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Human monk (wanderer)

Posted by DeveloperFor group 0
Developer
GM, 9 posts
Not here
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Thu 27 Dec 2018
at 23:17
  • msg #1

Human monk (wanderer)

Name:  Kwai Chang Caine “Caine”
Age: 24
Race: Human
Class: monk
Alignment: LG
Description: (1-2 Paragraphs):

A LG wanderer who travels around concept is similar to the character from the TV series Kung Fu staring David Carradine; also could be inspired by the series Iron fist
Background: (1-2 Paragraphs)
Trained at a temple same as per the TV series; subject to modifications to fit the game world.

Preference would go to the unchained monk
If unchained is not used then the
wanderer archetype would be my second choice
http://www.d20pfsrd.com/races/...wanderer-monk-human/
Wanderer (Monk; Human)
The wanderer is an archetype of the monk class, available to human monks.
Some monks wander the world in humility to learn and to share wisdom and philosophy from their teachers with those they meet, often aiding those who are in need.

Class Features
A wanderer has the following class features:
Class Skills; The wanderer adds Diplomacy, Knowledge (geography), Knowledge (local), Linguistics, and Survival to his list of class skills.

Far Traveler (Ex)
At 1st level, the wanderer gains either one additional language known or proficiency in one exotic or martial weapon. At 4th level and every four levels thereafter, the wanderer may gain an additional language known or may retrain her weapon proficiency from this ability to a different exotic or martial weapon.
This ability replaces the bonus feat gained at 1st level.

Long Walk (Ex)
At 3rd level, the wanderer gains Endurance as a bonus feat, and the feat bonus doubles when he makes Constitution checks because of a forced march. In addition, a wanderer gains a +2 bonus on saving throws against spells and effects that cause exhaustion and fatigue.
This ability replaces still mind.

Light Step (Su)
At 5th level, a wanderer leaves no trail and cannot be tracked, though he can leave a trail if desired. By spending 1 point from his ki pool, he can use ant haul, feather step, pass without trace, or tireless pursuit as a spell-like ability (with a caster level equal to his monk level).
This ability replaces slow fall.

Inscrutable (Su)
At 5th level, the wanderer gains a supernatural air of mystery. The DC to gain information or insight into the wanderer with Diplomacy, Knowledge skills, or Sense Motive increases by 5. In addition, by spending 1 point from his ki pool, the wanderer gains nondetection for 24 hours with a caster level equal to his monk level.
This ability replaces high jump.

Wanderer’s Wisdom (Ex)
At 7th level, the wanderer can dispense excellent advice in the form of philosophical proverbs and parables. As a swift action, the wanderer can inspire courage or inspire competence as a bard of his monk level by spending 2 points from his ki pool. This affects one creature within 30 feet and lasts a number of rounds equal to the wanderer’s Wisdom modifier (minimum 1 round). This ability is language-dependent.
This ability replaces wholeness of body.

Disappear Unnoticed (Ex)
At 12th level, the wanderer may use Stealth to hide even while being directly observed or when no cover or concealment is available, as long as he is adjacent to at least one creature of his size or larger, by spending 1 point from his ki pool. This effect lasts until the beginning of the wanderer’s next turn and may be continued in consecutive rounds by spending 1 ki point each round.
This ability replaces abundant step.

Free Step (Su)
At 13th level, the wanderer gains continuous freedom of movement as a continuous spell-like ability.
This ability replaces diamond soul.
This message was last edited by the GM at 21:18, Mon 31 Dec 2018.
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