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19:22, 1st May 2024 (GMT+0)

Out of character.

Posted by Chiisai ToriFor group 0
Chiisai Tori
GM, 47 posts
Mon 29 Oct 2018
at 21:42
  • msg #9

Out of character.

Honorifics:

Name only:  When speaking to an inferior, or often peasant to peasant, or to equals if you don’t wish to give honor to someone, you use a name only.  E.g. Arashi would refer to Hiro-matsu as Hiro-matsu.  Arashi referring to Toda as Toda is acceptable, but not always friendly and mildly insulting unless they are friends.

-San:  When speaking to an equal (Buke are usually equals, Heimin are equals), you often add the suffix honorific –san.  This is polite.  E.g., Totsu would refer to Arashi or Toda as Arashi-san or Toda-san.  It’s like calling someone Mr. rather than, Hey you.

-Sama:  When speaking to your lord, a daimyo, or someone significantly above you in status (by, let’s say, 50 points or so), you would use the suffix honorific –sama.  It’s like saying Milord.
Totsu
player, 11 posts
Mon 29 Oct 2018
at 22:33
  • msg #10

Out of character.

Can I assume Toda is less than 50 points higher than me?
If so then I can use san instead of sana
Chiisai Tori
GM, 48 posts
Tue 30 Oct 2018
at 10:03
  • msg #11

Out of character.

I'll warn people when sama would be appropriate.
Ayare
player, 44 posts
Tue 30 Oct 2018
at 13:50
  • [deleted]
  • msg #12

Out of character.

This message was deleted by the player at 14:02, Tue 30 Oct 2018.
Ayare
player, 45 posts
Female
Yakuza
Tue 30 Oct 2018
at 15:38
  • msg #13

Out of character.

In reply to Chiisai Tori (msg # 11):

I'm posting this because I have a question about actions when starting combat. I am not there now but that really doesn't matter because later I might be and other players are there now. I am going to lay out a hypothetical combat situation.

All 4 have a zanshin of 1 so if the have more then one action the second is a secondary.

Players A has a deftness of 10 and a speed of 20 so he would have a primary action in 5 and a secondary action in 2.

Player B has a deftness of 24 and a speed of 20 so he would have a primary action in 12 and a secondary action in 6.

Player C has a deftness of 20 and a speed of 10 so he only gets 1 primary action in 10.

Player D has a deftness of 6 and a speed of 20 so he would have a primary in 3 and a secondary in 1.

So A is going to be the first to strike with everyone else delaying their actions.
Player A strikes in 5 with a primary action and would still get his secondary action in 2.

Play B that was delaying would now lose his primary because he delayed into his secondary but would get a secondary action. So even though he is faster then player A he loses an action and it is dropped to a secondary.

Player C who has a lower speed would get to go at the same time as player B but because he only has one action he is not penalized with a secondary and gets a primary action. So because he has a lower speed he benefits.

Player D who has the lowest deftness is not penalized at all and will get both his primary and secondary at the same time he would normally.

Now I will play whatever rules you want to play but doesn't it seem a little wrong. Wouldn't it make more sense that when you delay you just lower your action phase accordingly as if your deftness score had went down. In other words if player B delayed till action phase 5 he would get a primary in 5 and a secondary in 2.

I will play what ever rules you decide though.
Chiisai Tori
GM, 51 posts
Tue 30 Oct 2018
at 15:44
  • msg #14

Out of character.

It does seem odd, but the rules are rather specific and basically say what you've paid out its correct.

I'd like to stick to the rules and give them a shot before nesting with them though.

As a side note, the Ronin could have chosen to go in a higher action phase with something like a parry option but if they were unwilling to strike first, they'd have to delay for Toda anyway.

Yes, it's odd. Lets see how it works for a few battles though.
Totsu
player, 15 posts
Tue 30 Oct 2018
at 22:06
  • msg #15

Out of character.

For this current fight with the Ronin what happens if I decide to parry on my secondary action phase?  What do I roll against and what is my target number?  If I parry I can still attack on my next bap, correct?

If I attack for a second time what will be my chance to hit?  Is it 11/2=5.5 rounded to 6 then +1 for my level then -3 for opponent modifiers = 4?  Does my opponent get any bonuses to hit me if I attack on sap?
Chiisai Tori
GM, 54 posts
Tue 30 Oct 2018
at 23:32
  • msg #16

Re: Out of character.

Totsu:
For this current fight with the Ronin what happens if I decide to parry on my secondary action phase?  What do I roll against and what is my target number?


All secondary bcs are 50% and all bcs are always rounded down. So your chance to parry you roll a 5 bcs.  Note the rules though, since even failure can increase your ac.

Totsu:
If I parry I can still attack on my next bap, correct?


Yes. But note the parry is only good until your next ap, not a full turn.

Totsu:
If I attack for a second time what will be my chance to hit?  Is it 11/2=5.5 rounded to 6 then +1 for my level then -3 for opponent modifiers = 4?

I already mentioned your bcs for secondary phases. When you say ‘a second time’ I assume you’re talking about atemi-Waza second strike. The rules for that are slightly different.

If second striking on your BAP, both attacks get a -1, and the second is at 50%. So your first attack is bcs 10, and your second is bcs 4. ALSO, attacks against you are at +1 and you lose your defense UNTIL YOUR NEXT BAP.  Defense, btw, is your level if your using a budget that is a bonus skill. So, at first level using atemi-Waza, your ac goes down one AND people are at +1 to hit you until your next BAP.

If second striking in an Sap, same rules apply but you’re already at 50%. So first attack is 11/2=5-1=4 for sap, and 5/2=2-1=1for the second bcs.

And please note that while the +1 to hit you is cumulative if you second strike on both BAP and sap, you can only lose defense once.

Totsu:
Does my opponent get any bonuses to hit me if I attack on sap?


No.  Not unless you second strike him on your sap.  See above.
Totsu
player, 16 posts
Wed 31 Oct 2018
at 00:18
  • msg #17

Re: Out of character.

Thanks for the clarification on the attacks.
For parrying, you said my number to hit is 5, correct?  So I’m rolling against my Atari-Waza skill divided by 2 then do I add + 1 for my level?  Do I subtract my opponent s ac or defense?  How did you get 5?

If I roll a 2 to 5 I improve my defense by 1, if I roll a 1 then it improves my defense by2, correct?

If I attack with just one punch using Atemi-Waza then my opponent does not receive any bonuses to hit me, correct?
This message was last edited by the player at 00:29, Wed 31 Oct 2018.
Chiisai Tori
GM, 56 posts
Wed 31 Oct 2018
at 12:20
  • msg #18

Re: Out of character.

In reply to Totsu (msg # 17):

You have a 5 BCS to parry only because it was a secondary action.  Essentially, your parry BCS is exactly the same as you attack BCS depending on second strikes and Type of action phase.

You do not subtract opponents AC or defense when you parry.

Parry bonuses are: No bonus for crit fail, +1AC for failure, +(effect/5) for success (min 1), and an additional +1 if crit success.

If you attack with just one punch, your opponent gets no bonus to hit you and you retain your defense.  UNLESS you also parry using ‘second strike’ with atemi waza, then the second strike rules apply, you lose defense, and people are at +1.  But to be clear, if you’re only attacking with one strike and no parry, your opponent does not get bonuses
Chiisai Tori
GM, 71 posts
Thu 1 Nov 2018
at 21:06
  • msg #19

Re: Out of character.

Totsu and Arashi's verbal jabs are pretty fun to watch. I get the impression neither of you like thugs.
Totsu
player, 25 posts
Fri 2 Nov 2018
at 01:27
  • msg #20

Re: Out of character.

I will go out of my way to fight someone who has a reputation of picking on people they know are weaker than themselves. These 3 sound like just the kind of people I would love to beat the crap out of.
Chiisai Tori
GM, 79 posts
Fri 2 Nov 2018
at 17:24
  • msg #21

Re: Out of character.

Now’s a good time for a post about healing and damage.  The rules are on page 49-50 but here are the big hits:
Subdual cannot kill.  However, any subdual damage done after someone’s unconscious is Lethal damage.  Also, a critical hit does critical damage, even if done with a subdual weapon.

For lethal damage, your Healing Rate (HR) is the number of HP’s you get back each day.  This is adjusted greatly based on how much you can rest, travel, fight, study, what comfort level (Inn or campfire for example), and if a doctor attends them.

I am using the optional rule that says each application of healing spell will reduce the base healing rate of the recipient by 1 point.  This is restored at a flat rate of 1 point per day.  If a characters healing rate is 0, healing magic will not work for him.  This is to combat a priest always infinitely healing people.  So, if your HR is 3, a 1st level priest could heal you for 1d6 once, then twice, then a third time.  You would have a HR of 0 at that point, but it could go up based on the various adjustments.  It just means you can no longer be healed by magic until you get some standard HR back.  (Also note that a 6th level priest could also heal the same character once, then twice, then a third time, but his healing would be 6d6 rather than a first level priests 1d6.

Critical damage is tracked separate and heals at half the adjusted HR rate.  While it does not say so, I’m ruling that HR is applied to subdual damage first, then lethal damage, then Critical damage.

Subdual damage uses the same formula.  However, if inactive, they recover every 10 minutes rather than every day.  If active, they still recover 1/hr.  Meditation speeds subdual healing rates but cannot slow it.  Massage and physician can both speed or slow it depending if effect number is positive or negative.

First Aid may be applied immediately after a combat for small immediate gains.
Totsu
player, 35 posts
Sat 3 Nov 2018
at 02:11
  • msg #22

Re: Out of character.


Also, a critical hit does critical damage, even if done with a subdual weapon.

I did not know this. This had me confused. Now it makes sense how Toda got his arm broke
Chiisai Tori
GM, 83 posts
Sat 3 Nov 2018
at 11:19
  • msg #23

Re: Out of character.

Totsu, I'll call you to make sure I understand you jujitsu question. Per the skill, jujitsu party never increases ac.
Chiisai Tori
GM, 84 posts
Sat 3 Nov 2018
at 15:27
  • msg #24

Re: Out of character.

Mike (Ayare) is going to bow out of the game for personal reasons.  I've NPC'd her at this point so her character is still in the game.
Totsu
player, 36 posts
Sat 3 Nov 2018
at 20:26
  • msg #25

Re: Out of character.

Did I ask too much with the apologies and asking them to pay?
Would there be a more reasonable compromise?
Chiisai Tori
GM, 85 posts
Sat 3 Nov 2018
at 21:32
  • msg #26

Re: Out of character.

I’ll only speak from a GM/culture perspective, but you didn’t ask too much of Ronin. Samurai, yes. Ronin, no.  It was a brawl with masterless men, not some duel between peers of the realm.

Possible reasons is that he’s either calling your bluff and you won’t kill him, so getting knocked out is better than what you asked him to do (he might have been in a few brawls in his life).  Or, he wants you to abuse him because he likes it :).
Totsu
player, 38 posts
Sun 4 Nov 2018
at 00:24
  • msg #27

Re: Out of character.

Good to know. I’ll teach him some manners later.
I’ll tie all of them up and wait for Toda to decide what he wants to do with the leader.
Either way they all need to be taught not to pick on the townspeople. I will make sure they learn this painful lesson.

I’m still trying to figure out why the priest is sticking up for them.
Totsu
player, 41 posts
Mon 5 Nov 2018
at 19:49
  • msg #28

Re: Out of character.

In reply to Totsu (msg # 27):

Arashi out ranks Toda?
I thought Samurai always out ranked Ronin?
Is their special cases where this doesn’t apply and if so when?
Chiisai Tori
GM, 93 posts
Mon 5 Nov 2018
at 19:59
  • msg #29

Re: Out of character.

In reply to Totsu (msg # 28):

I consider toda too drugged to be in charge and he's being moved to his room.
Totsu
player, 63 posts
Mon 19 Nov 2018
at 01:26
  • msg #30

Re: Out of character.

In reply to Chiisai Tori (msg # 29):

Updated picture. Found a more representative picture. I would have thought they would have a picture of Bruce Lee under warrior. Who knew that “rugged “ was the place to look.
Totsu
player, 68 posts
Wed 21 Nov 2018
at 21:44
  • msg #31

Re: Out of character.

In reply to Totsu (msg # 30):

Is Toda with us?  I asked him to come. If he did not come, what was the reason behind him not coming?
Hiro-matsu
player, 45 posts
Wed 21 Nov 2018
at 22:19
  • msg #32

Re: Out of character.

In reply to Totsu (msg # 31):

I think it was because if he came and signed it would be a done deal regardless of what we found this allows us to move forward but still be able to tear up the doc if we find something else is going on
Totsu
player, 69 posts
Thu 22 Nov 2018
at 01:12
  • msg #33

Re: Out of character.

In reply to Hiro-matsu (msg # 32):

Ok that makes sense.
At least the one Ninja is here so we won’t have to worry about him poisoning Toda.  Hopefully there are not any others back in town.  I’ll make sure this one isn’t going anywhere.
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