising. It's your call though. If you want Sky for the "hear everything and blow people's eardrums" gift, I'll let you take that in music, instead (it's basically the most 'sound' orientated of the sky gifts).

Re Claires Background: Claire's memory from before the events that killed her friend are.. hazy, are the events afterwards. You remember a performance that went better than anticipated, a lot of yelling.... Sarah dying though. That's clear as day. It gets foggy after that, at least until you wake up.

Note On Appearance: Claire should have a very expressive but probably be visibly non-human, at least until you get a gift to modify your appearance.  Maybe something like..
http://virtuafighter.wikia.com/wiki/Dural. Or you can use whatever other robot/android you want for a template?

Overall, I really like it! You have some goals, and I have some secrets I can put into the backstory of your character's creation that I can use later. Obviously, I promise that it's nothing stupid like a bomb or a kill switch: that would be cheap.
This message was last edited by the GM at 04:58, Sat 06 Oct 2018.
Player1
player, 6 posts
Sat 6 Oct 2018
at 05:25
  • msg #30

Godbound!! - So what are we playing?

Oh, we're posting it here?  In that case, let me offer a spoony bard.


quote:
  Gaja Broken-Chord had been the daughter of a renowned Howler peace chief, once.  Then she was a slave on a Kasirutan pirate vessel, like all the rest of her tribe save the dead warriors.  They sold her in Ulstang, and she joined her kin in death.  She knows none of this.

  The scraps of intellect that were revived along with Gaja's body were barely enough to manage simple tasks, and didn't include such trivialities as long-term memory, biting wit, or a longing for freedom.  The Entertainment remembered how to sing, though, and play a dozen different instruments to accompany itself.  It knew how to dance, both on the floor and between the sheets.  It knew how to smile prettily, and the witch-queen who revived it took pains to preserve that beauty against decay.  And it knew it was far from home, but no one else knew it knew that.

  It's hard to say what happened in the immediate aftermath of her brush with divinity.  The fragment of a dead god fused with the remnants of a dead girl, and it took some time for everything to fit together enough to rebuild an entire mind for her.  She remembers the witch-queen pushing her roughly out of the way in a fit of pique, and she's sure the sorceress' hand was already blackening and starting to blister before she recovered her balance.  She remembers being stopped by guards and doing the only thing she could think to—she danced, and the living commanded the dead to let her pass.  She remembers a sympathetic matron who was more upset she'd never become an acolyte than she was loyal to the witch-queen.  Iselin was her name, and she helped hide the runaway slave in a shipment of reaver-plunder that was about to be loaded onto a Vissian merchant cutter.  The newly-re-reborn godbound was so impressed with this generosity, she took the woman's name for herself in honor of it.  She doesn't much look like an Iselin; the Vissians told her that when they found her.


  Iselin Draugr can sing to set the trees dancing, dance to set the wind singing, and incite delirium with a touch.  She's also dead.  Sort of dead.  Dead-ish.  And she would very much like to not be.  The biggest problem, as she sees it, is that the best chance of that is to find a really goddamn good necromancer, but the seven best necromancers in the world probably want to snuff her out.  While she cracks on that problem, she gets by using the talents and motivations her first resurrection left her with; it still feels deeply satisfying to make other people happy, and she doesn't entirely grasp how their free will enters the picture.  Try to understand; it was a sadistic lunatic who preserved these feelings for her.

Music / Dance / Intoxication – Eventually, Iselin will mature into a Dionysian figure, become the goddess of parties or something.  For now, that spread gives her 16 con, 18 cha, a bunch of immunities that fit an undead character really well, and a lot of party buffs and anti-mob debuffs.  She's not intended to be subject to the powers of Death or Lich King, but if you want to let some greater eldritch be able to influence her with its necromancy as a narrative complication, I'd be down for that.  Her big goal is basically a Pinocchio quest: she wants to be truly alive again, though to be honest, she has no idea what it was like being alive the first time.  She might regret it, if she achieves it.  Until then, she's a font of bliss to the greatest degree possible.  Communities have far less conflict when she's dumping drugs in their water supplies, but they also get considerably less done.  She's naive and carefree for the most part, and might not actually be able to understand why everyone cares about getting to make their own choices.


edit: oh balls, that's a lot of overlap.
edit edit: WAIT NO, CLAIRE WAS PROGRAMMED FOR DUETS ANYWAY.  THIS IS PERFECT.

This message was last edited by the player at 20:03, Sat 06 Oct 2018.
Player5
player, 3 posts
Sat 6 Oct 2018
at 05:33
  • msg #31

Godbound!! - So what are we playing?

I'll hold onto my character for a bit, since it has a lot of speculation i need GM aproval for. Will post it here when i have the core ready. But i can already tell you that the few bits you didn't overlap with Claire you are gonna overlap with Plaga. Though, i may be the necromancer you were looking for.
Player1
player, 7 posts
Sat 6 Oct 2018
at 05:39
  • msg #32

Godbound!! - So what are we playing?

urggggg I mean

I could fall back to an Underworld/Shapeshifting/Madness petty noble from the oasis states, or some kind of deicidal Fallout-style vault dweller from the Thousand Gods.  Or a lycanthrope from the Reaches with Murder/Beasts/Health.  But I'd like to see how bad the pile-up gets before I start over, especially since Claire and Iselin hit the Idol Singer themes with completely different Word selections.
Player5
player, 4 posts
Sat 6 Oct 2018
at 05:41
  • msg #33

Godbound!! - So what are we playing?

Sometimes it may seem like you overlap, but when you actually go for your goals you realize that you are taking a different approach to it. I wouldn't change the concept if you like it. Worst case scenario, you two make a 2 person band.

EDIT: "The Bot and the Rot"
This message was last edited by the player at 05:42, Sat 06 Oct 2018.
GM
GM, 14 posts
Sat 6 Oct 2018
at 06:03
  • msg #34

Re: Godbound!! - So what are we playing?

Ok, first up, that's some good writing and descriptive language used in tandem*

I have a few issues with this concept.

1. Overlap: The other concept I got in a PM was "Undead Death Doctor"  and I think that includes intoxication (I'm not 100% sure, but I think it covers that) and the other one is a singing robot, so I think you see the dilemna here. I don't think the singing robot actually HAS music, but that might change. Two characters with the same words aren't the end of the world, though.

2. Motivation: Being dead is a weak motivation - with health and an impossible change, you could probably come back to life.. and then what? What's more, it doesn't really explain why your character acts the way they do, what they want out of life.

2. Background: Since your powers are going to come into effect once the game starts, having them beforehand is a bit problematic. Plus, while your character is.. from places, I'm not seeing how the background made them who they are (since they lost their memory) or give your character motivation.

Suggestion
Lose the dead aspect. It's the weakest aspect of the character and the most overlappy.
Consider motivation and history a bit more. Be from the culture your character comes from.
Player1
player, 8 posts
Sat 6 Oct 2018
at 06:23
  • msg #35

Re: Godbound!! - So what are we playing?

Eh. The escaped draugr doing completely un-undeadlike things was the primary hook, and the potential for convenient tie-ins and complications was meant to be part of the fun. But I'm realizing now that I took my tone cues more from ATLA than the themes I'd been recommending. I'll start over tomorrow.
Player8
player, 6 posts
Sat 6 Oct 2018
at 06:35
  • msg #36

Godbound!! - So what are we playing?

In reply to GM (msg # 29):

I imagined Claire as mostly human-looking with obvious robotic ears as a tell, because part of an idol singer's job is looking attractive. Specifically:



And I chose Passion rather than Music, yes, because I figured it would be a different approach to the concept. Her music is a symbol and tool of Passion, rather than a Word in itself. Her actual music-generating equipment will initially be Upgraded Armature, though I'll upgrade it with Voice of the Winds at some point.
GM
GM, 15 posts
Sat 6 Oct 2018
at 07:27
  • msg #37

Godbound!! - So what are we playing?

She probably has a corporate logo on her forehead (branding!) and her skin is made of bullet proof materials (it keeps fans hands off). It "looks" human enough.

Bring on the stats.
Player8
player, 7 posts
Sat 6 Oct 2018
at 07:45
  • msg #38

Godbound!! - So what are we playing?

You are trying to get me to dip a Shapeshifting gift at level 2, aren't you? XD


Name : Claire Durand
Goal : Revenge against Sarah's killers

Facts

Origin: Creation of a Republican Robotics Lab
Past Career: Beautiful Singer, Beloved by Millions
Relationship: Vengeful Fugitive from the Bright Records Company

AttributeScoreModifierCheck
Strength13108
Dexterity16205
Constitution13108
Intelligence19402
Wisdom14107
Charisma18303

Saving Throw
  • Hardiness 14
  • Evasion 11
  • Spirit 12

Hitpoints: 10

Armour Class: 1 {3 Base -2 Dex}

Weapon: Warbot Weaponry (Ranged) 1d10+4
Weapon: Warbot Weaponry (Close Combat) 1d10+2

Fray: 1d8

Effort: 3
Influence: 2
Dominion:
Wealth:

Word : Artificial Intelligence
      Gift : Warbot (Greater)
      Gift : Effort of the Word (Lesser)
      Gift : Upgraded Armature (Lesser)

Word : Passion
      Gift : Banner of Passion (Lesser)
      Gift : Heart of the Lion (Lesser)

Word : Sky
GM
GM, 17 posts
Sat 6 Oct 2018
at 08:11
  • msg #39

Godbound!! - So what are we playing?

In reply to Player8 (msg # 38):

Well, you can dominion away the corporate logos :>
Bright Records symbol is a burning circle with a hole in the middle.

* - Note, You'll want to work out some longer term goals once you accomplish this. You also wouldn't mind finding out more about your construction, and her. Your memory has.. holes, particularly after Sarah was shot.

Claire may not have the music word, but I'm going to rule that her synthetic speakers can provide self accompaniment and has generally incredible range. You can do some vocal mimicy, but it's really not good enough to fool anyone very observant (it wasn't designed to copy more than one voice perfectly), and the armature system also provides lighting effects (though maybe they didn't need to put in a megawatt laser in there?)
Player8
player, 8 posts
Sat 6 Oct 2018
at 08:49
  • msg #40

Re: Godbound!! - So what are we playing?

GM:
Claire may not have the music word, but I'm going to rule that her synthetic speakers can provide self accompaniment and has generally incredible range. You can do some vocal mimicy, but it's really not good enough to fool anyone very observant (it wasn't designed to copy more than one voice perfectly), and the armature system also provides lighting effects (though maybe they didn't need to put in a megawatt laser in there?)


That was indeed my idea: Upgraded Armature allows for essentially any musical device I need, including speakers, light effects and so on. (The fact that I'm also the most advanced piece of military equipment that the Republic's ever built is a story hook.) Glad to know we're on the same page!

And yeah, I intend to develop further goals, but I'm starting with short-term specifics, a longer-term desire to do good, and a lot of secrets in my past that will likely inform future goals.
Player4
player, 3 posts
Sat 6 Oct 2018
at 17:14
  • msg #41

Re: Godbound!! - So what are we playing?

Hey everyone. At a conference today so I'll post later but my current concept is a Nomadic Wiseman with Words of Artifice, Fertility, and Knowledge.

Intend on picking up Journeying. Not overtly powerful in the conventional sense but who doesn't want Artifice on their side right?
This message was last edited by the player at 17:15, Sat 06 Oct 2018.
GM
GM, 18 posts
Sat 6 Oct 2018
at 18:00
  • msg #42

Re: Godbound!! - So what are we playing?

One of the great things about artifice is that that even if you don't have a combo that's OP as hell, you can just put one together via an artifact.
Player1
player, 9 posts
Sat 6 Oct 2018
at 19:57
  • msg #43

Re: Godbound!! - So what are we playing?

Okay, let's pretend I didn't try to be creative while deeply sleep-deprived and completely forget how god damn big Godbound are supposed to be (I so did).  I'd usually do what I said and start over, but I work a lot better with a challenge than a blank slate, and trying to salvage this idea will suffice.  The backstory below is close to 900wd, so feel free to skip past the breakline for nuts and bolts.  I worry that this huge post is kind of rude, so let me know if I should move it someplace out of the way.


Gaja Broken-Chord
Music / Dance / Desert
  The Red Dust plains are a harsh place to grow up.  It's especially harsh near the edge of the desert, where the coatl-hawks and the sandpanthers occasionally find themselves caught up in heretical breeding programs with things that were probably human a few generations back.  But it's not as though you really have a basis for comparison, if you did grow up there.  Nobody's running cultural exchange programs for Howler youth, after all.

  Gaja's father, Kumha Broken-Chord, was the peace chief of the Dawnblood tribe and probably not the genius everyone believed.  He was, in any case, canny enough to broker lucrative deals for the Dawnblood's giant pack-scorpions.  If only he had been wise enough to reserve the more venomous breeds for the tribe...  The warchief was an afterthought; her guidance hadn't been needed for years, with trade bringing in more than raiding ever had.  The warriors had grown soft, and the roar-sticks hadn't sung in so long, their rawhide tethers were dry and splitting.  When one caravan of Vissian "smugglers" turned out to be a military detachment, the entire tribe was caught off-guard.

  Gaja fled.  Her father had been grooming her to step into his role some day, and while the basic demands of survival among the Howlers mean that even their adolescents can out-fight your average city watch, this was an entire slavecatcher squad with half a dozen magmaroons and at least twenty golden fattails.  Fighting meant dying, and escaping at least left her free to try to rescue her people.  Don't give her too much credit—she didn't have a plan for triumphant return, but any grim practicality in her family line had skipped her father and settled in her breast.  Plus she was terrified.

  The ambush had come from the west, and Vissian patrols were thicker that way regardless, so Gaja threw a blanket on Szkarik, the sunspider instar she'd personally raised from birth, and took off for the desert.  In theory, she knew how to survive long enough out there for the Vissians to give up the search.  It was a coward's choice; she knew that.  But even the tribes that cared the most about courage stayed alive by never keeping still—how was that not the same cowardice?  She shook off the thought and urged her mount onward as fast as his legs could skitter.  The fattails would never catch up, and the archers had missed the few shots they had time for before Szkarik was out of range.

  By the end of the day, they were as far into the dunes as Gaja had ever been, and she risked sheltering for the night at a tiny oasis the tribe had often visited when catching new breeding stock for the paddocks.  That's when the losses finally hit her: Hargu, her lover, was dead from a magmaroon's spray, already cooked into a fine meal for the carrion pigs; she'd watched the iron band close around her father's neck, the first to be captured; Dokk, the beastmaster; her closest friend, Keela; war chief Onyi...  Here, by the oasis, with water to spare for it, Gaja wept at last.  She tore at her clothes, her hair, her skin, in unreasoning anguish.  She dug a whisper-pit and wailed her heartache into the earth until her throat was raw and bleeding.  She grieved until her head throbbed and her voice failed, and then she buried it all there, just far enough outside the oasis to not taint the spring.

  She slept like the dead, that night, and the crimson light of morning brought a new clarity with it.  Her people were lost; by the time she could have developed a plan to rescue them, to say nothing of gathering the force it would take, they'd have been split into a dozen different fields, houses, cargo holds, and mines.  She had survived, but she would never actually find the rest of the Dawnblood again.  She could have gone to another tribe, sought adoption, and left this all behind; they'd be happy to have her family secrets joined to theirs.  And then the Dawnblood would be gone, wiped out by the failure of both its chieftains, like any other ruin the desert had reclaimed.  Or—

  Or, she could begin again.  The tribe wasn't dead yetShe was alive, she was free, and while she was no beastmaster herself, she'd been one of Dokk's more gifted students.  She knew most of the story-songs, all but the most secret ritual dances, and enough about surviving the wastes to teach a companion or ten.  And then, she allowed herself just a moment to imagine, to teach another generation.  She ate a bite of jerky and a handful of dried dates to quiet her stomach, refilled her water skins, and climbed back onto Szkarik's broad pseudothorax.  Then she turned south, toward the tip of a pyramid that just peeked over the horizon.  Peace chief Kumha had known nothing of war and soldiers.  War chief Onyi had been content to ignore merchants and their customary deceit.  By Gaja's reckoning, she was the last of the Dawnblood, and that made her both chiefs at once, and that made rebuilding the tribe her duty.  She even had some ideas for which traditions needed to change.  And then it would be time to repay the favor to the Vissians, over and over, until the sands swallowed up their ruins, too.


So okay.  I still think the draugr arc could have been a blast, but probably would have become stuck as a secondary character in the story.  So let's stop that path before the dive into Creepy Childlike Doll space and instead explore the woman who could have happened if the destruction of her tribe hadn't caught her in it.  Most of Gaja's people are actually still alive, and she would probably drop everything else she was doing if she ever learned of a chance to rescue a bunch of them, but I think it should only come up if they can get caught up in the Big Damn Apocalypse somehow.  Otherwise, she has more pressing issues to focus on.

I don't know what she does after she escapes; it depends too much on where we start the game and what regions or topics we want to focus on.  Left to her own devices, she'd probably settle in with the Oasians somewhere around Buseer or Dehnet.  Maybe in a pyramid as an entertainer or concubine, where she studies the eugenics program and realizes the tribes could do the same thing, or maybe with a sand prince who wants to step up from running around on camels all the time, where she gets to see how a community of raiders operates under a more centralized leadership style.  It might change a starting fact, but that should be it, really.  She's only there to study, plus maybe charm up some lackeys, before heading west again and rustling enough wildebeest to return to that nomad life.  But of course, she can't be left to her own devices for long, or there'd be no adventure.

Early- to mid-20s, hardened by life in the wastes, tough and wiry.  Scrupulously honest with tribe and family, but largely amoral when it comes to Outsiders.  Naturally warm and family-oriented.  Also just had to spend several (years? months?) carving herself into a weapon.  Still cha-heavy as all getout, but all the naivete is uprooted and replaced by Fury of the Coming Storm motifs.  Gaja expects conflict and treachery at every turn, and makes her plans around the certainty of it.  If you're familiar with Exalted, I'm planning to draw so heavily on Cecelyne that we could practically say the god whose power she inherited was an Endless Desert expy.  If not, just mix a lot of Relentless, Autocratic, Unforgiving, Maternal, and Temptress, then bake at 825°F for the rest of your life.  Gaja wants to rebuild/recreate the Dawnblood as something the Vissians can be specifically and brutally frightened by, and she would never trust anyone else's judgment to lead them, at this point.  One way or another, she's going to learn that the Oasians do to people what her people have done to animals for centuries, and she's going to think that's just a brilliant idea.  The power of the tribe matters more than its humanity, now.  Vengeance is a far-off dream, to be sure, but only survival matters more.  She left her sadness behind, gave it to the earth that first night; fury filled in behind it, and an entire nation will pay for what they did to her people, if she has her way.

Probable starting facts:
  • Gaja grew up in some of the worst of the Howlers' lands.
  • (either specifically emphasizing the beastkeeping stuff or whatever she was up to with the Oasians)
  • Szkarik, the fastest racing scorpion the tribe had ever bred, is essentially her pet. (My thought here is to trade the potential Fact bonus for a mount along the lines of summoned-minion stats, much like you can do with low magic and lesser strifes.)

GM
GM, 20 posts
Sat 6 Oct 2018
at 20:15
  • msg #44

Re: Godbound!! - So what are we playing?

Looks good to me!

So this is basically a cha heavy character, who was probably way more social (since her father was trader focused) but one who's been hardened since the betrayal and capture of her tribe (or at least that's what I'm getting) at.

This should work into the background I had planned.

I can either have your character working for an absurd amount of money for an asshole (to fund rebuilding your tribe, maybe you are planning on stealing some scorpions from the guy?), or you can be seeking out your mount/tribesmen who you'd heard had been brought there (any maybe you got captured? I'm kind of leading on the PC's starting down on their luck).

Any of those sound decent?

What are the words going to be?
This message was last edited by the GM at 20:21, Sat 06 Oct 2018.
Player1
player, 10 posts
Sat 6 Oct 2018
at 20:30
  • msg #45

Re: Godbound!! - So what are we playing?

Just below the name - Dance, Music, Desert.  She'd be going Flesh of Shifting Sands a lot, in combat, but most of her offensive gift choices would be about grandiose scale, not tactical applications.  She's not a warrior, who menaces with a spear or bow.  She is the Shaman of the Wastes, the elemental rage of the simoom brought to life.  She levels buildings with her voice and shakes the earth with her footsteps.  Her displeasure is famine, and in her mercy her children disappear from sight.  One part I Dream of Jeannie and all the odalisque motifs there, one part fearsome sand-witch, singing ruin and bounty into being.  Eventually.

For now, she's a homeless wanderer with a selection of useful skills.  Since I think we talked past each other last cycle, let me be clear: none of what she gets up to pre-game is intended to be supernatural, she's just going to have comic-book-convenient superpowers, perfectly appropriate to her mortal life.  And so she's susceptible to whatever trouble might get a cunning, scrappy mortal girl stuck wherever our adventure begins.
GM
GM, 22 posts
Sat 6 Oct 2018
at 20:45
  • msg #46

Re: Godbound!! - So what are we playing?

Sure. If you wanted you could spend a gift on the courtesan style. It would fit your character well, I think.

Once the stats are done I can think of tons of reasons your character might have ended up at the party that will kick off the game.
Player1
player, 11 posts
Sat 6 Oct 2018
at 22:10
  • msg #47

Re: Godbound!! - So what are we playing?

Scorned Lover?  I will probably never pick up a True Strife on this character, but that lesser one is not a bad idea.  That's one gift point for...
Unarmed steps up from 1d2 to 1d8 magical.  I was thinking about getting Music's magical weaponry gift, but that takes effort committed that could have powered Flesh of Shifting Sands, which itself allows for unarmed attacks unlike most physical immunity gifts.  Great sneaky combat and play-the-victim options, plus a once per scene counterattack.  I'm not sure it's quite as powerful as an ordinary 1d10 gift, but it takes no effort and fits her early development better, while her late development will have Shaking the Walls anyway.  I'll take it.  I'll also toss in some easy-tables if anyone wants to just plug their details into the formatting.

Character Name :Gaja Broken-ChordTotal Level :1Current XP :0
Age :22Height :5'8"Weight :145 lbs.
Skin :OchreHair :Sandy blondeEyes :Dark gray

Goal: Restore the Dawnblood, then wield them to cut Vissio off at the knees

Origin: Howler tradition-bearer
Employment: Let's figure this out
Relationship: Giant racing scorpioid

Combat Statistics
Armor Class:1Penalties:noneType:Silk veils and such
Max hit points:9Current hit points:9

Abilities
 ScoreModCheck
Strength13+18
Dexterity16+25
Constitution13+18
Wisdom14+17
Intelligence10+011
Charisma18+33

Saving Throws
 TotalBaseModArmorOther
Hardiness1415-100
Evasion1315-200
Spirit1215-300

Offense
WeaponAttributeAttackDamageSpecial
Unarmed CaressCha+41d8+3Magical
Paired KarambitsDex+31d10+2 
ShortbowDex+31d6+2Ranged
 Base Attack Bonus+1Fray1d8


Resources
 TotalFreeMonthly
Effort33 
Influence22 
Dominion000
Wealth0  

Words and Gifts
Dance
Perfect Rhythm 
Desert
Azure Oasis SpringEffort of the Desert
Music
Shaper of the Sound 
Lesser Strifes
The Scorned Lover 

Lesser Strife of the Scorned Lover
Initiate1d6 unarmed, Fact bonus to seduction and charm, perfect sneak attack rolls
DiscipleAuto-counterattack the first successful hit per scene
Master1d8 magic unarmed, observers do not recognize these as attacks

This message was last edited by the player at 04:09, Sun 07 Oct 2018.
GM
GM, 23 posts
Sat 6 Oct 2018
at 22:16
  • msg #48

Re: Godbound!! - So what are we playing?

Ok, looks like we have 3 characters so far.
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