Combat Rounds
COMBAT
Start of EACH round:
Initiative: Perception to be rolled by the person with the highest perception involved.
E.g. if Jubjub is in the gunners or co-pilots chair you get 4D+2 else it is Zenna at 3D+2 then Brannexx at 3D.
Once rolled the winner chooses when their side will act (sometimes you may not want to act first).
Actions and rolling: Based on your individual perceptions you all nominate your actions and roll for them. Reactions and damage are rolled as well.
E.g. Jubjub would act first then Zenna etc. Jubjub can chose to act after the others.
Conclusion: I will then post IC what the results of all the rolls are and we start again.
I have tried to keep it as simple as I can. I am sure we will have issues but I will work on the kinks as we go.
This message was last edited by the GM at 00:54, Sat 20 Apr 2019.