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Character Sheet - Basic with Descriptions.

Posted by The All SparkFor group public
The All Spark
GM, 1 post
Fri 16 Nov 2018
at 09:58
  • msg #1

Character Sheet - Basic with Descriptions

This is just a basic sheet. Give me a name and elevator pitch for your robot, and we'll start working on your character.



Name: (Don't worry if it's taken or not.)
Faction: (Autobot or Decepticon. This determines the altmodes available at certain Ranks, and the cost of some technologies.)
Motto:
Colors:
Subgroups:
Normal Appearance: (A description's fine.)
Altmode: (A description's fine)
Size: (Covered in the PDF- 1 is human size, 7 is Metroplex. Exact measure doesn't matter, only that one guy is bigger/smaller than the other.)
Technology: (The various gimmicks your robot has.)
 Robot Only

 Vehicle Only

 Both

Weapons:
 Robot Only

 Vehicle Only

 Both

Tech Specs:
Function:
Health/Energon:
Strength
Intelligence
Speed
Endurance
Rank
Courage
Firepower
Skill


Bio: (I'm not expecting a novel here- one paragraph that's about as detailed as a toy blurb is more than enough.)
This message was last edited by the GM at 13:05, Sun 06 Jan 2019.
The All Spark
GM, 2 posts
Fri 16 Nov 2018
at 12:33
  • msg #2

Character Sheet - Warrior

Name:
Faction:
Motto:
Colors:
Subgroups:
Normal Appearance:
Altmode:
Size:
Technology:
 Robot Only

 Vehicle Only

 Both

Weapons:
 Robot Only

 Vehicle Only

 Both

Tech Specs


Function: Warrior
Health/Energon:
Strength
 Melee Attack - Action Attack one area’s distance by punching (1d6 / 2 vs.
  HP) or using a Melee Weapon.

Intelligence
 Strategy (Free) - Change your Turn to be as many Turns later as success #
  rolled, into the Enemy Phase. The strategist must call out the enemy Turn
  they wish to interrupt before it happens, or the Strategy is wasted.

Speed
 Dash - Roll to Move, with the maximum number of areas you can Move this
  Turn equal to success # rolled +3. Rough terrain cuts movement by 1/2,
  rounded down.

Endurance
 Defense - When attacked in any physical way, roll an additional dice for
  Endurance, and take the better result to block, endure, deflect, or
  otherwise not be hit or damaged. As a Turn: Dig in and deflect all damage
  issued to you in the Turn. Damage reduction per hit is = success # rolled
  +3

Rank
 Transform - Free Switch between Modes. Transform can also help you get out
  of a Grapple.

Courage
 Intercept (Free) - Gain one additional area's Move to catch up with a goal,
  head off an opponent, get away, out-race or generally out-run someone.

Firepower
 Assault - Fire at a distance using any one equipped weapon, attached,
  mounted or held.

Skill
 Acrobatics (Free) - Jumping, leaping, tumbling, balance, reflexes, sharp
  turns in flight, getting over an obstacle so that it does not impede your
  movement, and landing without taking damage. This does not take the place
  of Defense.

Bio:
This message was last edited by the GM at 13:06, Sun 06 Jan 2019.
The All Spark
GM, 5 posts
Wed 19 Dec 2018
at 18:45
  • msg #3

Re: Character Sheet - Gunner

Name:
Faction:
Motto:
Colors:
Subgroups:
Normal Appearance:
Altmode:
Size:
Technology:
 Robot Only

 Vehicle Only

 Both

Weapons:
 Robot Only

 Vehicle Only

 Both

Tech Specs


Function: Gunner
Health/Energon:
Strength
 Crash (Free) - Make a Strength or Melee attack during any kind of Move, and
  on top of damage move the opponent with you the remainder of your Move. If
  impeded (like there’s a wall), then extra damage is issued like Falling;
  1d6 for every 2 areas it cannot Move.

Intelligence
 Teamwork - Distract the enemy by giving up either your Move or Action and
  thereby provide an ally within Short Range +1d on their next Action.

Speed
 Support - Roll to aid in another’s Action by repeating it yourself. You may
  need to be in a certain Mode in order to use different Actions, for
  instance if you require the fine dexterity of a Robot.Mode’s hands to make
  a Repair. Example: Roll Support to help Repair when an adjacent Engineer
  did just that on their Turn.

Endurance
 Defense - When attacked in any physical way, roll an additional dice for
  Endurance, and take the better result to block, endure, deflect, or
  otherwise not be hit or damaged. As a Turn: Dig in and deflect all damage
  issued to you in the Turn. Damage reduction per hit is = success # rolled
  +3

Rank
 Transform - Free Switch between Modes. Transform can also help you get out
  of a Grapple.

Courage
 Trooper - Summon the vigor to raise internal Energon levels. This applies
  to yourself only - you cannot transfer Energon to another Transformer.
  Energon + = success # rolled +3.

Firepower
 Assault - Fire at a distance using any one equipped weapon, attached,
  mounted or held.

Skill
 Accuracy (Free) - Target to attack within one area. Ex: Blast a held item
  out of an enemy’s hand.

Bio:
This message was last edited by the GM at 13:06, Sun 06 Jan 2019.
The All Spark
GM, 6 posts
Tue 1 Jan 2019
at 13:44
  • msg #4

Re: Character Sheet - Engineer

Name:
Faction:
Motto:
Colors:
Subgroups:
Normal Appearance:
Altmode:
Size:
Technology:
 Robot Only

 Vehicle Only

 Both

Weapons:
 Robot Only

 Vehicle Only

 Both

Tech Specs


Function: Engineer
Health/Energon:
Strength
 Melee Attack - Action Attack one area’s distance by punching (1d6 / 2 vs.
  HP) or using a Melee Weapon.

Intelligence
 Data (Free) - Know the HP, Energon, history, Salvage value, Function, or
  state of one visible target. As a Turn: Influence or re-programm any
  technology-based Map Area. Ex., download all information from a computer
  bank, success = # rolled +3 or, know the Enemy Phase Turn order if success
  # rolled +3 is greater than the number of enemies.

Speed
 Fortify - Increase the maximum HP for Objects, Inanimate structures and
  Map Area. HP+ = success rolled +3. This grants more HP as it raises the
  limit, but will not Repair lost HP. Fortify cannot apply to Transformers.
  As a Free Action: Know the HP of an object or Map Area.

Endurance
 Construction - The creation of structures, machinery and simple devices.
  Each area where construction takes place requires 5 success. Construction
  success = # rolled +3. Major works of Construction may require Salvage for
  parts, as per GM approval.

Rank
 Transform - Free Switch between Modes. Transform can also help you get out
  of a Grapple.

Courage
 Salvage - Interact with an applicable Map Area to gain the components for
  Construction, major Repairs, Espionage, or upgrades. Example: find a
  discarded Computer Chip in Wreckage.

Firepower
 Assault - Fire at a distance using any one equipped weapon, attached,
  mounted or held.

Skill
 Repair - Restore HP to anything mechanical or technological or to one
  Statistic. HP+ = success # rolled +3. Major Repairs may require Salvage for
  parts. Repair auto-cancels many Weapon Effects. As a Free Action: Know the
  HP and extent of damage upon a Robot.

Bio:
This message was last edited by the GM at 13:07, Sun 06 Jan 2019.
The All Spark
GM, 7 posts
Tue 1 Jan 2019
at 13:46
  • msg #5

Re: Character Sheet - Scout

Name:
Faction:
Motto:
Colors:
Subgroups:
Normal Appearance:
Altmode:
Size:
Technology:
 Robot Only

 Vehicle Only

 Both

Weapons:
 Robot Only

 Vehicle Only

 Both

Tech Specs


Function: Scout
Health/Energon:
Strength
 Melee Attack - Action Attack one area’s distance by punching (1d6 / 2 vs.
  HP) or using a Melee Weapon.

Intelligence
 Surveillance (Free) - Visual, audio or other receptors identify or clarify
  sensory events and relevant information. Used for scouting missions and to
  overcome Espionage and Sabotage.

Speed
 Dash - Roll to Move, with the maximum number of areas you can Move this
  Turn equal to success # rolled +3. Rough terrain cuts movement by 1/2,
  rounded down.

Endurance
 Sabotage - Affect a map item, computer, or other technological situation in
  play to set a trap for activation, overcoming its HP: 5. Success = # rolled
  +3. Example: Rig a communications console to explode when activated. As a
  Free Action: Free: Check for traps.

Rank
 Transform - Free Switch between Modes. Transform can also help you get out
  of a Grapple.

Courage
 Espionage - Stealth; to be undetectable by unfriendly sensors, or for
  interrogation, implementation of surveillance equipment and other spying.

Firepower
 Assault - Fire at a distance using any one equipped weapon, attached,
  mounted or held.

Skill
 Communication (Free) - Broadcast your voice and hold a short conversation
  with all the Transformers you want on the battlefield, broadcast known
  Data, or search for strange signals. As a Turn: Break jamming signal, or
  contact home base or another planet using a computer.

Bio:
This message was last edited by the GM at 13:08, Sun 06 Jan 2019.
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