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14:28, 18th April 2024 (GMT+0)

The Will of Wisdom.

Posted by GMFor group 0
Wisdom
GM, 8 posts
Mon 25 Feb 2019
at 16:42
  • msg #9

The Will of Wisdom

Stop Spirit! I'm here to assist you.  Tell me your story and I'll see you to the Beyond



11:41, Today: Wisdom rolled 22 using 1d20+13.  Find out why Casper is menstruating
GM-Amy
NPC, 1 post
Thu 28 Feb 2019
at 02:27
  • msg #10

The Will of Wisdom

The ghost doesn't seem to want to talk. He continues hurling machine parts at you.

To hit: 21:16, Today: GM-Amy rolled 2 using 1d20 ((2)) It misses you with its frantic flinging.

However, it appears he was not the only spirit that could hear you. You begin to see another spirit materialize next to you. It appears to be a young woman with a giant wound on her neck. She yells at the other spirit, "Stop! Leave him alone!"
Wisdom
GM, 9 posts
Thu 28 Feb 2019
at 15:31
  • msg #11

The Will of Wisdom

10:30, Today: Wisdom rolled 31 using 1d20+11.  Know, Arcane Lore - do I recall any info on calming an enraged spirit?
GM-Amy
NPC, 2 posts
Fri 1 Mar 2019
at 02:42
  • msg #12

The Will of Wisdom

You recall learning that you can deter ghosts by burning a white candle (which you carry for this reason) and ordering it to leave. Otherwise calming a ghost is the same as calming a person and this particular one does not appear to be interested in counsel.

The second spirit continues to guard you against the first ghost and yells to you,"Richard will try to take you for the Saviour. He's never stopped. Please, be careful!"
Wisdom
GM, 10 posts
Sun 3 Mar 2019
at 14:52
  • msg #13

The Will of Wisdom

I attempt to perform the ritual on Dick the Ghost.
GM-Amy
NPC, 3 posts
Mon 4 Mar 2019
at 01:27
  • msg #14

The Will of Wisdom

Richard disperse into a mist and you feel a cold breeze pass through you.

"I'm sorry that happened to you, sir. Some of us are still holding out hope for what we thought would be." The female ghost turns to you. You should leave this place."
Wisdom
GM, 11 posts
Mon 4 Mar 2019
at 01:41
  • msg #15

The Will of Wisdom

what do you mean holding out hope? What exactly was promised to you and by whom?


Wisdom rolled 25 using 1d20+5.  Gather info from friendly not Richard ghost.
GM-Amy
NPC, 4 posts
Sun 10 Mar 2019
at 03:33
  • msg #16

The Will of Wisdom

"We all were promised a better life in the world beyond. Peace, happiness, calm, but when we passed over, we were left like this while the Saviour reaped the benefits.

The Saviour told us if we gave up our existence in this realm and agreed to move on we would be better off, but he absorbed our energy instead to grow stronger. Richard has been in denial ever since. He keeps thinking that if he brings the Saviour more bodies he'll earn his way to the next realm. You are not safe here. No one is."

As she finishes, you hear heavy footsteps outside.
Wisdom
GM, 12 posts
Mon 11 Mar 2019
at 12:18
  • msg #17

The Will of Wisdom

Thank you for this information ma'am.  I have more questions but I have some quick business to handle.

I use my ESP to look and listen at the incoming group of foot step makers.

Wisdom rolled 31 using 1d20+15.  Scout the group
GM-Amy
NPC, 5 posts
Tue 12 Mar 2019
at 03:15
  • msg #18

The Will of Wisdom

You can tell it is two sets of footsteps. "Yeah, Annie said she saw some man come in here. I appreciate you coming with me just to check it out.

"This place has been abandoned for so long who knows what kind of shape the building is in."

The apparition whispers once more, "you should leave," and she dissipates.
Wisdom
GM, 13 posts
Tue 12 Mar 2019
at 11:26
  • msg #19

The Will of Wisdom

I turn invisible and teleport to a rafter in the corner of the building with a clear view of the door.

Wisdom rolled 10 using 1d20+8.  Put on my invisibility cloak.
GM-Amy
NPC, 6 posts
Wed 13 Mar 2019
at 01:26
  • msg #20

The Will of Wisdom

From your vantage point you see two men enter the room. Both are clad in all blue.
"Hmmm, he must have already left."

"Well let's go back to the Shelter. The service will be starting soon"

The two men head back out.
Wisdom
GM, 14 posts
Wed 13 Mar 2019
at 02:14
  • msg #21

The Will of Wisdom

I teleport outside the building hoping to appear before the two gentlemen.
GM-Amy
NPC, 7 posts
Fri 15 Mar 2019
at 00:55
  • msg #22

The Will of Wisdom

The men stumble backward.
"Savior!! What are you?" the taller man says.
Wisdom
GM, 15 posts
Mon 18 Mar 2019
at 15:03
  • msg #23

The Will of Wisdom

Someone has been misusing their power to meddle with the after life.  I will end it. What do you know of these happenings?
GM-Amy
NPC, 8 posts
Tue 2 Apr 2019
at 00:38
  • msg #24

The Will of Wisdom

The taller of the two men instantly pulls out a pistol. "You can't stop the Saviour from delivering the truth!"

The shorter reaches for his gun.

Roll for initiative.
The Saviour Goons initiative is 18.
19:37, Today: GM-Amy rolled 18 using 1d20+1.
Wisdom
GM, 16 posts
Tue 2 Apr 2019
at 13:27
  • msg #25

The Will of Wisdom

Wisdom rolled 8 using 1d20+7 ((1)).  initiative roll
GM-Amy
NPC, 9 posts
Sat 13 Apr 2019
at 02:08
  • msg #26

The Will of Wisdom

In reply to Wisdom (msg # 25):

Without hesitation, but with trembling hands the Tall Cultist pulls the trigger. The Tall Cultist Rolls 6 to hit.


In a similar state, his friend follows his lead. The Short Cultist rolls an 8 to hit.
Wisdom
GM, 17 posts
Mon 15 Apr 2019
at 16:09
  • msg #27

The Will of Wisdom

I use my telekinesis to pick the men up 2 stories into the air.

Talk or Fall.  6 seconds....5....4....
GM-Amy
NPC, 10 posts
Thu 2 May 2019
at 21:50
  • msg #28

The Will of Wisdom

In reply to Wisdom (msg # 27):

Roll an intimidate check.
Wisdom
GM, 18 posts
Fri 3 May 2019
at 14:22
  • msg #29

The Will of Wisdom

Wisdom rolled 15 using 1d20+2.  Intimidation
GM-Amy
NPC, 11 posts
Sun 5 May 2019
at 20:37
  • msg #30

The Will of Wisdom

The short one moves erraticly kicking his legs back and forth and begins to speak, "Okay, okay, please! He's back about a mile, you'll  find.." You can see he's point ring to the left as you talk.

"Hush!" The taller one yells as he aims for your hand and shoots.

16:35, Today: GM-Amy rolled 23 using 1d20+3 ((20)).
Wisdom
GM, 19 posts
Mon 6 May 2019
at 19:07
  • msg #31

The Will of Wisdom

Refresh the dice log :: Clear (some or all) die rolls
15:04, Today: Wisdom rolled 24 using 1d20+8.  Toughness save .


The men fall because my concentration is broken.

I hit the tall man mid air with a telekinetic punch.

Wisdom rolled 29 using 1d20+11.  Telekinetic punch. DC 26 toughness save
GM-Amy
NPC, 12 posts
Fri 10 May 2019
at 02:54
  • msg #32

The Will of Wisdom

In reply to Wisdom (msg # 31):

10:46, Today: GM-Amy rolled 21 using 1d20+2 ((19)).

The tall man is pushed back feet in the air from your punch. Both men fall to the ground from the two stories you were holding them. As you see them hit the ground, you know they are both dead from the impact.
Wisdom
GM, 20 posts
Fri 17 May 2019
at 13:55
  • msg #33

The Will of Wisdom

Poor zealots...it didnt have to be this way...

I return to the general store to report the deaths and write a statement. I then turn invisible and begin traveling in the direction the two men were heading.
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