[IC] Going Abroad
The Arc is a vast ship, significantly larger than a galleon. It would not be a pratical craft with mundane shipbuilding techniques - the sails could never be good enough, and the planks and frame would be under tremendous strain from the sheer weight of the ship. God knows how you'd turn the thing.
Thankfully, you can cheat.
Scholar's version of the vessel doesn't put planks together, he molds sand and rocks into hull material with roughly the same weight and strength of wood. The spars are constructed similarly. There's no joints, no nails, no planks: scholar is able to mold materials directly, of a frankly unsuitable nature, to construct the boat. He uses a lot of rocks, because that what is available.
The sails are similarly made. Scholar doesn't stitch, he just throws stuff together, and it fits seemlessly, somehow.
Again, this would be an impossible to manuver boat except in perfect wind conditions, however, you can create those using Claire's cheating. Together, however, the huge ungainly vessle somehow functions. It looks odd - the lack of planking makes it look like a large, scaled up version of far less complicated ships - specifically a tri hulled outrigger canoe (Scholar found this to be the best way to make the ship stable when constructing it in the shallow waters of the island).
Marius and his servant, a one armed elderly man with a loud voice, manage to get the untested crew into worthwhile shape. The island inhabitants watch the construction with interest as it continues on at breakneck pace. A little more than half decide to go with you. The crew are inexperienced. You have a few sailors, but not nearly enough, and a lot of your people are maimed or lame. Most of the drug addicts chose to remain on the island, as even Resplendent had difficulty freeing them from this addiction.
Towards the end of the time, Laiser presents you all with wealth 5 in conjured trinkets and foodstuffs, along with a few items he swears were imported naturally. Of course, you are still massively short on supplies for a new colony. Either Scholar is going to have to scramble when you land, or you are going to have to pick up additional supplies. People are another issue - you have a starting community, but you are lacking a lot of valuable skills, and a good portion of your crew is disabled or infirm. Alas, health is not one of your pantheon's gifts. Additional warm bodies and supplies, acquired by any means, could be absurdly useful.
Once you'd decided on a rough plan on what to do, the others acomplanying you had their own suggestions on where to go. There were three rough options.
The voyage is rather uneventful - the weather is merciful, either due to one of your doing or sheer fate. Seamonsters do not harass your vessel due to the careful employment of Lorn grasses. You keep a little extra for the trip back.. or maybe you'll just trade it away. You are assured that the pirates will not bother you while Laiser's vessels run alongside, and they will escort you to the coast. Of course, they aren't so much guarding you as saving the pirates. The voyage is uneventful, and soon you have a decision to make - exactly where to go. Of course, you've already discussed this before.
Vicino Alla Sabbia is the nearest city to the area you are going. It would make it easier for Plaga to reach her destination, and would be easy to supply. It's right on the border with Vissio. Of course, it's officially IN Vissian territory, but you could find the stuff you wanted very easily here. It's primarily a trade city and works mainly in pearls and seafood. You might be able to recruit a lot of people here (very easily if you were willing to buy slaves).
Spiaggia Sabbiosa is a small village. It's officially outside of the Vissian borders, and the walls aren't nearly as well defended as the ancient Vissian cities. It essentially exists as a crossroads trading town so that people can resupply. If you went here you'd have more trouble picking people up.
Your third option is to land directly on the beach and try and make a settlement right there. Beach settelments would officially anger the body politic of Vissio and the Howler tribes, and would be prone to coastal raiding from pirates, but if you could get it going it would solve a lot of your food and trade problems. Of course, if you head there straight up, you are going to have a VERY small community.
This message was last edited by the GM at 09:40, Sun 28 Oct 2018.