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, welcome to Revelations of Jelmine

14:31, 27th April 2024 (GMT+0)

Jelmine - OOC.

Posted by NarratorFor group 0
Bingling Hyxloriz
Uz, Argan Argar,, 16 posts
Sun 11 Nov 2018
at 16:02
  • msg #42

Re: Jelmine - OOC

In reply to Saberak (msg # 41):

Only a troll could do the former as well as the latter. Go go rock stomach! ;)
Narrator
GM, 59 posts
Tue 13 Nov 2018
at 00:18
  • msg #43

Re: Jelmine - OOC

My apologies.
I was at a conference and just did not get time to post.
I'll be starting the first scene this week, so stay tuned.
Oligur Jaffez
player, 15 posts
Lunar soldier
Tue 13 Nov 2018
at 00:24
  • msg #44

Re: Jelmine - OOC

In reply to Narrator (msg # 43):

Glad you're ok!
Henetha Hofaktsdottir
player, 16 posts
Esrolian
Wed 14 Nov 2018
at 12:50
  • msg #45

Re: Jelmine - OOC

I'm used to using the forum's tools to limit information to what the characters are actually experiencing. If I whisper to Garik, or make an action in a location where only a few of the PCs are at, I'd make it a private line. It seems you'd rather post everything "out in the open".

Do you want me to use private lines or not?
Narrator
GM, 62 posts
Wed 14 Nov 2018
at 21:59
  • msg #46

Re: Jelmine - OOC

In reply to Henetha Hofaktsdottir (msg # 45):

Actually, I used private lines for a good deal of sensitive information.  Generic information that characters could either see or hear about I'll leave out in the open.

For example, the general description of the town.
The interactions between the Trolls and the Garlin bloodline were out in the open, and so it would be fairly easy for people to hear about it.

If you want for only me to see it, put it in a private line.
Henetha Hofaktsdottir
player, 17 posts
Esrolian
Wed 14 Nov 2018
at 22:01
  • msg #47

Re: Jelmine - OOC

Thanks :)
Narrator
GM, 69 posts
Thu 15 Nov 2018
at 02:32
  • msg #48

Re: Jelmine - OOC

As a note, please bear with me as I come up with a system to reply to RP segment.  I’m not satisfied with how disjointed my replies were.
Saberak
player, 13 posts
Seven Mothers Initiate
Praxian of Furthest
Fri 16 Nov 2018
at 23:19
  • msg #49

Re: Jelmine - OOC

I will be out of town over Thanksgiving from Nov 18-27.  I'll have my work laptop with me, so I should be able to post, but just in case you see less of me, this is why.
Ullr Lightbane
Uz Sorcerer, 5 posts
Sat 17 Nov 2018
at 01:15
  • msg #50

Re: Jelmine - OOC

In reply to Saberak (msg # 49):

I will be gone most of the next week also.
Narrator
GM, 73 posts
Mon 19 Nov 2018
at 19:14
  • msg #51

Re: Jelmine - OOC

In reply to Ullr Lightbane (msg # 50):

No problem.  I was going to post the next major update.  I assumed most people in the US would be doing things during Thanksgiving.
Narrator
GM, 75 posts
Mon 19 Nov 2018
at 21:59
  • msg #52

Re: Jelmine - OOC

I have posted a list of the named NPCs in Jelmine.  As more are introduced, I'll add them.  Some of them your individual character may not have met, but I'm still listing them as they are not hidden or secret; you could meet them at any time.
Bingling Hyxloriz
Uz, Argan Argar,, 21 posts
Mon 19 Nov 2018
at 22:46
  • msg #53

Re: Jelmine - OOC

In reply to Narrator (msg # 52):

Thank you!

Bingling accords highest status to Zelda, higher status to Cragspider's crew, and then better status to the Garlins.  But after he hears of Sandien's "Mother" Bingling decides that she ought to be treated as a potential hierarchical or mystical power and propitiated accordingly with choice fungi and "May the Darkness keep you well, Mother."  Perhaps not the same as Zelda and the Uz and Garlins; but he is a little fearful of "Mother."

Reasoning:
Humans are crazy.
Gods-touched humans are even crazier.
Gods-touched humans with Daka Fal daughters are potential walking axis mundi.
Narrator
GM, 77 posts
Mon 19 Nov 2018
at 23:40
  • msg #54

Re: Jelmine - OOC

In reply to Bingling Hyxloriz (msg # 53):

All very good reasons....
And interesting you would say that right before the next update :)
Bingling Hyxloriz
Uz, Argan Argar,, 23 posts
Mon 19 Nov 2018
at 23:47
  • msg #55

Re: Jelmine - OOC

In reply to Narrator (msg # 54):

Sorry, am still working on this causality thing! :D
Tamarkorda
Grazelander, 26 posts
Ast.Shaman of Yu Kargzant
Grazelander can Tradetalk
Fri 23 Nov 2018
at 23:35
  • msg #56

Re: Jelmine - OOC

Tamarkorda:
30% trade talk for Tamarkorda : I think I read anything above 10% is fine as long as you are talking to someone who has it at >50%

If neither party has > 50% then the chance of correct communication is twice the percentage of the lower percentage speaker

Less than 10% is limited to very basic 'Me pig want'  sort of stuff.

My 50% pure horse tongue is also good for 5% New Pelorian or 25% Pentan

I think my 35% Firespeech is slightly better at 7% New Pelorian

I forgot the communication bonus, so I can speak Pure Horse at 60%
Talk Trade at 40%
Speak Fire at 45%
Pronounce Pentan at 30%
Natter New Pelorian at 9%

Unless of course the communication bonus comes after the language conversion (but I think the example shows it doesn't)
Narrator
GM, 79 posts
Sun 25 Nov 2018
at 18:44
  • msg #57

Re: Jelmine - OOC

Combat

We are about to move into the first combat, so I wanted to take a moment to explain how we will run this.

I will announce a combat turn in the IC section. I will provide any pertinent details or recaps as needed.

What I need from each of you are a description of what your characters are going to do, the strike ranks your character moves, and any pertinent rolls.  Luckily, RQG combat is ideal for this type of venue as you have to declare your intent at the start of the round.

You have twelve (12) strike ranks, and unless you are casting a really long spell, you can't go over 12.

Tell me if you plan to dodge or parry, and give me at least two dodge or parry attempts.

So for example:

Character A:  I cast Shield 3 (Rune Spell, no additional MP, SR 1).  Ready my bow (+5 SR).  Fire Bow (+3 SR).  Will move up to 3 units as needed in order to make a shot.  Will dodge incoming blows.
Cast Spell (Die roll copied from dice roller). Your Skill %.
Attack Roll (die roll copied from dice roller). Your Skill %.
Hit Location (die roll copied from dice roller). Your Skill %.
Damage (die roll copied from dice roller). Your Skill %.
Dodge #1 (die roll copied from dice roller). Your Skill %.
Dodge #2 (die roll copied from dice roller). Your Skill %.

Character B: I ready my sword, which also contains the focus for my bladesharp 3 spell (SR +5).  I cast Bladesharp 3 (+6 SR).  I will move 1 unit as needed.  Once the sword is readied, I will parry incoming attacks as needed.
Cast Spell (Die roll copied from dice roller). Your Skill %.
Parry #1 (Die roll copied from dice roller). Your Skill %.
Parry #2 (Die roll copied from dice roller). Your Skill %.


Ask if you have questions.

I'll post the first combat round later today.
This message was last edited by the GM at 18:45, Sun 25 Nov 2018.
Sanuzi Asar-Girru
Daka Fal Shaman, 11 posts
Sun 25 Nov 2018
at 20:39
  • msg #58

Re: Jelmine - OOC

Sorry - I'm having trouble keeping track of just where everyone is, in physical relation to my character (in Sandien's hut/cave). Am I missing a map or something?
Narrator
GM, 80 posts
Sun 25 Nov 2018
at 22:22
  • msg #59

Re: Jelmine - OOC

There are a few questions I've asked to make sure I know where everyone is when combat begins.

As for the map: Link back to this game


1 = Earth Temple
2 = Sandein's house
3 = Garlin Compound
4 = Durten Compound
5 = Redsmith
6 = Murval Compound
7 = Lunar Fort
8 = Tenant Farmers for the Lunar Hides

I'll give an update regarding where people are when I start the round.

Currently, Tamarkonda has brought Inkarne back to Sandein's house.  When Sanuzi opens the door to welcome Inkarne, he sees Inkarne moving to stand between the two groups of Trolls who arrived seconds after Inkarne.

Arriving right after are the people from the Garlin compound.  Enough noise has been made that people from the other compounds are also coming up the hill.

When Oligur yells "Danger, friends! Harpies!", all of the PCs should be in close proximity to Sandein's house (waiting on feedback to make sure of this).

Sanuzi is in the house, while Tamarkorda is just outside of the house.
Ullr Lightbane
Uz Sorcerer, 9 posts
Mon 26 Nov 2018
at 01:36
  • msg #60

Re: Jelmine - OOC

In reply to Narrator (msg # 59):

My intent is to be wherever Magora is at the time.  From what I can tell, she did not move up to the Shaman's cave.
Ullr Lightbane
Uz Sorcerer, 10 posts
Mon 26 Nov 2018
at 01:41
  • msg #61

Re: Jelmine - OOC

In reply to Narrator (msg # 57):

Do you want this information in the Scene 1 thread or in a special location?

Also, I will be out of town for work this week so if you need any other rolls for me you are welsome to make them.
Ullr Lightbane
Uz Sorcerer, 11 posts
Mon 26 Nov 2018
at 02:00
  • msg #62

Re: Jelmine - OOC

In reply to Narrator (msg # 57):

Staying near Magora.

20:53, Today: Ullr Lightbane rolled 60 using 1d100.  Mace Attack.

20:53, Today: Ullr Lightbane rolled 22 using 1d100.  Mace Attack.

20:52, Today: Ullr Lightbane rolled 57 using 1d100.  Parry.

20:52, Today: Ullr Lightbane rolled 78 using 1d100.  Parry.

Mace attack is 45% (not sure if the bonus is already included).

Shield Parry is 40% (not sure if the bonus is already included).

Both are SR 7.

I will use my Fear spell if it appears that someone is in trouble.

Also, I will instruct Ink Fingers to hide.
Narrator
GM, 81 posts
Mon 26 Nov 2018
at 02:35
  • msg #63

Re: Jelmine - OOC

In reply to Ullr Lightbane (msg # 62):

Hold off on this for now.  I'm going to want this information over in the IC section, and I'm going to set the stage (for example, how far away the Harpies are when this starts).


Your Heavy Mace has an SR of 7, so you will only get one attack in a round.  Parry does not count against your strike rake, but your parry success chance decreases on every subsequent parry attempt.

What I will need is the intent for the round, such as:
I am going to protect Magora by striking anything that comes into reach of her.


In regards to the fear spell, this is something that will have to be declared at the start of the round as your main action.  Next round, if someone is in trouble, you can cast it.

RQG does not have rules for going full defensive.  I'm looking at ways of doing this.
Narrator
GM, 82 posts
Mon 26 Nov 2018
at 04:02
  • msg #64

Re: Jelmine - OOC

In reply to Narrator (msg # 63):

I am finishing up some questions people had, and I had a problem with internet connection.
So, I'll be posting the intro for the first round tomorrow.

Just to give you a heads up so you can think about it, the Harpies begin 18 units (54 meters) away from Sandein's house.  You think you have one round to prepare before they descend on the house.
Bingling Hyxloriz
Uz, Argan Argar,, 25 posts
Mon 26 Nov 2018
at 04:18
  • msg #65

Re: Jelmine - OOC

In reply to Narrator (msg # 57):

Intent:
Interpose self and protect Magora.


Bingling will ready his mace, which also contains his spell matrix for Strength (SR +5).  He casts Strength (+5 SR (Dex SR +3 and +2 SR, -2 MP for Strength)).  He will move 2 units as needed.  Once the mace is readied he will alternate Dodge (starts at 47%) and Mace Parry (starts at 50%).

Am awkward with die roller, please roll as needed?
Oligur Jaffez
player, 18 posts
Lunar infantryman
Sergeant of the 6th squad
Mon 26 Nov 2018
at 14:11
  • msg #66

Re: Jelmine - OOC

In reply to Narrator (msg # 64):

This is where minis and hex paper would come in handy ;)
from our location(s) do we perceive that we can get a round of missile fire/spells off at them at range before they arrive, or do we use that round to get in position if we want to keep them from their objective/Sandien's house?
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