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10:37, 4th May 2024 (GMT+0)

Codename: Cosmic Ray.

Posted by GMFor group 0
GM-Tyler
NPC, 16 posts
Tue 5 Mar 2019
at 19:04
  • msg #53

Codename: Cosmic Ray

Watchtower Guard, rolled 19 using 1d20+2 ((17)).




The guard steps back in confusion causing your blow to whistle a hair's distance from his head.


Combat Round - Guard wins initiative
This message was last edited by the player at 19:07, Tue 05 Mar 2019.
GM-Tyler
NPC, 17 posts
Tue 5 Mar 2019
at 19:15
  • msg #54

Codename: Cosmic Ray

The guard recovers himself long enough to let loose a spray of smg fire

Watchtower Guard rolled 19 using 1d20+6.  DC19
Cosmic Ray
PC, 28 posts
Tue 5 Mar 2019
at 19:28
  • msg #55

Codename: Cosmic Ray

(Missed me. Pucker up.)

I launch myself over the spray of his gunfire and swing a glowing overhand right at his head.

14:26, Today: Cosmic Ray rolled 16 using 1d20+8.  Cosmic Strike. D.C. 25.
GM-Tyler
NPC, 18 posts
Tue 5 Mar 2019
at 19:38
  • msg #56

Codename: Cosmic Ray

Watchtower guard rolled 16 using 1d20+2.  Toughness save


The blow lands with a satisfying THWOP!

The guard is knocked back against the wall.

Bruised and stunned by the blow, this gives you another chance to strike.
This message was last edited by the player at 20:07, Tue 05 Mar 2019.
Cosmic Ray
PC, 29 posts
Tue 5 Mar 2019
at 21:19
  • msg #57

Codename: Cosmic Ray

I propel myself backwards so my back is against the far wall opposite him. Then I got him with both barrels of a Cosmic Blast.

16:20, Today: Cosmic Ray rolled 26 using 1d20+10.  Cosmic Blast. D.C. 25.
This message was last edited by the player at 21:21, Tue 05 Mar 2019.
GM-Tyler
NPC, 19 posts
Tue 5 Mar 2019
at 21:38
  • msg #58

Codename: Cosmic Ray

Watchtower guard rolled 18 using 1d20+1.  Toughness save

The force of the blasts pushes the man into the wall.  Leaving him bruised and stunned, resting in his body's indention in the wall

Watchtower guard stands at -2 to toughness bonus and -2 to defense bonus
Cosmic Ray
PC, 30 posts
Tue 5 Mar 2019
at 21:54
  • msg #59

Codename: Cosmic Ray

Good. I keep the pressure on so he stays in that hole.

16:49, Today: Cosmic Ray rolled 17 using 1d20+10.  Cosmic Blast DC 25.
GM-Tyler
NPC, 20 posts
Wed 6 Mar 2019
at 14:02
  • msg #60

Codename: Cosmic Ray

The fighting has taken its toll on the man.  He fades into unconsciousness as your blast fades away.

You've taken no hits and expended little to no energy at all.  You look out the tower but see little of what's inside the base.  Watchtowers like this are designed to gaze out, not inward.  There appear to be no sounds of men running around outside, but you do hear a pair of men ascending the steps of the watchtower to meet the would be defender of the base.
Cosmic Ray
PC, 31 posts
Wed 6 Mar 2019
at 23:28
  • msg #61

Codename: Cosmic Ray

I turn myself insubstantial and aim to come through the wall above the two men ascending the stairs.
GM-Tyler
NPC, 21 posts
Thu 7 Mar 2019
at 14:44
  • msg #62

Codename: Cosmic Ray

You phase through the wall and hover at the top of a zigzagging staircase.  The first of the men is just now reaching the landing below you, the 2nd man is not far behind.  They appear to be wearing the same type of uniform as the watchtower guard but, for seem reason, they seem much....less...
Cosmic Ray
PC, 32 posts
Thu 7 Mar 2019
at 15:33
  • msg #63

Codename: Cosmic Ray

I become substantial, and then Cosmic Blast the first guard from above into the stairs beneath him.

10:31, Today: Cosmic Ray rolled 27 using 1d20+10.  Blast to first guard, D.C. 25.
GM-Tyler
NPC, 22 posts
Thu 7 Mar 2019
at 16:39
  • msg #64

Codename: Cosmic Ray

rolled 11 using 1d20+2.  DC 25 toughness save: Guard KO

The blast catches the man full in the chest.  Knocking him out and flinging his unconscious body down the steps he had just ascended.

The 2nd man behind him attempts to jump over his fallen comrade but his boot catches for a split second on the strap of the SMG.

Roll Initiative


Stair guard 2 rolled 3 using 1d20-3
Cosmic Ray
PC, 33 posts
Thu 7 Mar 2019
at 17:43
  • msg #65

Codename: Cosmic Ray

12:40, Today: Cosmic Ray rolled 9 using 1d20+4.  Initiative.

I fly down fists first into the next combatant, landing on him with my full solid weight. This will be a charge action, adding 2 to my Attack bonus and subtracting 2 from my defense for the duration of the round.

12:36, Today: Cosmic Ray rolled 24 using 1d20+10.  Charge To Cosmically Strike. DC 25.
GM-Tyler
NPC, 23 posts
Thu 7 Mar 2019
at 18:10
  • msg #66

Codename: Cosmic Ray

Stair guard 2 rolled 14 using 1d20+2.  Toughness save, Guard 2 KO

You barrel down the steps making hard contact with the 2nd man.  He is sent flying down the steps with his limp body making solid THUMP on the floor landing below.  All is quiet for now.  Which is surprising considering the noise of your blasts.
Cosmic Ray
PC, 34 posts
Mon 11 Mar 2019
at 11:57
  • msg #67

Codename: Cosmic Ray

Which is the next logical direction to move in the base? I want to move towards the greatest gathering of people here in the hopes that that is where I can save the most lives.
GM-Tyler
NPC, 24 posts
Mon 11 Mar 2019
at 12:48
  • msg #68

Codename: Cosmic Ray

You take a moment and come to two conclusions.

1) Despite your lack of subtlety, there have been no forces mobilizing further in the base.

2) The buildings these men are in must very well insulated keeping out not only the arctic air but also sound happening in other areas.

You surmise it would be best to survey the base before continuing.
Cosmic Ray
PC, 35 posts
Mon 11 Mar 2019
at 15:10
  • msg #69

Codename: Cosmic Ray

In that case I try to drift into the building as lithely as I can.

11:12, Today: Cosmic Ray rolled 9 using 1d20+4.  Stealth check.
This message was last edited by the player at 15:14, Mon 11 Mar 2019.
GM-Tyler
NPC, 25 posts
Mon 11 Mar 2019
at 19:54
  • msg #70

Codename: Cosmic Ray

You phase out of the watch tower and look around.  The base appears to have been built mostly inside of a large cavern.  You didnt notice before but the walls that extend from the towers to the mountain are actually curved back to meet the mouth of the cave.  All of the ice and snow here must have hidden the fact this was an ice cave from you.

As you look around, you see a building behind the other guard tower, both of which have been decimated by the icy cascade that came from above.

 Behind the crushed building is a long narrow building that escaped any damage.

In the back right section of the base is a very large gymnasium sized building with a smaller building in front of it but offset to the right.

Nearest you however, is a building a little more than half the size of a football field.

It is the nearest building so you float into it.

Barrack guards rolled 20 using 1d20+3.  Notice check

The two men in the building immediately notice your entrance.

Roll Initiative

Barrack guards rolled 13 using 1d20+2.  Initiative
Cosmic Ray
PC, 36 posts
Mon 11 Mar 2019
at 20:54
  • msg #71

Codename: Cosmic Ray

16:53, Today: Cosmic Ray rolled 5 using 1d20+4.  Initiative. Whoof.

(They're move.)
GM-Tyler
NPC, 26 posts
Tue 12 Mar 2019
at 12:11
  • msg #72

Codename: Cosmic Ray

Barrack guards rolled 10 using 1d20+6


The guards immediately let loose a hail of bullets that sail harmlessly through you and lodge into the wall behind you.
Cosmic Ray
PC, 37 posts
Tue 12 Mar 2019
at 17:19
  • msg #73

Codename: Cosmic Ray

I become substantial and Blast the guard nearest to me.

13:17, Today: Cosmic Ray rolled 18 using 1d20+10.  Cosmic Blast. DC 25
GM-Tyler
NPC, 27 posts
Wed 13 Mar 2019
at 13:04
  • msg #74

Codename: Cosmic Ray

Barrack guard 1 rolled 4 using 1d20+2.  Toughness save

Your blast catches the man full in the face, sending him flying and somersaulting to the far side of the room next to his standing comrade.

The other man uses this opportunity to loose another burst of smg fire.

Barrack Guard rolled 10 using 1d20+6. smg spray to hit, DC 19.

attack misses
Cosmic Ray
PC, 38 posts
Wed 13 Mar 2019
at 14:08
  • msg #75

Codename: Cosmic Ray

I crack off a blast with my other hand for the last guard.

10:07, Today: Cosmic Ray rolled 16 using 1d20+10.  Cosmic Blast. DC 25.

I then return to being insubstantial.
GM-Tyler
NPC, 28 posts
Mon 18 Mar 2019
at 14:56
  • msg #76

Codename: Cosmic Ray

The blast sails over the man's head as he ducks beneath a table.

Give up now, or you'll be the only person we kill here today!
*thick japanese accent*
Cosmic Ray
PC, 39 posts
Wed 20 Mar 2019
at 03:21
  • msg #77

Codename: Cosmic Ray

I float through the table and become substantial on the other side next to him.

"I find your suggestion unmotivating."

Then I get him with the ole' Night-Light-Right.

23:18, Today: Cosmic Ray rolled 26 using 1d20+8.  Cosmic Strike DC 25.
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