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04:35, 27th April 2024 (GMT+0)

Flaws(Step Six)

Posted by DirectorFor group 0
Director
GM, 6 posts
Tue 11 Dec 2018
at 06:23
  • msg #1

Flaws(Step Six)

FLAWS
So far, everything has been a positive used to build the character. Everything is something that the character excels at. However, not everything about a character is positive. Everyone as faults, no one is perfect. That is where Flaws come in. Flaws are the chinks in the armor, the glaring vulnerability. They are the exploits that the antagonists will surely find.

  • Clumsy
  • Nearsighted
  • Allergic to Silver
  • Alcoholic
  • Blind
  • Mental Depression
  • Frail
  • Possessed
  • Lame
  • Crippled
  • Pariah
  • Arch Nemesis



Each Flaw must be something that truly affects the Character. It must have an average chance of impacting the character in an average setting. If it is something so rare as to only happen if the exact right conditions are met, then it is truly not a Flaw. However, if the condition have at least an average chance of occurring then it will qualify. Characters only have to have a single Flaw at start. For every Flaw selected beyond the first, you can add an additional Talent to the Character at generation, with a maximum of THREE flaws at creation.
This message was last updated by the GM at 06:31, Tue 11 Dec 2018.
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