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22:57, 26th April 2024 (GMT+0)

Prologue - Déjà vu.

Posted by FateFor group 0
Fate
GM, 62 posts
Lady Luck
Keeper of Fates
Sat 12 Jan 2019
at 16:57
  • msg #1

Prologue - Déjà vu

Adventure Experience Log
Base Experience 30xp per character

Abyss    - 50xp Total / Base 30xp +20 mvp
Andrew   - 60xp Total / Base 30xp +30 mvp
Brigitte - 55xp Total / Base 30xp +20 mvp +  5 rp
Daubra   - 35xp Total / Base 30xp         +  5 rp
Gar      - 20xp Total / Base 30xp                 - 10xp adj {Killed useful and helpless NPC}
Maybelle - 60xp Total / Base 30xp +10 mvp + 20 rp
Nisor    - 30xp Total / Base 30xp
Victoria - 40xp Total / Base 30xp         + 10 rp


Adventure Treasure Log



 10 gp reward for Quest Items per player
115 sp bounty on (8) Humans   per player
This message was last edited by the GM at 14:11, Fri 01 Feb 2019.
Fate
GM, 98 posts
Lady Luck
Keeper of Fates
Sun 13 Jan 2019
at 14:04
  • msg #2

Flutterdew and Andrew


Abyss Flutterdew
Level 1 Cleric

Armor +* (total)
      +* (touch)
      +* (flat)

Base Move 10' Flight 30'

Sav vs      F+4 R+3 W+3

Initiative +1
BAB +0   CMB -4   CMD 9


Hit Points 8 of 8

Situational Combat Adjustments
DR 5 / Cold Iron

Vulnerability to Cold Iron  (+50% Damage)



Notable skills
Fly +3
Diplomacy +7
Stealth +8



Orisons
Create Water, Detect Magic, and Guidance

1st Level
- Bless
- Infernal Healing
+ Obscuring Mist






Andrew Turner
Level 1 ranger
Level 1 Druid

Armor +* (total)
      +* (touch)
      +* (flat)

Base Move 40'

Sav vs      F+4 R+3 W+3

Initiative +1
BAB +1   CMB +4   CMD 15

(2) Claws
Attack +4   Damage (s) d4+3    Crit  20/x2

Hit Points 20 of 20

Situational Combat Adjustments
DR 5 / Silver
Spell Resist 8

Favored Enemy
+2 Attack/Damage vs Humans



Notable skills




Orisons
Create Water, Detect Magic, and Guidance

1st Level
Cure Light Wounds
Magic Fang



This message was last edited by the GM at 16:05, Mon 14 Jan 2019.
Fate
GM, 99 posts
Lady Luck
Keeper of Fates
Sun 13 Jan 2019
at 14:04
  • msg #3

Brigitte and Daubra


Brigitte Morndottir
Level 1 Fighter

Armor +15 (total)
      +10 (touch)
      +14 (flat)

Base Move 30'

Sav vs      F+5 R+1 W+3

Initiative +1
BAB +0   CMB +5   CMD 16

Great Axe
Attack +4   Damage (s) 3d6+4   Crit (x3)

War Hammer
Attack +4   Damage (b) 2d6+4   Crit (x3)

Dagger
Attack +4   Damage (p/s) d6+4  Crit 19-20(x2)

Dagger (Thrown)
Attack +1   Dagger (p) d6+4    Crit 19-20(x2)
Hit Points 13 of 13

Situational Combat Adjustments
Cold Resist 5




Notable skills
Perception +6



Spells

1st Level
Ring - Reduce Person (x1/Day)






Daubra Stinke
Level 1 Daughter of Gaea

Armor  11 (total)
       10 (touch)
       11 (flat)

Base Move 20'

Sav vs      F+5 R-1 W+5

Initiative -1
BAB +1   CMB -1   CMD 8

Kunai
Attack +0   Damage (b/p) d3   Crit (x2)  Range 10'

Sling
Attack -1   Damage (b)   d3   Crit (x2)  Range 50'

Acid Dart (Touch Attack)(Range 30')  (x6/Day)
Attack -1   Acid Damage  d6
Hit Points 13 of 13

Situational Combat Adjustments
Acid Resist 5




Notable skills
+7 Sense Motive
+3 Stealth



Spells

1st Level
Bless
Monster Summon I
Magic Stone

3rd Level
Stone Shape - Up to 10 cu' - At Will



This message was last edited by the GM at 16:05, Mon 14 Jan 2019.
Fate
GM, 116 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 13:15
  • msg #4

Gar and Maybelle


Maybelle
Level 1 Ranger

Armor +* (total)
      +* (touch)
      +* (flat)

Base Move 30'

Sav vs      F+4 R+3 W-1

Initiative +1
BAB +1   CMB +3   CMD 14

Gore
Attack +3   Damage (p) d6+2    Crit  20/x2

Powerful Charge - Impaling Charge (Free Action: Start Grapple)
Attack +5   Damage (p) 2d6+3   Crit  20/x2
CMB    +3   Grapple

Hit Points 16 of 16

Situational Combat Adjustments

Favored Enemy
+2 Attack/Damage vs Humans



Notable skills
Perception
Survival



Orisons
Create Water, Detect Magic, and Guidance

1st Level
Cure Light Wounds
Magic Fang



This message was lightly edited by the GM at 16:04, Mon 14 Jan 2019.
Fate
GM, 117 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 13:28
  • msg #5

Nisor and Victoria


Nisor
Level 1 Wizard

Armor +* (total)
      +* (touch)
      +* (flat)

Base Move 30'

Sav vs      F+1 R+1 W+4

Initiative +1
BAB +0   CMB -1   CMD 10

Hit Points 7 of 7

Situational Combat Adjustments

Weakness
Light Sensitive - Dazzled by Bright Light



Notable skills
Spellcraft
Survival



Cantrips


1st Level
- Mage Armor
- Protection from Evil
+ Detect Secret Doors



This message was last edited by the GM at 16:04, Mon 14 Jan 2019.
Fate
GM, 129 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 16:29
  • msg #6

Nisor and Victoria

The Mission - The Party has accepted an assignment from the North Shire Guild.  Humans have been coming down the main road, and causing all manner of trouble.  At the moment, most of their efforts have been a skirmish to test the Misty Valley inhabitants strength and resolve.

They have... so far avoided trouble, leaving the worst of the probing attacks to the North Shire militia to deal with.  Instead they've been tracking a party of humans that have been traveling off the Main Highway west to the field of the fallen.  A vast area of land with many graves individual and mass from countless battles that were fought on it from ages past.

Flutterdew has flown ahead, and observed that they have made camp, and seem to be preparing for some sort of ritual or rite or some such.  She counted perhaps twenty or so humans in the clearing.




The party has 'snuck up' on the Humans, and will get to 'ambush' them in the surprise phase

Surprise in my campaign provides one side to ambush a surprised party.  The Ambushers are allowed one standard action (not a full action).  This means they may take a move action for better position, or take a 5' step and then standard action, Take a movement action and charge into combat.  Obviously the surprised party (unless they have detected the party) will not be able to act during the surprise phase and will be 'flat footed'.




Initiative in my campaign is simplified to work in the RPOL forum.

I provide the encounter with a Initiative DC, that the character will roll once against.  If the character wins, they will have the option to go before the 'monsters'.  The Monsters will then all get a chance to act.  After this, it goes back and forth between the entire party acting, and the monster acting.




Special Notes ...

Trying to keep this first fight 'simple' so no pets will be used in this combat.

Flutterdew, because of her size and stealth, will be able to deploy 'forward' of the set up area 30' before combat.

Brigitte, because of her size, wont be able to sneak up to the set up area without giving away the party's presence.  She however does notice that some of the head stones here and there might make for handy ammo to hurl.

Daubra, If Daubra decides to, she may cast Magic Stone on these head stones for Brigitte providing +1 Attack/Damage to them when they are eventually flung.  She may also gather the party for a Bless to provide +1 Attack.




Map being generated and will be posted later today or tomorrow.
This message was last edited by the GM at 16:29, Mon 14 Jan 2019.
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