Combat Round 3
Since most people are going to have their own people to fight, I'm not going to describe all of the Town's folk unless it is something important.
I need to retcon one thing: Henetha will also be at the ravine edge when this round begins.
Strike Rank 1
Ravine
- The heroes and townspeople begin their descent into the ravine.
- The pile of debris shift, attempting to engulf the brooding troll, but the troll steps aside as he lifts his mace to attack.[Private to Garik Johnton: You sense a new enemy, close to the pile of debris. It just appeared.]
Sandein's House
- There is a knock on the door, Inkarne asks "Sandein, I'll return, but we need to get to the temple."
- Sandein responds "We are fine for now."
- One of Jelmine's defenders say, "there are some of us defending the house Sandein; we'll make sure nothing else gets in."
- The Hearth Spirit englufs the lower half of the Harpy (this will not be resolved on SR 12).
Strike Rank 2
The Harpy throws dung at Sanuzi, who deftly dodges out of the way. The dung strike the kitchen table with a sickening sound.
Strike Rane 3-4
Strike Rank 5
- Tamarkorda engages the Harpy in Sandein's house, striking the harpy's left wing with a resounding blow (8 HP).
- Sandein points at the Harpy, which screams as a gash appears on it's left leg (2 HP).
Strike Rank 6
- Three of the townspeople tumbled down at least part of the hill. They are scrapped and sore, but still able to fight.
- Both Lead Clad Trolls descend unscathed.
- Garik makes it down unscathed.
- Henetha tumbles down the hill, landing hard (3 HP to abdomen).
- Oligur descends in an amazing display of acrobatics.
- Bingling tumbles down the hill, his head striking a rock (2 HP to head).
- Ullr makes it down the hill unscathed.
- The Brooding Troll's mace finishings its upswing arc and quickly descends into the pile of debris. The blow reverberates across the ravine, and all can feel the Earth tremble at the assault. The broken debris pile explodes, spreading its corruption across the ravine.
- The debris strikes Oligur and two of the town folk. Oligur takes 3 HP to his right leg, and his armor is damaged as if eaten away by acid. [Private to Garik Johnton: Suddenly you feel the presence of six more enemies.]
- NOTE: the humanoids look like they are composed of rotting debris https://pathfinderwiki.com/med...375px-Thornbeast.jpg
Strike Rank 7
The blue moon troll appears again, beheading two of the rotting vegetable people.
Strike Rank 8
Sanuzi lashes out with his dagger, but misses the Harpy.
Humanoid attacks
Bingling, striking the abdomen for 2 HP.
Humanoid attacks
Garik, striking the abdomen for 2 HP.
Humanoid attacks
Henetha
Humanoid attacks
Oligur
Humanoid attacks
Ullr who parries the blow.
The humanoids land blows on three of the town's people.
Four humanoids are frantically flailing against the brooding troll. They are joined by six more humanoids.
Strike Rank 9
The harpy flings dung at
Tamarkorda, but throws wildly. The dung smears across the floor, finally breaking apart on the wall.
Strike Rank 10
Strike Rank 11
Garik strikes at one of the diseased vegetable people, decapitating it. The rest of the body falls to the ground, breaking apart into twigs, leaves, and dirt.
Strike Rank 12
Various townfolk strike at the humanoids.
Bingling attempts to bull rush one of the humanoids but fails to connect. He stops himself, and turns around ready to fight.
Henetha strikes at one of the humanoids, hitting it in the chest for (9 HP damage). The creature falls to the ground, writhing. A sickly sap seems to spread over the Earth.
Oligur also tries to knock one of the humanoids down, but the creature dodges out of the way.
Ullr attempts a knockback. The strike sends the creature flying back 3m into the water. [
Private to Ullr Lightbane: You notice that the water seems to dissolve whatever holds this creature together; you can see bits of debris breaking off and floating away.]
Saberak's will is stronger than that of the disease spirit, hitting it for 9 points of damage. The spirit's manifested form begins to break apart, dispering back into the spirit world. The Goddess smiles upon you tonight!
The Hearth Spirit consumes the lower part of the Harpy's body. With a death screech, the wretched creature stops moving.
Just to speed this up, I am going to assume that everyone keeps on fighting these creatures.
Combat Round 4
Garik beheads another, and
Ullr smashes one with his mace.
Oligur strikes at one, sending some of the debris flying (2 HP).
One of the humanoid creatures lashes out at
Garik, who blocks the thorny talons with his shield.
The troll warriors seem to be plowing through these creatures.
In this round, the brooding troll, who is now laughing (a very disturbing sound), struck two with a single swing of his mace.
The Lunar forces descend into the ravine, and help with the clean-up.
[
Private to Sanuzi Asar-Girru; Tamarkorda: Sandein leaves it to you if you want to go fight. She says that she has everything under control here, and it might be good to know what is going on outside.]
Combat Debrief
With the arrival of the Lunar Forces, the fight in the ravine is basically over.
The fighting at the main gate seems to be quieting down.
Six of the town's people have been struck by the humanoids, and one of the Lead Clad Trolls was struck, but it did not
seem to penetrate his armor. Two of the Lunar forces were also struck before they could take down their targets. As a note, Garik and Bingling were also struck.
As you are looking over the battlefield, there is a cry of pain (~30 seconds after the last of the humanoids died). Five of the town's people, one Lunar soldier, one of the lead-clad troll warriors, and
Garik have collapsed. When you check, there are greenish streaks radiating from the site of the wound. [
Private to Garik Johnton: You are 1 HP (total) at this time.]
This ends the first combat. The fighting at the other locations are ending, and you will get there just as they end.
As a note: This fight was designed to get you used to combat in a play-by-post format. While there will be some fights that involve the whole community, most of the fights will involve only your band. I also wanted you to get some experience checks.
Speaking of that, I'm going to break with the rules for this intro.
You can immediately make experience checks for things marked with a red X on your character sheets. Just copy/paste the rolls into your character thread so that I can keep track of them.