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North Shire Commons - OOC Conversation.

Posted by FateFor group 0
Fate
GM, 7 posts
Lady Luck
Keeper of Fates
Wed 2 Jan 2019
at 05:15
  • msg #1

North Shire Commons - OOC Conversation

A place for players to discuss stuff out of character.
This message was last updated by the GM at 05:15, Wed 02 Jan 2019.
Fate
GM, 12 posts
Lady Luck
Keeper of Fates
Sat 5 Jan 2019
at 21:54
  • msg #2

North Shire Commons - OOC Conversation

Right... just put a players wanted note out, lets see what comes along then...
Fate
GM, 13 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 02:57
  • msg #3

North Shire Commons - OOC Conversation

Right...

something to keep in mind...

There are traits and feats that you can take, to give you a few extra racial points if you need them.

(per the campaign house rules)


Also dont forget if youre using stuff not in the core rules, to cite where you are drawing the source from for me.
Fate
GM, 14 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 03:00
  • msg #4

North Shire Commons - OOC Conversation

i should clarify ability score modifiers.

If youre picking a race that i have a template to follow (like 'goblin' for instance) you can slant the standard modifiers based on the templates listed score modifiers.  If you're building something non-standard from scratch just take the 'human' +2 modifier to any stat you please.
Fate
GM, 16 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 03:20
  • msg #5

North Shire Commons - OOC Conversation

Okay ...

I think I'm to date on answering questions.

I have roleplaying teasers up for Victoria and Nisor.

I'm home this weekend, and out of pocket next week visiting a friend.  So... when i'm out of pocket i wont have my reference books, and all character generation questions pretty much stop at that point.

Feel free to introduce yourself 'here' out of character.

It would be nice if your character knew at least one other character in the party to establish pre game trust between the characters, so that you dont have that awkward outsider thing.

The exception will be Victoria, who is intended to be an outsider by design.
Fate
GM, 18 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 03:55
  • msg #6

North Shire Commons - OOC Conversation

Just to get you all working on the same page and somewhat aware of the party, and so you can mull over how you know each other...

Nisor ~ Demi-Undead ~ Magical Scribe for the magic shop

Maybelle ~ Taur ~ Farmer from a nearby Taur Homestead

Brigitte ~ Undecided ~ Something tanky  (under discussion)
Fate
GM, 19 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 04:11
  • msg #7

North Shire Commons - OOC Conversation

Right... we have a half the players i want on the books, and a fifth putting a interest note in, but had to rush off to work.

From what i can see so far, we could use a divine caster of some sort, and maybe a second tank.

Right... off to bed with me, will see what responses i have in the morning and try and get to them over coffee.
This message was last edited by the GM at 04:12, Sun 06 Jan 2019.
Nisor
player, 1 post
Demi-Geist
HP: 0/0 AC: 10
Sun 6 Jan 2019
at 04:21
  • msg #8

North Shire Commons - OOC Conversation

Hello everyone. I am Nisor, a demi-geist diviner who works in the magic shop as a scribe. I am looking forward to playing with you all.
Maybelle
player, 1 post
Sun 6 Jan 2019
at 04:43
  • msg #9

North Shire Commons - OOC Conversation

Right then, found a picture that actually worked. Yay!

Nice to meet you, Maybelle is a local girl who helps bring in produce to North Shire from the Taur Homestead. A bit young but nice.
Fate
GM, 24 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 22:25
  • msg #10

North Shire Commons - OOC Conversation

Private threads up for Victoria, Nisor, Maybelle, Brigitte...

Feel free to use them at this time to ask me questions regarding chracter generation.

Some question i might quote and answer here to share the answers for other players to benefit from the question too.
Fate
GM, 25 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 22:29
  • msg #11

North Shire Commons - OOC Conversation

quote:
I don't "feel" Neo-Earth very well yet, but I promise that I will make a great background story as I see more of the world we are set in, and the starting locations.



I presume you all live on 'earth', so you have a perfect reference for background.

The campaign would take place in a European style cultural background, someplace with isolated with a lot of mountains.  A temperate climate that sees a good span of weather from nice summer days to winter blizzards as possible.

Common language of the land is 'Euro', which might be equated to English in Great Britain.
Fate
GM, 26 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 22:51
  • msg #12

Campaign Classes

It's mentioned in the RTJ, but worth restating, to be clear on what classes i am accepting for the campaign...

I am allowing quite a bit of character tweaking to pass in the form of designing your racial traits, which should lead to some novel concepts.

For this reason, i want to stay close to 'standard' character classes.

I am accepting the following...

From Core Rules...

I accept
Barbarians... Nordic and Germanic ones are the standard, though Black Bloods (Humanoids) fit the model too.

Bards... known in the campaign as Spell Singers (singers) and Dervishes (dancers).

Clerics... I have a campaign pantheon  (Nyx, Fate, Sol, Creed, Gaea, Aericel, Luna, and Pyro) with spheres of influence and stuff for them, if interested i will go into detail for them.  More easily i will request email at that point to just send my old campaign pdf for anyone interested in reading.

Druids... are an 'older' faith than clerics, and less specific about who they follow and draw power from.

Fighters... The original vanilla tank.

Monks...  Asia exist... and from them, come the martial arts... We are however in Euro, so while it exist and is not unknown, Monks are sort a rare oddity.

Paladins... All of the divine have their favored champions in paladins, though 'Sol' is noted to have the largest following (easily over 90% of the paladins)

Rangers... Woodsy Fighters...

Rogues... Scouts... Specialist... thieves... whatever...

Sorcerers... among races that are less academic, innate talent offers a path to the arcane.

Wizards... among the academic, and those in the know, there is nothing like studying the arts.


From the APG i will accept...

Alchemist... Not quite academic, and more haphazard and accidental, they exist bringing their special brand of mayhem to adventuring.

Inquisitors... All of the divine have Inquisitors... Creed more so than others.

Oracles... for those who barely acknowledge the separation of the divine and are more concerned about a concept, the less cultured path of the Oracle exist.  Popular among the barbaric and less civil races.

Witches... why study for arcane power when you can just cut a deal and sell flesh blood and there intangible things you'll never miss for tangible power that you can very much use?


From Ultimate Magic i will accpet...

Magus.... a class that blends martial prowess with arcane arts.


This is it... If you are dead set on playing something not on this list, my apologies... its time to move on, this campaign is not for you.
Fate
GM, 29 posts
Lady Luck
Keeper of Fates
Sun 6 Jan 2019
at 23:09
  • msg #13

Campaign Classes

I aspire... to start tonight/tommorrow.

Mostly because i start a road trip tomorrow and once i do i wont have access to my reference material.  I dont expect any immediate combat to start, so we should have a few days of light roleplaying before we get into any serious combat is my current presumption.
Fate
GM, 31 posts
Lady Luck
Keeper of Fates
Mon 7 Jan 2019
at 00:20
  • msg #14

Campaign Classes

Currently i have four players for the maiden intro adventure to the campaign.

I have some concerns in that there are zero healing spells in the party currently, something i can fix with a temp NPC, till i fill out the party a little more, but just a caution that will be needed to observe on combat encounters.

Victoria is a little bit of an utility character, and she has some very very very limited keep you live potential, which while minimal is better than none.

I have a reasonable handle on Nisor and Maybelle, hoping to get a better handle on Brigitte and then i'll start an actual 'adventure' thread which presumes that certain things 'happened' before hand... Mostly that you all meet and decide to adventure.

Nisor, Maybelle, and Brigitte will all know each other, and be part of the North Shire 'Guild'.  Victoria will be a new introduction to them, that they will take along to try out on an 'easy' chore from the guild.
Brigitte Morndottir
player, 1 post
Mon 7 Jan 2019
at 01:52
  • msg #15

Campaign Classes

Wouldn't be the first time I played a tank y cleric or oracle if that works. I kinda like the role. But it's best if there is a dedicated melee type in addition to mostly melee battle cleric type.

Won't have race and class build done until tomorrow at earliest, sorry!
Fate
GM, 35 posts
Lady Luck
Keeper of Fates
Mon 7 Jan 2019
at 03:03
  • msg #16

Campaign Classes

Hmm... will be on a train tomorrow, and i dont think we have enough peeps to start a proper adventure.  Will hold off till we have a few more players then.

You may play Brigitte as you wish, the needs of a divine healer of some sort is something i can easily cover with an NPC tag along, which is fine.  You were going to have a NPC of some sort standing in for my quiet participation in the party as well, this just directs her role if no one want to heal my npc will (she'll fill whatever role i think the party most needs)
Gullup
player, 1 post
Mon 7 Jan 2019
at 03:45
  • msg #17

Campaign Classes

Are we using Background skills?
Fate
GM, 39 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 05:27
  • msg #18

Campaign Classes

In reply to Gullup (msg # 17):

I'm not sure what they are, so i'm going to go with a tentative 'no'.


I am mulling some very basic rank zero 'every character' skills that are minimal and i want everyone to have...

at the moment i have..

KS:(Local-Misty Valley)
Linguistic: (Euro)  {You're in the midst of learning Euro,you 'mostly' understand it, and can make 3 or 4 word sentences to communicate with}
Profession:(your choice)

a rank zero skill, will allow you to make a skill check with ability modifiers, but limit you to a DC 10 success result, which while minimal may be useful.
Fate
GM, 40 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 05:33
  • msg #19

Campaign Classes

Party at the moment...

Flutter Dew - Fey Cleric
Daubra      - Earth Elemental Cleric
Gar         - Gullap Fighter
Nisor       - Undead Sorc
Maybelle    - Taur ... Undecided~ish
Brigitte    - Undecided~ish

We have six players at the moment, Victoria would make seven.  I may have an eighth, will make an effort to set up characters more tonight and then post a set up.

I've had time to think about this, and once i start will just throw you all into the deep end of the pool for the adventure.

Everyone seems to have gone on the low end newbie end of the levels so i will just combat challenges down to reflect that.
This message was last edited by the GM at 05:34, Thu 10 Jan 2019.
Gar
player, 2 posts
Thu 10 Jan 2019
at 13:36
  • msg #20

Campaign Classes

Do we get any Traits in addition to the single Campaign trait?
Fate
GM, 41 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 14:18
  • msg #21

Campaign Classes

The character will have two traits.

You may select from the CORE traits in the APG, or request something.

Traits that give you Gold or Equipment are not in use.

You may pick a campaign trait that i have listed.

YOu may request a racial trait, and I will look at the character and give you something appropriate.
Fate
GM, 42 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 14:24
  • msg #22

Campaign Classes

Background Skills NOT in use.

I want to focus on the campaign and not dealing with the play balance issues of rules from third party sources.

That's why non standard classes, Background skills, and anything else that will derail my attention from getting characters done quickly so we can play are not in use.
Brigitte Morndottir
player, 2 posts
Thu 10 Jan 2019
at 14:39
  • msg #23

Campaign Classes

Ah... I think I'm the opposite of getting character done quickly and in play! Sorry!

Spinning my wheels a little (a lot) on the RPs. Will try to get you a concept or two today to look over. As discussed, either a half-giant type fighter or a celestial themed likely paladin.

Anyone mind if I brainstorm this a little in public thread?

Crafting seems important in the game based on the mana gems etc. How are potions done in-world? Are they readily available?

Sounds like wands aren't, but rather items with mechanics like the 'mage shirt' example you gave?
Fate
GM, 46 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 16:34
  • msg #24

Campaign Classes

Public is a great place to discuss it.

Crafting is an option.

Character/Players don't have to actually buy into the feat/skills concept, since they can go to the Magic Shop to get stuff done.  Some players are inclined to craft though and i do have old campaign rules to support such efforts.  It wont make or break a character one way or another, so play what ever you please as far as crafting is concerned.

Potions are potions.  Mana Gems are ground up into fine power and often the 'generic' component of choice to go to get a potion done.  The most notable difference is healing potions.  They have 'max hit point' effects and can be sipped for incremental effect.  A random selection of potions is available each downtime session, normally there are at least one or two healing potions available for purchase since they're popular with the guild membership for obvious reasons.  You can 'order' a specific potion during bookkeeping/downtime, and then an adventure happens and it'll be ready the following downtime phase.

Wands as you know it exist, and like potions are available randomly.  Custom wands may be ordered, but are 'full strength'.  Fully chaged wands come in 'grades'.  'Major' with 50 charges, 'Greater' with 25 charges, and 'lesser' with 10 charges.


It's worth noting however, that i have downgraded staves available to dedicated arcane and divine casters, and wands with staff like function available to arcane caster.  Definitely not cheap, and often requiring significant investment to be worth while, but significantly cheaper than core rule versions.

Something like the mage shirt, is considered a magic item, and trigger by a command word, requiring a swift action, and (like potions) do not require the character to be able to cast Mage Armor.  Wands and Staves, per core rules, do.
Fate
GM, 47 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 16:37
  • msg #25

Campaign Classes

Just a reminder for those feeling the squeeze for racial points.  There is a campaign feat 'Mature' which presumes you are more developed version of your rate, and allows you two extra racial point.

Not a requirement to take them now or even later, but for those of you that want to enhance your racial background a little more it exist.
Fate
GM, 52 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 16:49
  • msg #26

Campaign Classes

I get home tomorrow, so i'll be making an effort to get characters done over the weekend so we can start on Monday is my tentative plan at the moment.
Abyss Flutterdew
player, 1 post
Pixie
Thu 10 Jan 2019
at 16:56
  • msg #27

Campaign Classes

What are the gods/align/domains so i can pick one :-)
Abyss Flutterdew
player, 2 posts
Pixie
Thu 10 Jan 2019
at 17:00
  • msg #28

Campaign Classes

In reply to Brigitte Morndottir (msg # 23):

trait monstrous race

Monstrous humanoid (with dark vision 60')
Large

10 points

I did not really see anything like over sized weapons or stuff.
Fate
GM, 54 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 17:35
  • msg #29

Campaign Classes

In flutter Dew's case, she's probably going to need tiny sized equipment.

Core Rules, for non standard sized equipment will be used.

I believe there is a cost modifier, but i'm not home at the moment so i cant check my books for exact rules.

Yes...I need to get you and Daubra the listings for the campaign faiths.

Daubra, will follow Gaea,  the divinity of 'Earth', while i believe Aericel, or Luna appropriate for Flutterdew.

There are eight divinities with male/female aspects in the campaign

The Elder Divinities are...
Nyx/Nyte
Destiny/Fate
Sol/Solaria
Creed/Justice

The Young Divinities are...
Gaea/Geb
Tempest/Aericel
Pyro/Pyra
Triton/Luna

I have the information for Spheres, Favored Weapons, and what not at home, and will forward the information when i have access to them.
This message was last edited by the GM at 17:36, Thu 10 Jan 2019.
Fate
GM, 55 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 17:45
  • msg #30

Campaign Classes

I believe, everyone is rolling up first level characters.  In an effort to help keep everyone alive, will probably upgrade everyone's starting equipment from '1' item to '2', so that they can have at least one useful magic item of note.  Will go over suggestions for this item when i get home this weekend.
Abyss Flutterdew
player, 3 posts
Pixie
Thu 10 Jan 2019
at 17:48
  • msg #31

Campaign Classes

In reply to Fate (msg # 29):

for armor it is 1/2 price 1/10th weight, nothing is listed on changes for weapons or other gear

But i am assuming that weapons are normal price (more complex to make smaller), regular gear is 1/2 price,
Rations are normal but last 4 days
water i have create water orison :-)

but i have things like my longbow is 1d4-2 damage and my wing buffet is 1d3-2  so look out world i am a damage power house give me a few hundred rounds and i might hurt you.

and of course my backpack is smaller.. so i wont be carrying anyone elses gear.. and i can barely carry my own money...  stupid big people and coins as large as my head....

but it is going to be fun
This message was last edited by the player at 17:52, Thu 10 Jan 2019.
Maybelle
player, 7 posts
Thu 10 Jan 2019
at 23:30
  • msg #32

Campaign Classes

In reply to Brigitte Morndottir (msg # 23):

I was going back and forth myself a bit, was tempted to go druid at our lack of healers. My original plan was monk but as I worked on Maybelle I'm just not feeling it, so was swaying Druid or Unarmed Fighter Archetype. Still kind of torn between the two, I'm worried I'm giving the DM a headache.
Nisor
player, 3 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 10 Jan 2019
at 23:32
  • msg #33

Campaign Classes

Was a Sorcerer and now I am a Wizard. Whole reason so that I could be a better scribe. As a diviner I think I'm fairly useful in and out of combat but definitely expect me to stand in the far back and buff the fighters.
Maybelle
player, 8 posts
Thu 10 Jan 2019
at 23:55
  • msg #34

Campaign Classes

If I go Druid i'm tempted to make Maybelle a low Wisdom character and have it be something she grows into, I usually always heavy-focus a casters main stat but with the regular ability growth we get starting at level 1 a druid who actually has to experience the world to grow would be fun to pursue
Gar
player, 3 posts
Thu 10 Jan 2019
at 23:56
  • msg #35

Campaign Classes

So, 2 Item points along with average gold?
Abyss Flutterdew
player, 4 posts
Pixie
Fri 11 Jan 2019
at 00:25
  • msg #36

Campaign Classes

No archetypes I think are allowed in the creation thread

Also I think the second item point is not for sure yet
Maybelle
player, 9 posts
Fri 11 Jan 2019
at 00:28
  • msg #37

Campaign Classes

In reply to Abyss Flutterdew (msg # 36):

Archetypes arent out of the question but will have to be justified to me, and you are responsible for citing the source to me.

So some are allowed, but within reason and probably only from the more core sources. It's why i'm still at the undecided phase in a way, I definitely need that back and forth banter with the GM to help cement Maybelle.
This message was last edited by the player at 00:29, Fri 11 Jan 2019.
Daubra Stinke
player, 1 post
Earth Elemental
Fri 11 Jan 2019
at 03:34
  • msg #38

Campaign Classes

Hey so I'll be playing Sister Daubra Stinke acolyte of Gaea, sculptor, architect, and local plumbing expert. She's shaping up to be a more intelligent than charismatic cleric. In an all level 1 party she'll only be mostly useless in a fight, okay who am I kidding she'll do fine provided I play smart and I will. Looking like we're going to have very adequate healing coverage any areas people think we need shoring up spell wise?
This message was last edited by the player at 04:25, Fri 11 Jan 2019.
Nisor
player, 4 posts
Demi-Geist
HP: 7/7 AC: 11
Fri 11 Jan 2019
at 03:44
  • msg #39

Campaign Classes

So Nisor's opposition schools are Evocation and Enchantment so don't expect any Fireballs or Suggestions in the future. I'll likely dabble in Conjuration and Abjuration most heavily but Divination is his specialization so look forward to at least one of us always getting to act first in combat and a sweet touch-based buff.
Fate
GM, 56 posts
Lady Luck
Keeper of Fates
Fri 11 Jan 2019
at 07:30
  • msg #40

Campaign Classes

Trying to keep my own life easier.

So what i might do is throw out player yummies for those that do...

So...

I will give one item point to players that give me a mostly complete character sheet for me to review when i get back Saturday morning.  (ie.  I'm not expecting it to be complete if you're waiting on something from me, say cleric spheres)

I will give one item point if you are not using an archetype.

and...

I will give a bonus point to the character i think is most interesting, and if the players are active enough to state their favorite concept, I will let the players vote among themselves for who they think is most interesting among themselves, so feel free to talk about the characters among yourselves.
Maybelle
player, 10 posts
Fri 11 Jan 2019
at 08:30
  • msg #41

Campaign Classes

In reply to Fate (msg # 40):

I suppose I should decide if I want a druid or a fighter, albeit I'm fine not even trying for the Archetype one. I adore druids but I have never enjoyed wildshaping much. Hmmm in our current 'roster' we have two clerics and two fighters I think yes? Perhaps a 'buff' focused Druid.... Could be fun and fits with her natural weapon/nature angle.
Brigitte Morndottir
player, 3 posts
Fri 11 Jan 2019
at 12:48
  • msg #42

Campaign Classes

What are Maybelle's race traits? Trying to think what kind of class they'd be drawn to.
Maybelle
player, 11 posts
Fri 11 Jan 2019
at 14:29
  • msg #43

Campaign Classes

In reply to Brigitte Morndottir (msg # 42):

Maybelle's a Taur, a slave-race descended from Minotaur's that eventually escaped Humanity and ended up in the Misty Valley. A cow form of a Satyr (Horns, Ears, Hooves/Legs, Potentially Tails). Still debating a few things but what's being looked at is

Campaign Trait: Monstrous Race

'Taur (10 RP)
Monstrous Humanoid (3 RP - Darkvision 60ft)
Medium Size
Speed (30ft)
Ability Modifiers (Undecided)
Language: Common (Euro)
Bonus Language Options: Giant, Sylvan, Terran (Whatever the equivalents are)

(Feat/Skill)
Born Of the Land (1 RP - Skill Training: Handle Animal and Knowledge: Nature are always class skills)
Hardy Folk (2 RP - Static Bonus Feat: Toughness)

(Standard)
Natural Attack (1 RP - Gore) (1d6 Horns, Primary, Piercing)
Natural Attack (1 RP - Hoofs)(1d4 Hoofs, Secondary, Blunt)
Powerful Charge (2 RP Monstrous - Gore) (Charge attacks deal 2d6+1.5x Str with Horns)

(Weakness)
(Undecided)


Minotaur's where strong and hearty but dangerous and humans are prone to altering creatures to their whims, and 'Taur were used to farm the lands. The 'Taur homestead is a major if not the major provider of produce and vegetables in the Valley, and Maybelle is effectively a farmgirl. Her original plan had been a Monk with a non-ki archetype but then I found out how... poorly natural weapons work with a Monk. The DM Suggested I consider an unarmed archetype for Barbarian and Fighter, and I ended up liking Unarmed Fighter for the idea of her grappling and headbutting people. But at the same time the idea of a Druid also kind of appeals, as a farmer who likes to help people. I'm not sure if DM would let me grab the new Herbal Variant on the D20 site but it's Soooo tempting (Albeit even I feel like it may be a bit much, It'd only be tempered by the fact Maybelle's Wisdom would suck. I may run her as a 12 just to play her 'growing' with the levelups. That said being able to dose the party with potions of ). I also kinda loathe Wild-shaping. Originally she was going Unarmed Fighter, I mainly started reconsidering when we had no healers. But now Druid is in my head too and I'm not as sure.

So.... Maybelle fights with Natural Weapons (Though its so tempting to just pull a page out of a Minotaur trope and grab a 2h Hammer), likes to tend to the land and is a cheerful young woman all things considered. It's why I'm torn, the initial idea of Monk now feels -wrong-. Unarmed Fighter works as she tries to protect people and especially if she's a simple farmgirl looking for adventure. IE Someone who knows the basics of how to fight but gets in over her head looking for adventure. Druid works well with the racial theme though, but not so sure the simple farmgirl idea.



Whew, that's a mouthful. But some outside opinion would be lovely.
This message was last edited by the player at 14:38, Fri 11 Jan 2019.
Brigitte Morndottir
player, 4 posts
Fri 11 Jan 2019
at 15:05
  • msg #44

Campaign Classes

I should have asked someone for something like this a long time ago! It really helps me with my dilemmas in how to think about a race, so thanks for that.

I think the gore would work with a 2handed hammer, right? Hooves probably not? I don't know if you're married to pure natural weapons, but I think you'd be a cool concept with a big weapon, maybe even a reach weapon? And use those horns on anyone who gets close. And on devastating charges.

I think simple farm girl and druid mesh really well, personally. Especially with the herbalism variant you mention, if allowed. Though it's hard to give up the animal companion or domain. And loathing wild shape and a low wisdom will make lots of druid tactics rough. Though if you go with a reach weapon (longspear?) a wolf animal companion would be all kinds of fun, though a carnivore animal companion and a player race descended from herd animals lol maybe forget I mentioned that... Wonder if there's a more appropriate animal companion that still trips things...

Trying to get into Maybelle's head :-) The shy, simple farm girl, but with a mean protective streak and a temper kind of screams rage to me :-) You'd be a very cool barbarian - I'm calm and docile, but big and strong and you wouldn't like me if I get angry :-)

So that probably didn't help at all!
Maybelle
player, 12 posts
Fri 11 Jan 2019
at 15:57
  • msg #45

Campaign Classes

In reply to Brigitte Morndottir (msg # 44):

Hmmm it could technically work, not with Devastating charges, but with a combination. That said a 2h Hammer pretty much makes it all pointless. A devastating charge is 2d6+1.5x Str. A 2h Weapon gets 1.5x Str period and plenty of 2h weapons match 2d6 (Earthbreaker for example). But I like the horn charge idea too much to want to change the race, plus it fits the concept too well.

Druid does make sense, I just... kind of suck at them. The idea is fascinating but when I think of how it will play out I'm leery. Typing it all up made me lean a little more towards Unarmed Fighter honestly, but not enough to outright decide. That said the Herbalism Variant may tip me into trying my hand at Druid again. The idea of picking up a reach weapon is interesting, and a cow-girl with a wolf companion seems.... wrong.
... Looking through the list, the idea of a Cow amuses me far too much. And though it's from a supplement, a War Bull is even more amusing. A Stag might make a reasonable amount of sense too. A small cat can get a trip though it eventually loses it at level 4.

Hmmm, Maybelle's reborn from an older pc who never got the chance to actually be played. Very community oriented, Kind and protective. She's not a fan of violence but if threatened is good at it. I originally looked into a Charge build just for her to plow through people, but that seems to lead into a Grapple build anyway (Allowing a successful charge to be followed with a grapple if I remember right). I also debated multiclassing.

Technically, I believe Ranger is also an option as is Barbarian. Albeit I'm not sure I want to consider a third class as I'm already torn between Fighter and Druid.
Fate
GM, 57 posts
Lady Luck
Keeper of Fates
Fri 11 Jan 2019
at 19:48
  • msg #46

Campaign Classes

Waiting for a train and thumb typing so I put from me limited till I get home.

You can consider a nature oracle too.

They have divine casting, Cha base modifiers for spells and drop the whole animal companion  and wild shape thing if you're not into it.
Daubra Stinke
player, 2 posts
Earth Elemental
Fri 11 Jan 2019
at 19:51
  • msg #47

Campaign Classes

I'm stuck on feat. Guided Hand would be classic since her strength and dexterity are both meh. But ideally that's +15% to a bad damage output (possibly improved if the favored weapon it's something with reach or otherwise helpful). I could try more buffing options like Combat Advice which would be use a move action and get +10% to hopefully the best combat damage outside of casters.

Also kind of toying with skill focus in sculpting. She doesn't need it but there is nothing in pathfinder that doesn't reach epic levels if you focus on it.

----
On that note if someone is looking at teamwork feats going it'd be nice but who else would take it. I am open to these as options also.
This message was last edited by the player at 20:08, Fri 11 Jan 2019.
Brigitte Morndottir
player, 5 posts
Fri 11 Jan 2019
at 21:06
  • msg #48

Campaign Classes

I have never really looked at teamwork feats, but I'm not opposed to taking one if it works well.

I usually play fight-y clerics with reach weapons when I play a cleric. I like the style, but it might be hard to pull off depending on the race traits. I really like the evangelist archetype but a) might not be allowed b) might not be in character and c) you might not!

If you're more a casty cleric hmm... Not sure what domains you're looking at but bit of luck is nice from luck domain for melee support.
Daubra Stinke
player, 3 posts
Earth Elemental
Fri 11 Jan 2019
at 23:01
  • msg #49

Campaign Classes

Earth and Rivers, I wasn't kidding when I said Sister Daubra does plumbing. Acid Dart is her best offensive power always better than a long spear. Looking at long spear I don't think it's worth the weight.
For high AC aid another is superior compared to a small sling loaded with rocks AC 14+ the extra DPR from a long spear is less than 1 and it'd put me in a 5' step from ouchies.
For a easy fight it would be better letting the heavies deal with it and just aiding with a sling. For a Medium fight some early aid with acid dart or after that start buffs should turn it into an easy fight, still not worth breaking out the long spear. For a hard fight I'd want to Exhaust Acid dart and Magic stone, probably a buff spell and or heals so by the time I wish I had a long spear it'll be around the 10 round into a boss fight.
If I had money left I'd rather a shield which would make my AC less abyssmal in all those circumstance. So I think I'm going with a Kunai, because clearly the Earth and Rivers cleric needs a trowel based weapon. Also I can stone shape that into a wall to make a super strong anchor which I can recover the same way. Also it's a free pry bar/piton and I plan on mostly leaning on the sling for I've got nothing better to do rounds
Gar
player, 4 posts
Fri 11 Jan 2019
at 23:14
  • msg #50

Campaign Classes

Is Acid Dart aided by Point-Blank Shot Feat or vial-of-acid as an alchemical power component?
Nisor
player, 5 posts
Demi-Geist
HP: 7/7 AC: 11
Fri 11 Jan 2019
at 23:15
  • msg #51

Campaign Classes

So can any of us actually fight or are we all just sort of not combat oriented?
Brigitte Morndottir
player, 7 posts
Fri 11 Jan 2019
at 23:43
  • msg #52

Campaign Classes

I'm fighting pending approval. Presume gar as well and it sounds like mirabelle at least halfway decent fighter, or maybe full on depending on her choices.
Brigitte Morndottir
player, 8 posts
Fri 11 Jan 2019
at 23:52
  • msg #53

Campaign Classes

Long spear is decent if you're fighty. Like with 16 strength. Sounds like you're focussing on wisdom so yes sling for when you have absolutely nothing else to do makes sense. Only thing I'd say is that if you're going to buff it's best in round 1 (or even better before) rather than after acid instead of other way round. But then I would say that, wouldn't I?

Earth elemental says fun summoning tricks at higher levels!
Daubra Stinke
player, 5 posts
Earth Elemental
Sat 12 Jan 2019
at 01:00
  • msg #54

Campaign Classes

As a ranged touch attack point blank shot would help, but utility would fade at higher levels comparable to a mage taking weapon focus. As a domain power it doesn't seem to have any benefit from Alchemical Power Components.

I quite agree on buffing the brute squad before joining the attack, I was pointing to most big combats end before you'd actually get to wanting to use the long spear.

Apparently Elemental Affinity does not help monster summoning with the (earth) descriptor. Still Bless, Divine Fervor, Monster Summoning, even handing out cures Sister Daubra is a cleric she'll be fine for helping in combat. Though I do believe in letting the fighters fight.
Gar
player, 5 posts
Sat 12 Jan 2019
at 01:28
  • msg #55

Campaign Classes

Gar fights with folcata and chakram. Assume I can fight.
Fate
GM, 58 posts
Lady Luck
Keeper of Fates
Sat 12 Jan 2019
at 03:43
  • msg #56

Campaign Classes

Home, but looking forward to sleeping in my own bed early tonight, will look at this tomorrow, promise.
Fate
GM, 59 posts
Lady Luck
Keeper of Fates
Sat 12 Jan 2019
at 16:51
  • msg #57

Campaign Classes

right... home with a night of rest, and a tummy full of food, so.... i'm ready to sit and get as much of this done, as was waiting on me, as possible.

Will start alphabetically, and roll through them as quickly as possible.
This message was last edited by the GM at 16:53, Sat 12 Jan 2019.
Maybelle
player, 14 posts
Sat 12 Jan 2019
at 17:10
  • msg #58

Campaign Classes

In reply to Fate (msg # 57):

Have fun! Mines still mostly conceptual but pretty easy to spin out into a proper sheet and i'll be on for a bit after I get some food.
Fate
GM, 64 posts
Lady Luck
Keeper of Fates
Sat 12 Jan 2019
at 18:00
  • msg #59

Campaign Classes

Reviewed and Posted comments for Andrew's Character.
Fate
GM, 67 posts
Lady Luck
Keeper of Fates
Sat 12 Jan 2019
at 18:53
  • msg #60

Campaign Classes

Reviewed and Posted comments for Flutterdew's Character.

Taking a short break to clear my head and will work on two more characters soon.
Fate
GM, 84 posts
Lady Luck
Keeper of Fates
Sat 12 Jan 2019
at 22:21
  • msg #61

Campaign Classes

Add Daubra on to the list of characters reviewed today...

(whew)

Taking longer than expected, but i have to take a break to make Dinner to feed peeps.

Will try and get back to this after dinner, but no promises since i have other things i'm suppose to do that may demand my time away from this.
Fate
GM, 94 posts
Lady Luck
Keeper of Fates
Sun 13 Jan 2019
at 04:21
  • msg #62

Campaign Classes

Right... looked at a bunch of stuff, left a bunch of comments.

Apologies to Brigitte and Gar who i was not able to get to today, but will get on tomorrow.


Regarding Traits, you are allowed a total of two, many of you have taken advantage off the offered campaign traits to get a few more racial points, or access to advance, or even monstrous traits.  On that note, i'm inclined to let one advance trait slide if you feel it's important to the concept go ahead and take it, and if it bothers me we'll talk.  Alternately to taking one Monstrous trait, you can use Monstrous to take (2) extra advance traits.  Brining this stuff up because some players have asked and made use of the above information, and in the interest of a fair and level playing field during character generation i want to disclose this information.

Players may also request that i generate a Unique Trait that i feel is appropriate to the character to use.  Be warned, if you ask for the trait and i generate it, youre stuck with it.  You may discuss the trait i generate, but i make no guarantee that i will change it.

Umm...

Lastly, regarding Item Points, Most of you have one item point, which is around 200gp, that's enough to make a normal item mastwork.   Andrew has 2, and will get a magic item out of it.

I may increase item points per earlier message, but will wait to the end to assign items.  You may indicate to me what you want the magic to do in a broad sense, offense, defense, movement, encumbrance, etc... and i will take that into account when assigning magic items at the end.
Brigitte Morndottir
player, 9 posts
Sun 13 Jan 2019
at 04:57
  • msg #63

Campaign Classes

No rush. I'm unlikely to reply or digest anything seriously until tomorrow night or Monday anyways.

So did you have a good time on your trip?
Maybelle
player, 20 posts
Sun 13 Jan 2019
at 07:59
  • msg #64

Campaign Classes

So I grappled a lot with the dance between Druid and Fighter. Not so surprisingly, I've ended up a Ranger. Not sure about pursuing an Archetype or if i'll stay straight Ranger or dive into something else, but this way Maybelle will be good at helping you all not get lost and die. Huzzah!
Fate
GM, 95 posts
Lady Luck
Keeper of Fates
Sun 13 Jan 2019
at 12:19
  • msg #65

Campaign Classes

We got some pretty serious tanks at the moment so we should be okay.  Some pretty Monstrous races in the party.
Fate
GM, 100 posts
Lady Luck
Keeper of Fates
Sun 13 Jan 2019
at 14:08
  • msg #66

Campaign Classes

Working out who knows what and why.

For starters Brigitte and Daubra are acquainted and on good terms.  The reason for this would be that Daubra is a Stone worker and Brigitte is a Smith.  While not completely identical the two share a related crafting trade and often find themselves working together on projects around North Shire.  Naturally when they take on a Guild Assignment, they are inclined to work together.
Gar
player, 6 posts
Sun 13 Jan 2019
at 14:15
  • msg #67

Campaign Classes

I'm getting the feeling that Bridgette has one of those Monstrous frames that allow Large sized weapons to be utilized. Loved that feature on my Goliath.
Fate
GM, 104 posts
Lady Luck
Keeper of Fates
Sun 13 Jan 2019
at 15:26
  • msg #68

Campaign Classes

Made some progress today, final stages of finalizing Andrew, Brigitte, and Daubra.

Will do more in a bit, been mucking around with this all morning and i need a break.

Flutter dew and Maybelle and Nisor are next on my list to try and finalize enough to get combat stats for.

Starting to give out minimal magic here and there.  Mostly waiting for equipment list to look over for likely things to upgrade to masterwork or imbue.
Gar
player, 7 posts
Sun 13 Jan 2019
at 15:50
  • msg #69

Campaign Classes

Brigitte is a Smith too? Maybe I need to switch to Weaponsmith instead?
Fate
GM, 105 posts
Lady Luck
Keeper of Fates
Sun 13 Jan 2019
at 16:47
  • msg #70

Campaign Classes

She hasnt decided on Armor or Weapon, or general Black Smithing.
Gar
player, 8 posts
Sun 13 Jan 2019
at 16:50
  • msg #71

Campaign Classes

Well, I've got general blacksmithing. Don't know if North Shire needs more than one, or if the population is large enough to support more.
Maybelle
player, 21 posts
Mon 14 Jan 2019
at 00:07
  • msg #72

Campaign Classes

Everytime I search for new character art, I am reminded of one simple question I ask myself.

Why are bikini tops considered appropriate fantasy armor?

.... this is why Maybelle is going to stab people with her head.
Fate
GM, 109 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 02:00
  • msg #73

Re: Campaign Classes

Maybelle:
Why are bikini tops considered appropriate fantasy armor?



Because most of the player demographics is young males with a fascination with cleavage...
Maybelle
player, 22 posts
Mon 14 Jan 2019
at 02:47
  • msg #74

Re: Campaign Classes

In reply to Fate (msg # 73):

Thankfully, cropping pictures are a thing if you're okay with a neck up thing. I cut fantasy art a lot of slack in armor designs but I admit it bugs me to see girls in full armor that purposefully leave out the stomach or the chest.

I'd rather like to not be stabbed in my organs, thanks!
Abyss Flutterdew
player, 7 posts
Pixie
Mon 14 Jan 2019
at 03:09
  • msg #75

Re: Campaign Classes

Style over substance.

and high fantasy those exposed parts are covered by inches of plot armor
Maybelle
player, 23 posts
Mon 14 Jan 2019
at 03:11
  • msg #76

Re: Campaign Classes

In reply to Abyss Flutterdew (msg # 75):

Haha! Point.

I feel like my descriptions a little lackluster but eh it'll work. Sadly the Icon's a little bit off but nothing too horrible.
Fate
GM, 112 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 03:13
  • msg #77

Re: Campaign Classes

Well to be fair i think it's the whole genre things.

Conan is pretty depicted as bare chested berserker sort in many stories, so it's not a gender specific issue, but rather something thats across the whole genre.
Fate
GM, 113 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 03:14
  • msg #78

Re: Campaign Classes

I'm pretty sure i'm going to bed early tonight, i got more done, but i'm not quite where i need to be to start, but getting closer.
Fate
GM, 114 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 03:15
  • msg #79

Re: Campaign Classes

Nisor:
So can any of us actually fight or are we all just sort of not combat oriented?



Actually there are several beefy tanks of impressive durability in the party, so i'm not going to feel bad at all about putting large ugly things in front of you to fight.
Maybelle
player, 24 posts
Mon 14 Jan 2019
at 03:19
  • msg #80

Re: Campaign Classes

In reply to Fate (msg # 79):

Maybelle likes to hug people.
Hard.
Horn-first.

She may end up leveling into a fighter rather then a Ranger, not sure. She's definitely a grappler first and foremost, so primarily expect her to tackle archers and mages.
This message was last edited by the player at 03:19, Mon 14 Jan 2019.
Fate
GM, 118 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 13:33
  • msg #81

Re: Campaign Classes

Need to work on Flutterdew and Gar this morning, REALLY close to getting you close enough to done to start.

Close enough means you're 90% done to the point where we can start and I'll work on the other 10% as we go through the combat 'tutorial'.

The Prologue mission will be really short and serve as a 'shake down' test run for all the characters.  You get to play the character in a combat setting, as i conduct them, and will be allowed a chance to feel it out.

It will introduce the party to Victoria, who i hope you wont hack to death despite being human, and let you feel out the party synergy a little.  I have a sense of it, but really i wont know for sure till the combat actually starts.


After the short prologue, i will call for a bookkeeping session, to hopefully finish up character sheets, and at this point I have a 'Mulligan' moment where i make sure the players are really happy with the concepts they have or if they feel the character needs a few tweaks, or if the player wants to scrap the concept altogether and start over.

This is where we are at the moment.

I most definitely aspire to start today, or barring a serious real world incident, tomorrow at the latest.
This message was last edited by the GM at 13:34, Mon 14 Jan 2019.
Fate
GM, 131 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 16:38
  • msg #82

Re: Campaign Classes

Okay...

Time to get your feet wet.

I have set up a quick and dirty prologue first encounter.  The focus here is to introduce you to how i conduct combat, which have some house rules in it to promote quick and timely combat.


It should be noted, that my campaign combat makes use of real time combat.  If you dont put in an action for your character in a timely manner, they will pretty much do what ever i think is appropriate for them to do, which will often be stand there and roleplay something useless.

For this reason, if you know you're going to be away from the computer or out of touch with RPOL for a while to let me know.  Where upon we can designate someone to control your character, or if it ends up being me, I will be somewhat more forgiving about making your character useful in combat.

Till i actually get a map up, look upon this as an opportunity to roleplay your character to get a feel for them, and to see how they interact with the other characters in the party.
Fate
GM, 133 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 16:46
  • msg #83

Re: Campaign Classes

Oh... i have campaign masterwork rules that i should mention.

will go over them after lunch.
Fate
GM, 135 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 17:34
  • msg #84

Re: Campaign Classes

I know for a fact that i've said it before, but i'll say it again.

If you're asking to use something that is not in the CORE rules, i will take a red marker to it and deny it's use for the character.

There are dozens of books out there.  Dont make me hunt through them all to find a specific item/rule/spell/feat/whatever...

If you're referencing something from d20 , then give me the link so i can read up on it.  That website is a maze and as bad as sifting through all my books.

I'm not being mean.  I'm being pragmatic and practical.  I'm trying to sift through quite a few characters and get them approved and ready for play and having to find specific rules that you want to use to do something really does multiply the time and tedium of the task.
Fate
GM, 136 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 17:46
  • msg #85

Re: Campaign Classes

Campaign House Rules for Master Work.

Cost...
I never thought it was fair that the cost for a Master Work Dagger was the same for a Long Sword.  For this reason alternate rules were made for 'cheap' items.

Take the stand cost of the item and multiply it by twenty and if the cost is cheaper than those from Core Rules (300gp for weapons / 150gp for Armor), you may use the cheaper cost.  Minimum cost to make something Masterwork is 20 gold.

So ...
The cost of a dagger is 2 gold.  the cost of a MW Dagger is 42 gold  { (20x2)+2gp }.
The cost of a Greatsword is 50 gold.  the cost of a MW Greatsword is 350 gold  {300gp + 50gp}

If you want to make something Masterwork that does not have a cost, you spend 20gp.

So...
A Masterwork Club or Sling would cost you 20 gold.  A Masterwork Gloves or Boots will cost you 20 gold too.

Masterwork Weapons have a +1 Attack Bonus, that does not stack with magic weapon bonus.

Core Rule Masterwork Armor negate one point of Armor Check Penalty.  There are some campaign rules for MW Armor that reduce arcane cast failure, or encumbrance, but not something we need to get into now.  Regardless Masterwork Armor DOES NOT improve Armor Class.

Aside normal effect of Master Work, Equipment needs to be Masterwork quality to be imbued with magic.

If you do not have anything Masterwork in your equipment list, I will probably just pick something to make Master Work.
Brigitte Morndottir
player, 10 posts
Mon 14 Jan 2019
at 18:07
  • msg #86

Re: Campaign Classes

Fate:
I know for a fact that i've said it before, but i'll say it again.

If you're asking to use something that is not in the CORE rules, i will take a red marker to it and deny it's use for the character.

There are dozens of books out there.  Dont make me hunt through them all to find a specific item/rule/spell/feat/whatever...

If you're referencing something from d20 , then give me the link so i can read up on it.  That website is a maze and as bad as sifting through all my books.

I'm not being mean.  I'm being pragmatic and practical.  I'm trying to sift through quite a few characters and get them approved and ready for play and having to find specific rules that you want to use to do something really does multiply the time and tedium of the task.

I have precisely 0 books. I do everything from d20pfsrd. But one of the drawbacks of that is that sometimes it's hard to tell if something is core or not. To be honest I don't actually know what the core rules are... I'll try to include links when possible.
Maybelle
player, 31 posts
Mon 14 Jan 2019
at 18:09
  • msg #87

Re: Campaign Classes

In reply to Brigitte Morndottir (msg # 86):

Oh good, I'm not the only one who relies on the d20 site. I realized while talking to DM I needed to double check sources before talking about something, cause a lot of what they casually list comes from small supplements you'd never think of. For people who aren't used to the d20 that must be frustrating to try to find!
Gar
player, 11 posts
Mon 14 Jan 2019
at 18:09
  • msg #88

Re: Campaign Classes

Same here. I use the same site for my equipment. Class and race info as well. If you look to the right, each equipment has a Paizo link for its origin I think.
Fate
GM, 140 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 18:14
  • msg #89

Re: Campaign Classes

I actually use paper books, but i know peeps swear by d20 too, but it's just a maze of links.

When i ask for it, just provide me with a clickable link, if i cant click it, it's not helpful.  I know what the root link is for d20.  I need specific links for what ever it is youre asking me to let you use.
Fate
GM, 141 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 18:15
  • msg #90

Re: Campaign Classes

Okay... except for Victoria, i have workable stuff for everyone as far as combat is concerned.

So i'm going to count up item points and start doling out the long awaited magic, along with my calculations in private threads.

in some cases, where Characters/Equipment has not been finalized, items may be postphoned.
Fate
GM, 143 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 18:41
  • msg #91

Re: Campaign Classes

Okay... First Party Poll ...


{Party Poll is something i do from time to time to take Party Input on something.

 The Party will be polled for their opinion on something to grant some in the party a reward.
 The votes are tallied by a private message to me, or on your private threads, which should help to keep hurt feelings to a minimum.
 You must vote to qualify for the reward.  If you do not vote you're excluded from any possible rewards that might result from the poll
}

Each Player gets to vote for their favorite Character in the Campaign.  Each vote cast, will give that character concept an extra item point, so literally every vote counts for someone.

You have...

Abyss Flutterdew - Tiny winged Pixe, daughter (cleric) of Aericel, the divinity of air and grace.

Andrew Turner - Feral Werewolf defender of with Wyld (Ranger/Druid).

Brigitte Morndottir - Large, Rock Hurling, Half Frost Giant.

Daubra Stinke - Small pintsized Earth Elemental, daughter (cleric) of Gaea, famed Earth Bender with a nifty rock collection.

Gar - Agile Simian Warrior of note, but ill mannered, with questionable manners and odors.

Maybelle - Bovine defender of the Wyld, famed through out the Valley for tasty meal preparation.

Nisor - The spooky Geist with a bookish slant towards late night reading and research of all things magical and arcane.

Victoria Edenburg - Displaced Human Princess, visiting this version of the Misty Valley for the first time.




Let the voting begin!

Polls close tomorrow, because i want to dole out magic and get the prologue started.
Fate
GM, 154 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 19:09
  • msg #92

Re: Campaign Classes

Wow.


I'm actually approaching something close to caught up.

Need to generate a map for the prologue and finalize characters/equipments, and tally the Polls tomorrow, so were on track for starting in the next 24~48 hours.
Andrew Turner
player, 11 posts
Mon 14 Jan 2019
at 21:32
  • msg #93

Re: Campaign Classes

Subject to GM being happy Abyss Flutterdew would you like to use Andrew as platform to rest on when not flying around?
Fate
GM, 161 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 21:37
  • msg #94

Re: Campaign Classes

No objections, this was already discussed, though Brigitte would make a taller perch, presuming she doesnt mind her feet getting cold :P
Fate
GM, 162 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 21:39
  • msg #95

Re: Campaign Classes

Wow.  Maps have gotton more useful on RPOL. I'm glad.
Fate
GM, 164 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 21:54
  • msg #96

Re: Campaign Classes

Okay map is up, and while most (all?) of you dont have complete character sheets, were close enough to wing it at the moment.

Will get Brigitte's Rock Throwing stats up soon.

At the moment given the ample sources of stone about, Daubra should be able to supply her easily with half dozen or so good sized stone, which suffice to for the encounter.

Each square is 5'

One diagonal move is 10' but two diagnol moves is 15'.

If you have questions ask them here, else go roleplay your preparations for combat in the Prologue thread.
Fate
GM, 165 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 21:56
  • msg #97

Re: Campaign Classes

*checks times*

I'll give you two days to talk through what ever it is you want to plan, to make pre combat preparations, pick out starting locations, maybe stealth up closer, and ask me to clarify things.

I think things are pretty clear though?
Fate
GM, 166 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 21:58
  • msg #98

Re: Campaign Classes

Victoria... you are currently not on the map on purpose.  To be clear to the party her absence is not a mistake.

Also to be clear, all the humans are NOT on the map.  There are some missing and on over watch from where ever they're hiding.
Brigitte Morndottir
player, 11 posts
Mon 14 Jan 2019
at 22:06
  • msg #99

Re: Campaign Classes

In reply to Fate (msg # 97):

Good on the two days. Cause today kind of got away from me!
Fate
GM, 168 posts
Lady Luck
Keeper of Fates
Mon 14 Jan 2019
at 22:17
  • msg #100

Re: Campaign Classes

Also... Going to make a judgement call that Brigitte should be taller than what you have listed.

If she's taking up a 5x5 space on the map, and has a 10' reach she should be taller than 7'.

Full bloodied Frost Giants get up to 15' tall.

Ogres, are 10' tall and weigh 650 lbs.  They also have 'ape like' arms to justify their reach.

So Brigitte really needs to be a few feet taller to to justify her presence and reach.  (Yes she's a half blood, but she's large enough, to justify her size and reach, putting her closer to her giant kin, than her human kin)
This message was last edited by the GM at 22:20, Mon 14 Jan 2019.
Andrew Turner
player, 14 posts
Mon 14 Jan 2019
at 22:38
  • msg #101

Re: Campaign Classes

As we sorting her out.  Can you add Lady to the map please.
Gar
player, 16 posts
Mon 14 Jan 2019
at 23:13
  • msg #102

Re: Campaign Classes

So if your Stealth modifier is +3 (after ACP), you can move 15'?
Fate
GM, 169 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 02:17
  • msg #103

Re: Campaign Classes

Andrew Turner:
As we sorting her out.  Can you add Lady to the map please.



As noted on the mission quest, no pets/companions, familiars, whatever.

I just threw everyone on the map in a sort of haphazard way, peeps can start claiming thier starting location, real world intiative, first come first serve.  Mark you start location in the Prologue thread (not here, peeps who wont listen are going to be disappointed)
This message was last edited by the GM at 02:21, Tue 15 Jan 2019.
Fate
GM, 170 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 02:19
  • msg #104

Re: Campaign Classes

Gar:
So if your Stealth modifier is +3 (after ACP), you can move 15'?



ACP?  really, no acronyms.

After everyone picks a starting location, yes, you can sneak a little closer before the surprise/ambush phase starts.  Remember you dont get a full round action, only a standard one.
Gar
player, 18 posts
Tue 15 Jan 2019
at 02:32
  • msg #105

Re: Campaign Classes

ACP is Armor Check penalty. Sorry, thought that one was known.
Fate
GM, 171 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 02:43
  • msg #106

Re: Campaign Classes

In reply to Gar (msg # 105):

Context helps, there was no context.

yes, stealth after armor check penalties, i believe i even said it in the prologue.
Maybelle
player, 39 posts
Tue 15 Jan 2019
at 03:14
  • msg #107

Re: Campaign Classes

Should we post location here or do you want location in an intro post in prologue?
Fate
GM, 172 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 03:30
  • msg #108

Re: Campaign Classes

Fate:
I just threw everyone on the map in a sort of haphazard way, peeps can start claiming their starting location, real world initiative, first come first serve.  Mark you start location in the Prologue thread (not here, peeps who wont listen are going to be disappointed)

This message was last edited by the GM at 03:30, Tue 15 Jan 2019.
Maybelle
player, 40 posts
Tue 15 Jan 2019
at 04:16
  • msg #109

Re: Campaign Classes

In reply to Fate (msg # 108):

I apparently failed my reading comprehension skill check. Oops, thank you. I just was hesitant to post before equipment is sorted out and sheets are done. Will try to get a post up tomorrow am
Daubra Stinke
player, 12 posts
Earth Elemental
Tue 15 Jan 2019
at 04:32
  • msg #110

Re: Campaign Classes

Daubra has a glorious +1 stealth. Woo, if I read that right we're being invited to talk tactics so let's get that moving.

Things I can do and am considering give how badly outnumbered we seem to be:

Bless is an obvious opener.
Magic stone I'm less sure about how much it'd help. It only effects 3 pebbles and size has no effect on the damage. Also it's double vs. undead and that looks sort of likely given we're in a graveyard interruption a ritual. Also have channel energy which works for that.
Monster Summon I (probably a celestial eagle) nice burst of damage 7.5 which rises to 10.5 against evil foes

Stone Shape has several possible uses.
* Give us a severely sloped narrow balance ramp or ladder to reach the top of a mausoleum.
* Create a balance bridge between two close mausoleums.
* Create a small area of cover for small characters (pretty sure the roofs could already give cover if we went up).
* Turn several adjacent areas of stone into difficult terrain or caltrops.
* Create an open door into a mausoleum.
* Seal a mausoleum with stone.

Outside of that I have orisons to boost people and acid darts I can throw for a while. My gut says, 1 bless, 2 get on top of a building for cover go prone for the +8 AC and start throwing acid from where they can't easily reach you.
Gar
player, 21 posts
Tue 15 Jan 2019
at 05:00
  • msg #111

Re: Campaign Classes

I have a natural climb speed, so I can climb atop a crypt quietly and Acrobatics leap down on a single foe. I have a 20 AC, so I plan to just wade in and try to bring them down as fast as I can. Any buff like Bless will help.
Maybelle
player, 41 posts
Tue 15 Jan 2019
at 05:16
  • msg #112

Re: Campaign Classes

Another option could be trying to lure a few guards on the edge to investigate so we can try to deal with them in waves as well as keep out of direct sight of the archers.
Daubra Stinke
player, 14 posts
Earth Elemental
Tue 15 Jan 2019
at 05:42
  • msg #113

Re: Campaign Classes

They were starting a ritual we might be on a clock. I'm more concerned with the ones that look like they might be casters or cultists, than the guards.
Fate
GM, 173 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 12:16
  • msg #114

Re: Campaign Classes

Campaign definition of Rites / Rituals

Rites and Rituals are usually the format of spell casting used, for spells that are beyond the means of the available person to cast.  For really low level characters it might be to cast something as low level as a 2nd level spell.

For higher level characters near the spell cap, it's the only way to aspire to cast spells higher than third level.  Impractical at this point for 'combat' spell casting, these high level rituals are perhaps the only means to get the spell requirements done for the creation of a magical item.


(Hopefully that made sense, if not ask questions)
Fate
GM, 175 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 12:27
  • msg #115

Re: Campaign Classes

Fate:
Okay... First Party Poll ...


{Party Poll is something i do from time to time to take Party Input on something.

 The Party will be polled for their opinion on something to grant some in the party a reward.
 The votes are tallied by a private message to me, or on your private threads, which should help to keep hurt feelings to a minimum.
 You must vote to qualify for the reward.  If you do not vote you're excluded from any possible rewards that might result from the poll
}

Each Player gets to vote for their favorite Character in the Campaign.  Each vote cast, will give that character concept an extra item point, so literally every vote counts for someone.

You have...

Abyss Flutterdew - Tiny winged Pixe, daughter (cleric) of Aericel, the divinity of air and grace.

Andrew Turner - Feral Werewolf defender of with Wyld (Ranger/Druid).

Brigitte Morndottir - Large, Rock Hurling, Half Frost Giant.

Daubra Stinke - Small pintsized Earth Elemental, daughter (cleric) of Gaea, famed Earth Bender with a nifty rock collection.

Gar - Agile Simian Warrior of note, but ill mannered, with questionable manners and odors.

Maybelle - Bovine defender of the Wyld, famed through out the Valley for tasty meal preparation.

Nisor - The spooky Geist with a bookish slant towards late night reading and research of all things magical and arcane.

Victoria Edenburg - Displaced Human Princess, visiting this version of the Misty Valley for the first time.




Let the voting begin!

Polls close tomorrow, because i want to dole out magic and get the prologue started.


Polls close in a few hours (After my lunch), mostly so i can start finalizing and finishing equipment list.

Several players have not voted, which is sort of doubly sad.   It means they could have gave a fellow player something nice at no cost to themselves, and secondly it invalidates them from receiving anything from another player that was nice enough to vote for them.

Very inefficient use of a poll.  I also do post adventure polls, after the adventure players get to vote for who was the most useful, and who did the best roleplaying for bonus experience.
This message was last edited by the GM at 12:27, Tue 15 Jan 2019.
Brigitte Morndottir
player, 12 posts
Tue 15 Jan 2019
at 12:42
  • msg #116

Re: Campaign Classes

In my defense, it's been less than 24 hours since poll has been posted! Will try to reply in an hour or two but if not chalk it up to bad timing.
Fate
GM, 176 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 12:57
  • msg #117

Re: Campaign Classes

Brigitte Morndottir:
In my defense, it's been less than 24 hours since poll has been posted! Will try to reply in an hour or two but if not chalk it up to bad timing.



Not pointing fingers, just a general statement, around half the players have voted, so law of averages, I'm looking at about half the votes being wasted on peeps that havent voted.
Abyss Flutterdew
player, 8 posts
Pixie
Tue 15 Jan 2019
at 14:02
  • msg #118

Re: Campaign Classes

In reply to Andrew Turner (msg # 93):

You are just wanting the cleric to be ready to heal you when you get creamed.

But i'll find somplace
Fate
GM, 178 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 14:56
  • msg #119

Re: Campaign Classes

Right... in a flurry of last minute votes, we narrowed the gap.

Waiting to see if Gar and Victoria want to toss a vote in, will give them till after lunch to get votes in.
Fate
GM, 179 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 14:57
  • msg #120

Re: Campaign Classes

Flutterdew is small enough to share her box with someone, she may also specify if she is 'sneaking' forward from there.

If she is casting Obscuring mist you have to specify on the map what the target location is (by letter and number).

Alot of game masters on RPOL, just 'fluff' the visuals on who is where and does what.  With the exception of Initiative, I try to stay pretty close to how core rules conduct combat.

So things like being a stickler for Movement, Encumbrance, and Range to use spells and ranged weapons are all important considerations here.

While i do encourage roleplaying, I do look for actual game rule actions, which can be stated in Orange.  Using a different color and putting it at the end of your roleplaying will make it easier for me to see/find your actions, and less likely to miss stuff that might be buried in roleplaying.
This message was last edited by the GM at 15:02, Tue 15 Jan 2019.
Fate
GM, 185 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 17:37
  • msg #121

Re: Campaign Classes

Right.

Polls officially closed, going to go through and make final magic items allocations, presuming you have equipment list for me to work from.
Fate
GM, 198 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 18:39
  • msg #122

Re: Campaign Classes

Unless i had questions about your equipment list, magic items have been doled out.

If you're not keen on your stuff, it's not a done deal.  You have until the Prologue Adventure starts (a day or two?) to talk to me and negotiate something different.

Abyss Flutterdew
player, 11 posts
Pixie
Tue 15 Jan 2019
at 20:44
  • msg #123

Re: Campaign Classes

In reply to Fate (msg # 120):

obscuring mist is centered on me and has no range so the square i sneak up to is the center of the mist.

I will specify in the other thread
Abyss Flutterdew
player, 12 posts
Pixie
Tue 15 Jan 2019
at 20:50
  • msg #124

Re: Campaign Classes

I am not sure if anyone took negative energy affinity, but you might want to speak up about it before i cap you channeling energy...  It has been done before.

look hes down quick cast cure light wounds, failed save, that is weird why is the new guy making a save vs cure light and why is he dead when he clearly should not be...  player screams you killed me...
Brigitte Morndottir
player, 16 posts
Tue 15 Jan 2019
at 20:52
  • msg #125

Re: Campaign Classes

Lol!

Can't blame a hard-working cleric for accidentally toasting your mummy butt with positive energy.

I'm good. Still in discussion about being vulnerable to fire, but I like the good ole positive energy as much as the next living being.
Fate
GM, 205 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 20:53
  • msg #126

Re: Campaign Classes

It's important to note... the undead party member in the party does not take positive energy channelings, or healing spells well...
Maybelle
player, 50 posts
Tue 15 Jan 2019
at 20:57
  • msg #127

Re: Campaign Classes

In reply to Abyss Flutterdew (msg # 124):

I'm good, 'Taur's weakness is a penalty to willpower saves. Prone to being scared and enchanted, eep!
Brigitte Morndottir
player, 17 posts
Tue 15 Jan 2019
at 21:06
  • msg #128

Re: Campaign Classes

Huh. TIL that geist is a type of undead.
Nisor
player, 14 posts
Demi-Geist
HP: 7/7 AC: 11
Tue 15 Jan 2019
at 21:08
  • msg #129

Re: Campaign Classes

Half-Undead here. Please do not use positive energy on me. It will most certainly hurt. I have prepared for the event that I am reduced to dangerous levels of health; albeit to a very humble extent.
Fate
GM, 206 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 21:10
  • msg #130

Re: Campaign Classes

That would have been an intersting thought though, an undead cleric channeling negative energy ground zero.

hurt everything around me... heal myself in the process.... win win.
Maybelle
player, 51 posts
Tue 15 Jan 2019
at 21:13
  • msg #131

Re: Campaign Classes

In reply to Fate (msg # 130):

.... oh my god I never considered that, I now adore the idea of a tanky cleric that channel-nukes groups. This really feels like it would work great with an undead focused party too.
Daubra Stinke
player, 15 posts
Earth Elemental
Tue 15 Jan 2019
at 22:00
  • msg #132

Re: Campaign Classes

quote:
A good cleric channels positive energy and can choose to deal damage to undead creatures or to heal living creatures.


It's either or. Technically RAW clerics can't affect half-undead with channel energy, but that much of a literalistic view of RAW is kind of silly in my opinion. The wording for half-undead is ambiguous, but every other condition that makes one harmed by positive energy, and healed by negative energy explicitly say behaves like being undead.

My guess at RAI is-
A) If I channel to heal, living character heal. Undead and Nisor are unaffected.
If I channel to harm Undead and Nisor are hurt. Living characters are unaffected.

I'd be entirely open to the "AND" house rule where clerics always do both-
B) If I channel, living characters heal, Nisor and Undead are harmed

RAW would be-
C) If I channel to heal, living character heal. Undead and Nisor are unaffected.
If I channel to harm Undead are hurt. Living and Nisor characters are unaffected.

Another less supported interpretation would be, because Nisor is living not undead-
D) If I channel for Living, living character heal, Nisor is harmed, and Undead are unaffected.
If I channel for Undead, Undead are harmed, and Nisor and Living are unaffected.

It would be good to know which is going to happen before we possibly crisp Nisor.

As far as I can tell there is nothing inherently evil per-se about using inflict spells to heal the living. Also I believe Gaia (who apparently went to the Lloth/Lolth school of spelling) is TN, so I don't see why Sister Daubra who's NG wouldn't be willing to cast that.
Near as I can tell virtue and the heal skill work just fine at healing the undead.
So plan A don't get stabbed. Plan B we have some options. Perhaps a tower shield or I could entomb you with earth-bending, you can hold your breath for a few rounds right?
Fate
GM, 212 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 22:05
  • msg #133

Re: Campaign Classes


It's either on or off.

When you channel, you send out a wave of positive energy.

If you are 'alive' you benefit from the positive energy and heal.

If you are 'undead' you take damage from the positive energy.

Clerics have always been uber in fights against undead, because they can channel to keep people alive and do damage against undead.  Undead that have anything close to intelligence will always try and take out obvious clerics for this reason.


The only exception to this rule, is a cleric sending out a harmful channel to themselves, is allowed to omit themselves from the effects of channel to avoid harm.
Fate
GM, 213 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 22:08
  • msg #134

Re: Campaign Classes

Daubra Stinke:
So plan A don't get stabbed.



Actually, i think most characters should always strive for plan 'A'.
Nisor
player, 16 posts
Demi-Geist
HP: 7/7 AC: 11
Tue 15 Jan 2019
at 22:12
  • msg #135

Re: Campaign Classes

Alright good to know. So if we ever run into an undead death cleric everyone get to the back and watch me shine.

Flip side I think I'd be adverse to holding my breath for too long. Using the rules for swimming I could hold my breath for a maximum of 24 rounds (little under 2 1/2 mins.) so long as I only take move and free actions, which is fine because I'm stuck inside anyway. From there each round is a DC 10 Con Check that increases by 1/round after the first. If I fail I suppose I begin suffocating which would be unpleasant (although I'm not sure the rules).

So plan A it is.
Fate
GM, 216 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 22:16
  • msg #136

Re: Campaign Classes

I think... at least one of the clerics took selective channeling, so, you should be spared in the event of emergency break glass and channel.  Though you'll need specific 'cause wound' spells to heal, which i find amusing.
Nisor
player, 17 posts
Demi-Geist
HP: 7/7 AC: 11
Tue 15 Jan 2019
at 22:37
  • msg #137

Re: Campaign Classes

I am more than a little hurt by Andrew's roll.
Fate
GM, 221 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 23:06
  • msg #138

Re: Campaign Classes

Nisor had it... but the sun was in his eye and distracting him... so... he couldnt concentrate on what was being said... yes.. yes... that must have been what happened.

Okay...

Cause i'm killing Brigitte with curiosity i shall explain the Mexican Rule.

First... you have to understand the reference.

I was at Gen Con, and someone was using home brewed rules to recreate the battle of the Alamo.

There was this massive array of Mexican in formation against a rag tag group of Texans defending the Alamo.

The rules were designed to be quick and loose, and there was a lot of grey area with questions.  So whenever there was a question that wasn't covered by the rules, the ruling was always simple.

"The Mexican Died."

Even so it didnt matter the Texans were crushed to the man, but everyone seemed to have a good time, so it was all good.


This notion is applied to literally all of my RPOL campaigns.

If something questionable comes up, that is not covered by the rules, I will make a Mexican Rule, and use it for the situation.  It is a quick and fast rule, often with minimal thought to long term consequences.  Often they will favor the Texans (usualy, but not always the player characters), always there will be fun roleplaying favor involved.

Mexican Rules are fast fleeting and not something that's suppose to be taken as carved in stone and relied on.  A Mexican Rule might be acceptable one day, and... not the next.

I've made a few mexican rules already, by judging that the tomb stones might be used as hurlable ammo by Brigitte.  I make them all the time, sometimes noticable (like with some of the character traits i doled out, they're not quite on the power level of a trait, but they're appropriate and good roleplaying) sometimes they're not like alot of my rulings on what i could allow and not allow in the campaign as far as races went.

Usually when i make a rule on something i seriously have misgivings about, I'll note, this is a mexican rule, which means it's a one time thing, and really not something i expect or want to happen as a common rule of how things work.  ie.  When you're facing down the end adventure boss bad guys, and trying to get that gateway home, so that you can escape a room full off screaming demons looking to drink your blood like a fine wine, i'll play things quick and loose and often in the players favor.  Those rulings... wont happen if youre facing a pack of goblins that youre about to ambush...

Anyway... that's the Mexican Rule.

Old players should be well aware of them, and that it's use always enhances an adventure, not takes away from it, new players get to look forward to them.
Andrew Turner
player, 22 posts
Tue 15 Jan 2019
at 23:34
  • msg #139

Re: Campaign Classes

First I just like to say when I read the rule on level for game I thought most people would go for 3rd or 4th level and was expecting to be lower than everybody else.
I was not expecting to be highest level.

That said being ranger druid with my race make up make my character work.
Also with exp level the way they are most of the time I will be on same level as you.

Second:-
Nisor:
I am more than a little hurt by Andrew's roll.

I am sorry.  Wolf elf looks at his feet and feel bad.

So yes - Andrew has elven blood not human.
Fate
GM, 224 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 23:50
  • msg #140

Re: Campaign Classes

Gar, Andrew has already claimed i5
Fate
GM, 225 posts
Lady Luck
Keeper of Fates
Tue 15 Jan 2019
at 23:53
  • msg #141

Re: Campaign Classes

Andrew Turner:
First I just like to say when I read the rule on level for game I thought most people would go for 3rd or 4th level and was expecting to be lower than everybody else.
I was not expecting to be highest level.


I wasnt surprised.

Given the choice between levels and ability scores and short term growth vs long, most players will pick ability scores and long term growth.

I have it on the table already that there is a level cap, so why rush to the point of not being able to level?
Gar
player, 26 posts
Tue 15 Jan 2019
at 23:54
  • msg #142

Re: Campaign Classes

Okay. Start in H5. Climb/Stealth to M7. Leaping charge is forthcoming. I like that pathfinder has a +1 modifier to attacks for 'attacking from above '.
Daubra Stinke
player, 17 posts
Earth Elemental
Wed 16 Jan 2019
at 01:56
  • msg #143

Re: Campaign Classes

In reply to Nisor (msg # 135):

What do you mean? So base on a standard coffin 23"x24"x80" my soon to be patented stone sarcophagus technique should only take 12 seconds assuming 3" thick walls, we could channel energy 6 times each (Actually I don't have that many) and erase all evidence that there ever was a coffin in the space of a minute. You'd be fine in a sarcophagus for a minute.

According to random sites on the internet the air supply should last about 5 hours, but according to NIH hypoxia would become a problem after about 25% of normal sea-level oxygen is consumed, so you'd probably only really be in trouble after about an hour. So really we could take our time.

No Mexicans were harmed in the formulation of this cunning plan.
This message was last edited by the player at 01:59, Wed 16 Jan 2019.
Brigitte Morndottir
player, 24 posts
Wed 16 Jan 2019
at 02:18
  • msg #144

Re: Campaign Classes

Once I stop throwing rocks I have a great Axe, ten foot reach and two attacks of opportunity. I make a pretty good blade barrier. Where you want me to stand?
Fate
GM, 226 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 02:36
  • msg #145

Re: Campaign Classes

Daubra Stinke:
In reply to Nisor (msg # 135):

^
No Mexicans were harmed in the formulation of this cunning plan.


The Texans might not approve....
Maybelle
player, 52 posts
Wed 16 Jan 2019
at 03:00
  • msg #146

Re: Campaign Classes

In reply to Brigitte Morndottir (msg # 144):

Darlin’ at your size you can stand anywhere you want.
Brigitte Morndottir
player, 25 posts
Wed 16 Jan 2019
at 03:54
  • msg #147

Re: Campaign Classes

Lol true. But I guess my question is, where do we want to fight these guys. If we're charging s11 Gar, you're going to need to chill a round to let the rest of us catch up I think. If I get close on surprise round I'm going to get seen.
Abyss Flutterdew
player, 14 posts
Pixie
Wed 16 Jan 2019
at 03:57
  • msg #148

Re: Campaign Classes

Channel energy normally can heal people or harm undead but not both at the same time  If you are saying it is different in your game thats cool just need to know.

thats why i said cure light wounds :-)
Fate
GM, 227 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 04:22
  • msg #149

Re: Campaign Classes

Abyss Flutterdew:
Channel energy normally can heal people or harm undead but not both at the same time  If you are saying it is different in your game thats cool just need to know.

thats why i said cure light wounds :-)



That's really odd, it's always been doing both at the same time.

Positive energy radiates out and affects everything it touches.

Undead die, everything else heals.

Will have to look at it harder tomorrow when i'm more alert but it's been that way... for a LONG time in my campaigns.

o.O
Fate
GM, 232 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 05:25
  • msg #150

Re: Campaign Classes

In the meanwhile...

Map updated, and surprise round has started...

Waiting for people to make dice rolls and stuff.
Fate
GM, 233 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 05:36
  • msg #151

Re: Campaign Classes

Oh... by the way, that obscuring mist is 20' high, so it's tall enough to provide concealment cover for and against Brigitte.
Fate
GM, 234 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 05:37
  • msg #152

Re: Campaign Classes

Oh... also, people with imbue items, may want to use a swift action to activate them.  Prologue it only one fight, so... really what are you saving them for?
Maybelle
player, 54 posts
Wed 16 Jan 2019
at 13:07
  • msg #153

Re: Campaign Classes

In reply to Fate (msg # 152):

Planned to pop mine during my charge, but thank you for the reminder.
Gar
player, 30 posts
Wed 16 Jan 2019
at 13:36
  • msg #154

Re: Campaign Classes

Imbue items? Also, I don't think my entry was ever completed at the start of the deja vu thread.
Brigitte Morndottir
player, 26 posts
Wed 16 Jan 2019
at 14:42
  • msg #155

Re: Campaign Classes

Fate:
Abyss Flutterdew:
Channel energy normally can heal people or harm undead but not both at the same time  If you are saying it is different in your game thats cool just need to know.

thats why i said cure light wounds :-)



That's really odd, it's always been doing both at the same time.

Positive energy radiates out and affects everything it touches.

Undead die, everything else heals.

Will have to look at it harder tomorrow when i'm more alert but it's been that way... for a LONG time in my campaigns.

o.O

That's always the way I've always done it too, but I'm the first to admit I'm no rules expert. The SRD says (https://www.d20pfsrd.com/classes/core-classes/cleric/ my bold):

quote:
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric.


so sounds like we're wrong :-(
Brigitte Morndottir
player, 27 posts
Wed 16 Jan 2019
at 14:50
  • msg #156

Re: Campaign Classes

Fate:
Oh... by the way, that obscuring mist is 20' high, so it's tall enough to provide concealment cover for and against Brigitte.

 How does obscuring mist work at the edges? For example, if Brigitte moved to (upper left corner of her square) at P8, would she benefit from concealment? Would anyone in the 'R' squares benefit from concealment from her attacks?

What about If she moves to O8? Her reach lets her attack R8 still, does an enemy in R8 get concealment 20% miss chance?
Abyss Flutterdew
player, 15 posts
Pixie
Wed 16 Jan 2019
at 15:07
  • msg #157

Re: Campaign Classes

In reply to Brigitte Morndottir (msg # 156):

by the rules if they can trace a path to you from any corner of their square to any corner of your square which does not cross a mist square in melee you would not have cover as it is not a "hard" corner. like a wall.

Ranged would be 20% if any square crosses the mist, and 50% if all corners cross. unless they can target a square at least 10' away which can only be done against huge creatures.
This message was last edited by the player at 15:19, Wed 16 Jan 2019.
Daubra Stinke
player, 19 posts
Earth Elemental
Wed 16 Jan 2019
at 15:09
  • msg #158

Re: Campaign Classes

In reply to Brigitte Morndottir (Prologue msg # 30):

Hey! You know, some of us have parents that were rocks. Words hurt you know. Not as much as humans, but they still hurt.
Maybelle
player, 55 posts
Wed 16 Jan 2019
at 15:11
  • msg #159

Re: Campaign Classes

In reply to Brigitte Morndottir (msg # 156):

The comment was brilliant, I giggled and maybelle will likely apologize in her next post cause that’s kind of the gal she is.
Nisor
player, 19 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 16 Jan 2019
at 15:27
  • msg #160

Re: Campaign Classes

Everyone is ready to play I see. I hope that player actions resolve at once otherwise I have to change my post since Maybelle would have moved away from me by then.
Brigitte Morndottir
player, 29 posts
Wed 16 Jan 2019
at 15:53
  • msg #161

Re: Campaign Classes

Daubra Stinke:
In reply to Brigitte Morndottir (Prologue msg # 30):

Hey! You know, some of us have parents that were rocks. Words hurt you know. Not as much as humans, but they still hurt.


Fate
GM, 235 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 15:55
  • msg #162

Re: Campaign Classes

Nisor:
Everyone is ready to play I see. I hope that player actions resolve at once otherwise I have to change my post since Maybelle would have moved away from me by then.


Yes, the reason player initiative happens all at once is so that it resovles all at once.

The bad guys resolve all at once too...

After the ambush free standard action, the party will roll for initiative, against a DC modifier to represent the difficulty of the bad guys, a reflection of thier spell, agreesion, experience, whatever...

If you beat it you have initiative, and go again, if not... well you wait to go after the bad guys, when the whole party gets to go.  Initiative is used for the first round of combat, so... that's why i suggested it might not be a great thing to go out of your way to get...

If you still think it's worth gettting, you're free to work it back into your character after the Prologue, which i wanted for a shake down on how combat works to get you all familiar.
Maybelle
player, 56 posts
Wed 16 Jan 2019
at 15:56
  • msg #163

Re: Campaign Classes

In reply to Nisor (msg # 160):

I wouldn't cast Mage Armor on Maybelle. It doesn't stack with her Studded Leather, so it's only a +1 Armor Bonus. The gesture is super sweet, but you'd be better off using it on yourself or someone else.
Fate
GM, 236 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 15:59
  • msg #164

Re: Campaign Classes

Yes, I was about to say Maybelle is wearing pretty good armor, so Mage Armor would be mostly wasted on her.

With an hour duration, it falls under the heading of prep and could have been cast on someone before the fight started.
Fate
GM, 237 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 16:57
  • msg #165

Re: Campaign Classes

Waiting for Andrew to Post, and giving Nisor a chance to re work his action.

If both get their stuff in by today, will update tonight, if not, tomorrow.
Nisor
player, 20 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 16 Jan 2019
at 17:57
  • msg #166

Re: Campaign Classes

Ah I see. I suppose its not nearly as useful as I intended if it doesn't stack with mundane armor. I'm not sure who I would cast it on outside of myself; I suppose I'll do that then.
Fate
GM, 238 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 18:11
  • msg #167

Re: Campaign Classes

Nisor:
Ah I see. I suppose its not nearly as useful as I intended if it doesn't stack with mundane armor. I'm not sure who I would cast it on outside of myself; I suppose I'll do that then.


You're all on the learning curve on how i do things, so we may presume you cast it yourself as a pre-action.

A more useful spell for you to take might have been shield.  Shorter duration, but it's a 'Shield' bonus so characters not using shield will get a full benefit, and those that do, can probably just not use it to use their weapon two handed.

Think it over, if you want to change the spell on the fly now, and cast shield on Maybelle, i'll allow it, since were still shaking down the characters for a 'test drive'.
Brigitte Morndottir
player, 30 posts
Wed 16 Jan 2019
at 18:14
  • msg #168

Re: Campaign Classes

Does benefiting from the shield spell require a free hand on the recipient of the spell? I've always assumed it doesn't.
Fate
GM, 239 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 18:35
  • msg #169

Re: Campaign Classes

No.  It does not require a free hand, but if...

For instance a Fighter is using a shield, that shield provides a +1 Armor Benefit.

If he receives a Shield Spell, it provides a +4 (Shield) armor bonus, that replaces the shield benefit, so he's pretty much just holding that shield in case the spell expires.  He's much better off dropping it to use what ever weapon is in his hand two handed, to get a better strength bonus.

Duration of a Shield spell is only 1 min/Level, as opposed to the mage Armor which is 1 hr/Level, but for someone wearing armor, its much more useful.
Fate
GM, 240 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 18:44
  • msg #170

Re: Campaign Classes

Brigitte Morndottir:
so sounds like we're wrong :-(


Literally several dozen players and game masters of varying levels of knowledge on the rules flitted in and out of my old campaign, who's style i am basing this one on.  Rules were looked at not by just me, but dozens of knowledgeable people on the topic and i benefited from it by having what i presume to be a pretty accurate of doing things by the book.

I was famous for making Mexican rules left and right, but really my foundation for the campaign was a accurate interpretation of the rules before messing with them for style and fun.  You need that basis for players to rely on a base line of what to expect.  That said I'm open to hearing out interpretations of the rules and considering them for use, but the play balance credit and blame rides on my shoulder, so when i declare a final ruling usually it sticks.

On the bright side, when you suffer a rule you've never dealt with before, you can have some solace that they were ruggedly play tested in another campaign?

I should note, that i have dabbled with Race Builder in other campaigns, but this is an experiment on allowing players to have races of such a radical departure from core rules.  I'm looking at it carefullly for play balance for the future, which is why i want to keep classes and archetypes to a minimal to make it easier to see if something is broken cause of racial traits.

Already i can see really powerful traits having an impact on the play, between offensive rock throwing, and defensive damage resistance, you're going to be much more capable than the average level one party, which... is why there are so many humans out there for you to test these abilities on.


Bottom line:
I'm willing to hear out differing opinions, welcome them even, on how i do things.  I dont pretend to be perfect, but when i settle on a final ruling, that should close the topic of conversation.

This message was last edited by the GM at 18:45, Wed 16 Jan 2019.
Gar
player, 31 posts
Wed 16 Jan 2019
at 18:48
  • msg #171

Re: Campaign Classes

I always thought a Shield spell forms in front of you, like an animated shield. It frees up Both hands for either weapon use or somatic components for spell casting. That's why wizards cannot carry shields, because they need both hands for spellcasting. The Shield Spell wouldn't help wizards at all if it requires the use of a hand.
Fate
GM, 241 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 18:50
  • msg #172

Re: Campaign Classes

Gar:
I always thought a Shield spell forms in front of you, like an animated shield. It frees up Both hands for either weapon use or somatic components for spell casting. That's why wizards cannot carry shields, because they need both hands for spellcasting. The Shield Spell wouldn't help wizards at all if it requires the use of a hand.


I think i just said that... o.O

Though to be fair... i'm sorta under the weather and should be in bed at the moment, but you can only be in bed for so long before feeling more miserable so i'm resolving combat.

I have actions from Andrew and Nisor, so i will resolve the monsters actions during the ambush phase, which is pretty much to stand there and take your abuse.
Fate
GM, 242 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 18:54
  • msg #173

Re: Campaign Classes




I believe... Andrew was making a Suprise Phase Charge ?

Which is taking a single move action, that puts you in contact with an opponent, and ending it with a 'charge attack'.

This is different from a normal charge in that you're not taking a double move to execute it.

You did move in a straight line and there were no turns or corners, so you may make a charge attack at this time.

You may... opt not to, since this would keep your armor class from dropping from the charge penalty, but it was my belief that you wanted to attack this phase?
Maybelle
player, 57 posts
Wed 16 Jan 2019
at 18:57
  • msg #174

Re: Campaign Classes

In reply to Fate (msg # 173):

Oh gosh poor Andrew, first attack roll of the game and he rolls a 1. I feel your pain.
Andrew Turner
player, 24 posts
Wed 16 Jan 2019
at 19:01
  • msg #175

Re: Campaign Classes

I added +2 to my attack roll so I think it own fair I end up with -2 AC.
Not that it helped me.

Maybelle:
In reply to Fate (msg # 173):
Oh gosh poor Andrew, first attack roll of the game and he rolls a 1. I feel your pain.


I think a certain half-undead been messing with dice roller after we had spell-crafting contact he lost.  He he....
This message was last edited by the player at 19:03, Wed 16 Jan 2019.
Gar
player, 32 posts
Wed 16 Jan 2019
at 19:28
  • msg #176

Re: Campaign Classes

Hmmmm, game map has disappeared.

Initiative 13 on d20+2. Waiting to cause mayhem.
Nisor
player, 21 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 16 Jan 2019
at 19:29
  • msg #177

Re: Campaign Classes

I'll stick with my casting. Within the roleplay Nisor was distracted by pain from the sun so I think this makes the most sense. I'll keep that in mind about Mage Armor and Shield tho. For the moment I think keeping mage armor is fine. The likelihood of me obtaining Shield through some other means is high.
Fate
GM, 244 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 19:32
  • msg #178

Re: Campaign Classes

Andrew Turner:
I added +2 to my attack roll so I think it own fair I end up with -2 AC.
Not that it helped me.

Maybelle:
In reply to Fate (msg # 173):
Oh gosh poor Andrew, first attack roll of the game and he rolls a 1. I feel your pain.


I think a certain half-undead been messing with dice roller after we had spell-crafting contact he lost.  He he....


Andrew, i'll make it a mexican ruling that you can have both your attacks for this charge.  If you miss your second attack, that's all you, and we'll just call it fated to happen.

Due to the share number of humans on the map, you guys are the Texans.
This message was last edited by the GM at 19:47, Wed 16 Jan 2019.
Fate
GM, 245 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 19:33
  • msg #179

Re: Campaign Classes

Gar:
Hmmmm, game map has disappeared.

Initiative 13 on d20+2. Waiting to cause mayhem.



Thats because i was updating it, new map added.

The RPOL map only allows one map to be active at a time, as one gets updated, the old one has to be removed and disappears.
Fate
GM, 246 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 19:34
  • msg #180

Re: Campaign Classes

Nisor:
I'll stick with my casting. Within the roleplay Nisor was distracted by pain from the sun so I think this makes the most sense. I'll keep that in mind about Mage Armor and Shield tho. For the moment I think keeping mage armor is fine. The likelihood of me obtaining Shield through some other means is high.


Well you had something like six spell picks you could always pick something else that looked less useful to swap out, your call, no real push one way or the other,just letting you know the option is there.

Like i said, were shaking out characters at the moment so i'm being real lenient to let people retweak stuff that arent as useful as they thought.
Maybelle
player, 59 posts
Wed 16 Jan 2019
at 19:36
  • msg #181

Re: Campaign Classes

Your position was updated to where you wanted to start H-2, per message #9.  I'm going to presume you want to come down 'south' to end in H-8 (?)

The plan was F8, do diagonal movements take 10'? If so I'd rather F7 then H8. My plan is to charge South-east
Fate
GM, 247 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 19:36
  • msg #182

Re: Campaign Classes

wow. four failed initiative roll, i didnt think they had that high a DC.  o.O
Fate
GM, 248 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 19:37
  • msg #183

Re: Campaign Classes

Maybelle:
Your position was updated to where you wanted to start H-2, per message #9.  I'm going to presume you want to come down 'south' to end in H-8 (?)

The plan was F8, do diagonal movements take 10'? If so I'd rather F7 then H8. My plan is to charge South-east



One diagnol, takes up 10' of movement (no savings on movement), two diagnols take up 15' (5' savings on movement)
Nisor
player, 23 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 16 Jan 2019
at 19:38
  • msg #184

Re: Campaign Classes

Lady Luck was not smiling on us. Probably because of all these questions we keep having lol.
Fate
GM, 249 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 19:39
  • msg #185

Re: Campaign Classes

Andrew, not that it helps a roll of one, but dont for get to add a +1 to attack roll for Daubra's Bless.
Fate
GM, 250 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 19:55
  • msg #186

Re: Campaign Classes

Okay, map updated again, to reflect Maybelle's requested location ,the dead human, and to denote Andrew is in melee combat with a human.
Fate
GM, 251 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 19:57
  • msg #187

Re: Campaign Classes

btw, if you win initiative, you're free to post an action.

Lost initiative
Flutter Dew, Gar, Maybelle, Nisor

Won initiative
Brigitte

Pending
Andrew and Daubra and Victoria (optional)


usually i wait a day or for each phase, but with half the party losing initiative, i will keep an eye on things.

If Brigitte, Andrew and Daubra can resolve thier initiative actions by today, i will update the situtation with the humans actions, Victoria can roll initiative but is incapacitated so her participation is rather limited till she makes a save throw.
This message was last edited by the GM at 20:00, Wed 16 Jan 2019.
Fate
GM, 256 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 21:47
  • msg #188

Re: Campaign Classes

Andrew.

You killed the guy on the first attack, a standard action, so... you can stop there, or make a second attack, turning it into a full round action, which makes him more dead.

A better use would be to just kill him on the first attack (standard action), and using a move action to close with someone else.  Either the guy farther east or south.  If the guy to the east was a little closer you could take a free action five foot step towards him to make a second attack, but he's not, so your best option is to just make one attack, and one move action.

Yes... you could stand there dripping blood from your claws and looking cool, but closing to your next victim might be a better use of the action.

I gave you his armor class, and hit points, so you can work out the results without too much input from me.




Okay...

I have an honest question, how many peeps are not use to using the combat rules for pathfinder (the movement, actions, and all that stuff).  I'm not asking to be a wise arse, i'm asking to get a feel of how much i should be presuming about what the players know about the Combat sequence for Pathfinder.

I have the Strategy Flag checked off for the campaign for a reason...

If players aren't use to it, just let me know, I'll go slower, and wont presume as much, i just need to know if that's the case.

The prologue is as much for me, to know what i have to do, as for you to know what to expect.  I'm all about roleplaying, but when combat happens, we flip off to table top minitures to duke it out, with a bit of roleplaying thrown in hopefully.
This message was last edited by the GM at 21:49, Wed 16 Jan 2019.
Nisor
player, 24 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 16 Jan 2019
at 21:49
  • msg #189

Re: Campaign Classes

I'm largely ignorant of the combat system used in Pathfinder. I intended to brush up but most games die so quickly that I was going to see if we make it out of the Prologue before I do too much.
Brigitte Morndottir
player, 34 posts
Wed 16 Jan 2019
at 21:52
  • msg #190

Re: Campaign Classes

I'm fairly knowledgeable, but there are definitely gaps. Like what happens at the boundary of an obscuring mist.
Maybelle
player, 60 posts
Wed 16 Jan 2019
at 21:57
  • msg #191

Re: Campaign Classes

In reply to Fate (msg # 188):

I'm about the same as Brigitte, I know the basics and look up things if I'm not sure but things will sometimes slip through and other times I'm too used to homebrew (like that diagonal movement being 10', most GM's I have played with just state a square in any direction is 5' likely due to simplicity's sake)
Abyss Flutterdew
player, 18 posts
Pixie
Wed 16 Jan 2019
at 22:02
  • msg #192

Re: Campaign Classes

played it since early release as straight out of the rules as i am aware.
Fate
GM, 257 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 22:11
  • msg #193

Re: Campaign Classes

Right, since the combat sequence gets used so often, i'll post a quick note in the house rules for peeps to refer to.
Andrew Turner
player, 26 posts
Wed 16 Jan 2019
at 22:32
  • msg #194

Re: Campaign Classes

I have up dated my post to move onto next human.

I have played pathfinder for long time and been on this site for over 15 years.
I have some good experience of different games so I understand a lot of the rules.

However first thing I do know.  Each GM looks at rules slightly different.
Some rules require dead Mexicans...
Everybody make stupid and not so stupid mistakes.
The best games are the ones when everybody works together and help each other to make game run as smoothly as possible.

Also players ability to post can have an effect so working together is needed.
This message was last edited by the player at 22:34, Wed 16 Jan 2019.
Fate
GM, 259 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 22:48
  • msg #195

Re: Campaign Classes

Posted a quick cheat sheet.

Wasn't pointing a finger at you Andrew.

Just noticing a lot of odd things that i take for granted.

The use of Prep time to cast prep spells,

Taking more actions than allowed.

Yes, your slight mismanagement of actions too, but it wasnt the only things that triggered my question.

I'm Not here to beat you over the head, but i do want us all working on the same page.  It looks terrible and complicated, but really it's a breeze after you get use to it.  From doing this in the past, I'm going to presume that after the prologue is over, that you'll all be old hat on this stuff too.  It really doesnt take much to get the hang of it.
Fate
GM, 260 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 22:52
  • msg #196

Re: Campaign Classes

>.<

Doh.

I forgot to state the DC of your save throw Victoria.

You only needed a 14, so your state has improved enough to the point where you are only Staggered, and you may take a standard action.

You are also more aware of things.  The people around you are speaking German, i forget if she actually understands German, i have to go make dinner though, so will peek on this tonight.
This message was last edited by the GM at 22:52, Wed 16 Jan 2019.
Maybelle
player, 61 posts
Wed 16 Jan 2019
at 23:15
  • msg #197

Re: Campaign Classes

In reply to Fate (msg # 196):

And here I thought sitting and crying was probably a good way to stay safe from the pcs. Clearly marks her as a non-combatant
Fate
GM, 263 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 23:20
  • msg #198

Re: Campaign Classes

The only good human is a dead one?

This sort of reminds me of my old campaign, where the only good elf was a dead one.  The 'Drow' had won their war and driven all the good counterparts underground, was one of the premises of the campaign.  So any elf you met was not .. friendly.  ^.^
This message was last edited by the GM at 23:22, Wed 16 Jan 2019.
Fate
GM, 264 posts
Lady Luck
Keeper of Fates
Wed 16 Jan 2019
at 23:26
  • msg #199

Re: Campaign Classes

Still waiting on Gar, so i'm going to hit the showers and crawl into bed.

~.~

Sorta underweater, like, I feel like Victoria at the moment under the weather...
Maybelle
player, 62 posts
Wed 16 Jan 2019
at 23:30
  • msg #200

Re: Campaign Classes

In reply to Fate (msg # 198):

Well to be specific...

Victoria was summoned by a group of humans and is disoriented as the party charges in to get rid of the humans from their land. Summon Creature spells ARE a thing.

If Victoria gets up and fights, she comes across completely different then if she stays down and cries.
Abyss Flutterdew
player, 19 posts
Pixie
Wed 16 Jan 2019
at 23:38
  • msg #201

Re: Campaign Classes

Picking up a sword probably defrimental to your health human scum.... Did I say that out loud?
Daubra Stinke
player, 21 posts
Earth Elemental
Wed 16 Jan 2019
at 23:48
  • msg #202

Re: Campaign Classes

Practicing what appears to be demonology in a graveyard in a state you're not supposed to be in because your nation has invaded repeatedly, brandishing weapons while human is bad for your health.

It'd be different if it was single human woman with sword traveling with small human children standing protectively over them, or even lone human camping in the woods. It's safety first, ask questions when it's safe to do so.
Maybelle
player, 63 posts
Thu 17 Jan 2019
at 00:14
  • msg #203

Re: Campaign Classes

In reply to Daubra Stinke (msg # 202):

Yup, hence why I thought her being visibly confused and sobbing makes her a lot safer.
This message was last edited by the player at 00:14, Thu 17 Jan 2019.
Gar
player, 33 posts
Thu 17 Jan 2019
at 00:34
  • msg #204

Re: Campaign Classes

Gar knows German I think.
Nope, my mistake.
This message was last edited by the player at 00:35, Thu 17 Jan 2019.
Fate
GM, 265 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 00:41
  • msg #205

Re: Campaign Classes

Gar isnt close enough to hear anything.

So... waiting for Gar to decide if he wants to leap off the roof blindly since the bad guys are concealed (50% chance to miss even if you hit) or ... something else.
This message was last edited by the GM at 00:42, Thu 17 Jan 2019.
Gar
player, 34 posts
Thu 17 Jan 2019
at 00:42
  • msg #206

Re: Campaign Classes

My action, then?
Fate
GM, 266 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 00:43
  • msg #207

Re: Campaign Classes

I did say i was waiting for you, i have actions from everyone else, remember youre in obscuring mist, so that conceal works both ways, you cant see them any better than they can see you so if you leap off the roof to attack you have a 50% chance of missing them out right (i would roll, not you)
Fate
GM, 267 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 00:47
  • msg #208

Re: Campaign Classes



You may take ten when you are not in danger or distracted.  Which you are not.

While we have started combat, you are not personally engaged in combat, so you may take ten to climb the ladder if that is your desire.
Fate
GM, 270 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 00:54
  • msg #209

Re: Campaign Classes

Hm...

Party feels like it could benefit from some teamwork.

After the prologue, the party may want to elect a Party Leader, to help organize and coordinate the parties actions more...?


A party leader does NOT control everyones character.  Rather he comes up with a general direction for the party, will fill in to respond for someone, if a player is absent too long, and is the personi go to when there are varying opinions and nothing gets done cause you cant agree on a single plan of action.
This message was last edited by the GM at 00:55, Thu 17 Jan 2019.
Fate
GM, 271 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 00:58
  • msg #210

Re: Campaign Classes

Everyone has answered the thread, and it's on me to resolve.

I PLAN to resolve tonight, after i soak in the tub for a bit.

If it doesnt make me sleepy and go to bed i will post in a hour or so results, if i'm sleepy and vanish, well... that means you wont see an update till tomorrow.
Maybelle
player, 64 posts
Thu 17 Jan 2019
at 01:02
  • msg #211

Re: Campaign Classes

In reply to Fate (msg # 209):

Unfortunately I find you can’t really elect a party leader, they just have to happen and if no one steps up then someone else needs to. But I don’t think it’s viable so early, even if the characters may know each other we are still just coming to terms with them.
Victoria Edenburg
player, 4 posts
Human
Princess
Thu 17 Jan 2019
at 01:03
  • msg #212

Re: Campaign Classes

I am sticking with Victoria's actions. It seems reasonable. If she dies, then maybe I'll cry. :o
Nisor
player, 26 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 17 Jan 2019
at 01:05
  • msg #213

Re: Campaign Classes

I agree with Maybelle. Perhaps its a good roleplaying experience to reflect on how we performed during this combat during the inevitable downtime between missions(?) Might be a nature way for a leader to surface and gain the support of the others.
Maybelle
player, 65 posts
Thu 17 Jan 2019
at 01:07
  • msg #214

Re: Campaign Classes

In reply to Nisor (msg # 213):

We are also all level 1's (except for Andrew and maybe Victoria?), it makes sense we're kind of stumbling as we get used to actual combat as a group. Heck it's likely our first mission together.
Fate
GM, 273 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 02:08
  • msg #215

Re: Campaign Classes

No... not first mission together.

I want you all to at least know each other enough to be past the, can i put my life in this persons hand and trust them not to screw me issues.

While it might be your first major fight, i want you to know each other professionally from North Shire, or having done non-combat chores for the guild before this.

Who knows who, is up to you,but it would be nice if your character was close to at least two other character in the campaign in some notable form, except for Victoria is an outsider by design.
Maybelle
player, 66 posts
'Taur Ranger
Coming in Horns First
Thu 17 Jan 2019
at 02:41
  • msg #216

Re: Campaign Classes

In reply to Fate (msg # 215):

I still plan to type up a long-hand background for Maybelle to help me mesh her out better, but I can already see a few easy connections offhand with Andrew (Ranger Power!) and Daubra (All Hail Gaea). And plenty of reasons to have a closer connection with Nisor and Brigitte over our human-esque appearances (Albeit I think Nisor is most like a normal human lookwise)
Nisor
player, 27 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 17 Jan 2019
at 02:56
  • msg #217

Re: Campaign Classes

Yeah with this group I am one of the more human looking. I would say I'm ghoulish in appearance or perhaps "recovering plague victim".
Maybelle
player, 67 posts
'Taur Ranger
Coming in Horns First
Thu 17 Jan 2019
at 02:58
  • msg #218

Re: Campaign Classes

I think I have to wait for Gar to post since if I charge right now I might kill the only target in range for him. Or think he can leap 2 spaces?

On that note, what are the rules for charging over a KO/Dead body I wonder
Fate
GM, 278 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 03:21
  • msg #219

Re: Campaign Classes

Right...

Turn one players resolved...

Turn one humans resolved...

Turn one players who lost intiative, resolve with the turn two players who one initiative, which nets that all the players go at once.

Worth a mention, WOW~!, the dice roller did NOT like Andrew tonight.

I actually consider it lucky that andrew took all that damage, cause anyone else would probably have been buried.
This message was last edited by the GM at 03:21, Thu 17 Jan 2019.
Fate
GM, 279 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 03:28
  • msg #220

Re: Campaign Classes

Okay, hopefully that all made sense, i'm off to bed since i'm doped up on Nyquil.

ttfn.
Victoria Edenburg
player, 5 posts
Human
Princess
Thu 17 Jan 2019
at 03:56
  • msg #221

Re: Campaign Classes

Hopefully, Victoria can decide who is the enemy.

And hopefully, the others can too. ;)
Abyss Flutterdew
player, 20 posts
Pixie
Thu 17 Jan 2019
at 04:33
  • msg #222

Re: Campaign Classes


My surprise action was the mist,
my round 1 action appears to have been skipped (as i didnt move nor learn anything) as we are now in round 2?  or did i miss something?

it also matters as i cant see anyone to know they got creamed.
Daubra Stinke
player, 23 posts
Earth Elemental
Thu 17 Jan 2019
at 05:55
  • msg #223

Re: Campaign Classes

Hey as I'm trying to figure out how to tactically deal with the obscuring mist blocking most line of attack I came across this detail that does make sense.

quote:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

https://www.d20pfsrd.com/class...ue/#TOC-Sneak-Attack

If that mean Andrew is as much better off as I think he is I might just head south as planned to potential back up Brigette who can punish the humans for not charging. And I'll be set to punish them if they do charge.

Sadly I have no legitimate way of knowing those human soldiers are setting up for a charge. They look like duck pins and I'd love to see how their spears do against a ton of granite playing the role of bowling ball.
Fate
GM, 281 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 08:32
  • msg #224

Re: Campaign Classes

Abyss Flutterdew:
My surprise action was the mist,
my round 1 action appears to have been skipped (as i didnt move nor learn anything) as we are now in round 2?  or did i miss something?

it also matters as i cant see anyone to know they got creamed.


You lost initiative.

So your round one action comes 'after the humans'.

Since it comes after the humans, it lumps into the round two actions of the party that won initiative.

Rather than have the players that lost initiative go 'first' and then the players that won intitiative go 'second', you all just go at once (which is more favorable to the party to organize and coordinate the full party instead of half).
Fate
GM, 282 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 08:34
  • msg #225

Re: Campaign Classes

Daubra Stinke:
Hey as I'm trying to figure out how to tactically deal with the obscuring mist blocking most line of attack I came across this detail that does make sense.

quote:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

https://www.d20pfsrd.com/class...ue/#TOC-Sneak-Attack

If that mean Andrew is as much better off as I think he is I might just head south as planned to potential back up Brigette who can punish the humans for not charging. And I'll be set to punish them if they do charge.

Sadly I have no legitimate way of knowing those human soldiers are setting up for a charge. They look like duck pins and I'd love to see how their spears do against a ton of granite playing the role of bowling ball.



Okay that's fair.

To be honest I dont deal with Obscuring mist that much.  I will remove the sneak attack damage from Andrew, recovering him 3 hit points.  (good catch)
Fate
GM, 283 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 08:39
  • msg #226

Re: Campaign Classes

Daubra Stinke:
Hey as I'm trying to figure out how to tactically deal with the obscuring mist



The Obscuring mist is essentially player made terrain.

If you melee combat in it, you're close enough that you can sort of see each other so there is a 20% concealment to avoid an attack that might otherwise have hit you.

If you range combat through it, more of the mist is in the way, and this chance of concealment goes up to 50%, so that statistically half the attacks that should hit you will miss anyway.

Honestly, i think it helps the humans more since they only have two short bow men, and it handicaps Brigitte's lethal rock throw skills more.
Brigitte Morndottir
player, 37 posts
Thu 17 Jan 2019
at 12:43
  • msg #227

Re: Campaign Classes

Does it handicap my hit things two squares away with a great Axe ability? That is, if I swung at something two squares away using my reach is it 20 or 50 percent miss?
Gar
player, 42 posts
Thu 17 Jan 2019
at 13:12
  • msg #228

Re: Campaign Classes

So what happened to the post where I stated I climbed down the mausoleum and crept up to P11?
Fate
GM, 284 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 15:23
  • msg #229

Re: Campaign Classes

i checked, and noticed you never had initiative, so you never got to use it.

14:26, Yesterday: Gar rolled 13 using 1d20+2.  Initiative .




Gar - Ambush phase - Climbs up to roof

Turn one - lost initiative

Turn two - Current action.
This message was last edited by the GM at 15:23, Thu 17 Jan 2019.
Fate
GM, 285 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 15:27
  • msg #230

Re: Campaign Classes

Right.  Game master disclaimer.

Where in concise directions are not given to me, the Mexican rule will be in effect for resolving your combat round.

If youre going to move make certain to indicate where you would like to intend to end up, otherwise your location is subject to my discretion.
Fate
GM, 286 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 15:32
  • msg #231

Re: Campaign Classes

quote:
(You said 2 Diagonal was 15' so gonna assume thats 30')


I was looking up stuff, and noticed i was wrong.

On page 193 of the core rules (those of you with a book) it states that the fist diagonal counts as 5' and the second one counts as 10'.

Probably so you can make the diagonal move with a 5' step.

Like i said, i'm not perfect, if peeps can find a hard and fast rule against how i do things i will reconsider my position.  In this case i found it myself so consider this so.
Fate
GM, 287 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 15:40
  • msg #232

Re: Campaign Classes

Also... coordination can be rough.

If you havent rolled dice for your action, and someone else does something or suggests you do something different, I'm not heartless, I do let you walk back your actions.

ie.  If a player needed Maybelle to be in a different location for some reason, i'll let her walk it back to do something else.  No dice were rolled no foul was made.  She kept her finger on the piece during the chess move so MOST of the time i wont object.

If a player needed Gar to be doing something different, I would object.  Attack dice are thrown, which is something that can not be 'undone'.  They effectively took their finger off the chess piece so it is officially done and out of their hands.




Players are strange peeps though.  They occasional want to test the dice roller, if you mark the dice roll 'TEST', i will discount any such roll as intended action.  The exception to might be if you flood the dice roller with 'test' rolls, which looks fishy to me, like... maybe someone is trying to bury a bad roll, so make test rolls with care and sparingly so we can avoid the awkward situation.
Maybelle
player, 69 posts
'Taur Ranger
Coming in Horns First
Thu 17 Jan 2019
at 15:47
  • msg #233

Re: Campaign Classes

In reply to Fate (msg # 231):

Oh that’s good to know but either way Maybelles position works for a next round charge. My question for you is charged don’t have to be a directly straight line do they? I know Iin some editions they do but from what I read as long as every part of the charge is towards the target it’s valid. I ask in case I charge East and aim for someone two rows above me.
Gar
player, 44 posts
Thu 17 Jan 2019
at 15:49
  • msg #234

Re: Campaign Classes

Direct straight line, yes you do. Unless you have a Feat that says otherwise.
Fate
GM, 288 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 15:56
  • msg #235

Re: Campaign Classes

Gar is correct, you need to be able to trace a straight line from you to the target with your movement, no turning corners.  Around buildings.

I go to some lengths to make a reasonably accurate map so you can look at it to determine things like line of sight for ranged attacks, measuring out movement, area effect spells, charges and what not.

*nod nod*

Pretty much if you hold the edge of a paper from where you are to the target and nothing is in the way you can charge.

That said... they might not cooperate and move again?  They have some sense of self preservation too.
Fate
GM, 289 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 15:59
  • msg #236

Re: Campaign Classes

btw...

quote:
05:40, Today: Gar rolled 28 using 1d100.  miss chance 01-50. Missed!!


Chance to miss a melee attack due to concealment is only 20%.  Chance to miss a ranged concealment attack is 50%.

So, Gar didnt miss this attack because of concealment.

He rolled a 12, and the target has armor class of 13.
Maybelle
player, 70 posts
'Taur Ranger
Coming in Horns First
Thu 17 Jan 2019
at 16:10
  • msg #237

Re: Campaign Classes

In reply to Fate (msg # 235):

Right, I wasn't talking about going around buildings (Line of sight is always needed). Hold on its confusing -because- of the grid, let me...



Using this as an example (So ignore the PC in my way too), I -know- the Blue charge would be valid. The purple charge -should- be valid as its a straight line, but grid movement kind of screws that up. It's why i'm asking, because counting squares I would just count it as F8 -> F9 -> F10 -> F11 -> G12 -> G13 -> Etc.

Reasons I'm confused is...

You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.

If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. Helpless creatures don’t stop a charge.

(Also i apparently answered my own question about charging over KO'd enemies, go me)
This message was last edited by the player at 16:11, Thu 17 Jan 2019.
Fate
GM, 290 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 17:04
  • msg #238

Re: Campaign Classes

Blue charge - Valid, totally.

Purple charge - Mexican valid.  Yeah, Flutterdew is in the way, but i would also consider how tiny she is, and she's also flying, so it's not like you really have to watch where you're stepping.  If you were Brigitte you might run into her,but being only medium sized just crane your head down a little and you'd miss her would be my call.  Also, it's obscuring mist, so from a roleplaying point of view you probably dont even want to see her.


That said...

Those guys have their spears set against a charge...  Really.  You should be rethinking this.
Fate
GM, 291 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 17:06
  • msg #239

Re: Campaign Classes

o.O

i forgot to have the shortbow humans shoot brigitte.

Moments like this it's good to be the Texans, cause i wont bother to have them shoot at this point.  Go Alamo!
Maybelle
player, 71 posts
'Taur Ranger
Coming in Horns First
Thu 17 Jan 2019
at 17:14
  • msg #240

Re: Campaign Classes

In reply to Fate (msg # 238):

Oh no, Maybelle moved down south preparing to Charge against the humans around Victoria. I just wanted to confirm. But their is only one human on the same 'row' as me and needed to know if I could charge at an angle if needed (Assuming Brigitte doesn't end up in my way)

I laughed at "Mexican Valid" but I'm glad you can see why I'd imagine it -should- work.
Abyss Flutterdew
player, 22 posts
Pixie
Thu 17 Jan 2019
at 17:30
  • msg #241

Re: Campaign Classes

As i dont want to have to tell everyone how to do their turns and use the mist to their advantage instead of trying to fight the mist i'll try and use it just to cover retreats or something.
This message was last edited by the player at 17:31, Thu 17 Jan 2019.
Fate
GM, 292 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 17:56
  • msg #242

Re: Campaign Classes

Flutterdew:
As i dont want to have to tell everyone how to do their turns and use the mist to their advantage instead of trying to fight the mist i'll try and use it just to cover retreats or something.


Being a flier, I have to ask how 'high' are you flying, to understand if you're going to be an issue for things like melee, or people charging through the area and stuff.

Also... just... pointing out.

Cure Light Wounds has a range of close, so you only have to be as 25' away from Andrew to cast Cure Light Wound on him.  (I'm not sure if you need an actual attack roll 'hit', but will make the Mexican presumption that you automatically land the spell by touch or at range)

I would count vertical height you're flying at into account of that range.

So you might be flying at 10' Height, reducing you casting range to 15'.

Yes... i now the distance is shorter if i use the Hypotenuse, but i'm perfectly good with presuming my High School Trig is totally useless and not using it.  (Unless theres a mexican rule involved that moves me to change my mind)
This message was last edited by the GM at 18:05, Thu 17 Jan 2019.
Fate
GM, 293 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 17:58
  • msg #243

Re: Campaign Classes

Just ... pointing out, there are a lot of racial things happening that i'll be the first to admit i'm not use to working with, and i'm presuming you're not use to roleplaying.  So if you feel the urge to file a different point of view that how i handle things, please feel free to discuss it.  Being able to cite CORE rules to support your case is pretty strong evidence to have me rethink my handling of a situation.
Fate
GM, 294 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 18:01
  • msg #244

Re: Campaign Classes

Usually i try for a two day turn around on turns, but given that it's a weekend (i usually count Saturday and Sunday as one day for my deadline calculations), and that you guys are still digesting how things work, and dont have a party leader to coordinate things.  Take an extra day.

I absolutely would like to see final orders in for everyone by  01/20 at the lastest.  If you get it all done early, wonderful, i will process the turn early, but four days should be enough for you to organize and post your intentions for a round of action.
Fate
GM, 295 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 18:10
  • msg #245

Re: Campaign Classes

Abyss Flutterdew:
As i dont want to have to tell everyone how to do their turns and use the mist to their advantage instead of trying to fight the mist i'll try and use it just to cover retreats or something.


Contraire ...

While i seriously frown on one player telling another player who to handle their characters, unless they're absent and need someone to post something for them, I think it's important to share and coordinate strategies.

That's why i want to presume that this is NOT your first outing together, that you've had some time to work together a bit and understand how you each contribute to the fight.

Obscuring Mist is a little bit of a Niche Spell.  I personally have had a little experience with game mastering it, but i am by no means an expert.

You should share your views on the spells, not just to inform the other players on the intent, but more importantly, to inform *ME*.  This will help me keep in mind your intent, and if my view is contrary to what you plan, it's discussed 'now' before it becomes a real time combat issue later.
Abyss Flutterdew
player, 23 posts
Pixie
Thu 17 Jan 2019
at 19:00
  • msg #246

Re: Campaign Classes

cure light wounds is a touch spell per the pfsrd.

Normally i will be 15' during movement, but 10' for channels and 5' to touch, i will update my movement with height in the future.

Obscuring mist is a niche spell that you have to know how to use, and as most of the players are lightly experienced in pathfinder from the posts i read,   While i could use the cloud and movement to keep most of the people screened while not affecting my attacks, i dont want to be that guy telling everyone how to do it. i'm just not going to make it an issue Let us just have fun.
Abyss Flutterdew
player, 24 posts
Pixie
Thu 17 Jan 2019
at 19:09
  • msg #247

Re: Campaign Classes

Andrew you do not have a miss chance as your target is not in the mist
Fate
GM, 296 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 19:29
  • msg #248

Re: Campaign Classes

Abyss Flutterdew:
cure light wounds is a touch spell per the pfsrd.

Normally i will be 15' during movement, but 10' for channels and 5' to touch, i will update my movement with height in the future.

Obscuring mist is a niche spell that you have to know how to use, and as most of the players are lightly experienced in pathfinder from the posts i read,   While i could use the cloud and movement to keep most of the people screened while not affecting my attacks, i dont want to be that guy telling everyone how to do it. i'm just not going to make it an issue Let us just have fun.



Uhm... my bad, i was looking at Cure Light Wounds, Mass.

My bad.

>.<
Fate
GM, 297 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 19:31
  • msg #249

Re: Campaign Classes

Abyss Flutterdew:
Andrew you do not have a miss chance as your target is not in the mist



Just to be clear, we both agree that the Obscuring Mist is stationary and does not move when Flutterdew moves.


You cast, it appears and it just lingers there in a stationary position.
Andrew Turner
player, 28 posts
Thu 17 Jan 2019
at 19:39
  • msg #250

Re: Campaign Classes

Abyss Flutterdew:
Andrew you do not have a miss chance as your target is not in the mist


I hate to say this but (as not to my good)
The second attack would be on the rouge behind me.  Which mean I would have roll a miss.
Yup the first attack hit the guy with spear and if he has same HP as last one is dead.
The second attack on rouge behind me.

Well at least he cannot get +2 and sneak attack in this round.
Abyss Flutterdew
player, 25 posts
Pixie
Thu 17 Jan 2019
at 19:48
  • msg #251

Re: Campaign Classes

In reply to Fate (msg # 249):

that is what the pfsrd says when i read it. unless there are natural winds strong winds or gust of wind spell... in which case it still does not move with me.

*sing* it is like dust in the wind *sing*

Andrew
"Well at least he cannot get +2 and sneak attack in this round."
 can not sneak attack someone with concealment even if they are flanked
Fate
GM, 298 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 20:04
  • msg #252

Re: Campaign Classes

I think Andrew meant, you cant sneak attack them, but you can flank them to get an easier attack roll to hit them.

With one human down, unless a new one arrives to replace him, the other rogue wont be able to flank attack Andrew again.
This message was last edited by the GM at 20:05, Thu 17 Jan 2019.
Andrew Turner
player, 29 posts
Thu 17 Jan 2019
at 20:20
  • msg #253

Re: Campaign Classes

OK.
Sorry I need to be little more clear with my post so do not confuse people.

So Fate is right with what I was saying.  With the second human down.
The rouge behind me cannot use a Sneak attack damage on me.  Which he could when he was flanking me with other human.

So Sneak Attack works if
A) You catch someone off guard and they flat footed.
B) You flank them.  So you have two people attack one person.  The two being opposite sides of the person they are attacking.
Maybelle
player, 72 posts
'Taur Ranger
Coming in Horns First
Thu 17 Jan 2019
at 20:27
  • msg #254

Re: Campaign Classes

In reply to Andrew Turner (msg # 253):

Sneak attacks don’t work on someone with concealment, at least as far as I remember. Because it’s hard to aim for a weak spot when you can’t see said weak spot well. Pretty sure it’s the same in pathfinder but I know I always wore cloaks of displacement in 3x for that reason.
Abyss Flutterdew
player, 26 posts
Pixie
Thu 17 Jan 2019
at 20:33
  • msg #255

Re: Campaign Classes

In reply to Maybelle (msg # 254):

"The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment."

the square you are currently standing in gives you concealment (20%) so even if you are flanked you still cant be sneak attacked.

so even if you are caught flat footed you can not be sneak attacked with concealment.
This message was last edited by the player at 20:35, Thu 17 Jan 2019.
Gar
player, 45 posts
Thu 17 Jan 2019
at 21:12
  • msg #256

Re: Campaign Classes

In reply to Abyss Flutterdew (msg # 255):

Unless it is an Unchained Rogue. Those guys are only stopped by Total concealment.
Abyss Flutterdew
player, 27 posts
Pixie
Thu 17 Jan 2019
at 21:16
  • msg #257

Re: Campaign Classes

In reply to Gar (msg # 256):

i never noticed they did change the rule there.
Fate
GM, 299 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 22:08
  • msg #258

Re: Campaign Classes

o.O

okay... so... nothing changes, but i suppose i should be clear on what happened.

A Rogue came out from behind Andrew and flanks him, with the help of the sentry in front of Andrew.  They're both at a +2 Flanking bonus to attack Andrew.

Normally, the Rogue would be able to get a sneak attack off also, but Andrew has Concealment, so the sneak attack doesnt happen (good thing it was 6 damage).

So while getting rid of the sentry doesnt change the fact that he's still not valid for sneak attack, it does change the point that he is no longer flanked.




Yes, unchained rogues sneak attack more often it seems.  Unchained classes are just leaner and meaner versions of the core rules, and really... i have zero interest in dealing with them.  Really, the variety of Racial traits in the party should more than make up for the tweaks from 3rd party classes, and archetypes and what not.  The point that they can make these improved sneak attacks is just more evidence that i dont need to keep them off this, and probably future campaigns.  (Players that insist on needing them are probably power gamers that wont mix well with me anyway, so yeah, wanting these classes are going to be a red flag to me)

While i'm prepared to explore just how off the deep end racial traits will make the player characters, i dont want to compound the issue by letting them have more power versions of Core Classes on top of it.

Several players looking to RTJ made request for unchained classes and i flatly said no.  Some changed thier classes, others wandered off.  (shrugs)

It is what it is.

Unchained rogues do not exist for the players, so they're obviously not going to be used for NPCs either.  nuff said.
This message was last edited by the GM at 22:10, Thu 17 Jan 2019.
Fate
GM, 300 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 22:11
  • msg #259

Re: Campaign Classes

Count six out of eight players posted.

Waiting on Daubra and Nisor to post.  Plenty of time so no rush.
Nisor
player, 28 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 17 Jan 2019
at 22:20
  • msg #260

Re: Campaign Classes

Will post later tonight, likely within the next 2-3 hours. I work 8-6 CST M-F. Sometimes I'll be available to post, other times not. Sadly my work can follow me home at times but I'll keep people updated.

This ends the Nisor PSA.
Daubra Stinke
player, 25 posts
Earth Elemental
Thu 17 Jan 2019
at 23:06
  • msg #261

Re: Campaign Classes

Posted. I was working out trig in 3-space. If cube theory holds I think at M6 I'll have the best sort of concealment, where I'm in concealment but can shoot enemies at R7 or Q6 for instance without them benefiting from concealment. If not my sphere topography map will help at least.
Fate
GM, 301 posts
Lady Luck
Keeper of Fates
Thu 17 Jan 2019
at 23:15
  • msg #262

Re: Campaign Classes

You presume a sphere when I believe it's a cylinder
Fate
GM, 303 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 00:04
  • msg #263

Re: Campaign Classes

Right.

Hate having to have this conversation, but i suppose i need to get it out of the way.

If it doesn't apply to you apologies, for inflicting it on you, i know it sounds patronizing.

I really want to be able to presume that my players can separate Player Knowledge from character knowledge.

Just because the player knows whats going on, does not automatically presume the character does.


ie.  Things are happening by Andrew, that really, Brigitte should have no idea occurring.  Likewise Andrew who's had his back to her the whole time should have no idea where Brigitte went off to.  There is an entire column of Obscuring mist providing total concealment between them.  Likewise, Victoria, out in the distance surrounded by people, and with an entire of column of mist between most characters should barely be a blip of interest, let alone capable of having any player characters overhear the conversation.  I dont believe anyone took a racial trait involving improved audio senses...

I prefer players have full disclosure of what's going on for varying reasons.  It's more entertaining, and saves me the hassle of filling them in on information once they discover what's happening, and provide the PLAYER with a meta understanding of what's going on, if not the characters.


I would prefer not having to use 'Fog of war' and reveal to players what only their characters should know.  It would multiply the number of threads needed considerably, which is more work, and make organizing and coordinating things between players much harder.

If i say why are you doing that, or you shouldn't know that.  You're going to have to come up with a character reason for why you're doing something.  Victoria does not have a stamp on her forehead saying Endearing Future Party Member, Do Not Harm.  Regardless that it may be the truth, the characters dont know that yet.  Nor are they really going to see what's happening, while in combat or in Obscuring Mist, or hear what's going with cries of alarm going up, and yelling of commands on directing defensive measures being taken going about.

With the exception of her current round of dialogue, she really hasnt been particularly loud about her dialogue.  Even this round with her yelling a protest, she's dozens of feet away from anyone, and i have doubts of the attention she'll draw by anyone that isn't human.

I really hate having to make this statement, but some players who arent getting the hint to separate player and character knowledge is putting me in the corner, where i feel i need to make a blanket statement.
Nisor
player, 30 posts
Demi-Geist
HP: 7/7 AC: 11
Fri 18 Jan 2019
at 02:14
  • msg #264

Re: Campaign Classes

Super exciting turn for Nisor. I'm sorry to have kept everyone holding their breath for that one.
Maybelle
player, 73 posts
'Taur Ranger
Coming in Horns First
Fri 18 Jan 2019
at 03:21
  • msg #265

Re: Campaign Classes

In reply to Nisor (msg # 264):

Poor Nisor suffered the same thing Maybelle did.

-Lets plan this out
-Orrrr we can run ahead
-Damn it guys wait for me
Fate
GM, 305 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 03:26
  • msg #266

Re: Campaign Classes

Well in theory you should plan out during the prep phase.

(shrugs)

Okay all turns in, so i guess i'll try and resolve turns tonight.
Fate
GM, 309 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 04:29
  • msg #267

Re: Campaign Classes

Right... Turn two resolved.

We're moving on to the top of turn three with player actions.

disclaimer going out, you guys are now officially the Mexicans.
Fate
GM, 310 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 04:33
  • msg #268

Re: Campaign Classes

Funny... no one has what i'm looking for ...

Okay Daubra and Flutterdew are the closest, they can make an unskilled ks check, looking for DC 10 for success, you may add your Int mod, to the roll.

If you have a success post it here or in your private thread and information will be forth coming, if you fail, well... what you dont know cant hurt you i suppose...
This message was last edited by the GM at 04:34, Fri 18 Jan 2019.
Daubra Stinke
player, 26 posts
Earth Elemental
Fri 18 Jan 2019
at 06:29
  • msg #269

Re: Campaign Classes

Not sure I know what KS means, but hey didn't even need my high intelligence. (Rolled a 16 (14+2))
Gar
player, 48 posts
Fri 18 Jan 2019
at 10:43
  • msg #270

Re: Campaign Classes

KS= Knowledge Skill
Fate
GM, 312 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 12:57
  • msg #271

Re: Campaign Classes

I have a pdf file i made, for my old northwind campaign.  If you want it and youre willng to part with an email address I'll email it to you.

I gave up my webspace a couple of years ago, so since then i have no where to host it.

It has a map of the Misty Valley, and more importantly all the divine faiths in more detail.

MANY of the rules are not in use in this campaign, but some are.  Drop me a note with your email in Private Messages if youre interested.

You'll get all this information anyway (especially the map!) it'll just take a little longer if you dont which is fine.
Fate
GM, 318 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 16:13
  • msg #272

Re: Campaign Classes

Right...

Finally got around to posting the old map up.

Officially it's listed as the Grey Mist Valley, but everyone calls it the Misty Valley, or Valley for short.

Link back to this game

It's listed as the Group 0 map, and will probably stay there as a reference for a while.

Not that it matters, but you're currently in the Shadow Vale, in that tombstone area known as the field of the fallen.

The Elves that populate the forest are mostly Drow, or Sidhe.  Andrew probably comes from one of the woods.

The Duergar populate that ringhold up north.

The Iron Claw is an alliance of smaller humanoids, Hobgoblins, Goblins, Kobolds, and some smaller Sidhe.

The Black Blood Woods is an alliance of larger ones, Orcs, Hobgoblins, Ogres, Giants and larger Sidhe.

Undead tend to claim most of the Field of the Fallen, as there are no shortage of bodies or anguish souls who met violent deaths there.

Those square patchess along the north bank of the River are  homesteads, more or less the breadbasket of the valley, and probably the location of the farm where Maybelle came from.

There are lots of rocky hills, and mountains around, so Daubra might be from anywhere.

No native intelligent apes in the valley, but it does tend to draw all types from all places.  The trees are more along the lines of evergreen.  Still Gar seems pretty adaptable, and if nothing else he could spend much of his time in North Shire.
This message was last edited by the GM at 16:22, Fri 18 Jan 2019.
Fate
GM, 319 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 16:24
  • msg #273

Re: Campaign Classes

Where the character is from is obliquely important.  Because if you adventure in that area, they will be able to at least use casual ks:local to meet dc 10 knowledge about what goes on in the area, and key landmarks of interest.

At the moment you are probably in Nisor's and maybe Andrews neck of the woods.
Maybelle
player, 74 posts
'Taur Ranger
Coming in Horns First
Fri 18 Jan 2019
at 16:41
  • msg #274

Re: Campaign Classes

Fate: Question
If Maybelle charges the soldier at S14 (Ending up at R15), does she provoke from the spear at S13? I'm pretty sure even with reach I'm out of range, but I'd rather check then accidentally kill myself.
Andrew Turner
player, 32 posts
Fri 18 Jan 2019
at 17:15
  • msg #275

Re: Campaign Classes

Got to laugh.

Seem like me and brigitte where rolling almost at the same time.
So I ended up posting one of her rolls and not my own.
Only my notice it and corrected it.
Fate
GM, 320 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 17:22
  • msg #276

Re: Campaign Classes

Maybelle:
Fate: Question
If Maybelle charges the soldier at S14 (Ending up at R15), does she provoke from the spear at S13? I'm pretty sure even with reach I'm out of range, but I'd rather check then accidentally kill myself.


No it wont provoke an attack of opportunity from anyone.

Those are normal spears and not long spears, so they dont have reach, you should be fine from there.
Fate
GM, 321 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 17:25
  • msg #277

Re: Campaign Classes

They suck, but not so badly that they cant beat out a attack roll of 11.

(They're in leather armor and have small wood shields), so their AC is 13.

Brigitte's attack, while very lethal if it had hit, doesnt hit anything.




Those Sentries from the southwest corner used a full action to 'withdraw' from combat, and usually wont draw an attackof opportunity, except Brigitte's reach is long enough that the one in N-13 withdrawing to O-14 was still in her reach, so he drew an attack of opportunity withdrawing from that location.  Since he was withdrawing, and not just turning tails and running, and since he's in O-14, Gar is no help to flank him, so, no.  The Mexican lives on this one... or rather Texan, since i did mention you guys were the Mexicans now.
This message was last edited by the GM at 17:30, Fri 18 Jan 2019.
Fate
GM, 322 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 17:33
  • msg #278

Re: Campaign Classes

Going to request that peeps copy paste their rolls to me in their post in orange, and maybe even breakdown how they got their bonus numbers.  It would save me a lot of page flipping to look at rolls at the dice, and guessing how you got your bonus numbers.  Especially since my cheat sheets are incomplete at the moment because characters are in various stages of 'done' and some being re-tweaked even as we speak keep the numbers fluid.
Fate
GM, 323 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 17:36
  • msg #279

Re: Campaign Classes

Counting five of eight players checked in, which is good, everyone seems to be on the ball and lively, which honestly is something i'm use to but not something i take for granted, especially with a new group.

Waiting on...
Daubra, Maybelle, and Victoria.

I answered some questions for Daubra and Maybelle so they might post soon, and while it might be nice to see Victoria post something as things seem to fall apart around her, things are such that it's easy to see her suffer combat freeze, as she's still fighting off the effects of summoning sickness (i played too much magic back in the day)
Maybelle
player, 76 posts
'Taur Ranger
Coming in Horns First
Fri 18 Jan 2019
at 17:48
  • msg #280

Re: Campaign Classes

In reply to Fate (msg # 278):

10:40, Today: Maybelle rolled 11 using 2d6+5.  Charge Damage (+3 1.5x Str, +2 Favored).
10:38, Today: Maybelle rolled 16 using 1d20+8.  Charge (+1 BAB, +1 Bless, +2 Charge, +2 Str, +2 Favored).

That kind of style Fate?

Also..... Not sure if I just wasted Nisor's Magic missile, sorry! But I think I just KS'd you.
Nisor
player, 32 posts
Demi-Geist
HP: 7/7 AC: 11
Fri 18 Jan 2019
at 17:53
  • msg #281

Re: Campaign Classes

¯\_(ツ)_/¯

What are you going to do right? If Fate will let me I can always target R13. I'm not sure how much occlusion Brigitte is providing them from the side. I only need to be able to see them for magic missile to hit.
Fate
GM, 324 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 18:01
  • msg #282

Re: Campaign Classes

Yes.  You may re-target Nisor.  I'm not that much of a stickler.  With a little coordination you would have picked a different target,but that can be time consuming, and i'm inclined to let things run loose and quick with presumptions of coorperation to help things continue moving along so you're not standing around to see what everyone else is doing to go last.

and yes, that's pretty good Maybelle.  Usually attack roll first though.  The poor guys is very much dead, you can post your own roleplaying on how he died or i will.  No need to gore him with a grapple, but you could have if you really wanted to.
Maybelle
player, 77 posts
'Taur Ranger
Coming in Horns First
Fri 18 Jan 2019
at 18:04
  • msg #283

Re: Campaign Classes

In reply to Fate (msg # 282):

Ah, I usually copy/paste from the roller. So Attack roll is the older roll (10:38 to damages 10:40). And yea, didn't roll grapple cause I figured he was down for the count. Also why Maybelle is cringing at washing blood out of her hair. I don't want to assume she killed him though (In this case I can but I try not to assume), hence all I posted was the blood in her hair aspect. Feel free to fluff where and how she got him if you want.
This message was last edited by the player at 18:04, Fri 18 Jan 2019.
Fate
GM, 325 posts
Lady Luck
Keeper of Fates
Fri 18 Jan 2019
at 18:43
  • msg #284

Re: Campaign Classes

Groovy most players have posted.  It has been less than a day though, so i'm going to give Daubra and Victoria a bit of time to post.
Fate
GM, 327 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 03:10
  • msg #285

Re: Campaign Classes

still waiting for Daubra, so no update tonight since i'm off to bed, will update in morning if she posts overnight though.

nite nite all.
Daubra Stinke
player, 29 posts
Earth Elemental
Sat 19 Jan 2019
at 07:50
  • msg #286

Re: Campaign Classes

Sorry about the delay, was driving to Marscon. Thought I'd be online soon enough no one would notice. Oops. You noticed. But I did post so all good.
Fate
GM, 328 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 14:21
  • msg #287

Re: Campaign Classes

No worries, the combat is moving brisk and a one day turn around is pretty groovy.

Going to process turns this morning then.  Will make a note here when done, till then, please note that anything you read is a work in process and incomplete, so please hold comment till i'm done and you have a full picture.
Fate
GM, 332 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 15:44
  • msg #288

Re: Campaign Classes

Right combat results posted, the party is very much the Mexicans at the moment.
Fate
GM, 333 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 15:48
  • msg #289

Re: Campaign Classes

You guys are very much the Mexicans at the moment, which means, if i dont have a turn order from you, i wont hold up combat resolution for you, mostly because it wont matter much.

Only person i'm looking for orders from to resolve is Victoria at this point, if she posts i will update tonight, and if not, i will update in the morning.

We are transitioning from combat to non-combat.  It's going to be a lot of work to chase down the other humans, and doing so alone or in pairs might turn into a Han solo moment, where he's chasing down storm troopers on the death star, so it's not advised.
Fate
GM, 334 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 15:59
  • msg #290

Re: Campaign Classes

This more or less concludes this fight.

I thought it was important to break you into the concept of how i conduct combat as soon as possible to introduce to you various tactical considerations you might not have considered important before.

Most notably things, like Preparation phase to pre-cast/activate things, when allowed is quite a gift when properly used.  The concept of Movement and encumbrance to get around the map to do things is quite important too.   Coordination on figuring out what's a threat and needs to die first will be handy when there are large dangerous things on the map, especially if they're glass canons.

Not trying to patronize you, but i am trying to pass on the very basic concepts that are important when participating in one of my combat resolutions.  Some game masters go into vague details and generalizations that downplay the importance of these things.  While I am a fan of roleplaying, i am also very exacting in the actions a player can take during combat resolution.  Everyone was able to keep up, i wasn't waiting for anyone, so really i'm pretty pleased with how things went.

This style of combat resolution has evolved over years of Pathfinder campaigns, so it's not likely to change much.  Constructive feedback is welcome, discussion on the combat will lead to coordination and better party interaction next time, so also welcome.

One thing i will note is...
In the past, when i had webspace, i would post the maps there, and players could go back to earlier turns to review things.
I no longer have webspace, but if you want to have a rolling map history of the flow of the battle, i would suggest you download and save the maps in a folder somewhere so you can review what happened in the past.

We have actually roleplaying to resolve with Victoria and what's left of the humans.

While that is going on, i'm going to go back and give characters a final review, which includes equipment which has been a little bit of a mess to review.

Please... to spare me sifting through the character sheets (everyone has their own style it seems and finding it can be a chore) just copy past your equipment to your private threads for me to review and check, to make sure you didnt over spend, and your encumbrance is reasonable.

If you have final tweaks that you'd like to make on your character, now is the time to bring it up.  Once i finalize the character, I'm going to be a lot less gracious about letting you change racial traits, spells, feats, skills, etc...
Fate
GM, 335 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 16:03
  • msg #291

Re: Campaign Classes

Oh, regarding the current mission, you were all out on a regent gathering quest for the guild.  They needed some mushrooms, that only seem to grow in the Field of the Fallen, and came across the cultist doing no good.  Really you couldn't just let that pass unchallenged, so you engaged them.

When combat finally ends (youre still in combat), characters may make ONE roll, applicable skills might be ks:Nature (DC12) or Survival (DC15) or Spellcraft (DC18), to find these mushrooms.
Fate
GM, 336 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 16:06
  • msg #292

Re: Campaign Classes

Gar, youre going to have to show me how you got to that location, with out triggering a bunch of attacks of opportunity you're going to trigger before even getting to roll that attack dice.

You have climb as a special movement, not leap or flight.  So you  cant leap 20' to get to that location in a single bound, you dont have a cape or an S on your chest.

Also that last spearman hasnt attacked yet, he has a held action to attack the first thing that enters his area.  (unless you're Brigitte with reach)

Remember you guys are the Mexicans.
This message was last edited by the GM at 16:10, Sat 19 Jan 2019.
Gar
player, 54 posts
Sat 19 Jan 2019
at 16:12
  • msg #293

Re: Campaign Classes

Oops, thought Acrobatics allowed me to move through threatened squares without AoOs. But it requires me to not be slowed by heavy or medium armor. I will move to U10 instead and attack SE cultist.
Fate
GM, 337 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 16:21
  • msg #294

Re: Campaign Classes

In reply to Gar (msg # 293):

That's fine.

Victoria should take note thought that the number of people around her is steady dwindling, despite all this talk about surrender, people are still dying its only a matter of time, till it's her turn.  That cultist guy was no threat, and really only trying to hide behind Victoria.  It's only a matter of time before they figure out she's not... what ever they think she is.  That spear guy seems alright and seems to be the only one making a suggestion that's obviously in her best interest... RUN.
This message was last edited by the GM at 16:22, Sat 19 Jan 2019.
Fate
GM, 338 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 16:30
  • msg #295

Re: Campaign Classes

Oh... post adventure (yes the prologue is only one combat mission long) poll.

Players may vote for

1  MVP Character (most useful to success of adventure)

2  Best Character roleplaying

Bonus xp will be alloted to the winner of this poll.  Again, you must participate to be allowed a chance to win.  To clarify ahead of time, Victoria at this point IS considered a valid party member and may vote and receive votes.  Please post votes in your private threads,  its easier for me to tally the votes than dig through the mess that is private messages.
This message was last edited by the GM at 16:30, Sat 19 Jan 2019.
Maybelle
player, 78 posts
'Taur Ranger
Coming in Horns First
Sat 19 Jan 2019
at 16:30
  • msg #296

Re: Campaign Classes

In reply to Fate (msg # 290):

1. I think my equipment is still waiting to be reviewed, and I made sure my equipment was a light load (albeit only by a few pounds).

2. You might want to use an Imgur account for maps if you want to save previous turns, and then post-battle you can delete them. Not sure of the amount you can have on your imgur but it could work. You could also just make a tumblr or something dedicated to the battle maps, they host images well
Fate
GM, 339 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 16:34
  • msg #297

Re: Campaign Classes

That's a thought... i'm pretty web dumb about that stuff, i'm giving my age away when i admit i dont have or use those things.  Some of my other players have made mention of that stuff.

The RPOL mapping system has improved alot from when i first looked at it (the file sizes are larger!).

If a player wants to be nice and do that for the campaign and post the links it would be great, but i have my hands full doing  other administrative things, so i think i'm going to decline on the concept, at least for now.  Maybe when i have things up and running and i have time to investigate.

Thank you for the suggestion, it is a good one, just not well timed since i have some stuff on my plate keeping me busy.
Maybelle
player, 80 posts
'Taur Ranger
Coming in Horns First
Sat 19 Jan 2019
at 16:44
  • msg #298

Re: Campaign Classes

No worries. Post up. Fate did you want me to write up a sheet myself or did you want to write it up to your specifications yourself?
Fate
GM, 340 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 17:24
  • msg #299

Re: Campaign Classes

write up a sheet?  you mean character sheet/

The first message on each private thread, is where i keep my copy of your character sheet that i use.

Reference it to see what my 'official' copy says, and point out anything that you think needs my attention.

This pretty much goes for everyone.

My caveat, is that i know i have to look at most of the equipment and item points.
Maybelle
player, 81 posts
'Taur Ranger
Coming in Horns First
Sat 19 Jan 2019
at 17:26
  • msg #300

Re: Campaign Classes

In reply to Fate (msg # 299):

Well I meant for my character details section, should I make my own sheet or do you plan to copy/paste your version over?
Fate
GM, 341 posts
Lady Luck
Keeper of Fates
Sat 19 Jan 2019
at 17:28
  • msg #301

Re: Campaign Classes

Oh.  that'a all player section to mess with.  The character sheet and description.  It should be user editable, which the pragmatic suspicious sort in me wont accept as 'official' unless it's only something i can edit.

That works in your benefit too, cause if theres something wrong in the official version, youre obviously free and clear of blame since you cant edit it, it means the only person at fault is me.
Gar
player, 55 posts
Sat 19 Jan 2019
at 21:56
  • msg #302

Re: Campaign Classes

PM
Fate
GM, 342 posts
Lady Luck
Keeper of Fates
Sun 20 Jan 2019
at 02:55
  • msg #303

Re: Campaign Classes

Waiting on Victoria, will check tomorrow for a post then.

nite nite all.
Victoria Edenburg
player, 8 posts
Human
Princess
Sun 20 Jan 2019
at 06:46
  • msg #304

Re: Campaign Classes

I posted two times,it did not take. So here goes number three.
Daubra Stinke
player, 31 posts
Earth Elemental
Sun 20 Jan 2019
at 07:55
  • msg #305

Re: Campaign Classes

I will be driving home from Marscon tomorrow (funny how weekend cons work like that) so I will either be posting early or late.
Fate
GM, 343 posts
Lady Luck
Keeper of Fates
Sun 20 Jan 2019
at 09:25
  • msg #306

Re: Campaign Classes

Victoria Edenburg:
I posted two times,it did not take. So here goes number three.


That happens to me sometimes if i 'back' to the previous page, it'll take me from the failed screen to where i'm posting and my post is still there, and then i can post.

It's also why i post a few times for a long post, which is why you see it as an 'edit' because every so often i post and edit the post to avoid a long dropped post.

Regardless i feel your pain.
Fate
GM, 346 posts
Lady Luck
Keeper of Fates
Mon 21 Jan 2019
at 04:45
  • msg #307

Re: Campaign Classes

Had stuff to do, so had a late start today.  You guys are in free floating roleplaying.

Eventually you should make an effort to find some ghost mushrooms, which will yield a few more coins for completing the Guild Chore, that bought you out here in the first place.

You should go back to NOrthiShire eventually, or maybe Belle's farm.

Victoria is a human, and probably wont be welcome there, so she'll need a disguise or some such, or need to be claimed as someone's 'pet' to keep her from being monster chow.  For a modest fee, and some paperwork the guild, will issue you a license to keep a Human in Northshire.
Maybelle
player, 84 posts
'Taur Ranger
Coming in Horns First
Mon 21 Jan 2019
at 05:18
  • msg #308

Re: Campaign Classes

Fate:
Had stuff to do, so had a late start today.  You guys are in free floating roleplaying.

Eventually you should make an effort to find some ghost mushrooms, which will yield a few more coins for completing the Guild Chore, that bought you out here in the first place.

You should go back to NOrthiShire eventually, or maybe Belle's farm.

Victoria is a human, and probably wont be welcome there, so she'll need a disguise or some such, or need to be claimed as someone's 'pet' to keep her from being monster chow.  For a modest fee, and some paperwork the guild, will issue you a license to keep a Human in Northshire.


I'm gonna call dibs, just cause the idea amuses the hell out of me. Plus the darker elements of the Valley would probably find it particularly 'fitting' she end up a Taur slave. Seriously though that'll be on Victoria. Also, eventually a disguise check is going to fail. Bypassing it is probably a lot safer.
Fate
GM, 347 posts
Lady Luck
Keeper of Fates
Mon 21 Jan 2019
at 13:06
  • msg #309

Re: Campaign Classes

Well that's something to roleplay out with Victoria, the character/player might have some issues with being a licensed pet.
Fate
GM, 349 posts
Lady Luck
Keeper of Fates
Mon 21 Jan 2019
at 13:37
  • msg #310

Re: Campaign Classes

only two votes in... remember you cant benefit from polls if you dont participate in them.
Abyss Flutterdew
player, 33 posts
Pixie
Mon 21 Jan 2019
at 16:11
  • msg #311

Re: Campaign Classes

Fate:
only two votes in... remember you cant benefit from polls if you dont participate in them.

I dont see a poll unless it is about disguise or pet?

I could use a riding mount personally i dont know about everyone else.
Nisor
player, 35 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 21 Jan 2019
at 16:17
  • msg #312

Re: Campaign Classes

I believe this is for the MVP and Best RP votes. Seems the GM wants us to do a poll at the conclusion of each major encounter as a bonus reward.
Abyss Flutterdew
player, 35 posts
Pixie
Mon 21 Jan 2019
at 16:21
  • msg #313

Re: Campaign Classes

Oh must have missed that somewhere.
Nisor
player, 36 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 21 Jan 2019
at 16:32
  • msg #314

Re: Campaign Classes

I missed it too; only realized this morning.
Fate
GM, 350 posts
Lady Luck
Keeper of Fates
Mon 21 Jan 2019
at 17:05
  • msg #315

Re: Campaign Classes

To keep polls secret they should be noted in your private threads (not private messages, which tends be a cluttered mess after a while)

When I archive stuff, private threads become public.
Maybelle
player, 86 posts
'Taur Ranger
Coming in Horns First
Mon 21 Jan 2019
at 20:26
  • msg #316

Re: Campaign Classes

Gonna give time for others to post but Maybelle's hand is as human as Victoria's, her 'bestial' aspects are all waist down and horns/horns.
Victoria Edenburg
player, 12 posts
Lost Human
Princess
Mon 21 Jan 2019
at 20:30
  • msg #317

Re: Campaign Classes

Sorry, my boo boo. It is fixed.
Maybelle
player, 87 posts
'Taur Ranger
Coming in Horns First
Mon 21 Jan 2019
at 20:42
  • msg #318

Re: Campaign Classes

In reply to Victoria Edenburg (msg # 317):

No worries, it's why I clarified!
Fate
GM, 355 posts
Lady Luck
Keeper of Fates
Mon 21 Jan 2019
at 22:21
  • msg #319

Re: Campaign Classes

Right.

So... I was waiting on email back on my project so, i had some time to process experience and poll results.  (Posted on Message One of the Prologue thread)

Base experience for this prologue was only 30xp.  That's cause it was meant to be more of a tutorial, than a real threat.  Having the surprise on your side, and half of the monsters unintersted in combat made for a pretty easy combat mission, even if it didnt look that way.

Poll results were interesting, different people were looking for different things and rewarded on interesting scales.  Players got 10 xp for each mvp vote, and 5 xp for each rp vote.

In this way i provide a steady rate of advancement for all the players, and among yourselves, you will either accelerate your advancement based on your ability to be useful (varying scales of measure here by different players) and your talent to entertain and roleplay.

About the last thing i will comment on is the one notation, that i KNOW will draw a comment from someone, and that's the one penalty adjustment i added in.  In a normal campaign, i suppose killing everything for maximum experience might be considered a good thing and worth while, but i scale experience, and killing something that's helpless really isnt worth any experience, and killing something that's helpless and has helpful information, denies other players a source of information to interrogate.  So yes, I applied a modest xp penalty to reflect that bad decisions will have negative consequences that i wont anyone else to apply, but which i will.
Brigitte Morndottir
player, 45 posts
Wed 23 Jan 2019
at 02:19
  • msg #320

Re: Campaign Classes

Where did the whole humans are kept as slaves and treated as enemies on sight thing get described. I think I missed it.
Maybelle
player, 89 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 02:49
  • msg #321

Re: Campaign Classes

I think it’s less slaves and more pets
Less for the “I own them” and more “I am responsible for them”.
Which makes sense in its own way in a valley where many races may have fled from humanity, a firm “this person is vouched for by -Name-“.

Albeit the collars thing I can see people objecting to

Edit: Though if it IS straight up slavery, it would very much explain why the 'Taur don't live in the village.
This message was last edited by the player at 02:53, Wed 23 Jan 2019.
Gar
player, 59 posts
Wed 23 Jan 2019
at 03:20
  • msg #322

Re: Campaign Classes

Gar personally doesn't care for the whole concept of one race being socially superior to another. He will take the spearman on as an apprentice, however, and to hell with what other folks think (this attitude might explain his low Cha). If he has to keep the man in his own household to keep him safe, so be it.
Nisor
player, 38 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 23 Jan 2019
at 03:49
  • msg #323

Re: Campaign Classes

Not personally a big fan of slavery so the sooner that ceases being any significant plot point the better. All said I can see its....utility for the story's progression.
Daubra Stinke
player, 34 posts
Earth Elemental
Wed 23 Jan 2019
at 04:01
  • msg #324

Re: Campaign Classes

Number of eyebrow raising things apparently human meat is a delicacy, necromancy is reasonably common, and humans are to be kept on a short (maybe proverbial) leash. Sister Daubra doesn't seem thrilled by these things being done cruelly, but she is pragmatic sees both sides and more importantly doesn't believe she can change them. She intends to choose kindness wherever she thinks she can. Which is why she's hinted hard that maybe if he can cooperate with interrogation, they can sort things out and he and Victoria aren't going to rain hellfire down on them they could be booted over the boarder and free to go. Which she believes is what he wants.
Victoria Edenburg
player, 16 posts
Lost Human
Princess
Wed 23 Jan 2019
at 04:57
  • msg #325

Re: Campaign Classes

To be honest, I see the 'humans' as not slaves so much as 'accepted enemies.' Where slavery is based on the subjugation of what is considered a 'lesser' race, the friendly enemy is one who is from a race (or country) that has done great wrong, and these few are accepted as, perhaps friendly. But they are subject to distrust based on their the actions of the others of their race (or country). So some might seem them as pets (slaves), others might seem them as allies (under guard), and others still might accept them as almost equal, unless they show tendencies otherwise.

Think of the Japanese-Americans, who were considered enemies, but some were allowed to enlist in the armed forces, which made them allies. It did not change how the Japanese-Americans felt about their imprisonment, and Americans still worried they might be 'Japs,' but they still fought with honor.
Fate
GM, 359 posts
Lady Luck
Keeper of Fates
Wed 23 Jan 2019
at 05:43
  • msg #326

Re: Campaign Classes

I never said she had to do this.

I merely said they weren't welcome in town.

I made mention she could hide it Or disguise it.

If you're going to be out in the open it was at the endorsement of a resident which made you a pet or Servent

In a town with all races welcome, including Undead, it made sense to me that necromancy would be used to make an easy standing army.

I think giants always ate people didn't they, all that Jack and the bean stalk thing?

Am I going too far on this or just being misunderstood
Maybelle
player, 91 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 05:58
  • msg #327

Re: Campaign Classes

In reply to Fate (msg # 326):

Nah, plenty of races eat humans. Hell I had a human character who ate humans before (Albeit she was dragonblooded and ended up going on to become a Half-Dragon. She also cooked them in dragons fire cause Dragonfire Adept). The people being eaten doesn't make -me- flinch in the slightest.

I can see why the 'pet' thing put some people on edge, but it sounds a lot less like slavery and a lot more of an excuse for why she's allowed in town. You also pointed out she could always stay at property outside of the main village too. I just personally felt 'disguise' will always eventually fail when pushed, and a collar/claim of being under someones protection would be a lot safer.
Andrew Turner
player, 38 posts
Wed 23 Jan 2019
at 10:25
  • msg #328

Re: Campaign Classes

I am totally against slavery and think in very bad thing.  That is my person view.

However if we going to rp.  In this world we have sort out how we deal with human.
So I bring follow point up about slavery.  There are at least four reason why you could be a slave.  If we look back 2,000+ not just last few hundred years.

1) Spoils of war.  You captured in battle a fight.

2) You became poor.  Sold yourself, by your family or my people you owned money to.

3) Born into Slave class.  The society had permanent slave class that did lowest jobs.

4) One group people considered inferior and so should be enslaved.

Now the point is at least with first two and sometime with third there was ways and mean of moving from being slave to being free.  With the second one you often a slave for set time or until debt paid off.

To put it another way.  In this game human seem have same role or place as full blooded orc or walking undead.  95% of the time they enemy and need to be killed.

For some races humans would fall into the pig, cow, situation.  A form of food but also pets.  It would seem.

This may take some getting use to.
This message was last edited by the player at 10:27, Wed 23 Jan 2019.
Fate
GM, 360 posts
Lady Luck
Keeper of Fates
Wed 23 Jan 2019
at 14:36
  • msg #329

Re: Campaign Classes

Brigitte Morndottir:
Where did the whole humans are kept as slaves and treated as enemies on sight thing get described. I think I missed it.


I know i typed it somewhere but i'm darned if i can find it currently.

The Misty Valley is on the northern march and 'claimed' by the Human Euro Empire.  Their viewpoint is that it just needs to clear out the monsters in the valley to make it appropriate for settling.  The empire however is currently ruled by an Evil Tyrant, who has a secret police.  It's what you would consider a lawful evil entity on the map.  The various races in the Valley would be over run if they didnt' cooperate which is how you have so many races working together in the Valley.

So... that's where humans are the common bad guys comes from.  (this was mentioned very early on, which is why with the exception of victoria no one was generating a human.)  That's why i couldnt let you make a 'Nord', which sounds very close to a Human-ish race.

As for how you treat them, that varies from race to race.  Some see it as a necessary evil to fight them for survival, others look upon them as natural enemies, a few consider them walking meals waiting to be farmed.

North Shire is considered 'Neutral' ground and the various races have an agreement of good behavior in North Shire, the exception to this is 'Humans' which we're never part of the agreement.  So Victoria showing up would have zero protection from any of the various races doing any number of things to her.  There are various ways to deal with this.  I just pointed out a few... Don't go to North Shire, disguise her, or get her licensed as a 'pet' legally.  I don't endorse anything, i'm just pointing out options, and it's for the players to roleplay.  I'm not forcing Victoria to do anything she doesnt want to.  She's been a player with me for many years, and i think she knows i'm not that ... 'strange'.

o.O

Anyways... Look at it from this point of view.

If this was a normal campaign and you were all humans, and Victoria was a drow.. or goblin... or something evil...

Would there be a problem with collecting a bounty on killing monsters in a valley and bringing back some part of their body as proof of deed for the reward?  Use to have Goblin ears collected regularly in the old campaign for such a thing, no one seemed to mind.

As for eating humans... some monsters do that?  Is it any more outrageous than us hacking up a cow for a nice steak?  Maybelle might feel differently from you, since that would be cannibalism for her.

The campaign basis, was explained as exploration of roleplaying non-human races.  Which goes beyond designing a bunch of cool stats for a new racial build, it includes the obligation of history and roleplaying the monstrous history you've built.


Prologue, as far as i was concerned, is a dry run.  A get your feet wet to see how combat and the campaign works.  I'm guessing peeps got a good taste of combat, and are on board with it (there were no laggards), it includes the perception of the race you've built though too.

If you want to rework or rethink your character, now is the time to do it before more time and energy is vested in concept youre not happy with.  If you're really unhappy with the campaign premise, well, now is the time to voice it too.  All my tweaks and twist are a little odd.  I've tried an all evil campaign once that didnt survive prologue cause i was just too disturbed with how things were running in the prologue.  This is a little akin to that, but presumes that you have a common enemy and wont be turning on each other with backstabbing motives.

So yeah... we need to figure out where we are and what we all want from this, and if we're all on the same page.
Fate
GM, 361 posts
Lady Luck
Keeper of Fates
Wed 23 Jan 2019
at 14:44
  • msg #330

Re: Campaign Classes

Andrew Turner:
I am totally against slavery and think in very bad thing.  That is my person view.


Okay...

I've never used the word slavery... though other players have in the past.

Maybelle, has the whole Taur were a slave race thing, and another player of mine came up with Half-Orc, were the result of breeding slave humans with Orcs things in my old campaign.

I dont incline that way myself naturally, but i'm not afraid of the concept either.  It happens.  The world is a mean and nasty place, and when one faction is stronger than another and overwhelms them, they become the subject of slaves from time to time.  I understand that and i've never objected to it's use as a tool.

Why does the concept of the Taur as a slave race not something that bothered anyone during the discussion of character concepts, now become an issue when humans are involved?


I just mentioned that there was a legitimate way to get Victoria acknowledged as an entity not to become monster chow in North Shire.  It's akin to the difference between a stray dog running around on the street... a dangerous animal that might be rabid, and trouble, and one that is acknowledge as belonging to a family... a 'pet'.  If you have a better concept or analogy for this concept, i'm willing to entertain discussion on changing the syntax, but at the time, for the few seconds i spent to think about it, that's what i typed.
Nisor
player, 39 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 23 Jan 2019
at 14:50
  • msg #331

Re: Campaign Classes

I think its just a matter of background text versus plot elements. The Taur being a slaver race doesn't mean Maybelle is a slaver and it doesn't mean we are going to be the ones responsible for keeping any "pets".  Taking Victoria as a "pet" is something that is likely going to happen in the game so its different.

That said I don't think its that big of a point of contention. If anything the sooner we move past this scene the better. Victoria is unconscious so if the spearman will follow us we can make our way back to North Shire and figure things out from there.
Victoria Edenburg
player, 17 posts
Lost Human
Princess
Wed 23 Jan 2019
at 14:59
  • msg #332

Re: Campaign Classes

Nisor, great idea. It was one reason that I Victoria fainted. It gives the group a bit of time to think about what to do and what she means as the outside race. And I say it that way because Fate put it well - what if the group were standard races and Victoria was a Drow? I've played in a lot of campaigns where someone brought in a Drow character and part of the  play involved, "But everyone knows all Drow are evil." It is a predjudice that makes play interesting, much in the same way that Elves and Dwarves often treat each other with disdain.

So yes, let's all get back. In the end, it will still require Victoria to prove that she is not like the other humans people have met. And for her, it will be a lesson where she will have to develop the strength to learn what it is like to be the minority. :)
Brigitte Morndottir
player, 46 posts
Wed 23 Jan 2019
at 15:05
  • msg #333

Re: Campaign Classes

Thanks that helps a lot. Same page now. Sorry for not seeing it the first time through.

I can work with this. We're the last refuge for freaks and monsters hiding out from what is are basically fantasy nazis. Some of the refugees in the Misty Valley are ... a little more extreme in their fight against the human empire than others. And their nutritional choices :-) While her ancestors might have indeed eaten humans, Brigitte doesn't! I might actually make her a vegetarian :-) OK probably not, but she's definitely not literally blood thirsty!

Been thinking of her background now in light of the prologue and what I've learned and it kind of works well for me now. I don't see her as an established race (if that's allowed) but rather a first generation cross - mom was giant, dad was human. So how's that work anyways?

Well, say a raiding party of bad-guy humans hits the giant settlement to clear out for expansion twenty years ago. Mom gets reduced in size by a human soldier and yada yada Brigitte is born later. Learns giant ways even though she's a runt by giant standards. Eventually the giant village is attacked again and wiped out, Brigitte flees to Misty Valley to survive.

She's rather biased against the human empire and its government, but also knows she is a human - or at least half of her is. This will make her naturally sympathetic to Victoria.
Gar
player, 60 posts
Wed 23 Jan 2019
at 15:10
  • msg #334

Re: Campaign Classes

And I'm considering Gar and his people from a Planet of the Apes perspective. We know that we are distantly related to humans, and it is considered a racial shame among the radicals. Gorillas are mostly war-like, but industrious in other pursuits. Gar has accepted the necessity of cooperation with other monster races, but is a bit different in his outlook than most of his kind.

One of my favorite characters to play is a goblin who, as a baby, was thrown into a giant's cookpot. He survives the boiling water and is rescued by a group hunting the giants. They have a moral dilemma with killing a baby that they just rescued, and end up turning the Goblin baby over to Halfling or gnomes (based on game premises) to raise as one of their own. I've had great fun playing a character who has found Nurture is stronger than Nature, and can operate next to 'normal' races despite the racial anathema he faces daily.
Maybelle
player, 92 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 15:51
  • msg #335

Re: Campaign Classes

In reply to Brigitte Morndottir (msg # 333):

Enlarge Person. That's how it works. Plus Enlarge/Reduce person can be permanency'd. While in this campaign it would be an expensive ritual and likely few could cast it, it doesn't mean it can't happen.

.... Actually That explains so much about half-giants I had never considered before. I have a Viking Gal who has a ring of enlarge person and pretty much wears it full time, she could easily partner with a giant since she's over 12'.
Andrew Turner
player, 40 posts
Wed 23 Jan 2019
at 15:54
  • msg #336

Re: Campaign Classes

Andrew Turner:
I am totally against slavery and think in very bad thing.  That is my person view.


First I have not had any issues with the game or not been on same page as GM.  If seem that maybe bit person context is needed.  I was born in 1970 and I am European.  So I seen people that I was told to called my enemy and want take over my country now part of same area of freedom.  Loads live and work in my country now.
I talk to a lot people in my job and when you have someone tell you they cannot call themselves a member of national religion of there birth country because they wrong ethnic group it hit hard.  You realize how much you take for granted your own personal freedom sometimes.

May I suggest each person puts in the Description the background to their own race.
So we know if your are a one off, rare or normal part of your race.
I think it would help us all.

I was going have Andrew as one off but now I understand the world better I going to have him a rare member.  So his base race is elf but elves unlike a lot races except Lycanthropy.  As long as they don't kill other elves when they changed.
Andrew is sub-species of Lycanthropy elves.  One that is rare but growing in numbers.

If GM happy with that.
Maybelle
player, 94 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 16:01
  • msg #337

Re: Campaign Classes

In reply to Andrew Turner (msg # 336):

I wrote up a write-up on 'Taur already, so Maybelle is part of a race albeit they only number a few hundred.

Also Victoria, Maybelle's not calling you fat Laughs But she's already geared towards being just shy of her max light load (around 57 lbs) and even a minimum human weight will throw her into heavy encumbrance. Figured asking the half-giant she trusts made more sense
Victoria Edenburg
player, 18 posts
Lost Human
Princess
Wed 23 Jan 2019
at 16:07
  • msg #338

Re: Campaign Classes

Victoria is not fat, but she is padded in the right places ;). So yeah, she's quite a bit over your limit there.
Maybelle
player, 95 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 16:12
  • msg #339

Re: Campaign Classes

In reply to Victoria Edenburg (msg # 338):

Yup, Poor Maybelle's only rocking a 14 Strength. And she carries 57 Lbs exactly (I'm cautious like that!)

LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          58 lb    116 lbs      175 lbs       350 lbs        875 lbs

Brigitte Morndottir
player, 47 posts
Wed 23 Jan 2019
at 16:47
  • msg #340

Re: Campaign Classes

Maybelle:
In reply to Brigitte Morndottir (msg # 333):

Enlarge Person. That's how it works. Plus Enlarge/Reduce person can be permanency'd. While in this campaign it would be an expensive ritual and likely few could cast it, it doesn't mean it can't happen.

.... Actually That explains so much about half-giants I had never considered before. I have a Viking Gal who has a ring of enlarge person and pretty much wears it full time, she could easily partner with a giant since she's over 12'.

Yup. Think mom was reduced rather than dad enlarged, but either way.
Maybelle
player, 96 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 17:12
  • msg #341

Re: Campaign Classes

In reply to Brigitte Morndottir (msg # 340):

Okay I thought about that and cringed. I have a son and the thought of a human sized woman trying to birth a half-giant is cringe worthy. Admittedly DND fantasy logic means it works but oh god that poor mother
Andrew Turner
player, 42 posts
Wed 23 Jan 2019
at 17:21
  • msg #342

Re: Campaign Classes

Sorry this most likey out of place but following thought can to mind.

In magical world would not midwifes of magic using intelligent species have develop the following spell.

Teleport baby being born spell?

Would save so much pain and potential death?

OK ruin a load of plots in rp but hay.
Fate
GM, 363 posts
Lady Luck
Keeper of Fates
Wed 23 Jan 2019
at 17:36
  • msg #343

Re: Campaign Classes

Okay, at the moment, we dont seem to be losing players over this, cause no one is telling me they've had enough and i'm too wierd and it's time to go.

I have to do taxes... and stuff... today ...

>.<

trust me, would rather do rpol, but we all do what we need to do, try and play nice till i can pay more attention.
Maybelle
player, 97 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 17:38
  • msg #344

Re: Campaign Classes

In reply to Andrew Turner (msg # 342):

Well if you go by typical stories, usually higher tier spells are rare and only performed by archmages. To teleport a baby would require a character of at least 9th level, to perform it safely you'd need a character of at least 13th level. That's assuming 'touched objects' wouldn't include the mother, who you'd need to be wrist deep in to touch the baby.

Most Midwife's and Healers are usually PC level 0-3 except in high power campaigns in my experience. That said they -could- likely prevent a character from bleeding out, assuming they don't die during the birth. Any healing magic is supposed to stop bleed damage.
Nisor
player, 41 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 23 Jan 2019
at 17:44
  • msg #345

Re: Campaign Classes

I'm sure that noble houses or some sort have access to magic to ensure the proper delivery of a child but the common peasant is luckily to have someone who can cast cure minor wounds 3 time a day within a day's journey of their hamlet or village.
Fate
GM, 365 posts
Lady Luck
Keeper of Fates
Wed 23 Jan 2019
at 17:45
  • msg #346

Re: Campaign Classes

Shadow step might work better...

Just a FYI.

It exist in some shape or form as magical equipment in my campaign, as does hide in plain sight.

Some weapons use ranger favored enemies...

really is there a reason why a class feature cant be used in a magic item?
Brigitte Morndottir
player, 50 posts
Wed 23 Jan 2019
at 17:46
  • msg #347

Re: Campaign Classes

Maybelle:
In reply to Brigitte Morndottir (msg # 340):

Okay I thought about that and cringed. I have a son and the thought of a human sized woman trying to birth a half-giant is cringe worthy. Admittedly DND fantasy logic means it works but oh god that poor mother

Lol not permanently reduced!
Fate
GM, 366 posts
Lady Luck
Keeper of Fates
Wed 23 Jan 2019
at 17:46
  • msg #348

Re: Campaign Classes

Nisor:
I'm sure that noble houses or some sort have access to magic to ensure the proper delivery of a child but the common peasant is luckily to have someone who can cast cure minor wounds 3 time a day within a day's journey of their hamlet or village.



Well keep the campaign scope in mind, that spells stop at around 3rd level, and higher level spells only work as a ritural/rite.  Given the low level of characters spells beyond a tenth level character is pretty rare/unheard of and of non campaign orgins, perhaps from higher level beings or left over relics of the divine.
Fate
GM, 367 posts
Lady Luck
Keeper of Fates
Wed 23 Jan 2019
at 17:47
  • msg #349

Re: Campaign Classes

Brigitte Morndottir:
Maybelle:
In reply to Brigitte Morndottir (msg # 340):

Okay I thought about that and cringed. I have a son and the thought of a human sized woman trying to birth a half-giant is cringe worthy. Admittedly DND fantasy logic means it works but oh god that poor mother

Lol not permanently reduced!



Just long enough to do the deed and ride of... i got it.

Though you might imagine a guy to have some interest in the challenge of mounting a plus sized woman... think about how big the parts he finds fascinating are?
Maybelle
player, 98 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 17:49
  • msg #350

Re: Campaign Classes

In reply to Fate (msg # 349):

Haha! But then you hit the super strength conundrum, mainly death by snusnu.
Nisor
player, 43 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 23 Jan 2019
at 17:53
  • msg #351

Re: Campaign Classes


Nisor
player, 44 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 23 Jan 2019
at 18:13
  • msg #352

Re: Campaign Classes

quote:
For reference (and because I never got around to writing a description, that is now fixed), Victoria is 5'4" and 110 lbs. And she is clearly young, a teenager. And very beautiful.


For a human. ;)
Abyss Flutterdew
player, 37 posts
Pixie
Wed 23 Jan 2019
at 18:14
  • msg #353

Re: Campaign Classes

pet/slave/kept servant is just a role play mechanic.

i also in reading for this game saw something or inferred something that humans (or any standard race) were not anything that was part of this game by the very nature of character generation.

i also agree that if she was an "evil" race we would be treating this differently.  Evil is purely a concept, and not an excuse to be an ass.  I have played lawful evil characters and they are quite party friendly (at least until you put them in a place where they have to choose between personal safety and party safety....) humans can be just as evil as drow.  People also do not recognize that drow society even as evil as it is has to have structure to survive, and not murdering idiots like people want to pretend that all evil things are.
Victoria Edenburg
player, 20 posts
Lost Human
Princess
Wed 23 Jan 2019
at 18:18
  • msg #354

Re: Campaign Classes

Okay, would 'exotic' be a better description? ;)
Nisor
player, 45 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 23 Jan 2019
at 18:19
  • msg #355

Re: Campaign Classes

I don't have a horse in the race lol. Beautiful, exotic, all the same.
Maybelle
player, 99 posts
'Taur Ranger
Coming in Horns First
Wed 23 Jan 2019
at 18:24
  • msg #356

Re: Campaign Classes

In reply to Victoria Edenburg (msg # 354):

Could be Delicious depending on who you're talking to, be careful Victoria!
Fate
GM, 370 posts
Lady Luck
Keeper of Fates
Wed 23 Jan 2019
at 19:21
  • msg #357

Re: Campaign Classes

Abyss Flutterdew:
pet/slave/kept servant is just a role play mechanic.

i also in reading for this game saw something or inferred something that humans (or any standard race) were not anything that was part of this game by the very nature of character generation.

i also agree that if she was an "evil" race we would be treating this differently.  Evil is purely a concept, and not an excuse to be an ass.  I have played lawful evil characters and they are quite party friendly (at least until you put them in a place where they have to choose between personal safety and party safety....) humans can be just as evil as drow.  People also do not recognize that drow society even as evil as it is has to have structure to survive, and not murdering idiots like people want to pretend that all evil things are.



I dont disagree with this.  'Evil' by the book is just a low regard for life.  Which describes the Euro Empire (this incarnation) pretty well.  Life is cheap and non-human life even cheaper.

Anyway, like i said, peeps got to build a race, and describe it to me.  You'll note in races that i wasnt familiar with, that i took special care in taking notice of history and motivations of stuff for the races.
This message was last edited by the GM at 19:22, Wed 23 Jan 2019.
Gar
player, 62 posts
Wed 23 Jan 2019
at 19:41
  • msg #358

Re: Campaign Classes

Fate:
really is there a reason why a class feature cant be used in a magic item?

No reason at all. Look at the Ring of Evasion.
Gar
player, 63 posts
Wed 23 Jan 2019
at 19:44
  • msg #359

Re: Campaign Classes

Maybelle:
In reply to Fate (msg # 349):

Haha! But then you hit the super strength conundrum, mainly death by snusnu.

Reminds me of the old Harlan Ellison short story that reflected on Superman's probable love life. It was entitled "Man of Steel, Woman of Kleenex". Poor Lois.......
Victoria Edenburg
player, 21 posts
Lost Human
Princess
Wed 23 Jan 2019
at 20:18
  • msg #360

Re: Campaign Classes

Or the STNG line where Word states "Human women are too... fragile."
Brigitte Morndottir
player, 53 posts
Wed 23 Jan 2019
at 21:13
  • msg #361

Re: Campaign Classes

Story of Brigitte's life in reverse. Guess I'll just have to keep taking cold showers.
Daubra Stinke
player, 35 posts
Earth Elemental
Wed 23 Jan 2019
at 23:31
  • msg #362

Re: Campaign Classes

I had toyed with the idea of Canyon Eaters being kosmimaphages eating primarily quartz and jasper conveniently of quantities that cost the same, weigh the same and have the same infinite shelf life of standard rations. But it wasn't important and was suppose to have no in game impact so I never mentioned it. I'm fine with that or a gnome like diet which I imagine mostly involving root vegetables and sausages. There's little reason she'd ever consider exotic meats like long-pork.

Canyon Eaters reproduce asexually through roleplaying.
https://www.schlockmercenary.com/2003-03-19
https://www.schlockmercenary.com/2003-03-20
See roleplaying except the character created take on a life of their own from the combined personality traits desired by the single parent.

Daubra is potentially a biromantic ace, but Gaia comes first for her and she can't imagine that changing, so she assumes she'll go without children.
Maybelle
player, 104 posts
'Taur Ranger
Coming in Horns First
Thu 24 Jan 2019
at 21:52
  • msg #363

Re: Campaign Classes

In reply to Daubra Stinke (msg # 362):

Oh my gosh! I actually had to seriously consider romance for Maybelle too since normal sexuality didn't seem to fit her. I left it out of the 'Taur writeup but the entire point of me doing the write up was to really get a grasp on her race.

Relationships and Sexuality: Monogamous relationships are fairly rare for the 'Taur, more prone to having several relationships. All the 'Taur in monogamous relationships entered into them with non-'Taur partners. 'Taur are less sexual then many races that pursue such things for pleasure, usually pursuing it on their own only to breed though they react well to a partners desire. More prone to physical closeness then anything, 'Taur are content to just enjoy affection in things like cuddling and nuzzling.


Sooo Maybelle likes cuddles, unless she's in heat/wants children. She can enjoy sex fine with either gender but kind of needs her partners pheromones to get her interested. I felt it fit well with the bovine background, a preference for closeness and not feeling alone rather then mating.
This message was last edited by the player at 21:53, Thu 24 Jan 2019.
Fate
GM, 376 posts
Lady Luck
Keeper of Fates
Fri 25 Jan 2019
at 23:08
  • msg #364

Re: Campaign Classes

Ugh~

Boiler not working, no heat in house, so lil distracted since it's literally freezing and then some out.

Going to bundle and hide under blankets.
Fate
GM, 377 posts
Lady Luck
Keeper of Fates
Sat 26 Jan 2019
at 02:33
  • msg #365

Re: Campaign Classes

okay want to wrap up Deja Vu.

I need to know ....

1)  Did i miss something and you're waiting for me for something.  (distracted at moment so possible)

2)  What are you plans when you leave the Cemetary, stay together, split up, go to the guild, or what?
Nisor
player, 46 posts
Demi-Geist
HP: 7/7 AC: 11
Sat 26 Jan 2019
at 02:38
  • msg #366

Re: Campaign Classes

I believe the current plan is to fall back to our camp and wait for a fresh day. I'm not sure of how sound it is overall since I'm not sure how far the camp is or what time of day it is.
Victoria Edenburg
player, 23 posts
Lost Human
Princess
Sat 26 Jan 2019
at 03:13
  • msg #367

Re: Campaign Classes

That was my understanding as well.
Maybelle
player, 106 posts
'Taur Ranger
Coming in Horns First
Sat 26 Jan 2019
at 03:24
  • msg #368

Re: Campaign Classes

In reply to Fate (msg # 365):

Maybelles keeping an eye out for mushrooms or rare herbs (rolled an 18 K:N), otherwise heading back to camp which I assume is a fair bit away to discuss what to do next. Victoria should probably be awake before we carry her into Northshire (unless it’s that close I guess?. Then Guard has to decide if he stays with Gar or flees before we take Victoria home)
Brigitte Morndottir
player, 55 posts
Sat 26 Jan 2019
at 04:17
  • msg #369

Re: Campaign Classes

I was just expecting you to call the prologue over, do a cut scene and put us in scene 1...

Was that wrong?
Gar
player, 65 posts
Sat 26 Jan 2019
at 09:20
  • msg #370

Re: Campaign Classes

Actually, I was waiting on a response from the spearman.....
Fate
GM, 378 posts
Lady Luck
Keeper of Fates
Sun 27 Jan 2019
at 22:32
  • msg #371

Re: Campaign Classes

Sorry, been a little distracted, today is the first day in three days that my house doesnt feel like the inside of my Fridge.

Spearman is just a random spearman that survived, that wasn't quite the scum as the rest of his companions.  Really law of statistics, some of them had to be decent.

I'm going to leave the prologue thread open for now, to roleplay the 'walk back' to where ever it is you want for a destination.

We are officially in Bookkeeping phase.

For me, that means updating character sheets with exp/treasure, and letting players do 'in between adventure' stuff.

That means imbued equipment recharges.  Staves recharge, and if you have scribe/brew potions, you have the option to make some.

If you have craft, you can look into crafting one non-masterwork item for yourself at 1/2 cost, or you could work on a masterwork long term project.

If any of this activity is of interest to you let me know.

Also any last minute tweaks or changes to what i know about your character should be established.

I need a day or two to get back into the groove of things, things kinda went off the rail for a bit here.
Brigitte Morndottir
player, 56 posts
Mon 28 Jan 2019
at 17:01
  • msg #372

Re: Campaign Classes

I don't think I have any money to start a crafting project, but will wait for the official character sheet update to see what we have from dividing spoils, such as they are, and any reward for mission.
Nisor
player, 47 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 28 Jan 2019
at 17:10
  • msg #373

Re: Campaign Classes

I'd also like some clarification on scroll selling prices. It costs 25 GP to scribe a level 1 scroll with a caster level of 1 and they sell for 25 GP so its not a fruitful process with RAW. That said there are only 3 levels of spells available (4 if you count cantrips) so I imagine there is some price markup(?)

Otherwise I'm just going to do a Profession roll and earn some money from working.
Gar
player, 66 posts
Mon 28 Jan 2019
at 17:15
  • msg #374

Re: Campaign Classes

I thought scribing a scroll cost half. 12.5 go in your example.

Also, any weapons or armor not sold? I can use the metal, melt it down to repurpose for blacksmithing. So it's all useful.
Nisor
player, 48 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 28 Jan 2019
at 17:16
  • msg #375

Re: Campaign Classes

You are correct Gar. I somehow missed that. That alleviates my concern but I'd still like to know if there is a markup since of the limited spell levels. My normally puny 1st level scrolls are more powerful relatively now.
Maybelle
player, 107 posts
'Taur Ranger
Coming in Horns First
Mon 28 Jan 2019
at 17:20
  • msg #376

Re: Campaign Classes

In reply to Nisor (msg # 373):

To be fair.... a 12.5+ Gold/day profit is pretty damned high if you can find buyers for an average person. You can also make 4/day if you spend an 8 hour day on it. So.... 50/gold a day.

Compared to a profession check.

You can earn half your Profession check result in gold pieces per week of dedicated work.

The question is do you have buyers for that many scrolls, cause i'm pretty sure 350 gold/week is gonna top anything you can pull from profession.

Edit: Heck, if I roll a 20 on my profession check, I match what you make off one scroll. I'm not saying they shouldn't have a mark up, but with dedicated buyers I'd say you're still -way- better off then a profession check if you can sink the gold into startup.
This message was last edited by the player at 17:21, Mon 28 Jan 2019.
Nisor
player, 49 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 28 Jan 2019
at 17:23
  • msg #377

Re: Campaign Classes

This is true but as you said I doubt I'll be selling that many scrolls even if I could produce them. Depending on the population I could maybe reasonable a handful of scrolls a month to guild members. Its not as if we have strong trade ties with anyone and I assume I'm not the only one selling scrolls either.
Maybelle
player, 108 posts
'Taur Ranger
Coming in Horns First
Mon 28 Jan 2019
at 17:25
  • msg #378

Re: Campaign Classes

In reply to Nisor (msg # 377):

oh agreed, supply/demand matters so much on magic scroll crafting. Just stating 2 scrolls/week and you'll be doing better then anyone with a profession check rather then a crafting plan.

Which is amusing, I think this is the first time I saw a setup where scribing scrolls would turn a good profit comparatively
Nisor
player, 51 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 30 Jan 2019
at 15:31
  • msg #379

Re: Campaign Classes

This is very true. I'm hoping that divination magic will be in decent demand. I picked up Identify which I can imagine is useful to the casual adventurer or guild member since if they encounter a magic item in the world they don't need to risk it being cursed or some such thing.
Andrew Turner
player, 44 posts
Wed 30 Jan 2019
at 16:01
  • msg #380

Re: Campaign Classes

As I know how much Nisor hate it when I up stage him with magic (joke).

I think Andrew would be more included to spend time in wilds.
So going out and finding food for group would fit with him.
Silly round metal object that just weight to much are not his stile.
Abyss Flutterdew
player, 39 posts
Pixie
Wed 30 Jan 2019
at 16:53
  • msg #381

Re: Campaign Classes

In reply to Gar (msg # 374):

A level 0 scroll is 25 value 12.5 to make
level 1 is 50gp/25 to make etc.
Victoria Edenburg
player, 26 posts
Lost Human
Princess
Thu 31 Jan 2019
at 01:07
  • msg #382

Re: Campaign Classes

OMG, this is so fun! I've never had so many suspicions about me before. This is great. Will be even fun when she finds out about them. ;)
Nisor
player, 53 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 31 Jan 2019
at 01:27
  • msg #383

Re: Campaign Classes

Yeah you are definitely the most suspicious out of the group.
Maybelle
player, 109 posts
'Taur Ranger
Coming in Horns First
Thu 31 Jan 2019
at 02:42
  • msg #384

Re: Campaign Classes

In reply to Victoria Edenburg (msg # 382):

Not our fault humans are so Scary! You're obviously a monster just waiting to murder and eat us in our sleep.
Maybelle
player, 111 posts
'Taur Ranger
Coming in Horns First
Thu 31 Jan 2019
at 05:47
  • msg #385

Re: Campaign Classes

Don't think it was ever clarified what the sparkly thing Maybelle picked up was, so I'd check with GM before assuming.
Victoria Edenburg
player, 28 posts
Lost Human
Princess
Thu 31 Jan 2019
at 06:15
  • msg #386

Re: Campaign Classes

I checked and it was her tiara. She dropped the same on her second faint.
Fate
GM, 380 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 05:15
  • msg #387

Re: Campaign Classes

Right...


So...

I've been a slacker, I still need to do bookkeeping, but I've finally decided on the direction for the next adventure.

I've also found out i forgot to turn off the players wanted flag, so I've decided to allow Rifnox, a Kobold Sorc into the campaign.  I have zero information on the character at the moment, so you know as much as i do at the moment.  Please make him welcome, and help him along with character generation because I want to spend time finalizing and updating character sheets over the next few days, before looking at a totally new one.

Jeanne, is my 'NPC', and in the event that i take a break and turn over game mastering to someone else, will by my character to use in the campaign (unless you're really curious, itll be more on that on a future date that today). 

In the absence of a Party Leader, I've made some assumptions and presumptions on various things to wrap up the last adventure, and set a direction for the start of the next one.




The short summary of the near future expectations of the adventure, so there are no surprises, and you know the direction i'm working for.

Victoria is introduced to the rest of the 'party'.  Victoria is more or less determined to be harmless, but a person of 'interest' that requires more observation.  After a day or so of orientation, the party turns in the Ghost Mushrooms, get paid, and start looking over the Help Wanted board, to see if there's anything of interest for their next assignment.
Fate
GM, 381 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 05:18
  • msg #388

Re: Campaign Classes

Maybelle:
In reply to Nisor (msg # 373):

To be fair.... a 12.5+ Gold/day profit is pretty damned high if you can find buyers for an average person. You can also make 4/day if you spend an 8 hour day on it. So.... 50/gold a day.

Compared to a profession check.

You can earn half your Profession check result in gold pieces per week of dedicated work.

The question is do you have buyers for that many scrolls, cause i'm pretty sure 350 gold/week is gonna top anything you can pull from profession.

Edit: Heck, if I roll a 20 on my profession check, I match what you make off one scroll. I'm not saying they shouldn't have a mark up, but with dedicated buyers I'd say you're still -way- better off then a profession check if you can sink the gold into startup.



You don't earn any disposable income from your profession, because its presumed to balance out the cost of living (lifestyle tax) expenses.  This is done to avoid micro managing bookkeeping on these things.  During the downtime, youre presumed to be working your profession, and accruing expenses, which wash out to a net zero in the end.
Maybelle
player, 112 posts
'Taur Ranger
Coming in Horns First
Fri 1 Feb 2019
at 05:26
  • msg #389

Re: Campaign Classes

In reply to Fate (msg # 387):

Sounds good to me overall, and a safe ending on what the plan was with Victoria. Rather then make any decisions themselves they brought her to a neutral third party they could trust to help them figure things out, someone who was respected in the community as a lawful 'judge'.
Fate
GM, 382 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 05:30
  • msg #390

Re: Campaign Classes

Crafting  vs  Profession.

Okay a quick notation on how i distinguish these skills.

I've had this discussion on preparing a fine meal, as a 'cook' of notable reputation.

Is it a crafting skill, or is it a cooking profession.

The answer, is both.

Crafting is the creation of something, from some resource component.  In this case it would be a fine meal, from the raw ingredient and the tools of the trade to get it done.  That it is expendable and digested is a moot point.  It might be tasty, it might have health benefits, it might even do both.  Regardless, you are Crafting: Food


Same could be said for Drink, the concept of Crafting:  Drinks would be along the line of fine ales, beers, and wines.


So what does the profession, Cook and Brew Master do compared to the concept of crafting?

This is the skill of the 'process' the profession.  Much of this is the 'contacts' of people in the profession that might be able related to the crafting.  Knowing the vendors who sell the food, and tools, and rent out the places for you to do your crafting.  Knowing the people and history, and identifying things related to the profession.

ie, The expectations of a formal dinner, and how to serve it, knowing a fine wine, from cooking wine.  A subtle ale, from pig swill.  These are things a profession can provide you, that a simple craft skill will not.

They might provide you a bonus to other skills.

ie.  The character does not have 'Swim' as a skill, but the character is a 'Sailor' by profession.  I might take the raw skill ranks from the profession and allow it to be applied to swimming, or rope work or climbing... since sailors do all of these things.


These are just examples of the use of the Profession skill.  It's worth mentioning, since i've been told that my game mastering of the skill is different from others, it's worth noting the difference.
Fate
GM, 383 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 05:32
  • msg #391

Re: Campaign Classes

Victoria Edenburg:
OMG, this is so fun! I've never had so many suspicions about me before. This is great. Will be even fun when she finds out about them. ;)



yeah the novelty about Victoria is that she's totally clueless and suspected of all these ominous and evil things... which... may or may not come to fruition.
Fate
GM, 384 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 05:38
  • msg #392

Re: Campaign Classes

You dont 'make a profit' on crafting.

The book lets you craft stuff at 1/2 price, but then makes you sell it at half price too.

Crafting can be considered a supporting downtime profession (if you dont have one), where you craft stuff to meet your lifestyle tax, but then, that's just considered a general 'wash' of income and expenses that i dont bookkeep.


really the only time you get a benefit from crafting, is if you're crafting things you would use.

if you're going to brew a healing potion, not to sell, but to use yourself.


The previous campaign was brutal in that magic was on the limited side, came and went, and had a finite nature of availability (which may or may not carry to this campaign), it was a seriously magic poor campaign for various reason and player crafting was nudge forward as a means to making magic available to one another by crafting and trading with one another.

The campaign had dozens of players... so this was okay and worked.  This doesnt make sense for a more limited scope campaign like this, so i doubt i'm going that route.  Stuff will still be available in a limited manner, but only a few players (instead of dozens) will be looking to purchase stuff.

Still campaign renovating as i go, so i'm still mulling over a bunch of stuff as i go.  The magic shoppe will return, as will the fort.  The guild hall is obviously added now.  We'll see what else i change as i move along.

(mostly talking to Gar and Victoria who have been in previous campaigns, the rest of you can ignore my rambling)



Anyway, roleplaying thread up, and i'll start looking to get bookkeeping done as i ease the roleplaying along.  I figure if i can get two characters done a day (starting tomorrow), i'll be in good shape...  I will probably do them in order of the players joining the campaign.
This message was last edited by the GM at 05:41, Fri 01 Feb 2019.
Fate
GM, 386 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 05:53
  • msg #393

Re: Campaign Classes

No one has stated doing it in the prologue...

but i'm going to presume that detect magic is going to be used to try and find victoria's wand.

It's not around, someone swiped it.  (it'll be a side quest to find it).

However what will interest anyone using detect magic, is the abundance of stuff on Victoria.  Overlapping auras of magic, easily place the amount of magic on her person, either in items, or innate magical ability if she's a supernatural being, at being around multiple +1 items  (2000~3000 gold) and... that's without her wand... which Nisor knows will increase that sum substantially.  (which is why i dont feel too bad denying her a wand at the moment)
Jeanne d'Arc
NPC, 4 posts
Aasimar
Hospitalier
Fri 1 Feb 2019
at 12:56
  • msg #394

Re: Campaign Classes

Jeanne has her own tragic history with Humans, having worked with them in the past, as part of a coalition of supposedly 'good' humans who were a counter movement to the Euro Empire.  While the exact details are unknown to most, things fell apart.  Much of the Jeanne and much of the 'good' leadership were put on trial for assorted crimes and sentenced to various forms of lethal punishment.

While Jeanne managed to evade her sentence, many that she knew did not, and in the chaos that follows, things fell apart and the Euro empire had their way after crushing this final political obstacle.

So while Jeanne is fair minded in most things, humans are a little bit of a bitter touchy subject to her.

Most of the character here should have similar bias against humans to some various extent, such as Maybelle's background of the enslavement of her entire race by them.
This message was last edited by the player at 12:57, Fri 01 Feb 2019.
Fate
GM, 390 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 13:30
  • msg #395

Re: Campaign Classes

Allowing a basic adventuring 'kit' as a give away that you dont have to pay coin form.

includes...

Adventure Kit - No cost:
--# 5gp for starting clothes budget (spend it or lose it)
02# Backpack
07# (7) Rations
04# Waterskin
05# Bedroll
03# Blanket

Fate
GM, 394 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 14:16
  • msg #396

Re: Campaign Classes

Nisor equipment and prologue rewards updated, waiting for Player greenlight that everything is okay before moving on to downtime update.
Nisor
player, 56 posts
Demi-Geist
HP: 7/7 AC: 11
Fri 1 Feb 2019
at 15:18
  • msg #397

Re: Campaign Classes

I have resurfaced and updated.
Fate
GM, 398 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 15:22
  • msg #398

Re: Campaign Classes

So noted Nisor, new comments added once we are through with the starting character stats I'll go through downtime activity that Nisor might be interested in pursuing.




working on maybelle now... but taking a break cause the math is wearing me out, will get back to this after lunch, and maybe be ambitious to start a third character today...

till then roleplaying ensues.
This message was last edited by the GM at 15:25, Fri 01 Feb 2019.
Fate
GM, 399 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 15:29
  • msg #399

Re: Campaign Classes

Gar...

justify to me your view point.

Why is he so quick to give Victoria the benefit of the doubt, but so quick to cut down a cowering helpless cultist (who may, or may not have been forced into cooperation).

Keep in mind your answer is going to be a reference point for me for future expectations of behavior.

is coming across strange pretty human females, that look harmless, something that's going to earn the benefit of the doubt in the future for Gar?

There is no right or wrong answer here, i'm establishing his behavior for my reference, and it needs to go beyond, she's a player character so i should just accept her.
Nisor
player, 58 posts
Demi-Geist
HP: 7/7 AC: 11
Fri 1 Feb 2019
at 15:32
  • msg #400

Re: Campaign Classes

Halo effect.
Gar
player, 70 posts
Fri 1 Feb 2019
at 16:06
  • msg #401

Re: Campaign Classes

King Kong effect.

No, you see, Gar is from a warrior culture. The Gullup have their healers and warriors, but do not use much in the way of arcane magics, and in some cases it is frowned upon. Making a woman appear from nowhere smacks (to Gar) of arcane rituals, like for the summoning of demons. Until recently, the Gullup lived underground, and only a small contingent made its way to the surface. Arcane rituals and demon summoning evoke a racial fear and hatred from the Gullup, probably due to experiences in the Underdark. Seeing the frail woman that appeared (Gar had a good look at the humans before the fog was summoned, and they were all men), it seemed obvious to him that a mistake was made in the ritual, but the men who had created the summons were still dangerous. Just as he would have done in the Underdark, Gar attempted to slay the spellcasters first.
Maybelle
player, 117 posts
'Taur Ranger
Coming in Horns First
Fri 1 Feb 2019
at 16:21
  • msg #402

Re: Campaign Classes

In reply to Gar (msg # 401):

To be fair, the genders did come into play with Maybelle as well. While its not an adult or mature game, A large group of men summoned a lone woman in the middle of the wilderness via magic outside of human lands, said woman proceeded to cry and shake.

Pretty sure that would throw up red flags for a lot of people, especially other women. It definitely helped give Victoria the benefit of the doubt for Maybelle as she was obviously a 'victim', and so Maybelle wasn't comfortable passing judgement on her herself. Hence bringing her home to be judged by someone with more of a clue.
Fate
GM, 401 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 16:30
  • msg #403

Re: Campaign Classes

I will point out, that Victoria appeared during the 'preparation' phase.

That Flutterdew, who scouted ahead, is really the only one that might have noticed that she was not there to start.

That during the surprise phase, Flutterdew put up obscuring mist, and that no one had line of sight to where she was summoned, because of the buildings in the way, not to mention all the general activity in play of dealing with the sentries.


So...

If... this wasnt' Victoria, but a rite of a similar nature and another pretty helpless lass seemed to have been summoned reactions would be of a similar nature?  All things being equal there would be low consideration of foul play along the lines of deception, or physical appearance of providing a disarming attitude, even if there was evidence of an obvious magical aura in play (i did mention that was detected when an effort was made to find her wand).


I'm laying down acknowledged behavior so that when the helpless looking succubus looking to drain your life force (except for Nizor, who might consider that foreplay...) while you slept has your implicit trust till she makes a move to eat you.
This message was last edited by the GM at 16:30, Fri 01 Feb 2019.
Maybelle
player, 119 posts
'Taur Ranger
Coming in Horns First
Fri 1 Feb 2019
at 16:41
  • msg #404

Re: Campaign Classes

In reply to Fate (msg # 403):


For Maybelle yes. It was a lot less of a 'pc' and a lot more of an obvious female victim surrounded by men that put Victoria into the 'save first, consider later' category.

Maybelle would definitely fall victim to a succubus being attacked by a group of guys as well (quite likely even in succubus form). Had Victoria been alone, not an obvious victim, or the group had been mixed genders, Maybelle would have been a lot more leery. But a single crying shaking woman surrounded by a large group of men she herself was scared of? She couldn't consider Victoria anything but a victim unless Victoria tried to attack.
Fate
GM, 403 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 16:41
  • msg #405

Re: Campaign Classes

quote:
You must have had some role with in the place you came from.



* giggles *

This should be interesting... "I was a pampered princess who was spoiled by having all my whims attended to ...", doesn't sound like a winning arguement for usefulness.

sorry... your game master is easily amused, carry on...
Fate
GM, 404 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 16:43
  • msg #406

Re: Campaign Classes

Maybelle:
In reply to Fate (msg # 403):


For Maybelle yes. It was a lot less of a 'pc' and a lot more of an obvious female victim surrounded by men that put Victoria into the 'save first, consider later' category.

Maybelle would definitely fall victim to a succubus being attacked by a group of guys as well (quite likely even in succubus form). Had Victoria been alone, not an obvious victim, or the group had been mixed genders, Maybelle would have been a lot more leery. But a single crying shaking woman surrounded by a large group of men she herself was scared of? She couldn't consider Victoria anything but a victim unless Victoria tried to attack.



This is fine, you've established this early on as a character point, during your character right up ... history... and personality...

I havent gotten a similiar indepth view of Gar, so i'm looking at this for understanding.

not saying theres a succubus in the future, but its certainly possible, given the diversity ... it's fairly well known that Jeanne is on a first name basis with one named 'Caroline' in the North Shire.  Ah... the fun of applying a racial twist to establish personalities in the Valley... ^.^
This message was last edited by the GM at 16:45, Fri 01 Feb 2019.
Andrew Turner
player, 49 posts
Fri 1 Feb 2019
at 16:44
  • msg #407

Re: Campaign Classes

Hay - I am ranger druid.

Anything that not useful tend to be either plant or animal food in long run in Andrew experience.

* giggles * from player.
Gar
player, 72 posts
Fri 1 Feb 2019
at 16:48
  • msg #408

Re: Campaign Classes

In reply to Fate (msg # 406):

Trying to put a writeup on my scratchpad. Will copy it to you when I am done.
Maybelle
player, 121 posts
'Taur Ranger
Coming in Horns First
Fri 1 Feb 2019
at 16:49
  • msg #409

Re: Campaign Classes

In reply to Fate (msg # 406):

Ironically, outside of Human, Maybelle probably doesn't judge based on race. And alright, I'm glad she's keeping to her personality was worried i went off tracks for a moment.
Victoria Edenburg
player, 30 posts
Lost Human
Princess
Fri 1 Feb 2019
at 16:49
  • msg #410

Re: Campaign Classes

Just so everyone knows, I am planning to speak. :) I am just held up until I can get a computer.
Fate
GM, 406 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 17:03
  • msg #411

Re: Campaign Classes

In reply to Victoria Edenburg (msg # 410):

No worries Victoria, Jeanne is doing a detect evil on you, which doesnt quite detect 'alignment' but rather intentions.  It's not a lie detector, it is what it is.

Lying with the intent to mislead and do harm... will come up as evil intent to her.

Lying with the intent to spare someone misery or to improve their flagging self esteem.... will not appear as evil intent to her.


The Cosette Victoria knows, was never quite this 'stern', though much of her mannerisms are the same, which should help Victoria form some conclusions about this Misty Valley...

She should recall... her mom was originally from the Misty Valley... Northshire even...
This message was last edited by the GM at 17:04, Fri 01 Feb 2019.
Brigitte Morndottir
player, 59 posts
Fri 1 Feb 2019
at 17:44
  • msg #412

Re: Campaign Classes

Whoa... lot happened in the last 24 hours!

Catching up now.
Fate
GM, 413 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 20:49
  • msg #413

Re: Campaign Classes

Right... forgot to mention an important mechanic in the campaign.

The Guild 'Shope' will be a 'magic' store.  It is where most of you adventuring income will probably go.  If you're using your money to buy or craft mundane equipment, it may be worth accepting guild 'credit' over hard currency.  The exchange rate from Chapter to Chapter will change.

You earn guild credit by doing a chore, favor, mission, whatever you want to call it for the Guild.  They compensate you with either hard currency, or tally an 'I.O.U.' in the form of guild credit.


Material rewards for the Prologue has been calculated at...

115 silver pieces per character for the assorted bodies and equipment of the humans you defeated.

10 gold pieces has been assessed for the collection of the ghost mushrooms for the guild.  You may accept the coins on your character sheet, or you may accept 20 gp worth of guild credit for the Magic Shoppe.  20gp of credit is probably not going to buy you much but you never know.  At this time, I will presume the default is that players want Hard currency.

After i have the character sheets done, I will open the SHOPE for the prologue chapter and give players a chance to purchase 'stuff'.  You may spend for individual items, or pool your resources to pick up things that are useful to the party as a whole.

The shope is open and available during 'downtime', and may only be visited for shopping at that time.  You may roleplay going there or what not, but you wont be able to purchase/buy anything.  It is part of the downtime phase.
Brigitte Morndottir
player, 61 posts
Fri 1 Feb 2019
at 21:03
  • msg #414

Re: Campaign Classes

Does guild credit expire? Or will we still have those 20 gold the next time we get guild credit?
Maybelle
player, 125 posts
'Taur Ranger
Coming in Horns First
Fri 1 Feb 2019
at 21:08
  • msg #415

Re: Campaign Classes

Brigitte Morndottir:
Does guild credit expire? Or will we still have those 20 gold the next time we get guild credit?


This is very important, and can we have contingency plans for our guild credit aka will's (IE if Maybelle dies, her sister is called in to spend what credit was left)?
Fate
GM, 415 posts
Lady Luck
Keeper of Fates
Fri 1 Feb 2019
at 21:28
  • msg #416

Re: Campaign Classes

Guild credit does not expire.

Guild credit may normally be traded between characters.

Guild credit may normally  be donated to a 'Chapter' account for a party pool for 'party' treasure (ie. Healing potions which anyone might need?)

Guild credit, and current material possessions, do not, upon the death of a character, get 'willed' to a new one.

It doesnt happen often, but I have a process to replace dead characters.  You dont start with a 'starting' character, but you don't get everything your old character had either.  Nuff said.  I think i've had to use the rules only ... once or twice.
Maybelle
player, 127 posts
'Taur Ranger
Coming in Horns First
Fri 1 Feb 2019
at 21:33
  • msg #417

Re: Campaign Classes

In reply to Fate (msg # 416):

To be fair, I was honestly not thinking about passing it on to a new PC. But with the 'Taur 'family' mentality, that it wouldn't go to waste. 10 Gold can be left at home if she doesn't spend it and if anything happens her family gets it, but 20 credit is of no use to her family in case of the worst unless they can spend it. So the question was more 'can Maybelle's theoretical family spend it after she's dead thereby appealing to Maybelle's sense of family', not 'can i get a bonus on a subsequent pc in case I keep crit failing'.
Gar
player, 73 posts
Fri 1 Feb 2019
at 22:37
  • msg #418

Re: Campaign Classes

We are on the silver piece standard?
Fate
GM, 417 posts
Lady Luck
Keeper of Fates
Sat 2 Feb 2019
at 01:05
  • msg #419

Re: Campaign Classes

Yes, i said that very early on that we were on a silver piece standard, first 100 coins left over from spending equipment will be silver before i let you have any gold left over, and at least half the coin you have left will be in silver currency, not gold.
Fate
GM, 419 posts
Lady Luck
Keeper of Fates
Sat 2 Feb 2019
at 01:21
  • msg #420

Re: Campaign Classes

Very much will clean up and go to bed early today, i was up sorta early this morning and i feel the urge to turn in early today.

Nisor is close to done, and i made a good dent in Maybelle's stuff, as well as got the new chapter started and moving along on the planned direction i've outlined.  No rush to speed through the outline, but it should be followed, to get to the point of arriving at the Guild Hall to take on a new mission/adventure.

You'll be given several possible missions, and you may select one that you deem appropriate.  I already have several ideas on this so, it should be pretty quick and painless to start once you get there.

This will also be Victoria's 'trial' membership to join the chapter (Party), where upon she proves to the guild and you that she has unique talents to benefit any missions you might take upon yourself for the Guild.
Fate
GM, 422 posts
Lady Luck
Keeper of Fates
Sat 2 Feb 2019
at 17:24
  • msg #421

Re: Campaign Classes

For players with an 'excess' of starting coin in their possession, I will allow you to 'purchase' guild credit at a rate of 2gp guild credit for 1GP (not silver) hard currency.

Notify me in your private threads, or let me know here if you want to do that and I will modify the bookkeeping.
This message was last edited by the GM at 17:25, Sat 02 Feb 2019.
Fate
GM, 423 posts
Lady Luck
Keeper of Fates
Sat 2 Feb 2019
at 17:37
  • msg #422

Re: Campaign Classes

Nisor's character finalized, pending player final approval.

Maybelle's characters being reviewed by me.

Brigitte's character finalized, pending player final approval.
Maybelle
player, 131 posts
'Taur Ranger
Coming in Horns First
Sat 2 Feb 2019
at 21:55
  • msg #423

Re: Campaign Classes

In reply to Fate (msg # 422):

Hopefully it won't be too much of a hassle for you!
Fate
GM, 424 posts
Lady Luck
Keeper of Fates
Sun 3 Feb 2019
at 00:04
  • msg #424

Re: Campaign Classes

Brigitte was quick cause it was all core rule stuff, part of the reason i try to stick to just basic stuff is the upkeep time for things is just so much easier to breeze through when i dont have to stop to read exceptions.

Character sheets like yours and gars are time consuming to track down on non-standard things.
Maybelle
player, 132 posts
'Taur Ranger
Coming in Horns First
Sun 3 Feb 2019
at 00:20
  • msg #425

Re: Campaign Classes

In reply to Fate (msg # 424):

Yea realized just how often I end up using non core stuff without considering it due to the D20, something I need to watch out for.
Gar
player, 75 posts
Sun 3 Feb 2019
at 01:53
  • msg #426

Re: Campaign Classes

And that's why you asked for Links? Okay.
Fate
GM, 425 posts
Lady Luck
Keeper of Fates
Sun 3 Feb 2019
at 05:19
  • msg #427

Re: Campaign Classes

Gar:
And that's why you asked for Links? Okay.



Yes Gar it is.

Think about it, rather than just look at something approve it, process it and move on.

I have to ask for links... wait for a response... see the response... go read up what the new item is, decide if i want to allow it... and then process it.

have several of these on a character sheet, and it's a notable difference.

Have a party of this, and it really become a drag and work.

For something i dont do for any sort of profit other than fun, yes... not something i want to see an abundance of.
Maybelle
player, 133 posts
'Taur Ranger
Coming in Horns First
Sun 3 Feb 2019
at 05:25
  • msg #428

Re: Campaign Classes

In reply to Fate (msg # 427):

I do believe I gave you all the links you asked for and I’m sorry again for the extra work.
Fate
GM, 428 posts
Lady Luck
Keeper of Fates
Sun 3 Feb 2019
at 07:05
  • msg #429

Re: Campaign Classes

Lunar new year today, and i have family coming over.  So i wont be around today.
Fate
GM, 430 posts
Lady Luck
Keeper of Fates
Sun 3 Feb 2019
at 13:34
  • msg #430

Re: Campaign Classes

Wrapping up 'dinner' and moving the time line forward a day, unless someone has an objection to get something done.

Does anyone have the 'disguise' skill to perhaps help ?

If not then yeah you're going the cover her up and hope she's mistaken for not being human more or less.  Travelling in a large group of non human will keep her from close scrutiny, but  if travels alone the chances are much higher of her presence being challenged.


Perhaps a way to look at it, is that she's sort of like an illegal alien at the moment.  So you want to get her some sort of credentials that she 'belongs', which will go a long way to keeping her from being challenged.  The easiest way to do that would be to get her registered with the guild, and become a chapter member (party member).

While you probably dont want to make a full member out right, you could make her a trial (temporary, being reviewed for full membership) or reserve membership (a sort of support membership appropriate for trusted companion or npcs that are useful, but wont be adventuring much)
Nisor
player, 65 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 4 Feb 2019
at 15:17
  • msg #431

Re: Campaign Classes

I say that we have her register with the guild as a mentalist and put her under our chapter as a trial member. I can't say I trust her with my life but Nisor is open to the possibility that she might be useful all the same.
Fate
GM, 433 posts
Lady Luck
Keeper of Fates
Mon 4 Feb 2019
at 17:13
  • msg #432

Re: Campaign Classes

Some stuff i need to get done, so while i'll be able to RP i wont be able to work on character sheets today.
Maybelle
player, 134 posts
'Taur Ranger
Coming in Horns First
Mon 4 Feb 2019
at 21:01
  • msg #433

Re: Campaign Classes

In reply to Nisor (msg # 431):

It's not a bad idea, let her prove she's not a danger by helping out. Pretty much any game faction grind.
Fate
GM, 436 posts
Lady Luck
Keeper of Fates
Mon 4 Feb 2019
at 21:25
  • msg #434

Attention Spell casters !

I got asked...

quote:
What do you mean by Unused Spell Ability Modifier when working out spell points please.


It's a new 'thing' i'm working on for spell casters.

The answer i gave was...

quote:
Lets say you're a 1st level magic user

You have an high, Int, say a 16, that gives you a spell modifier of +1 first, second, and third level spells.


You cant use second and third level spells, so that's +2 spell ability modifier being unused.

That gets used in various ways.

It helps takes some of the sting out of being low level if it has something useful to be applied to and blurs the line of min/maxing stats, which is what i want to avoid cookie cut characters.

Your base Spell pool is the total caster levels you have (if youre multi classed for different spell casting, it's added together) then you add the unused spell modifier to it to get a spell pool.

The spell pool has 'utility' use that arent in the core rules.

ie.  If you have a meta magic feat, you can use your spell pool to satisfy the level level requirements of a meta magic feat.  If you have a magic staff, like Nisor, you can save a charge on the staff, by expending a point from your spell pool instead.

etc...



All the spell casters in the party will have a spell pool stat ...

This question is getting asked cause i complete character sheets and people notice stuff, so rather than explain it half a dozen times i'm noting it here and clearing the air now.

If you have questions on this, ask it here.

The spell pool concept also worked hand in hand with an old rule i had allowing a character to pick a meta magic feat, for free for each spell level they were able to cast.

So if they could cast first levels spells they got a feat for free.

When they got 2nd level spells they got another feat.

This is an old rule to try and encourage the use of meta magic feats, but providing a 'spell level' was still a problem.  The Free meta magic feat will be limited to the highest level spells the character can cast.  So if they can only cast 1st level spells, they can't take a meta magic feat that cost two spell levels to use.


This also ties into the 'end level' game.  I've already stated that characters wont get fourth level spells.

Instead, every time they give a high level spell, it will be converted into points for the spell pool.  ie.  A fourth level spell will add 4 points to the spell pool.




On a related note of game balance, sorcs and magic users gain a little of each others class features this way.

ie.

A sorc will be able to cast more spells by using their spell pool to cast spell through a staff or wand, that they might not be able to other wise cast.  This increases their limited available spells.

A wizard will have a flexible pool of points to cast spells as needed, increasing their spells per day, and allowing the to cast some spells on the fly, as opposed to having it all pre-picked in advance.

Instead of sacrificing a spell, Clerics will be able to use the spell pool to spontaneously cast cure spells.

I havent decided if druid will have their own perk, or if they'll just get the same perk as clerics.

HONESTLY, this is a work in progress, and my first attempt to use something like this... but i've given it a lot of thought, and i believe this is something that will be useful, without breaking in the campaign.




This has been something in thought and in the works for a while now.  The reason is, that there was a concern that the way magic items worked in the game, that it took away some of the shine and appeal of spell casters.

Being a martial class, and having access to spells was argued sort of broken and biased against spell casters.  Why be a magic user with truestrike, when you could be a fighter with truestrike and do so much more damage, cause you have real weapons to swing?

The arguement was in the air, and not completely invalid.  So for this campaign, i decided to come up with the concept of the 'spell pool' for characters to try out.


btw... When Victoria says she's a mentalist, she actually means that as a 'character class' since it was one of two unique character classes that are in the campaign.

On the premise of fairness...

A mentalist, is essentially a Psionist.  A character who has spell like abilities, that are not necessarily 'magic'.  A system of mental combat exists... feats... traits... etc... Not a focus on this campaign, but it is worth noting and observing that it exist.  If Victoria is good for nothing else, she's your designated Psi competent character in the party that you're going to nudge towards the mind flayer.

The other character class is 'Avatar', a divine caster, that focused less on general spells, and more on domain spells and abilities.

mmm...

I think that's most of the house rules you really need to worry about for spell casters.  It sounds like a lot, and might sound complicated, but really... it's not.

There is a system of crafting in play for mundane/masterwork/magical stuff, that will be MUCH simplified for easier bookkeeping.

This post is a lot longer than i expected it to be, most of it is in my head, and i had intended to come out as necessary in play (really i think you have enough to deal with new campaign this is for most of you) but again, i want to reassure you that much thought was given into everything, and the majority of the rules have already been play tested in several incarnations and variations of the Misty Valley campaign setting.

It may not seem like it, but i really am setting my ambitions LOW regarding various things, so this should all help to increase the expected shelf life of the campaign.  Presuming everyone is happy and interested in what's going on here, we should be able to keep this going for a while.
Fate
GM, 438 posts
Lady Luck
Keeper of Fates
Wed 6 Feb 2019
at 19:04
  • msg #435

Attention Spell casters !

For the record...

private threads were set up as a logistical tool for me to organize all activity on a character in a single area to make it easier to track.

Private messages has other uses, like discussions between players that require my attention, and have a habit of getting messy and cluttered as players make new (and unnecessary threads) that quickly make tracking and finding things a nightmare.

For this reason i have been nudging people not to use it and to use the private threads.


I have been making an effort to keep track of both, but will, at this time no longer do that.

If you have something to discuss with me alone, please use the private threads that have been set up.  Unless i consider a thread valid and necessary (like a thread between two players that i have to track/participate in), i wont be answering 'private' threads that should be using the character threads.  This is not the first time i have mentioned it.  It may seem like a small petty thing to you, but i've been doing this a while now, and have my organizational reasons for doing things this way.

The player(s) in question should know who they are, so i won't be naming names.
Fate
GM, 441 posts
Lady Luck
Keeper of Fates
Thu 7 Feb 2019
at 02:42
  • msg #436

Attention Spell casters !

'Guild Missions'

Start of each adventure, you will be offered three choices of 'missions' (adventures).

Contrary to descriptions, they will all be legit adventures, you are provided with vague clues on the adventure but really you never know what will lead to what.

A 'fourth' unstated personal mission, is that Victoria's wand is 'missing' and she obviously would like it back.

Discuss it in character in game thread, or here out of character if you want to talk in a meta manner out of character about stuff.

There is no 'bad' answers, just different paths.

You will pick and adventure, one will linger, and one will vanish so that each time you pick adventures you will have one left over, and two new ones to pick from.


Old campaign 'expectations', were that each 'typical' adventure would include roleplaying, and have three~four fights of a scope similar to what you did in the prologue.  Every so often there might be a 'bigger' fight which might be twice as large.  Every few chapters, there would be a 'season finale' or 'cliffhanger' fights (someone thought of the various adventures and chapters as television episodes, which was fun to adapt for various things) that would feature just one really large and epic fight that was easily five to ten times as large as the prologue fight.

I dont expect any finale level fights for a while ... (I havent made any hard decisions on this yet, but will probably involve Victoria in some shape or manner)

Jeanne is a 2nd level character that is Pally 1/Cleric 1

Rifnox is a Sorc 1

Everyone else can introduce themselves to Rifnox (and each other if we havent done so already)
This message was last edited by the GM at 02:43, Thu 07 Feb 2019.
Maybelle
player, 137 posts
'Taur Ranger
Coming in Horns First
Thu 7 Feb 2019
at 04:27
  • msg #437

Attention Spell casters !

In reply to Fate (msg # 436):

Offhand I'd think taking the same job in the same area would be our best bet. We'd potentially pit Victoria against the humans that summoned her giving her a chance to prove herself, potentially find her wand/have time to examine where she was summoned, and if the bodies are still there a wagon will turn that into a gold or two to split.
Nisor
player, 73 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 7 Feb 2019
at 04:29
  • msg #438

OOC

We should follow up on the shady quest. Apparently there are a bunch of ritualist in the valley, ones who probably need to be stopped before we have more random summoned beings running around. That and spells to be stolen from spellbooks and such.
Fate
GM, 442 posts
Lady Luck
Keeper of Fates
Thu 7 Feb 2019
at 13:27
  • msg #439

OOC

Daubra quietly made arrangements to bring the body in for their bounty, hence the 115 sp reward from the prologue.

This is presumed activity from the downtime, which you may roleplay but should be observed, the bookkkeeping has already been done for.
Fate
GM, 443 posts
Lady Luck
Keeper of Fates
Thu 7 Feb 2019
at 16:43
  • msg #440

OOC

Either in or out of character, we need to decide which assignment to take next.  usually i'd go to a party leader for a decision, but we dont really have one at the moment since Jeanne is an npc and not an ideal leader.

Going to go out there and go with activity for a guideline on party leader.

Unless we have any strong objections or someone else feels they can do better, i'm going to nominate Maybelle for party leader, since she has easily the most post, double most players so at the every least time reduced for answers will be at a minimum.

Maybelle go look over the missions in character and pick one out, either in play or here.
This message was last edited by the GM at 16:44, Thu 07 Feb 2019.
Nisor
player, 74 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 7 Feb 2019
at 17:01
  • msg #441

OOC

I second Maybelle as leader.
Maybelle
player, 139 posts
'Taur Ranger
Coming in Horns First
Thu 7 Feb 2019
at 17:05
  • msg #442

OOC

In reply to Fate (msg # 440):

That's one way to end up the party leader. Talking too much. Oh my.

Well....

I think I'll choose my missions with a Veto option, ie if enough of the party want a different mission (5 for alternate option since we have 9 including Jeanne) we'll go with that.

Going over our options, I'm still going with Maybelle's patrol choice. Reasoning: OOC Wise we know each choice is a small adventure path, but while being a farmhand is fine for Maybelle I don't think most of the group would go for it. And the virgin one is straight up creepy on an in game point of view. finally, it lets us have Victoria prove herself against other humans and potentially finds her wand if we patrol the same route as is the plan,.

So yea, human Victoria needs to build trust, and watching her not side with invading humans is a good point for that.

This one is still here... Patrol along the main road.  To deal with humans that make an effort to try and pass through them to get a foothold into the valley.  10 silvers a day, plus the usual 100 silver normal bounty on any bodies we turn in.
This message was last edited by the player at 17:08, Thu 07 Feb 2019.
Victoria Edenburg
player, 42 posts
Lost Human
Princess
Thu 7 Feb 2019
at 17:33
  • msg #443

OOC

I agree, Maybelle is great at speaking up - good leadership quality! :)

I vote for anything with human interaction, as it both lets Victoria prove she is good and also it will let her see just how bad the alternative is!
Gar
player, 78 posts
HP 12/12 AC 20
Acrobatic Fighter
Thu 7 Feb 2019
at 17:57
  • msg #444

OOC

Agreed. Gar isn't about to volunteer for the Virgin mission (who said anything about it had to be FEMALE?), and he favors a straight forward mission that plays to his strengths.
Rifnox
player, 10 posts
Thu 7 Feb 2019
at 17:59
  • msg #445

OOC

Agreed, though if Rifnox had a say, he would appoint himself XD but pretty sure he would be ignored lol :P
Andrew Turner
player, 58 posts
Thu 7 Feb 2019
at 18:02
  • msg #446

Re: OOC

Gar:
Agreed. Gar isn't about to volunteer for the Virgin mission (who said anything about it had to be FEMALE?), and he favors a straight forward mission that plays to his strengths.


Did not read this before I posted so I find it very funny to read this now.
Andrew Turner
player, 59 posts
Thu 7 Feb 2019
at 18:09
  • msg #447

Re: OOC

Fate:
Going to go out there and go with activity for a guideline on party leader.

Unless we have any strong objections or someone else feels they can do better, i'm going to nominate Maybelle for party leader, since she has easily the most post, double most players so at the every least time reduced for answers will be at a minimum.


Andrew would happy to be party leader.  However I do not think having as wolf like character that has slight elven arrogance to him maybe best thing as party leader.

Generally Andrew will follow anything he feels will benefit the vale, the elves of the land and party he working with.  He maybe bit independent in nature but he not have issues with taking directions from others.
Fate
GM, 444 posts
Lady Luck
Keeper of Fates
Thu 7 Feb 2019
at 18:09
  • msg #448

Re: OOC

Maybelle:
That's one way to end up the party leader. Talking too much. Oh my.



Its been my experience that one of the things that makes a decent party leader, is one that is involved in the campaign, and active.  Good judgement and a sense of what the party wants, as well as fairness and humility for the position rounding out the attributes to look for.

You haven't red flagged any of them, and there are others that might be as capable, and we might rotate, or give others a chance at it but for now i'm good with just assigning you the post for chapter one.
Fate
GM, 445 posts
Lady Luck
Keeper of Fates
Thu 7 Feb 2019
at 18:44
  • msg #449

Re: OOC

A 'tour of duty' on patrol usually lasts 'three' encounters, or a month.  Which ever comes first so it can be really brief and exciting, or long and tedious.

You pack up and head south, establish a base of operations, and patrol an area near the borders to the Euro empire.  Either along the main road, or on the wooded side or hilly side.  There is some choice of terrain, and all have pros and cons.

This wont be the first time the party goes on 'patrol', so i am providing this as explanation of what will be expected.
Fate
GM, 447 posts
Lady Luck
Keeper of Fates
Fri 8 Feb 2019
at 18:26
  • msg #450

Re: OOC

Nisor, you may have a heavy hooded cloak, cut along the lines of a grim reaper.  Thick enough so that sunlight does not become an issue to your person.

Will also allow you a set of smoked tinted glasses/googles to make day time travel reasonably tolerant for him.

The cost for the Cloak, may be presumed part of your standard travelling clothes.  The cost for the glasses however is 10gp, per the APG.
Fate
GM, 448 posts
Lady Luck
Keeper of Fates
Fri 8 Feb 2019
at 18:34
  • msg #451

Re: OOC

Logistics for adventure is officially started.

What terrain do you want to patrol on for the week (it needs to be noted on the assignment and wont change once decided).

March order for easy travel (low combat potential to the patrol area)

March order for patrol.

Camp arrangements (always moving or set a comfortable place to settle)

Who patrols, who's on guard duty at the camp/during days and nights.

etc... etc...

I will presume that during the hour time, people run around and spend coin on whatever they need.

Really to start the adventure, i need a easy travel march order, and terrain that you will be travelling to.  Also how permanent of a camp you plan to make (there are pros and cons to both aspects so there is no right answer).

I will have an adventure post up after you provide me with the terrain, march order, and sort of camp you plan to set up.

Will give you two days to discuss this, and then i will accept Maybelle's decision on the topic, because if past history are expectations, you wont have a solid singular answer for me, and i will need the party leader to decide to expedite things.  This being the case, suggest voicing your thoughts on the matter because two days is a reasonable amount of time to discuss things, but will feel 'tight' if nothing is said or discussed.

Till then feel free to continue roleplaying and i will make an effort to get some more character sheets done.
Rifnox
player, 12 posts
Fri 8 Feb 2019
at 19:14
  • msg #452

Re: OOC

Can rifnox buy any of those sunglasses ?
Fate
GM, 449 posts
Lady Luck
Keeper of Fates
Fri 8 Feb 2019
at 20:18
  • msg #453

Re: OOC

The tinted glasses are actually listed as equipment in the APG.

Any one with a desire may purchase them.

Maybe even Victoria, she can go for pretty princess to hot librarian with a quick fashion accessory?

(j/king.)
Fate
GM, 450 posts
Lady Luck
Keeper of Fates
Fri 8 Feb 2019
at 20:20
  • msg #454

Re: OOC

I am presuming the group has worked together long enough to know who can do what and how, so if you want you should discuss that stuff here OOC.
Jeanne d'Arc
NPC, 25 posts
Aasimar
Hospitalier
Fri 8 Feb 2019
at 20:22
  • msg #455

Re: OOC

Jeanna is a Pally/Cleric, and will develop mostly the pally path after this.

She will be tanky mostly with some melee damage, and will have some healing to contribute to post combat support.

She is perhaps as diplomatic and persuasive as Victoria, but makes no claims to no the inner workings of the noble or higher royal courts.
Rifnox
player, 13 posts
Fri 8 Feb 2019
at 21:06
  • msg #456

Re: OOC

Rifnox is a sorcerer

He doesn't really have offensive spells so he mostly stays more in the back.

He is also more skilled when it comes to using magic items and bluffs his way out of more hairy situations.
Maybelle
player, 140 posts
'Taur Ranger
Coming in Horns First
Sat 9 Feb 2019
at 06:26
  • msg #457

Re: OOC

Logistics for adventure is officially started.

What terrain do you want to patrol on for the week (it needs to be noted on the assignment and wont change once decided).

March order for easy travel (low combat potential to the patrol area)

March order for patrol.

Camp arrangements (always moving or set a comfortable place to settle)

Who patrols, who's on guard duty at the camp/during days and nights.

etc... etc...


So complete winging it, All scouts will spend about 8 hours a day scouting/searching/scavenging and 5 hours on guard. Guards will spend 5 hours of intense guarding and then 8 hours of general preparation in case of an issue. The others will get 4-5 hours of intense guarding and then the rest of the time be doing 'chores' such as keeping the campsite clean, gathering supplies, digging latrines, etc. Casters who can will all have create water ready to save time. Maybelle will cook dinners and breakfasts. Jeanne + Rifnox (9-2), Gar + Andrew (2-7) I believe all have dark vision.

Terrain: Same general area we found Victoria, Maybelle's assuming we should make sure they won't come back.

March Order: Andrew, Jeanne, Daubra, Victoria, Abyss, Brigitte, Rifnox, Nisor, Gar, Maybelle

Patrol:

Andrew / Maybelle
Jeanne / Gar
Victoria / Rifnox
Nisor / Daubra
Brigitte / Abyss

Camp Arrangements: Moving twice a week. Maybelle/Andrew/Abyss doing scouting, Brigitte/Gar/Daubra/Jeanne on guard. Victoria/Rifnox/Nisor gathering supplies (ala firewood, roots and vegetables, etc) and upkeeping the camp.

Night Guards: (Starting at 9 PM) Jeanne + Rifnox (9-2), Gar + Andrew (2-7), Brigitte+Abyss (7-12), Maybelle+Daubra (12-5), Nisor+Victoria (5-9)
Day Guards: Brigitte + Abyss, Daubra + Maybelle, Nisor + Victoria (Nisor/Victoria's guard will be around dusk while scouts are returning and the sun is going down, so the safest period because Victoria is still a liability)

Ideally we will buy a Cart and take turns pulling it (Maybelle, Brigitte, and anyone else with strength) to help carry camping supplies and move camp more quickly.

Does that work?
This message was last edited by the player at 06:33, Sat 09 Feb 2019.
Maybelle
player, 142 posts
'Taur Ranger
Coming in Horns First
Sat 9 Feb 2019
at 06:40
  • msg #458

Re: OOC

Reasonings:

Maybelle / Andrew are Rangers, straight up they're probably best for scouting in nature area both because of skill sets and the ability to defuse wild animal encounters. Abyss is a small flyer which lets her scout from above, and her small size should add a rather solid stealth bonus even if she's not trained all things considered.

Marching Order: Brigitte has reach and a love of throwing heavy rocks, I was thinking of keeping a pair of throwing rocks (around 50lbs each) in a cart for her to chuck from the center if ambushed. Plus with her stride and reach she can get between the middle ranks in case of ambush

I don't know what our casters can do outside of combat, but in general Daubra is a rock-like cleric so i'm gonna count on her being a secondary tank (compared to Nisor and Victoria). Using them as utility around camp lets them find their own ways to shine without assuming. I pair Brigitte with Abyss because of the sizes. Abyss can easily be in cover by being beside Brigitte due to sizes.

I'm not sure how a Cart translates to silver (should be 150 yes?) so if we all kick in its not that much and can carry up to 300 lbs, offers a good bit of support as well if we end up with bodies. It takes 2 Mediums or 1 Large person to drag it, weight aside. So we can rotate it fairly well.

I tried to set up night guards around dark vision but admit a lot of it is guessing, I also try to keep someone 'tanky' on every watch except for Nisor/Victoria which is when most of the camp should be awake and active anyway.
Maybelle
player, 143 posts
'Taur Ranger
Coming in Horns First
Sat 9 Feb 2019
at 06:43
  • msg #459

Re: OOC

Finally, especially for future missions, can we get a pinned thread with a message from each player about their primary/highest skills, notable class features, and specialties/role/Racial bonuses to consider?

People with Darkvision, Flight, Tracking, Etc. People who specialize in perception. High AC / Able to take a hit. Basic crafting/professions? Things like that would make patrol schematics a lot more ideal for me to design.

.... huh oops I rambled. Sorry?
Andrew Turner
player, 61 posts
Sat 9 Feb 2019
at 09:24
  • msg #460

Re: OOC

So in answer to Maybelle post.

First I think the outline is good.  Maybelle done a good job.
The points I going to make are just tinkering, thoughts to add or answer Maybelle question / point.

Maybelle forgot one character.  "Lady" Andrew wolf.
It maybe she can scout around the group while on patrol.
She has the speed to move faster than the group.
This could be very good for covering our back when we all moving.

Yes Andrew does have dark vision.

His survival skill is high so unless Andrew rolls low I can provide some food.
I also have create water.

Gar + Andrew (2-7).  That mean Andrew going to have get early night to get 8 hour in for spells.  It also mean if someone come to camp and wish our help and want talk (palm to face) my God help them.  Talking to Gar and Andrew going to be fun.
Bu then if you call in at that time what do you expect.

What about a pony for the cart?
Maybelle
player, 144 posts
'Taur Ranger
Coming in Horns First
Sat 9 Feb 2019
at 09:34
  • msg #461

Re: OOC

In reply to Andrew Turner (msg # 460):

I generally assume animal companions will stay with their player, theoretically they're additional npc's but safer to assume she's part of your action plan then not.

Pony's make noise, require resources, leave more of a trail and are more expensive to replace. A cheap cart can be abandoned if need be and maybe saved later. A pony can't. It's a good idea for sure but I don't think it's worth the investment this early on for the group, plus having everyone chip in for a cart already is asking a lot of our limited pools.

True, but to make a proper schedule some people are going to be on awkward timetables. And Darkvision is something only about half the party has.
.... Plus, I figured the wolf shifter would be happiest to be active at night. You can do your scouting in the afternoon/evening, guard duty, then sleep from 7 to 3 and get a full 8 hours.

That's also assuming you use spells in a day, I don't believe you 'forget them' if you never cast them.

Anyway speaking of odd schedules, night!
Gar
player, 82 posts
HP 12/12 AC 20
Acrobatic Fighter
Sat 9 Feb 2019
at 09:57
  • msg #462

Re: OOC

We are on the silver standard. If a cart used to cost 15 gp, it now costs 15 SP.

Gar has both Darkvision and Low-light vision. He has a natural Climb speed, and in lighter armor (i.e. no ACP) has a high Stealth, Climb, and Acrobatics, with a decent Perception.

As for crafts, Gar is a decent blacksmith. And he is strong enough to pull the cart for a time.
Daubra Stinke
player, 41 posts
Earth Elemental
Sat 9 Feb 2019
at 14:30
  • msg #463

Re: OOC

Problem is a cart fits 1 maybe 2 dead humans. Heavy wagon is the way to go, buy or rent. Rent is better for us 0.3 should be enough to get a hireling to collect the bounty for us +0.06/mile round trip. And that'll carry 20+ humans
Rifnox
player, 15 posts
Sat 9 Feb 2019
at 15:16
  • msg #464

Re: OOC

Rifnox has darkvision
his best skills are bluff and use magic device
he has no crafting of professions but he can repair items with his spells or buff ac
This message was last edited by the player at 22:54, Sat 09 Feb 2019.
Andrew Turner
player, 62 posts
Sat 9 Feb 2019
at 17:07
  • msg #465

Re: OOC

I think we may have to decide are with going to be swift and strike fast.

Or

Are we going to plod along with scouts heading out and hit hard and strong.
This going for the body count (which equals bounty).

Andrew is happy to put his money into buying a cart.
So that 50gp + what ever he got from other combat (and I do not expect anybody else to do so).

You are right Maybelle, evening and night are time Andrew likes so timing find.
Just pointing out 8 hour for GM and other of group.
Maybelle
player, 145 posts
'Taur Ranger
Coming in Horns First
Sat 9 Feb 2019
at 22:44
  • msg #466

Re: OOC

Daubra Stinke:
Problem is a cart fits 1 maybe 2 dead humans. Heavy wagon is the way to go, buy or rent. Rent is better for us 0.3 should be enough to get a hireling to collect the bounty for us +0.06/mile round trip. And that'll carry 20+ humans


To be fair, dead humans aren't worth anywhere near as much as we made off the rare mushrooms if I remember right? I could be wrong. Ironically, I wonder if there's a bag of corpse holding for stuff like this. Seems like something the guild would use.

I also wonder if we'd get partial bounties (GM Input please) for Skulls. I know in most games you only need ears to prove you killed a goblin since taking bodies are too hard, skulls can also be warded into permanent alarms as well as proof of dead humans. In which case a cart of skulls would be pretty nifty, if not cringe worthy (shove em in a sack please).
Gar
player, 83 posts
HP 12/12 AC 20
Acrobatic Fighter
Sat 9 Feb 2019
at 23:14
  • msg #467

Re: OOC

Eight heads in a duffle bag?
Maybelle
player, 146 posts
'Taur Ranger
Coming in Horns First
Sat 9 Feb 2019
at 23:31
  • msg #468

Re: OOC

In reply to Gar (msg # 467):

Obviously
Nisor
player, 76 posts
Demi-Geist
HP: 7/7 AC: 11
Sun 10 Feb 2019
at 00:32
  • msg #469

Re: OOC

In reply to Fate (msg # 450):

Excellent. I will make note of the changes.


Also sorry for the delay everyone. It was graduate recruiting and I've been running around a lot. Catching up now.
Nisor
player, 77 posts
Demi-Geist
HP: 7/7 AC: 11
Sun 10 Feb 2019
at 00:34
  • msg #470

Re: OOC

Nisor is good to pair up with Daubra. As I said earlier Nisor is a divination specialized wizard. His spells are largely for support but my staff has limited offensive capability; we should be find on patrol by ourselves.

I also have nightvision and survival so we should be able to deal with situations as they rise or at least fall back without dying painfully.
Fate
GM, 451 posts
Lady Luck
Keeper of Fates
Sun 10 Feb 2019
at 04:53
  • msg #471

Re: OOC

No carts.  No wagons.  No horses.

Such things require roads or at least flat lands, which is not the case in the valley.

At best you might get rent/lease a pack pony or two for camping stuff and what not.

Ive always been a minimalist about pets and animals, they complicate bookkeeping, regarding things such as splitting experience (they take up a half share of experience), and care and feeding (double the rations you need to bring along to stay fed) and what not (places that are not pet friendly), etc... etc... etc...

I've soften my pet policy for this campaign, but be aware I'm still biased and want to keep such bookkeepings to a minimal.
Fate
GM, 452 posts
Lady Luck
Keeper of Fates
Sun 10 Feb 2019
at 15:06
  • msg #472

Re: OOC

Gar:
We are on the silver standard. If a cart used to cost 15 gp, it now costs 15 SP.

Gar has both Darkvision and Low-light vision. He has a natural Climb speed, and in lighter armor (i.e. no ACP) has a high Stealth, Climb, and Acrobatics, with a decent Perception.

As for crafts, Gar is a decent blacksmith. And he is strong enough to pull the cart for a time.



No.  If a cart cost 15 gp it, now cost 150 silver
Fate
GM, 453 posts
Lady Luck
Keeper of Fates
Sun 10 Feb 2019
at 15:28
  • msg #473

Re: OOC


quote:
I also wonder if we'd get partial bounties (GM Input please) for Skulls.


No.

A skull isnt as useful to animate for the militia as a whole body.


You made 10gp a person for the mushrooms (could have been more if more of an effort was made to find more, but you got the half harvest from the crushed batch that Nisor found which wasnt terrible.

You made 100sp per body off the humans, which is about 10 gp, but paid out in silver.


To clarify...

Silver Standard - Does not change the cost of anything in the book.  It simply means that you can expect that when hard mundane currency is exchanged, to mostly get 'silver', this is by far the most common coin you will get to trade on, and is used as the method of compensation by most organizations.

The exception might be Guild or 'nobility' pay out which tend to be gold.




There is also a 'Magic' standard of coin, of sorts.

Mana Powder are the ground up remains of a mana stone/gem, and oftened used as a key component of expendable magics like potions, scrolls, and munitions (ie arrows).

Mana Stones are the most common form of magical 'coin'.  They draw minimal amounts of mana, and are often used in to craft imbued objects that trigger Level 1, Orisons, or Cantrip items.  A Greater Mana stone values for 400gp (used for level 1) while a Lesser Mana stone values for 200gp (used for Cantrips / Orisons)

Mana Gems are like Mana Stone, but look like precious gems and are capable of drawing significantly more mana than stones, and are used to trigger level 2 or level 3 spells.  A Lesser Mana gems values for up to 2400gp (used for level 2 spells), while a greater mana gem values for up to 6000gp (used for level 3 spells).  Some speculate that 'Major' mana gems have existed, but others argue that these are myths and wishful thinking of artisans and con man looking to pass off the value of Greats Gems, as Major Gems.
Fate
GM, 454 posts
Lady Luck
Keeper of Fates
Sun 10 Feb 2019
at 15:43
  • msg #474

Re: OOC

Terrain?

Hills, Woods, Main Road (open) ?


Field of the Fallen is not an option, that's further east of the area being patrolled, and much less activity happens over there, since there are more than enough native undead to make the place undesirable for humans (usually)
This message was last edited by the GM at 15:44, Sun 10 Feb 2019.
Gar
player, 86 posts
HP 12/12 AC 20
Acrobatic Fighter
Sun 10 Feb 2019
at 16:05
  • msg #475

Re: OOC

Hills or woods for my vote.
Rifnox
player, 16 posts
Sun 10 Feb 2019
at 16:06
  • msg #476

Re: OOC

I say woods, better to hide around in
Andrew Turner
player, 64 posts
Sun 10 Feb 2019
at 16:33
  • msg #477

Re: OOC

Fate:
No carts.  No wagons.  No horses.
Such things require roads or at least flat lands, which is not the case in the valley.


No Pegasus with levitation spell on a cart??  - (ok I am being silly).

On that point the Gm was kind enough to allow me Lady (Thanks).

I happy to go with any Terrain?.
I think Brigitte Morndottir need an input as her size may come into pay with thick vegetation?
Fate
GM, 455 posts
Lady Luck
Keeper of Fates
Sun 10 Feb 2019
at 19:37
  • msg #478

Re: OOC

Brigitte should be okay in any terrain, she might find hills and woods easier to hide in, though by the same thought they'll be harder to hurl rocks through too.

like i said pros and cons either way, just a matter of what circumstances you prefer to deal with.

At the moment woods seems to be winning out, and will be the terrain feature tommorrow unless there is strong desire for something else, or Maybelle decides something else might be better as party leader.
Maybelle
player, 147 posts
'Taur Ranger
Coming in Horns First
Sun 10 Feb 2019
at 21:59
  • msg #479

Re: OOC

Let's go with Woods then.

And did we ever get a list of guild items for sale? If so I missed it, and while I doubt there was anything in the lowest tier I wanted I figured i'd ask now and decide what to save/aim for.
Fate
GM, 456 posts
Lady Luck
Keeper of Fates
Mon 11 Feb 2019
at 02:07
  • msg #480

Re: OOC

No.. that doesnt come out till i finish all the character sheets.

Woods it is then, will try and get somthing out tommorrow then.
Maybelle
player, 148 posts
'Taur Ranger
Coming in Horns First
Mon 11 Feb 2019
at 02:47
  • msg #481

Re: OOC

In reply to Fate (msg # 480):

Understood!
Fate
GM, 457 posts
Lady Luck
Keeper of Fates
Mon 11 Feb 2019
at 16:05
  • msg #482

Re: OOC

Bookkeeping is always a speed bump and drag to do, we can either let me do it as i go along, and some peeps have incomplete sheets, or we can pause the game till it's all done.  I'm against pausing the game cause games just get dusty and have the potential of going stale if that happens.  I've made that mistake before and lost some really good campaigns to prolonged bookkeeping.
Nisor
player, 79 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 11 Feb 2019
at 16:10
  • msg #483

Re: OOC

Whatever makes more sense from the behind the scenes perspective. Id imagine at this stage most characters are fairly well established so nothing too major should change like their species, gender, or class.
Fate
GM, 458 posts
Lady Luck
Keeper of Fates
Mon 11 Feb 2019
at 17:17
  • msg #484

Re: OOC

Mostly equipment.

Dragging my feet cause i hate looking at the new stuff, i might just go through and get all the normal stuff done and go back and get the exceptions last.

Mor notably i need to get Rifnox a good look over for a real character.
Rifnox
player, 17 posts
Mon 11 Feb 2019
at 18:08
  • msg #485

Re: OOC

hope everything all wil be good ^^'
Gar
player, 88 posts
HP 12/12 AC 20
Acrobatic Fighter
Mon 11 Feb 2019
at 18:33
  • msg #486

Re: OOC

It's me. I always make Fate's life difficult.....
Fate
GM, 459 posts
Lady Luck
Keeper of Fates
Mon 11 Feb 2019
at 18:47
  • msg #487

Re: OOC

no a few characters actually which is why i try to stay to base books, when too many characters do specialty stuff, it just gums up the works and takes longer to review stuff.
Nisor
player, 81 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 11 Feb 2019
at 19:11
  • msg #488

Re: OOC

Understandable Fate.

Also I nearly pulled off the perfection but I suppose you got to deal with what you got.
Andrew Turner
player, 65 posts
Mon 11 Feb 2019
at 19:14
  • msg #489

Re: OOC

Simple question.  Can I add guidance +1 to a Survival (Wis) check?
Nisor
player, 82 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 11 Feb 2019
at 19:18
  • msg #490

Re: OOC

I can touch you and give you an insight bonus if not. Its +1 for the moment but it'll get stronger as I level.
Fate
GM, 461 posts
Lady Luck
Keeper of Fates
Mon 11 Feb 2019
at 20:23
  • msg #491

Re: OOC

Andrew Turner:
Simple question.  Can I add guidance +1 to a Survival (Wis) check?



yes.

Guidance, as a unlimited use spell is very uber.  If allowed, you should always use it as a pre-cast before combat to get a +1 attack roll to your first attack.  If you have time to use it before a skill, you should always precast it before the skill.

The only time this doesnt get used is when 'time' is of concern or being watched and doing so is not advantageous.
Fate
GM, 462 posts
Lady Luck
Keeper of Fates
Mon 11 Feb 2019
at 20:26
  • msg #492

Re: OOC

Nisor:
I can touch you and give you an insight bonus if not. Its +1 for the moment but it'll get stronger as I level.



Your Insight bonus, is actually listed as 'insight', so that is considered a separate bonus type, and can actually stack.

These things should be roleplayed, and tagged with an official note though.

along the lines of...


std action - cast guidance on self for +1 (competence) bonus check on survival

std action - use diviner's insight ability for +1 (insight) bonus check on Andrew's survival roll


IF YOU DO NOT STATE THE TYPE OF BONUS TO ME, I reserve the right to presume they are the same type and not allow them to stack (i just happen to have some time and looked it up this time).
This message was last edited by the GM at 20:28, Mon 11 Feb 2019.
Fate
GM, 463 posts
Lady Luck
Keeper of Fates
Mon 11 Feb 2019
at 22:10
  • msg #493

Re: OOC

btw, the roll for shelter will be a general guideline of camp sites for the length of the adventure... so no pressure :P
Maybelle
player, 149 posts
'Taur Ranger
Coming in Horns First
Tue 12 Feb 2019
at 06:27
  • msg #494

Re: OOC

In reply to Fate (msg # 482):

I agree with keeping things moving, but if you need any help i'll do what I can especially on keeping my sheet up to date and easy referenced. I think all things considered the only non-standard Item Maybelle is packing is a Machete. Also the pathfinders kit (which is from ultimate equipment) which can be broken down easily as I did into normal book items.

I really just find kits helpful to pick out the basics.
Fate
GM, 464 posts
Lady Luck
Keeper of Fates
Tue 12 Feb 2019
at 12:47
  • msg #495

Re: OOC

Maybelle:
In reply to Fate (msg # 482):

I agree with keeping things moving, but if you need any help i'll do what I can especially on keeping my sheet up to date and easy referenced. I think all things considered the only non-standard Item Maybelle is packing is a Machete. Also the pathfinders kit (which is from ultimate equipment) which can be broken down easily as I did into normal book items.

I really just find kits helpful to pick out the basics.



and armor spike.
Maybelle
player, 151 posts
'Taur Ranger
Coming in Horns First
Tue 12 Feb 2019
at 20:16
  • msg #496

Re: OOC

In reply to Fate (msg # 495):

That's... weird. Armor Spikes are Ultimate Equipment, but Spiked Armor (What I went with and... the same thing? Looking at them both) is Pathfinder Core.
Fate
GM, 465 posts
Lady Luck
Keeper of Fates
Tue 12 Feb 2019
at 20:31
  • msg #497

Re: OOC

hm.

you're right, you're the first person that i've ever had use them though, so it feels almost like an expansion.

how odd is that, you're my first armor spiked character !

(that i can recall at any rate.)
Andrew Turner
player, 67 posts
Tue 12 Feb 2019
at 21:50
  • msg #498

Re: OOC

Fate:
hm.
you're right, you're the first person that i've ever had use them though, so it feels almost like an expansion.
how odd is that, you're my first armor spiked character !
(that i can recall at any rate.)

I have played in this site for over 10 years and this is second or third character I come across using spike armor.  It is something very few people look at.
Gar
player, 91 posts
HP 12/12 AC 20
Acrobatic Fighter
Tue 12 Feb 2019
at 21:58
  • msg #499

Re: OOC

You can use it as a light weapon for 2 Weapon fighting when your primary weapon is a 2 hander.
Maybelle
player, 152 posts
'Taur Ranger
Coming in Horns First
Wed 13 Feb 2019
at 00:11
  • msg #500

Re: OOC

In reply to Fate (msg # 497):

It’s mainly only useful for a primary grappler since it adds 1d6 to a successful grapple and most grapplers tend to be monks that I see. Might be why it’s so rare
Daubra Stinke
player, 42 posts
Earth Elemental
Wed 13 Feb 2019
at 04:51
  • msg #501

Re: OOC

Spiked armor offers a number of benefits stemming from it counting as an offhanded weapon that doesn't require a hand to wield it.
This can be useful for generating threat where people don't think you're able to for instance while wielding a reach or ranged weapon.
It can be used to two-weapon fight with the full benefit of a shield.
It can be used to two-weapon fight with a two-handed weapon.

Some people balk at some of these usages but none are terribly game breaking

Threat, that's like a spiked chain only less cheesy.
Two-weapon fighting you're saving yourself a feat giving up a feat chain
Twp-handed, compared to power-attack for a penalty that would give you +4 damage you spend three feats, four unless you have two amazing stats and lose the bonus on the last iterative attack and get 3.5+Str/2+bonus damage instead of a simple +4.

It's under-rated but not in the it's super powerful sense, in the sense that people don't believe it can do the things it can because they seem to think it's super powerful when it's really just sometimes useful.
Maybelle
player, 153 posts
'Taur Ranger
Coming in Horns First
Wed 13 Feb 2019
at 04:54
  • msg #502

Re: OOC

In reply to Daubra Stinke (msg # 501):

Amusingly It also lets you 'technically' fight unarmed as long as your armored, a shoulder check or an elbow can be considered a melee attack if you have the martial proficiency.
Fate
GM, 466 posts
Lady Luck
Keeper of Fates
Wed 13 Feb 2019
at 18:41
  • msg #503

Re: OOC

No.  No aiding Nisor, unless it's arranged before hand and announced before dice are rolled.

It's just too easy to look at him and realize you arent rolling better and then trying to aid him.

Would we all be aiding him if he rolled a 7 and netted a result of 14, which is barely adequete, or looking to make a new roll, or aiding Andrew's 18?

I'm good with letting his 23 as a stand alone roll.  Already cutting slack by allowing guidance, i'm drawing the line there.
Nisor
player, 83 posts
Demi-Geist
HP: 7/7 AC: 11
Wed 13 Feb 2019
at 19:25
  • msg #504

Re: OOC

Well my 23 was without Guidance but I understand what you mean.
Andrew Turner
player, 68 posts
Wed 13 Feb 2019
at 20:02
  • msg #505

Re: OOC

Ok next time we have to work out who is helping and who is rolling.

Which then asks the question.  How many people can help with survival roll?
My thoughts are.  the two players with highest survival roll should roll.
Then the others are split up and help the two.

So Andrew Survival is 8.  With guidance that 9.

Second Andrew has create water as spell.
This message was last edited by the player at 20:47, Wed 13 Feb 2019.
Fate
GM, 468 posts
Lady Luck
Keeper of Fates
Wed 13 Feb 2019
at 20:32
  • msg #506

Re: OOC

It's been beaten into me, that a character can only benefit from a specific type of bonus once, and that if multiple applications of the bonus is made, only the highest will count.

ie.

A masterwork sword, will give you a +1 (enhancement) attack bonus.

A magic weapon spell will grant a mundane weapon a, +1 (enhancement) attack and damage bonus.

casting magic weapon on a masterwork weapon, will only yield the magic weapon bonus, since the masterwork bonus is the same bonus as magic weapon.






Following this logic, getting aid from another player towards a skill check will grant you a +2 bonus, but will only grant it to you once.  Doesnt matter if ten people try and help you successfully, you still only get the +2 bonus once.

That said, i know from practical experience, that having someone vastly below low skill at something trying to help you can often be no help, or worse, a hinderance.  So a character Trying to assist you in something must have at least half the skill ranks of the person they are trying to aid.  Please observe i observe a difference between skill ranks, and skill modifier.


A bard might be making a knowledge check and have a skill rank of 2, a ability bonus of 2, and class bonus of 1 leading to a plus 8 on the skill check.

a newbie librarian with one skill rank and no other bonus, can still aid him, because he h as least 1/2 the ranks the bard has.




As for the most recent survival check, no special mention was made before the roll, of this person or that helping each other in or out of character.  It's a well established trait, that once dice start rolling that you can modify them retroactively (unless an ability says so specificialy).

*THUMPS GAR*

As a veteran of my old campaign you should know better than to try that stuff.

Nisor has the first survival check made and as such, no one is going to aid or modify that roll.  It's common game mastering sense that you dont allow someone to see a roll and then retroactively change the roll with modifiers.  c'mon guys give me some credit here ~.~
This message was last edited by the GM at 20:34, Wed 13 Feb 2019.
Fate
GM, 469 posts
Lady Luck
Keeper of Fates
Wed 13 Feb 2019
at 20:33
  • msg #507

Re: OOC

Andrew Turner:
Ok next time we have to work out how is helping and who is rolling.

Which then asks the question.  How many people can help with survival roll?
My thoughts are.  the two players with highest survival roll should roll.
Then the others are split up and help the two.

So Andrew Survival is 8.  With guidance that 9.

Second Andrew has create water as spell.



This really was not a life or death die roll, just something to give me a clue on how kind to be about where you make camp.  If it was serious life or death i would have been certain to state as such the weight of importance of the roll coming up.
Andrew Turner
player, 70 posts
Wed 13 Feb 2019
at 20:46
  • msg #508

Re: OOC

Fate:
This really was not a life or death die roll, just something to give me a clue on how kind to be about where you make camp.  If it was serious life or death i would have been certain to state as such the weight of importance of the roll coming up.

It is not an issue and like you said.  Once rolled.  It a bit dodgy to add help rolls.
Different Gm's work differently some happy for you to add extra help roll after a rolls been made (even suggesting it).  Others are not.  It is the GM's world so it is their call.

The reason I ask was did seem little silly all them survival roll to help.

The reason I posted what I did was to learn what your happy with and what you think is the players trying it on (which we seem to have done).
So we can start working together better.  So if anybody going do roll they let other know and get help if needed.  Survival rolls will happen in future as patrols are common.  So we need as group to know who going make rolls and who going to help.
The aim is to stop the large number of unnecessary rolls.
This message was lightly edited by the player at 20:46, Wed 13 Feb 2019.
Fate
GM, 470 posts
Lady Luck
Keeper of Fates
Wed 13 Feb 2019
at 21:26
  • msg #509

Re: OOC

Andrew Turner:
The reason I ask was did seem little silly all them survival roll to help.

The reason I posted what I did was to learn what your happy with and what you think is the players trying it on (which we seem to have done).
So we can start working together better.  So if anybody going do roll they let other know and get help if needed.  Survival rolls will happen in future as patrols are common.  So we need as group to know who going make rolls and who going to help.
The aim is to stop the large number of unnecessary rolls.



It should be observed, that this is the default ruling on things, and really when things are actually in play and running fast and loose, the Mexican rule is really a better guide on things happening on actual play.

That said, it doesnt sit right with me to start adding the modifiers in after dice are rolled, there are some abilities that let you change a dice roll, or re roll something after a roll, but just as a standard practice to start changing stuff after the die roll doesnt seem right to me.
Gar
player, 92 posts
HP 12/12 AC 20
Acrobatic Fighter
Thu 14 Feb 2019
at 00:36
  • msg #510

Re: OOC

*THUMPS BACK*
Check the dice roller history. I didn't retroactively do anything. I made clear my intention on the dice roller reason line........
Fate
GM, 471 posts
Lady Luck
Keeper of Fates
Thu 14 Feb 2019
at 02:06
  • msg #511

Re: OOC

Gar:
*THUMPS BACK*
Check the dice roller history. I didn't retroactively do anything. I made clear my intention on the dice roller reason line........



17:27, Mon 11 Feb: Gar rolled 9 using 1d20+1.  Aid Another DC 10.

14:07, Mon 11 Feb: Nisor rolled 23 using 1d20+7.  Survival .

Intent is not the contention, but rather the timing.  It was done 'after' Nisor rolled.
Maybelle
player, 154 posts
'Taur Ranger
Coming in Horns First
Thu 14 Feb 2019
at 03:58
  • msg #512

Re: OOC

Alright, I do like the idea in our party of figuring out our main survivalists and maybe having two people as Aiding them per person. That is a good idea Andrew. It's set up beforehand and we will plan this out when all sheets are verified.

Edit: As for setting the watch, are we planning to make camp here or keep moving in the AM? If we're settling down let's do Previous Plans. Any issues with players here?

If we're just continuing on in the morning....

Abyss, Andrew, Rifnox, Nisor

10 Hours of Sleep (This should allow a total of 8 hours as I don't believe it needs to be uninterrupted, and also allows 6 hours for non-casters)

(1-2) Maybelle, Abyss, Daubra

(3-4) Maybelle, Victoria, Brigitte

(5-6) Brigitte, Nisor, Gar

(7-8) Gar, Andrew, Lady

(9-10) Jeanne, Rifnox, Lady
This message was last edited by the player at 04:08, Thu 14 Feb 2019.
Fate
GM, 472 posts
Lady Luck
Keeper of Fates
Thu 14 Feb 2019
at 04:24
  • msg #513

Re: OOC

Casters do need 8 hours of uninterrupted sleep, so usually they're the first to bed or rise when possible, but at the moment no one has used spells so what ever is fine at this point.
Maybelle
player, 156 posts
'Taur Ranger
Coming in Horns First
Thu 14 Feb 2019
at 04:40
  • msg #514

Re: OOC

In reply to Fate (msg # 513):

Sounds good for tonight, in the future it might cause for problems. We're likely gonna need to do 12 hour sleeping shifts so the non-casters get enough sleep.
Andrew Turner
player, 71 posts
Thu 14 Feb 2019
at 09:14
  • msg #515

Re: OOC

May I have permission to PM Maybelle (as know you don't like PM).

To help her with logistic side of things.
I don't want take over job as leader but it may help if she has someone help organize things (you know what my character sheet like).
By PM it help reduce mess in OOC:

So is that ok?
Fate
GM, 473 posts
Lady Luck
Keeper of Fates
Thu 14 Feb 2019
at 13:03
  • msg #516

Re: OOC

Players are free to PM each other, its cause of this traffic that i prefer them not to PM 'me' directly.

Also...

It's valentines day!

So... i might be out of pocket today.

To celebrate, players may pick their favorite character (of the opposite gender) out of character (here) and gift them a potion of Minor healing (Sipping the whole thing is worth 4 hit points or you can sip it for smaller increments!)

You are under no obligation to do so, but it cost you nothing and gives someone in the party something useful.

You have all day to gift that special character you like.  Gifting is done here, and unlike past things, is a public thing.  Please... no sneaky agreements to exhchange stuff in the backroom, just go with the spirit of the occasion and gift the character (of the opposite gender) with a neat expendable item.

Victoria is free to gift, and receive gifts.

Jeanne is an NPC at the moment, so as a point of fairnes, she will neither gift nor be valid to receive.
This message was last edited by the GM at 13:03, Thu 14 Feb 2019.
Gar
player, 94 posts
HP 12/12 AC 20
Acrobatic Fighter
Thu 14 Feb 2019
at 13:50
  • msg #517

Re: OOC

Without embarrassing comment, Gar gives the young 'taur, Maybelle, a potion he had been saving for someone special.



OOC: By the way, are you named after the Pirates of Penzance heroine, Mabel?
Victoria Edenburg
player, 46 posts
Lost Human
Princess
Thu 14 Feb 2019
at 16:26
  • msg #518

Re: OOC

At the risk of incurring the wrath of Lady, Victoria gives Andrew a potion she found, as she knew he had found her desire to befriend Elves a point in her favor.
Fate
GM, 474 posts
Lady Luck
Keeper of Fates
Thu 14 Feb 2019
at 17:01
  • msg #519

Re: OOC

While i called them a 'potion', that was meant to incline how they are used and the limitations of the use of the item, the item being gifted are actually four pieces of Divine Truffles, and are literally four pieces of very tasty Franco Chocolates.

Produced and sold in store by Jeanne's half sister Caroline, who Gar and Victoria should be somewhat familiar with by reputation if nothing else from the previous campaign.
Andrew Turner
player, 73 posts
Thu 14 Feb 2019
at 17:48
  • msg #520

Re: OOC

If people are willing to work together and help with skills could people PM me following please.

Nature skill
Arcane skill
Survival skill
Diplomacy skill
Disable Devices.
Any craft skills.

Any 0 Level spells that can be useful to others (so Guidance and create water).

Some I would post.
Nature 8, Survival 8 Spells:- Guidance and crate water.
This is so I can produce a table to help Maybelle.
Thanks.
Gar
player, 95 posts
HP 12/12 AC 20
Acrobatic Fighter
Thu 14 Feb 2019
at 18:44
  • msg #521

Re: OOC

In reply to Fate (msg # 519):

Ah yes, Caroline.....is she as sweet as ever?
Fate
GM, 475 posts
Lady Luck
Keeper of Fates
Thu 14 Feb 2019
at 19:02
  • msg #522

Re: OOC

In reply to Gar (msg # 521):

Oh you know her, she's quite the little capitalist.  Far be it for her not to take advantage of a commercial holiday to sell chocolate?
Brigitte Morndottir
player, 67 posts
Fri 15 Feb 2019
at 03:04
  • msg #523

Re: OOC

+6 or +8 craft arms and armor
+5 or +7 profession blacksmith
+6 perception

And that's about it!

Also, for bothering to organize this all, Brigitte looks down bashfully, drags her toe in the dirt and gives Andrew a bonbon.
Maybelle
player, 157 posts
'Taur Ranger
Coming in Horns First
Fri 15 Feb 2019
at 03:19
  • msg #524

Re: OOC

In reply to Fate (msg # 516):

Ouch. Right in the Homosexuality there. Laughs

I'd have chosen Brigitte for her friendship with Maybelle, but I suppose our spooky Nisor shall get a potion instead.

Happy Vday all.
This message was last edited by the player at 03:20, Fri 15 Feb 2019.
Maybelle
player, 158 posts
'Taur Ranger
Coming in Horns First
Fri 15 Feb 2019
at 03:23
  • msg #525

Re: OOC

In reply to Andrew Turner (msg # 520):

Knowledge: Nature (1 Rank, +5)
Survival (1 Rank, +5)
Handle Animal (1 Rank, +5)
Craft: Cooking (1 Rank, +5)
Heal (1 Rank, +5)
Andrew Turner
player, 74 posts
Fri 15 Feb 2019
at 03:35
  • msg #526

Re: OOC

TimePlayerCasterPlayerCasterPlayerCaster
20:00 - 22:00MaybelleNoAbyssYesDaubraYes
24:00 - 02:00MaybelleNoVictoriaYesBrigitteNo
02:00 - 04:00BrigitteNoNisorYesGarNo
04:00 - 06:00GarNoAndrewYesLadyNo
06:00 - 08:00JeanneYesRifnoxYesLadyNo

Current list of the watch.

Only question is:-
Is it ok for caster to sleep for 4 hour do a 2 hour watch and then sleep for another 4 hours got gain spells?
This message was last edited by the player at 03:35, Fri 15 Feb 2019.
Maybelle
player, 159 posts
'Taur Ranger
Coming in Horns First
Fri 15 Feb 2019
at 03:42
  • msg #527

Re: OOC

In reply to Andrew Turner (msg # 526):

GM said no ones cast spells so they don't need 8 hours straight, but in general they will after casting
Rifnox
player, 20 posts
Fri 15 Feb 2019
at 05:04
  • msg #528

Re: OOC

For andrew,that is all

Bluff: 7
Knowledge (arcana): 4
Spellcraft: 4
Use magic device: 7
Daubra Stinke
player, 43 posts
Earth Elemental
Fri 15 Feb 2019
at 07:44
  • msg #529

Re: OOC

Survival +3
Diplomacy +0 (But Sense Motives +7)
Craft: Sculpture +10
Craft: Anything else involving stone/metal +2 (+4 w/ tools)
Craft: Other stuff +0 (+2 w/ tools)
Doesn't fit but also
Heal: +7

I hear ya Maybelle though if we're talking player you'll need to open urban dictionary, and if we're talking characters asexuality, non-binary, sexless leaning femme.

Yo Nisor you look like you enjoy potions.
Fate
GM, 476 posts
Lady Luck
Keeper of Fates
Fri 15 Feb 2019
at 12:48
  • msg #530

Re: OOC

Official Valentine's Candy count



Gar      ~> Maybelle

Victoria ~> Andrew
Maybelle ~> Nisor
Brigitte ~> Andrew
Daubra   ~> Nisor

Maybelle x4 Divine Truffles
Andrew   X8 Divine Truffles
Nisor    x8 Divine Truffles


.... and Valentine ends.  Divine truffles will be added to character sheets.

Keep in mind that chocolate does have a shelf life and melts, so don't horde them

(ie.  I dont like to bookkeep this stuff forever, they're good for about 2 such holiday freebie events, so use them or lose them.)
This message was last edited by the GM at 12:50, Fri 15 Feb 2019.
Andrew Turner
player, 75 posts
Fri 15 Feb 2019
at 16:16
  • msg #531

Re: OOC

Ah lesson learned post quickly or your to late.
Fate
GM, 478 posts
Lady Luck
Keeper of Fates
Fri 15 Feb 2019
at 18:40
  • msg #532

Re: OOC

Fate:
You have all day to gift that special character you like.  Gifting is done here, and unlike past things, is a public thing.


Valentines 'day', so it lasted one day.

I celebrate real life holidays now and then with 'stuff' like this.   Thanksgiving and Xmas are usually really big days for holiday freebies to go out, but the campaign started after them, so you'll have to wait a year to see them again.

No worries, they were freebies, so it's not like it cost you anything... and... like the real holiday, there is no reason you can't share the candy with the person that gave it to you, though, this is purely up to the receiver.
This message was last edited by the GM at 18:41, Fri 15 Feb 2019.
Brigitte Morndottir
player, 68 posts
Thu 28 Feb 2019
at 18:48
  • msg #533

Re: OOC

Fate:
sorry for delay, came home, and found out i owe a pile of tax money to the government.

sort of dealing with all the fallout from that so a little distracted.  sowwy.


Ouch that does not sound like fun. Hope you can manage it somehow. I can imagine how it's distracting!
Maybelle
player, 161 posts
'Taur Ranger
Coming in Horns First
Fri 1 Mar 2019
at 03:35
  • msg #534

Re: OOC

Take your time and hope things resolve well Fate
Fate
GM, 482 posts
Lady Luck
Keeper of Fates
Mon 4 Mar 2019
at 02:28
  • msg #535

Re: OOC

I could go into a longer explanation about the delay, but if youre like me, you'd rather the game master focus on getting the game running than making excuses, so i'll skip the explanations for now.

I have a clear direction on the next encounter and how things 'should' run so that's a good thing.

Not quite ready to post, making sure my son gets to bed first, then will post tonight.

I have Maybelle and Andrew's list of the watch.  My only observation is that Lady may... or may not be around for a watch.  She's not really a party member and will do as she pleases.  Pets are treated more or less as NPCs, not as extensions of a player, so unless players are making a animal handling roll (handle animal with care, asking a pet to do stuff too often over short period of time will build resentment and increase difficulty for follow up handle animal checks) of some sort to enforce what they want done, you're leaving it to the pets free will to do stuff.


I will be making some general presumptions during the watch...

That backpacks not in use are stored in the shallow end of the niche to keep accessible, but protect from rain, and leaving the deeper part of the niche for sleeping for one maybe two (normal sized) characters to nap under.

I will presume that a 'light' weapon (dagger?) is kept at hand unless otherwise noted.  Sleeping with larger has a hazard of its own that i wont get into, so larger weapons are presumed by your pack.  You may 'sleep' with it if you want, but you've been warned, so no whining if things go south if you want to sleep with something larger.

Before the next encounter actually happens i will be asking how people are sleeping... (where) and how they are keeping watch ... Then the encounter will resolve shortly after.  eta for actual encounter is a day or two (depending on how fast players get back to me with the answers i'm looking for.)
Gar
player, 98 posts
HP 12/12 AC 20
Acrobatic Fighter
Mon 4 Mar 2019
at 07:46
  • msg #536

Re: OOC

Gar will sleep with his Chakram on his backpack, and sheathed Falcata below the pack. When on watch, he climbs a tree and brachiates Silently around the perimeter to keep watch.
Fate
GM, 484 posts
Lady Luck
Keeper of Fates
Mon 4 Mar 2019
at 17:20
  • msg #537

Re: OOC

Gar:
Gar will sleep with his Chakram on his backpack, and sheathed Falcata below the pack. When on watch, he climbs a tree and brachiates Silently around the perimeter to keep watch.



When you sleep your stuff is where?  You're essentially sleeping with it all?

when youre on watch you... brachiates ?  (is that a real word?)

Keep in mind the trees in this area are evergreens, which are like xmas trees and not the greatest for climbing and swinging around in because the branches and the needles of the tree arent the friendliest for those activities.
Nisor
player, 87 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 4 Mar 2019
at 17:26
  • msg #538

Re: OOC

brachiates means to swing from branch to branch using your arms.

Nisor will sleep with his backpack next to him and underneath the tree he is already leaning against. When he is on guard he leaves his belongings there with no special concern about them. He always sleeps with his staff near at hand but obviously not in his hand as that would be uncomfortable and awkward.

As for what he does during watch he does whatever the others on watch with him do as he isn't a combatant and wouldn't want to be caught out alone.
Fate
GM, 485 posts
Lady Luck
Keeper of Fates
Mon 4 Mar 2019
at 17:43
  • msg #539

Re: OOC

Nisor:
brachiates means to swing from branch to branch using your arms.



I guess he can do this from the lower branches, but the mid/upper ones arent going to support his weight, and the density of the needle are going to be a problem.

I will also observe, there is no quiet way to do this activity and he will be broadcasting his location to any alert and intelligent intruder.
Nisor
player, 88 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 4 Mar 2019
at 17:52
  • msg #540

Re: OOC

Just to be clear are you saying that with his Stealth/Acrobatics/Atheltics skill there is no way or is that general statement about the situation. I'm only curious because I had imagined Gar would be a great ambush attacker in a wooded or urban environment.
Fate
GM, 486 posts
Lady Luck
Keeper of Fates
Mon 4 Mar 2019
at 18:37
  • msg #541

Re: OOC

General statement.

In his native habitat, you are probably right, but i was very clear, during character race building that the Misty Valley was a cooler climate with Ever Green Fir style trees, suitable to the sort you think of for xmas trees.

This is not a warm african jungle sort of climate where trees and vines are most plentiful for that sort of activity.

Tree branches tend to be shorter, and more heavily populated with pine needle.  They're not inclined for easy swinging of branch to branch, especially if you want to be quiet while doing so.


ie...
A rogue traveling down a cobblestone street should have an easy time of moving quietly.

A rogue traveling through a field of crunchy autumn leaves will need some magical help to stay quiet.

A rogue standing still in the field of crunchy autumn leaves will probably be his usual quiet self.


The Misty Valley is Gar's field of cruncy leaves.  Travel will be harder (cause of the shorter branches and fir needles) and no where near as stealthy casue of the denser package of branches/needles.


These are the typical Misty Valley trees...

https://www.google.com/search?...biw=1920&bih=969

They're not inclined to support weight because they WANT snow to pass through them and not weigh down and snap branches.  They will simply bend and not support weight.  Abyss might get away with it, but certainly not Gar. The taller older ones, with less needles, and wider spaced branches might be okay, but the ones around the alcove are younger, and thicker providing the desired cover of the camp, and not tall and old they are not.
Nisor
player, 89 posts
Demi-Geist
HP: 7/7 AC: 11
Mon 4 Mar 2019
at 19:35
  • msg #542

Re: OOC

Good to know.
Gar
player, 99 posts
HP 12/12 AC 20
Acrobatic Fighter
Mon 4 Mar 2019
at 22:29
  • msg #543

Re: OOC

With all due respect, I had not fully realized that the trees in Misty Valley were not optimum for my preferred method of scouting. Being a natural climber, Far instead would patrol perimeter quietly, occasionally climbing a less dense tree for a higher perspective.

When he sleeps, he uses his upper pack as a pillow. To reach his weapons is either a 3-foot stretch, or a back tumble over his pack, grabbing his weapon as he rolls to his feet.
This message was last edited by the player at 22:31, Mon 04 Mar 2019.
Fate
GM, 487 posts
Lady Luck
Keeper of Fates
Mon 4 Mar 2019
at 22:59
  • msg #544

Re: OOC

Gar.  You've been playing in the Misty Valley for YEARS now.

I have never portrayed it as Jungle friendly or temperate, and i've always indicated that the trees were wintergreens.

My absolutely ancient Misty Valley map has the trees portrayed as Winter Greens for a reason.

This was mentioned, and noted, that you are probably a wanderer from way south that came to the valley for your own reasons is how i penciled it in.

If this is a notable issue, we can take a mulligan and you can re-roll a new concept.

That aside...

Map of camp up in Group '1'.

You may pick where you want to sleep, and where you plan to 'sentry' from when on guard duty.

Dark vision is fine for those with it, but those with out it, they're going to maybe want a campfire or something.

It should be noted that for the same reason, that Gar cant swing around 'stealthy' nothing (normal sized) is coming through the trees quietly.  If they're Abyss sized, that's another matter.

Trees will be considered difficult terrain to most creatures, though i will allow an acrobatics check to move through them unhindered, though such movement will not be stealthy.

With out a camp fire, those without special vision are going to be dealing with the encounter in 'dark' rules, though a light spell could go a long way to fix that, the character would have to be awake to do it, and will be spending time to cast it.

Just general disclaimers up, ask questions if you have them.
Victoria Edenburg
player, 48 posts
Lost Human
Princess
Mon 4 Mar 2019
at 23:14
  • msg #545

Re: OOC

Victoria watched the others, then made her way to the niche, endeavoring to make a bed with a blanket and her pouches. She shivered as she made her bed, it not really occurring to her to snuggle with anyone else. Besides, as a human, she doubted she would be welcome.

Once done, she did some prayers (which was NOT her normal habit) and stored her dagger under her makeshift pillow.

When on watch, she would stay near Brigitte, with her dagger on her hip.
Fate
GM, 488 posts
Lady Luck
Keeper of Fates
Mon 4 Mar 2019
at 23:17
  • msg #546

Re: OOC

Victoria Edenburg:
Victoria watched the others, then made her way to the niche, endeavoring to make a bed with a blanket and her pouches. She shivered as she made her bed, it not really occurring to her to snuggle with anyone else. Besides, as a human, she doubted she would be welcome.

Once done, she did some prayers (which was NOT her normal habit) and stored her dagger under her makeshift pillow.

When on watch, she would stay near Brigitte, with her dagger on her hip.



This is the OOC thread, will move this to the Chapter thread for you..
Fate
GM, 489 posts
Lady Luck
Keeper of Fates
Mon 4 Mar 2019
at 23:20
  • msg #547

Re: OOC

Victoria Edenburg:
Once done, she did some prayers (which was NOT her normal habit) ...


Curious... who does she pray to these days?
Fate
GM, 490 posts
Lady Luck
Keeper of Fates
Mon 4 Mar 2019
at 23:31
  • msg #548

Re: OOC

For those that have trouble finding the map, this should take you to it.

Link back to this game
Gar
player, 100 posts
HP 12/12 AC 20
Acrobatic Fighter
Tue 5 Mar 2019
at 00:29
  • msg #549

Re: OOC

Okay, sorry. The previous game I never had to think about the types of trees before, so it didn't largely matter to me. If the trees are a problem, then for his 'shift' Gar can climb up the rocky outcropping and get a high view of the surrounding area. And be largely silent without all that crunching racket.....

When he sleeps, it will be among the trees with his companions.

Gar has both Darkvision and low-light. He can make do with either a campfire or total darkness.
Fate
GM, 491 posts
Lady Luck
Keeper of Fates
Tue 5 Mar 2019
at 02:07
  • msg #550

Re: OOC

Upcoming fight...


Dark vision... no modifiers...

Low light ... penalty -3 if no fires, from moonlight filtering through the trees and pass the shadow of the bluff to your back.  No penalty if there is a fire for the area lit, and an equal distance past that.

Normal vision ... penalty -4 if no fire, -1 penalty if there is a fire for the lit area, and -3 for an equal distance past that.

not quite standard rules, but youre in a grove surrounded by trees and a bluff to your back, so lighting in the grove so natural lighting in the grove is going to be a little dodgy at best.




If you want you can climb the bluff.  At the top there are a bunch of trees that i didnt draw in because i wasnt going to use it as a means of approach but... if youre going to sit there i will.  Really it's not a good place, if youre there youre alone more or less because no one else is going to climb in the dark.  If youre attack, youre on your own for pretty much the whole fight.  If the fight is below you, you're going to have to climb down to join the fight.

I didnt draw in the tree top cover, because there wasnt going to be an issue about it, but the areas you'll have line of sight for missile fire from the top will be rather limited given the lighting and distance.  Even without trees being in the way, recall, it's 40' up the bluff, which reduces your horizontal vision out signifcantly.  That said if you still want to sit on the bluff for your turn at sentry, i wont stop you.
Fate
GM, 492 posts
Lady Luck
Keeper of Fates
Tue 5 Mar 2019
at 02:09
  • msg #551

Re: OOC

Gar:
When on watch, he climbs a tree and brachiates Silently around the perimeter to keep watch.



Also... I never said you couldnt climb the trees.  Just that it would not be 'silently', and with more difficulty that you probably think is involved.
Gar
player, 101 posts
HP 12/12 AC 20
Acrobatic Fighter
Tue 5 Mar 2019
at 04:41
  • msg #552

Re: OOC

Wasn't planning to sit there. Just visit up top to view surrounding area during watch shift, then back down to join others while on watch.
Victoria Edenburg
player, 50 posts
Lost Human
Princess
Tue 5 Mar 2019
at 04:56
  • msg #553

Re: OOC

Fate:
Victoria Edenburg:
Once done, she did some prayers (which was NOT her normal habit) ...


Curious... who does she pray to these days?


Well, this night, it is to Nyte, hoping she will watch over her.
Fate
GM, 493 posts
Lady Luck
Keeper of Fates
Tue 5 Mar 2019
at 15:52
  • msg #554

Re: OOC

no one picking where they want to be on the map, so... i'm just going to place them when the encounter starts.

will give it a little more time (i'll post after lunch) to see if any of the missing players chime in.
Rifnox
player, 24 posts
Tue 5 Mar 2019
at 15:59
  • msg #555

Re: OOC

ehm...I don't see my character on the map ?
Fate
GM, 494 posts
Lady Luck
Keeper of Fates
Tue 5 Mar 2019
at 16:35
  • msg #556

Re: OOC

yes, i need to clip an avatar for you, but you can still declare where you are when you sleep/guard and when the map gets updated you'll be there.
Rifnox
player, 25 posts
Tue 5 Mar 2019
at 16:41
  • msg #557

Re: OOC

Since it's a overhang,Could i be positioned at I6?
Fate
GM, 495 posts
Lady Luck
Keeper of Fates
Tue 5 Mar 2019
at 16:48
  • msg #558

Re: OOC

In reply to Rifnox (msg # 557):

yes.  that's the area where the backpacks and what not were going to go, and where there was room for maybe two people to sleep if they wanted shelter.
Maybelle
player, 162 posts
'Taur Ranger
Coming in Horns First
Tue 5 Mar 2019
at 17:35
  • msg #559

Re: OOC

Sorry for the delays, checking up now
Maybelle
player, 164 posts
'Taur Ranger
Coming in Horns First
Tue 5 Mar 2019
at 17:59
  • msg #560

Re: OOC

To sum up (not sure if all our casters know and will prepare light for this), but Maybelle would like to use a torch under the overhang with the casters refreshing Light on it. Part of their watch would be refreshing the spell regularly, this way we have no smoke. Using it under the overhang should keep it from shining upwards as well and help limit how far it illuminates (and thus reveals us). Say J7 (lightsource)

Maybelle plans to sleep next to Brigitte, and anyone else who prefers. She'll take 10 on cooking dinner (Craft 15), and will circle the 'campsite' during her watch. She also plans to sleep in her armor (It's light and she's wary). If Brigitte doesn't choose a spot, she'll set Brigitte up in J8-K9 4x4 and Maybelle will sleep in I9. Suggesting the others leave a bit of space between the tree's for the people to walk when on guard duty rather then forcing them through the tree's (albeit that may be difficult)

If no one else speaks up, the general 'sleep in a pile' mentality of a 'Taur means Maybelle will suggest they set up camp/bedrolls from I-K, 6-9 (the 3x4 block should allow 8 sleeping spots including Brigitte's)
This message was last edited by the player at 18:02, Tue 05 Mar 2019.
Fate
GM, 496 posts
Lady Luck
Keeper of Fates
Tue 5 Mar 2019
at 18:07
  • msg #561

Re: OOC

noted...

generating post... will need perception checks from players after the post...
Maybelle
player, 165 posts
'Taur Ranger
Coming in Horns First
Tue 5 Mar 2019
at 18:13
  • msg #562

Re: OOC

In reply to Fate (msg # 561):

oh and general rule of thumb on the sleep square

Squishies sleep on the inside.

IE D6/D4 classes sleep on the inside or at least against the rock wall when able.
Victoria Edenburg
player, 51 posts
Lost Human
Princess
Tue 5 Mar 2019
at 19:33
  • msg #563

Re: OOC

I hate this die roller! I have yet to roll above a 4 for anything!
Fate
GM, 498 posts
Lady Luck
Keeper of Fates
Tue 5 Mar 2019
at 19:42
  • msg #564

Re: OOC

That's what happens when you pray to Nyte instead of Fate...

^.^

j/king

At least you start the encounter awake?
Andrew Turner
player, 77 posts
Tue 5 Mar 2019
at 23:17
  • msg #565

Re: OOC


OOC:
Work is little crazy at moment.
I being sent in three different direction each 1 to 2 hour drive from my home.
So clocking up 6 to 8 hour days mostly driving.
This be going on for next three weeks.

Fate
GM, 500 posts
Lady Luck
Keeper of Fates
Tue 5 Mar 2019
at 23:35
  • msg #566

Re: OOC

Sounds harsh >.<

flesh and blood demands first, will put your character on inactive / npc mode if you like (he's played defensively), or we can turn him over to Maybelle if you prefer.
Maybelle
player, 167 posts
'Taur Ranger
Coming in Horns First
Wed 6 Mar 2019
at 07:01
  • msg #567

Re: OOC

Thank Heavens Brigitte's got our back (and a good perception roll).
Fate
GM, 502 posts
Lady Luck
Keeper of Fates
Wed 6 Mar 2019
at 17:20
  • msg #568

Encounter notes

Most of party still sleeping,

if they made their roll within '10' of the perception check, the DC reduces by 8.
If they made a roll and failed, the DC reduces by 4.
If they did not roll at all, the DC reduces by 2.


As for the characters that are awake, Brigitte is the only one aware of trouble, and has a standard action to act.

The following round, she will have normal actions, and if Maybelle and Victoria do not notice the danger (making perception checks or being warned by Brigitte) they will have only a standard action to act.

No one is currently considered a mexican.
This message was last edited by the GM at 17:22, Wed 06 Mar 2019.
Brigitte Morndottir
player, 71 posts
Wed 6 Mar 2019
at 21:03
  • msg #569

Re: OOC

Maybelle:
Thank Heavens Brigitte's got our back (and a good perception roll).

Lol I first read that as 'Thank Heavens Brigitte's got back'

Which, you know, is probably true too...

#reallyreallybigbeautifulwomen
Brigitte Morndottir
player, 72 posts
Wed 6 Mar 2019
at 21:07
  • msg #570

Re: OOC

Also, what happens if I just scream? Isn't that a free action?
Fate
GM, 503 posts
Lady Luck
Keeper of Fates
Wed 6 Mar 2019
at 22:30
  • msg #571

Re: OOC

Brigitte Morndottir:
Also, what happens if I just scream? Isn't that a free action?


I'd give all the sleeping characters a +1 to waking, it might help to startle them awake.
Daubra Stinke
player, 46 posts
Earth Elemental
Thu 7 Mar 2019
at 00:34
  • msg #572

Re: OOC

Um you know those aren't the normal rules for sleep right?

To cite realism that's like saying a normal person has a 70% chance of sleeping through a 6 second long air horn. Almost no one can sleep through that.

So magical sleep is a special case where you can't wake on your own due to sound.
https://www.d20pfsrd.com/magic/all-spells/s/sleep/
In that case a standard action out of combat automatically wakes someone unless your strength bonus (or dex with finesse) plus BAB is less than 0.

Normally perception rules take over. The official DC to wake up because a thief is sneaking up on you is just their stealth check +10. Maybe +2/5 if it's noisy.

So there's not an official number for shouting but there is for normal conversation and whispering. Normal conversation is DC 10, whispering DC 25. If you assume shouting vs talking is similar to talking vs whispering you should be looking at DC -5 to notice someone is shouting. I'd probably assume large shouting is just as unstealthy as large stealth so DC -9 seems about right. Which would mean a shouting large sized giant would wake everyone within 190ft, and alert everyone within 290ft-440ft which kind of makes sense. The upper end assumes understanding vs noticing are the same gap as conversation to whisper. I ignored that for sleeper because without context most people don't wake to every bump in the night.

Now it would make sense for startled awake characters to be fatigued/exhausted and prone, flatfooted and dazed when they first wake up. That means a savvy enemy could decimate a group that's caught like that. Starting dazed means the flatfooted and prone conditions can't be fixed, during the first round. So likely you're talking about surprise round, round recovering from daze, and then normal combat still prone and unarmed.

The main point for me though is unless there's special circumstances like a fairy curse I'd expect any house rules used against us this time, to also be applied when we catch our enemies sleeping. And if the rules you're providing are used I'd definitely be taking advantage of that, because it makes night raiding completely over powered.
Fate
GM, 504 posts
Lady Luck
Keeper of Fates
Thu 7 Mar 2019
at 01:30
  • msg #573

Re: OOC

Its a sliding point of alertness.

How quickly does a person go from 'asleep' to alert enough to pick up a sword and fight without penalties?

A combat round is six seconds.

While everyone in the area might hear her yell, if you're in a deep sleep, it might take a little bit of time for it to register for you to get to wakefulness.

That's why the DC rating for a sleeping character to 'wake' for no apparent reason was so high.  You're going from a sound sleep to alert that something in the area isnt right.  Does it happen in stories, sure all the time, so if the character has a really high perception stat, they might sense something is off.




If a thief was sneaking up on anyone, it would be an opposition of skill checks.  The thiefs stealth vs the victims perception.  If the victim was fast asleep, the thief might have a situational bonus of +10, again if they're in a field of crunchy leaves they may not and it might be reduced... to say +2 / +5, as you say.

There is ... normal conversation before combat.  Brigitte was having a conversation with Maybelle and Victoria.  While the character might hear the conversation and treat it simply as background noise and stay asleep.

So... let's say a favored relative is asleep on the couch during a family get together.  People continue conversation in the background and he sleeps through it.  A loud arguement breaks out.  They may... or may not acknowledge it as background noise, if they dont and they stir to wake, how quickly does it take them to realize that two of his cousins have gotten into an arguement and are now wrestling in the livingroom a few feet from them.  How quickly before they stir off the couuch to breakup the fight?


Brigitte is fully alert, and 'just' noticed something.  She has half a round to act, per house rules.

How much time would be realistic for someone to go from a state of sleep to action without penalty would be fair?

The worse rolls to wake at the start were Gar and Rifnox at DC 28.  This is during 'preparation'.  Before combat is even started.  If they roll and fail their surprise round save, the roll drops to 24.

They now get to roll again, during the 'surprise' phase.  Presume they fail again, the roll drops to a 20.  This is when the sound of combat might be expected to start.

It drops to a 16 at the first round, if they fail

It drops to a 12 at the second round, if they fail.

It drops to a 8 at the third round, if they fail...

Keep in mind, if they fail, but by a margin that would have passed without the ten penalty for being asleep, the difficulty rate drops twice as fast....

etc... etc... etc...

It's all boring math...

On the round that characters first 'notice' they're in combat they get a standard action (as opposed to a full one).  There are no penalties involved, you simply have the action to use, and the following round is 'normal'.

It is possible... to go the dazed... exhausted... fatigued... status effects to simulate wakefulness but that just feels more complicated and requires the players all be aware of the differences between the three and how they're being applied.  While it's all good and well to presume that everyone knows them, its been my experience (that when i occasionally use them) that it's not the case.

Rather than just go through the complicated process of establishing conditions for each individual characters state, and their improvement through it, or any penalty for being half awake, i just use the system i use.

If Brigitte 'YELLS', and you fail your check, while you heard it, you might have ignored it... if you didnt ignore it, you might be too 'dazed' or 'sleepy' or what not to act on the warning.  Regardless... your combat status has not changed from prone and helpless to combat ready.

If fail your check, and you want to roleplay dazed wakefulness to her yell of warning.  I can get behind that, but your character wont have an action (not even a free one), till they make the check.


If it makes you feel any better, the encounters are actually 'balanced' based on this system of waking up, so if it makes you feel any better the encounter 'monster' is a lower threat rating because a notable part of the party is asleep has been factored in.
Daubra Stinke
player, 47 posts
Earth Elemental
Thu 7 Mar 2019
at 02:10
  • msg #574

Re: OOC

House rule for simplification is cool. Just means normal people take between 36 second for exhausted and just fallen into deep sleep to 6 second, about to wake up anyways to awaken from sleep. People sleeping are vulnerable to a rush of force, I'm sure we'll be able to exploit that at some point. The only point I'd "fight" you over is if we had different waking up rules than our opponents, because that sort of situation just isn't fair. Every GM's "house" ends up with it's own rules.

From my LARP experience sleeping in character with a boffer dagger next to me in bed I'd say sleeping in armor sucks way more than pathfinder seems to think, and waking up enough to stab the NPC bothering you while you're trying to sleep is way easier than they imagine, though getting enough sleep is also harder than they make it. *shrug*
Fate
GM, 505 posts
Lady Luck
Keeper of Fates
Thu 7 Mar 2019
at 03:02
  • msg #575

Re: OOC

all games know that the 'rules' and 'reality' are often far apart to varying degrees.

I try for realistic and simple whenever possible, and yes sleeping critters are pretty vulnerable to ugly things like 'coup de grace' and what not...
Andrew Turner
player, 79 posts
Thu 7 Mar 2019
at 20:09
  • msg #576

Re: OOC

I take it that sleeping character will not have any armor on.
Rifnox
player, 28 posts
Thu 7 Mar 2019
at 20:12
  • msg #577

Re: OOC

Sleeping in light armor shouldn't be a problem,medium and heavy are
Nisor
player, 92 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 7 Mar 2019
at 20:30
  • msg #578

Re: OOC

I have no armor so I am just asleep in my robes.
Brigitte Morndottir
player, 74 posts
Thu 7 Mar 2019
at 20:32
  • msg #579

Re: OOC

Ditto. Except, you know, without the robes part. But some kind of era appropriate sleepwear to preserve modesty!
Fate
GM, 506 posts
Lady Luck
Keeper of Fates
Thu 7 Mar 2019
at 21:57
  • msg #580

Re: OOC

In the field 'traveling clothes' is appropriate sleep wear unless you specify otherwise.

Brigitte did get into her armor, as noted from your post when she goes on guard duty.

If player turns are in, will make an effort to post after dinner an update.
Brigitte Morndottir
player, 75 posts
Thu 7 Mar 2019
at 22:21
  • msg #581

Re: OOC

Oh right! Forgot about that. Thanks for reminding me!
Gar
player, 105 posts
HP 12/12 AC 20
Acrobatic Fighter
Thu 7 Mar 2019
at 23:46
  • msg #582

Re: OOC

Gar has a medium armor and a Light armor. The light is for sleeping and stealth.
Maybelle
player, 168 posts
'Taur Ranger
Coming in Horns First
Fri 8 Mar 2019
at 03:03
  • msg #583

Re: OOC

Fate:
In the field 'traveling clothes' is appropriate sleep wear unless you specify otherwise.

Brigitte did get into her armor, as noted from your post when she goes on guard duty.

If player turns are in, will make an effort to post after dinner an update.


This is why I emphasized Maybelle planned to sleep in her armor.
Brigitte Morndottir
player, 76 posts
Fri 8 Mar 2019
at 04:38
  • msg #584

Re: OOC

How do we do movement through occupied square? Or asked another way, can I move into melee range over Andrew and others?
Fate
GM, 508 posts
Lady Luck
Keeper of Fates
Fri 8 Mar 2019
at 13:39
  • msg #585

Re: OOC

I believe standard rules presume you're allowed to travel through FRIENDLY areas but you may not end your movement in their square.

Currently, there is no reason to contradict this rule for this encounter.
This message was last edited by the GM at 13:39, Fri 08 Mar 2019.
Fate
GM, 509 posts
Lady Luck
Keeper of Fates
Sat 9 Mar 2019
at 19:03
  • msg #586

Re: OOC

Weekend, no update today cause i want peeps to enjoy their weekend.

Also... waiting on maybelle and Victoria to post actions.

If they get turns up by tomorrow will update then, if not will aim for Monday.
Gar
player, 107 posts
HP 12/12 AC 20
Acrobatic Fighter
Sat 9 Mar 2019
at 19:34
  • msg #587

Re: OOC

So, Gar having made his wakeup check, has a Standard action next turn? Has anybody made an attempt at identifying the threat?
Maybelle
player, 170 posts
'Taur Ranger
Coming in Horns First
Sat 9 Mar 2019
at 23:34
  • msg #588

Re: OOC

In reply to Fate (msg # 586):

Sorry for the delay
Fate
GM, 510 posts
Lady Luck
Keeper of Fates
Sat 30 Mar 2019
at 01:19
  • msg #589

Re: OOC



Sorry for long delay

Maybelle, roll 2d4+1 to determine how many hit dice your spell affects.
Maybelle
player, 172 posts
'Taur Ranger
Coming in Horns First
Sun 31 Mar 2019
at 01:45
  • msg #590

Re: OOC

In reply to Fate (msg # 589):

18:45, Today: Maybelle rolled 8 using 2d4+1.  Calm Animals.
Fate
GM, 512 posts
Lady Luck
Keeper of Fates
Mon 1 Apr 2019
at 02:57
  • msg #591

Re: OOC

Right, just got a proper post up, and figured i owed an explanation for anyone interested in hearing one.

Longer time players are aware that i do some commercial freelance art work for a few e-authors on the web.  All good and fine for making some pocket change doing something i enjoy doing.

That is... till my memory stick with my working files went bad, taking over 100 gigs of custom textures and designs that werent backed up with it.  Memory sticks have no moving parts, so i figured they wouldnt go bad, i've had some for over a decade and while they're tiny in comparison and pretty useless, they still work.

Any ways... i was in the midst of recovery of this mess, and got a new project dropped in my lap that would have been okay if the stick was intact, but now required me to generate all the lost information quickly for the project.

There was also some drama with my hubbie, over my anniversay (he forgot it, UGH!), so i was pretty put off and distracted with stuff to be able to review stuff and post here.

Anyways... i think the worst of it is over now.  Will try and get back to posting regularly, and cut players a huge degree of slack if they're slow to post over the next few days/weeks.  Also just presumed everyone made their wake up checks at this point and can act on the next turn as compensation for your patience.
Fate
GM, 513 posts
Lady Luck
Keeper of Fates
Mon 1 Apr 2019
at 11:09
  • msg #592

Re: OOC

absolutely hate this color scheme so i'll be avoiding rpol today.  (sorry)
Brigitte Morndottir
player, 78 posts
Mon 1 Apr 2019
at 17:33
  • msg #593

Re: OOC

Weird, I saw it last night, but it looks normal for me now.

Perhaps that's the joke?
Fate
GM, 515 posts
Lady Luck
Keeper of Fates
Tue 2 Apr 2019
at 10:42
  • msg #594

Re: OOC

Dunno, it was bright green all day for my yesterday which hurt my eyes.

Back to normal this morning though.
Andrew Turner
player, 82 posts
Tue 2 Apr 2019
at 12:35
  • msg #595

Re: OOC

The site always has an odd colour set for major holidays (world wide).

For some reason April the 1st has always been part of this.
Maybe this just the people who run this site idea of funny joke.

Anyway it happen all of the 15+ years I been here.
Nisor
player, 94 posts
Demi-Geist
HP: 7/7 AC: 11
Tue 2 Apr 2019
at 23:46
  • msg #596

Re: OOC

I'm actually going to go ahead and bow out. Thanks for having me.
Fate
GM, 517 posts
Lady Luck
Keeper of Fates
Tue 2 Apr 2019
at 23:59
  • msg #597

Re: OOC

Okay Nisor, be well.


For the record, not afk, answering a knowledge check Maybelle asked about in private, and giving them time (a day) to play it out.
Maybelle
player, 174 posts
'Taur Ranger
Coming in Horns First
Wed 3 Apr 2019
at 00:43
  • msg #598

Re: OOC

In reply to Nisor (msg # 596):

Take care Nisor and best of wishes
Fate
GM, 518 posts
Lady Luck
Keeper of Fates
Wed 3 Apr 2019
at 00:56
  • msg #599

Re: OOC

Will remove Nisor from campaign tomorrow, though his character will linger for a while yet, since i have a use for him as a short term NPC.
Maybelle
player, 176 posts
'Taur Ranger
Coming in Horns First
Wed 3 Apr 2019
at 00:59
  • msg #600

Re: OOC

In reply to Fate (msg # 597):

Not sure if I can do that in one round but I’m hoping, she may need a second turn or to toss her rations to Brigitte but we should have the time before the spell wears off. If she can toss them to Brigitte or just near the bear in her turn that’s okay too
Brigitte Morndottir
player, 83 posts
Fri 5 Apr 2019
at 17:40
  • msg #601

Re: OOC

Is the map up to date? I picture myself standing near the bear between it and everyone else. Is that accurate?
Fate
GM, 533 posts
Lady Luck
Keeper of Fates
Fri 5 Apr 2019
at 20:27
  • msg #602

Re: OOC

No.

Sorry not up to date.  The bear hasnt moved, and we're out of combat turns for the moment.

Brigitte can be where ever she wants at this point.
Brigitte Morndottir
player, 84 posts
Fri 5 Apr 2019
at 20:37
  • msg #603

Re: OOC

About ten feet away from the bear please. In between the bear and most others.
Fate
GM, 534 posts
Lady Luck
Keeper of Fates
Fri 5 Apr 2019
at 21:06
  • msg #604

Re: OOC

That's fine, that may put you in the way and block ranged attacks from some characters that had ranged weapons ready.  I wont know for sure till i sit and make a proper map (if it comes to combat).
Fate
GM, 537 posts
Lady Luck
Keeper of Fates
Sat 6 Apr 2019
at 00:44
  • msg #605

Re: OOC

Yeah... that roll isnt going to do you any favors.

You have till i post tommorrow to get pre-combat actions done.  You may discuss other options, but once the dice start rolling that character is committed to combat, so, these are the rules of engagement.

You can pick where you are on the map (the bear hasnt moved), and you may have one prep action (draw item, cast spell, whatever).

If you're going to make an attack to you may spend your prep to 'aim' which i will allow to grant you a +1 hit bonus (this is good for melee and range).

I will also grant the party 'initiative' at this point so you can make attack rolls.

The bear has it's normal armor class, of 16.
Gar
player, 112 posts
HP 12/12 AC 20
Acrobatic Fighter
Sat 6 Apr 2019
at 01:26
  • msg #606

Re: OOC

How tall is the dire bear?
Brigitte Morndottir
player, 85 posts
Sat 6 Apr 2019
at 03:21
  • msg #607

Re: OOC

I will try to not block any ranged attacks if possible of course. Leave 1 open square between Brigitte and the bear. She has reach so I can hit it from a square away.

Will hold my attack until it's clear we're attacking. Once someone else attacks I'll do so, or if someone calls for an attack. If the bear attacks or moves closer I'll also attack. I guess I should put that in the in character post somehow...
Fate
GM, 538 posts
Lady Luck
Keeper of Fates
Sat 6 Apr 2019
at 03:34
  • msg #608

Re: OOC

In reply to Gar (msg # 606):

Well... he's not a dire bear...

He's on all fours at the moment, so he's maybe three or four feet tall.  If he gets up on his hind legs... much larger.
This message was last edited by the GM at 03:34, Sat 06 Apr 2019.
Gar
player, 113 posts
HP 12/12 AC 20
Acrobatic Fighter
Sat 6 Apr 2019
at 04:00
  • msg #609

Re: OOC

When you stated he took up 10'×10', I figured Dire....
Fate
GM, 539 posts
Lady Luck
Keeper of Fates
Sat 6 Apr 2019
at 05:34
  • msg #610

Re: OOC

anything 'large' would do that.
Gar
player, 114 posts
HP 12/12 AC 20
Acrobatic Fighter
Sat 6 Apr 2019
at 08:19
  • msg #611

Re: OOC

What squares is the bear in?
Fate
GM, 540 posts
Lady Luck
Keeper of Fates
Sat 6 Apr 2019
at 11:00
  • msg #612

Re: OOC

It's noted in the roleplaying thread, i dont know off the top of my head.
Fate
GM, 541 posts
Lady Luck
Keeper of Fates
Sat 6 Apr 2019
at 11:02
  • msg #613

Re: OOC

quote:
... we would have a good pet to do the fighting for us


not... with a wilderness empathy roll of 6.
Andrew Turner
player, 89 posts
Sat 6 Apr 2019
at 16:47
  • msg #614

Re: OOC

Hay what do you expect from Andrew.  Diplomacy not his strong point.

You know how it goes.

Elves then the rest of intelligence life.
Wolves then the rest of animal life.

Andrew know his place in world and if better than everybody else that not an elf or wolf.

(he he)
Fate
GM, 542 posts
Lady Luck
Keeper of Fates
Mon 8 Apr 2019
at 01:05
  • msg #615

Re: OOC

(Distracted by weekend family stuff, so no post today, sorry)
Fate
GM, 544 posts
Lady Luck
Keeper of Fates
Sat 13 Apr 2019
at 01:55
  • msg #616

Re: OOC

Tax season this year sucks, everyone seems to be getting hammere, and coming to me for advice (I use to do this for a living).

ugh.  Can't wait for tax year to end, map updated tonight.

Combat about to start.

Characters may take a 5' free step, before combat starts (will not count as part of your actualy round of movement this will allow you to adjust your position before the fight actually starts, to reflect nudging yourself to where you want to be), so you may take another one as part of your action.

Gar is about 10' off the ground hanging on a branch, high... but not high enough he realizes after seeing the bear to stay out of reach.  He can travel 2.5' for a free action (it's difficult terrain cause the branches aren't helpful to climbing.  'dropping' out of the tree is a free action and a DC 15 acrobatics roll to land on your feet ready to go.  (otherwise you fall prone/on your back/whatever, and need to make the effort to stand)
Brigitte Morndottir
player, 87 posts
Sat 13 Apr 2019
at 02:24
  • msg #617

Re: OOC

How do you handle moving into and through squares occupied by allies. We've got some tight quarters for a big gal.
Fate
GM, 546 posts
Lady Luck
Keeper of Fates
Sat 13 Apr 2019
at 04:03
  • msg #618

Re: OOC

You can move through, you can't share the space with out bumping into each other and someone being jostled out of place.

Being that large can be a new tactical challenge for sure.
Rifnox
player, 33 posts
Sat 13 Apr 2019
at 06:52
  • msg #619

Re: OOC

Question, how does the bear have reach ? As far as i know bears just have a normal attack range of 5ft not 10ft even if its large.
Gar
player, 116 posts
HP 12/12 AC 20
Acrobatic Fighter
Sat 13 Apr 2019
at 07:02
  • msg #620

Re: OOC

If I am within its reach, does that mean that throwing a chakram will draw an AoO?
Fate
GM, 548 posts
Lady Luck
Keeper of Fates
Sat 13 Apr 2019
at 11:35
  • msg #621

Re: OOC

By virtue of bulk.

It has vertical reach by virtue of rearing up on it's hind legs, which would make it easily as tall as Brigitte.

Gar is not in it's reach currently, he has a 5' space that keeps him out of reach, but it should be noted that he's not high enough to be 'safe' from the bear, which could turn around and move on him.
Gar
player, 117 posts
HP 12/12 AC 20
Acrobatic Fighter
Sat 13 Apr 2019
at 12:30
  • msg #622

Re: OOC

Attack from above bonus to attack stacks with flanking bonus?
Fate
GM, 550 posts
Lady Luck
Keeper of Fates
Sat 13 Apr 2019
at 14:24
  • msg #623

Re: OOC

Well... to start with, recall that a flanked defender does not modify Ranged Attacks, nor does being on Higher Ground {per Table 8-5}.  So if you're going to just linger from your branch and hurl things at it, you get no bonus to your roll for that.  Also note, if you're going to make ranged attacks at the bear it most likely will be in melee, and such attacks should be made with a -4 attack roll modifier, unless you have the precise shot feat.

As for melee attacks...

That's open to 'interpretation'.

I'm inclined to presume that these modifiers will stack.  It makes sense to me that a person on higher ground should have an advantage over being on even ground with a defender, and more so if he's distracted by being flanked. So all things being equal, i'm inclined to presume that the combat modifiers will stack.

That said, they're both (all?) 'circumstantial' modifiers, and as such, you're suppose to only take the highest of the two modifiers.  Which feels like the weaker ruling between the two.  That's not to say that i won't ever 'use' this weaker ruling, when i feel a Mexican situation is at hand.

For the current combat, things feel 'even', so characters who have high ground (+1 melee attack roll), and presuming you manage to encircle and flank the bear (+2 melee attack roll), may take a +3 accumulated modifier for both these situations if they apply.
This message was last edited by the GM at 14:29, Sat 13 Apr 2019.
Fate
GM, 551 posts
Lady Luck
Keeper of Fates
Sat 13 Apr 2019
at 14:26
  • msg #624

Re: OOC

Until enough players have committed themselves to actually get into position and flank the bear, no one should be taking a flank bonus.

Once we have two characters commit to flanking the bear, the whole party may take the +2 melee bonus to attack rolls against a flanked target.
Fate
GM, 552 posts
Lady Luck
Keeper of Fates
Sat 13 Apr 2019
at 23:48
  • msg #625

Re: OOC

guessing you're posting from a phone andrew, cause it looked like some stuff got auto corrected, and what you meant fell between the cracks for me... want to restate what youre doing?
Andrew Turner
player, 91 posts
Sun 14 Apr 2019
at 00:28
  • msg #626

Re: OOC

Sorry.  When I get chance I go back and fix the post.
Brigitte Morndottir
player, 88 posts
Sun 14 Apr 2019
at 03:51
  • msg #627

Re: OOC

Not sure how your implementation of flanking works. Do Lady and Gar count as 2 characters flanking? Do I need to move to hit the 'top' side of the bear to benefit (likely needing to scooch Rifnox and Andrew over a square or two to take advantage of it)?
Gar
player, 119 posts
HP 12/12 AC 20
Acrobatic Fighter
Sun 14 Apr 2019
at 04:53
  • msg #628

Re: OOC

Here's hoping that crit makes it easier to take down the bear.
Fate
GM, 553 posts
Lady Luck
Keeper of Fates
Sun 14 Apr 2019
at 13:03
  • msg #629

Re: OOC

Brigitte Morndottir:
Not sure how your implementation of flanking works. Do Lady and Gar count as 2 characters flanking? Do I need to move to hit the 'top' side of the bear to benefit (likely needing to scooch Rifnox and Andrew over a square or two to take advantage of it)?



Going by the core definition of Flanking

Two characters on opposite sides of the bear are engaging it in melee.




Lady is a 'pet' and not a Companion (Andrew is not high enough level for that yet)

Wolves do not normally pick fights with Bears.

If Andrew wants Lady to engage the bear, she's going to have to make an Animal Handle roll (DC 10) to direct her to engage which takes a move action to perform a skill check (per Handle Animals).
Fate
GM, 554 posts
Lady Luck
Keeper of Fates
Sun 14 Apr 2019
at 13:07
  • msg #630

Re: OOC

Gar, going to rule that leaping down from above will count as a sort of Vertical Charge.

You'll get a +2 attack roll from it, but a -2 armor adjustment out of it as well.
Fate
GM, 555 posts
Lady Luck
Keeper of Fates
Mon 15 Apr 2019
at 16:30
  • msg #631

Re: OOC

Will give Brigitte and Maybelle another day to post something before moving the fight forward...
Brigitte Morndottir
player, 89 posts
Mon 15 Apr 2019
at 17:49
  • msg #632

Re: OOC

Sorry, getting to it now.
Gar
player, 120 posts
HP 12/12 AC 20
Acrobatic Fighter
Mon 15 Apr 2019
at 18:56
  • msg #633

Re: OOC

Yeah, don't leave me hanging.
Brigitte Morndottir
player, 91 posts
Mon 15 Apr 2019
at 21:52
  • msg #634

Re: OOC

I missed :-(
Rifnox
player, 35 posts
Tue 16 Apr 2019
at 04:46
  • msg #635

Re: OOC

Just by 2 points ouch
Brigitte Morndottir
player, 92 posts
Wed 17 Apr 2019
at 03:27
  • msg #636

Re: OOC

S'OK Gar's going to get mauled finish him off.
Maybelle
player, 185 posts
'Taur Ranger
Coming in Horns First
Wed 17 Apr 2019
at 03:30
  • msg #637

Re: OOC

In reply to Fate (msg # 631):

Sorry! Life got a little hectic here as well, just couldn't get my head into posting
Gar
player, 121 posts
HP 12/12 AC 20
Acrobatic Fighter
Fri 19 Apr 2019
at 07:05
  • msg #638

Re: OOC

Nice shot, May....
Maybelle
player, 187 posts
'Taur Ranger
Coming in Horns First
Fri 19 Apr 2019
at 22:12
  • msg #639

Re: OOC

In reply to Gar (msg # 638):

Danke, I totally expected to flub it
Gar
player, 122 posts
HP 12/12 AC 20
Acrobatic Fighter
Fri 19 Apr 2019
at 22:18
  • msg #640

Re: OOC

Uh, Moo go, girl.........
Rifnox
player, 36 posts
Sun 5 May 2019
at 09:57
  • msg #641

Re: OOC

soooo
Rifnox
player, 37 posts
Mon 13 May 2019
at 11:32
  • msg #642

Re: OOC

is this still going ?
Brigitte Morndottir
player, 93 posts
Mon 13 May 2019
at 16:30
  • msg #643

Re: OOC

I'm here, just waiting.
Victoria Edenburg
player, 63 posts
Lost Human
Princess
Mon 13 May 2019
at 16:45
  • msg #644

Re: OOC

Me too :)
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