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The Caboose (OOC Thread)

Posted by Mister GreenFor group 0
Mister Green
GM, 3 posts
Wed 7 Nov 2018
at 21:35
  • msg #1

The Caboose (OOC Thread)

This will be the OOC thread for people to just Chit Chat.


If you have any questions, suggestions or concerns please let me know.
This message was last edited by the GM at 19:18, Fri 09 Nov 2018.
Mister Green
GM, 10 posts
Fri 9 Nov 2018
at 20:44
  • msg #2

The Caboose (OOC Thread)

If you guys have any thoughts on the Rules under consideration please let me know.
Joan Dark
player, 1 post
Rocker
Fri 9 Nov 2018
at 21:10
  • msg #3

The Caboose (OOC Thread)

Combat Sense:
The idea behind the skill is that solos can never be surprised and always go first, not that they're great detectives. If we're looking at revising the Awareness component, I'd suggest that it works at full value but only to avoid surprise attacks, ambush, traps and the like. If Greedo had been a Solo, he might have had a chance to shoot first!

Netrunning:
I've never run a 2020 game on RPOL but here's some thoughts: during the 'legwork phase', (as Shadowrun calls it. Gathering info on the job from contacts and the like) the Netrunner is going to be doing their net thing while other people are working contacts. It's just a different set of rolls but not necessarily more or less complicated than getting in to see your friend the chief of police, and convincing him to hand over a sealed case file.

During the mission, putting the Net in a separate thread and running one round of meat time and one round of net time as being the same bring things into line. You could even lock the Netrunner out of the thread that his body is in while he's online since he's not aware of his own body until he takes damage. If everyone else is waiting for the Runner to disable the cameras, open the door or whatever, it's going to get paranoid real quick!
Mister Green
GM, 11 posts
Fri 9 Nov 2018
at 21:42
  • msg #4

The Caboose (OOC Thread)

Since I didn't mention it in my creation thread. I am wanting to ask others their opinion on skills. I have always played that the cap is 6 for starting characters so never even thought of limiting that one. What does everything think?

  • Should we go with no caps as the rules don't list one, other than my one cap on Special Skill?
  • Or should their be a starting cap?

Mister Green
GM, 12 posts
Fri 9 Nov 2018
at 21:44
  • msg #5

Re: The Caboose (OOC Thread)

Joan Dark:
Combat Sense:
The idea behind the skill is that solos can never be surprised and always go first, not that they're great detectives. If we're looking at revising the Awareness component, I'd suggest that it works at full value but only to avoid surprise attacks, ambush, traps and the like. If Greedo had been a Solo, he might have had a chance to shoot first!

Netrunning:
I've never run a 2020 game on RPOL but here's some thoughts: during the 'legwork phase', (as Shadowrun calls it. Gathering info on the job from contacts and the like) the Netrunner is going to be doing their net thing while other people are working contacts. It's just a different set of rolls but not necessarily more or less complicated than getting in to see your friend the chief of police, and convincing him to hand over a sealed case file.

During the mission, putting the Net in a separate thread and running one round of meat time and one round of net time as being the same bring things into line. You could even lock the Netrunner out of the thread that his body is in while he's online since he's not aware of his own body until he takes damage. If everyone else is waiting for the Runner to disable the cameras, open the door or whatever, it's going to get paranoid real quick!


For Combat sense. It has always seemed to be a really powerful ability which is why it was always limited in our games. I don't think we even got to use it for awareness in our games. But I agree it's designed to see a surprise attack, ambushes, etc so I definitely want it to be usable.
Joan Dark
player, 2 posts
Rocker
Fri 9 Nov 2018
at 22:29
  • msg #6

Re: The Caboose (OOC Thread)

Mister Green:
  • Should we go with no caps as the rules don't list one, other than my one cap on Special Skill?
  • Or should their be a starting cap?


I'm good either way but cap 6 is fine. Maybe even 1 at 6 or 7 and cap 5 or 6 for everything else. Everyone's especially good at something.
Mister Green
GM, 13 posts
Sat 10 Nov 2018
at 01:11
  • msg #7

Re: The Caboose (OOC Thread)

Joan Dark:
I'm good either way but cap 6 is fine. Maybe even 1 at 6 or 7 and cap 5 or 6 for everything else. Everyone's especially good at something.


I'm going to go with that. I like it and it fits the theme I wanted to start with in how I'm limiting your Special Skill stat.
Mister Green
GM, 14 posts
Sat 10 Nov 2018
at 15:04
  • msg #8

Re: The Caboose (OOC Thread)

For the Character Sheet, if you see any changes let me know. I had to build one for this game as what was available in the game resources section didn't have the code.

I've seen a couple things Joan Dark has done that I will add to the sheet.
Jacker
Solo, 1 post
Sat 10 Nov 2018
at 17:42
  • msg #9

Re: The Caboose (OOC Thread)

Hello all, I have your transportation over here. Don't touch anything inside.
Malik
player - Solo, 1 post
Solo
Sat 10 Nov 2018
at 22:06
  • msg #10

Re: The Caboose (OOC Thread)

Hiya, just a solo, with your standard issue big gun
Mister Green
GM, 16 posts
Sun 11 Nov 2018
at 00:53
  • msg #11

Re: The Caboose (OOC Thread)

Guys I know there are some great resources out there for completing your character and if we were at a table I'd love to use them as it greatly speeds things up. Please be sure to ask if you can use any of the outside resources that complete rolls for you. I would prefer that all rolls are here, as that is the only way I can verify things, but I can make a case by case exception.

All Game Rolls will have to use the RPOL dice roller.
Mister Green
GM, 18 posts
Sun 11 Nov 2018
at 01:00
  • msg #12

Re: The Caboose (OOC Thread)

Okay so I have decided outside of your special skill being capped at 4. Your remaining skills have a cap of 6.
Cytherea
player - Medtech, 1 post
Sun 11 Nov 2018
at 04:32
  • msg #13

Re: The Caboose (OOC Thread)

Hello!
Mister Green
GM, 19 posts
Sun 11 Nov 2018
at 05:12
  • msg #14

Re: The Caboose (OOC Thread)

Hi there. Welcome to the game.
Cytherea
player - Medtech, 2 posts
Sun 11 Nov 2018
at 20:53
  • msg #15

Re: The Caboose (OOC Thread)

Just want to clarify something. Is the IP thing for the starter skills a house rule, because I don't remember having picked skills like that before? I'm not sure if I distribute the skills correctly, but the idea is that if the skill has an IP modifier of 2, you want me to pay 2 points to have 1, and then pay normal for the rest? So with three skills at IP 2, ultimately I lose out on only three points in total regardless of what I increase them to?
Mister Green
GM, 20 posts
Mon 12 Nov 2018
at 03:06
  • msg #16

Re: The Caboose (OOC Thread)

Cytherea:
Just want to clarify something. Is the IP thing for the starter skills a house rule, because I don't remember having picked skills like that before? I'm not sure if I distribute the skills correctly, but the idea is that if the skill has an IP modifier of 2, you want me to pay 2 points to have 1, and then pay normal for the rest? So with three skills at IP 2, ultimately I lose out on only three points in total regardless of what I increase them to?


Yes it is a house rule and you are correct in how it works. Now my main reasoning behind this is for martial arts as some forms are significantly better than others, better than brawl and yet cost the same for creation. This was my best way of leveling that playing field.
This message was last edited by the GM at 03:12, Mon 12 Nov 2018.
Cytherea
player - Medtech, 3 posts
Mon 12 Nov 2018
at 03:10
  • msg #17

Re: The Caboose (OOC Thread)

As a medtech, I had a few skills like that and ultimately lost 3 points. It's only three points, but I became very narrowly focused as a result. But that's partly my fault for choosing to have a highly educated character and wanted to represent that with high stats.

I should probably try to stay away from combat, though. :P
Jacker
Player - Nomad, 3 posts
Mon 12 Nov 2018
at 03:17
  • msg #18

Re: The Caboose (OOC Thread)

So just to clarify, the 60 points for starting is that just for the attributes? And there are more points that are used just for skills?
Mister Green
GM, 21 posts
Mon 12 Nov 2018
at 03:38
  • msg #19

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 18):

Correct. You get 60 points to split over the 9 attributes. Then you have 40 points to split over your Role skills. And then you have pickup skills, int+ref in additional points to spend on non roll skills. Max of 6 in any skill accept your role skill which I have maxed at 4.


As an aside I have been considering allowing one skill to go to a 7 OR your roll skill can go to a 5. What do you guys think?
Cytherea
player - Medtech, 4 posts
Mon 12 Nov 2018
at 03:45
  • msg #20

Re: The Caboose (OOC Thread)

I think it's fine like this. We're not supposed to be badasses yet after all. :)
Mister Green
GM, 22 posts
Mon 12 Nov 2018
at 03:52
  • msg #21

Re: The Caboose (OOC Thread)

So RTJ requests get marked as read even if I don't read them. Annoying. Anyways I have turned off requesting players
Jacker
Player - Nomad, 4 posts
Mon 12 Nov 2018
at 03:52
  • msg #22

Re: The Caboose (OOC Thread)

Whatever is best in your comfort level.
Prodigy
Player - Techie, 1 post
Mon 12 Nov 2018
at 04:13
  • msg #23

Re: The Caboose (OOC Thread)

Mister Green:
So RTJ requests get marked as read even if I don't read them. Annoying. Anyways I have turned off requesting players


You are not the first one I have heard complain about that. It seems odd that no other thread besides them gets marked as read right off like that, though I have noticed that at times rPol does like to say you have unread messages for threads you do not have viewing for too. So I wager it's just one of a few glitches in the matrix.

As a side note A, thanks for accepting me to the game!

As a side note B, I am playing Prodigy. The resident Teenage Techie that doesn't talk. Least not with her mouth. I'm likely going to be very narrow like Cytherea in my build, however it highly fits the character idea so I'm all for it!

Poor girl is going to need a bodyguard. She might have to stowaway in someone's ride. ;) lol
Mister Green
GM, 23 posts
Mon 12 Nov 2018
at 04:21
  • msg #24

Re: The Caboose (OOC Thread)

For those considering the Sell my soul option for 10,000 in additional cyberware it now includes Chrome 1, 2 & 3. after all they want to make a good pawn for what ever they deem necessary
Cytherea
player - Medtech, 5 posts
Mon 12 Nov 2018
at 04:25
  • msg #25

Re: The Caboose (OOC Thread)

Can I have the medical modular hand from Chrome 4?

Or am I pushing it? :)
Mister Green
GM, 24 posts
Mon 12 Nov 2018
at 04:31
  • msg #26

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 25):

Don't own that one. Which is why I didn't have it on the list. But trying to get it. I have the core, first 3 Chrome's, blackhands guide vol1, maximum metal, the 3 corp books, & serve and protect.
Gargoyle
Player - Fixer, 1 post
Fixer
Mon 12 Nov 2018
at 04:41
  • msg #27

Re: The Caboose (OOC Thread)


Well shoot, it looks like I'm in.  Good times, and hello chummers!

Gargoyle is a street rat who doesn't have the good sense to be afraid of heights.  Though if you need something of the off the books variety, he probably knows a guy who knows a guy.
Joan Dark
player - Rocker, 4 posts
Rocker
Mon 12 Nov 2018
at 05:23
  • msg #28

Re: The Caboose (OOC Thread)

Hello everyone.
Joan Dark is the latest name at the small time underground clubs. She's got the voice of a choir of angels and isn't afraid to use it to rouse the rabble.
Mister Green
GM, 25 posts
Mon 12 Nov 2018
at 05:33
  • msg #29

Re: The Caboose (OOC Thread)

Cytherea:
Can I have the medical modular hand from Chrome 4?

Or am I pushing it? :)

 Send me a PM of what it does and what it costs and I'll consider it
This message was last edited by the GM at 18:47, Mon 12 Nov 2018.
The SalaryMan
Player - NetRunner, 1 post
Netrunner
Mon 12 Nov 2018
at 10:13
  • msg #30

Re: The Caboose (OOC Thread)

Mister Green:
As an aside I have been considering allowing one skill to go to a 7 OR your roll skill can go to a 5. What do you guys think?


I wouldn't mind having this as an option.  Some role skills are the bread and butter of certain character types, when played a certain way.  Others are powerful, but don't come into play as often.  Having the ability to choose isn't bad I think, especially with the other caps in play.  It should help force people to diversify a bit more regardless.


Oh, and hello everyone.  I shall be attempting to run the net.
Joan Dark
player - Rocker, 5 posts
Rocker
Mon 12 Nov 2018
at 17:57
  • msg #31

Re: The Caboose (OOC Thread)

The more I think about it, the more I'm fine with keeping the caps where they are. It means everyone will have a broader range of skills and for the most part, you can find a piece of gear or cyberwear that will be good for a +1 or more to a critical skill.

Starting with Stat+Skill of 10+4 means you're hitting Difficult rolls half the time, 70% of the time for 10+6. It means we'll need gear to reliably hit Very Difficult and that Near Impossible is only going to happen with a lucky break. That all sounds about right for edgerunners at the beginning of their career.
Mister Green
GM, 26 posts
Mon 12 Nov 2018
at 18:24
  • msg #32

Re: The Caboose (OOC Thread)

Once everyone has their Character sheets fully updated and any special notes placed at the bottom after life events or sent to me in a new PM. Send me a PM letting me know to review your Characters. I would like to get started this week. Once I have at least 5 characters fully ready I will start.
Jacker
Player - Nomad, 5 posts
Mon 12 Nov 2018
at 18:43
  • msg #33

Re: The Caboose (OOC Thread)

Joan Dark:
The more I think about it, the more I'm fine with keeping the caps where they are. It means everyone will have a broader range of skills and for the most part, you can find a piece of gear or cyberwear that will be good for a +1 or more to a critical skill.

Starting with Stat+Skill of 10+4 means you're hitting Difficult rolls half the time, 70% of the time for 10+6. It means we'll need gear to reliably hit Very Difficult and that Near Impossible is only going to happen with a lucky break. That all sounds about right for edgerunners at the beginning of their career.


That's actually reasonable, so yes, I think we should keep them as they are now.
Gargoyle
Player - Fixer, 2 posts
Fixer
Mon 12 Nov 2018
at 20:38
  • msg #34

Re: The Caboose (OOC Thread)

The Medical Modular Hand is basically a cyber hand that is a medical multi-tool.

Chromebook 4 pg5:
MEDICAL MODULAR HAND
975Pb
From Donner & Savage, makers of the Home Skin-Grafting Kit, comes the new Medical Modular Hand. D & S and Dynalar (makers of the original modular tool hand) have produced the latest in modular finger technologies. The MedHand includes five instruments for use in any medical emergency: monoedge scalpel, four-dose air hypo, dermal stapler, dual-purpose clamp/forceps, and basic biomonitor probe.

Game notes:
This hand will match all standard cyberarms. It can also be mounted as an independent cyberhand (see Chrome 1)
With cyberarm: Surgery: N, HC=+1D6/2
Independent cyberhand: Surgery: MA, HC=1D6+2
Note: This cyberware was originally presented in another form in Interface VolT, 4;2.


I love that I can cut and paste from my PDF's.  Though because of the book fonts, it sometimes goobers up a few letters.

I'm a helper!
The Transporter
Player - Nomad, 1 post
Mon 12 Nov 2018
at 20:50
  • msg #35

Re: The Caboose (OOC Thread)

do you have pdfs of chromes 1-3?

and

HI PEEPS!

just got here! you guys already seem awesome! :)
Joan Dark
player - Rocker, 6 posts
Rocker
Mon 12 Nov 2018
at 20:52
  • msg #36

Re: The Caboose (OOC Thread)

There's this. All of the gear and Cyberware lists which book it's from.
http://www.epicwords.com/attachments/16999
The Transporter
Player - Nomad, 2 posts
Mon 12 Nov 2018
at 20:55
  • msg #37

Re: The Caboose (OOC Thread)

Thanks!
Mister Green
GM, 28 posts
Mon 12 Nov 2018
at 20:57
  • msg #38

Re: The Caboose (OOC Thread)

As a reminder unless you are selling your soul, you are limited to the Corebook for gear and cyberware. If you do take the $10k in additional cyber for the measily cost of your soul you may use from Chome's 1,2, & 3. Anything beyond that I need to see the complete rules & where it comes from to make additional choices.


As an Aside we can work out the selling of the soul stuff, but the exact cost and details of "repayment" will be up to me and generally kept from you.
Mister Green
GM, 29 posts
Mon 12 Nov 2018
at 23:01
  • msg #39

Re: The Caboose (OOC Thread)

I have opened the initial scene thread, once I have around 5 players fully approved, the scene will progress further. So as you get your characters in for review I will add you to that scene and you can make your first post IC.
Gargoyle
Player - Fixer, 3 posts
Fixer
Tue 13 Nov 2018
at 02:31
  • msg #40

Re: The Caboose (OOC Thread)


I'll be working my character sheet out on paper shortly.
Prodigy
Player - Techie, 2 posts
Tue 13 Nov 2018
at 03:52
  • msg #41

Re: The Caboose (OOC Thread)

I've got mine mostly done save for equipment. Wanted to wait for that for discussions.
Malik
player - Solo, 3 posts
Solo
Tue 13 Nov 2018
at 05:05
  • msg #42

Re: The Caboose (OOC Thread)

Also have to sort out equipment, will do that shortly. I'll start rolling life path stuff now
Mister Green
GM, 31 posts
Tue 13 Nov 2018
at 06:38
  • msg #43

Re: The Caboose (OOC Thread)

Please read the updated Rules. This is a clarification on how Armour and Armour Stacking is being handled. It's part of the Cyberpunk2020 Erratta and is in the corebook v2.01 depending on the corebook you have available to you.
Joan Dark
player - Rocker, 8 posts
Rocker
Heaven can wait.
Tue 13 Nov 2018
at 07:41
  • msg #44

Re: The Caboose (OOC Thread)

I hate being That Player, since I'm usually the first to jump in with a rules opinion. . .buuuuuuuut. . . I remember from experience that staged penetration or something to replace it is just about necessary. It may not look like it at first glance but defense has a huge advantage, especially with only basic book gear. I remember playing in the Night City Stalker game from the back of the main book (pg 236) and only one or two PCs had guns big enough to even have a chance of getting through 25 SP body plating. Assault rifles would break through less than 50% of the time.

Without staged penetration, everyone in a light armor jacket and steel helmet (SP 14 average BTM 2, 16 total) is immune to light and medium pistols and SMGs and many melee weapons. Basically, your average Booster has to carry a hand canon, chainsaw or an assault rifle just to mug people. They'll need even bigger guns to fight each other. Every single PC is probably starting with at least this much protection.

A baddie with SkinWeave in MetalGear (total stopping power 35-40 depending on BTM) can pretty much only be hurt by heavy weapons or armor piercing rounds. This guy can walk straight into an entire booster gang firing assault rifles and never even notice. For a measly 2 EV and 2,600 EB, nothing short of the Cyber Psycho Squad can bring him down. This could easily be some of the PCs after a couple of missions.

Staged penetration is one way around that. Now you can slowly chip away at a big baddie if he just stands there taking it. Another options is to house rule that any hit or any hit that does at least half of the SP in damage, does 1 point of damage no matter what from the force of the impact. That will at least give Mr MetalGear pause for thought when facing down overwhelming odds with regular weapons.
This message was last edited by the player at 08:10, Tue 13 Nov 2018.
Gargoyle
Player - Fixer, 5 posts
Fixer
Tue 13 Nov 2018
at 07:53
  • msg #45

Re: The Caboose (OOC Thread)


[EDIT]

Never mind, it's already posted in the Rules thread.  :P
This message was last edited by the player at 10:00, Tue 13 Nov 2018.
Snapper
Player - Media, 1 post
Secret Meet, Entrap
Hold That Pose. Snap!
Tue 13 Nov 2018
at 09:37
  • msg #46

Re: The Caboose (OOC Thread)

Hello, everyone.  I believe I have my Sheet finished.  Just waiting for a review.
The SalaryMan
Player - NetRunner, 2 posts
Netrunner
Tue 13 Nov 2018
at 10:54
  • msg #47

Re: The Caboose (OOC Thread)

I'll likely get things rolling in the next day or so.
Cytherea
player - Medtech, 7 posts
Tue 13 Nov 2018
at 11:15
  • msg #48

Re: The Caboose (OOC Thread)

Not sure if anyone cares, but I'm a freelancer in the ttrpg industry and I've been working on an original game based on Wizard's OGL, whereas Cyberpunk has been one of the major inspirations for it. I plan to put it out for free when it's done, but if you want to see an early pre-pre-pre-pre-alpha draft that has some basic setting info, chargen, and rules, here's a link: https://drive.google.com/file/...uKn/view?usp=sharing

I continuously update that link with new versions, so if you check in on it at times, you'll find updated versions every other week or so.
Mister Green
GM, 32 posts
Tue 13 Nov 2018
at 18:18
  • msg #49

Re: The Caboose (OOC Thread)

Joan Dark:
I hate being That Player, since I'm usually the first to jump in with a rules opinion. . .buuuuuuuut. . . I remember from experience that staged penetration or something to replace it is just about necessary. It may not look like it at first glance but defense has a huge advantage, especially with only basic book gear. I remember playing in the Night City Stalker game from the back of the main book (pg 236) and only one or two PCs had guns big enough to even have a chance of getting through 25 SP body plating. Assault rifles would break through less than 50% of the time.

Without staged penetration, everyone in a light armor jacket and steel helmet (SP 14 average BTM 2, 16 total) is immune to light and medium pistols and SMGs and many melee weapons. Basically, your average Booster has to carry a hand canon, chainsaw or an assault rifle just to mug people. They'll need even bigger guns to fight each other. Every single PC is probably starting with at least this much protection.

A baddie with SkinWeave in MetalGear (total stopping power 35-40 depending on BTM) can pretty much only be hurt by heavy weapons or armor piercing rounds. This guy can walk straight into an entire booster gang firing assault rifles and never even notice. For a measly 2 EV and 2,600 EB, nothing short of the Cyber Psycho Squad can bring him down. This could easily be some of the PCs after a couple of missions.

Staged penetration is one way around that. Now you can slowly chip away at a big baddie if he just stands there taking it. Another options is to house rule that any hit or any hit that does at least half of the SP in damage, does 1 point of damage no matter what from the force of the impact. That will at least give Mr MetalGear pause for thought when facing down overwhelming odds with regular weapons.


You very well might be right. It's been a long time since I played this game, late 90's. I don't recall how big of an effect it had. And I might still change it at a later date. I want to see how the stacking rules change things since you don't get as big of a bonus for layering before I make my final decision on staged penetration. It's a lot of extra work to keep track of though likely necessary. As of right now Metal Gear plus skinweave would still only have an SP of 27, versus what would have been 37 under normal stacking.
Yashin
Player - Fixer, 1 post
Tue 13 Nov 2018
at 18:35
  • msg #50

Re: The Caboose (OOC Thread)

Uhhh...anyone walking around in Metal Gear is going to have more problems than wondering about armor layering I would hope! LOL!

Oh, also...Hi everyone!
Gargoyle
Player - Fixer, 6 posts
Fixer
Tue 13 Nov 2018
at 18:58
  • msg #51

Re: The Caboose (OOC Thread)


Not many starting characters can afford Metal Gear armor and Skinweave on top of buying any other useful gear.
Prodigy
Player - Techie, 3 posts
Tue 13 Nov 2018
at 19:02
  • msg #52

Re: The Caboose (OOC Thread)

Prodigy has other issues to worry about beyond the usefulness of her armor. lol
Gargoyle
Player - Fixer, 7 posts
Fixer
Tue 13 Nov 2018
at 19:05
  • msg #53

Re: The Caboose (OOC Thread)


My paper sheet was completed last night, including "Shopping the RPG."  I'll be copying it over a little bit later, after I do responsible things like job hunting.
Joan Dark
player - Rocker, 9 posts
Rocker
Heaven can wait.
Tue 13 Nov 2018
at 19:40
  • msg #54

Re: The Caboose (OOC Thread)

Mister Green:
You very well might be right. It's been a long time since I played this game, late 90's. I don't recall how big of an effect it had. And I might still change it at a later date.


Yeah, it may work out fine as long as you keep an eye on it. All of the characters in Never Fade Away (the heroes and Arasaka) except Alt have more torso armor than the Arasaka goons' weapons can possibly get through. I guess they're counting on head and leg shots.
Mister Green
GM, 33 posts
Tue 13 Nov 2018
at 19:44
  • msg #55

Re: The Caboose (OOC Thread)

In reply to Joan Dark (msg # 54):

I'll have to modify many of the NPC's to match the current stacking rules. And then we will see how things go in the first couple of fights. Speaking of that, going to go check my NPCS now
Jacker
Player - Nomad, 6 posts
Tue 13 Nov 2018
at 20:10
  • msg #56

Re: The Caboose (OOC Thread)

Cytherea:
Cytherea's Ammo:

Clip: 12 rounds - LOADED

Ammo Box #01 (10mm): 38 rounds - BACKPACK
Ammo Box #02 (10mm): 50 rounds - BACKPACK
Ammo Box #03 (10mm): 50 rounds - BACKPACK
Ammo Box #04 (10mm): 50 rounds - STORED
Ammo Box #05 (10mm): 50 rounds - STORED
Ammo Box #06 (10mm): 50 rounds - STORED
Ammo Box #07 (10mm): 50 rounds - STORED
Ammo Box #08 (10mm): 50 rounds - STORED
Ammo Box #09 (10mm): 50 rounds - STORED
Ammo Box #10 (10mm): 50 rounds - STORED

Spotted the Solo! LOL!
Gargoyle
Player - Fixer, 8 posts
Fixer
Tue 13 Nov 2018
at 20:13
  • msg #57

Re: The Caboose (OOC Thread)

Jacker:
Spotted the Solo! LOL!


Well now I'm totally confused, because I thought she was the Medtech.  O_O
Joan Dark
player - Rocker, 10 posts
Rocker
Heaven can wait.
Tue 13 Nov 2018
at 20:15
  • msg #58

Re: The Caboose (OOC Thread)

Gargoyle:
Jacker:
Spotted the Solo! LOL!


Well now I'm totally confused, because I thought she was the Medtech.  O_O


One more reason not to get on the medic's bad side!
Jacker
Player - Nomad, 7 posts
Tue 13 Nov 2018
at 20:15
  • msg #59

Re: The Caboose (OOC Thread)

I guess she's healing through bullets? :-)
Prodigy
Player - Techie, 5 posts
Tue 13 Nov 2018
at 20:17
  • msg #60

Re: The Caboose (OOC Thread)

Jacker:
I guess she's healing through bullets? :-)


Reminds me of a magic item I had in a D&D game once. Hammer of Healing, only issue was to heal someone you had to bludgeon them.
Cytherea
player - Medtech, 8 posts
Tue 13 Nov 2018
at 20:32
  • msg #61

Re: The Caboose (OOC Thread)

They were cheap. :P
Mister Green
GM, 34 posts
Tue 13 Nov 2018
at 20:37
  • msg #62

Re: The Caboose (OOC Thread)

Bullets are cheap, it's the guns that are expensive. AP rounds are kinda expensive too
Mister Green
GM, 35 posts
Tue 13 Nov 2018
at 20:40
  • msg #63

Re: The Caboose (OOC Thread)

Any other sheets ready for me to review? Send me a PM if you are ready.
Gargoyle
Player - Fixer, 9 posts
Fixer
Tue 13 Nov 2018
at 20:46
  • msg #64

Re: The Caboose (OOC Thread)

Cytherea:
They were cheap. :P


So is most basic med gear.  Just sayin'.  ;)
Mister Green
GM, 36 posts
Tue 13 Nov 2018
at 20:55
  • msg #65

Re: The Caboose (OOC Thread)

For those in the first Scene thread. I have updated my message, forgot to add it when I made the initial post. Please update your first responses with a Streetwise Roll
Cytherea
player - Medtech, 10 posts
Tue 13 Nov 2018
at 20:55
  • msg #66

Re: The Caboose (OOC Thread)

I have some med gear. Put off buying a bunch of it because I assume that most of the time I use it is tied to work, and it would be expensive if I would have to use my own funds to pay for a ripper clinic.

But GM would have to confirm that, I assume.
Prodigy
Player - Techie, 6 posts
Tue 13 Nov 2018
at 20:56
  • msg #67

Re: The Caboose (OOC Thread)

Cytherea:
They were cheap. :P


With all those bullets I know who Prodigy is hanging with. lol
Cytherea
player - Medtech, 11 posts
Tue 13 Nov 2018
at 21:02
  • msg #68

Re: The Caboose (OOC Thread)

I'll probably cut back on some of the ammo boxes, though. Writing 10x50 on the sheet looks smaller than writing ten lines of ammo boxes in a post.
Mister Green
GM, 37 posts
Tue 13 Nov 2018
at 21:29
  • msg #69

Re: The Caboose (OOC Thread)

As a reminder. And I just updated the creation thread. You need a d6 roll to see if you're still employed. A 5 or 6 means you are currently unemployed and are looking for work. You truly now must survive as an edgerunner. Kibble tastes great, doesn't it?
Prodigy
Player - Techie, 7 posts
Tue 13 Nov 2018
at 21:41
  • msg #70

Re: The Caboose (OOC Thread)

Can we forego said roll if our background fits? Considering what mine is that is...
Mister Green
GM, 38 posts
Tue 13 Nov 2018
at 21:56
  • msg #71

Re: The Caboose (OOC Thread)

Being employed or Unemployed is a down-time thing, it will not generally affect the outcome of the game. If you are searching for a Job it is happening in your Downtime. Or if you are working at your Job it's during your down time. You continue to make that money. Depending on the "Gig" though some of your other work may interfere enough that you will lose said "gig" or lose portion of your income. If you have to take a week off then you will lose 1/4 of your monthly income.
Cytherea
player - Medtech, 12 posts
Tue 13 Nov 2018
at 22:03
  • msg #72

Re: The Caboose (OOC Thread)

I was fired so had to change some gear around. Should have more medtechy stuff on me at least.
Cytherea
player - Medtech, 13 posts
Tue 13 Nov 2018
at 22:20
  • msg #73

Re: The Caboose (OOC Thread)

Any tips for going about calculating the weights of all the stuff I'm carrying around? As far as I can see, there are no listed weights for a lot of stuff. Should it be abstracted?
Mister Green
GM, 39 posts
Tue 13 Nov 2018
at 22:24
  • msg #74

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 73):

Page 59 of the rulebook gives approximate weights of everything. Cytheria has roughly 15 KG of gear on their person give or take a kilo here and there.
Yashin
Player - Fixer, 2 posts
Tue 13 Nov 2018
at 23:59
  • msg #75

Re: The Caboose (OOC Thread)

Wow. Eff this dice roller and D6s already. Jesus.
Mister Green
GM, 40 posts
Wed 14 Nov 2018
at 00:45
  • msg #76

Re: The Caboose (OOC Thread)

Soon to have 5 in the first RP thread and will be progressing it soon. Others are also close to getting done and will be able to join in as well.
Mister Green
GM, 41 posts
Wed 14 Nov 2018
at 03:53
  • msg #77

Re: The Caboose (OOC Thread)

I want to make sure I'm not short changing anyone. But cyberoptics, you have to pay for each option per eye correct? Or have I been reading that wrong always?
Prodigy
Player - Techie, 9 posts
Wed 14 Nov 2018
at 03:59
  • msg #78

Re: The Caboose (OOC Thread)

Mister Green:
I want to make sure I'm not short changing anyone. But cyberoptics, you have to pay for each option per eye correct? Or have I been reading that wrong always?


Yes, you have to pay for each option you add to something. Same for cyberhearing. It's just that you can have unlimited number of options in them.
Joan Dark
player - Rocker, 11 posts
Rocker
Heaven can wait.
Wed 14 Nov 2018
at 04:04
  • msg #79

Re: The Caboose (OOC Thread)

It's kind of a grey area with some of them. Do you really need telescopic vision, a smartlink crosshair or Times Square in both eyes? In theory you could just get one cybereye/ear and stack all of your options there (up to the limit. 4, I think) but it seems like that could be disorienting.
This message was last edited by the player at 04:06, Wed 14 Nov 2018.
Mister Green
GM, 42 posts
Wed 14 Nov 2018
at 04:06
  • msg #80

Re: The Caboose (OOC Thread)

In the cyberaudio I don't think you do. As there isn't an each option like there is for Cyberoptics. But as far as things you may want in both eyes, infrared, antidazzle, low light, and similar
Gargoyle
Player - Fixer, 10 posts
Fixer
Wed 14 Nov 2018
at 04:19
  • msg #81

Re: The Caboose (OOC Thread)

Cyberoptics are per eye.  Cyberaudio is always both ears.

Core Book pg87:
Cyberaudio
Cyberaudio systems patch into the auditory
nerves and speech centers of the brain.
This enhancement affects both ears, and
also includes a subvocalizing mike on the
mastoid bone. There is no visible change to
the outer ear, although some cyberpunks
replace the outer ear with a set of mechanical
speaker pickups for max effect.


The only real indication that Cyberoptics are per eye is that in the cyberware chart the HL for them is listed as 2d6 each and it specifically calls out "4 options per eye".  Cybereye options are also really cheap (cost and HL) for as useful as they can be.
This message was last edited by the player at 04:27, Wed 14 Nov 2018.
The Transporter
Player - Nomad, 3 posts
Wed 14 Nov 2018
at 04:20
  • msg #82

Re: The Caboose (OOC Thread)

I too was wondering if I had to get two eyes :)
Prodigy
Player - Techie, 10 posts
Wed 14 Nov 2018
at 04:42
  • msg #83

Re: The Caboose (OOC Thread)

I stand corrected! Remind me to never get cyber eyes! :)
Gargoyle
Player - Fixer, 11 posts
Fixer
Wed 14 Nov 2018
at 05:51
  • msg #84

Re: The Caboose (OOC Thread)


Ugh, filling out this character sheet (and fixing some of it) is a time sink.  Though I am learning to like the speed table formatting as opposed to standard HTML.  All done except for life path stuff.
Mister Green
GM, 43 posts
Wed 14 Nov 2018
at 05:59
  • msg #85

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 84):

Built the best character sheet I could. Still tweaking it here and there too.
Gargoyle
Player - Fixer, 12 posts
Fixer
Wed 14 Nov 2018
at 06:19
  • msg #86

Re: The Caboose (OOC Thread)


It's pretty good and beats building my own as I sometimes do, especially having done it in HTML myself before.  I am really starting to like the Easy Table system because you can do things that basic HTML tables have trouble with.
Mister Green
GM, 44 posts
Wed 14 Nov 2018
at 06:23
  • msg #87

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 86):

First sheet I built after seeing how some.of the others were put together. Didn't like the one sheet that was out there and it didn't have the code just what they wanted it to look like.
Shogun
Player - Cop, 1 post
Live Free Die Well
All About The Journey
Wed 14 Nov 2018
at 14:09
  • msg #88

Re: The Caboose (OOC Thread)

So working on my character's background - as I think through the stats and how I image the character. Very new to this environment so could use as much info as you all may have.
Mister Green
GM, 45 posts
Wed 14 Nov 2018
at 17:10
  • msg #89

Re: The Caboose (OOC Thread)

In reply to Shogun (msg # 88):

The general motto of Cyberpunk is Style over Substance.

some basic information for you can be found on the wiki


https://en.wikipedia.org/wiki/Cyberpunk_2020

an index of the various cyberware out there (it lets you know the source)

http://www.wyldeside.com/rpgs/cp2020/cw-index.html

another source of information (shared by another here):

http://www.ronin-tribal.com/pi...erware%20Listing.pdf

Oh I like this source too as it list's page numbers:

http://www.paper-dragon.com/cy.../cyberwareindex.html

Please note these do not show you the full rules, just a summary of each cyberware so please be sure to ask for more clarification if you do not have the books available to you. As stated I have the corebook, chromes 1-3, blackhands guide, protect & serve, the 3 corp books & maximum metal.
This message was last edited by the GM at 17:13, Wed 14 Nov 2018.
Mister Green
GM, 46 posts
Wed 14 Nov 2018
at 17:14
  • msg #90

Re: The Caboose (OOC Thread)

For those on the Mag-Lev NCART I am waiting for one more person to respond before I move the scene forward. I will move the scene forward regardless this afternoon.
Mister Green
GM, 49 posts
Wed 14 Nov 2018
at 19:16
  • msg #91

Re: The Caboose (OOC Thread)

Anyone know what the difference is between a Secret Message and a Private Message?
Cytherea
player - Medtech, 14 posts
Wed 14 Nov 2018
at 19:24
  • msg #92

Re: The Caboose (OOC Thread)

I have been GMing on this site daily since 2011 and I have no idea what the difference is, other than that a secret message looks like it's part of the normal text. It seems to otherwise have the same function to me. The only point I can see to using it would be if you want the recipient to not know that the text is visible only to them. When you use a private text, it has a distinct look.
Shogun
Player - Cop, 2 posts
"Human before Mecha"
Wed 14 Nov 2018
at 20:11
  • msg #93

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 92):

if i remember right its secret GM to play
private player to player

Also its how other see the text in game
I'm pretty sure if you don't do it wright other can let by the spacing that a secret or private was sent
Gargoyle
Player - Fixer, 13 posts
Fixer
Wed 14 Nov 2018
at 20:51
  • msg #94

Re: The Caboose (OOC Thread)


Not sure, you can always run a test in OOC and ask people what they see.
Gargoyle
Player - Fixer, 14 posts
Fixer
Wed 14 Nov 2018
at 20:54
  • msg #95

Re: The Caboose (OOC Thread)


My character sheet should be done.  Now to do some adulting before looking at RPoL again.
Mister Green
GM, 51 posts
Wed 14 Nov 2018
at 20:54
  • msg #96

Re: The Caboose (OOC Thread)

PM Vs Secret Everyone should have the same Private. So let me know who see's what.

Who see's what?
Joan Dark
player - Rocker, 13 posts
Rocker
Heaven can wait.
Wed 14 Nov 2018
at 20:56
  • msg #97

Re: The Caboose (OOC Thread)

The Private To line only.
Mister Green
GM, 52 posts
Wed 14 Nov 2018
at 20:57
  • msg #98

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 95):
Joan Dark
player - Rocker, 14 posts
Rocker
Heaven can wait.
Wed 14 Nov 2018
at 21:03
  • msg #99

Re: The Caboose (OOC Thread)

"In reply to Gargoyle (msg # 95):"

That's it.
The Transporter
Player - Nomad, 4 posts
Wed 14 Nov 2018
at 21:04
  • msg #100

Re: The Caboose (OOC Thread)

I see it!
Gargoyle
Player - Fixer, 15 posts
Fixer
Wed 14 Nov 2018
at 21:09
  • msg #101

Re: The Caboose (OOC Thread)


I see private messages.  Nothing that really denotes "secret."
Shogun
Player - Cop, 3 posts
"Human before Mecha"
Wed 14 Nov 2018
at 21:13
  • msg #102

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 101):

I see a private message
Mister Green
GM, 53 posts
Wed 14 Nov 2018
at 21:14
  • msg #103

Re: The Caboose (OOC Thread)

Both Shogun and Gargoyle should see another statement after the private message everyone can see.
Shogun
Player - Cop, 4 posts
"Human before Mecha"
Wed 14 Nov 2018
at 21:16
  • msg #104

Re: The Caboose (OOC Thread)

Gargoyle:
I see private messages.  Nothing that really denotes "secret."

Mister Green
GM, 54 posts
Wed 14 Nov 2018
at 21:16
  • msg #105

Re: The Caboose (OOC Thread)

Does anyone see anything on the Improvements Points Thread besides my statement about this is where I will be recording them?

Under each name is a list of their skills and Improvement points earned so far.
This message was last edited by the GM at 21:18, Wed 14 Nov 2018.
Snapper
Player - Media, 3 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Wed 14 Nov 2018
at 21:17
  • msg #106

Re: The Caboose (OOC Thread)

PM only for me.
Joan Dark
player - Rocker, 15 posts
Rocker
Heaven can wait.
Wed 14 Nov 2018
at 21:22
  • msg #107

Re: The Caboose (OOC Thread)

I see my chart and the names

Jacker:

Malik:

Gargoyle:
Mister Green
GM, 55 posts
Wed 14 Nov 2018
at 21:27
  • msg #108

Re: The Caboose (OOC Thread)

In reply to Joan Dark (msg # 107):

Okay so you do see your chart of skills and what IP I have assigned so far.
Joan Dark
player - Rocker, 16 posts
Rocker
Heaven can wait.
Wed 14 Nov 2018
at 21:33
  • msg #109

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 108):

Yeah but now it's showing this outside of the black against the regular RPOL background. I can't make it private to you here because the first ] closes out the private line.


Spoiler text: (Highlight or hover over the text to view)
Pick Lock - -
Pick Pocket - -

Cytherea:

--Cyber Tech [2]--Human Perception--Persuasion & Fast Talk--Handgun--First Aid--Pharmaceuticals [2]--]
Snapper:

--Rifle--Photo & film--]
Prodigy:

--Cyber Tech [2]--Electronics--Elec. Security [2]--Handgun--Melee--Stealth [2]--Paint & Draw--Pick Lock--Weaponsmith [2]--]

Yanshin:

--Melee--Stealth [2]--]]



and now it's just

Cytherea:


Snapper:


Prodigy:



Yanshin:

outside the box.
This message was last edited by the player at 21:35, Wed 14 Nov 2018.
Mister Green
GM, 56 posts
Wed 14 Nov 2018
at 21:38
  • msg #110

Re: The Caboose (OOC Thread)

In reply to Joan Dark (msg # 109):

Yeah I had to correct how I was showing IP mods within the boxes there can't use [2] as it messes with how it handles private/secret
Yashin
Player - Fixer, 5 posts
When you make a move,
make sure it's a good one
Wed 14 Nov 2018
at 21:57
  • msg #111

Re: The Caboose (OOC Thread)

I see a private message up above and I see my own (and no one else's) IP stuff in that thread.
Mister Green
GM, 60 posts
Wed 14 Nov 2018
at 22:47
  • msg #112

Re: The Caboose (OOC Thread)

As we work through combat. If anyone thinks of anyways or has experience with the system in how to improve it's speed please let me know.
Jacker
Player - Nomad, 8 posts
Wed 14 Nov 2018
at 22:50
  • msg #113

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 96):

I saw it.
Gargoyle
Player - Fixer, 16 posts
Fixer
Wed 14 Nov 2018
at 23:29
  • msg #114

Re: The Caboose (OOC Thread)


Sounds like it is working.
Mister Green
GM, 63 posts
Thu 15 Nov 2018
at 05:58
  • msg #115

Re: The Caboose (OOC Thread)

When rolling attacks, go ahead and roll damage and location to speed up combat
Cytherea
player - Medtech, 17 posts
Thu 15 Nov 2018
at 06:03
  • msg #116

Re: The Caboose (OOC Thread)

Edited my post.
Mister Green
GM, 66 posts
Thu 15 Nov 2018
at 17:32
  • msg #117

Posting Requirements

So I was thinking. Once a thread becomes active that we should have a 24 hour response window for everyone to respond to before I move the thread along. Any thoughts or Objections to this?

I will likely make this a weekday thing and the weekend will be a bit more free as everyone has many things happening those days.
Gargoyle
Player - Fixer, 18 posts
Fixer
Thu 15 Nov 2018
at 17:37
  • msg #118

Posting Requirements


I check RPoL at least once a day and can only promise a post if there is something worth responding to.  I also believe in round-robin posting to a certain degree, so I also like giving other players a chance to respond before I just run away with a thread.
Joan Dark
player - Rocker, 17 posts
Rocker
Heaven can wait.
Thu 15 Nov 2018
at 17:40
  • msg #119

Posting Requirements

I'm at a computer with Internet for the whole workday, so once a day on weekdays works fine. I also like to let everyone go once before anyone goes twice where possible.
This message was last edited by the player at 17:55, Thu 15 Nov 2018.
Cytherea
player - Medtech, 18 posts
Thu 15 Nov 2018
at 17:48
  • msg #120

Posting Requirements

At least combat to get the game progressing. I think that if someone hasn't taken their turn for 24 hours, the scene should progress anyway, and that person's action is delayed until after someone else who is there to post.
Mister Green
GM, 67 posts
Thu 15 Nov 2018
at 17:48
  • msg #121

Posting Requirements

Yep I prefer everyone getting a chance to post but I don't want to hold a scene up for days on end waiting for them to post. Which is why I was thinking after 24 hours (something common in other games I'm in) the scene continues without their input if someone doesn't respond.
Jacker
Player - Nomad, 9 posts
Thu 15 Nov 2018
at 18:09
  • msg #122

Posting Requirements

I'm good with that, but FYI, my Mondays and Fridays are packed, so I might need a few more hours leeway on those days. I am available and on the computer on the Weekends so that should make up for any slow down on the other days.
Mister Green
GM, 68 posts
Thu 15 Nov 2018
at 18:34
  • msg #123

Re: Posting Requirements

Jacker:
I'm good with that, but FYI, my Mondays and Fridays are packed, so I might need a few more hours leeway on those days. I am available and on the computer on the Weekends so that should make up for any slow down on the other days.



Yep that's good knowledge to have and perfectly fine. Our schedules are not going to be aligned perfectly given that we are all over the globe and different time zones. Well probably mainly the states but still different time zones.
Mister Green
GM, 70 posts
Thu 15 Nov 2018
at 19:04
  • msg #124

Re: Posting Requirements

Anyone else ready for character review so I can jump them into the game?
Yashin
Player - Fixer, 8 posts
When you make a move,
make sure it's a good one
Thu 15 Nov 2018
at 19:20
  • msg #125

Re: Posting Requirements

I should start working on a backup character <glaring at the diceroller>
Mister Green
GM, 71 posts
Thu 15 Nov 2018
at 19:25
  • msg #126

Re: Posting Requirements

In reply to Yashin (msg # 125):

There is always your Luck stat to use up too. Luck can be added to a roll and is refreshed each session. Easy way for me will likely be each game day still deciding.

But the dice do really hate you don't they?
This message was last edited by the GM at 19:29, Thu 15 Nov 2018.
Jacker
Player - Nomad, 10 posts
Thu 15 Nov 2018
at 19:48
  • msg #127

Re: Posting Requirements

Shit... I start with 2000 and a motorcycle costs 1500. If I go the sell your soul route do I have to take cyberware?
Mister Green
GM, 72 posts
Thu 15 Nov 2018
at 19:51
  • msg #128

Re: Posting Requirements

In reply to Jacker (msg # 127):

Yes, selling your soul is cyberware.
Joan Dark
player - Rocker, 19 posts
Rocker
Heaven can wait.
Thu 15 Nov 2018
at 20:14
  • msg #129

Re: Posting Requirements

Maybe you can borrow one with Family while you get back on your feet.
The Transporter
Player - Nomad, 5 posts
Thu 15 Nov 2018
at 20:14
  • msg #130

Re: Posting Requirements

Jacker, I'm WAY in the same boat :)
Jacker
Player - Nomad, 11 posts
Thu 15 Nov 2018
at 20:25
  • msg #131

Re: Posting Requirements

So my choice is a gun with some ammo and a motorcycle, nothing else. (Basic gear, armor what not.) Or a biker nomad decently equipped but with no vehicle. (Not taking a fucking scooter.)
Mister Green
GM, 73 posts
Thu 15 Nov 2018
at 20:28
  • msg #132

Re: Posting Requirements

Well you are a newer rider. Maybe they haven't trusted you with your own vehicle yet? Starter nomad's are always in a tough spot with vehicles. You could always steal one it's only a minor crime anymore..... not saying there can't be consequences but it may not be from the Law
Joan Dark
player - Rocker, 20 posts
Rocker
Heaven can wait.
Thu 15 Nov 2018
at 20:35
  • msg #133

Re: Posting Requirements

Are the two Nomads from the same tribe?
Jacker
Player - Nomad, 12 posts
Thu 15 Nov 2018
at 20:37
  • msg #134

Re: Posting Requirements

I thought I was the only Nomad.
Gargoyle
Player - Fixer, 19 posts
Fixer
Thu 15 Nov 2018
at 20:41
  • msg #135

Re: Posting Requirements

Jacker:
(Not taking a fucking scooter.)


Yeah, hard to be a certifiable bad ass on something that might bear your weight and do the downtown speed limit.  XD

I'd recommend kitting out your character as you see fit and then make plans to get yourself a proper rig/bike.  #lifegoals

Also the beauty of anything you "borrow," if it gets blown up or shot to rags, whatever.
Mister Green
GM, 74 posts
Thu 15 Nov 2018
at 20:42
  • msg #136

Re: Posting Requirements

In reply to Jacker (msg # 134):

You were the first Nomad. Someone else also wanted to be one. Are either of you interested in being from the same family?
Mister Green
GM, 75 posts
Thu 15 Nov 2018
at 20:46
  • msg #137

Re: Posting Requirements

There is some definite possibilities for some of you guys knowing each other. As it wasn't something I had offered in the beginning we can retcon a bit for those already in action if you would like to. It wouldn't change the story much but I like how it's developing so far.
Gargoyle
Player - Fixer, 20 posts
Fixer
Thu 15 Nov 2018
at 20:54
  • msg #138

Re: Posting Requirements

Jacker:
I thought I was the only Nomad.


2 Solos, 2 Nomads, and 2 Fixers.

Thanks to lifepath I have a Nomad Pack that has befriended me as well.  So there is a potential for three different local Packs in our overall operating area.
Yashin
Player - Fixer, 9 posts
When you make a move,
make sure it's a good one
Thu 15 Nov 2018
at 21:03
  • msg #139

Re: Posting Requirements

Alternatively, you could make a story up for how you 'lost' you ride, who took it from you, make a plot hook for the GM, if you wanted.
Joan Dark
player - Rocker, 21 posts
Rocker
Heaven can wait.
Thu 15 Nov 2018
at 21:42
  • msg #140

Re: Posting Requirements

I'm willing to throw in with either of the Fixers or the Media. Rockers have needs that relate to both. Joan probably wouldn't tip her hand to anyone who might have known her pre-bodysculpt but if anyone's associated with aquatic nomads, she might know them.
Yashin
Player - Fixer, 10 posts
When life gives ya lemons
ohmygodwhatsgoingon
Thu 15 Nov 2018
at 21:48
  • msg #141

Re: Posting Requirements

Lol. Had to change my biography lines due to my awesome-for-narrative-purposes-only dice rolls. =)

Sorry, Joan, there is almost zero chance Yashin would have been involved in Joan's business before today - though having been fi...uh, having recently decided to part ways amicably with his previous employer, he might just be up for working with you. Heh.
Yashin
Player - Fixer, 11 posts
When life gives ya lemons
ohmygodwhatsgoingon
Thu 15 Nov 2018
at 22:25
  • msg #142

Re: Posting Requirements

Also, people have rolled Hide/Evade in combat for things...I thought that was like losing people following you sort of stuff, not evading bullets and diving for cover? Am I wrong?
Mister Green
GM, 76 posts
Thu 15 Nov 2018
at 22:28
  • msg #143

Re: Posting Requirements

In reply to Yashin (msg # 142):

Generally speaking I'd say you're right as the text states its about losing pursuers, covering tracks etc.

But the way I imagine what they were doing at least in the beginning was diving for cover, trying to look inconspicuous etc. IE losing the pursuer by not being the most obvious target.
Cytherea
player - Medtech, 20 posts
Thu 15 Nov 2018
at 22:34
  • msg #144

Re: Posting Requirements

Sorry, was a few years ago I last played this game, so I'm rusty on the rules.
Snapper
Player - Media, 8 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Thu 15 Nov 2018
at 23:14
  • msg #145

Re: Posting Requirements

I am actually using Hide/Evade for it's literal purpose.  Yes, it says to lose pursuers, cover tracks in the text, but that doesn't mean it has to only be used that way.  All Skills should be open to some kind of interpretation (unless there is no room for debate).  In this case, it's up to MG if he decides it can only be used as stated in the text.
Mister Green
GM, 77 posts
Thu 15 Nov 2018
at 23:16
  • msg #146

Re: Posting Requirements

I have no objections in how it is being used. As I mentioned in my post I imagined you are using it to become lost in the crowd/less inconspicuous, etc.. The difficulties will go up once you become a combatant but it's still possible to duck behind some cover and maybe they will lose sight of where you are depending on the chaos at hand.
Yashin
Player - Fixer, 12 posts
When life gives ya lemons
ohmygodwhatsgoingon
Thu 15 Nov 2018
at 23:20
  • msg #147

Re: Posting Requirements

Snapper:
I am actually using Hide/Evade for it's literal purpose.  Yes, it says to lose pursuers, cover tracks in the text, but that doesn't mean it has to only be used that way.  All Skills should be open to some kind of interpretation (unless there is no room for debate).  In this case, it's up to MG if he decides it can only be used as stated in the text.


If you are talking being unseen and hiding, that's Stealth which states "The skill of hiding in shadows, moving silently, evading guards, etc."

Though, to be fair, I'm not saying anyone did anything wrong or whatever, I was merely asking for clarification from Mister Green.
Snapper
Player - Media, 9 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Thu 15 Nov 2018
at 23:25
  • msg #148

Re: Posting Requirements

I am well aware of the difference between Stealth and Hide/Evade.  I'm sure we all are.  I am mot disputing what is written in the book, what I am saying is that any GM can decide how they choose to allow Players to use said Skills.

MG?  I know and understood when you posted it.  Yashin?  Understood.
Mister Green
GM, 78 posts
Thu 15 Nov 2018
at 23:37
  • msg #149

Re: Posting Requirements

Both skills are vary similar in what they do and can be argued for in both cases. And I will try to make a fair call for which one applies in which situation. Many of the skills can be done that way, such as Elect Security works with Locks but so does Pick Locks, elect security just also works with electronic locks where pick locks wouldn't necessarily as it's a more narrow skill.


Speaking of skills. One thing I am going to change on skills. Melee will be used for all weapon types and I am going to drop fencing. Honestly if you know how to use a sword you're going to be able to pick up a hammer and be able to use it as well. But if you do choose melee I am going to request that you choose along the Lines of Swords/Knives/Etc we can work out the broad groups if necessary. If the melee weapon you are using is not part of your focused skill you get to apply half your skill to the weapon. Seem reasonable to everyone? Thoughts, Objections?
Snapper
Player - Media, 10 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Fri 16 Nov 2018
at 00:00
  • msg #150

Re: Posting Requirements

Mister Green:
Both skills are vary similar in what they do and can be argued for in both cases. And I will try to make a fair call for which one applies in which situation. Many of the skills can be done that way, such as Elect Security works with Locks but so does Pick Locks, elect security just also works with electronic locks where pick locks wouldn't necessarily as it's a more narrow skill.

That's my thoughts exactly, MG.

As for Fencing over Melee?  Personally, I would keep Melee as it as, but make Fencing more effective, the way Martial Arts is over Brawling.  Maybe give a +1 to Damage for every 3pts in Fencing, or something along those lines.  In which case, what's to stop everyone from simply taking Fencing instead of Melee?  Nothing ... except a really well crafted background that takes it into account.  I can be a Munchkin at times, but even I would have to admit my Street Hardened Solo would be hard pushed to justify learning Fencing from someone in the Combat Zone.  Not that it can't be done.
Mister Green
GM, 79 posts
Fri 16 Nov 2018
at 00:09
  • msg #151

Re: Posting Requirements

In reply to Snapper (msg # 150):

That's another option. Fencing is rather limited and the only benefit is monoblades and parrying without damaging your weapon.
Gargoyle
Player - Fixer, 21 posts
Fixer
Fri 16 Nov 2018
at 00:41
  • msg #152

Re: Posting Requirements


The system IS a little skill bloaty.  I hope some of that gets fixed in Cyberpunk RED.
Joan Dark
player - Rocker, 22 posts
Rocker
Heaven can wait.
Fri 16 Nov 2018
at 00:42
  • msg #153

Re: Posting Requirements

Gargoyle:
The system IS a little skill bloaty.  I hope some of that gets fixed in Cyberpunk RED.

From what I saw of the demo, it's very streamlined, yes.
Mister Green
GM, 80 posts
Fri 16 Nov 2018
at 00:46
  • msg #154

Re: Posting Requirements

In reply to Joan Dark (msg # 153):

How is the Fuzion system? I briefly looked at cyperbunk50xx years back but don't really recall it.
Prodigy
Player - Techie, 12 posts
Fri 16 Nov 2018
at 03:36
  • msg #155

Re: Posting Requirements

In reply to Mister Green (msg # 154):

I was never a fan of Fuzion myself. I played it when Hero Games tried to go with it, and again with Mekton variant of it.
Prodigy
Player - Techie, 13 posts
Fri 16 Nov 2018
at 03:40
  • msg #156

Re: Posting Requirements

In reply to Prodigy (msg # 155):

Question, is it safe to assume that Booster, Adv is the Booster that was near Prodigy and shot the guy in the head? As well as has been doing most of the talking?
Mister Green
GM, 81 posts
Fri 16 Nov 2018
at 03:45
  • msg #157

Re: Posting Requirements

In reply to Prodigy (msg # 156):

Yep. He's the one with a linear frame, a big gun and a pretty thick looking jacket.
Joan Dark
player - Rocker, 24 posts
Rocker
Heaven can wait.
Fri 16 Nov 2018
at 08:47
  • msg #158

Re: Posting Requirements

Does the leader have enough Reputation to be worth us rolling? Liner frames are pretty expensive and a booster walking around in one would be bound to attract attention.
Gargoyle
Player - Fixer, 22 posts
Fixer
Fri 16 Nov 2018
at 08:51
  • msg #159

Re: Posting Requirements


A Linear Frame?  Ouch.
The SalaryMan
Player - NetRunner, 3 posts
Netrunner
Fri 16 Nov 2018
at 12:39
  • msg #160

Re: The Caboose (OOC Thread)

Mister Green:
Anyone know what the difference is between a Secret Message and a Private Message?


Reading back, I think this got figured out.  In case it didn't however.

Private messages are flagged as private to the player through brackets and the colored text denoting it's private.  Everyone included in the tag can see the message and know who all were included.

Secret messages look like normal text from the player's perspective.  They see no tags or other markers that denote a bit of text is secret.  They also have no way of knowing, if they're aware there are secret messages included, who received the same one they did.

They're useful for presenting different information to different players without drawing attention to the fact.
Mister Green
GM, 82 posts
Fri 16 Nov 2018
at 15:29
  • msg #161

Re: Posting Requirements

Joan Dark:
Does the leader have enough Reputation to be worth us rolling? Liner frames are pretty expensive and a booster walking around in one would be bound to attract attention.


In this case, nope.
Mister Green
GM, 83 posts
Fri 16 Nov 2018
at 17:10
  • msg #162

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 160):

Yep. Secret messages look a lot cleaner on the screen too.
Mister Green
GM, 86 posts
Fri 16 Nov 2018
at 20:37
  • msg #163

Re: The Caboose (OOC Thread)

Who needs help with what to finish up their characters?
Mister Green
GM, 87 posts
Fri 16 Nov 2018
at 23:14
  • msg #164

Re: The Caboose (OOC Thread)

So I have found an outline on how I will handle some of the Netrunning. It allows the netrunner to be part of the team and not just a separate person. And it will keep from holding things up as we wait for the results of a netrun. Now there will still be times we do a full on netrun, as it's something that can happen here a lot better than at a table top given the format. I plan on using the below to get the basic parameters done. And using "jumps" into the net for bonuses.

quote:
I completely skip the netrunning. "mini-game" aspect of the game. I usually set up "abstract" challanges for the players to bypass while netrunning that can be accomplished turn by turn. Apologies for the wall of text coming. e.g. They want to hack the security door.

Challenge 1 - interface roll to jack and bypass passwords and other security features. (add bonus for appropriate software that helps like 'worm' etc)

Challenge 2 - Interface roll to search the system for what you are looking for. be it the door controls as the example above or the turret override or the company secret email archive etc)

Challenge 3 - Interface roll to 'Operate' system located in step 2. I.e unlock the door, use the turret to start firing at something etc etc.

This basically allows you to hack most systems in 3 turns. and can be done in combat simply as your netrunner players action for their turn, especially in combat without bogging it down.

If you want to increase the time it takes or the difficulty make the target number higher but allow the netrunner to pool his roll, (so that door he needs to unlock has serious security.) you can increase the difficulty. instead of difficulty 25 it now has difficulty 50. So on challenge 3 the netrunner rolls his interface skill + INT + any modifiers and score 18 , he does fail so he rolls again next turn and gets 21, now he has a total of 39, one more good roll and hes done, but maybe it will take two.

Lastly we add the AI or the enemy runners turns. Again I simply abstract it and use a pooling roll. I set the "detection" score again (say 50) and every turn the runner is in the system I roll and add bonuses etc.(those sniffer programs work well for this). once i hit 50 the runner is detected and i make an attack against them with whatever I feel is appropriate. In game actions by OTHER players can affect this roll like the solo suppressing fire the enemy netrunner, security personnel radioing in for backup etc. All of these factors simply add a bonus or penalty to the AI's/enemies detection roll to locate the runner.

Mister Green
GM, 90 posts
Sat 17 Nov 2018
at 00:48
  • msg #165

Re: The Caboose (OOC Thread)

My current opening scene has a two fold goal just so all are aware

- to familiarize myself & others with the rules again, been 15 years or so for me

- build some sort of connection between everyone that joins.

I plan on leaving you many avenues on how you want to proceed after this scene up to and including following why said scene is happening.
Prodigy
Player - Techie, 15 posts
Sat 17 Nov 2018
at 03:19
  • msg #166

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 165):

Connections are good! It'll be fun trying to make them! lol

As a side note, Prodigy is female, not male. ;) Unless the booster trying to hit her can't tell. lol

Also question, I assume Prodigy's shots either missed (in the case of the second shot) or didn't do much to be noticed (in the case of the first)?

And...roll for dodge? I thought it was just something you declared and it gave them a -2 to hit you, and you a -3 to any other actions you take?
This message was last edited by the player at 03:49, Sat 17 Nov 2018.
Gargoyle
Player - Fixer, 24 posts
Fixer
Sat 17 Nov 2018
at 03:33
  • msg #167

Re: The Caboose (OOC Thread)


I can't remember or find it in the book.  If you are unranked in a skill and don't have an alternate/similar skill, you should just roll the straight attribute, yeah?
Mister Green
GM, 91 posts
Sat 17 Nov 2018
at 04:07
  • msg #168

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 166):

Sorry on the sex, I'm horrible with that. For melee/brawl it's skill+stat+roll+mods vs defenders skill + stat + roll + mods. Given that you didn't have a weapon out I went for dodge.
Mister Green
GM, 92 posts
Sat 17 Nov 2018
at 04:09
  • msg #169

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 167):

Yeah. If you don't have a skill and can't convince me how to apply another skill it's straight stat plus a d10
Prodigy
Player - Techie, 16 posts
Sat 17 Nov 2018
at 04:12
  • msg #170

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 168):

Maybe he can't really tell what sex she is given she is trying to hide her face. It's not like she's 22 with DDD's. lol She's 16 and B's or C's at best, with a hoodie on and an armored jacket over it. lol Yes, she has trust issues. lol

So in Prodigy's case she'd have just a Rex roll. She's not going to risk her pistol getting damaged by the baton.
Snapper
Player - Media, 11 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Sat 17 Nov 2018
at 18:21
  • msg #171

Re: The Caboose (OOC Thread)

PM to GM
Mister Green
GM, 93 posts
Sun 18 Nov 2018
at 22:09
  • msg #172

Re: The Caboose (OOC Thread)

In reply to Snapper (msg # 171):
Snapper
Player - Media, 12 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Sun 18 Nov 2018
at 22:24
  • msg #173

Re: The Caboose (OOC Thread)

Thanks.  Will make an IC post soon.
Mister Green
GM, 96 posts
Sun 18 Nov 2018
at 22:34
  • msg #174

Re: The Caboose (OOC Thread)

I'm back from my event so have updated some info where I can. And answered questions given.


Anyone else ready for a review so I can place you somewhere?
This message was last edited by the GM at 22:34, Sun 18 Nov 2018.
Jacker
Player - Nomad, 13 posts
Mon 19 Nov 2018
at 01:14
  • msg #175

Re: The Caboose (OOC Thread)

I should have Jacker up by tomorrow.
The SalaryMan
Player - NetRunner, 4 posts
Netrunner
Mon 19 Nov 2018
at 10:44
  • msg #176

Re: The Caboose (OOC Thread)

With your last answer to my question, I should be able to polish things up.  Time might get slightly tight with the upcoming holiday approaching, but I'll be trying to get things done before then.
Mister Green
GM, 97 posts
Mon 19 Nov 2018
at 23:54
  • msg #177

Re: The Caboose (OOC Thread)

We have had our first casualty of the game. RL has taken Malik from us. I wish him luck.
Snapper
Player - Media, 14 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Tue 20 Nov 2018
at 00:37
  • msg #178

Re: The Caboose (OOC Thread)

And then there was one ... Solo.  All the best to you, Malik.  May RL's difficulties be short lived.
Prodigy
Player - Techie, 23 posts
Wed 21 Nov 2018
at 06:33
  • msg #179

Re: The Caboose (OOC Thread)

I think Prodigy just used all her dice karma for the month. :(
Mister Green
GM, 105 posts
Wed 21 Nov 2018
at 06:36
  • msg #180

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 179):

No kidding. Prodigy the make believe solo
Jacker
Player - Nomad, 17 posts
Wed 21 Nov 2018
at 06:38
  • msg #181

Re: The Caboose (OOC Thread)

FYI: I recently had a bad experience with a GM in a game I was in. There are messages from me that he may get offended to, Nothing vulgar or abusive (IMO) but since I was calling him on certain behaviors, and our culture has become so weak that criticism is now easily able to get you banned I may disappear from my games. If this happens do not think it is personal.
Mister Green
GM, 106 posts
Wed 21 Nov 2018
at 07:41
  • msg #182

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 181):

Hopefully that doesn't happen. I've been in similar situations
Gargoyle
Player - Fixer, 25 posts
Fixer
Wed 21 Nov 2018
at 07:55
  • msg #183

Re: The Caboose (OOC Thread)


Me too.  :(
Overrider
Player - Solo, 4 posts
Wed 21 Nov 2018
at 12:47
  • msg #184

Re: The Caboose (OOC Thread)

I am hosting Thanksgiving this year for my family so I will not be on much on Thursday and Friday.
Mister Green
GM, 107 posts
Wed 21 Nov 2018
at 15:43
  • msg #185

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 184):

Understandable. I figure everyone is going to be a bit slower this weekend
Jacker
Player - Nomad, 18 posts
Wed 21 Nov 2018
at 18:44
  • msg #186

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 182):

Probably won't, but better safe than sorry.
Cytherea
player - Medtech, 23 posts
Thu 22 Nov 2018
at 02:27
  • msg #187

Re: The Caboose (OOC Thread)

Could you help me with a rules question regarding martial arts?

I have +3 to Aikido. Aikido has +4 to block. If I want to try to block the booster's attack, do I combine the two and roll +7? I think in general that the book is kind of poorly written, but that's a testament to its age, I suppose. I could also just be tired or stupid. :P
Mister Green
GM, 111 posts
Thu 22 Nov 2018
at 02:32
  • msg #188

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 187):

Yes, it would be skill + bonus in this case + stat + d10.
Joan Dark
player - Rocker, 27 posts
Rocker
Heaven can wait.
Thu 22 Nov 2018
at 02:33
  • msg #189

Re: The Caboose (OOC Thread)

I am entirely uncertain what to make of this shocking twist. . . that I assume is in a secret line to me. Good thing I'm low on the initiative count but I can honestly say, Mr Green, that I did not see that coming!
Mister Green
GM, 112 posts
Thu 22 Nov 2018
at 02:43
  • msg #190

Re: The Caboose (OOC Thread)

In reply to Joan Dark (msg # 189):

It's a plot point you get to choose if you follow along with....
Mister Green
GM, 115 posts
Mon 26 Nov 2018
at 01:58
  • msg #191

Re: The Caboose (OOC Thread)

I hope everyone had a great Thanksgiving weekend. I did. I will update IP gained tomorrow.
Prodigy
Player - Techie, 24 posts
Mon 26 Nov 2018
at 09:40
  • msg #192

Re: The Caboose (OOC Thread)

Mine was good. I had to work Thanksgiving day so we did our Thanksgiving stuff on Saturday.

As a side note, I'll get a post out in a few hours when I wake up. Sorry for the delay! :)
Snapper
Player - Media, 20 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Wed 28 Nov 2018
at 18:53
  • msg #193

Re: The Caboose (OOC Thread)

We don't do Thanksgiving here in the UK, but I wish we did something similar.  It'd be another excuse to eat turkey.
Mister Green
GM, 126 posts
Wed 28 Nov 2018
at 19:23
  • msg #194

Re: The Caboose (OOC Thread)

Improvement Points Earned thread should be updated. You will note there is an empty box, this is a general IP earned that you can spend on any skill. I gave everyone a +5 IP for the Turkey Day Holiday. Additional general IP will be given for story arc's.
Mister Green
GM, 129 posts
Wed 28 Nov 2018
at 21:35
  • msg #195

Re: The Caboose (OOC Thread)

Okay. So I am reading Smart Goggles and it seems the +2 bonus they get is assumed from a smart-gun link the way the description reads to me. But the bonus in FNFF shows smart-goggles as a separate +2 than smartgun link of +2. Any of the others out there who've played this game before seen or had any rulings on this? I'm inclined atm to say they are the same bonus but I don't want to hinder anyone unnecessarily.
Mister Green
GM, 130 posts
Wed 28 Nov 2018
at 21:48
  • msg #196

Re: The Caboose (OOC Thread)

I noted an error on the Character sheets under weapons it states Ref it should be ROF and will update each sheet accordingly.
Overrider
Player - Solo, 7 posts
Wed 28 Nov 2018
at 22:16
  • msg #197

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 195):

A smart gun has it's own bonus.  I was surprised at the smartgoggles bonus.  I had bought the targting option for the goggles which is an additional +1( pg 86) that I did not add in as it did not seem correct.

i would be fine with the +2 smartgun +1 targeting scope bonuses
This message was last edited by the player at 22:17, Wed 28 Nov 2018.
Yashin
Player - Fixer, 17 posts
When life gives ya lemons
ohmygodwhatsgoingon
Wed 28 Nov 2018
at 22:17
  • msg #198

Re: The Caboose (OOC Thread)

Mister Green:
Okay. So I am reading Smart Goggles and it seems the +2 bonus they get is assumed from a smart-gun link the way the description reads to me. But the bonus in FNFF shows smart-goggles as a separate +2 than smartgun link of +2. Any of the others out there who've played this game before seen or had any rulings on this? I'm inclined atm to say they are the same bonus but I don't want to hinder anyone unnecessarily.

Ah, yeah I believe they are saying whether you have the Cybernetic version of a Smartlink or a Smart goggles version of a Smartlink, you get a +2 to hit.

Either way you should be a +2 to hit, or +3 with a Targeting Scope.
This message was last edited by the player at 22:17, Wed 28 Nov 2018.
Mister Green
GM, 132 posts
Wed 28 Nov 2018
at 22:58
  • msg #199

Re: The Caboose (OOC Thread)

@Yashin that was my feeling/understanding as well.



As a note. I will be posting the "bad guys" armour with each thread so I can keep it up. I may also post their melee/dodge/Martial arts but that gets a bit more complicated due to martial arts bonus's.
Gargoyle
Player - Fixer, 29 posts
Fixer
Thu 29 Nov 2018
at 01:11
  • msg #200

Re: The Caboose (OOC Thread)


Yeah, smartgun/goggle rules could be written better.  And it's made complicated enough in the cyberware flow chart on page 82 of the main book.  But we may just be reading it and overthinking because with all the required cybernetics involved there should maybe be a better/greater description.

The bonuses to my best memory are always +2 for smartgun link and +1 for targeting option in eye/goggles.  I'm not immediately aware of any other modifiers outside of maybe telescopic/scopesight use.
Gargoyle
Player - Fixer, 30 posts
Fixer
Thu 29 Nov 2018
at 01:14
  • msg #201

Re: The Caboose (OOC Thread)


Also fixing my ammo count in the OOC part on my posts as I haven't been doing that.
The SalaryMan
Player - NetRunner, 5 posts
Netrunner
Thu 29 Nov 2018
at 09:32
  • msg #202

Re: The Caboose (OOC Thread)

Mister Green:
Okay. So I am reading Smart Goggles and it seems the +2 bonus they get is assumed from a smart-gun link the way the description reads to me. But the bonus in FNFF shows smart-goggles as a separate +2 than smartgun link of +2. Any of the others out there who've played this game before seen or had any rulings on this? I'm inclined atm to say they are the same bonus but I don't want to hinder anyone unnecessarily.


I've always played that the chart in FNFF is incorrect and/or poorly worded.  It should read "Smartgun Link" and not just "Smartgun".  If a Smartgun is plugged into either the smartgun link or smart goggles, you'll get the +2.

The main reason is that having a weapon modified to be a smartgun doesn't give you an inherent bonus without the rest of the hardware/cyberware to make use of it according to the rest of the information in the book, so the +2 for a "Smartgun" doesn't make sense on its own.
Gargoyle
Player - Fixer, 31 posts
Fixer
Thu 29 Nov 2018
at 21:07
  • msg #203

Re: The Caboose (OOC Thread)


Ah yeah, looking at the chart in FNFF (pg 99) I agree that should read "Smartgun Link" and not just "Smartgun."  If you read out the bonuses from the individual components in the Cyberware chapter, you are only getting the +2 from the whole of the entire system working together (+3 with targeting).

If you take that chart in FNFF as it reads, you have a burly +4 (+5 with targeting) bonus to shoot things with a smartgun.  And that's generally a bigger bonus in combat than most individual cyberware systems gives.  While having a Smartgun Link requires a lot of auxiliary cyberware, the Smartgun Link is really the only one doing the work that garners the +2 bonus.
Mister Green
GM, 137 posts
Thu 29 Nov 2018
at 21:13
  • msg #204

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 203):

Yep that was my general consensus too, the chart is just doesn't clarify things well enough. So Smartgoggles or Smartlink with a jacked in compatible weapon will provide you a +2 bonus, you can garner an additional +1 if you have the appropriate add on of a targeting scope via cyberoptics or smartgoggles add-on.
Gargoyle
Player - Fixer, 33 posts
Fixer
Thu 29 Nov 2018
at 21:18
  • msg #205

Re: The Caboose (OOC Thread)


Okay, this dice roller hates me.  :P
Mister Green
GM, 138 posts
Thu 29 Nov 2018
at 21:20
  • msg #206

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 205):

It's not nearly as random as it should be.
Mister Green
GM, 140 posts
Thu 29 Nov 2018
at 21:33
  • msg #207

Re: The Caboose (OOC Thread)

Prodigy you're up in your respective thread.
Yashin
Player - Fixer, 18 posts
When life gives ya lemons
ohmygodwhatsgoingon
Fri 30 Nov 2018
at 06:47
  • msg #208

Re: The Caboose (OOC Thread)

Mister Green:
Prodigy you're up in your respective thread.

She's your firestarter, twisted firestarter...

Sorry not sorry, it's been a long week, lol. =)
Prodigy
Player - Techie, 27 posts
Fri 30 Nov 2018
at 07:18
  • msg #209

Re: The Caboose (OOC Thread)

In reply to Yashin (msg # 208):

LOL! It's all good man, I actually like that song! :)

And given Prodigy's background, hey it could happen. lol
This message was last edited by the player at 07:18, Fri 30 Nov 2018.
Jacker
Player - Nomad, 22 posts
Sat 1 Dec 2018
at 02:29
  • msg #210

Re: The Caboose (OOC Thread)

Ok. I know I killed one of the gangers, and I know there were three or four. How many are left, and what is their status?
Mister Green
GM, 145 posts
Sat 1 Dec 2018
at 03:44
  • msg #211

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 210):
Snapper
Player - Media, 21 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Sat 1 Dec 2018
at 09:44
  • msg #212

Re: The Caboose (OOC Thread)

Going to have to post a reply later on today when I have more time.
Mister Green
GM, 147 posts
Mon 3 Dec 2018
at 20:57
  • msg #213

Re: The Caboose (OOC Thread)

Once Prodigy makes his post I'll update the other threads. If they don't post by end of day today I'll move them forward as is.

Combat will normally be faster I hope as we get everyone on same page.
Prodigy
Player - Techie, 28 posts
Mon 3 Dec 2018
at 22:41
  • msg #214

Re: The Caboose (OOC Thread)

Sorry about that, with it being the holiday season our hours jumped up a lot. I work in distribution, grocery distribution for Kroger's to be exact. Add to that I also caught one of the worst colds I've had in a long time and been rather sluggish of late.

I will have a post out tonight though soon as I figure out what Prodigy is going to do. :)
Mister Green
GM, 148 posts
Mon 3 Dec 2018
at 22:50
  • msg #215

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 214):

Life is particular hectic around this time of year and as such I understand. It's why I've been giving everyone ample time to post. Don't worry about the Game, take care of RL always first. You will be dragged along if needed.
Prodigy
Player - Techie, 30 posts
Wed 5 Dec 2018
at 00:57
  • msg #216

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 215):

Don't quote me on this, but I think Cytherea is actually in the same car as Prodigy now, even though she posted in the car we started in. Least that's how I read her post and had Prodigy respond.
Yashin
Player - Fixer, 20 posts
When life gives ya lemons
ohmygodwhatsgoingon
Wed 5 Dec 2018
at 01:15
  • msg #217

Re: The Caboose (OOC Thread)

Cyberpunk 2020 bundle of holding all!
Gargoyle
Player - Fixer, 34 posts
Fixer
Wed 5 Dec 2018
at 01:47
  • msg #218

Re: The Caboose (OOC Thread)


I got it during the last offering, it's how I legally got most of the PDF's.
The SalaryMan
Player - NetRunner, 10 posts
Netrunner
Wed 5 Dec 2018
at 05:44
  • msg #219

Re: The Caboose (OOC Thread)

Same.  The only downside is that the PDFs, at least the ones offered last time, don't have bookmarks.
Gargoyle
Player - Fixer, 35 posts
Fixer
Wed 5 Dec 2018
at 06:19
  • msg #220

Re: The Caboose (OOC Thread)


Yes, but they were issued through DriveThruRPG.com who recently had all of their 2020 books updated to Bookmarked PDF's.  I get the update emails and have downloaded the new PDF's.

Either way you can login to DriveThruRPG.com and download the updated books.
The SalaryMan
Player - NetRunner, 12 posts
Netrunner
Wed 5 Dec 2018
at 07:04
  • msg #221

Re: The Caboose (OOC Thread)

Huh.  I'll have to check that out when I get home.

Thanks for the info!
Jacker
Player - Nomad, 25 posts
Wed 5 Dec 2018
at 20:54
  • msg #222

Re: The Caboose (OOC Thread)

Yashin:
Cyberpunk 2020 bundle of holding all!

Where?
Yashin
Player - Fixer, 21 posts
When life gives ya lemons
ohmygodwhatsgoingon
Wed 5 Dec 2018
at 21:05
  • msg #223

Re: The Caboose (OOC Thread)

www.bundleofholding.com I believe is the address.
Shogun
Player - Cop, 10 posts
"Human before Mecha"
Wed 5 Dec 2018
at 23:03
  • msg #224

Re: The Caboose (OOC Thread)

So if I understand the IC, if you don't react or post your action is just skipped.
Very cool but that means you can not wait around to long to see what happens and react.
I recommend for those in the train you act and we will have to react to your actions if not get skipped or hit for standing around.

Did I understand this correctly, ..... ??
Mister Green
GM, 158 posts
Wed 5 Dec 2018
at 23:06
  • msg #225

Re: The Caboose (OOC Thread)

In reply to Shogun (msg # 224):

More or less. A combat round is 3 seconds. You have to decide what you are going to do or wait for someone else to act and react to them afterwards. There is no "holding" per say given the idea of how this combat works. Awareness rolls let you know what's going down and you get to see what they are about to do, possibly making an initiative roll if you're aware enough. Solo's get a bonus to both as they are hyper aware in terms of combat situations reacting faster than others. Hence my statement of them drawing weapons or otherwise.
Overrider
Player - Solo, 11 posts
Thu 6 Dec 2018
at 16:26
  • msg #226

Re: The Caboose (OOC Thread)

You can "hold your action" but it is not the Champions hold.  It is wait until another character or NPC acts(pg 97).
Mister Green
GM, 159 posts
Thu 6 Dec 2018
at 17:25
  • msg #227

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 226):
The rule as written:

quote:
Wait for your Turn:
You can elect to act later in the round, stepping in at any point to act. If you have elected to wait until another player's turn has come up, you will be able to act after they have taken their turn in the round.


As for combat initiative will only be rolled once instead of each round so if you opt to Hold until after another acts you are resetting your initiative to do so.

I will also be going to Party Initiative during future combats. Means one person rolls (whomever rolls first) and everyone adds Reflex/combat awareness/boosters to that total to determine Init. This will allow me to get a full Init quickly for everyone.
Shogun
Player - Cop, 12 posts
"Human before Mecha"
Thu 6 Dec 2018
at 18:26
  • msg #228

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 227):

Thank you for the info
Shogun
Player - Cop, 13 posts
"Human before Mecha"
Thu 6 Dec 2018
at 18:30
  • msg #229

Re: The Caboose (OOC Thread)

In reply to Shogun (msg # 228):

Sorry one mor equestion ?

Can you pull a punch, ie damage in hand to hand or melee.
Since I'm a cop I will be trying - when possible, not to kill my opponents.
So just need to know some mechanics on this ??

Thank for all info, it helps me a lot.
The Transporter
Player - Nomad, 11 posts
Thu 6 Dec 2018
at 18:33
  • msg #230

Re: The Caboose (OOC Thread)

it helps us all :)
Mister Green
GM, 160 posts
Thu 6 Dec 2018
at 18:49
  • msg #231

Re: The Caboose (OOC Thread)

In reply to Shogun (msg # 229):

There really is no specific rules for that within Cyberpunk2020. Given that you can do up to 12 points of damage to someone before you get to mortal. That would be what you would need to do. Some guys you'll need to beat half to death before they will fail their stun save.

I might try to think of something later but that's what it will be for now.
Shogun
Player - Cop, 14 posts
"Human before Mecha"
Thu 6 Dec 2018
at 19:24
  • msg #232

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 231):

ok, ty
The SalaryMan
Player - NetRunner, 15 posts
Netrunner
Sun 9 Dec 2018
at 05:01
  • msg #233

Re: The Caboose (OOC Thread)

Are we in the last tram car, or are there more in the chain?
Mister Green
GM, 167 posts
Sun 9 Dec 2018
at 06:58
  • msg #234

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 233):
Mister Green
GM, 181 posts
Sat 15 Dec 2018
at 18:34
  • msg #235

Re: The Caboose (OOC Thread)

Yay no 404 error today.
Mister Green
GM, 182 posts
Sat 15 Dec 2018
at 18:44
  • msg #236

Re: The Caboose (OOC Thread)

Waiting on Jacker to post. You all my continue to RP. If you are inserting yourself into the combat on Tram 3 let me know .
Yashin
Player - Fixer, 27 posts
When life gives ya lemons
ohmygodwhatsgoingon
Sat 15 Dec 2018
at 19:33
  • msg #237

Re: The Caboose (OOC Thread)

Dangit just say a typo in my post. I think it might have been obvious what I meant to say, but I changed "I am doing" to "I am done". <smh> =)
The SalaryMan
Player - NetRunner, 19 posts
Netrunner
Sat 15 Dec 2018
at 20:56
  • msg #238

Re: The Caboose (OOC Thread)

I'm still waiting on a reply in the tram thread.  Not sure if that's forthcoming after other posts have been made, or if it got overlooked.
Gargoyle
Player - Fixer, 48 posts
Fixer
Sat 15 Dec 2018
at 22:11
  • msg #239

Re: The Caboose (OOC Thread)

Unless someone stops me, I plan on joining Tram Car 3 shortly.

[EDIT]

Annnd stopped.
This message was last edited by the player at 03:10, Sun 16 Dec 2018.
Jacker
Player - Nomad, 28 posts
Mon 17 Dec 2018
at 15:37
  • msg #240

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 236):

Jacker:
01:38, Today: Jacker rolled 12 using 1d10+10 with rolls of 2.  awareness/notice.

Still waiting on this to be responded to.
Mister Green
GM, 184 posts
Mon 17 Dec 2018
at 16:58
  • msg #241

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 240):

Apologize didn't respond directly to yours as as you didn't roll high enough to gain any additional information you couldn't see from the threads going on. And the fun of doing replies on mobiles means sometimes I hit reply to a person versus trying to hit the stupidly small reply button on the bottom of the screen that doesn't want to work once the thread get's long enough.


But to sum it up. No additional information gained. You should have access to Tram 3 and waiting on your response.


@theSalaryMan I generally try to respond all at once given the short frame combat takes place in. A round is like 3-5 seconds.
Jacker
Player - Nomad, 29 posts
Mon 17 Dec 2018
at 19:18
  • msg #242

Re: The Caboose (OOC Thread)

Soooo.... which thread is that?
The SalaryMan
Player - NetRunner, 20 posts
Netrunner
Tue 18 Dec 2018
at 07:34
  • msg #243

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 241):

Ok, then I guess it got missed.

Just need a list of any Remote Systems/Devices in/on/near the train that could be detected.
Mister Green
GM, 185 posts
Tue 18 Dec 2018
at 17:47
  • msg #244

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 243):

Nope not missed. Just haven't worked through responding to everyone's actions yet as I am waiting for everyone to declare/complete their actions for this round.


The SalaryMan:
The Salaryman cautiously reached out through the open tram door and gripped a handle on the back of the tram car with her right hand.

With a solid grip anchoring her from falling she stepped out onto the small platforming on the rearside of the train and put as much metal traincar between herself and any stray bullets as she could.

With another measure of safety in place she mentally flicked open the MENU on her deck and chose LOCATE REMOTE.

ooc: No worries, I just wanted to make sure I hadn't missed something accidentally that seemed important.

Jacker
Player - Nomad, 30 posts
Tue 18 Dec 2018
at 23:51
  • msg #245

Re: The Caboose (OOC Thread)

Jacker:
Soooo.... which thread is that?

Which thread am I in now?
Mister Green
GM, 188 posts
Wed 19 Dec 2018
at 00:14
  • msg #246

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 245):

Night on the Tram.... Group 3
Cytherea
player - Medtech, 40 posts
Wed 19 Dec 2018
at 00:16
  • msg #247

Re: The Caboose (OOC Thread)

I must say that it's kind of confusing with all the "empty posts" because of private messages. Is there a reason why we're not supposed to see everything, because it doesn't really feel like it matters if we do or not. :P
Mister Green
GM, 189 posts
Wed 19 Dec 2018
at 00:24
  • msg #248

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 247):

For certain information yes. And usually if a player posts something privately I'll respond as such. Though I will try to keep the private posts to a minimal.
Prodigy
Player - Techie, 45 posts
Wed 19 Dec 2018
at 00:25
  • msg #249

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 247):

I forgot to type the basic part of what Prodigy is doing in the main post. That was my bad. She is messing arround with the electronics console.
The SalaryMan
Player - NetRunner, 21 posts
Netrunner
Wed 19 Dec 2018
at 05:38
  • msg #250

Re: The Caboose (OOC Thread)

Oh, ok.
Prodigy
Player - Techie, 48 posts
Thu 20 Dec 2018
at 04:17
  • msg #251

Re: The Caboose (OOC Thread)

All those awesome rolls to kill people, and I cannot make a simple electronics roll. Maybe I made the wrong class? lol
Cytherea
player - Medtech, 44 posts
Thu 20 Dec 2018
at 04:38
  • msg #252

Re: The Caboose (OOC Thread)

Hehe. Cytherea is just a narcissist. The less she feels in control of a situation, the more she tries to pull people down to her level to avoid being upstaged by others."
Jacker
Player - Nomad, 34 posts
Thu 20 Dec 2018
at 06:05
  • msg #253

Re: The Caboose (OOC Thread)

Crap. I had considered trying to talk the gangbangers into running but decided to shoot instead. Wish I had now. Fragging ones...
Shogun
Player - Cop, 19 posts
"Human before Mecha"
Thu 20 Dec 2018
at 21:29
  • msg #254

Re: The Caboose (OOC Thread)

Cytherea:
I must say that it's kind of confusing with all the "empty posts" because of private messages. Is there a reason why we're not supposed to see everything, because it doesn't really feel like it matters if we do or not. :P


I recommend when doing a private post - set the stage with a post that everyone can read and get a feel for whats happening (or appears to be happening) but still keep the secret stuff hidden.

If you just post empty private to GM then it also gives away something is hidden.

In my posts I had a lot of hidden stuff working out with GM. But In my posting I give the impression that there is little to no issues.

I kind of cool smooth reading and allows players to take actions around what I might be doing.
Just one style of posting.
Shogun
Player - Cop, 20 posts
"Human before Mecha"
Thu 20 Dec 2018
at 21:32
  • msg #255

Re: The Caboose (OOC Thread)

Jacker:
Crap. I had considered trying to talk the gangbangers into running but decided to shoot instead. Wish I had now. Fragging ones...


I did see them running, maybe now that might - then again the "leader" seem determined to kill everyone.

I'm a bit stomped, do I attack the next guy or try again to talk him down.
I wish we took out the leader first and captured the rest for questioning.
Gargoyle
Player - Fixer, 51 posts
Fixer
Thu 20 Dec 2018
at 22:52
  • msg #256

Re: The Caboose (OOC Thread)

Yeah I like to do the same Shogun.
This message was last edited by the player at 22:53, Thu 20 Dec 2018.
Shogun
Player - Cop, 21 posts
"Human before Mecha"
Sat 22 Dec 2018
at 15:12
  • msg #257

Re: The Caboose (OOC Thread)

I'm waiting to see what those before me do since Im 4th in the chain.
Mister Green
GM, 195 posts
Tue 25 Dec 2018
at 10:43
  • msg #258

Re: The Caboose (OOC Thread)

I want to wish everyone a Merry Christmas or Happy Holidays if you prefer.
The Transporter
Player - Nomad, 14 posts
Tue 25 Dec 2018
at 10:52
  • msg #259

Re: The Caboose (OOC Thread)

Merry Christmas!
Prodigy
Player - Techie, 52 posts
Tue 25 Dec 2018
at 17:58
  • msg #260

Re: The Caboose (OOC Thread)

Merry Christmas everyone!
Gargoyle
Player - Fixer, 53 posts
Fixer
Tue 25 Dec 2018
at 18:27
  • msg #261

Re: The Caboose (OOC Thread)


Merry Critmas everyone!
The SalaryMan
Player - NetRunner, 23 posts
Netrunner
Wed 26 Dec 2018
at 00:05
  • msg #262

Re: The Caboose (OOC Thread)

Good tidings everyone.  I hope everyone enjoys thier celebrations, libations, and familial aggrevations.
Jacker
Player - Nomad, 35 posts
Wed 26 Dec 2018
at 04:15
  • msg #263

Re: The Caboose (OOC Thread)

Merry Christmas and Happy Holidays!
Shogun
Player - Cop, 22 posts
"Human before Mecha"
Wed 26 Dec 2018
at 16:09
  • msg #264

Re: The Caboose (OOC Thread)

I was waiting to see the results of the actions.
Kind of don't want to attack a dead guy, LOL
Mister Green
GM, 197 posts
Thu 27 Dec 2018
at 23:33
  • msg #265

Re: The Caboose (OOC Thread)

In reply to Shogun (msg # 264):

All combat is more or less simultaneous with a 3 second round. At the moment you can see the damage others have done and the armour the goons are wearing. So you can gamble and assume they are going to go down or make sure they are going down.
Mister Green
GM, 199 posts
Tue 1 Jan 2019
at 19:55
  • msg #266

Re: The Caboose (OOC Thread)

Everyone got +30 General IP as a present for the Holidays. Happy New Years!

Let me know if anyone is missing from the Improvement Thread.
Mister Green
GM, 200 posts
Fri 4 Jan 2019
at 21:48
  • msg #267

Re: The Caboose (OOC Thread)

I am going to move the Tram thread(s) along later today. Was waiting on one last post but I dont' want to hold anyone else up.
Yashin
Player - Fixer, 30 posts
When life gives ya lemons
ohmygodwhatsgoingon
Sat 5 Jan 2019
at 18:55
  • msg #268

Re: The Caboose (OOC Thread)

Sorry, rl got a little crazy over the holidays...and I'm not sure what to post currently. =(
Mister Green
GM, 202 posts
Sat 5 Jan 2019
at 22:01
  • msg #269

Re: The Caboose (OOC Thread)

Yeah I'm with you. The Holidays are kinda hectic between all the time with family and work.
Overrider
Player - Solo, 16 posts
Sun 6 Jan 2019
at 13:17
  • msg #270

Re: The Caboose (OOC Thread)

In Night on the Tram...

Which booster(s) is not engaged in melee or close to another player?
Mister Green
GM, 204 posts
Sun 6 Jan 2019
at 22:52
  • msg #271

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 270):

Booster #3 is not currently engaged in Melee. #1 & #2 are dead or dieing you haven't checked yet. The big one is engaged with Shogun. Or at least Shogun engaged with him.
Overrider
Player - Solo, 17 posts
Mon 7 Jan 2019
at 01:45
  • msg #272

Re: The Caboose (OOC Thread)

You missed Overrider having 6 points of damage on the update sheet.
Mister Green
GM, 205 posts
Mon 7 Jan 2019
at 02:09
  • msg #273

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 272):

updated. thanks
Gargoyle
Player - Fixer, 56 posts
Fixer
Fri 11 Jan 2019
at 06:32
  • msg #274

Re: The Caboose (OOC Thread)


I will try to post tomorrow, hopefully when my head isn't stuffed up with all of the sick and angry.
Mister Green
GM, 209 posts
Mon 14 Jan 2019
at 17:17
  • msg #275

Re: The Caboose (OOC Thread)

Anyone waiting on me to move a scene forward? Joan is currently waiting on everyone else. The holiday's mess everyone's schedules, up mine included so I may have missed something.
Cytherea
player - Medtech, 49 posts
Mon 14 Jan 2019
at 17:34
  • msg #276

Re: The Caboose (OOC Thread)

I want to know what happened after I made the shot
Prodigy
Player - Techie, 56 posts
Mon 14 Jan 2019
at 17:57
  • msg #277

Re: The Caboose (OOC Thread)

Sorry about forgetting to roll guys. Been a bit busy with work this past week.
Shogun
Player - Cop, 25 posts
"Human before Mecha"
Mon 14 Jan 2019
at 23:18
  • msg #278

Re: The Caboose (OOC Thread)

MY IC seems to have slowed down, is everything ok ??
Jacker
Player - Nomad, 37 posts
Tue 15 Jan 2019
at 02:06
  • msg #279

Re: The Caboose (OOC Thread)

Waiting to see what happened in thread 3
Mister Green
GM, 211 posts
Tue 15 Jan 2019
at 23:43
  • msg #280

Re: The Caboose (OOC Thread)

Was waiting on one PC to act or see if he was going to act with the information I provided. But I think I'll skip him and move it forward.


@Shogun when rolling Melee Attacks go ahead and roll the defenders defensive attack. I am putting them up with the information for them to make things move quicker.
Overrider
Player - Solo, 19 posts
Tue 15 Jan 2019
at 23:44
  • msg #281

Re: The Caboose (OOC Thread)

Hopefully not waiting on me.  I am just going to aim this turn.
Overrider
Player - Solo, 21 posts
Fri 18 Jan 2019
at 21:53
  • msg #282

Re: The Caboose (OOC Thread)

Sorry for the delay.  Just been very busy
Gargoyle
Player - Fixer, 58 posts
Fixer
Sat 19 Jan 2019
at 19:06
  • msg #283

Re: The Caboose (OOC Thread)


Sorry I haven't posted, sinus cold has been eating my soul.
Mister Green
GM, 215 posts
Sun 20 Jan 2019
at 05:00
  • msg #284

Re: The Caboose (OOC Thread)

That is okay. I will forward everyone that Tax season is starting so my posting rate may slow. I will try not to but it may be inevitable at some points.
The SalaryMan
Player - NetRunner, 27 posts
Netrunner
Sun 20 Jan 2019
at 07:11
  • msg #285

Re: The Caboose (OOC Thread)

Did you mean a watchdog or something else?  Asking as, unless things are working slightly differently, watchdog is strictly an alert program with no offensive capabilities.
Mister Green
GM, 217 posts
Mon 21 Jan 2019
at 22:57
  • msg #286

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 285):

Best I can answer right now. It looks like a watchdog but it is coming towards you very aggressively.
Prodigy
Player - Techie, 64 posts
Thu 24 Jan 2019
at 01:18
  • msg #287

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 286):

I think we're waiting on you in our thread bossman :)
Mister Green
GM, 229 posts
Thu 24 Jan 2019
at 01:19
  • msg #288

Re: The Caboose (OOC Thread)

@Salaryman

The doors have been damaged and won't open the normal ways..part of why they slammed shut.
The SalaryMan
Player - NetRunner, 37 posts
Netrunner
Thu 24 Jan 2019
at 01:46
  • msg #289

Re: The Caboose (OOC Thread)

Sorry, I didn't remember that was the reason they closed.
Mister Green
GM, 230 posts
Thu 24 Jan 2019
at 01:50
  • msg #290

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 289):

Nothing you knew directly about. But letting you know they won't open.
The SalaryMan
Player - NetRunner, 39 posts
Netrunner
Thu 24 Jan 2019
at 02:05
  • msg #291

Re: The Caboose (OOC Thread)

No worries.  Updated that post to reflect reality and am trying something else.  :D
Mister Green
GM, 238 posts
Tue 29 Jan 2019
at 23:08
  • msg #292

Re: The Caboose (OOC Thread)

As a note until after the first I am going to be hit and miss due to work and trying to end the quarter and year for my clients. I'll try to keep things moving, just want to let you know.
The SalaryMan
Player - NetRunner, 44 posts
Netrunner
Wed 30 Jan 2019
at 00:22
  • msg #293

Re: The Caboose (OOC Thread)

Thanks for the heads up.
Overrider
Player - Solo, 27 posts
Wed 30 Jan 2019
at 18:17
  • msg #294

Re: The Caboose (OOC Thread)

I just used up all of my good rolls on that luck roll :-)
Jacker
Player - Nomad, 39 posts
Mon 4 Feb 2019
at 00:21
  • msg #295

Re: The Caboose (OOC Thread)

Sorry I disappeared for a few weeks, RL got hectic. I'm back and need to get caught up. Are we still in combat?
The SalaryMan
Player - NetRunner, 47 posts
Netrunner
Mon 4 Feb 2019
at 01:42
  • msg #296

Re: The Caboose (OOC Thread)

No, all the enemies are down.
Mister Green
GM, 244 posts
Mon 4 Feb 2019
at 03:46
  • msg #297

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 295):

Your back just in time for the mystery of the Mag-Levs.
The SalaryMan
Player - NetRunner, 48 posts
Netrunner
Mon 4 Feb 2019
at 05:03
  • msg #298

Re: The Caboose (OOC Thread)

quote:
you can see beyond a lift, that mimics the loading area of Mag-levs a pair of double doors on the wall.


I'm not 100% certain what you're describing here.  Is there a lift/elevator/elevating platform which is designed to resemble the loading platform/station of the train?

Then separate from that is a set of double doors that (presumably) lead out of the area the simulation equipment is located in?
Mister Green
GM, 245 posts
Mon 4 Feb 2019
at 16:56
  • msg #299

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 298):

Yes. It's a small lift to raise a loading platform that mimics the loading platforms of the mag-lev stations. And beyond that on a wall is a double door.
Overrider
Player - Solo, 28 posts
Tue 5 Feb 2019
at 02:09
  • msg #300

Re: The Caboose (OOC Thread)

Just in case any of you want to back this pretty good looking CP project

https://www.kickstarter.com/pr...punk-rpg/description

Carbon 2185 is a brand new tabletop roleplaying game built using the D&D 5e open game license, with all the magic, magical items, and fantasy elements removed, and replaced with cybernetic augmentations, upgradable and customisable weapons, and computer hacking skills.
Cytherea
player - Medtech, 54 posts
Tue 5 Feb 2019
at 02:50
  • msg #301

Re: The Caboose (OOC Thread)

Cool. I work as a writer in the rpg industry and have been creating a similar game myself. I intend to put mine out for free when it's done, though.

Here's a link to a WIP on my game: https://drive.google.com/file/...uKn/view?usp=sharing

And here's a link to me talking about the game: https://youtu.be/QWaJaHCwimo

Should have a full working draft by summer.
The SalaryMan
Player - NetRunner, 50 posts
Netrunner
Tue 5 Feb 2019
at 09:39
  • msg #302

Re: The Caboose (OOC Thread)

There is a demand for it, to some extent at least.

I've been involved with 2 different attempts to use combinations of home brew and ad-hoc takes on D&D 5th edition to do sci-fi/cyberpunk on this site.

As is the fashion, they both died premature deaths but, as is also the fashion, it had nothing to do with the untested mechanics.
Cytherea
player - Medtech, 56 posts
Tue 5 Feb 2019
at 09:52
  • msg #303

Re: The Caboose (OOC Thread)

The majority of play-by-post games die premature deaths.
Snapper
Player - Media, 33 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Tue 5 Feb 2019
at 10:27
  • msg #304

Re: The Caboose (OOC Thread)

I have to say that I was one of those seriously interested in Machineborn when it first came out in it's "Exalted" format.  I remember attempting to join a game on here but was unsuccessful at getting in.

So, let me say that, although I totally understand why you went with the OGL, I preferred its first conception.  I must confess that I have not read all of what you've done so far (300-odd pages is a lot to read, after all), but while D20 is not a System I hold dear, I have looked at your video for the game and I am both impressed and amazed at what you have thus far.

This is something I will be keeping my eyes on in the future.
Cytherea
player - Medtech, 57 posts
Tue 5 Feb 2019
at 10:31
  • msg #305

Re: The Caboose (OOC Thread)

Cool. The Exalted version should still be around somewhere, but I couldn't continue on it because I signed a contract with Onyx Path that prevented me from writing Exalted homebrew. Rewriting the game using the OGL was kind of a necessity to be able to continue working on the project. Now 306 pages later, I'm glad I did.

Edit: Oh, here it is: https://drive.google.com/file/...ME0/view?usp=sharing
This message was last edited by the player at 10:33, Tue 05 Feb 2019.
Snapper
Player - Media, 34 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Tue 5 Feb 2019
at 10:55
  • msg #306

Re: The Caboose (OOC Thread)

I still have that Exalted Version.  I never get rid of my RPGs.   ;)
Jacker
Player - Nomad, 40 posts
Tue 5 Feb 2019
at 11:21
  • msg #307

Re: The Caboose (OOC Thread)

Uhm, I'm having trouble with getting reset into what's going on, Last I knew we were killing the last few gangbangers.
The SalaryMan
Player - NetRunner, 51 posts
Netrunner
Tue 5 Feb 2019
at 11:37
  • msg #308

Re: The Caboose (OOC Thread)

You guys shot/beat down the gangers.

Odd thing: When the bodies were searched -

quote:
Short of a heavy pistol (Armlite 44 - 1 shot remaining no reloads) on the big guy, there is oddly nothing really of importance on any of them. The smaller guys have some batons and a light pistol not much better than a 1 shot.

something is wrong. They have no credit sticks, no IDs, hell their equipment doesn't even have serial numbers....


Then the SalaryMan came back inside, having been clinging to the back of the train car in a failed attempt to not get shot. *pointed look at Overrider*

She announced

quote:
"Gentleman,"  The Salaryman called to get their attention.  "I personally would like to depart this fancy simulation we find ourselves in."


A rope, of sorts, was then fashioned out of the clothing aboard the various downed/dead people on the train.

Tieing off the "rope" and opening up the rear door of the train car allowed it to become obvious that the scenery whizzing by was just a projection, when the rope passed through the floor of the "tunnel".

Climbing down revealed that the train car was real enough, and sitting on some sort of servo system which allowed it to move, and putting it about 10' in the air.  The "tunnel" was just images from a bunch of projectors.

The setup appears to be in some sort of big warehouse looking space.  Adjacent to the train is a platform that can raise and lower that looks like the area you'd stand in to board the maglev train in a train station.  Which was probably what the boosters were on when they boarded the train.

The question of how everyone else went from, presumably, being in the real world to being on a deadly but fancy amusement park ride has not been voiced yet, though it's obvious enough that there may be no reason to do so.

There is a single set of double doors in the warehouse space that lead to somewhere else.

Currently The Salaryman is limping towards the doors to see where they go.
Mister Green
GM, 246 posts
Tue 5 Feb 2019
at 18:41
  • msg #309

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 308):

Pretty good catch up there. Any additional questions?
Prodigy
Player - Techie, 70 posts
Tue 5 Feb 2019
at 19:55
  • msg #310

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 309):

Can Prodigy, Gargoyle, and now Cytherea see SalaryMan? And Vice Versus?
Mister Green
GM, 247 posts
Tue 5 Feb 2019
at 23:33
  • msg #311

Re: The Caboose (OOC Thread)

if you are just below where you dropped out no, but I haven't had a chance to respond fully to the IC posts yet
Mister Green
GM, 251 posts
Thu 7 Feb 2019
at 18:29
  • msg #312

Re: The Caboose (OOC Thread)

So everyone can see each other fine now in the An Experiment gone Wrong Thread... I'll give it a bit for others to chime in. You may RP with each other how you feel you would and then let me know what you're going to do from there.
Yashin
Player - Fixer, 34 posts
When life gives ya lemons
ohmygodwhatsgoingon
Sun 10 Feb 2019
at 04:40
  • msg #313

Re: The Caboose (OOC Thread)

My apologies. Things got a little crazy (and technically challenging with my computer). I'm going to try and post in the new thread (and we'll assume Yashin just has been following along his 'group' I guess).

Hopefully things are settled and I can get in to this character.
The SalaryMan
Player - NetRunner, 54 posts
Netrunner
Tue 12 Feb 2019
at 01:57
  • msg #314

Re: The Caboose (OOC Thread)

Do the doors have an "open" button or motion sensor or something?  While I as a player assume they're locked due to the mentioned card reader, I don't think it would be an out of character action to verify that fact.
Mister Green
GM, 254 posts
Tue 12 Feb 2019
at 04:26
  • msg #315

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 314):

Nope no button.
Gargoyle
Player - Fixer, 72 posts
Fixer
Thu 14 Feb 2019
at 19:34
  • msg #316

Re: The Caboose (OOC Thread)


Was that Overrider commenting OOC or IC in that last post?
Prodigy
Player - Techie, 74 posts
Thu 14 Feb 2019
at 19:38
  • msg #317

Re: The Caboose (OOC Thread)

I'm going to assume that with no power Prodigy won't be doing much with the electronic lock of the door unless it has emergency power to it like some do?
This message was last edited by the player at 19:38, Thu 14 Feb 2019.
Mister Green
GM, 258 posts
Thu 14 Feb 2019
at 19:55
  • msg #318

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 317):

You're correct.
The SalaryMan
Player - NetRunner, 58 posts
Netrunner
Thu 14 Feb 2019
at 23:52
  • msg #319

Re: The Caboose (OOC Thread)

quote:
An observation deck is along the eastern wall with a pair of stairs leading up to it along it's northern side. Large double doors sit below the observation deck.


If these stairs don't lead up from the floor of the warehouse area to the north side of the observation deck, I'm not sure I understand how they're incorporated into the architecture of the space based on the description.
Mister Green
GM, 261 posts
Fri 15 Feb 2019
at 20:35
  • msg #320

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 319):

Actually you're correct. It wasn't my intention to have stairs leading up. But they are there now.
The SalaryMan
Player - NetRunner, 59 posts
Netrunner
Sat 16 Feb 2019
at 11:20
  • msg #321

Re: The Caboose (OOC Thread)

*throws up V sign*
Hah, me-1, Reality-0

No worries, I just want to be on the same page.
Prodigy
Player - Techie, 78 posts
Sat 16 Feb 2019
at 14:37
  • msg #322

Re: The Caboose (OOC Thread)

The irony of the rolls I need to make is no matter which one I choose to make it's a 1 in 5 chance of success. lol
Gargoyle
Player - Fixer, 76 posts
Fixer
Sun 17 Feb 2019
at 00:02
  • msg #323

Re: The Caboose (OOC Thread)

Prodigy:
The irony of the rolls I need to make is no matter which one I choose to make it's a 1 in 5 chance of success. lol


I'd be a 1 in 3-ish for Pick Lock.  Better if I burned some Luck, but I feel it's a little too early for that.
Gargoyle
Player - Fixer, 78 posts
Fixer
Sun 17 Feb 2019
at 00:52
  • msg #324

Re: The Caboose (OOC Thread)


And I roll a 2.  This dice roller some times,...
Overrider
Player - Solo, 34 posts
Sun 17 Feb 2019
at 01:13
  • msg #325

Re: The Caboose (OOC Thread)

So there are stairs leading up for the pit?
The SalaryMan
Player - NetRunner, 62 posts
Netrunner
Wed 20 Feb 2019
at 22:11
  • msg #326

Re: The Caboose (OOC Thread)

If it wasn't the plan, I'd suggest Jury Rig.
Mister Green
GM, 265 posts
Wed 20 Feb 2019
at 23:01
  • msg #327

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 325):

There are stairs leading up to an observation deck best as you can tell.
Mister Green
GM, 266 posts
Mon 25 Feb 2019
at 17:43
  • msg #328

Re: The Caboose (OOC Thread)

Back from Estrella War. I will be posting up by end of today and hopefully we keep things moving.
Jacker
Player - Nomad, 49 posts
Sun 17 Mar 2019
at 03:25
  • msg #329

Re: The Caboose (OOC Thread)

I've been at ECCC since Thursday, and I'm going back tomorrow, so please excuse my slow posting.
Gargoyle
Player - Fixer, 84 posts
Fixer
Sun 17 Mar 2019
at 10:52
  • msg #330

Re: The Caboose (OOC Thread)


Most of my friends are currently at ECCC all weekend.  And a handful are doing cosplay things.  With the exception of Seattle traffic, I'm jealous.
Gargoyle
Player - Fixer, 85 posts
Fixer
Sun 17 Mar 2019
at 11:01
  • msg #331

Re: The Caboose (OOC Thread)


"a pair of stairs" ?

Is that a typo or are there two sets of stairs going up?  Which direction from the bottom landing are they going?
Mister Green
GM, 274 posts
Mon 18 Mar 2019
at 20:34
  • msg #332

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 331):

a Typo. it's one set of stairs leading up.
Gargoyle
Player - Fixer, 87 posts
Fixer
Thu 21 Mar 2019
at 06:39
  • msg #333

Re: The Caboose (OOC Thread)


Sorry, thought I had already posted.  Gargoyle is taking point on the stairs.
Mister Green
GM, 283 posts
Fri 29 Mar 2019
at 17:38
  • msg #334

Re: The Caboose (OOC Thread)

Would you guys like to continue to explore this or shall I ask for a few rolls and wrap everything up and let you know what you find out?
Gargoyle
Player - Fixer, 89 posts
Fixer
Fri 29 Mar 2019
at 18:52
  • msg #335

Re: The Caboose (OOC Thread)


I'm kind of on standby for the door that someone heard movement behind.

So whatever works to keep us moving.
This message was last edited by the player at 18:52, Fri 29 Mar 2019.
The SalaryMan
Player - NetRunner, 73 posts
Netrunner
Fri 29 Mar 2019
at 19:05
  • msg #336

Re: The Caboose (OOC Thread)

If it's not critical as to whom opens the door, I'd say just announce that one of the two next to it do so along with information on what they find inside.
Prodigy
Player - Techie, 86 posts
Unknown Quantity
Orphan
Fri 29 Mar 2019
at 19:58
  • msg #337

Re: The Caboose (OOC Thread)

Gargoyle:
I'm kind of on standby for the door that someone heard movement behind.

So whatever works to keep us moving.


Prodigy is near Gargoyle, and I think the door is behind us in the room. Unless we'd moved. So unless someone tell's Prodigy about a door, she has no knowledge to check it and unlock it.
Overrider
Player - Solo, 44 posts
Sat 30 Mar 2019
at 12:40
  • msg #338

Re: The Caboose (OOC Thread)

I am confused.  Is there movement on the stairs or behind the door to the big room or both?
Jacker
Player - Nomad, 53 posts
Sat 30 Mar 2019
at 17:05
  • msg #339

Re: The Caboose (OOC Thread)

Jacker heard movement behind the door, I don't know about the stairs.
Prodigy
Player - Techie, 87 posts
Unknown Quantity
Orphan
Sat 30 Mar 2019
at 17:09
  • msg #340

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 339):

Nothing is happening on the stairs as far as I know.
This message was last edited by the player at 17:09, Sat 30 Mar 2019.
Gargoyle
Player - Fixer, 90 posts
Fixer
Sat 30 Mar 2019
at 22:46
  • msg #341

Re: The Caboose (OOC Thread)


A door?

I don't even really know what door anymore because I thought we cleared them all already.
This message had punctuation tweaked by the player at 22:46, Sat 30 Mar 2019.
The SalaryMan
Player - NetRunner, 74 posts
Netrunner
Sun 31 Mar 2019
at 04:21
  • msg #342

Re: The Caboose (OOC Thread)

The door in question is the one on the map at coordinates A1-28.  The locker room, and subsequent rooms full of a dead body and random office space, were all behind the door at X-23.
Gargoyle
Player - Fixer, 91 posts
Fixer
Sun 31 Mar 2019
at 04:37
  • msg #343

Re: The Caboose (OOC Thread)

AH.

Now that I see the map I get it.  I thought all three of the left hand rooms were all off the hallway.  So the noises that were heard are behind the other door on the right.

Got it now.
Mister Green
GM, 284 posts
Mon 1 Apr 2019
at 20:42
  • msg #344

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 343):

Yes the noises are from behind the door with the large room (according to map) in it. It's on the left side coming from the mag-lev's and the stairs are on the right side. But it's all matter of perspective.
Jacker
Player - Nomad, 54 posts
Sun 7 Apr 2019
at 14:54
  • msg #345

Re: The Caboose (OOC Thread)

Since I'm a little lost as to the layout, could you indicate on the map where everyone is, and is the room I heard noise from the one that the patients are in? The one Cytherea is in now?
Mister Green
GM, 287 posts
Mon 8 Apr 2019
at 19:56
  • msg #346

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 345):

You are at the door located A1:28 and the large room. Its the only door on the right side of the map looking at it (or left if you are looking at it from the PC's perspective of coming from the Trams)
Jacker
Player - Nomad, 55 posts
Tue 9 Apr 2019
at 17:32
  • msg #347

Re: The Caboose (OOC Thread)

And is that the room the patients are in?
Mister Green
GM, 289 posts
Tue 9 Apr 2019
at 22:19
  • msg #348

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 347):

Yep. It's a large room with multiple beds. And though not drawn on map. A large door/elevator at the back.
Cytherea
player - Medtech, 76 posts
Fri 12 Apr 2019
at 03:59
  • msg #349

Re: The Caboose (OOC Thread)

Maybe it's time to remove Joan Dark from the game, btw. She hasn't logged in since December. :P
Mister Green
GM, 296 posts
Wed 17 Apr 2019
at 21:11
  • msg #350

Re: The Caboose (OOC Thread)

I will update shortly. Been trying to find the map making software I used before. New PC old links gone.
The SalaryMan
Player - NetRunner, 81 posts
Netrunner
Thu 18 Apr 2019
at 04:25
  • msg #351

Re: The Caboose (OOC Thread)

No worries.

When you get a chance, can I get a determination on success/failure of The Salaryman's last action?

If she was unsuccessful or there's nothing else of note on the network she'll move on to actually looking over the patient data, but wanted to confirm one way or the other first.
Mister Green
GM, 300 posts
Mon 22 Apr 2019
at 21:50
  • msg #352

Re: The Caboose (OOC Thread)

Sorry super busy weekend. I'll post up in the next 24 hours.
The SalaryMan
Player - NetRunner, 84 posts
Netrunner
Tue 23 Apr 2019
at 04:24
  • msg #353

Re: The Caboose (OOC Thread)

No worries, thanks for the heads up.
The SalaryMan
Player - NetRunner, 85 posts
Netrunner
Wed 24 Apr 2019
at 10:44
  • msg #354

Re: The Caboose (OOC Thread)

Does the commotion at the door seem more like the guys crashing back in are fleeing whatever is going down in the hallway, or like they were forced back into the room against their will?
Mister Green
GM, 302 posts
Wed 24 Apr 2019
at 18:17
  • msg #355

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 354):

More like a couple of rival boosters going at it.
Overrider
Player - Solo, 46 posts
Sat 27 Apr 2019
at 16:00
  • msg #356

Re: The Caboose (OOC Thread)

Are the people fighting the ones that came from the train or new ones?
Mister Green
GM, 304 posts
Mon 29 Apr 2019
at 19:43
  • msg #357

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 356):

People from within this room and someone that came off one of the mag-levs
The SalaryMan
Player - NetRunner, 90 posts
Netrunner
Wed 8 May 2019
at 10:13
  • msg #358

Re: The Caboose (OOC Thread)

Was the Salaryman able to spot any other high profile victims volunteers on the roster besides the one guy?
Mister Green
GM, 311 posts
Fri 17 May 2019
at 03:49
  • msg #359

Re: The Caboose (OOC Thread)

@Salaryman none that you recognize.

Anyone else missing something from me? I apologize if I missed it.
Jacker
Player - Nomad, 63 posts
Sat 18 May 2019
at 16:11
  • msg #360

Re: The Caboose (OOC Thread)

You had me make a check, but never said what happened.
Mister Green
GM, 313 posts
Sat 18 May 2019
at 18:39
  • msg #361

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 360):

Hrmm. I can't find where I asked for one and not answered it. Please remind me here or in PM's. And I apologize for missing it.
Gargoyle
Player - Fixer, 102 posts
Fixer
Thu 23 May 2019
at 03:25
  • msg #362

Re: The Caboose (OOC Thread)


Sorry for the lag in my posting.  My new job is slowly sucking my life away.
Mister Green
GM, 318 posts
Tue 11 Jun 2019
at 16:50
  • msg #363

Re: The Caboose (OOC Thread)

Waiting on a couple others in position to post up and then I can respond to Overrider and others as needed.
Overrider
Player - Solo, 51 posts
Tue 11 Jun 2019
at 18:21
  • msg #364

Re: The Caboose (OOC Thread)

My time comes and goes.  I have been following along but not posting.  Thanks for everyone keeping it moving.
Mister Green
GM, 319 posts
Tue 11 Jun 2019
at 20:12
  • msg #365

Re: The Caboose (OOC Thread)

Life takes precedence over the game. I will keep it moving as long as you guys are posting.

I generally check it each day but sometimes due to being on mobile or getting interrupted I don't get to post and then forget to come back to it later and may miss responding to your questions/dice rolls. So please be sure to go ahead and remind if it's been more than 24 hours.
Jacker
Player - Nomad, 65 posts
Wed 12 Jun 2019
at 00:43
  • msg #366

Re: The Caboose (OOC Thread)

I'm gonna have to bow out of the game. I've all but stopped playing on rpol, and my interest in this character has been lagging for a while. It's not fair to you all for me to continue. The Gm is free to kill or run Jacker as an NPC as he sees fit.

It's been fun playing with you all, but I think the slow pace of PBP has finally become too slow for my taste, and I don't want to change the game since others are comfortable with it. I wish you all a great time and enjoyable story for your game.
Mister Green
GM, 320 posts
Wed 12 Jun 2019
at 00:47
  • msg #367

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 366):

Jacker it has been great to have you in the game. I wish you good luck in your future games.
Overrider
Player - Solo, 55 posts
Sun 30 Jun 2019
at 17:17
  • msg #368

Re: The Caboose (OOC Thread)

Can you play Jacker as an NPC until we are out of this experiment?  Having only one combat character is a bit of a problem.
Mister Green
GM, 328 posts
Sun 30 Jun 2019
at 17:35
  • msg #369

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 368):

Yeah I can
Mister Green
GM, 333 posts
Fri 12 Jul 2019
at 00:53
  • msg #370

Re: The Caboose (OOC Thread)

Have me cracking up.


The SalaryMan:
The SalaryMan looked at Prodigy's note, then pulled out her pocket computer and typed in a reply before turning the screen towards the young girl.

I'm from Accounting, not Sales.



As a note. I'm waiting for a couple of you to decide your course of action.
Gargoyle
Player - Fixer, 106 posts
Fixer
Sat 13 Jul 2019
at 04:17
  • msg #371

Re: The Caboose (OOC Thread)


Sorry my life has been doing topsy-turvy things.  I will try to post when the pain killers kick in.
The SalaryMan
Player - NetRunner, 107 posts
Netrunner
Sat 13 Jul 2019
at 05:13
  • msg #372

Re: The Caboose (OOC Thread)

No worries.
Mister Green
GM, 334 posts
Mon 22 Jul 2019
at 00:06
  • msg #373

Re: The Caboose (OOC Thread)

I'm back. I can push the thread forward it we can wait in gargoyle
The SalaryMan
Player - NetRunner, 109 posts
Netrunner
Mon 22 Jul 2019
at 01:51
  • msg #374

Re: The Caboose (OOC Thread)

I'm good either way.  Though with Gargoyle being our current best bet for negotiating, unless one of the NPCs talks us out of the current stalemate we're either retreating or fighting.
Overrider
Player - Solo, 58 posts
Tue 23 Jul 2019
at 13:39
  • msg #375

Re: The Caboose (OOC Thread)

Back from vacation
The SalaryMan
Player - NetRunner, 110 posts
Netrunner
Wed 24 Jul 2019
at 04:53
  • msg #376

Re: The Caboose (OOC Thread)

Welcome back.
Mister Green
GM, 335 posts
Wed 24 Jul 2019
at 20:13
  • msg #377

Re: The Caboose (OOC Thread)

welcome back. You want to negotiate with the looters?
Overrider
Player - Solo, 59 posts
Sat 27 Jul 2019
at 17:17
  • msg #378

Re: The Caboose (OOC Thread)

I can intimidate and interrogate.  But not persuade.
The SalaryMan
Player - NetRunner, 111 posts
Netrunner
Sat 27 Jul 2019
at 21:11
  • msg #379

Re: The Caboose (OOC Thread)

As long as we can pass through and avoid a shootout I'm all for whatever works.
Mister Green
GM, 336 posts
Sun 28 Jul 2019
at 02:48
  • msg #380

Re: The Caboose (OOC Thread)

Pose your action and give me an appropriate roll.
Overrider
Player - Solo, 60 posts
Mon 29 Jul 2019
at 12:59
  • msg #381

Re: The Caboose (OOC Thread)

If I use intimidation and fail we will have a shootout.
Mister Green
GM, 337 posts
Mon 29 Jul 2019
at 16:42
  • msg #382

Re: The Caboose (OOC Thread)

Gargoyle stepped up with another amazing roll. I'll scene it out in a couple minutes.
Gargoyle
Player - Fixer, 108 posts
Fixer
Wed 31 Jul 2019
at 22:10
  • msg #383

Re: The Caboose (OOC Thread)


Yeah, I'm getting really lucky in this game and my other games are suffering for it.  XD
The SalaryMan
Player - NetRunner, 115 posts
Netrunner
Wed 21 Aug 2019
at 23:12
  • msg #384

Re: The Caboose (OOC Thread)

Based on the elevator, do we know what floor we're currently on?
Mister Green
GM, 340 posts
Wed 21 Aug 2019
at 23:25
  • msg #385

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 384):

You know there is at least one more floor above you and another below you. This particular elevator doesn't have buttons for different floors, its either up or down.
Cytherea
player - Medtech, 85 posts
Thu 22 Aug 2019
at 01:02
  • msg #386

Re: The Caboose (OOC Thread)

Sorry for having been inactive for so long. I've kind of fallen out of the scene somewhat and is a bit confused. I think it'd be helpful if you could summarize the situation to help me find myself in the scene again.
Mister Green
GM, 344 posts
Thu 22 Aug 2019
at 17:48
  • msg #387

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 386):

Basic current situation:
  • You have about 50 of the "experiment"s people following you up through an elevator shaft onto the next level.
  • On the next level you found a crew of bangers looting some of the crates
  • After some back and forth, Gargoyle convinced them to let you by as long as you don't try to take any of their loot
  • You now are in a large floor with multiple crates about you and some roll up doors on the far edge and some regular doors to the right side (from the elevator you took). See Game Map 0.

Cytherea
player - Medtech, 86 posts
Sat 24 Aug 2019
at 02:22
  • msg #388

Re: The Caboose (OOC Thread)

Thank you for that. Will make sure to make a post tonight.

Btw, any thoughts on Cyberpunk Red so far?
Mister Green
GM, 347 posts
Mon 26 Aug 2019
at 21:21
  • msg #389

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 388):

Sadly I have not had a chance to review it. I want to though.
Cytherea
player - Medtech, 88 posts
Mon 26 Aug 2019
at 21:24
  • msg #390

Re: The Caboose (OOC Thread)

It's really good. The changes to netrunning is amazing.
Gargoyle
Player - Fixer, 111 posts
Fixer
Mon 26 Aug 2019
at 21:30
  • msg #391

Re: The Caboose (OOC Thread)


I also have not had the pleasure.  ;_;
Cytherea
player - Medtech, 89 posts
Mon 26 Aug 2019
at 21:43
  • msg #392

Re: The Caboose (OOC Thread)

I made a Youtube review of it the other day. I go through the whole thing.

https://youtu.be/nUtrxXoXeSs
Mister Green
GM, 349 posts
Mon 26 Aug 2019
at 21:48
  • msg #393

Re: The Caboose (OOC Thread)

I'll check it out when i'm not at work. And they could only improve netrunning...
The SalaryMan
Player - NetRunner, 119 posts
Netrunner
Mon 26 Aug 2019
at 21:59
  • msg #394

Re: The Caboose (OOC Thread)

I'm in the same boat.  I bought the PDF but I haven't even opened it yet.
Overrider
Player - Solo, 64 posts
Tue 10 Sep 2019
at 18:28
  • msg #395

Re: The Caboose (OOC Thread)

I could only see the Jump Start kit for Cyberpunk red.  Is that the PDF you got?
Mister Green
GM, 352 posts
Tue 10 Sep 2019
at 18:45
  • msg #396

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 395):

Should be the only thing available atm.
The SalaryMan
Player - NetRunner, 126 posts
Netrunner
Mon 30 Sep 2019
at 21:58
  • msg #397

Re: The Caboose (OOC Thread)

You got this Prodigy!
Mister Green
GM, 358 posts
Tue 1 Oct 2019
at 23:40
  • msg #398

Re: The Caboose (OOC Thread)

So we have "Freedom" available to you. I will be updating the IP's for everyone so that they may spend some IP's on skills and such.

You may continue to interact there, move into the combat zone (I'll make a new thread for it), move onto the Battallion, or other watering hole of your choice.
Mister Green
GM, 359 posts
Tue 1 Oct 2019
at 23:49
  • msg #399

Re: The Caboose (OOC Thread)

I have entered some of the IP points earned. Please note there are General IP, you can spend on anything and specific IP that needs to be spent on the skills they are attached two.

I plan on reviewing further over next couple of days to get any further updates based upon skills used.


Also I have removed the people who have not logged in for awhile or who have asked to be removed.

If you think we need another player or two I can post up lfp.
The SalaryMan
Player - NetRunner, 127 posts
Netrunner
Thu 3 Oct 2019
at 03:18
  • msg #400

Re: The Caboose (OOC Thread)

Is the general IP referenced in OOC msg #266 included in those totals?

Asking mainly for planning purposes.

I don't think a few more would be bad.  The life cycle of a PbP game is one naturally inclined to attrition, and we're at a good point storywise to bring people in.
Mister Green
GM, 365 posts
Thu 3 Oct 2019
at 18:15
  • msg #401

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 400):

I have updated the General, non specific IP, for everyone. If that is what you're asking. \

It is the first line that has no skill name attached to it.

Improvement Points Earned:
Skill NameAmount EarnedAmount used
--+ XX 

Gargoyle
Player - Fixer, 115 posts
Fixer
Thu 3 Oct 2019
at 20:26
  • msg #402

Re: The Caboose (OOC Thread)


It looks like we have 6 active characters now.  I think 6 is good, but I wouldn't say no to a few more.
Mister Green
GM, 366 posts
Thu 3 Oct 2019
at 20:27
  • msg #403

Re: The Caboose (OOC Thread)

Snapper has been MIA awhile but he randomly pops in. Not sure on Cytherea. It's been a month. But let me get things rolling and then I'll advertise for some more players.
Prodigy
Player - Techie, 120 posts
Unknown Quantity
Orphan
Sat 5 Oct 2019
at 00:11
  • msg #404

Re: The Caboose (OOC Thread)

Cytherea generally pops in now and then too. I'd still say maybe one more more active one to pick up some RP slack?
The SalaryMan
Player - NetRunner, 129 posts
Netrunner
Sat 5 Oct 2019
at 01:18
  • msg #405

Re: The Caboose (OOC Thread)

Right.

I meant more that everyone (assuming they haven't spent any) should have at least 130

from here
quote:
Improvement Points Earned                 quote|reply|msg #2

100 IP earned for breaking 1000 posts.


and here, yeah?
quote:
Re: The Caboose (OOC Thread)              quote|reply|msg #266
Everyone got +30 General IP as a present for the Holidays. Happy New Years!

Let me know if anyone is missing from the Improvement Thread.

Gargoyle
Player - Fixer, 116 posts
Fixer
Sat 5 Oct 2019
at 04:09
  • msg #406

Re: The Caboose (OOC Thread)


Hmmm, I don't see my holiday pay.  ;)
Prodigy
Player - Techie, 121 posts
Unknown Quantity
Orphan
Sat 5 Oct 2019
at 04:38
  • msg #407

Re: The Caboose (OOC Thread)

Me either.
Snapper
Player - Media, 43 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Sat 12 Oct 2019
at 20:18
  • msg #408

Re: The Caboose (OOC Thread)

I'll try to be more active.  Lots going on.
Mister Green
GM, 367 posts
Mon 14 Oct 2019
at 02:49
  • msg #409

Re: The Caboose (OOC Thread)

The SalaryMan:
Right.

I meant more that everyone (assuming they haven't spent any) should have at least 130

from here
quote:
Improvement Points Earned                 quote|reply|msg #2

100 IP earned for breaking 1000 posts.


and here, yeah?
quote:
Re: The Caboose (OOC Thread)              quote|reply|msg #266
Everyone got +30 General IP as a present for the Holidays. Happy New Years!

Let me know if anyone is missing from the Improvement Thread.


Oh my. the 30 was included, but I forgot to update the 100 holiday points. So everyone should have 100 more than is currently noted. I'm still trying to find time to review everything to provide skill specific IP as well.
The SalaryMan
Player - NetRunner, 130 posts
Netrunner
Mon 14 Oct 2019
at 05:00
  • msg #410

Re: The Caboose (OOC Thread)

No rush.
Mister Green
GM, 369 posts
Wed 16 Oct 2019
at 20:33
  • msg #411

Re: The Caboose (OOC Thread)

Okay I have updated general IP in the IP Thread (link to a message in this game) Let me know if you can't see it for yourself. I will do skills over the next 24 hours.
Mister Green
GM, 371 posts
Wed 16 Oct 2019
at 21:05
  • msg #412

Re: The Caboose (OOC Thread)

Okay. I have updated the skills IP as well. if you feel I missed any skills let me know via pm, private message here or otherwise. I did award some Gen IP instead of specific to make things easier and then cherry picked specific skill uses (success or failure didn't matter, as long as it wasn't a fumble).
The SalaryMan
Player - NetRunner, 131 posts
Netrunner
Wed 16 Oct 2019
at 22:11
  • msg #413

Re: The Caboose (OOC Thread)

Looks good to me.
Mister Green
GM, 372 posts
Thu 17 Oct 2019
at 18:29
  • msg #414

Re: The Caboose (OOC Thread)

If you want to spend some IP, let me know via PM, Private Message here or Secret message what you want to spend.

Remember its 10*Current Level*IP Mod to increase a skill. First point is 10 Pts individually. IE a 1 in a skill is 10 pts, a 2 is 10 pts, a 3 is 20 pts, etc.

If it is a new skill, do not buy over a 3 unless you can show me you've been RPing learning said skill.

Any used skill can go up by a maximum of 2 points between adventures.



I've started with some Job options popping up on the Jobs "Board" it's not so much of a board but different people approaching you for jobs via your contacts or otherwise. In some cases it may be a card posted on the wall looking for help.
Prodigy
Player - Techie, 124 posts
Unknown Quantity
Orphan
Wed 23 Oct 2019
at 01:28
  • msg #415

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 414):

Points look good now.

So how should/do we reply to the job postings/phone calls? PM, on the Battalion thread? Or?
Mister Green
GM, 374 posts
Wed 23 Oct 2019
at 22:27
  • msg #416

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 415):

Post up in the Batallion.
Gargoyle
Player - Fixer, 118 posts
Fixer
Fri 25 Oct 2019
at 00:09
  • msg #417

Re: The Caboose (OOC Thread)


Pardon my lack of attention this month, job hunting sucks and sometimes makes the brain jello.  I should look at my IP and stuff sooner rather than later.
The SalaryMan
Player - NetRunner, 132 posts
Netrunner
Sat 26 Oct 2019
at 19:25
  • msg #418

Re: The Caboose (OOC Thread)

Prodigy, are you seguing directly to the Battalion from the previous scene?

The "others in tow" reference is the reason for asking.
This message was last edited by the player at 19:26, Sat 26 Oct 2019.
Prodigy
Player - Techie, 126 posts
Unknown Quantity
Orphan
Sat 26 Oct 2019
at 19:36
  • msg #419

Re: The Caboose (OOC Thread)

Pretty much yes. Prodigy made her way there, told Gargoyle, he asked her to wait then said his speil to the civ's and followed her. Beyond that the rest is up to everyone else.
Gargoyle
Player - Fixer, 119 posts
Fixer
Sat 26 Oct 2019
at 23:19
  • msg #420

Re: The Caboose (OOC Thread)


For the record my speech was for the non-edgerunner NPC types.  I figure the PC's are intelligent enough to make their own decisions.
Prodigy
Player - Techie, 127 posts
Unknown Quantity
Orphan
Sun 27 Oct 2019
at 00:05
  • msg #421

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 420):

Me too. Prodigy waited for him to finish it, then walked off with him to the Battalion. It's up to the rest if they followed or are following. :)
The SalaryMan
Player - NetRunner, 134 posts
Netrunner
Sun 27 Oct 2019
at 06:22
  • msg #422

Re: The Caboose (OOC Thread)

Well since we'll not necessarily be having a significant interlude between scenes, I will do the follow-up I had been considering but hadn't decided on just yet.
Mister Green
GM, 377 posts
Mon 28 Oct 2019
at 01:46
  • msg #423

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 422):

My idea for interludes would mostly be at the Batallion and/or via PMs. If you have anything in particular in mind let me know.
Mister Green
GM, 378 posts
Mon 28 Oct 2019
at 01:47
  • msg #424

Re: The Caboose (OOC Thread)

Work has gotten the best of Cytherea and they are having to back out of the game. I will be posting up spots next week to try and fill a couple slots.
Mister Green
GM, 379 posts
Mon 28 Oct 2019
at 18:38
  • msg #425

Re: The Caboose (OOC Thread)

Okay I have a LFP post updated. I will note, though you cannot play the character at the same time if you find the desire to play a second character you can. Or if you want to retire your current character we can do that too and move towards a newer character.
Mister Green
GM, 380 posts
Mon 28 Oct 2019
at 21:05
  • msg #426

Re: The Caboose (OOC Thread)

We got a couple of new folks added. Welcome to the game.
Gargoyle
Player - Fixer, 120 posts
Fixer
Mon 28 Oct 2019
at 21:36
  • msg #427

Re: The Caboose (OOC Thread)


Nice!
This message had punctuation tweaked by the player at 21:36, Mon 28 Oct 2019.
Syren
Player - Rocker, 1 post
Mon 28 Oct 2019
at 21:40
  • msg #428

Re: The Caboose (OOC Thread)

Hi everyone!

working on my character and looking forward to running with you guys :)
The SalaryMan
Player - NetRunner, 135 posts
Netrunner
Mon 28 Oct 2019
at 22:17
  • msg #429

Re: The Caboose (OOC Thread)

Welcome.
Quick
Player - Medtech, 1 post
Mon 28 Oct 2019
at 23:20
  • msg #430

Re: The Caboose (OOC Thread)

Hi. Quick here. As in Quick Fix. I will happily be administering your drugs and other medtechie duties. Happy to be here. Of course, that may be because of the drugs.
This message was last edited by the player at 23:26, Mon 28 Oct 2019.
Quick
Player - Medtech, 2 posts
Mon 28 Oct 2019
at 23:27
  • msg #431

Re: The Caboose (OOC Thread)

And it looks like I am still employed. :)
Mister Green
GM, 381 posts
Tue 29 Oct 2019
at 18:11
  • msg #432

Re: The Caboose (OOC Thread)

Two quick reminders on the 10k Option:

  1. It is no small thing. You are owned by organized crime, a big corporation, or similar. They will ask you to do things that may interfere with current missions or other possible runners who have also sold their souls.

  2. The 10k is for cyberwear.

Mister Green
GM, 382 posts
Tue 29 Oct 2019
at 18:24
  • msg #433

Re: The Caboose (OOC Thread)

Also. If you did sell your Soul, Please be sure to note it in your Character sheet and who you sold your Soul too.

Everyone's sheet should be currently editable for downtime. Once you are finished creating or spending IP I will close them again for a bit. Please be sure to update your ammo boxes.
Mister Green
GM, 383 posts
Tue 29 Oct 2019
at 19:21
  • msg #434

Re: The Caboose (OOC Thread)

Quick thing for the new guys on creation for skills with an IP mod, using Basic Tech as an example with IP mod of 2
If you want to buy it to a 6 it will cost the following:
  • 1*IP Mod = 2 for the first point
  • Points 2-6 will then cost the standard 1 pt that creation rules normally follow
  • For a total of 7 pts


This effects Tech Skills and Martial Arts the most.
Mister Green
GM, 384 posts
Tue 29 Oct 2019
at 19:58
  • msg #435

Re: The Caboose (OOC Thread)

Welcome Doc Oc to the game. Another Med Tech to ease your concerns of too many bullet holes...

I have turned of LFP. Though I will review a few requests over the next couple of days to see if what we got.


As an Aside. Do you guys want a separate Interlude thread? Or is the Batallion enough along with what you can PM to me for your downtime activities?
Mister Green
GM, 385 posts
Tue 29 Oct 2019
at 21:17
  • msg #436

Re: The Caboose (OOC Thread)

For the new folks. If you want to work out how you might know some of the other PC's please feel free to PM them and work through that. Or do so here. The original PC's all know each other from the opening "event" that happened.
Gargoyle
Player - Fixer, 121 posts
Fixer
Tue 29 Oct 2019
at 23:57
  • msg #437

Re: The Caboose (OOC Thread)


Okay, finally finding a hot minute to look at my IP and stuff.


Welcome new people!  Say hello and don't be shy!!
Gargoyle
Player - Fixer, 123 posts
Fixer
Wed 30 Oct 2019
at 01:54
  • msg #438

Re: The Caboose (OOC Thread)


And posted finally.  I might actually have my crap together at this point.
Doc Oc
Player - MedTech, 1 post
Wed 30 Oct 2019
at 02:12
  • msg #439

Re: The Caboose (OOC Thread)

Hoi Chummers!

Looking forward to this, just have to get crunch hammered out. :)

Doc is a recent transplant to Night City, coming from a corporate background with OTEC (Ocean Technology & Energy Corporation serving as part of an aquatic first response / deep rescue team. One of his former teammates who he had a relationship with has become a bodyguard in NIght City.

Willing to entertain any and all possible connections. :)
Quick
Player - Medtech, 4 posts
Wed 30 Oct 2019
at 02:46
  • msg #440

Re: The Caboose (OOC Thread)

Willing to cross up on backgrounds with anyone or walk in fresh, depending on what people prefer.

Quick grew up in an arcology, that's how he managed to afford all the med training. He has been in the Combat Zone for awhile, ghost dancing with a group of nomads. He has been working trauma team type assignments, but is ready to jump in on some freelance.

Quick likes to party and is planning to be one of the most reliable drug connections in Night City. But see, the thing is, his cell phone and some of his other gear has been snaked. So he needs to get properly geared up again.
This message was last edited by the player at 02:47, Wed 30 Oct 2019.
Mister Green
GM, 386 posts
Wed 30 Oct 2019
at 06:16
  • msg #441

Re: The Caboose (OOC Thread)

In reply to Quick (msg # 440):

One plot hook I'll throw in here, it'll tie you back into the prior events happening in the game and the last med tech leaving. Given your "expertise" in narcotics..

Early in the morning, you heard pounding on your door. At your door you recognized the doc, Cytherea was her handle. She worked out of chop shop a couple blocks away. She looked real concerned about something, checking over her shoulder she handed you a pair of vials "Some corp is running experiments. If you don't hear back from me in a few days, take these and meet up with Gargoyle at the Batallion. He'll know where they are from. Keep em safe will ya?"
This message was last edited by the GM at 06:24, Wed 30 Oct 2019.
Quick
Player - Medtech, 5 posts
Wed 30 Oct 2019
at 06:49
  • msg #442

Re: The Caboose (OOC Thread)

Thanks. Nice hook. :)
Mister Green
GM, 387 posts
Wed 30 Oct 2019
at 16:49
  • msg #443

Re: The Caboose (OOC Thread)

Welcome Blanquito (sp?) your latest Nomad.


Everyone please let me know once you're done spending IP or you're ready for me to review your new PC. Once I give you the go ahead you can join in game either in the Batallion or one of the other city zones.


As a note on IP, I'm not enforcing it this time. But you can freely increase any skills you used during a scene. Skills outside of that you will be limited to a max increase of +2 to that skill as you can find time for a library, VR option or live practice.
Mister Green
GM, 388 posts
Wed 30 Oct 2019
at 17:00
  • msg #444

Re: The Caboose (OOC Thread)

We have 9 Players ATM. I want to cap things here unless you want me to request for certain roles.
Mister Green
GM, 389 posts
Wed 30 Oct 2019
at 18:24
  • msg #445

Re: The Caboose (OOC Thread)

I haven't really focused on it but someone did ask so here is my rules on languages.


Languages - You have a +4 in your native tongue and a +2 in Street Speak. If you know a language in a linguistic family you have an effective 1/2 skill (round down) in similar languages of that family. Otherwise you will need to purchase Know Languages, each linguistic family shows the IP mod for learning your first language within that family. After any secondary languages learned are at -1 IP Mod (Min IP Mod of 1).
Prodigy
Player - Techie, 128 posts
Unknown Quantity
Orphan
Wed 30 Oct 2019
at 18:39
  • msg #446

Re: The Caboose (OOC Thread)

Mister Green:
For the new folks. If you want to work out how you might know some of the other PC's please feel free to PM them and work through that. Or do so here. The original PC's all know each other from the opening "event" that happened.


If any of the new people want to tie into Prodigy's background or know her rather, or her parents more then likely, let me know. I'm ok with it.
Quick
Player - Medtech, 6 posts
Wed 30 Oct 2019
at 20:56
  • msg #447

Re: The Caboose (OOC Thread)

Possible connects:

Friends with same Nomad pack. Gargoyle? Blanquito?

For Prodigy, Quick could have assisted with her surgery.

For Everyone, we could have crossed paths on a run, a trauma call, or a party.

Mister Green has already provided a hook to get Quick headed to The Battalion to ask the team about the drop off Cytherea gave him, so he can be a totally unknown face to anyone who doesn't want a past connection to Quick.
Syren
Player - Rocker, 2 posts
Wed 30 Oct 2019
at 21:11
  • msg #448

Re: The Caboose (OOC Thread)

still working on fleshing me out :) but I could have crossed paths with anyone and everyone..maybe in a bar where I was playing..maybe on the street where I was singing for tips..
Gargoyle
Player - Fixer, 124 posts
Fixer
Wed 30 Oct 2019
at 23:47
  • msg #449

Re: The Caboose (OOC Thread)


I'm kind of neutral about knowing someone from pre-game history unless I know the player well.  Mostly because there is already a personal rapport that exists between myself and the other player.  But I'm not against it either.

FYI:  I have been lazy about fleshing out some of my historical contacts.  So whatever's clever on that front.

Actually I have a Nomad from another game that crashed and burned that I could spin a Nomad pack from.  Maybe I should do that.
Quick
Player - Medtech, 7 posts
Thu 31 Oct 2019
at 00:40
  • msg #450

Re: The Caboose (OOC Thread)

I am open for any background or world building, but only the organic stuff. No pressure on anyone. We can start fresh when Quick enters The Battalion and build everything from there. I just wanted to give everyone a chance to speak up before I posted.
Prodigy
Player - Techie, 129 posts
Unknown Quantity
Orphan
Thu 31 Oct 2019
at 02:35
  • msg #451

Re: The Caboose (OOC Thread)

Quick:
For Prodigy, Quick could have assisted with her surgery.

For Everyone, we could have crossed paths on a run, a trauma call, or a party.


If you are refering to the surgery for her Cyberware, that could be a tie-in. Take into account that surgery happened when she was 8, and she's 16 now.

Now if you are refering to the one she got just before her 16th birthday, that one might need to go the the GM as it has a bit of 'other background' stuff tied to it and is the ultimate reason why she's hunted.

As to the run/trauma call thing. Prodigy is not a runner, per sae. She simply takes odd under the table maintenance jobs to live and sleeps in the back room of the bar (more then likely, with payment being she keeps the place running).
This message was last edited by the player at 02:36, Thu 31 Oct 2019.
The SalaryMan
Player - NetRunner, 136 posts
Netrunner
Fri 1 Nov 2019
at 03:27
  • msg #452

Re: The Caboose (OOC Thread)

The SalaryMan is a black market accountant.  What reputation she has is in the areas of things like money laundering, asset conversion, P&L Optimization, and providing audit services.  She also works in escrow for those looking for a neutral party to provide an additional measure of trust when conducting transactions.

Despite looking strictly corporate, what name she has made for herself amongst those who might be in need of her services seems to primarily be based in the lower level tiers of such dealings.  Whether that's a personal choice, or just a side effect of being as young as she appears to be is an unknown.
Blanquito
Player - Nomad, 1 post
Fri 1 Nov 2019
at 14:50
  • msg #453

Re: The Caboose (OOC Thread)

Howdy all.
Chi
Player - P.I., 1 post
Life Is One Big Drama
Riding The Wave Of Karma
Sun 3 Nov 2019
at 10:46
  • msg #454

Re: The Caboose (OOC Thread)

I believe I'm all done with my Sheet, GM.

Hello to everyone.
Mister Green
GM, 390 posts
Mon 4 Nov 2019
at 16:40
  • msg #455

Re: The Caboose (OOC Thread)

How was everyone's Weekend? I had a great weekend. Saw a friend get Knighted, Got to fight in a wonderful tourney (didn't do as well as I'd like) but saw another friend win said tournament.



As an aside for those unaware, I do Medieval Recreation via the Society of Creative Anachronism, Sca.org for those interested.
Mister Green
GM, 391 posts
Mon 4 Nov 2019
at 16:41
  • msg #456

Re: The Caboose (OOC Thread)

In reply to Chi (msg # 454):

I will look it over, But I think i checked it before.
Syren
Player - Rocker, 3 posts
Mon 4 Nov 2019
at 18:37
  • msg #457

Re: The Caboose (OOC Thread)

my weekend was a blast, I'm a performer and has shows that went great, sunday being the best :)

I uses to know lots of people in the S.C.A. :)
Mister Green
GM, 393 posts
Mon 4 Nov 2019
at 18:54
  • msg #458

Re: The Caboose (OOC Thread)

In reply to Syren (msg # 457):

Awesome.
Mister Green
GM, 394 posts
Wed 6 Nov 2019
at 17:05
  • msg #459

Re: The Caboose (OOC Thread)

Chi & Blanquito please see PM's about your characters to finalize them.
Mister Green
GM, 395 posts
Wed 6 Nov 2019
at 17:40
  • msg #460

Re: The Caboose (OOC Thread)

Quick you are free to post as you want, your sheet is done and locked. I think it's been said before but I just want to reiterate.

Gargoyle, IP updated, sheet is locked.

Salaryman, IP updated, sheet is locked.

Any others looking to spend IP? Prodigy, Overrider?

Please review IP thread. If you are not on there please let me know. And you should only be able to see your IP earned/Spent. If not let me know.
Syren
Player - Rocker, 4 posts
Wed 6 Nov 2019
at 18:49
  • msg #461

Re: The Caboose (OOC Thread)

I just need those few questions I asked taken care of and I can finish my sheet and be ready to be checked ..
Prodigy
Player - Techie, 135 posts
Unknown Quantity
Orphan
Wed 6 Nov 2019
at 19:03
  • msg #462

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 460):

I'll be spending some. Looking to tonight or tomorrow.
Overrider
Player - Solo, 66 posts
Wed 6 Nov 2019
at 19:42
  • msg #463

Re: The Caboose (OOC Thread)

I will be spending them tonight
Mister Green
GM, 397 posts
Fri 8 Nov 2019
at 19:02
  • msg #464

Re: The Caboose (OOC Thread)

Okay Quick has entered the Batallion. Hopefully get a few more IP expenditures before we move on to what ever is going to happen next. Let me know which you prefer to work on with the limited information on the Jobs Board.
Mister Green
GM, 398 posts
Mon 11 Nov 2019
at 17:46
  • msg #465

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 460):

Prodigy and Overrider Sheets approved and Locked. Thank you. Got a couple of the new guys still working on things.
Mister Green
GM, 399 posts
Tue 12 Nov 2019
at 00:12
  • msg #466

Re: The Caboose (OOC Thread)

As a note please converse in the Batallion for a bit. I will give the last couple of people writing up PC's til the end of the week to get it done and post up or will have to move on and get them or others involved somehow later.


Also it seems people are currently interested in either:

  • Following up with the current overall plot
  • Guy at the next table hands you a phone "Call's For you" from the Job board.



Need to add a couple other options. But you guys will eventually need cash. Also if anyone is beholding to a Corporation, Organized Crime or Similar ($10k Option) please send me a separate PM about it.
Snapper
Player - Media, 47 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Tue 12 Nov 2019
at 00:28
  • msg #467

Re: The Caboose (OOC Thread)

PM to GM
Mister Green
GM, 400 posts
Tue 12 Nov 2019
at 00:36
  • msg #468

Re: The Caboose (OOC Thread)

In reply to Snapper (msg # 467):
Mister Green
GM, 401 posts
Tue 12 Nov 2019
at 18:29
  • msg #469

Re: The Caboose (OOC Thread)

Snapper
Player - Media, 48 posts
Secret Meet, Entrap
Hold That Pose. Snap!
Tue 12 Nov 2019
at 20:23
  • msg #470

Re: The Caboose (OOC Thread)

You said it.  That's some awesome work.
Mister Green
GM, 403 posts
Wed 13 Nov 2019
at 23:55
  • msg #471

Re: The Caboose (OOC Thread)

I'm curious for those that have been playing cyberpunk for awhile, do your GM's or those of you who GM require surgical costs for starting PC's to be paid for out of starting funds? I've never required it but curious if it is something I should consider.
Prodigy
Player - Techie, 138 posts
Unknown Quantity
Orphan
Wed 13 Nov 2019
at 23:56
  • msg #472

Re: The Caboose (OOC Thread)

None of my GM's ever had.
The SalaryMan
Player - NetRunner, 139 posts
Netrunner
Thu 14 Nov 2019
at 01:37
  • msg #473

Re: The Caboose (OOC Thread)

No.
Quick
Player - Medtech, 11 posts
Thu 14 Nov 2019
at 04:39
  • msg #474

Re: The Caboose (OOC Thread)

Nah. We just swindle them out of their cash in game. Keep them pissed, hungry, looking for revenge, and trying to get (back) on top.
Mister Green
GM, 405 posts
Thu 14 Nov 2019
at 20:50
  • msg #475

Re: The Caboose (OOC Thread)

I was holding off on the phone call till the end of the week to give a chance for others to get involved before you went off on a run.
Prodigy
Player - Techie, 140 posts
Unknown Quantity
Orphan
Thu 14 Nov 2019
at 20:52
  • msg #476

Re: The Caboose (OOC Thread)

I can delete that part of my post. No prob.
Mister Green
GM, 406 posts
Thu 14 Nov 2019
at 20:55
  • msg #477

Re: The Caboose (OOC Thread)

And which job are you looking at specifically?

Friend of Joan's
or
Table next to you hands you a phone?

Or you can follow up with what just happened, but you all will need to start attaining funds somehow.


As a notice I will be putting up a Living Expenses Board for you guys to fill out.
This message was last edited by the GM at 20:59, Thu 14 Nov 2019.
Mister Green
GM, 407 posts
Thu 14 Nov 2019
at 20:59
  • msg #478

Re: The Caboose (OOC Thread)

Trying to finish up with

  • Syren
  • Doc Oc
  • Blanquito
  • Chi



Most are mostly done. Couple just have a couple last minute questions.
Prodigy
Player - Techie, 141 posts
Unknown Quantity
Orphan
Thu 14 Nov 2019
at 21:21
  • msg #479

Re: The Caboose (OOC Thread)

Mister Green:
And which job are you looking at specifically?

Friend of Joan's
or
Table next to you hands you a phone?

Or you can follow up with what just happened, but you all will need to start attaining funds somehow.


As a notice I will be putting up a Living Expenses Board for you guys to fill out.


Table next. I had assumed the friend of Joan's was in the bar.
Gargoyle
Player - Fixer, 128 posts
Fixer
Fri 15 Nov 2019
at 06:38
  • msg #480

Re: The Caboose (OOC Thread)

Mister Green:
I'm curious for those that have been playing cyberpunk for awhile, do your GM's or those of you who GM require surgical costs for starting PC's to be paid for out of starting funds? I've never required it but curious if it is something I should consider.


Nope.

Way I see it, it's been paid for at some point in the characters past.  Like a lot of things characters have at game start, you didn't just buy it all the day prior.  It's not like the character creation involves doing one's taxes since they were born.

The money cost at character creation in my opinion is just there to effectively pay for the advantage(s) gained above been a normal unaugmented human at creation.  The cash at character creation is just there to limit what gear the character can have at game start, while at the same time allowing them to gear their character comfortably.
This message was last edited by the player at 06:42, Fri 15 Nov 2019.
Mister Green
GM, 408 posts
Fri 15 Nov 2019
at 16:47
  • msg #481

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 480):

That's been my opinion too and of the ST's I've played under.
Mister Green
GM, 409 posts
Fri 15 Nov 2019
at 21:08
  • msg #482

Re: The Caboose (OOC Thread)

Okay giving until about 5pm my time for the other PC's to finish up there stuff. Then I will start the next Run RP. Depending on how long that takes may make it more interesting for them to get involved.

(That's about 3 hours.)
This message was last edited by the GM at 21:12, Fri 15 Nov 2019.
Gargoyle
Player - Fixer, 129 posts
Fixer
Sat 16 Nov 2019
at 01:55
  • msg #483

Re: The Caboose (OOC Thread)


Just started a new 4-10 job, so my posting during the front end of the week may be more eractic than previously.
Mister Green
GM, 411 posts
Sun 17 Nov 2019
at 02:54
  • msg #484

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 483):

Congratz on the new job.
Mister Green
GM, 413 posts
Mon 18 Nov 2019
at 15:21
  • msg #485

Re: The Caboose (OOC Thread)

Looks like I'm going to drop Blanquito as he's been unresponsive for more than a week and still hasn't finished his PC.
Mister Green
GM, 414 posts
Mon 18 Nov 2019
at 19:04
  • msg #486

Re: The Caboose (OOC Thread)

Are people happy with the "runners" available now? Or should I do another LFP specifically Solo's & Nomads?

Do you want an option to play a second PC? I have one person already semi-retiring their one PC. You will still only be able to bring one any particular Run.
Prodigy
Player - Techie, 142 posts
Unknown Quantity
Orphan
Mon 18 Nov 2019
at 19:15
  • msg #487

Re: The Caboose (OOC Thread)

I'll keep Prodigy. Plus she's the only techie in the group. Lol
Mister Green
GM, 415 posts
Mon 18 Nov 2019
at 19:26
  • msg #488

Re: The Caboose (OOC Thread)

I will say, I prefer 1 PC per person as that allows you to advance your PC's more readily. But I am open to the option of secondary PC's if you want to go that route. Just means you will advance slower.


Please discuss among yourselves what your plans will be either OOC or IC  on building relationships, living quarters, labs etc.  As your' tech's will need a place to work.
Prodigy
Player - Techie, 143 posts
Unknown Quantity
Orphan
Mon 18 Nov 2019
at 19:30
  • msg #489

Re: The Caboose (OOC Thread)

Yea! Cause I'm sure Barrage will get tired of young ol' Prodigy taking things apart and making new things in his back room. Lol
Mister Green
GM, 417 posts
Mon 18 Nov 2019
at 20:11
  • msg #490

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 489):

You assume Barrage will allow that... :P


As an aside. The Lifestyle Thread is ready for you to update. You should be able to go in an edit your particular section.

link to a message in this game
The SalaryMan
Player - NetRunner, 142 posts
Netrunner
Mon 18 Nov 2019
at 22:18
  • msg #491

Re: The Caboose (OOC Thread)

As long as we're able to get the jobs done with the personnel load out we have, I'm good.
Prodigy
Player - Techie, 145 posts
Unknown Quantity
Orphan
Mon 18 Nov 2019
at 22:40
  • msg #492

Re: The Caboose (OOC Thread)

Mister Green:
In reply to Prodigy (msg # 489):

You assume Barrage will allow that... :P


I'm sure he's yelled at her a few times, smacked upside her head, or sent her into the dark scarey basement in hopes of getting her to stop. Lol

To which she probably apologizes with free cyber maintenance to make up for the trouble. Until she does it again. Lol
This message was last edited by the player at 22:41, Mon 18 Nov 2019.
The SalaryMan
Player - NetRunner, 143 posts
Netrunner
Tue 19 Nov 2019
at 00:45
  • msg #493

Re: The Caboose (OOC Thread)

Might be a couple days before I get to the lifestyle thread.  Returned home from work to find my computer on the blink, which traps my books until I can diagnose and repair.
Quick
Player - Medtech, 13 posts
Tue 19 Nov 2019
at 05:59
  • msg #494

Re: The Caboose (OOC Thread)

I think I got my lifestyle expenses listed right, but drek, funds are tight.
Mister Green
GM, 418 posts
Tue 19 Nov 2019
at 07:57
  • msg #495

Re: The Caboose (OOC Thread)

In reply to Quick (msg # 494):

Time to make some Euro then.

@Salaryman get to it when you can. Thank you
Gargoyle
Player - Fixer, 132 posts
Fixer
Wed 20 Nov 2019
at 03:27
  • msg #496

Re: The Caboose (OOC Thread)


Assuming there is something left of the $18 I just handed Prodigy to get usfood (not expecting change,) Gargoyle needs to get some work moving.

Hindsight being what it is, I don't even really have a pocket full of kibble.
Mister Green
GM, 420 posts
Wed 20 Nov 2019
at 16:54
  • msg #497

Re: The Caboose (OOC Thread)

So I do want to apologize to all. The RP kinda got mixed up. I had wanted to have a couple days at least between the first scene and when you guys started looking into the new jobs. I should have done a prologue. This is primarily for those who are injured. I will say it's been one week. Don't change anything about the RP it also makes more sense for the new PC's to slide into the RP that way with how the connections were made between the old PC's and the new ones.

If you have the cash to get treatment you can say you've gotten treatment (1 pt  healed/day). Otherwise it's natural healing .5 points per day (Basic First Aid).

At light wounds everything is normal. At Serious Wounds you are -2 Ref. If you are further along than you should be in a bed....
Quick
Player - Medtech, 15 posts
Wed 20 Nov 2019
at 23:02
  • msg #498

Re: The Caboose (OOC Thread)

So the phone job takes place one week after the scene at the Battalion?
Mister Green
GM, 421 posts
Wed 20 Nov 2019
at 23:12
  • msg #499

Re: The Caboose (OOC Thread)

In reply to Quick (msg # 498):

No, the scene that you made your entrance was supposed to be 1 week after they finished their first "run". I should have done some sort of interlude for the existing characters. So the Phone call is the same day you come into the Battalion and meet with them.

Instead they walked into the Battalion and played it as the same day which it shouldn't have been, if that makes sense.

As said it's my fault for not doing an interlude type scene for them to wrap up things such as injuries.
Prodigy
Player - Techie, 147 posts
Unknown Quantity
Orphan
Thu 21 Nov 2019
at 03:11
  • msg #500

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 499):

Don't sweat it GM. We all make mistakes, after all to error is to be human.
Mister Green
GM, 423 posts
Thu 21 Nov 2019
at 20:46
  • msg #501

Re: The Caboose (OOC Thread)

There have been some updates to the Rules thread. Please review them.
Quick
Player - Medtech, 16 posts
Mon 25 Nov 2019
at 06:55
  • msg #502

Re: The Caboose (OOC Thread)

Does Quick hear the exchange between Mouse and Overrider, and hear that Overrides needs a patch up?
Mister Green
GM, 424 posts
Mon 25 Nov 2019
at 16:59
  • msg #503

Re: The Caboose (OOC Thread)

In reply to Quick (msg # 502):

In this case no, as it's supposed to be happening prior to the table conversation. Time line is a bit muddled. Otherwise the next scene means he's going in injured.

As the phone call is happening right now, and you have to be on site later that day.
Quick
Player - Medtech, 17 posts
Mon 25 Nov 2019
at 21:37
  • msg #504

Re: The Caboose (OOC Thread)

Thanks. Didn't want to butt in if not, and this is not, lol. So Quick will stay focused on the matters at hand.
Mister Green
GM, 425 posts
Mon 25 Nov 2019
at 21:41
  • msg #505

Re: The Caboose (OOC Thread)

Waiting on Gargoyle to have a free moment to inform you whats going on. I know he said he got a new job (Hours) which is still taking it's toll.
This message was last edited by the GM at 21:42, Mon 25 Nov 2019.
Gargoyle
Player - Fixer, 134 posts
Fixer
Tue 26 Nov 2019
at 02:59
  • msg #506

Re: The Caboose (OOC Thread)


Yeah, I need to do that.  I meant to do that last night but stuff happened.  And today I spent ~6 hours in the ER being treated like a mushroom.  I intend to post as soon as my current headache goes away.
The SalaryMan
Player - NetRunner, 146 posts
Netrunner
Tue 26 Nov 2019
at 04:51
  • msg #507

Re: The Caboose (OOC Thread)

Hope you're on the mend.
Mister Green
GM, 426 posts
Tue 26 Nov 2019
at 16:52
  • msg #508

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 506):

Thanks for the update. And get better man.
Quick
Player - Medtech, 18 posts
Wed 27 Nov 2019
at 03:48
  • msg #509

Re: The Caboose (OOC Thread)

Happy anniversary!
Gargoyle
Player - Fixer, 135 posts
Fixer
Wed 27 Nov 2019
at 04:34
  • msg #510

Re: The Caboose (OOC Thread)


Okay, posting now IG before Cthulhu explodes from my brain pan and devours what is left of my sanity.
Gargoyle
Player - Fixer, 137 posts
Fixer
Wed 27 Nov 2019
at 05:08
  • msg #511

Re: The Caboose (OOC Thread)


There, posted.

Now to go roll around in a vat of IcyHot.
Mister Green
GM, 428 posts
Thu 28 Nov 2019
at 22:35
  • msg #512

Re: The Caboose (OOC Thread)

For the players here in the US.

Happy Thanksgiving!
Syren
Player - Rocker, 6 posts
Thu 28 Nov 2019
at 23:50
  • msg #513

Re: The Caboose (OOC Thread)

Happy Thanksgiving to you as well! :)
Quick
Player - Medtech, 19 posts
Fri 29 Nov 2019
at 04:20
  • msg #514

Re: The Caboose (OOC Thread)

Happy Thanksgiving!
Mister Green
GM, 429 posts
Mon 2 Dec 2019
at 17:13
  • msg #515

Re: The Caboose (OOC Thread)

Hope everyone had a great holiday weekend.
Mister Green
GM, 431 posts
Mon 2 Dec 2019
at 17:43
  • msg #516

Re: The Caboose (OOC Thread)

Current Job: Phone call.

As you go about discussing this, let me know what else you do in response to this and plans, information gathering etc.
Mister Green
GM, 435 posts
Mon 9 Dec 2019
at 18:17
  • msg #517

Re: The Caboose (OOC Thread)

To give others options to chime in here. Here is what you know about the Phone Call:


-- Japanese Male

-- The caller was unnaturally calm or has a form of psychosis.

-- stated to be "dangerous" job available, meet at Warehouse at 2 AM. You have a few hours to get things done before meet.

-------

You currently have the following PC's in the Bar:

Syren
Overrider
Prodigy
SalaryMan
Chi
Quick
Gargoyle

-----

PC's feel free to chime in or what not to get yourself as part of what's going on.
The SalaryMan
Player - NetRunner, 153 posts
Netrunner
Tue 24 Dec 2019
at 23:46
  • msg #518

Re: The Caboose (OOC Thread)

I hope everyone's holiday machinations are going to plan.

I have at least a little I want to try to do before the meet.  Should be able to get a post in later tonight.
Chi
Player - P.I., 8 posts
Life Is One Big Drama
Riding The Wave Of Karma
Wed 25 Dec 2019
at 00:40
  • msg #519

Re: The Caboose (OOC Thread)

Happy Christmas to all.

I, too, have some things I want to do before the meet.  If I can, I'll post tomorrow.  If not, I'll post when I can.
Syren
Player - Rocker, 15 posts
Wed 25 Dec 2019
at 00:54
  • msg #520

Re: The Caboose (OOC Thread)

I'm up for anything..and there's more to me than meets the eye..or ear lol
Gargoyle
Player - Fixer, 141 posts
Fixer
Sat 28 Dec 2019
at 22:26
  • msg #521

Re: The Caboose (OOC Thread)


Sall good.  It's the Holidays, posting slow down almost always happens.  Usually doesn't pick back up until after the New Year.
Chi
Player - P.I., 9 posts
Life Is One Big Drama
Riding The Wave Of Karma
Tue 31 Dec 2019
at 23:56
  • msg #522

Re: The Caboose (OOC Thread)

Thanks for the IP, MG.  Happy New Year, everyone.
Prodigy
Player - Techie, 159 posts
Unknown Quantity
Orphan
Wed 8 Jan 2020
at 20:43
  • msg #523

Re: The Caboose (OOC Thread)

I'm going to assume SalaryMan took the box Prodigy was talking through with her, or at least unjacked from it?
Mister Green
GM, 441 posts
Wed 8 Jan 2020
at 21:26
  • msg #524

Re: The Caboose (OOC Thread)

If you have anything you want to try and act on upon the information given. Feel free to post up and I'll tell you waht rolls if any are needed.


I messaged Overrider directly as well. He's around. Hopefully he responds to Salaryman in the next day or so.
The SalaryMan
Player - NetRunner, 159 posts
Netrunner
Wed 8 Jan 2020
at 21:50
  • msg #525

Re: The Caboose (OOC Thread)

I think I did my bit.

Short of maybe a field trip in the light of day to get a lay of the land, I don't think there's any other resources or suggestions that would logically follow.
Prodigy
Player - Techie, 160 posts
Unknown Quantity
Orphan
Wed 8 Jan 2020
at 22:09
  • msg #526

Re: The Caboose (OOC Thread)

Prodigy has nothing she can do yet. Yet.
The SalaryMan
Player - NetRunner, 164 posts
Netrunner
Thu 16 Jan 2020
at 20:58
  • msg #527

Re: The Caboose (OOC Thread)

Anyone have a good hook for Syren?
Syren
Player - Rocker, 16 posts
Fri 17 Jan 2020
at 03:17
  • msg #528

Re: The Caboose (OOC Thread)

I'm still trying to find it myself..I know there is one, and I'm probably just not seeing it..
Overrider
Player - Solo, 73 posts
Fri 17 Jan 2020
at 14:05
  • msg #529

Re: The Caboose (OOC Thread)

Can you give us some of your background from your life events?  My big one is being hunted by a Corp.  Something like that can be used to tie you to a another character and give you an easy in.
Prodigy
Player - Techie, 162 posts
Unknown Quantity
Orphan
Fri 17 Jan 2020
at 14:39
  • msg #530

Re: The Caboose (OOC Thread)

Prodigy is into music, he could even use that. Maybe she used to comes to his gigs but when the situation with her past happened she just stopped.
Mister Green
GM, 443 posts
Fri 17 Jan 2020
at 18:13
  • msg #531

Re: The Caboose (OOC Thread)

Syren can frankly have over heard some of the conversation. And was curious so saunters over to the table. Maybe the group looks for something with a bit of "cover" to their activities so they bring in the local musician.
Prodigy
Player - Techie, 163 posts
Unknown Quantity
Orphan
Fri 17 Jan 2020
at 18:25
  • msg #532

Re: The Caboose (OOC Thread)

Yup. A lot of room there. Even a couple of them combined.
Syren
Player - Rocker, 17 posts
Fri 17 Jan 2020
at 22:48
  • msg #533

Re: The Caboose (OOC Thread)

with his background, that would make total sense..

his lifepath is actually a pretty positive one, only one real hit, which I don't think would be useful..unless he hears overhears a name that seems familiar, an associate of the man that tried to blackmail him over his late father..
Mister Green
GM, 450 posts
Mon 17 Feb 2020
at 00:04
  • msg #534

Re: The Caboose (OOC Thread)

Hey everyone hope you're having a good weekend. As a heads up I will be gone next Thursday through Sunday.
Overrider
Player - Solo, 77 posts
Mon 17 Feb 2020
at 13:43
  • msg #535

Re: The Caboose (OOC Thread)

We do not need a separate adventure or thread for scouting the area.  If you just want to give us the lowdown on the area we can move this along to the meeting.
Mister Green
GM, 451 posts
Mon 17 Feb 2020
at 22:52
  • msg #536

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 535):

Use this thread for the scout and such please. Go ahead and give me a run down on anything you guys are doing special there in a quote box or similar.

link to a message in this game
Mister Green
GM, 452 posts
Thu 27 Feb 2020
at 16:51
  • msg #537

Re: The Caboose (OOC Thread)

I will get a post up in the next 24 hours or so. WOrk has been super busy, yay tax season....
Gargoyle
Player - Fixer, 145 posts
Fixer
Thu 27 Feb 2020
at 22:13
  • msg #538

Re: The Caboose (OOC Thread)


I apologize for my absence.  February's kind of always a shit month for me.
Mister Green
GM, 454 posts
Fri 13 Mar 2020
at 18:11
  • msg #539

Re: The Caboose (OOC Thread)

Sorry for delay in responses. Tax season though should slow down after next monday.

I"m also waiting on a couple others to respond beyond overrider for the called upon checks.
Prodigy
Player - Techie, 169 posts
Unknown Quantity
Orphan
Fri 13 Mar 2020
at 20:00
  • msg #540

Re: The Caboose (OOC Thread)

Are you waiting on one from me? I didn't see a request for any and Prodigy did go with Overrider.
Overrider
Player - Solo, 80 posts
Mon 16 Mar 2020
at 14:43
  • msg #541

Re: The Caboose (OOC Thread)

Prodigy:
Are you waiting on one from me? I didn't see a request for any and Prodigy did go with Overrider.

i think you need an awareness/streetwise roll in the Night City thread.
Mister Green
GM, 455 posts
Mon 16 Mar 2020
at 18:06
  • msg #542

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 540):

Sorta waiting for everyone that made the trip with you guys to check out the area. While not required I would assume multiple people would be paying attention.


Mister Green:
quote:
The sound of gun shots in the distances greet your arrival as you step out of the cab, moments later a loud explosion is only heard a couple blocks away. The acrid smell of a recent rain fills the air... Warehouses line the street, upon the nearest warehouse you can see a local gang marking, some booster gang trying to make a name for itself. A street rat sits under the tag, his eyes watch you before he stands and runs off down the street. The only "active" business in the area was 2 blocks back and was a 'mini-mart' of sorts, likely legal and illegal items sold within...



OOC: Some usual street bums and such move about the area, the Street Rat was the only person of immediate interest but you can give me some awareness/streetwise rolls. No obvious cameras working this area, though there are a few "working" terminals on the corners for people to pull the latest screamsheets, look up information or make a call.

This message was last edited by the GM at 18:07, Mon 16 Mar 2020.
Mister Green
GM, 457 posts
Fri 1 May 2020
at 23:02
  • msg #543

Re: The Caboose (OOC Thread)

Hey checking in with everyone. You guys all staying safe during these crazy times?
The SalaryMan
Player - NetRunner, 170 posts
Netrunner
Fri 1 May 2020
at 23:20
  • msg #544

Re: The Caboose (OOC Thread)

Safe and sound and getting by as best I'm able.
Mister Green
GM, 458 posts
Fri 1 May 2020
at 23:24
  • msg #545

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 544):

Good to hear.
Prodigy
Player - Techie, 171 posts
Unknown Quantity
Orphan
Fri 1 May 2020
at 23:41
  • msg #546

Re: The Caboose (OOC Thread)

Still alive and safe so far!

Got enough hair on my face and head now though to serve as it's own face mask though. lol
This message was last edited by the player at 23:42, Fri 01 May 2020.
Mister Green
GM, 459 posts
Sat 2 May 2020
at 01:00
  • msg #547

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 546):

LOL. Glad to hear.
Mister Green
GM, 460 posts
Thu 9 Jul 2020
at 21:45
  • msg #548

Re: The Caboose (OOC Thread)

It's been awhile. How is everyone doing? Everyone still interested in playing? Or has life taken you other directions? I know it can be slow sometimes.
Prodigy
Player - Techie, 172 posts
Unknown Quantity
Orphan
Thu 9 Jul 2020
at 21:48
  • msg #549

Re: The Caboose (OOC Thread)

I'm still here and interested.
The SalaryMan
Player - NetRunner, 171 posts
Netrunner
Thu 9 Jul 2020
at 22:31
  • msg #550

Re: The Caboose (OOC Thread)

Also still around.
Overrider
Player - Solo, 81 posts
Thu 9 Jul 2020
at 22:33
  • msg #551

Re: The Caboose (OOC Thread)

still here
Mister Green
GM, 463 posts
Mon 20 Jul 2020
at 19:45
  • msg #552

Re: The Caboose (OOC Thread)

I have an individual looking to join the game. He wants to play a Corp. You guys open to another player? Seems we might be down a couple of players.
The SalaryMan
Player - NetRunner, 172 posts
Netrunner
Mon 20 Jul 2020
at 20:08
  • msg #553

Re: The Caboose (OOC Thread)

More the merrier.
Prodigy
Player - Techie, 174 posts
Unknown Quantity
Orphan
Tue 21 Jul 2020
at 03:01
  • msg #554

Re: The Caboose (OOC Thread)

I'm cool with it. :)
Mister Green
GM, 464 posts
Sat 25 Jul 2020
at 00:20
  • msg #555

Re: The Caboose (OOC Thread)

Cool, Soon as I get a Handle from them I'll bring them in.

As a note you guys will want to consider "hiring" a couple of Solo's for the quest. I'll make adjustments if necessary.
Overrider
Player - Solo, 83 posts
Mon 27 Jul 2020
at 14:38
  • msg #556

Re: The Caboose (OOC Thread)

We do not have the cash to hire solos.  Unless we are getting prepaid before the actual meeting.
The SalaryMan
Player - NetRunner, 173 posts
Netrunner
Mon 27 Jul 2020
at 14:59
  • msg #557

Re: The Caboose (OOC Thread)

We might be able to interest some pre-meeting, willing to work on contingency.

Though, assuming there will be lead time between the end of the meeting and the actual job needing doing, we can also try to negotiate funds up front to then do some hiring before the actual job.
Gargoyle
Player - Fixer, 148 posts
Fixer
Fri 31 Jul 2020
at 16:23
  • msg #558

Re: The Caboose (OOC Thread)


I'm sorry I fell off the grid everyone.

I don't really have the bandwidth for the game anymore as the pandemic and day to day news have pretty much emotionally ground me down to a stump.
The SalaryMan
Player - NetRunner, 174 posts
Netrunner
Fri 31 Jul 2020
at 16:34
  • msg #559

Re: The Caboose (OOC Thread)

No worries.  Hopefully we'll all be out of this sooner rather than later.
This message was last edited by the player at 16:35, Fri 31 July 2020.
Mister Green
GM, 465 posts
Fri 31 Jul 2020
at 22:12
  • msg #560

Re: The Caboose (OOC Thread)

In reply to Gargoyle (msg # 558):

I understand Sir. Given the current situation. You can float in and out of the game as necessary as Runs come up. So if you need to step away for awhile feel free to do so.


As an aside to others. If others want to make a secondary character I would be open to that on a couple of caveats:

- First it will be for my existing players
- If undo bias seems to be happening between your two PC I will end it quickly.
- Only one PC gains full IP for that mission, the other will gain Partial.
The SalaryMan
Player - NetRunner, 175 posts
Netrunner
Sat 1 Aug 2020
at 05:00
  • msg #561

Re: The Caboose (OOC Thread)

What would be useful in that regard?
Overrider
Player - Solo, 84 posts
Sat 1 Aug 2020
at 12:50
  • msg #562

Re: The Caboose (OOC Thread)

We have a solo, netrunner and techie here and a sometimes Fixer

I can make another fixer Or a Rockerboy.
This message was last edited by the player at 12:52, Sat 01 Aug 2020.
Mister Green
GM, 466 posts
Sat 1 Aug 2020
at 16:14
  • msg #563

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 562):

A Corp is currently in the process as well.
Phoenix
Player - Corp, 1 post
Sun 2 Aug 2020
at 10:04
  • msg #564

Re: The Caboose (OOC Thread)

Hello, everyone.  I'm the "retired" corporate-type.  Working getting my sheet finished up.  May be a couple more days.
Anyone want some shared history with a guy who used to work for Biotechnica?
Mister Green
GM, 467 posts
Thu 13 Aug 2020
at 18:23
  • msg #565

Re: The Caboose (OOC Thread)

Hopefully everyone is staying healthy. Let me know what you want to do after you return to the Batallion you have some time before your "meeting" I know some people are working on new PC's
The SalaryMan
Player - NetRunner, 176 posts
Netrunner
Thu 13 Aug 2020
at 19:15
  • msg #566

Re: The Caboose (OOC Thread)

Besides Phoenix's Corporate, what else is in progress?
Overrider
Player - Solo, 85 posts
Thu 13 Aug 2020
at 19:29
  • msg #567

Re: The Caboose (OOC Thread)

I have a rockerboy in the works.  Trying to decide the type of rockerboy.  Never done one of them before.
This message was last edited by the player at 16:27, Fri 14 Aug 2020.
Mister Green
GM, 468 posts
Tue 1 Sep 2020
at 16:29
  • msg #568

Re: The Caboose (OOC Thread)

Phoenix is ready to go. I just need for you guys to decide what you are doing. You have currently left the Warehouse district and are headed where? Back to the Batallion?
Prodigy
Player - Techie, 175 posts
Unknown Quantity
Orphan
Wed 2 Sep 2020
at 01:10
  • msg #569

Re: The Caboose (OOC Thread)

I think that was the plan, right? Head back, plan some, and then wait for the meet?
This message was last edited by the player at 01:11, Wed 02 Sept 2020.
The SalaryMan
Player - NetRunner, 177 posts
Netrunner
Wed 2 Sep 2020
at 01:22
  • msg #570

Re: The Caboose (OOC Thread)

Yes.

I'm not certain a whole lot was gained, but it's more than we had.
Mister Green
GM, 472 posts
Tue 15 Sep 2020
at 21:26
  • msg #571

Re: The Caboose (OOC Thread)

Apologies for not responding to you Phoenix. Busy week at work, tax extension deadlines this week.
Phoenix
Player - Corp, 9 posts
Reborn from ashes
Tue 15 Sep 2020
at 21:35
  • msg #572

Re: The Caboose (OOC Thread)

No big.  I figured he was just going to be sent over to the table anyway. LOL
Mister Green
GM, 473 posts
Tue 15 Sep 2020
at 22:00
  • msg #573

Re: The Caboose (OOC Thread)

In reply to Phoenix (msg # 572):

You were going to be given a couple options, one would be I overheard those guys getting a call sounds like they have something going down. And I got a lead on some goods that need were lost and need to be acquired...
Phoenix
Player - Corp, 10 posts
Reborn from ashes
Tue 15 Sep 2020
at 22:08
  • msg #574

Re: The Caboose (OOC Thread)

Either would've worked. LOL
Mister Green
GM, 474 posts
Fri 18 Sep 2020
at 22:48
  • msg #575

Re: The Caboose (OOC Thread)

Couple Map's have been uploaded for Group L & M (N refused to cooperate). Hate that I can't have more than one map for each group. So if I say something is in X area, you have an idea in relation to other things
This message was last edited by the GM at 22:54, Fri 18 Sept 2020.
Mister Green
GM, 480 posts
Sat 10 Oct 2020
at 23:40
  • msg #576

Re: The Caboose (OOC Thread)

We got some players. Some odd recon information. How we want to proceed?
The SalaryMan
Player - NetRunner, 188 posts
Netrunner
Sun 11 Oct 2020
at 00:15
  • msg #577

Re: The Caboose (OOC Thread)

I was waiting to see how the potential disagreement because of the Bozos shook out.

I think materially, all that's really left is to arrange some sort of transportation, and that's it?  Unless other people have other things they want to accomplish?

Edit: Fixed typo.
This message was last edited by the player at 04:11, Sun 11 Oct 2020.
Phoenix
Player - Corp, 21 posts
Reborn from ashes
Sun 11 Oct 2020
at 03:45
  • msg #578

Re: The Caboose (OOC Thread)

Let us proceed.
Prodigy
Player - Techie, 185 posts
Unknown Quantity
Orphan
Mon 12 Oct 2020
at 21:36
  • msg #579

Re: The Caboose (OOC Thread)

Move forward. :)
Mister Green
GM, 483 posts
Tue 13 Oct 2020
at 23:19
  • msg #580

Re: The Caboose (OOC Thread)

Feel free to continue your conversations in the Battalion, squirrel on something else, or move onto the set up meeting that is now available to move to in the Night City Thread.
Mister Green
GM, 484 posts
Mon 19 Oct 2020
at 23:59
  • msg #581

Re: The Caboose (OOC Thread)

Waiting on a couple others to pop in the story thread Night City.
The SalaryMan
Player - NetRunner, 190 posts
Netrunner
Tue 20 Oct 2020
at 00:03
  • msg #582

Re: The Caboose (OOC Thread)

No worries.

I'd prefer to have everyone together and on the same page before advancing too.
Mister Green
GM, 485 posts
Tue 20 Oct 2020
at 01:41
  • msg #583

Re: The Caboose (OOC Thread)

The SalaryMan:
No worries.

I'd prefer to have everyone together and on the same page before advancing too.


Just wanted to let everyone know I saw everyone's post and wasn't ignoring them.
Prodigy
Player - Techie, 187 posts
Unknown Quantity
Orphan
Tue 20 Oct 2020
at 02:57
  • msg #584

Re: The Caboose (OOC Thread)

Mister Green:
Just wanted to let everyone know I saw everyone's post and wasn't ignoring them.


I feel so ignored. :) J/k lol
Mister Green
GM, 486 posts
Thu 22 Oct 2020
at 23:20
  • msg #585

Re: The Caboose (OOC Thread)

Giving Overrider 1 more day to respond.
Phoenix
Player - Corp, 23 posts
Reborn from ashes
Wed 28 Oct 2020
at 00:40
  • msg #586

Re: The Caboose (OOC Thread)

Just saw this and thought it was pretty cool:

https://rtalsoriangames.com/20...ed-alert-night-city/
The SalaryMan
Player - NetRunner, 191 posts
Netrunner
Wed 28 Oct 2020
at 01:00
  • msg #587

Re: The Caboose (OOC Thread)

I'm hoping, now that they've committed to a firm release date (that also happened to be the date the video game was launching) they stick to it now that the 2077 date has slipped into December.
Mister Green
GM, 487 posts
Wed 28 Oct 2020
at 17:44
  • msg #588

Re: The Caboose (OOC Thread)

Two things.

A) Sorry for not updating things yet, meant to this weekend but got busy. I will update today for everyone

B) I need to get the Red Jumpstart Kit. Can't wait to see what they do with Cyberpunk Red.
The SalaryMan
Player - NetRunner, 192 posts
Netrunner
Wed 28 Oct 2020
at 21:45
  • msg #589

Re: The Caboose (OOC Thread)

You might as well wait for the full release at this point.  Unless you want the extra stuff you get with the jumpstart kit.
Mister Green
GM, 489 posts
Wed 28 Oct 2020
at 21:48
  • msg #590

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 589):

Given there is no ETA from my understanding on the full release I might pick up the Jumpstart to just begin to familiarize myself with it.
Prodigy
Player - Techie, 188 posts
Unknown Quantity
Orphan
Wed 28 Oct 2020
at 23:55
  • msg #591

Re: The Caboose (OOC Thread)

Before I reply, who had comlinks or communicators again? lol
Phoenix
Player - Corp, 25 posts
Reborn from ashes
Thu 29 Oct 2020
at 00:04
  • msg #592

Re: The Caboose (OOC Thread)

Phoenix has an implant with a wideband reciever.
This message was last edited by the player at 00:05, Thu 29 Oct 2020.
The SalaryMan
Player - NetRunner, 194 posts
Netrunner
Thu 29 Oct 2020
at 00:32
  • msg #593

Re: The Caboose (OOC Thread)

The Salaryman has both an implanted phone and a traditional com.
Mister Green
GM, 490 posts
Thu 29 Oct 2020
at 00:47
  • msg #594

Re: The Caboose (OOC Thread)

So Prodigy can communicate in one of two ways.

Via basically 2-way Radio (unencrypted so anyone on that freq can hear it)

Or

Via Cellular phone, but that costs funds for everyone and requires everyone to have cell phones.

So everyone needs to be on the same option to communicate clearly, otherwise people will have to relay information (at least emote they are doing so). I might introduce Languages: cellular & radio.
Phoenix
Player - Corp, 26 posts
Reborn from ashes
Thu 29 Oct 2020
at 00:56
  • msg #595

Re: The Caboose (OOC Thread)

That is a thought.  Maybe we should invest in scramblers.....  Phoenix also has a cellphone implant.
Mister Green
GM, 491 posts
Thu 29 Oct 2020
at 01:13
  • msg #596

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 594):

Everyone has a radio link of some form.
Prodigy
Player - Techie, 190 posts
Unknown Quantity
Orphan
Thu 29 Oct 2020
at 01:29
  • msg #597

Re: The Caboose (OOC Thread)

Awesome! Just wanted to make sure before I posted. :)
Mister Green
GM, 492 posts
Tue 3 Nov 2020
at 16:16
  • msg #598

Re: The Caboose (OOC Thread)

Giving Smooth and Overrider a day to respond and then I'll progress as it seems the consensus so far is to move inside.
The SalaryMan
Player - NetRunner, 195 posts
Netrunner
Tue 3 Nov 2020
at 20:14
  • msg #599

Re: The Caboose (OOC Thread)

Sounds good to me.
Prodigy
Player - Techie, 191 posts
Unknown Quantity
Orphan
Wed 4 Nov 2020
at 07:39
  • msg #600

Re: The Caboose (OOC Thread)

Sounds good.
The SalaryMan
Player - NetRunner, 196 posts
Netrunner
Thu 5 Nov 2020
at 02:07
  • msg #601

Re: The Caboose (OOC Thread)

Do you want Human Perception, or Awareness/Notice?
Mister Green
GM, 494 posts
Thu 5 Nov 2020
at 05:15
  • msg #602

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 601):

Awareness/Notice sorry mixing games here. Please note only if you were on the physical call with the person which was originally Gargoyle and he is not currently active so I will designate it to one of the others. And it'll be Prodigy only because they are known in the bar more.
This message was last edited by the GM at 05:19, Thu 05 Nov 2020.
Mister Green
GM, 496 posts
Wed 11 Nov 2020
at 22:15
  • msg #603

Re: The Caboose (OOC Thread)

Got my hands on a copy of Cyberpunk Red jumpstart. I'm liking some of the directions they are going. At least in the Jump kit I like the simplified version of Netrunning. My Local Game store says its supposed to be out this month, sometime soon actually as they said mid month.

As an Aside to the game thread

I'm waiting on others to respond to Johnny before I do another action for him.
The SalaryMan
Player - NetRunner, 198 posts
Netrunner
Wed 11 Nov 2020
at 22:28
  • msg #604

Re: The Caboose (OOC Thread)

November 19th was the announced street date for the physical books.  Digital is getting released a few days earlier.

They released photos of the hard copy and it's making me consider getting it in that format.  I've mostly moved to strictly digital books at this point, after too many moves and having to box, move, unbox, physical books.

But it looks really nice, so I'm still waffling at the moment.
Mister Green
GM, 497 posts
Wed 11 Nov 2020
at 22:36
  • msg #605

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 604):

I like hard copies of all the books I use. Though I will acquire a digital copy as well at some point as its easier for some things.
Overrider
Player - Solo, 91 posts
Thu 12 Nov 2020
at 13:51
  • msg #606

Re: The Caboose (OOC Thread)

Netrunning was better with the Netrunner ( now Android) card game.  But I did have a soft spot for that game.
Overrider
Player - Solo, 93 posts
Sat 14 Nov 2020
at 20:09
  • msg #607

Re: The Caboose (OOC Thread)

I like the changes to some of the role skills.  I like the role based life paths.  Still churning through the rules.
Mister Green
GM, 500 posts
Sat 14 Nov 2020
at 21:00
  • msg #608

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 607):

Just purchased the digital copy. When my game store gets the physical I'll go buy that too.
Mister Green
GM, 501 posts
Sat 14 Nov 2020
at 23:36
  • msg #609

Re: The Caboose (OOC Thread)

I will likely be using a version of Red's netrunning as it's better designed for this
Overrider
Player - Solo, 94 posts
Tue 17 Nov 2020
at 13:43
  • msg #610

Re: The Caboose (OOC Thread)

I like it that no armor stacks even thought it might make sense (skin weave + armor clothes).
Mister Green
GM, 504 posts
Tue 17 Nov 2020
at 17:23
  • msg #611

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 610):

Yeah they re-designed some elements of 2020, simplified other portions. I'm liking it all in all.
Overrider
Player - Solo, 95 posts
Tue 17 Nov 2020
at 17:59
  • msg #612

Re: The Caboose (OOC Thread)

Perhaps when we finish this mission we can look at moving to Red.  I think the characters would move well.  The tech/money might not
Mister Green
GM, 505 posts
Tue 17 Nov 2020
at 18:09
  • msg #613

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 612):

Still early on that. Not sure I want to try and overhaul things to Red yet. But I'll consider it.
Overrider
Player - Solo, 96 posts
Tue 17 Nov 2020
at 18:22
  • msg #614

Re: The Caboose (OOC Thread)

Definitely need/like a medtech for a Red game.  Much more useful character in Red
Mister Green
GM, 508 posts
Fri 20 Nov 2020
at 18:12
  • msg #615

Re: The Caboose (OOC Thread)

Hey guys a conversation I was having in a Discord server made me think of something I want to make sure that A) everyone is okay with and B) Is aware of.

-- While you guys are a group working together. Each of you may have your own interest/loyalties that may conflict with the group and you may end up working against the group in some of those interest.

-- Some of you have sold your Soul and those that have are far more likely (and almost certainly) will be working against the group in certain portions of the game

-- This may end up leading to direct conflict between Party members.



If anyone is not okay with the above please let me know so we can work things out.
Prodigy
Player - Techie, 198 posts
Unknown Quantity
Orphan
Fri 20 Nov 2020
at 20:02
  • msg #616

Re: The Caboose (OOC Thread)

I'm cool with this. :)

Though Prodigy has no idea why people are after her, yet. Lol
Phoenix
Player - Corp, 29 posts
Reborn from ashes
Fri 20 Nov 2020
at 22:27
  • msg #617

Re: The Caboose (OOC Thread)

I'm cool with it.
Mister Green
GM, 511 posts
Mon 23 Nov 2020
at 21:53
  • msg #618

Re: The Caboose (OOC Thread)

Phoenix:

16:39, Today: Phoenix rolled 17 using 1d10+9 with rolls of 8.  Human Empathy.



Prodigy:
13:18, Today: Prodigy rolled 17 using 1d10+11 with rolls of 6.  Awareness/Notice.
13:19, Today: Prodigy rolled 13 using 1d10+7 with rolls of 6.  Empathy.


It's 3 rolls as an FYI. If you ever don't have a skill please notate it if you make the roll as it may change difficulty.

Awareness/Notice

Human Perception

Empathy Stat Roll
Phoenix
Player - Corp, 32 posts
Reborn from ashes
Mon 23 Nov 2020
at 21:57
  • msg #619

Re: The Caboose (OOC Thread)

I meant Human Perception.  My ttping typing mistake.  I will correct it presently.
Mister Green
GM, 512 posts
Mon 23 Nov 2020
at 23:31
  • msg #620

Re: The Caboose (OOC Thread)

In reply to Phoenix (msg # 619):

I still require an Empathy roll from you Phoenix.
Phoenix
Player - Corp, 33 posts
Reborn from ashes
Tue 24 Nov 2020
at 01:32
  • msg #621

Re: The Caboose (OOC Thread)

Done.
Prodigy
Player - Techie, 201 posts
Unknown Quantity
Orphan
Tue 24 Nov 2020
at 03:07
  • msg #622

Re: The Caboose (OOC Thread)

Phoenix
Player - Corp, 34 posts
Reborn from ashes
Tue 24 Nov 2020
at 05:17
  • msg #623

Re: The Caboose (OOC Thread)

*posting to just hit an even 1600*
This message was last edited by the player at 05:17, Tue 24 Nov 2020.
Mister Green
GM, 513 posts
Tue 24 Nov 2020
at 16:45
  • msg #624

Re: The Caboose (OOC Thread)

Need Smooth's and Quick's rolls and I can progress. I'll give it another day or so.
Mister Green
GM, 515 posts
Tue 1 Dec 2020
at 20:08
  • msg #625

Re: The Caboose (OOC Thread)

Hope everyone had a good holiday weekend. Just waiting for a couple more to post responses before moving the scene along.
Mister Green
GM, 516 posts
Thu 3 Dec 2020
at 20:03
  • msg #626

Re: The Caboose (OOC Thread)

Overrider, Quick and Smooth following along as well?
Overrider
Player - Solo, 100 posts
Thu 3 Dec 2020
at 20:09
  • msg #627

Re: The Caboose (OOC Thread)

Yes.  I did not know you were waiting on me.  He will be in front of me at all times :-)
The SalaryMan
Player - NetRunner, 205 posts
Netrunner
Sat 5 Dec 2020
at 21:40
  • msg #628

Re: The Caboose (OOC Thread)

Mister Green:
OOC: I require a luck roll from anyone.


Not it.
Overrider
Player - Solo, 101 posts
Sun 6 Dec 2020
at 01:38
  • msg #629

Re: The Caboose (OOC Thread)

Luck of 4 so someone else can take it
Prodigy
Player - Techie, 203 posts
Unknown Quantity
Orphan
Sun 6 Dec 2020
at 01:43
  • msg #630

Re: The Caboose (OOC Thread)

I got a 6 Luck. I can give it a go if no one has higher.
Mister Green
GM, 519 posts
Tue 8 Dec 2020
at 16:55
  • msg #631

Re: The Caboose (OOC Thread)

If I ever hit a line that people feel I crossed with details. Please let me know and I can edit/remove things. I'm trying to play a Cyberpunk game with a mature setting, but not cross to deeply into what is considered "Adult" for RPOL.
The SalaryMan
Player - NetRunner, 206 posts
Netrunner
Tue 8 Dec 2020
at 19:51
  • msg #632

Re: The Caboose (OOC Thread)

No worries yet, but I appreciate the consideration.

I'm waiting to see if one of the more impactful members of our little group would like to take point on the current situation.
Overrider
Player - Solo, 102 posts
Tue 8 Dec 2020
at 21:23
  • msg #633

Re: The Caboose (OOC Thread)

Can I ask where the Japanese guy is since he went around the corner first?
Mister Green
GM, 520 posts
Tue 8 Dec 2020
at 21:36
  • msg #634

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 633):

Sure. He was moving to cross the street. He hasn't acted yet.
Overrider
Player - Solo, 103 posts
Tue 8 Dec 2020
at 21:48
  • msg #635

Re: The Caboose (OOC Thread)

What is our distance to the 4?  I assume close since a body landed on Prodigy
Mister Green
GM, 521 posts
Tue 8 Dec 2020
at 22:16
  • msg #636

Re: The Caboose (OOC Thread)

Actually about 30 yards or so. The guy was running away from them.
Prodigy
Player - Techie, 205 posts
Unknown Quantity
Orphan
Wed 9 Dec 2020
at 01:13
  • msg #637

Re: The Caboose (OOC Thread)

Mister Green:
If I ever hit a line that people feel I crossed with details. Please let me know and I can edit/remove things. I'm trying to play a Cyberpunk game with a mature setting, but not cross to deeply into what is considered "Adult" for RPOL.


You're asking this about the person who's playing a teen who wrote the bloody details of her entire family being massacred just a few months ago on her 16th birthday? Yeah, I'm good with blood guts and gore! Bring it on! ;) lol
Mister Green
GM, 522 posts
Thu 10 Dec 2020
at 18:49
  • msg #638

Re: The Caboose (OOC Thread)

Last call for actions before the boosters make up their mind.
Overrider
Player - Solo, 105 posts
Thu 10 Dec 2020
at 21:14
  • msg #639

Re: The Caboose (OOC Thread)

Overrider has had his pistol out since Japan man showed up.  He is just not pointing it at Japan man any more.
The SalaryMan
Player - NetRunner, 208 posts
Netrunner
Thu 10 Dec 2020
at 21:18
  • msg #640

Re: The Caboose (OOC Thread)

Noted.

Thank you for the clarification.
The SalaryMan
Player - NetRunner, 209 posts
Netrunner
Tue 15 Dec 2020
at 01:49
  • msg #641

Re: The Caboose (OOC Thread)

What's available in the way of cover based on the current location?
Mister Green
GM, 524 posts
Tue 15 Dec 2020
at 02:16
  • msg #642

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 641):

I'd say some old dumpsters, burnt out cars, and the corner of the buildings. It take a full move to get to the dumpster or car though.
Overrider
Player - Solo, 106 posts
Tue 15 Dec 2020
at 14:24
  • msg #643

Re: The Caboose (OOC Thread)

Does Overrider get a turn of aiming since he had his weapon out and had taken an action to train it on the boosters?
Mister Green
GM, 525 posts
Tue 15 Dec 2020
at 16:58
  • msg #644

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 643):

I won't give you aiming as your description doesn't imply that, but I will let you fire in response to their actions and then go into init order.
Mister Green
GM, 526 posts
Tue 15 Dec 2020
at 18:14
  • msg #645

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 644):

Don't forget to fire too. Then we roll Init order for everyone.

Overrider:
12:43, Today: Overrider rolled 12 using 1d10+10, rerolling max with rolls of 2.  initiative.
I forgot to add combat sense into that so it is a 17

Mister Green
GM, 527 posts
Wed 16 Dec 2020
at 23:28
  • msg #646

Re: The Caboose (OOC Thread)

Init So far:

Init Order
Boosters21
Overrider17
Salaryman16
Phoenix11
Prodigy??
Smooth??
Quick??



Damage
Booster Snake26-- Mortal
Booster 20
Booster 30
Booster 40
Overrider0
SalaryMan0
Prodigy0
Phoenix0
Smooth0
Quick0

This message was last edited by the GM at 23:36, Wed 16 Dec 2020.
The SalaryMan
Player - NetRunner, 211 posts
Netrunner
Sun 20 Dec 2020
at 00:27
  • msg #647

Re: The Caboose (OOC Thread)

Since we're clumped together, do you want us to post as we're able, or go in Initiative order?
Mister Green
GM, 529 posts
Sun 20 Dec 2020
at 09:28
  • msg #648

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 647):

Feel free to post. I can order up afterwards.
Overrider
Player - Solo, 109 posts
Mon 21 Dec 2020
at 14:49
  • msg #649

Re: The Caboose (OOC Thread)

I am i a turn behind?  I had a free shot after the leader shot and missed.  I killed him.  On their init they returned fire and everyone moved. And now we are on the next turn?
Mister Green
GM, 530 posts
Mon 21 Dec 2020
at 16:25
  • msg #650

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 649):

You got to fire in the first "pre-turn" killing the guy you presume to be the leader. Then we went to top of init, which they won. So they went again.
Mister Green
GM, 531 posts
Wed 23 Dec 2020
at 04:34
  • msg #651

Re: The Caboose (OOC Thread)

Prodigy:
She draws her heavy pistol then ducks from behind her cover and takes a shot at the same ganger as The SalaryMan.

[OOC: Two actions, 1 to draw weapon, 1 to fire.

21:37, Today: Prodigy rolled 6,6,1 using 1d10+5,2d6+1,1d10, rerolling max with rolls of 1,4,1,1.  Handgun, Damage, Location.
Hit: 6
Damage: 6
Location: 1

Damn that -3 for the second action sucks. Of course, so does rolling a 1 to hit. :(]



Yeah you're gonna have to roll and see if you fumble. A second d10. Or i will when I'm on pc tomorrow morning.
Prodigy
Player - Techie, 209 posts
Unknown Quantity
Orphan
Wed 23 Dec 2020
at 04:51
  • msg #652

Re: The Caboose (OOC Thread)

Any modifiers?
Mister Green
GM, 532 posts
Wed 23 Dec 2020
at 16:30
  • msg #653

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 652):

Nope it's a flat d10, pg 43
Mister Green
GM, 534 posts
Thu 24 Dec 2020
at 01:26
  • msg #654

Re: The Caboose (OOC Thread)

So Rolled for you Prodigy. Rolled a 10 and on that chart it's hit companion....  you rolled location and damage already...
The SalaryMan
Player - NetRunner, 213 posts
Netrunner
Thu 24 Dec 2020
at 01:35
  • msg #655

Re: The Caboose (OOC Thread)

Here we have a demonstration of why it's a negative that armored hats aren't in the main book.
Mister Green
GM, 535 posts
Thu 24 Dec 2020
at 01:42
  • msg #656

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 655):

Helmet is totally in the Core book. Pg 67. SP 20
Phoenix
Player - Corp, 38 posts
Reborn from ashes
Thu 24 Dec 2020
at 02:16
  • msg #657

Re: The Caboose (OOC Thread)

Oh, thank the inventors for Muscle and Bonelace.  Now to get the money for that Skinweave and some therapy....
The SalaryMan
Player - NetRunner, 214 posts
Netrunner
Thu 24 Dec 2020
at 03:20
  • msg #658

Re: The Caboose (OOC Thread)

A helmet isn't a hat.

Unless you're down with ParaMilitary chic, or rocking some extreme athleisure wear, a helmet is just an awkward look.

Style Over Substance and all that.
Mister Green
GM, 536 posts
Thu 24 Dec 2020
at 03:52
  • msg #659

Re: The Caboose (OOC Thread)

A helmet in your pack isn't bad to have :)
Prodigy
Player - Techie, 210 posts
Unknown Quantity
Orphan
Thu 24 Dec 2020
at 23:58
  • msg #660

Re: The Caboose (OOC Thread)

Mister Green:
So Rolled for you Prodigy. Rolled a 10 and on that chart it's hit companion....  you rolled location and damage already...


Thanks, and sorry. Forgot I said I'd roll when I got off work. lol That's my bad that I spaced.
Prodigy
Player - Techie, 211 posts
Unknown Quantity
Orphan
Fri 25 Dec 2020
at 00:09
  • msg #661

Re: The Caboose (OOC Thread)

Phoenix:
Oh, thank the inventors for Muscle and Bonelace.  Now to get the money for that Skinweave and some therapy....


Prodigy's going to need more therapy than you considering her past.
Mister Green
GM, 537 posts
Mon 28 Dec 2020
at 18:01
  • msg #662

Re: The Caboose (OOC Thread)

End of year Holiday Bonus. 50 IP to all active Characters.
Prodigy
Player - Techie, 212 posts
Unknown Quantity
Orphan
Mon 28 Dec 2020
at 18:05
  • msg #663

Re: The Caboose (OOC Thread)

Mister Green:
End of year Holiday Bonus. 50 IP to all active Characters.


Sweet! :)

Also question, I assume Pheonix WASN'T actually damaged by Prodigy's shot right? Or was he?
Mister Green
GM, 538 posts
Mon 28 Dec 2020
at 18:09
  • msg #664

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 663):

Oh he was. He's not wearing a helmet. And you did 12 (6 doubled) damage with a head shot.
Mister Green
GM, 539 posts
Mon 28 Dec 2020
at 18:15
  • msg #665

Re: The Caboose (OOC Thread)

Overrider:
Overrider will pop around the building and fire a shot at Booster 3 then get back.  Got to take out that big gun.

11:02, Today: Overrider rolled 20 using 1d10+16 ((4)). To hit, head shot
11:03, Today: Overrider rolled 10 using 3d6 ((3,6,1)). Damage x2 = 20


You taking the -4 To hit for Aimed Shot?



@Phoenix, one error in my private about 3 Round Burst. It's supposed to be different locations, but I'll go with what I entered for now.

@Everyone as a note, I'm not gonna go with leaning around cover to take a shot at someone as an additional action, though if you're doing so you will have your head/arm out so if those are hit you will not get the cover bonus to them. If it's a rifle requiring 2H's it'll be both arms.
Prodigy
Player - Techie, 213 posts
Unknown Quantity
Orphan
Mon 28 Dec 2020
at 18:31
  • msg #666

Re: The Caboose (OOC Thread)

Mister Green:
In reply to Prodigy (msg # 663):

Oh he was. He's not wearing a helmet. And you did 12 (6 doubled) damage with a head shot.


How bad? 12 so I figure pretty bad. So yeah, that would garner a reaction.
Mister Green
GM, 540 posts
Mon 28 Dec 2020
at 18:34
  • msg #667

Re: The Caboose (OOC Thread)

Before BTM that puts someone into critical. Requiring a -2 Stun Save. And 1/2ing some of his stats (int/ref/cool) pg 102 if you want to see the effects.
Overrider
Player - Solo, 111 posts
Mon 28 Dec 2020
at 20:32
  • msg #668

Re: The Caboose (OOC Thread)

Mister Green:
Overrider:
Overrider will pop around the building and fire a shot at Booster 3 then get back.  Got to take out that big gun.

11:02, Today: Overrider rolled 20 using 1d10+16 ((4)). To hit, head shot
11:03, Today: Overrider rolled 10 using 3d6 ((3,6,1)). Damage x2 = 20


You taking the -4 To hit for Aimed Shot?

Yes.  Normally I am +20.  We do not have the man power to keep putzing around with these guys
Mister Green
GM, 541 posts
Mon 28 Dec 2020
at 20:37
  • msg #669

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 668):

Okay. Please note what upgrades you have in your Smart Goggles on your sheet somewhere, I was having you at +19 not +20. So wasn't sure if you took the mods or not or went with a different mod for something else.


--- Edit


Using the shorthand codes the book has.

  1. TA -- Targeting Scope
  2. LL -- Low Lite
  3. etc

This message was last edited by the GM at 20:39, Mon 28 Dec 2020.
Overrider
Player - Solo, 112 posts
Mon 28 Dec 2020
at 21:03
  • msg #670

Re: The Caboose (OOC Thread)

Ref 10 + skill 7 + smartgun +2 + targeting scope +1 = +20

That is what I am going on.
Mister Green
GM, 542 posts
Mon 28 Dec 2020
at 21:10
  • msg #671

Re: The Caboose (OOC Thread)

In reply to Overrider (msg # 670):

Yep I found our Pm's about it. But please update your equipment sheet with the proper codes so I can look up quickly.
The SalaryMan
Player - NetRunner, 218 posts
Netrunner
Wed 6 Jan 2021
at 14:09
  • msg #672

Re: The Caboose (OOC Thread)

How wounded is Phoenix?

Just realized I kitted the character out with a first aid kit just in case, but would be rolling straight Tech to use it as I didn't put any points into the First Aid skill, so he might be beyond her help.
Overrider
Player - Solo, 116 posts
Wed 6 Jan 2021
at 14:34
  • msg #673

Re: The Caboose (OOC Thread)

whomever has the highest tech stat should give it a go if no one has first aid
Mister Green
GM, 546 posts
Wed 6 Jan 2021
at 16:30
  • msg #674

Re: The Caboose (OOC Thread)

Anyone can attempt first aid. But it would be just Stat if no one has First Aid
Prodigy
Player - Techie, 218 posts
Unknown Quantity
Orphan
Wed 6 Jan 2021
at 19:09
  • msg #675

Re: The Caboose (OOC Thread)

That would likely be Prodigy. She's called that for a reason. She has a tech of 10. :)

I'm at work though, can't roll/post IC until I get home.
Mister Green
GM, 547 posts
Wed 6 Jan 2021
at 23:27
  • msg #676

Re: The Caboose (OOC Thread)

Review pages 116-117 for healing guys. The DC for First Aid is going to be Phoenix's Current wound state.
The SalaryMan
Player - NetRunner, 220 posts
Netrunner
Wed 6 Jan 2021
at 23:44
  • msg #677

Re: The Caboose (OOC Thread)

Right.

Why I asked earlier.  I wasn't sure if it was 6 or 12 or something else.

At a 6 even the SalaryMan's untrained hands could make it work.

At a 12 or higher, it's much more dicey.
Prodigy
Player - Techie, 219 posts
Unknown Quantity
Orphan
Thu 7 Jan 2021
at 01:52
  • msg #678

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 677):

His wound threshhold is a 12 right? She hit for 6 damage, in the head which doubled it to 12.
The SalaryMan
Player - NetRunner, 221 posts
Netrunner
Thu 7 Jan 2021
at 02:18
  • msg #679

Re: The Caboose (OOC Thread)

Probably not.

You rolled 6, doubled to 12 for being in the head.  Phoenix has Muscle and Bone Lacing, which means his BTM reduction is probably... something better than average.
Prodigy
Player - Techie, 220 posts
Unknown Quantity
Orphan
Thu 7 Jan 2021
at 02:42
  • msg #680

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 679):

That's okay, Prodigy is about to take the card from TheSalaryMan and work on him. She has CyberTech and a few other skills so she'd be able to make that assessment. Her role for First Aide might be base, but in the end....   ;)
Mister Green
GM, 548 posts
Thu 7 Jan 2021
at 05:06
  • msg #681

Re: The Caboose (OOC Thread)

Toss out a reminder. You can spend Luck to increase your rolls.

Prodigy:
Prodigy would follow TheSalaryMan over to Phoenix and watched as she prepared to worked on Phoenix. Finally, Prodigy reached out to stop her, then gently took the card from her and looked it over. >I did it, I'll fix it.< Came her over the radio. She then took a deep breath, and went to work on bandaging up Phoenix.

[OOC: 21:50, Today: Prodigy rolled 12 using 1d10+10, rerolling max with rolls of 2.  Tech Roll to do First Aid on Phoenix.

Really? Seriously? I guess Prodigy doesn't like Phoenix. lol

Least it wasn't a 1 though.]



Since this is not a live game and I can't ask nor remind as easily about luck. I will allow you to re-roll with X expenditure of Luck or you can keep your roll.
Prodigy
Player - Techie, 222 posts
Unknown Quantity
Orphan
Thu 7 Jan 2021
at 05:52
  • msg #682

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 681):

Wait, so you are going to allow me to reroll, as long as I spend some luck as well? Or I can keep my roll?

Just trying to make sure I understand fully here.
Mister Green
GM, 549 posts
Thu 7 Jan 2021
at 16:42
  • msg #683

Re: The Caboose (OOC Thread)

In reply to Prodigy (msg # 682):

  • If you want to spend some Luck I'll allow a re-roll in this case. This is because I can't ask at a table if you want to spend any luck on the roll or given the nature of PbP remind you that you have X amount of Luck left.
  • This is a reminder for this time to everyone, that you can spend LUCK on rolls you really want to succeed at. It will reduce your luck by X amount for the duration of that "run".
  • Or you can keep your existing roll. That means you could roll a 1 and fumble it or you could roll better.

Prodigy
Player - Techie, 223 posts
Unknown Quantity
Orphan
Thu 7 Jan 2021
at 18:35
  • msg #684

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 683):

Gotcha. I'll spend 1 of my luck for a reroll and try the dice lotto again. Will do the reroll when I get off work.
Prodigy
Player - Techie, 224 posts
Unknown Quantity
Orphan
Fri 8 Jan 2021
at 03:30
  • msg #685

Re: The Caboose (OOC Thread)

Edited the new roll into my post.

Phoenix. Just gotta say, I think rPol hates you. lol
Phoenix
Player - Corp, 42 posts
Reborn from ashes
Fri 8 Jan 2021
at 23:58
  • msg #686

Re: The Caboose (OOC Thread)

Or both of us.
Mister Green
GM, 550 posts
Sat 9 Jan 2021
at 00:00
  • msg #687

Re: The Caboose (OOC Thread)

I do believe that is enough to stabilize you after your BTM reduced the damage?
Phoenix
Player - Corp, 43 posts
Reborn from ashes
Sat 9 Jan 2021
at 01:23
  • msg #688

Re: The Caboose (OOC Thread)

Should be.  Definitely need to get that skin weave.  And therapy.
Mister Green
GM, 552 posts
Thu 14 Jan 2021
at 00:32
  • msg #689

Re: The Caboose (OOC Thread)

So I'm working on the Wiki Here given I don't like how RPOL handles map within the game. So see if I can get something better. Feel free to check it out in the upper right (game wiki) if you want to. But it's a WIP and if you have any good links for City maps and such I'd appreciate them.
The SalaryMan
Player - NetRunner, 223 posts
Netrunner
Thu 14 Jan 2021
at 00:59
  • msg #690

Re: The Caboose (OOC Thread)

What sort of maps?  I've seen a few GMs who make good use of just straight up google map satellite views for map use.

There's also a lot of map resources posted to the Cyberpunk2020 subreddit if you haven't already looked there.
Mister Green
GM, 553 posts
Sat 23 Jan 2021
at 16:38
  • msg #691

Re: The Caboose (OOC Thread)

I will progress this tomorrow. Sorry for the delay. This time of year will always be a bit slower for me due to work through April. Yay taxes. So my updates will become more on Weekends assuming everyone has responded or i've given enough time to respond.
Mister Green
GM, 555 posts
Mon 1 Feb 2021
at 19:36
  • msg #692

Re: The Caboose (OOC Thread)

Gotta say, this made me laugh...

Overrider:
As stated previously, Overrider does not walk ahead of Japanman after watching what he did to the last guy who did that.  I will awkwardly stand out there looking at him until he leads the way.

Mister Green
GM, 559 posts
Tue 16 Feb 2021
at 19:00
  • msg #693

Re: The Caboose (OOC Thread)

Hope everyone is doing okay. This winter weather in most of the US is crazy atm. Stay safe & Stay healthy.
The SalaryMan
Player - NetRunner, 227 posts
Netrunner
Tue 16 Feb 2021
at 19:45
  • msg #694

Re: The Caboose (OOC Thread)

My company isn't really set up so I can do my job completely from home so I've been splitting my time, and the parts I can do are mostly less convenient and more work doing them not in the office.

However the 3ft snow drift currently blocking my back door and the fact I was able to choose to not make the commute today makes me mind the hassle a little less.
Prodigy
Player - Techie, 227 posts
Unknown Quantity
Orphan
Fri 19 Feb 2021
at 04:48
  • msg #695

Re: The Caboose (OOC Thread)

Mister Green:
Hope everyone is doing okay. This winter weather in most of the US is crazy atm. Stay safe & Stay healthy.


We already had 10" of snow on the ground here in Fort Wayne, IN where I live from the last couple snows, and Tuesday night hit us with another 9" or 10" and we got another 1" today. We're looking at another 2" or 3" Friday or Saturday. So we'll have a good 2' or so on the ground by the end of the week. I've did so much digging the last couple weeks that I have a mountain range forming in my front yard! LOL

Thankfully with the single digit temps we've maintained power, but internet has been up and down. It's up and fixed now.
Mister Green
GM, 561 posts
Mon 22 Feb 2021
at 20:18
  • msg #696

Re: The Caboose (OOC Thread)

Giving Overrider some time to respond before I progress the room a little.
Mister Green
GM, 564 posts
Fri 5 Mar 2021
at 22:01
  • msg #697

Re: The Caboose (OOC Thread)

The dice don't like you do they?

Prodigy:
Prodigy takes it and reads it herself.


23:47, Today: Prodigy rolled 8 using 1d10+7, rerolling max with rolls of 1.  Empathy in place of Human Perception.


Please roll another d10 and lets see if it's a fumble.
Prodigy
Player - Techie, 231 posts
Unknown Quantity
Orphan
Thu 11 Mar 2021
at 03:18
  • msg #698

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 697):

No, they do not like me at all. Sorry for the late reply.

22:18, Today: Prodigy rolled 4 using 1d10, rerolling max with rolls of 4.
Mister Green
GM, 565 posts
Thu 11 Mar 2021
at 05:08
  • msg #699

Re: The Caboose (OOC Thread)

No Fumble, just completely oblivious.
Mister Green
GM, 567 posts
Tue 30 Mar 2021
at 16:44
  • msg #700

Re: The Caboose (OOC Thread)

Okay so what's your plan? Where are you headed? I'm gonna assume Overrider will follow you out.
The SalaryMan
Player - NetRunner, 233 posts
Netrunner
Tue 30 Mar 2021
at 21:55
  • msg #701

Re: The Caboose (OOC Thread)

I assumed the next step would be to find some place to hunker down and come up with a plan.
Prodigy
Player - Techie, 233 posts
Unknown Quantity
Orphan
Tue 6 Apr 2021
at 01:55
  • msg #702

Re: The Caboose (OOC Thread)

In reply to The SalaryMan (msg # 701):

Same. Though we could do that back at the Battalion, assuming he has a back room. Does he? Prodigy I'd assume would know since she shacks there in the broom closet, so to speak.
Phoenix
Player - Corp, 49 posts
Reborn from ashes
Tue 6 Apr 2021
at 03:32
  • msg #703

Re: The Caboose (OOC Thread)

That works for me.
Mister Green
GM, 569 posts
Tue 6 Apr 2021
at 16:47
  • msg #704

Re: The Caboose (OOC Thread)

The Batallion's "backroom" is either the Kitchen, Barrage's own office/pad, bathrooms or broom closet.
Prodigy
Player - Techie, 235 posts
Unknown Quantity
Orphan
Thu 15 Apr 2021
at 04:21
  • msg #705

Re: The Caboose (OOC Thread)

Mister Green:
The Batallion's "backroom" is either the Kitchen, Barrage's own office/pad, bathrooms or broom closet.


The broom closet which is Prodigy's bedroom. lol
Mister Green
GM, 571 posts
Tue 27 Apr 2021
at 18:21
  • msg #706

Re: The Caboose (OOC Thread)

Okay you have the Dossier (http://wiki.rpol.net/?id=72735/Fargo%20Wells) for you to review. Any questions or things you want to go over with it?
Prodigy
Player - Techie, 238 posts
Unknown Quantity
Orphan
Tue 27 Apr 2021
at 19:10
  • msg #707

Re: The Caboose (OOC Thread)

Pheonix, just an FYI Prodigy is being very thorough when she looks over your place. She not digging through clothing drawers or anything, but she is opening doors, cabinets, anything of the like as if she is looks for alternate routes in and out or places to hide just in case.
Phoenix
Player - Corp, 52 posts
Reborn from ashes
Tue 27 Apr 2021
at 20:33
  • msg #708

Re: The Caboose (OOC Thread)

I get it.  She wants to be sure that it really is safe.
The SalaryMan
Player - NetRunner, 237 posts
Netrunner
Wed 28 Apr 2021
at 03:49
  • msg #709

Re: The Caboose (OOC Thread)

I think maybe the first thing will be seeing if the information on the known associates can be verified.

Are there any mention in the screamsheet archives of a Caitlin Jones like an arrest or obituary?  Does Fast Eddys's Pool Hall still exist at that location, or has it turned into some other business?

Basically try to make sure we weren't given any dead ends before trying to run anything down in person.
Prodigy
Player - Techie, 239 posts
Unknown Quantity
Orphan
Wed 28 Apr 2021
at 04:00
  • msg #710

Re: The Caboose (OOC Thread)

Phoenix:
I get it.  She wants to be sure that it really is safe.


It's not fully about safety. She's hunted because of something she doesn't know about, has a habit of being found, and wants to make sure she can escape. :)
Prodigy
Player - Techie, 240 posts
Unknown Quantity
Orphan
Wed 28 Apr 2021
at 04:01
  • msg #711

Re: The Caboose (OOC Thread)

The SalaryMan:
I think maybe the first thing will be seeing if the information on the known associates can be verified.

Are there any mention in the screamsheet archives of a Caitlin Jones like an arrest or obituary?  Does Fast Eddys's Pool Hall still exist at that location, or has it turned into some other business?

Basically try to make sure we weren't given any dead ends before trying to run anything down in person.


Makes sense. And I agree. Let's look into what we know first, confirm it until it runs dry, then look for other leads.
Phoenix
Player - Corp, 53 posts
Reborn from ashes
Wed 28 Apr 2021
at 05:36
  • msg #712

Re: The Caboose (OOC Thread)

Another question is:  How many of us are still around?
Mister Green
GM, 572 posts
Thu 29 Apr 2021
at 17:01
  • msg #713

Re: The Caboose (OOC Thread)

Should i Put a Wanted ad out see if we can get a couple more players. Seems Overrider has dropped off. Gargoyle said he was dealing with RL stuff and didn't know when he would be back.
Mister Green
GM, 573 posts
Thu 29 Apr 2021
at 17:04
  • msg #714

Re: The Caboose (OOC Thread)

Cleaned up the player list. Only leaving Gargoyle & Overrider (& his alt).
The SalaryMan
Player - NetRunner, 238 posts
Netrunner
Thu 29 Apr 2021
at 17:09
  • msg #715

Re: The Caboose (OOC Thread)

I have no problem with adding and/or retconning more characters in.
Phoenix
Player - Corp, 55 posts
Reborn from ashes
Thu 29 Apr 2021
at 17:10
  • msg #716

Re: The Caboose (OOC Thread)

Sure.  Go ahead.  How do you want us to play the current scene out?  Just ignore their absence for now?  Or play like they left for some urgent reason?  Maybe to check with their own contacts....
Mister Green
GM, 574 posts
Thu 29 Apr 2021
at 19:32
  • msg #717

Re: The Caboose (OOC Thread)

For those that were with you. Assuming they are running down their own contacts. For those that may join we will assume someone had some contacts (Phoenix) most likely and made some calls to get some help.
Phoenix
Player - Corp, 56 posts
Reborn from ashes
Fri 30 Apr 2021
at 00:20
  • msg #718

Re: The Caboose (OOC Thread)

Okay.  He does have a Family 4 with a Nomad Pack, and Family 2 with the local Boosters....
Mister Green
GM, 577 posts
Fri 30 Apr 2021
at 18:56
  • msg #719

Re: The Caboose (OOC Thread)

Got through RTJ's already. 1 undecided. The others a Solo & Nomad respectively.

Welcome Rip and KillRoy to the game.
Mister Green
GM, 578 posts
Fri 30 Apr 2021
at 18:57
  • msg #720

Re: The Caboose (OOC Thread)

I will note. Though you are on a current run, with only minimal leads. You can try other runs while you wait on other things to fall in place. But also means things could fall out of place.
Rip
Player - Nomad, 1 post
Fri 30 Apr 2021
at 19:08
  • msg #721

Re: The Caboose (OOC Thread)

Howdy folks.

Still putting Rip together, but he'll be serving as our Nomad.

Glad to be here.
The SalaryMan
Player - NetRunner, 239 posts
Netrunner
Fri 30 Apr 2021
at 19:18
  • msg #722

Re: The Caboose (OOC Thread)

Welcome.
Mister Green
GM, 579 posts
Fri 30 Apr 2021
at 20:27
  • msg #723

Re: The Caboose (OOC Thread)

Welcome All. Got a couple other people giving me Handles and we will have a full team again. I have turned off RTJ
Mister Green
GM, 580 posts
Fri 30 Apr 2021
at 20:47
  • msg #724

Re: The Caboose (OOC Thread)

Hate that. Got a few more apps after I closed RTJ.
Mister Green
GM, 581 posts
Fri 30 Apr 2021
at 20:54
  • msg #725

Re: The Caboose (OOC Thread)

All our new folks. Please be sure to read the Creation thread and ask me any questions you may have. The biggest hiccup most have had is with my Home Rule on IP modifier skills for starting.
Phoenix
Player - Corp, 58 posts
Reborn from ashes
Fri 30 Apr 2021
at 20:57
  • msg #726

Re: The Caboose (OOC Thread)

Hello Rip and Killroy.
Rip, Phoenix has a background of Family 4 with a nomad pack.  Want to make it yours?
Mister Green
GM, 583 posts
Fri 30 Apr 2021
at 21:05
  • msg #727

Re: The Caboose (OOC Thread)

Welcome All.

You are welcome to see if any of the various existing characters: Phoenix, Salaryman & Prodigy want to be a contact of sorts.

Also for the newer players some of you may want to consider developing contacts/backgrounds together as well. With 1 of you having a contact of some sort with one of the existing folks.
Lady Koi
Player - Fixer, 1 post
Fri 30 Apr 2021
at 21:18
  • msg #728

Re: The Caboose (OOC Thread)

Hello everyone, glad to be here!

I just rolled up the life events and have these potential contact points:

Two male friends who are partner/co-workers.  These friends she made at 17 and 18 years old.  One female friend from the next year who is like a foster mother.  From this year (she is now 22) one happy love affair.

If someone wants a second degree connection, she made an enemy at 20 years old who is a male ex-lover.

Lady Koi is a fixer and a high-end escort as well.  She was not a high-end escort at 17 and 18.  Not yet.  She can only really call herself that recently.
Rip
Player - Nomad, 2 posts
Fri 30 Apr 2021
at 21:42
  • msg #729

Re: The Caboose (OOC Thread)

Rip also had a romantic fling that ended happily from this year (he is now 26)

If you are so inclined Lady Koi, that could be his "in" into finding work after coming to Night City. Wound up in a fun but casual relationship with her, and she found him his first real gig.
Mister Green
GM, 584 posts
Fri 30 Apr 2021
at 22:30
  • msg #730

Re: The Caboose (OOC Thread)

I'll give everyone a week to finish up the new PC's. As I finalize sheets you may enter play.
Mister Green
GM, 585 posts
Fri 30 Apr 2021
at 22:54
  • msg #731

Re: The Caboose (OOC Thread)

I have updated the Character Creation Thread:

quote:
[*] Languages - You have a +8 in your native tongue and a +4 ​in Street Speak. If you know a language in a linguistic family you have an effective 1/2 skill (round down) in similar languages of that family. Otherwise you will need to purchase Know Languages, each linguistic family shows the IP mod for learning your first language within that family. After any secondary languages learned are at -1 IP Mod (Min IP Mod of 1).

[*] Additional Fashion options are available in Chrome 4. Note this is for base clothing, none of the armour modifications, or similiar. When in doubt ask.

This message was last edited by the GM at 23:34, Fri 30 Apr 2021.
Badge
Player - Cop, 1 post
Sat 1 May 2021
at 06:23
  • msg #732

Re: The Caboose (OOC Thread)

Hi everyone,
I'm in the process of creating Badge, a cop. I luv cyberpunk!
Mister Green
GM, 586 posts
Sun 2 May 2021
at 02:22
  • msg #733

Re: The Caboose (OOC Thread)

Lady Koi. I need to do one final review on your sheet. But things looked good.

As a reminder as new characters you can work out background information with each other if it'll help link you in. Also you can reach out to the existing PCs and see if there is a way in.



I will remind everyone, that Selling your Soul has consequences. It can pit you against your team. Compliance will be required and the dead switch of some form may be implemented.
Killroy
Player - Solo, 1 post
Killroy
Was Here!
Sun 2 May 2021
at 02:55
  • msg #734

Re: The Caboose (OOC Thread)

Howdy.
Phoenix
Player - Corp, 60 posts
Reborn from ashes
Sun 2 May 2021
at 03:11
  • msg #735

Re: The Caboose (OOC Thread)

Hullo.
Lady Koi
Player - Fixer, 3 posts
Fixer
Sun 2 May 2021
at 04:39
  • msg #736

Re: The Caboose (OOC Thread)

Rip and I worked out the connection.  Anyone else want to be my friend?

When given the all clear, where do we start?

Thank you
Killroy
Player - Solo, 2 posts
Killroy
Was Here!
Sun 2 May 2021
at 04:53
  • msg #737

Re: The Caboose (OOC Thread)

Lady Koi:
Anyone else want to be my friend?


I was about to ask the same question.
Phoenix
Player - Corp, 61 posts
Reborn from ashes
Sun 2 May 2021
at 09:53
  • msg #738

Re: The Caboose (OOC Thread)

If you want to have worked with a fifty year old man who is supposed to be dead....
Jonno
Player - Solo, 1 post
Sun 2 May 2021
at 13:34
  • msg #739

Re: The Caboose (OOC Thread)

Greetings!

I'm playing Arglebarg, the half-vampire half-troll shaman Sorry wrong game..

I'm playing Jonno, a solo from the UK. For this I shall be leaning heavily upon the Rough Guide UK sourcebook, because when I shove it under the leg of my desk it stops the table wobbling.
Rip
Player - Nomad, 3 posts
Sun 2 May 2021
at 14:00
  • msg #740

Re: The Caboose (OOC Thread)

Greetings Jono.

Curious to see what brings him all the way to Cali!
This message was last edited by the player at 19:17, Sun 02 May 2021.
Phoenix
Player - Corp, 62 posts
Reborn from ashes
Sun 2 May 2021
at 18:26
  • msg #741

Re: The Caboose (OOC Thread)

Welcome, Jonno.  Another Solo is always a good thing.
Lady Koi
Player - Fixer, 4 posts
Fixer
Sun 2 May 2021
at 19:10
  • msg #742

Re: The Caboose (OOC Thread)

Phoenix:
If you want to have worked with a fifty year old man who is supposed to be dead....


Doesn't bother me at all.  I can put you down as "Co-Worker"
Killroy
Player - Solo, 4 posts
Killroy
Was Here!
Sun 2 May 2021
at 19:16
  • msg #743

Re: The Caboose (OOC Thread)

Killroy will also be a Solo. A decidedly American one however.

I've already worked out a connection to the aforementioned 50 year old Dead Man but no one can have too many friends.
Badge
Player - Cop, 2 posts
Sun 2 May 2021
at 19:23
  • msg #744

Re: The Caboose (OOC Thread)

19 year-old cop with zetachtech exec parentage looking for ...
Rip
Player - Nomad, 4 posts
Sun 2 May 2021
at 19:25
  • msg #745

Re: The Caboose (OOC Thread)

Just about done with Rip's sheet.

Glad we have three Solo's because he's a generalist, not a dedicated combat monkey.

I should get a better description and some common knowledge up some time today.
Mister Green
GM, 587 posts
Mon 3 May 2021
at 16:02
  • msg #746

Re: The Caboose (OOC Thread)

Update to character creation thread:

Dumping Stats, while I will not stop you, I do not like people min/maxing like that. And as such I will end up forcing to use said dump stats at some point. I regularly use Luck as a roll.
Mister Green
GM, 588 posts
Mon 3 May 2021
at 16:08
  • msg #747

Re: The Caboose (OOC Thread)

Who all has their contacts worked out and is ready for a final review of the character?
Rip
Player - Nomad, 5 posts
Mon 3 May 2021
at 16:21
  • msg #748

Re: The Caboose (OOC Thread)

I'm pretty much there.

I am just working on translating his life events into narrative form and to flesh out some of the figures that featured more prominently in it.
Jonno
Player - Solo, 3 posts
Solo
Mon 3 May 2021
at 18:19
  • msg #749

Re: The Caboose (OOC Thread)

Mister Green:
Who all has their contacts worked out and is ready for a final review of the character?


Joining a game already in progress I'm pretty much coming in blind, my character's also a recent emigre to SoCal so I have a good excuse not to know anybody.

I'm going with 'Friend of a friend recommended me to your fixer', whomever he is.
Prodigy
Player - Techie, 242 posts
Unknown Quantity
Orphan
Mon 3 May 2021
at 19:23
  • msg #750

Re: The Caboose (OOC Thread)

Welcome to a group of adults who for some reason at the moment seem to be following a teenage techie who doesn't speak out loud. lol
Rip
Player - Nomad, 7 posts
Mon 3 May 2021
at 19:29
  • msg #751

Re: The Caboose (OOC Thread)

Well,

Significantly less weird than a few of the other games I'm in. I think we can roll with it. :)
Killroy
Player - Solo, 5 posts
Killroy
Was Here!
Mon 3 May 2021
at 19:47
  • msg #752

Re: The Caboose (OOC Thread)

Heya Rip,

It turns out I rolled "Befriended by Nomad Pack" as a Life Event.

Figure that could be your Family?
Rip
Player - Nomad, 8 posts
Mon 3 May 2021
at 19:52
  • msg #753

Re: The Caboose (OOC Thread)

Certainly could be, although I would prefer it be something that occured with the Jodes in general rather than with Rip specifically. Just makes it more believable.

Credits still good, just part of "giving back" to the Pack as a whole.
Killroy
Player - Solo, 6 posts
Killroy
Was Here!
Mon 3 May 2021
at 20:00
  • msg #754

Re: The Caboose (OOC Thread)

Rip:
Certainly could be, although I would prefer it be something that occured with the Jodes in general rather than with Rip specifically. Just makes it more believable.

Credits still good, just part of "giving back" to the Pack as a whole.


Cool, Happened 3 years ago.

Any info you can give me about the Jodes would be appreciated.
Rip
Player - Nomad, 9 posts
Mon 3 May 2021
at 20:25
  • msg #755

Re: The Caboose (OOC Thread)

My pleasure, although I will throw out that this is my view on things, not the GM's. Subject to correction if he does not like my interpretation. ;)

So the two big Nomad "Nations" active on the American west coast are the Aldecaldo's and the Jodes.

The original Aldecaldo's are native Californians and have a higher percentage of members with Hispanic heritage. They originally formed out of the civil strife of "The Collapse" and especially after the monster quake that leveled most of Los Angeles in 1998.

(They are inspired by the real life "roof top Koreans" that defended their stores and homes during the real life 92 riots in the same city.)

The "Pitt-Arco" nuclear reactor meltdown the near year in 1999 pretty much took out a lot of what was left and irradiated a good deal of the L.A metroplex area.

The Aldecaldo's were formed of big city dwellers, and they got a government contract to help rebuild L.A after the meltdown, but for contested reasons they lost the contract to another Nomad Clan within a few years, the Jodes.

The Jodes were formed out of the ecological devastation and economic collapse of middle America. Named after the long suffering "Jode" family in the classic The Grapes of Wrath, they came west, like their ancestors, looking for work. They are primarily formed of rural families, and are generally of European heritage.

Unlike the Aldecaldo's they avoid cities entirely where they can, and they consciously work to avoid "static" culture. It's an active, philosophical rejection of "big city" life and ethics that they have passed on to their children.

It's arguable which family was the "first" true Nomad group, but the founder of the Jodes, Malachi, was the one who first popularized the "Nomad Code" that was eventually adopted by the Seven Nations.

The Jodes emigrated in mass to L.A to work on the big contract, and after they completed it three years later, they eventually moved back into California's agricultural sector and spread up the west coast heading north.

Very recently, in 2020, both families were awarded big construction and salvage contracts in the devastated Chicago area, so there has been a "vacuum" as many Nomad families head back east to work.

The TL;DR version.

Aldecaldo's are native Californians, generally found more often around city outskirts, more Hispanic language and influence, integrate better.

Jodes are often from the Mid West (Texas, Oklahoma, etc), more often found in rural and agricultural areas, generally more European heritage and they are more "clannish", keeping to the boondocks and their own culture.
Killroy
Player - Solo, 7 posts
Killroy
Was Here!
Mon 3 May 2021
at 20:37
  • msg #756

Re: The Caboose (OOC Thread)

Thank ya for that.
Riot
Player - Medtech, 1 post
Tue 4 May 2021
at 01:46
  • msg #757

Re: The Caboose (OOC Thread)

'pologies took a little to get up and running.  Riot here, 18 year old MedTechie.

Son to some Ganger parents out of Mexico City, sold to Orbital Air for their Research Facility the dysfunctional social growth somehow made him find people wonderful to be around despite being odd himself.  Convinced a former teacher of his into a continuing relationship mentoring him after he'd left the Facility he made some connections in the otherwise impotent Mayor's Office that put him in touch with some of the horribly administered and corrupt actual Police.  Seeing as most of them avoid any real work or trouble he has long spates of nothing going on and then a lot as PsychoSquad brings back their barely living for him to patch back up.

Or that's vaguely what I've figured out from his crazy life path...
Mister Green
GM, 589 posts
Tue 4 May 2021
at 19:56
  • msg #758

Re: The Caboose (OOC Thread)

I need a separate PM if you have not interlinked with one of the existing PC's. You can count a link via one of the new PC's who have interlinked with one of the Existing PCs.


Basically I just need to know if you're coming in completely cold so I can come up with reasonable way to get you involved.
Mister Green
GM, 590 posts
Tue 4 May 2021
at 22:18
  • msg #759

Re: The Caboose (OOC Thread)

I know the core book is limiting in gear. The reason for it, is to be able to build up the characters, easier for me to balance everyone to start and add gear on as I've fully read it and decided its reasonable.

I allow the Cyber to be taken from the other books, once you sell your soul because you're really give me Free Reign with your character to do with as I need to for the story's sake.
Mister Green
GM, 591 posts
Tue 4 May 2021
at 22:31
  • msg #760

Re: The Caboose (OOC Thread)

Homework for someone: Role Specific Life Paths. Can you point out all the different books that have role specific life paths?

  • Neo Tribes - Nomads
  • Protect & Serve - Cop

Jonno
Player - Solo, 4 posts
Solo
Tue 4 May 2021
at 23:03
  • msg #761

Re: The Caboose (OOC Thread)

Lady Koi:
Rip and I worked out the connection.  Anyone else want to be my friend?

I have a possible connection for Jonno rather than have a completely cold open;

Lady Koi's backstory/lifepath says she made an enemy, Male ex-lover recently.

Jonno's backstory is that he's currently on unpaid leave from his employer following an incident where he came to the assistance of a young woman who was being harrased by a young man. No blood was spilt, no charges were pressed, but the man turned out to be a Corp with enough connections to complicate some relationships between his higher ups and Jonno's (though not counting as an enemy per se), so Jonno was put on unpaid leave until the situation cooled off.

Lady Koi being a fixer and an *ahem* part time lady of negotiable affection, it's possible that she was the young lady in question, business cards were exchanged and now he's down to his last packets of kibble he's called around to see if anyone has any work.


OR, he could just have been recommended to her by another of her clients and they've never met until now.
Lady Koi
Player - Fixer, 5 posts
Fixer
Tue 4 May 2021
at 23:22
  • msg #762

Re: The Caboose (OOC Thread)

Jonno:
Lady Koi:
Rip and I worked out the connection.  Anyone else want to be my friend?

I have a possible connection for Jonno rather than have a completely cold open;

Lady Koi's backstory/lifepath says she made an enemy, Male ex-lover recently.

Jonno's backstory is that he's currently on unpaid leave from his employer following an incident where he came to the assistance of a young woman who was being harrased by a young man. No blood was spilt, no charges were pressed, but the man turned out to be a Corp with enough connections to complicate some relationships between his higher ups and Jonno's (though not counting as an enemy per se), so Jonno was put on unpaid leave until the situation cooled off.

Lady Koi being a fixer and an *ahem* part time lady of negotiable affection, it's possible that she was the young lady in question, business cards were exchanged and now he's down to his last packets of kibble he's called around to see if anyone has any work.


OR, he could just have been recommended to her by another of her clients and they've never met until now.


Works with me, though the guy only has "himself and few friends" to throw at her, whcih makes sense as their falling out was personal, not (really) professional.  His corp is unlikely to back him in getting revenge on his ex-girlfriend; she's not a big enough fixer to matter. (yet.)
Artemis
Player - Solo, 1 post
Wed 5 May 2021
at 03:07
  • msg #763

Re: The Caboose (OOC Thread)

Hi everyone.

I'm still working on my character (a solo).

Someone who's big into Arasaka or sports might know their real identity.

On the streets, they'd probably have built their rep based on some Russian mob connected jobs, or acted as muscle for a ripperdoc they know.
Phoenix
Player - Corp, 64 posts
Reborn from ashes
Wed 5 May 2021
at 03:29
  • msg #764

Re: The Caboose (OOC Thread)

Biotechnica is what you get when a bunch of Italian and Sicilian mob families get together and go legit.
The SalaryMan
Player - NetRunner, 240 posts
Netrunner
Wed 5 May 2021
at 03:58
  • msg #765

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 760):

Home of the Brave and Pacific Rim both have additional options for life path events, but I don't think any of the other books had wholesale new paths like the two already cited.

Unless I just don't remember and/or missed them on my quick flip through the most likely candidates to have such things.
Jonno
Player - Solo, 5 posts
Solo
Wed 5 May 2021
at 06:05
  • msg #766

Re: The Caboose (OOC Thread)

Phoenix:
Biotechnica is what you get when a bunch of Italian and Sicilian mob families get together and go legit.


*Don Corleone voice* And you come to me to ask this, today, on the day of my daughters weeding?
Jonno
Player - Solo, 6 posts
Solo
Wed 5 May 2021
at 06:08
  • msg #767

Re: The Caboose (OOC Thread)

Lady Koi:
Works with me, though the guy only has "himself and few friends" to throw at her, whcih makes sense as their falling out was personal, not (really) professional.  His corp is unlikely to back him in getting revenge on his ex-girlfriend; she's not a big enough fixer to matter. (yet.)


Great!
Phoenix
Player - Corp, 65 posts
Reborn from ashes
Wed 5 May 2021
at 07:12
  • msg #768

Re: The Caboose (OOC Thread)

Jonno:
Phoenix:
Biotechnica is what you get when a bunch of Italian and Sicilian mob families get together and go legit.


*Don Corleone voice* And you come to me to ask this, today, on the day of my daughters weeding?

I mean no disrespect, Don Corleone.  *looks puzzled*  I did not know your daughter was a gardener.  Does she plant marigolds amongst her vegetables?
This message was last edited by the player at 16:54, Wed 05 May 2021.
Riot
Player - Medtech, 2 posts
Wed 5 May 2021
at 13:05
  • msg #769

Re: The Caboose (OOC Thread)

Anyone want to have visited a teenage doc for urgent care or other services to be a tenuous thread linkage? :D

He thinks people and making friends are just wonderful ideas! [...despite being a bit intellectually detached *scratches head* maybe idealism? lol]
Killroy
Player - Solo, 8 posts
Killroy
Was Here!
Wed 5 May 2021
at 13:28
  • msg #770

Re: The Caboose (OOC Thread)

Riot:
Anyone want to have visited a teenage doc for urgent care or other services to be a tenuous thread linkage? :D

He thinks people and making friends are just wonderful ideas! [...despite being a bit intellectually detached *scratches head* maybe idealism? lol]


I'm sure I get hurt a lot. What are your rates like?
Riot
Player - Medtech, 3 posts
Wed 5 May 2021
at 13:32
  • msg #771

Re: The Caboose (OOC Thread)

Quite reasonable.  He likes making new friends and working on the myriad of different wound possibilities :)
Killroy
Player - Solo, 9 posts
Killroy
Was Here!
Wed 5 May 2021
at 13:43
  • msg #772

Re: The Caboose (OOC Thread)

Well then I feel like we can be friends. :)
Jonno
Player - Solo, 7 posts
Solo
Wed 5 May 2021
at 16:15
  • msg #773

Re: The Caboose (OOC Thread)

Phoenix:
Jonno:
*Don Corleone voice* And you come to me to ask this, today, on the day of my daughters weeding?

I mean no disrespect, Don Corleone.  *looks puzzles*  I did not know your daughter was a gardener.  Does she plant marigolds amongst her vegetables?

I was thinking of BioTechnica as an agricorp....it sounded a lot funnier in my head.
Phoenix
Player - Corp, 66 posts
Reborn from ashes
Wed 5 May 2021
at 16:58
  • msg #774

Re: The Caboose (OOC Thread)

Riot:
Anyone want to have visited a teenage doc for urgent care or other services to be a tenuous thread linkage? :D

He thinks people and making friends are just wonderful ideas! [...despite being a bit intellectually detached *scratches head* maybe idealism? lol]

Phoenix has been hurt a number of times.  A run-in or two is possible.

Jonno:
I was thinking of BioTechnica as an agricorp....it sounded a lot funnier in my head.

Oh, it is.  But imagine that agricorp being run by John Gotti, Al Capone, and the Gambinos.
Lady Koi
Player - Fixer, 6 posts
Fixer
Wed 5 May 2021
at 17:02
  • msg #775

Re: The Caboose (OOC Thread)

The SalaryMan:
In reply to Mister Green (msg # 760):

Home of the Brave and Pacific Rim both have additional options for life path events, but I don't think any of the other books had wholesale new paths like the two already cited.

Unless I just don't remember and/or missed them on my quick flip through the most likely candidates to have such things.


Pacific Rim has all new and extensive Life Paths for people who grew up in a couple of different Pac Rim countries.  Not role specific per se.  I believe Euro Source also has something like that.
Mister Green
GM, 592 posts
Wed 5 May 2021
at 17:25
  • msg #776

Re: The Caboose (OOC Thread)

New PC's please be sure to check out the rules thread, it will include any clarification of rules I have or modifications to them.

link to a message in this game
Riot
Player - Medtech, 4 posts
Wed 5 May 2021
at 18:35
  • msg #777

Re: The Caboose (OOC Thread)

So biggest one that applies to me is...I can work my medical magic on others using Med-Tech but not myself unless I also buy First Aid?
Killroy
Player - Solo, 10 posts
Killroy
Was Here!
Wed 5 May 2021
at 18:58
  • msg #778

Re: The Caboose (OOC Thread)

I'm particularly interested in the armor stacking rules. I may steal those for my own games.
Riot
Player - Medtech, 5 posts
Wed 5 May 2021
at 19:09
  • msg #779

Re: The Caboose (OOC Thread)

Also...

Thank you Killroy and Phoenix.  I'll make note that both of you have visited him a few times.
Mister Green
GM, 593 posts
Wed 5 May 2021
at 19:09
  • msg #780

Re: The Caboose (OOC Thread)

In reply to Riot (msg # 777):

Correct. Anyone wanting to bind/heal their own wounds needs to have First-Aid, they can do some stuff for others. But the Med-tech can do considerably more, but they cannot use their special skill on themselves.
Mister Green
GM, 594 posts
Wed 5 May 2021
at 19:10
  • msg #781

Re: The Caboose (OOC Thread)

In reply to Killroy (msg # 778):

Depending on the version of the Core book you own, they are in there. But they are also listed on the Errata in Rtalsorian's website.
Killroy
Player - Solo, 11 posts
Killroy
Was Here!
Wed 5 May 2021
at 19:12
  • msg #782

Re: The Caboose (OOC Thread)

Mister Green:
In reply to Killroy (msg # 778):

Depending on the version of the Core book you own, they are in there. But they are also listed on the Errata in Rtalsorian's website.


Cool. I have the older version of the book that doesn't have the Solo of Fortune stuff in it.
Mister Green
GM, 595 posts
Wed 5 May 2021
at 19:18
  • msg #783

Re: The Caboose (OOC Thread)

In reply to Killroy (msg # 782):

Yeah my physical copy doesn't have em either. But the digital copy i purchased as part of a humble bundle does.
Mister Green
GM, 596 posts
Fri 7 May 2021
at 00:05
  • msg #784

Re: The Caboose (OOC Thread)

Sorry all. Busy day today. I'll try to catch up tonight. If not tomorrow.
Rip
Player - Nomad, 10 posts
Fri 7 May 2021
at 22:07
  • msg #785

Re: The Caboose (OOC Thread)

How's everyone looking?

But of a hiccup with equipment, I used some stuff from Neo-Tribes, but otherwise I think I'm pretty close to the seal of approval...
This message was last edited by the player at 22:08, Fri 07 May 2021.
Lady Koi
Player - Fixer, 7 posts
Fixer
Fri 7 May 2021
at 22:11
  • msg #786

Re: The Caboose (OOC Thread)

I think I am ready to go, waiting for the seal of approval as well.  I presume my "in" would be a phone call from Phoenix.
Mister Green
GM, 598 posts
Fri 7 May 2021
at 22:31
  • msg #787

Re: The Caboose (OOC Thread)

Working through reviews right now. 1 has been approved. Another has a couple of minor things to look over. Perhaps I'm missing something. Or they are.
Mister Green
GM, 599 posts
Fri 7 May 2021
at 23:10
  • msg #788

Re: The Caboose (OOC Thread)

Cool couple small edits (I think) for people and people can start jumping in. Just verifying connections as I do so. Then I'll send out PM's to the appropriate bodies that they can begin that communications process to bring PC's in.
Artemis
Player - Solo, 3 posts
Sat 8 May 2021
at 00:01
  • msg #789

Re: The Caboose (OOC Thread)

Hi everyone!

I could use some connections to another PC.

Possible connections
Friends with a local ripper
Gyms/Boxing/Archery
"Solo/Warrior culture"
Action movies
Russian Mafia (tenuous)
Riot
Player - Medtech, 7 posts
Sat 8 May 2021
at 00:56
  • msg #790

Re: The Caboose (OOC Thread)

Like most people say...

Everyone gets into a bind someday and takes a lickin' and needs a doc to keep tickin'.  Solo's more than others due to their line of work.
Killroy
Player - Solo, 12 posts
Killroy
Was Here!
Sat 8 May 2021
at 01:09
  • msg #791

Re: The Caboose (OOC Thread)

Artemis:
Possible connections
Friends with a local ripper
Gyms/Boxing/Archery
"Solo/Warrior culture"


Killroy is a Judoka and a fitness nut. Could see these three working.
Artemis
Player - Solo, 4 posts
Sat 8 May 2021
at 01:29
  • msg #792

Re: The Caboose (OOC Thread)

She literally lives above a gym, so that makes sense.

With military experience she would give him serious respect, and shes looking for someone to show her the ropes of soloing in the street.
Killroy
Player - Solo, 13 posts
Killroy
Was Here!
Sat 8 May 2021
at 01:41
  • msg #793

Re: The Caboose (OOC Thread)

Artemis:
She literally lives above a gym, so that makes sense.

With military experience she would give him serious respect, and shes looking for someone to show her the ropes of soloing in the street.


I dig it. Can I call you Arty?
Riot
Player - Medtech, 8 posts
Sat 8 May 2021
at 02:31
  • msg #794

Re: The Caboose (OOC Thread)

Yeah I imagine they all would get along just fine :)

While Riot is a MedTech he made sure he can double duty it by taking a good chunk of CyberTech as well to handle any cyberware that has been installed.  Not much of a combat guy, cause medic yeah, but he's a skilled Aikido practitioner to handle rowdy patients...
Artemis
Player - Solo, 5 posts
Sat 8 May 2021
at 02:37
  • msg #795

Re: The Caboose (OOC Thread)

Well.. YOU can. Or get away with calling her"tiny".
With others that may be an issue :)
This message was last edited by the player at 06:13, Sat 08 May 2021.
Killroy
Player - Solo, 15 posts
Killroy
Was Here!
Sat 8 May 2021
at 05:20
  • msg #796

Re: The Caboose (OOC Thread)

Artemis:
Well.. YOU can. Or "tiny".
With others that may be an issue :)


Understood.
Artemis
Player - Solo, 7 posts
Sat 8 May 2021
at 06:19
  • msg #797

Re: The Caboose (OOC Thread)


Are you sure you have enough ammo, Phoenix? ;)
Badge
Player - Cop, 4 posts
Sat 8 May 2021
at 06:20
  • msg #798

Re: The Caboose (OOC Thread)

Hi Artemis,
I'm playing an athletic rookie cop, and meeting your character at a gym sounds very plausible.


Anyone else who would have cooperated with a beat cop? More connections would be great!
Rip
Player - Nomad, 12 posts
Sat 8 May 2021
at 14:40
  • msg #799

Re: The Caboose (OOC Thread)

Artemis:
Are you sure you have enough ammo, Phoenix? ;)


Going to start calling him "Battle Rattle" out of earshot ;)
Jonno
Player - Solo, 8 posts
Solo
Not dead
Sat 8 May 2021
at 15:23
  • msg #800

Re: The Caboose (OOC Thread)

Badge:
Hi Artemis,
I'm playing an athletic rookie cop, and meeting your character at a gym sounds very plausible.


Anyone else who would have cooperated with a beat cop? More connections would be great!


Jonno was private security at a burbclave down south in the Rancho Coronado area. Any character with an NCPD or TraumaTeam background could potentially have met him in passing and recognise him (As Officer Johansen) during the course of their work.

NB he wasnt actually beat cop as such, he was on a response team. Not SWAT but the bigger guys with better guns the security guards called when they wanted some backup.
Badge
Player - Cop, 5 posts
Sat 8 May 2021
at 17:19
  • msg #801

Re: The Caboose (OOC Thread)

In reply to Jonno (msg # 800):

That sounds plausible. Gladly, Jonno!
Artemis
Player - Solo, 8 posts
Sat 8 May 2021
at 21:18
  • msg #802

Re: The Caboose (OOC Thread)

Badge:
Hi Artemis,
I'm playing an athletic rookie cop, and meeting your character at a gym sounds very plausible.


Artemis works at a gym in the CZ called Ironhaus.
Plus she bounces, so she could regularly be handing over idiots to cops after they try something stupid.

"That's it, I'm done bouncing for Totentanz. I'm going to do something safer like booking boxing matches against a Dragoon."
Rip
Player - Nomad, 13 posts
Mon 10 May 2021
at 17:32
  • msg #803

Re: The Caboose (OOC Thread)

I think I've got the green light...

Sounds like Lady Koi will be my "in" for Involvement in the current events.
Lady Koi
Player - Fixer, 9 posts
Fixer
Mon 10 May 2021
at 18:27
  • msg #804

Re: The Caboose (OOC Thread)

I am waiting for a green light myself.  I think I'm ready.
Riot
Player - Medtech, 10 posts
Mon 10 May 2021
at 19:25
  • msg #805

Re: The Caboose (OOC Thread)

Same here.

Have my weapon ironed out with the Boss that is equal levels of backstory and fun fluff.  Live in a nice, safe house in Corporate-town when I'm not spending the time out in the moderate/combat zones with any of you all.  Patching up flesh and cyberware when and where possible.

Eventually want to turn the one good usable room of the house into a slick medical theater to handle all the needs and keep expensive equipment safely behind well paid corp security, lol.
Rip
Player - Nomad, 14 posts
Mon 10 May 2021
at 19:33
  • msg #806

Re: The Caboose (OOC Thread)

Yeah, I noticed the 30 aught. Eager to learn the story behind it in character.
Riot
Player - Medtech, 11 posts
Tue 11 May 2021
at 13:12
  • msg #807

Re: The Caboose (OOC Thread)

Yeah I'm sure that there will be plenty of, 'Why are you carrying around that yesteryear crap?' from either others in the group or people that see him with it.

I can't seem to find the pic that I swore was in the portrait database hence why my avatar pics have been changing.  I swear I remember seeing one of Andy Garcia from his Untouchable days but for the life of me I can't find it.  Anyone remember seeing it too?  Regardless I at least found an older one of him finally...just was looking for one that looks more closely to an 18 year old kid version that Riot is.
Killroy
Player - Solo, 16 posts
Killroy
Was Here!
Tue 11 May 2021
at 18:28
  • msg #808

Re: The Caboose (OOC Thread)

We need to get them to add a pic of Gabi Garcia for Artemis. That is one badass chic. (She's not as big as Artemis but she LOOKS like she is)
Artemis
Player - Solo, 9 posts
Tue 11 May 2021
at 19:42
  • msg #809

Re: The Caboose (OOC Thread)

Feel free to add one, I added the Rhino one already in an email and you can only submit one a month.
Mister Green
GM, 600 posts
Tue 11 May 2021
at 20:16
  • msg #810

Re: The Caboose (OOC Thread)

The following characters have been approved for play:


  • Badge (please get a description going)
  • Rip
  • Lady Koi
  • Artemis


If an existing PC has direct connection to one of the approved characters. You may contact them via the IC threads.

Following have minor adjustments or I haven't reviewed yet.

  • Riot -- Skill pts to still spend
  • Killroy -- Skill pts over spent
  • Jonno -- Underspent on Skills

This message was last edited by the GM at 20:24, Tue 11 May 2021.
Mister Green
GM, 601 posts
Tue 11 May 2021
at 21:01
  • msg #811

Re: The Caboose (OOC Thread)

Mister Green:
The following characters have been approved for play:


  • Badge (please get a description going)
  • Rip
  • Lady Koi
  • Artemis


If an existing PC has direct connection to one of the approved characters. You may contact them via the IC threads.

Following have minor adjustments or I haven't reviewed yet.

  • Riot -- Skill pts to still spend
  • Killroy -- Skill pts over spent
  • Jonno -- Underspent on Skills


Update on approved list.
  • Badge
  • Rip
  • Lady Koi
  • Artemis
  • Killroy

Killroy
Player - Solo, 17 posts
Killroy
Was Here!
Tue 11 May 2021
at 21:44
  • msg #812

Re: The Caboose (OOC Thread)

"Call me, beep me if you wanna reach me
When you wanna page me, it's okay
I just can't wait until I hear my cell phone ring
Doesn't matter if it's day or night
Everything is gonna be alright
Whenever you need me, baby
Call me, beep me if you wanna reach me."
Mister Green
GM, 602 posts
Tue 11 May 2021
at 22:49
  • msg #813

Re: The Caboose (OOC Thread)

All characters Approved. Primary PC's get to contacting. See how you want to pull in your old friends. New PC's you can also reach out to an old friend if you think you have good reason to. Otherwise I'll work something up to get you involved.



<tr>
Current Options/Status:

  • Current Run -- Find this, WELLS, Fargo
  • Concurrent -- What happened on those Trams?
  • Pickup another run to make some $$

Rip
Player - Nomad, 16 posts
Wed 12 May 2021
at 05:14
  • msg #814

Re: The Caboose (OOC Thread)

Is this address your characters home Phoenix? Or some other location?
Phoenix
Player - Corp, 69 posts
Reborn from ashes
Wed 12 May 2021
at 05:37
  • msg #815

Re: The Caboose (OOC Thread)

It is his home for now.
Jonno
Player - Solo, 10 posts
Solo
Not dead
Wed 12 May 2021
at 20:37
  • msg #816

Re: The Caboose (OOC Thread)

Mister Green:
All characters Approved. Primary PC's get to contacting. See how you want to pull in your old friends. New PC's you can also reach out to an old friend if you think you have good reason to. Otherwise I'll work something up to get you involved.


I'll have Jonno put in a call to LadyKoi to see if she has some work. I'll use the Nightcity IC thread for now, presuming at some point later we are summoned to Phoenix house.
Mister Green
GM, 603 posts
Wed 12 May 2021
at 22:36
  • msg #817

Re: The Caboose (OOC Thread)

Welcome to use the Batallion as well.
Rip
Player - Nomad, 21 posts
Thu 13 May 2021
at 11:33
  • msg #818

Re: The Caboose (OOC Thread)

Most of the motorcycles, including Rip's are Passenger 0.

Confirming that additional riders are no bueno MG?
Mister Green
GM, 605 posts
Thu 13 May 2021
at 16:54
  • msg #819

Re: The Caboose (OOC Thread)

I'm gonna say yeah no additional rider for now. I'll check things later but it's reasonable given how a Nomad would likely have it setup to carry all his stuff anyways.


Few more days and work will settle down and I'll be able to focus a bit more. Tax season ends monday.
Lady Koi
Player - Fixer, 11 posts
Fixer
Thu 13 May 2021
at 21:49
  • msg #820

Re: The Caboose (OOC Thread)

Lady Koi doesn't live in the 'Zone, actually.  If you look at the main game map she lives about a block South of #62.  She grew up down there but doesn't go if she doesn't have to, now.
Artemis
Player - Solo, 14 posts
Fri 14 May 2021
at 15:01
  • msg #821

Re: The Caboose (OOC Thread)

So, both me and Badge are looking for a job. I'm guessing Batallion is the place where Artemis picks up some of hers? Or should I just call Lady Koi?
Prodigy
Player - Techie, 245 posts
Unknown Quantity
Orphan
Sat 15 May 2021
at 01:00
  • msg #822

Re: The Caboose (OOC Thread)

Battalion could be a good place, the bartender there could refer you to Prodigy which he'd know was looking for runner's. She actually lives in the Battalion, but isn't there right now but he'd have a way to get a hold of her.
Artemis
Player - Solo, 16 posts
Sat 15 May 2021
at 15:03
  • msg #823

Re: The Caboose (OOC Thread)

Prodigy:
Battalion could be a good place, the bartender there could refer you to Prodigy which he'd know was looking for runner's. She actually lives in the Battalion, but isn't there right now but he'd have a way to get a hold of her.


We're heading there right now and our aim's a job, so that tracks.
Jonno
Player - Solo, 14 posts
Solo
Not dead
Sat 15 May 2021
at 15:08
  • msg #824

Re: The Caboose (OOC Thread)

Do we worry about paying for and using public transit at this stage?
Jonno is way down south and will need to catch a bus / train to the city proper.

My Night City sourcebook is buried somewhere (to scrappy to ebay!) but I dimly recall it had transit maps and prices.
Badge
Player - Cop, 9 posts
Sun 16 May 2021
at 06:38
  • msg #825

Re: The Caboose (OOC Thread)

Walk? Hitch?
Lady Koi
Player - Fixer, 14 posts
Fixer
Sun 16 May 2021
at 15:11
  • msg #826

Re: The Caboose (OOC Thread)

Jonno:
Do we worry about paying for and using public transit at this stage?
Jonno is way down south and will need to catch a bus / train to the city proper.

My Night City sourcebook is buried somewhere (to scrappy to ebay!) but I dimly recall it had transit maps and prices.


NCSB p. 9, NCART is 0.25 eb per station, there are 25 stations.  P.10: Taxis run about 10-15 eb per mile, but only Combat Cabb goes into the Zone.
Prodigy
Player - Techie, 246 posts
Unknown Quantity
Orphan
Sun 16 May 2021
at 16:37
  • msg #827

Re: The Caboose (OOC Thread)

Artemis:
Prodigy:
Battalion could be a good place, the bartender there could refer you to Prodigy which he'd know was looking for runner's. She actually lives in the Battalion, but isn't there right now but he'd have a way to get a hold of her.


We're heading there right now and our aim's a job, so that tracks.


There you go then. From there it would be up to the GM to place you in contact with her and reveal any information he may feel as important about her. :)
Jonno
Player - Solo, 16 posts
Solo
Not dead
Mon 17 May 2021
at 21:37
  • msg #828

Re: The Caboose (OOC Thread)

Lady Koi:
NCSB p. 9, NCART is 0.25 eb per station, there are 25 stations.  P.10: Taxis run about 10-15 eb per mile, but only Combat Cabb goes into the Zone.

If I'm right you and Rip are somewhere northeast of the combat zone walking south, and Jonno will be getting of the nearest NCART somewhere to the West.
Lady Koi
Player - Fixer, 18 posts
Fixer
Mon 17 May 2021
at 21:41
  • msg #829

Re: The Caboose (OOC Thread)

As I understand it, the Combat Zone starts around 25th street and runs south on the Main Game map.  Certainly those areas marked 60 and 61 are contested boostergang territory, so by 27th street you're in it.  I pictured Lady Koi's apartment in the block between 22nd and 23rd streets just south of 62, which is one of the fire stations.

ll subject to GM confirmation.
Jonno
Player - Solo, 17 posts
Solo
Not dead
Mon 17 May 2021
at 22:09
  • msg #830

Re: The Caboose (OOC Thread)

Lady Koi:
As I understand it, the Combat Zone starts around 25th street and runs south on the Main Game map.  Certainly those areas marked 60 and 61 are contested boostergang territory, so by 27th street you're in it.  I pictured Lady Koi's apartment in the block between 22nd and 23rd streets just south of 62, which is one of the fire stations.

ll subject to GM confirmation.


I've never been quite sure where the Night City Combat zone is.
For such an important feature of the game, you'd think it's be clearly marked on the map not just some nebulous "Oh yeah, its over here. Somewhere."

Anyway, seems pretty clear LK Rip and Jonno arent going to meet up outside the zone without someone taking a big detour.
Lady Koi
Player - Fixer, 19 posts
Fixer
Mon 17 May 2021
at 22:26
  • msg #831

Re: The Caboose (OOC Thread)

Number 32 on that map is a club called The Outer Limits.  The Battalion could be at a similar "latitude" depending on the clientele.  Don't know where Phoenix's place is on the map though.  Maybe we all have to turn at the same intersection to get there.
Phoenix
Player - Corp, 76 posts
Reborn from ashes
Mon 17 May 2021
at 22:50
  • msg #832

Re: The Caboose (OOC Thread)

Maybe.
Mister Green
GM, 606 posts
Tue 18 May 2021
at 18:32
  • msg #833

Re: The Caboose (OOC Thread)

The combat zone is mostly S/SE of the City proper that they like to place on the map.


So taxes are over (sort of), where is my immediate attention needed at? Who is having issues getting into the "group"?
Killroy
Player - Solo, 22 posts
Killroy
Was Here!
Tue 18 May 2021
at 18:49
  • msg #834

Re: The Caboose (OOC Thread)

Mister Green:
The combat zone is mostly S/SE of the City proper that they like to place on the map.


So taxes are over (sort of), where is my immediate attention needed at? Who is having issues getting into the "group"?



I've made a couple of rolls (in the Pheonix' House thread) to see if I have any intel on Fargo Wells.
Rip
Player - Nomad, 27 posts
Tue 18 May 2021
at 19:05
  • msg #835

Re: The Caboose (OOC Thread)

Thanks for the update MG.

Are LK and Rip clear to proceed to Phoenix House?

And how many miles are they covering roughly?
Mister Green
GM, 609 posts
Tue 18 May 2021
at 19:13
  • msg #836

Re: The Caboose (OOC Thread)

In reply to Rip (msg # 835):

Based on the location of LK's house a Taxi would get you there quicker. Or a Tram. Now you can walk it. But it's gonna be a couple hours of walking the streets...

The Batallion is near the Combat Zone, though not in it proper.
Riot
Player - Medtech, 13 posts
Tue 18 May 2021
at 19:22
  • msg #837

Re: The Caboose (OOC Thread)

Been busier than I'd like but I'll be tossing a post into the Battalion a little later today for where Riot goes post cleaning up.  Should be able to cross paths with Badge and Artemis there which in turn could get him to Phoenix's place eventually.
Phoenix
Player - Corp, 77 posts
Reborn from ashes
Tue 18 May 2021
at 19:58
  • msg #838

Re: The Caboose (OOC Thread)

I have to apologize.  The boostergang in which whose territory Phoenix resides is the Bozos, not the Jesters.  The Bozos.
And in the West Hill area.
This message was last edited by the player at 20:33, Tue 18 May 2021.
Mister Green
GM, 610 posts
Tue 18 May 2021
at 20:35
  • msg #839

Re: The Caboose (OOC Thread)

Good news, that's a bit closer for LK and Rip, though still a long walk through the Park as I would assume LK would be on the Japantown side of Lake Park. Still will be a good hour walk though through town and possibly multiple gang territories (not that RIP knows that, but LK would).
Lady Koi
Player - Fixer, 20 posts
Fixer
Tue 18 May 2021
at 23:32
  • msg #840

Re: The Caboose (OOC Thread)

Phoenix:
I have to apologize.  The boostergang in which whose territory Phoenix resides is the Bozos, not the Jesters.  The Bozos.
And in the West Hill area.


That's not even Combat Zone anyway, is it?  West Hill is the ritzy part of downtown, where the corps live, isn't it?
Rip
Player - Nomad, 28 posts
Tue 18 May 2021
at 23:54
  • msg #841

Re: The Caboose (OOC Thread)

Up to you LK, do you have cash for the tram or a taxi? If so are you inclined to spend it?

Rips good for whatever, especially as he has no idea where he is.
Lady Koi
Player - Fixer, 21 posts
Fixer
Wed 19 May 2021
at 00:09
  • msg #842

Re: The Caboose (OOC Thread)

I think I need a scale on the downtown map and confirmation as to whether Phoenix's place is in West Hill and not in the Combat Zone.  The  West Hill is 12 blocks north of LK's house, in New York City there are 10 blocks to the mile.  If that scale holds on this map, that is not that far, perhaps 20 minutes walking.
Mister Green
GM, 611 posts
Wed 19 May 2021
at 01:00
  • msg #843

Re: The Caboose (OOC Thread)

In reply to Lady Koi (msg # 842):

Living south of 62 btw puts you towards the combat zone. Not technically in any of the "major" districts.

And there really is no scale on the map to use. So i'm still going to use it's going to be roughly an hour on foot.
Mister Green
GM, 612 posts
Wed 19 May 2021
at 01:11
  • msg #844

Re: The Caboose (OOC Thread)

Look at it as a combination of reasons, given how packed the city is, having to avoid any potential patrols (corporate/gangs/police), etc.
Lady Koi
Player - Fixer, 22 posts
Fixer
Wed 19 May 2021
at 01:45
  • msg #845

Re: The Caboose (OOC Thread)

Fair enough on the  distance and LK's apartment location.  I edited my last post.
This message was last edited by the player at 01:48, Wed 19 May 2021.
Badge
Player - Cop, 10 posts
Wed 19 May 2021
at 14:02
  • msg #846

Re: The Caboose (OOC Thread)

Guys, you can always board public transportation and not pay for it. You are a big bad edgerunner after all.

We have now spent a week discussing the price of public transport.

We can go on if that is really what gets your creative juices flowing: I am told that you get a 10% discount on a single ride if you buy three cans of tuna. And maybe you should ask Mister Green if they have a student discount or a veteran discount for public transportion and if you need a picture ID to fill in the necessary forms. Don't forget: You can neither smile on your picture ID nor wear sunglasses.

Is that really the spirit of cyberpunk?
Rip
Player - Nomad, 30 posts
Wed 19 May 2021
at 14:17
  • msg #847

Re: The Caboose (OOC Thread)

The "spirit" of Cyberpunk also has me budgeting for my characters individual pairs of shoes and bungee cords.

It could be argued that the constant "nickel and diming" is part of the Corptocracy's plan to keep us all subservient and poor I guess, but at the end of the day I don't want to insult the GM by handwaving things he would rather have play out.

If being broke as a joke results in them walking, and walking results in an interesting encounter, that's also Cyberpunk in a way. It encourages them to get some better wheels so they don't have to deal with harassment, attack, etc.

My first time playing under this GM, and I'm not sure how "granular" he likes things. If he wants to start us all together so we can get to the action, cool.

If he wants us to figure this stuff out a bit and keep cash on hand for transportation. Also cool.

If he wants to dust off the random encounter table because we tried to stroll through some sketch ball part of town, I'll fire up the dice roller.

Just going with the flow.
This message was last edited by the player at 14:52, Wed 19 May 2021.
Jonno
Player - Solo, 18 posts
Solo
Not dead
Wed 19 May 2021
at 16:40
  • msg #848

Re: The Caboose (OOC Thread)

Badge:
Is that really the spirit of cyberpunk?


In the spirit of Roleplaying, I feel teleporting my character 25km across town without the GMs okay might upset him. If on the other hand, I come up with a plausible method for my character getting from A to B, I'm less likely to invoke their wrath.

This is Cyberpunk 2020, there's an entire sourcebook devoted to what happens if you upset your GM.
Phoenix
Player - Corp, 80 posts
Reborn from ashes
Wed 19 May 2021
at 21:11
  • msg #849

Re: The Caboose (OOC Thread)

Of course Killroy asks a question for which I am going to have to do some backtracking.....LOL
Riot
Player - Medtech, 16 posts
Wed 19 May 2021
at 21:12
  • msg #850

Re: The Caboose (OOC Thread)

Well Killroy's question is an important question, lol.
Mister Green
GM, 613 posts
Wed 19 May 2021
at 21:16
  • msg #851

Re: The Caboose (OOC Thread)

It's a combination of reasons really. Cyberpunk needs some level of granularity to force players to spend their $$ as they make it otherwise they can get OP real quick with the right equipment and a bit of luck. Its part of why I created threads for it to allow it to be kept track of, mostly on the honor system, such as the Lifestyle thread and Ammo thread.

As far as Travel, well you have the Tram, Taxi's, your own wheels, foot. etc. All have their own perils, though the most perilous will be on foot. And I will roll randomly for encounters, but for now I kinda just want you all together at least to start this. You can then separate as needed.  For now payment for travel wasn't really expected, more just a matter of how you would arrive at said destinations as that could determine if something happens or not.
Killroy
Player - Solo, 24 posts
Killroy
Was Here!
Wed 19 May 2021
at 21:27
  • msg #852

Re: The Caboose (OOC Thread)

Riot:
Well Killroy's question is an important question, lol.


Killroy certainly thinks so. :)
Artemis
Player - Solo, 19 posts
Wed 19 May 2021
at 23:53
  • msg #853

Re: The Caboose (OOC Thread)

Mister Green:
As far as Travel, well you have the Tram, Taxi's, your own wheels, foot. etc. All have their own perils, though the most perilous will be on foot. And I will roll randomly for encounters, but for now I kinda just want you all together at least to start this. You can then separate as needed.  For now payment for travel wasn't really expected, more just a matter of how you would arrive at said destinations as that could determine if something happens or not.


What's the equivalent cost for a monthly transit pass? I'll add it to lifestyle for next month. I really hate keeping track of individual granular finances.

Lol, she may have to buy a skate board or roller skates or a bike or something to go past the areas even she'd want to skate by as fast as possible.
Prodigy
Player - Techie, 250 posts
Unknown Quantity
Orphan
Thu 20 May 2021
at 02:36
  • msg #854

Re: The Caboose (OOC Thread)

Killroy:
Riot:
Well Killroy's question is an important question, lol.


Killroy certainly thinks so. :)


lol, and Prodigy just answered it. Since the original three are SalaryMan, Prodigy, and Pheonix, and Prodigy was the one that got the job and the call, she pretty much answered his question on how they will get paid.
Rip
Player - Nomad, 31 posts
Thu 20 May 2021
at 03:15
  • msg #855

Re: The Caboose (OOC Thread)

Congrats on 2000 posts guys.
Mister Green
GM, 615 posts
Thu 20 May 2021
at 17:18
  • msg #856

Re: The Caboose (OOC Thread)

Rip:
Congrats on 2000 posts guys.



Congratz guyz.


Please see this thread. You should only be able to see your IP/Skills let me know otherwise.

link to a message in this game
Mister Green
GM, 616 posts
Thu 20 May 2021
at 17:21
  • msg #857

Re: The Caboose (OOC Thread)

Artemis:
Mister Green:
As far as Travel, well you have the Tram, Taxi's, your own wheels, foot. etc. All have their own perils, though the most perilous will be on foot. And I will roll randomly for encounters, but for now I kinda just want you all together at least to start this. You can then separate as needed.  For now payment for travel wasn't really expected, more just a matter of how you would arrive at said destinations as that could determine if something happens or not.


What's the equivalent cost for a monthly transit pass? I'll add it to lifestyle for next month. I really hate keeping track of individual granular finances.

Lol, she may have to buy a skate board or roller skates or a bike or something to go past the areas even she'd want to skate by as fast as possible.


Let me look into this. And if I don't find anything. Figure $50 a month will cover a sub paid in advance for the Tram. As a note Tram is only for the main city it stops pre-combat zone (sort of as the combat zone keeps expanding).
Riot
Player - Medtech, 18 posts
Thu 20 May 2021
at 18:41
  • msg #858

Re: The Caboose (OOC Thread)

Formatting on the IP gained page is all whacked out for me...
Mister Green
GM, 617 posts
Thu 20 May 2021
at 18:52
  • msg #859

Re: The Caboose (OOC Thread)

In reply to Riot (msg # 858):

How so?
Killroy
Player - Solo, 27 posts
Killroy
Was Here!
Thu 20 May 2021
at 18:54
  • msg #860

Re: The Caboose (OOC Thread)

I can see my own entry pretty well but everything else is a lot of white spaces and text all over the place.
Mister Green
GM, 618 posts
Thu 20 May 2021
at 18:56
  • msg #861

Re: The Caboose (OOC Thread)

I know what it was. It was due to IP Modified skills and me using [] on them instead of (). Check again guys.
Rip
Player - Nomad, 33 posts
Thu 20 May 2021
at 18:59
  • msg #862

Re: The Caboose (OOC Thread)

I feel like I am missing something when it comes to IP distribution. Please bear with me if I am missing something obvious.

Rip is currently sitting on a total of 53 IP for all his previous life experience.

Would this latest batch nearly double his effective points? Or is earned IP spent differently from starting IP?

It seems like the Core Book recommends somewhere between 1 and 6 IP awarded per table top session.
Mister Green
GM, 619 posts
Thu 20 May 2021
at 19:03
  • msg #863

Re: The Caboose (OOC Thread)

In reply to Rip (msg # 862):

To increase a skill it requires you to spend:

Current Skill Level * IP Modifier * 10 == IP Spent to increase skill

eg.

Stealth from 4 to 5 would cost == 4 * 2 * 10 == 80 IP
Rip
Player - Nomad, 34 posts
Thu 20 May 2021
at 19:04
  • msg #864

Re: The Caboose (OOC Thread)

Awesome, thanks.

I figured it was something like that.
Mister Green
GM, 620 posts
Thu 20 May 2021
at 19:05
  • msg #865

Re: The Caboose (OOC Thread)

During down time you can do the following:

Mister Green:
  • You can raise any skill you used during an "Adventure" by a maximum of two points.
  • Any New skill Purchased has a maximum of 3 Points to be bought. And you need to explain how you learning such skill(s).
  • When Spending IP Points its 10 Points or 10*Current Level*IP Mod.


I award IP in 2 ways.

  • First: I use a lot of General IP (easier bookkeeping on my part) for finishing a "Run" or Certain Mildstones.
  • Second: I will award IP to a skill if it's used exceptionally or consistently during a "Run"

This message was last edited by the GM at 19:07, Thu 20 May 2021.
Mister Green
GM, 621 posts
Thu 20 May 2021
at 19:55
  • msg #866

Re: The Caboose (OOC Thread)

As a note to everyone. You can pick up during RP Sessions a new Role, its 100 IP for 1 pt into the Role.

And I forget, i'll have to research if I put an IP mod on that for increasing it.
Artemis
Player - Solo, 20 posts
Mon 24 May 2021
at 03:08
  • msg #867

Re: The Caboose (OOC Thread)

So is it ok to just advance to the Phoenix house? Or should I wait a while to represent travel time?
Killroy
Player - Solo, 32 posts
Killroy
Was Here!
Mon 24 May 2021
at 03:15
  • msg #868

Re: The Caboose (OOC Thread)

Artemis:
So is it ok to just advance to the Phoenix house? Or should I wait a while to represent travel time?


I meant that PM to be a cell call but I forgot to label it as such.
Artemis
Player - Solo, 21 posts
Mon 24 May 2021
at 03:28
  • msg #869

Re: The Caboose (OOC Thread)

Unfortunately, Artemis doesn't have a cell.

She's easy to get ahold of at Ironhaus. Right now she's at the Batallion, so if you know she's there from the conversation, that makes more sense.
Killroy
Player - Solo, 33 posts
Killroy
Was Here!
Mon 24 May 2021
at 03:31
  • msg #870

Re: The Caboose (OOC Thread)

In reply to Artemis (msg # 869):

Do you have a comm/radio?
Prodigy
Player - Techie, 254 posts
Unknown Quantity
Orphan
Mon 24 May 2021
at 03:46
  • msg #871

Re: The Caboose (OOC Thread)

In reply to Killroy (msg # 870):

Barrage generally has a phone you can use. Pay phone I beleave. lol

That being said, like I said before, he'd be the way to get ahold of most anyone about the job at the Pheonix house. At least Prodigy. The rest, well...
Killroy
Player - Solo, 34 posts
Killroy
Was Here!
Mon 24 May 2021
at 03:54
  • msg #872

Re: The Caboose (OOC Thread)

Artemis:
Unfortunately, Artemis doesn't have a cell.

She's easy to get ahold of at Ironhaus. Right now she's at the Batallion, so if you know she's there from the conversation, that makes more sense.


If you are already in route I'll just wait until you arrive.
Rip
Player - Nomad, 38 posts
Mon 24 May 2021
at 15:25
  • msg #873

Re: The Caboose (OOC Thread)

Comms issues all around it seems.

MG, is there any feasible way Rip can use LK's phone to receive that sort of signal?
Prodigy
Player - Techie, 255 posts
Unknown Quantity
Orphan
Mon 24 May 2021
at 16:02
  • msg #874

Re: The Caboose (OOC Thread)

Rip:
Comms issues all around it seems.

MG, is there any feasible way Rip can use LK's phone to receive that sort of signal?


The other question is, is not given Prodigy being a techie, could she do something to  make it do so?

This is something I never understood about Cyberpunk. We have phone's today that can function as both a two-way radio and cellphone, why doesn't the game? lol
Phoenix
Player - Corp, 83 posts
Reborn from ashes
Mon 24 May 2021
at 16:22
  • msg #875

Re: The Caboose (OOC Thread)

Why not just assume they are, since our phones today are capable?
Riot
Player - Medtech, 19 posts
Mon 24 May 2021
at 16:38
  • msg #876

Re: The Caboose (OOC Thread)

Well they are that capable because our world has focused on 'solving' that issue with portable comms that we call cell phones.  Cyberpunk's world didn't see the need to spend capital on fixing that when there already were easy to install and relatively cheap audio implants that anyone can get inserted...and there isn't any sort of stigma with doing such and a very tiny minority that don't go along with the augmentation in some way route.

Especially when you're talking about edge-runners.

They may not have cool cell phones like us but they do have cosmetic and exotic augmentation, bioware, cyberware and a reliable method of leaving Earth for numerous other locations in the solar system that has been repeatedly used.
Phoenix
Player - Corp, 84 posts
Reborn from ashes
Mon 24 May 2021
at 16:49
  • msg #877

Re: The Caboose (OOC Thread)

Actually, it could be that those advancements in cellular technology were the basis of most of those aumentations.
Riot
Player - Medtech, 20 posts
Mon 24 May 2021
at 16:59
  • msg #878

Re: The Caboose (OOC Thread)

I agree.

Most technological dystopias often seem to either suspend disbelief or flip the chicken and the egg question in its head.

I look at it as they probably could make cells like that but no one is willing to pay and since the consumer doesn’t want to pay the corps don’t bother making.  But that’s where the PC’s could use their skills to make one-off and short run fabrications bringing some of the amenities we know and have in the RL to Cyberpunk.
Prodigy
Player - Techie, 256 posts
Unknown Quantity
Orphan
Mon 24 May 2021
at 17:00
  • msg #879

Re: The Caboose (OOC Thread)

Actually it's because when Cyberpunk was originally designed those advanced in our world didn't exist, and were not thought of. The designers of the game didn't update the techs for our day and age, out of fluidity of the system and continuity of the idea's. Which if you think about it, I suppose makes some sense.

Prodigy as a Techie could probably make the group combination devices if we wanted to have them if Mister Green says they do not exist.

That being said, you mentioned the cyber-implant's, that is how Prodigy communicates both on cellphone's and radio. She has cyberear's because she was born deaf, and those implants are part of her ears. She could talk before, but cannot now do to some issues and thus communicates do to the subvocal nature of those implants. Hence the radio link requirement in the job add. ;)

All that being said, Mister Green, with the one that rolled to try and see if he knew or recognized any of us, would he of recognized Prodigy from the news?
This message was last edited by the player at 17:01, Mon 24 May 2021.
Jonno
Player - Solo, 20 posts
Solo
Not dead
Mon 24 May 2021
at 17:00
  • msg #880

Re: The Caboose (OOC Thread)

Prodigy:
This is something I never understood about Cyberpunk. We have phone's today that can function as both a two-way radio and cellphone, why doesn't the game? lol

Because Cyberpunk 2013 / 2020 was written in the late 1980s when dialup modems and analogue phone lines were considered cutting edge, and very few people foresaw just what and how computers would evolve.

*spoiler for those of a sensitive disposition*

That and having read some of Mr Pondsmiths work regarding

Spoiler text: (Highlight or hover over the text to view)
Cyberpunk v3 and the Datacrash (sorry, I did warn you..)
I'm not convinced he really understood information technology beyond one person at home with their Commodore64. Frankly we're lucky not to have 'punks exchanging info on cassette tapes.
This message was last edited by the player at 17:25, Mon 24 May 2021.
Lady Koi
Player - Fixer, 29 posts
Fixer
Mon 24 May 2021
at 17:10
  • msg #881

Re: The Caboose (OOC Thread)

Regarding the technology, I wrote this for a game I ran on another board:

quote:
Teknoshock: the Future that Wasn't - Cyberpunk 2020 has its roots in an alt-history universe where the 80's was cutting edge and beepers still made sense: if you comb through the books cellphones are the old style cellular bricks rather than the digital devices we have now and computers are laughably slow, bulky and can store less than an iPod Mini, much less a smartphone. Thing is, rewriting the universe from the ground up and scrubbing the Gibsonian-taint free of the universe robs the setting of something. At the same time, I want technology to work in ways we recognize.

So I'm asking for a little suspension of disbelief on your part.

Rules-wise all you need to know is that cellphones will act like the cellphones you know of today: prepaid burner phones that just make calls run a few Euro, smart phones run a few hundred and there's a range of options in between. If you run with a smartphone it acts like a smartphone and for in-game purposes you have a mobile access point to a public E-terminal wherever you go. You can't netrun from it, though. Or, rather, you can but it is slow, cumbersome and makes you easy prey for some enterprising console cowboy. Also, for computers and other tech devices: at a bare minimum double any memory or storage capacity, battery life or cellular range. If you need a specific number for a particular device, we'll deal with it then; use this rule of thumb for planning purposes.

But.

Remember that these devices are going to have that slightly retro 80's aesthetic, and are going to exist alongside public e-terms and vidphone booths, and where the default color scheme is mirror-shades, neon and chrome rather than iApple white or matteMS black. Cyberpunk 2020 had the mission statement of Style over Substance: stick to the style and the we'll let the substance follow. And remember, choombatta, a little bit of cognitive dissonance isn't always a bad thing.

Mister Green
GM, 622 posts
Mon 24 May 2021
at 17:29
  • msg #882

Re: The Caboose (OOC Thread)

I like what LK posted here. Yes Cyberpunk didn't follow anywhere close to where we are now, but that's okay. We will play with the 80's thought of what the future was gonna hold.





For those still waiting to get to Phoenix House, if you have a connection you have no problems getting there. If you don't. I will make that happen today via Mouse at the Barrage for those that are there.

Just send me a pm or post up here if you don't have a connection to get in.
Mister Green
GM, 623 posts
Mon 24 May 2021
at 17:31
  • msg #883

Re: The Caboose (OOC Thread)

Jonno:
The NCART train was approaching the city centre when Jonno's cellphone beeped with an incoming text. It was LadyKoi's number with an address in the University District.
A glance at the route map showed the train would have to loop several stops north to reach the university area, or he could get off at Japantown and walk across the edge of the park, probably 10-15 minutes march.
After weeks cooped up in a one room apartment, he decided to get off at Japantown and walk.
He quickly texts LadyKoi back as the train pulls into the station.
On my way. ETA 15 minutes.


OOC -
Unless the GM throws me a random encounter (or I've misread the map), Jonno should be at Phoenix house in 15 minutes or thereabouts.



NCART is safer than walking. And given the map has no actual scale, I wouldn't say it's a short walk. Given the opportunity to be stopped by any number of issues. If you're walking I'll see what falls out of that.
Mister Green
GM, 624 posts
Mon 24 May 2021
at 18:25
  • msg #884

Re: The Caboose (OOC Thread)

Game note, Reputation is the roll you need to determine if you know someone. You have to roll under the Reputation and it's a simple d10 roll. That means for new people your Rep is 0, so know that doesn't actually know you, hasn't heard of you. For the existing players from the original scene you do have a Reputation, though small, so people could have heard of you.

That is Overrider, Salaryman and Prodigy now.


PGs 54-55 for Reputation.
Prodigy
Player - Techie, 257 posts
Unknown Quantity
Orphan
Mon 24 May 2021
at 18:35
  • msg #885

Re: The Caboose (OOC Thread)

Mister Green:
Game note, Reputation is the roll you need to determine if you know someone. You have to roll under the Reputation and it's a simple d10 roll. That means for new people your Rep is 0, so know that doesn't actually know you, hasn't heard of you. For the existing players from the original scene you do have a Reputation, though small, so people could have heard of you.

That is Overrider, Salaryman and Prodigy now.


PGs 54-55 for Reputation.


What about those with pasts that may of been in the news? lol

I guess that would fall in that rep? lol
Jonno
Player - Solo, 21 posts
Solo
Not dead
Mon 24 May 2021
at 22:18
  • msg #886

Re: The Caboose (OOC Thread)

Mister Green:
Jonno:
On my way. ETA 15 minutes.


OOC -
Unless the GM throws me a random encounter (or I've misread the map), Jonno should be at Phoenix house in 15 minutes or thereabouts.


NCART is safer than walking. And given the map has no actual scale, I wouldn't say it's a short walk. Given the opportunity to be stopped by any number of issues. If you're walking I'll see what falls out of that.


I've been trying to combine the official NC maps with the unofficial ones such as http://www.shoestring-graphics.com/CP2020/nightcity/ . My best guestimation is that the entire 'Controled Urban Zones' map is under 2km across - YMMV.
I used to work in central London carrying 7-8kg of tools and parts around in a rucksack and 1.5 kilometers in 15 mins was doable if on the verge of spilling my coffee as I walked.
I figure a fit, young, ex-soldier travelling light can cover the same distance a lot faster and lose less coffee in the process.
Mister Green
GM, 625 posts
Mon 24 May 2021
at 22:31
  • msg #887

Re: The Caboose (OOC Thread)

Yeah it's really hard to get a scale of the map when they didn't provide one. I just know Japan Town is on the far side of the park with city central in the middle with a bunch of high rises. So yeah you can walk. Hell it might only take 15 minutes. It might take longer with the crowds/traffic etc.


https://www.purecyberpunk.com/...rpunk-2020-map-free/
This message was last edited by the GM at 22:32, Mon 24 May 2021.
Rip
Player - Nomad, 39 posts
Sat 29 May 2021
at 18:39
  • msg #888

Re: The Caboose (OOC Thread)

Confirming there is nothing we should be doing to move forward at this point?
Phoenix
Player - Corp, 86 posts
Reborn from ashes
Sat 29 May 2021
at 18:43
  • msg #889

Re: The Caboose (OOC Thread)

Just waiting on info from rolls and others to show up.
Killroy
Player - Solo, 35 posts
Killroy
Was Here!
Sat 29 May 2021
at 18:55
  • msg #890

Re: The Caboose (OOC Thread)

Headed to Myrtle Beach on vacation. Posting will be more limited than normal for about a week.
The SalaryMan
Player - NetRunner, 244 posts
Netrunner
Sat 29 May 2021
at 19:09
  • msg #891

Re: The Caboose (OOC Thread)

Phoenix:
Just waiting on info from rolls


Ditto.
Mister Green
GM, 626 posts
Sat 29 May 2021
at 20:09
  • msg #892

Re: The Caboose (OOC Thread)

Some people have gotten the invite to Phoenix place and are making their way there (Artemis/Riot/Badge). And I gotta get some information to those looking at the Dossier
Mister Green
GM, 627 posts
Sat 29 May 2021
at 20:14
  • msg #893

Re: The Caboose (OOC Thread)

As noted above, if you heard of someone has to do with Reputation and not Streetwise. The existing PCs Salaryman/Prodigy/Gargoyle (if he ever returns)/Overrider have a Reputation. No one else does and as such you wouldn't have heard of them unless you can roll a 0 on a d10 :)
Riot
Player - Medtech, 23 posts
Sat 29 May 2021
at 20:33
  • msg #894

Re: The Caboose (OOC Thread)

Well an actual d10 is labeled 0-9 so literally you could from a technical standpoint.  :-P

Sorry just keeping busy in mah head as we walk there…

;-)
Mister Green
GM, 630 posts
Sat 29 May 2021
at 20:35
  • msg #895

Re: The Caboose (OOC Thread)

In reply to Riot (msg # 894):

LOL sure try that option.

You guys are walking or taking a tram/taxi? It's not gonna be a short walk from the Batallion.
Mister Green
GM, 631 posts
Sat 29 May 2021
at 21:09
  • msg #896

Re: The Caboose (OOC Thread)

Assuming all information is shared between players:

http://wiki.rpol.net/?id=72735/NPC%20Information
Riot
Player - Medtech, 24 posts
Sat 29 May 2021
at 22:42
  • msg #897

Re: The Caboose (OOC Thread)

I will…and I’ll be disappointed every time the Rpol roller gives me a number that isn’t a zero.  *chuckles*

Tram was my guess since Artemis was talking about a tram pass…

We can always do the leisurely scenic route walking another time, lol.
Artemis
Player - Solo, 24 posts
Mon 31 May 2021
at 03:53
  • msg #898

Re: The Caboose (OOC Thread)

Yeah, vehicles are... VERY expensive in Cyberpunk. We'll be taking public transit.

Maybe Artemis will pick up cyber skates :>
Jonno
Player - Solo, 22 posts
Solo
Not dead
Tue 1 Jun 2021
at 15:50
  • msg #899

Re: The Caboose (OOC Thread)

I'm going to give LadyKoi a few more minutes dialogue before Jonno shows up at Phoenix House.
Riot
Player - Medtech, 25 posts
Tue 1 Jun 2021
at 15:53
  • msg #900

Re: The Caboose (OOC Thread)

*chuckles*

And then I'll be the extra guy that shows up that wasn't intentionally invited by anyone actually there.  Ah good times...
Mister Green
GM, 633 posts
Tue 1 Jun 2021
at 17:31
  • msg #901

Re: The Caboose (OOC Thread)

Thank you. Was just going to post anyone that is "travelling" may arrive anytime now.
Lady Koi
Player - Fixer, 32 posts
Fixer
Tue 1 Jun 2021
at 23:13
  • msg #902

Re: The Caboose (OOC Thread)

Jonno:
I'm going to give LadyKoi a few more minutes dialogue before Jonno shows up at Phoenix House.


At this point she is waiting to see what's the plan and how else she can be helpful.
Artemis
Player - Solo, 25 posts
Wed 2 Jun 2021
at 06:51
  • msg #903

Re: The Caboose (OOC Thread)

So, to clarify, is it cool to show up? Is Riot/Badge invited in for this one? I'm not 100% sure.
Phoenix
Player - Corp, 88 posts
Reborn from ashes
Wed 2 Jun 2021
at 08:10
  • msg #904

Re: The Caboose (OOC Thread)

All are invited....
Badge
Player - Cop, 13 posts
Wed 2 Jun 2021
at 11:48
  • msg #905

Re: The Caboose (OOC Thread)

No one in the know (PC or NPC) has cared to inform my character so far that something is happening.

It's not like he didn't try. He went to the Battalion looking for work. Maybe he should invite Artemis home, so they can wait for a phone call there. It would be a bit dodgy ("Wanna come home with me. I can show you my - phone") but it might work.

I know you guys love gritty gaming - but I think gritty gaming can get in the way of getting started. During character generation, I asked Mister Green if I should spend my money on a cell phone rather than on armor to facilitate contacting the character. He said that wasn't necessary.

Now a month into the game, my character still is unemployed and I deeply regret not buying the phone.
Riot
Player - Medtech, 26 posts
Wed 2 Jun 2021
at 12:11
  • msg #906

Re: The Caboose (OOC Thread)

Well a week and a half ago RL time Artemis mentioned out of the blue that she'd gotten a job while sitting at the Battalion with Badge and Riot there.  Mouse also came up saying that they could get us jobs but they took 10% for facilitating the transaction.  Riot asked Artemis about it and she said she put in a good word and if we weren't busy we might have some work.  Riot was assuming Badge was a quiet copper since he hadn't said anything yet and you hadn't made any posts regarding it.

Mister Green asked how the three of us were going to the meet in the OOC, which kinda reinforced to me that all three of us were going, and I mentioned Tram since Artemis mentioned that as a default method of moving around for her.  We didn't get down the the 'gritty' of saying we got up and walked to the tram and got on the tram after paying our quarter eurodollar initial drop (or used a pass) and rode the tram to the location to get off the tram and walk up to where the meet was, that was kinda glossed over via OOC.

So sure, no offense meant, if Badge just watched the entire conversation and just let Artemis and Riot leave without following them or asking questions...then yeah Badge would be unemployed, sitting alone in the Battalion.
Mister Green
GM, 634 posts
Wed 2 Jun 2021
at 21:46
  • msg #907

Re: The Caboose (OOC Thread)

Want to apologize to all. I take Badge feeling unwelcome on me. And if anyone feels I have not responded to you, don't hesitate to PM and nudge me.
Killroy
Player - Solo, 36 posts
Killroy
Was Here!
Thu 3 Jun 2021
at 02:35
  • msg #908

Re: The Caboose (OOC Thread)

Artemis:
So, to clarify, is it cool to show up? Is Riot/Badge invited in for this one? I'm not 100% sure.


I was, in fact, going to invite you (and them) myself but the phone thing was an unexpected hurdle.
Killroy
Player - Solo, 37 posts
Killroy
Was Here!
Thu 3 Jun 2021
at 02:35
  • msg #909

Re: The Caboose (OOC Thread)

Also I should mention that my net access is much more limited here than I expected.
Riot
Player - Medtech, 28 posts
Thu 3 Jun 2021
at 02:37
  • msg #910

Re: The Caboose (OOC Thread)

It'll be no less amusing now that we're there and Prodigy has no easy way to talk to Riot since he's got no cell and no head radio to listen in and/or talk back.
Killroy
Player - Solo, 39 posts
Killroy
Was Here!
Thu 3 Jun 2021
at 02:50
  • msg #911

Re: The Caboose (OOC Thread)

The ironic part is I seem to run into this problem every time I get a chance to play 2020 any more but when we played it back in the Olden Days (aka the '80s) we always bought phones because the idea of being able to communicate that easily was just amazing to us.
Artemis
Player - Solo, 27 posts
Thu 3 Jun 2021
at 14:50
  • msg #912

Re: The Caboose (OOC Thread)

What? You had players who bought phones instead of 10kg of plastique? ;)
Riot
Player - Medtech, 30 posts
Thu 3 Jun 2021
at 14:55
  • msg #913

Re: The Caboose (OOC Thread)

Yeah back in those days we skipped the phones for head phones or like Artemis said...more dakka & boom.
Mister Green
GM, 635 posts
Thu 3 Jun 2021
at 17:13
  • msg #914

Re: The Caboose (OOC Thread)

Reminder, Reputation is the only way to know who another player is and everyone started with 0. Some have 1 REP. It's a D10 roll you gotta roll equal or less than their Rep.
Killroy
Player - Solo, 40 posts
Killroy
Was Here!
Thu 3 Jun 2021
at 23:27
  • msg #915

Re: The Caboose (OOC Thread)

So assume that the info shared by Artemis and Riot came from Killroy who knows them both.
Riot
Player - Medtech, 32 posts
Thu 3 Jun 2021
at 23:29
  • msg #916

Re: The Caboose (OOC Thread)

That works for me.
Mister Green
GM, 636 posts
Mon 7 Jun 2021
at 20:41
  • msg #917

Re: The Caboose (OOC Thread)

Anyone waiting for more information for me? I think I provided all the information available to you at this time.  Or what's the plan?
The SalaryMan
Player - NetRunner, 246 posts
Netrunner
Wed 9 Jun 2021
at 00:46
  • msg #918

Re: The Caboose (OOC Thread)

Is everyone together now?

I think so, but figure it's best to double check.
Mister Green
GM, 637 posts
Wed 9 Jun 2021
at 00:58
  • msg #919

Re: The Caboose (OOC Thread)

Everyone should be yes.
Rip
Player - Nomad, 41 posts
Wed 9 Jun 2021
at 05:17
  • msg #920

Re: The Caboose (OOC Thread)

Nice! Looking forward to getting moving here.
Prodigy
Player - Techie, 260 posts
Unknown Quantity
Orphan
Thu 10 Jun 2021
at 01:51
  • msg #921

Re: The Caboose (OOC Thread)

Sorry for not posting the last few days guys, had another busy week at work. As a side note the week of the 20th to the 26th I'll be very busy too.
Prodigy
Player - Techie, 264 posts
Unknown Quantity
Orphan
Sat 12 Jun 2021
at 01:52
  • msg #922

Re: The Caboose (OOC Thread)

Good way to piss the one that got you the job off. lol
The SalaryMan
Player - NetRunner, 247 posts
Netrunner
Sun 13 Jun 2021
at 05:27
  • msg #923

Re: The Caboose (OOC Thread)

I apologize for being quiet.  Things got a bit busy unexpectedly.

Should have time to catch up and post in the next day or so.
Prodigy
Player - Techie, 265 posts
Unknown Quantity
Orphan
Sun 13 Jun 2021
at 05:50
  • msg #924

Re: The Caboose (OOC Thread)

I'll get a reply to Killroy and other's off once I get an answer from the GM on something. After it I might have to toss a PM at Killroy before I reply, but we'll see. lol

Gotta work tomorrow now as it is.
Killroy
Player - Solo, 45 posts
Killroy
Was Here!
Mon 14 Jun 2021
at 21:43
  • msg #925

Re: The Caboose (OOC Thread)

Riot:
The argument seemed to him be a waste.  The money, whatever they were going to get, was going to come through Prodigy so she had the final call on things.  If she wanted to be anything from efficient to inefficient it was ultimately her decision.  His argument of being on 'spec' was often what any job was.  Do it and then get paid.  Only if you were actually well known and regarded would any face put up funds before the job even began.  After another look at Killroy up and down he came to the conclusion that Killroy hadn't been laid in some time and nodded sagely it seemed to Rips suggestion before his brow furled as if his ears were coming up to speed with what had been said and needed more thought.


Either say this sort of crap out loud or keep it to yourself. I can do without the psychic insult nonsense.

If your character is willing to do field work under the direction of a teenager with no applicable skills or experience for that sort of thing, and who cannot communicate directly with several members of the team, that it his business. Killroy is not.

Especially when there is a Corp and a Fixer present who are far more qualified.

Hell even agreeing to work in a situation where we can only get paid via one person is a lark that makes no sense to me.
Mister Green
GM, 638 posts
Mon 14 Jun 2021
at 22:06
  • msg #926

Re: The Caboose (OOC Thread)

I'll note a few things.

The initial call went to Gargoyle (the other fixer who had life interrupt things), I Errata'd that to Prodigy (random die roll for the original PC's). Prodigy has fallen into the "unofficial" team lead due to this and their being the more active ones making decisions.

The meeting that the job was offically offered to included Prodigy, SalaryMan, Phoenix & Overrider (though they have gone MIA too due to life but were at the offering).


Lastly this being cyberpunk things can get testy but lets remember you guys are on the same "team" (unless you possibly sold yourself to the enemy).
Rip
Player - Nomad, 45 posts
Thu 17 Jun 2021
at 19:36
  • msg #927

Re: The Caboose (OOC Thread)

Looks like we are potentially ready to split up?
Mister Green
GM, 639 posts
Thu 17 Jun 2021
at 20:10
  • msg #928

Re: The Caboose (OOC Thread)

All on you guys right now. Split up or go together your call.
Mister Green
GM, 642 posts
Thu 17 Jun 2021
at 20:50
  • msg #929

Re: The Caboose (OOC Thread)

Once I know who is going where i'll lock the threads to the proper individuals with groups just an fyi.
Mister Green
GM, 643 posts
Thu 17 Jun 2021
at 21:24
  • msg #930

Re: The Caboose (OOC Thread)

RIP Won't be responding until "groups" are finalized just an FYI. Figured I'd put up the two threads though.
Rip
Player - Nomad, 48 posts
Thu 17 Jun 2021
at 21:56
  • msg #931

Re: The Caboose (OOC Thread)

Sounds good MG
Artemis
Player - Solo, 30 posts
Thu 17 Jun 2021
at 23:04
  • msg #932

Re: The Caboose (OOC Thread)

Does anyone want Artemis for a specidic reason?
The SalaryMan
Player - NetRunner, 249 posts
Netrunner
Tue 22 Jun 2021
at 01:37
  • msg #933

Re: The Caboose (OOC Thread)

I think either volunteer or wait for Prodigy to divvy things out?
Riot
Player - Medtech, 36 posts
Tue 22 Jun 2021
at 13:03
  • msg #934

Re: The Caboose (OOC Thread)

Sorry for quiet on Riot's side.  Migraines are kicking my ass.  When they finally end I'll catch up again but whatever group Prodigy wants him to be with he'll tag along and be a wall-hanger at till then.
Rip
Player - Nomad, 49 posts
Wed 23 Jun 2021
at 16:15
  • msg #935

Re: The Caboose (OOC Thread)

Been about a week.

Seems like we may he stalling out a little?
Mister Green
GM, 644 posts
Wed 23 Jun 2021
at 16:44
  • msg #936

Re: The Caboose (OOC Thread)

It happens time to time. Life get's busy for folks. If everyone could state where they think they would best be at here that might be helpful.
Jonno
Player - Solo, 26 posts
Solo
Not dead
Wed 23 Jun 2021
at 19:29
  • msg #937

Re: The Caboose (OOC Thread)

In reply to Mister Green (msg # 936):

Jonno is relatively new to the area and has spent most of his time in the burbclaves down south, so ideally he needs to be with someone who knows their way around.
However not having a radio link rules out working with Prodigy.
Mister Green
GM, 645 posts
Sat 26 Jun 2021
at 05:56
  • msg #938

Re: The Caboose (OOC Thread)

Bumping. Need some more to respond
Killroy
Player - Solo, 47 posts
Killroy
Was Here!
Sat 26 Jun 2021
at 05:58
  • msg #939

Re: The Caboose (OOC Thread)

Not sure how to respond. It seems I have brought the game to a halt.
The SalaryMan
Player - NetRunner, 250 posts
Netrunner
Sat 26 Jun 2021
at 06:50
  • msg #940

Re: The Caboose (OOC Thread)

I think the Salaryman would be best hanging back, since a lot of what seems to be needed in the short term is initial surveillance.

She would then be able to better field any requests for information the people on site may have as while she has cellular connectivity, she doesn't have the hardware to "walk and hack" and being unconscious in an alley isn't optimal.

She would also then be in a position where she'd be ready to head out and join up with any of the groups if it turns out there's something her particular skill set is needed in person for.
Phoenix
Player - Corp, 95 posts
Reborn from ashes
Sat 26 Jun 2021
at 10:02
  • msg #941

Re: The Caboose (OOC Thread)

It might be a good idea for someone to stay behind with Salaryman.  In case someone upon whom she intrudes get wind of her physical location.
Lady Koi
Player - Fixer, 37 posts
Fixer
Tue 29 Jun 2021
at 15:32
  • msg #942

Re: The Caboose (OOC Thread)

Heads up that I am traveling until Saturday and unlikely to post until then (after today).  Lady Koi plans to go with a team to the pool hall and work on that contact.
Mister Green
GM, 646 posts
Wed 30 Jun 2021
at 17:06
  • msg #943

Re: The Caboose (OOC Thread)

Also a Heads up - I will be MIA until Saturday and then i'll still be limited through Monday. Everyone Be safe this week and weekend and stay cool if you're in one of the areas being affected by this heatwave.
Mister Green
GM, 647 posts
Wed 7 Jul 2021
at 21:53
  • msg #944

Re: The Caboose (OOC Thread)

Sent a PM to Prodigy checking in on them. If I don't hear soon. Everyone else decide where you're going and we'll move things along.

and post it here or in the IC channel
Mister Green
GM, 648 posts
Wed 7 Jul 2021
at 21:53
  • msg #945

Re: The Caboose (OOC Thread)

Sent a PM to Prodigy checking in on them. If I don't hear soon. Everyone else decide where you're going and we'll move things along.

and post it here or in the IC channel
Artemis
Player - Solo, 31 posts
Wed 7 Jul 2021
at 22:09
  • msg #946

Re: The Caboose (OOC Thread)

Head to the bar I guess? If someone wants to direct Aretmis elsewhere, just let me know.
The SalaryMan
Player - NetRunner, 251 posts
Netrunner
Wed 7 Jul 2021
at 22:21
  • msg #947

Re: The Caboose (OOC Thread)

Probably best to just take a look at the list and call dibs at this point.
Killroy
Player - Solo, 48 posts
Killroy
Was Here!
Wed 7 Jul 2021
at 22:45
  • msg #948

Re: The Caboose (OOC Thread)

Once again I am sorry for instigating that whole mess.

I misread Prodigy's emphasis on "I don't know why everyone is following a kid" as wanting someone to react to that fact.

I've been around RPOL long enough to know that was a bad idea without PMing the other player to talk it over first.

Will  not happen again.
Lady Koi
Player - Fixer, 38 posts
Fixer
Thu 8 Jul 2021
at 00:45
  • msg #949

Re: The Caboose (OOC Thread)

Right, so who else is going to the pool hall in the CZ?  I'm aware that Rip went ahead, was wondering who else so we can move together and catch up.
Mister Green
GM, 649 posts
Thu 8 Jul 2021
at 01:11
  • msg #950

Re: The Caboose (OOC Thread)

Right now I have the following:

Pool Hall:

  • Rip
  • Lady Koi
  • Artemis



Baker Street:

  • Killroy



Phoenix House:


  • SalaryMan
  • Phoenix House



Unknown:

  • Prodigy (MIA)
  • Overrider (MIA)
  • Jonno
  • Riot

This message was last edited by the GM at 00:17, Tue 20 July 2021.
Phoenix
Player - Corp, 97 posts
Reborn from ashes
Thu 8 Jul 2021
at 01:42
  • msg #951

Re: The Caboose (OOC Thread)

So, we have three going to the poolhall.  Salaryman is staying at the safehouse.  Phoenix would probably stay there to cover the netrunner and act as Ops for the other teams.
Killroy
Player - Solo, 49 posts
Killroy
Was Here!
Thu 8 Jul 2021
at 01:53
  • msg #952

Re: The Caboose (OOC Thread)

So then Killroy would be going to Baker Street?
Jonno
Player - Solo, 27 posts
Solo
Not dead
Thu 8 Jul 2021
at 15:50
  • msg #953

Re: The Caboose (OOC Thread)

Jonno arrived after the infodump so doesnt actually know anything about what they're doing, except they're not getting paid in advance.
Mister Green
GM, 650 posts
Thu 8 Jul 2021
at 22:55
  • msg #954

Re: The Caboose (OOC Thread)

In reply to Jonno (msg # 953):


I would assume most would have brought you up to speed on things, the links are there for information.
Rip
Player - Nomad, 50 posts
Sat 10 Jul 2021
at 18:57
  • msg #955

Re: The Caboose (OOC Thread)

Confirming you would like me to continue standing by MG?
Mister Green
GM, 651 posts
Sun 11 Jul 2021
at 18:46
  • msg #956

Re: The Caboose (OOC Thread)

Yes please. waiting for everyone to chime in on location they are headed to.
Riot
Player - Medtech, 37 posts
Sun 11 Jul 2021
at 20:57
  • msg #957

Re: The Caboose (OOC Thread)

Migraines have tapered off with the passing of the hurricane.  So I’ll be reading up on what I missed and have Riot post something soonish.
Mister Green
GM, 652 posts
Mon 19 Jul 2021
at 15:33
  • msg #958

Re: The Caboose (OOC Thread)

Sorry for the delay. I'll be locking the two threads to the listed participants here in a couple hours and then allowing people to progress in them. If you're not stated where you will be going you will need to do so soon.


also, I will be making a new OOC thread here shortly as this one is nearing its max.
Mister Green
GM, 654 posts
Tue 20 Jul 2021
at 00:24
  • msg #959

Re: The Caboose (OOC Thread)

Mister Green:
Right now I have the following:

Pool Hall:

  • Rip
  • Lady Koi
  • Artemis



Baker Street:

  • Killroy



Phoenix House:


  • SalaryMan
  • Phoenix House



Unknown:

  • Prodigy (MIA)
  • Overrider (MIA)
  • Jonno
  • Riot


Threads are locked to those that said they were going to particular places. Other than Phoenix house that is still group 0. Feel free to post up on your particular location threads with appropriate responses to required rolls and/or actions.
Mister Green
GM, 655 posts
Tue 20 Jul 2021
at 16:51
  • msg #960

Re: The Caboose (OOC Thread)

If you're going to a location and I don't have you down for it let me know.
The SalaryMan
Player - NetRunner, 253 posts
Netrunner
Sat 24 Jul 2021
at 04:16
  • msg #961

Re: The Caboose (OOC Thread)

Since threads are locked by person, I'd suggest we use the Phoenix House for any group to group communication.

Just seemed like it would be the easiest way to go about it.
Killroy
Player - Solo, 52 posts
Killroy
Was Here!
Sat 24 Jul 2021
at 04:28
  • msg #962

Re: The Caboose (OOC Thread)

The SalaryMan:
Since threads are locked by person, I'd suggest we use the Phoenix House for any group to group communication.

Just seemed like it would be the easiest way to go about it.


Sounds reasonable.
Phoenix
Player - Corp, 98 posts
Reborn from ashes
Sun 25 Jul 2021
at 05:21
  • msg #963

Re: The Caboose (OOC Thread)

Agreed.
Mister Green
GM, 658 posts
Wed 28 Jul 2021
at 00:29
  • msg #964

Re: The Caboose (OOC Thread)

Sounds reasonable or I can create a Comm's channel if you prefer?
Killroy
Player - Solo, 53 posts
Killroy
Was Here!
Wed 28 Jul 2021
at 00:57
  • msg #965

Re: The Caboose (OOC Thread)

That would work as well
The SalaryMan
Player - NetRunner, 254 posts
Netrunner
Wed 28 Jul 2021
at 01:16
  • msg #966

Re: The Caboose (OOC Thread)

Either way.
Phoenix
Player - Corp, 99 posts
Reborn from ashes
Wed 28 Jul 2021
at 03:09
  • msg #967

Re: The Caboose (OOC Thread)

It might be better to keep it in the Phoenix House thread for context purposes when someone goes back to read the threads later.
Mister Green
GM, 660 posts
Thu 29 Jul 2021
at 17:47
  • msg #968

Re: The Caboose (OOC Thread)

Mister Green:
Mister Green:
Right now I have the following:

Pool Hall:

  • Rip
  • Lady Koi
  • Artemis



Baker Street:

  • Killroy



Phoenix House:


  • SalaryMan
  • Phoenix
  • Jonno



Unknown:

  • Prodigy (MIA)
  • Overrider (MIA)
  • Riot


Threads are locked to those that said they were going to particular places. Other than Phoenix house that is still group 0. Feel free to post up on your particular location threads with appropriate responses to required rolls and/or actions.


If anyone makes any changes to their Local just be sure to note it in your "exit" message. If there are any additional questions on the information provided feel free to ask here. Some I may be able to answer, others may require a roll, and others may require additional information gained elsewhere
Mister Green
GM, 661 posts
Thu 29 Jul 2021
at 20:53
  • msg #969

Re: The Caboose (OOC Thread)

Artemis:
Artemis paid and even dropped a tip, but wondered why the tender didn't have the pre-bottled stuff. Ah well.

It was rather high, but certain insults it was better to soak up rather than deal with.

She preferred the canned or bottled stuff - not much chance of it being laced with anything from the bar.

What the CORP decided to lace you with of course, that was just an unavoidable part of life in the 21st century.



Want the canned or bottled stuff. Go to a shady bar that's not in the CZ :)  But I love writing.
Mister Green
GM, 667 posts
Tue 24 Aug 2021
at 23:32
  • msg #970

Re: The Caboose (OOC Thread)

Anyone waiting on me waiting me for something? Need additional information?
Mister Green
GM, 669 posts
Fri 27 Aug 2021
at 00:09
  • msg #971

Re: The Caboose (OOC Thread)

Is there anything I can do for everyone to get them more involved? Our posting rate has slowed way down.
The SalaryMan
Player - NetRunner, 255 posts
Netrunner
Fri 27 Aug 2021
at 00:14
  • msg #972

Re: The Caboose (OOC Thread)

I'm still here, just waiting in case anyone needs anything.

Recon and legwork are always a bit of a slog in this format.
Phoenix
Player - Corp, 100 posts
Reborn from ashes
Fri 27 Aug 2021
at 00:28
  • msg #973

Re: The Caboose (OOC Thread)

Same.  Here to help coordinate the teams.
Killroy
Player - Solo, 58 posts
Killroy
Was Here!
Tue 14 Sep 2021
at 15:04
  • msg #974

Re: The Caboose (OOC Thread)

The Baker Street thread still says it's a WIP.

Should I go ahead and post in it?

If so I'll put one down today.
Mister Green
GM, 672 posts
Thu 16 Sep 2021
at 16:23
  • msg #975

Re: The Caboose (OOC Thread)

Yes please. Go ahead and post in the Baker Street Thread.
Mister Green
GM, 673 posts
Wed 29 Sep 2021
at 16:39
  • msg #976

Re: The Caboose (OOC Thread)

Anyone headed to Baker St? Splitting the party may not have been a good plan as it's slowed things down greatly.
The SalaryMan
Player - NetRunner, 256 posts
Netrunner
Wed 29 Sep 2021
at 17:26
  • msg #977

Re: The Caboose (OOC Thread)

Legwork and planning tend to be the most troublesome aspects in this play medium.

Dividing up may not have helped despite being a logical course.
Killroy
Player - Solo, 59 posts
Killroy
Was Here!
Sat 2 Oct 2021
at 04:13
  • msg #978

Re: The Caboose (OOC Thread)

Mister Green:
Anyone headed to Baker St? Splitting the party may not have been a good plan as it's slowed things down greatly.


Apologies. I slowed things down. I'll go fix that right now.
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