Scene 1 - Combat Round 1
It is evening, and since dusk the snowfall has become less than it was earlier in the day. The sky is still cloudy, but the red glow of the Cresent-Go moon can still be seen through the clouds.
[
Private to Garik Johnton: You will have heard the commotion outside. If you ask, you will be told that the trolls are moving off up the hill, people are following, and ther is the suspicion that there will be trouble. You can follow and ready. You will start 6 movement units (18 meters) away from Sandein's house.]
Inkarne and Sandein arrived at Sandein's house. As the door opened, a four-armed winged troll painted blue landed beside the house. The troll was carrying two lunar soldiers. Within seconds, a second band of trolls, this one ascending the hill from the Garlin compound, confronts the Lunar Troll.
Inkarne tells Sanuzi to close and bar the door, while indicating that she will stay out here.
[
Private to Tamarkorda: Tamarkorda, you can also get into the house if you would like.][
Private to Sanuzi Asar-Girru: You can either stay in the house or exit. Your choice.]
Inkarne stands between the two sides speaking Dark Tongue seeking to diffuse the tension.
[
Private to Bingling Hyxloriz; Ullr Lightbane: The Kyger Litor Shaman-Priestess accuses the four-armed troll of the disturbance, and then casts disparaging remarks about the Enlo riding on the trolls back. The Enlo is acting above its station in life, as its pathetic form would make it no more worthy than food; and in fact that is what Zelda keeps calling the Enlo. For her part, the Enlo keeps trying to tell Zelda that something is coming.]
quote:
Henetha Hofaksdottir: New Pelorian - "What is going on here? I'm afraid I speak neither Darktongue, Tarshite, nor Sartarite and I am at a loss."
quote:
Tamarkorda: Firespeech - "Many spirits run here" he says, "Our shaman - her mother very sick. Why you come here?"
The mask-wearing Enlo riding on the back of the four-armed troll replies pointing to the Troll Leader, "This cow slings accusation, but the fire child is right. There is danger here, and distraction." She then closes her eyes as if hearing something.
quote:
Oligur Jaffez: first in New Pelorian then in Tradetalk - "Danger, Friends! Harpies!"
[
Private to Sanuzi Asar-Girru; Tamarkorda: If you are in the house, you can hear Oligur call out. Any level of Tradetalk will hear "Harpies".]
As you look over the house, you can see six shapes crest the top of the hill, the red moonlight now making them visible. You hear the guard at the top of hill sound an alarm (the horn blast is brief and high, as if the guard was caught unaware).
[
Private to Henetha Hofaktsdottir: You realize that they are not making a sound.]
Armor
- If you arrived in Jelmine today, it is assumed that you are still dressed for travel. The assumption is that you have not gotten out of your armor yet.
- Lunar Soldiers, it is assumed that you have not changed since guard duty, so you are in armor.
- If you are a native to Jelmine, it is assumed you are unarmored (you rarely go around town in armor unless you are on guard duty).
Weapons
You normally don't run around town with weapons drawn, and Lunar troops would not barge in with weapons drawn. So, the assumption is that no weapons are currently readied. The sole exception would be if you carry/use a spear.
The towns folk, suspecting trouble when the trolls started up the hill, stopped and grabbed the most available weapons, namely spears.
NPC Intent
Harpies: Swoop down from the top of the hill.
Danbal: Cast Rune Spell - Rally Family.
Bartien: Wielding a fine bronze spear and shield, move to Inkarne to protect her.
Inkarne: Moves behind Bartien, and casts Protection 3 on him.
Four-Armed Troll: readies a large blue kopis and shield.
Enlo riding Four-Armed Troll: Seems to be concentrating on something. Manifests a medium sized lune.
Troll Leader: Readies shield, casts Protection 3 on herself.
Townsfolk: Ready spells and weapons (for the most part they are treated as back up forces).
PC Intent:
Use the following.
Basic Intent: Ready (Weapon, Shield, Spell), Attack closest enemy melee(name enemy), Attack closest enemy ranged (name enemy), Defend (name character you are defending), cast (spell).
Augement: Tell me if you are trying for an augment.
SR: Tell me the strike ranks you are going to move on.
Rolls: If you want me to roll, just say so, otherwise use the dice roller and make your rolls.