Re: Out of character.
TOTSU POST QUESTIONING EVIL TOTSU ATTACK AND ENTANGLE
I thought as soon as I got the effect number to 10 the target was subdued? Per rule, if the target is considered entangled UNLESS he makes a speed saving throw, which evil Totsu did. Therefore, he is not entangled but suffers Restrictions which he is now under the affect of.
I thought that is how it worked when I tired it under previous GM? Don't know, I am going by the rules as I interpret them.
Can you go back and re read entangle on page 63? I have many times.
If the target to entangle is not 10 then what is the number I need to get to in order to entangle someone? It is.
How does stacking affects work? You keep adding the effect number.
What carries over to next attack this round? His restrictions, until after his BAP next round.
Next attack the following rounds?
Can you break how all of this works somewhere?
Thanks
Also can you break down how you got the 14 effect number?
The procedure to resolve an attack goes as follows:
—determine the character's Base BCS
—determine the target's effective Armor Class and subtract this from
the Base BCS
—determine all Situation Modifiers and add the total to the BCS
—make any modifications due to weapon quality.
Base BCS in Kusari-Jutsu is 15 +6 for Ito's spell is 21
Minus AC is 2
No situation modifiers
No weapon modifiers
=19
You rolled a 5. 19-5 = 14.
Entangle
The Entangle attack is an attempt to subdue an opponent. If the
attacker makes his BCS roll, the target is considered entangled
unless the target can make a Speed Saving Throw. If the Saving
Throw is made, the target suffers Restrictions equal to the attacker's
Effect Number.
An entangled character may attempt to break free on any Primary
Action Phase. It requires a Strength Saving Throw to break free.
Alternatively, if the character has a cutting weapon available, he may
attempt to cut his way free. Attempts to "hit" the restraining cord are
at 50% of the character's Base BCS. It requires 5 points of damage to
sever a hemp rope, 10 points for a hair or silk rope, and 20 points to
sever a chain.
The attacker may attempt to completely subdue the target by
thoroughly wrapping him up. Once the target is entangled, the
attacker, on each available Primary Action Phase, may accumulate
Effect Numbers from his Base BCS. Once the Effect Numbers total
10, the target is totally subdued and incapable of attacking or
breaking free. If the Effect Number total reaches -10, the target is
freed.
A Critical Success by the attacker on the initial Entangle attack or
a Critical Failure by the target on his Speed Saving Throw results in
the target being automatically subdued.