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North Shire Commons - OOC Conversation.

Posted by FateFor group 0
Gar
player, 2 posts
Thu 10 Jan 2019
at 13:36
  • msg #20

Campaign Classes

Do we get any Traits in addition to the single Campaign trait?
Fate
GM, 41 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 14:18
  • msg #21

Campaign Classes

The character will have two traits.

You may select from the CORE traits in the APG, or request something.

Traits that give you Gold or Equipment are not in use.

You may pick a campaign trait that i have listed.

YOu may request a racial trait, and I will look at the character and give you something appropriate.
Fate
GM, 42 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 14:24
  • msg #22

Campaign Classes

Background Skills NOT in use.

I want to focus on the campaign and not dealing with the play balance issues of rules from third party sources.

That's why non standard classes, Background skills, and anything else that will derail my attention from getting characters done quickly so we can play are not in use.
Brigitte Morndottir
player, 2 posts
Thu 10 Jan 2019
at 14:39
  • msg #23

Campaign Classes

Ah... I think I'm the opposite of getting character done quickly and in play! Sorry!

Spinning my wheels a little (a lot) on the RPs. Will try to get you a concept or two today to look over. As discussed, either a half-giant type fighter or a celestial themed likely paladin.

Anyone mind if I brainstorm this a little in public thread?

Crafting seems important in the game based on the mana gems etc. How are potions done in-world? Are they readily available?

Sounds like wands aren't, but rather items with mechanics like the 'mage shirt' example you gave?
Fate
GM, 46 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 16:34
  • msg #24

Campaign Classes

Public is a great place to discuss it.

Crafting is an option.

Character/Players don't have to actually buy into the feat/skills concept, since they can go to the Magic Shop to get stuff done.  Some players are inclined to craft though and i do have old campaign rules to support such efforts.  It wont make or break a character one way or another, so play what ever you please as far as crafting is concerned.

Potions are potions.  Mana Gems are ground up into fine power and often the 'generic' component of choice to go to get a potion done.  The most notable difference is healing potions.  They have 'max hit point' effects and can be sipped for incremental effect.  A random selection of potions is available each downtime session, normally there are at least one or two healing potions available for purchase since they're popular with the guild membership for obvious reasons.  You can 'order' a specific potion during bookkeeping/downtime, and then an adventure happens and it'll be ready the following downtime phase.

Wands as you know it exist, and like potions are available randomly.  Custom wands may be ordered, but are 'full strength'.  Fully chaged wands come in 'grades'.  'Major' with 50 charges, 'Greater' with 25 charges, and 'lesser' with 10 charges.


It's worth noting however, that i have downgraded staves available to dedicated arcane and divine casters, and wands with staff like function available to arcane caster.  Definitely not cheap, and often requiring significant investment to be worth while, but significantly cheaper than core rule versions.

Something like the mage shirt, is considered a magic item, and trigger by a command word, requiring a swift action, and (like potions) do not require the character to be able to cast Mage Armor.  Wands and Staves, per core rules, do.
Fate
GM, 47 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 16:37
  • msg #25

Campaign Classes

Just a reminder for those feeling the squeeze for racial points.  There is a campaign feat 'Mature' which presumes you are more developed version of your rate, and allows you two extra racial point.

Not a requirement to take them now or even later, but for those of you that want to enhance your racial background a little more it exist.
Fate
GM, 52 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 16:49
  • msg #26

Campaign Classes

I get home tomorrow, so i'll be making an effort to get characters done over the weekend so we can start on Monday is my tentative plan at the moment.
Abyss Flutterdew
player, 1 post
Pixie
Thu 10 Jan 2019
at 16:56
  • msg #27

Campaign Classes

What are the gods/align/domains so i can pick one :-)
Abyss Flutterdew
player, 2 posts
Pixie
Thu 10 Jan 2019
at 17:00
  • msg #28

Campaign Classes

In reply to Brigitte Morndottir (msg # 23):

trait monstrous race

Monstrous humanoid (with dark vision 60')
Large

10 points

I did not really see anything like over sized weapons or stuff.
Fate
GM, 54 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 17:35
  • msg #29

Campaign Classes

In flutter Dew's case, she's probably going to need tiny sized equipment.

Core Rules, for non standard sized equipment will be used.

I believe there is a cost modifier, but i'm not home at the moment so i cant check my books for exact rules.

Yes...I need to get you and Daubra the listings for the campaign faiths.

Daubra, will follow Gaea,  the divinity of 'Earth', while i believe Aericel, or Luna appropriate for Flutterdew.

There are eight divinities with male/female aspects in the campaign

The Elder Divinities are...
Nyx/Nyte
Destiny/Fate
Sol/Solaria
Creed/Justice

The Young Divinities are...
Gaea/Geb
Tempest/Aericel
Pyro/Pyra
Triton/Luna

I have the information for Spheres, Favored Weapons, and what not at home, and will forward the information when i have access to them.
This message was last edited by the GM at 17:36, Thu 10 Jan 2019.
Fate
GM, 55 posts
Lady Luck
Keeper of Fates
Thu 10 Jan 2019
at 17:45
  • msg #30

Campaign Classes

I believe, everyone is rolling up first level characters.  In an effort to help keep everyone alive, will probably upgrade everyone's starting equipment from '1' item to '2', so that they can have at least one useful magic item of note.  Will go over suggestions for this item when i get home this weekend.
Abyss Flutterdew
player, 3 posts
Pixie
Thu 10 Jan 2019
at 17:48
  • msg #31

Campaign Classes

In reply to Fate (msg # 29):

for armor it is 1/2 price 1/10th weight, nothing is listed on changes for weapons or other gear

But i am assuming that weapons are normal price (more complex to make smaller), regular gear is 1/2 price,
Rations are normal but last 4 days
water i have create water orison :-)

but i have things like my longbow is 1d4-2 damage and my wing buffet is 1d3-2  so look out world i am a damage power house give me a few hundred rounds and i might hurt you.

and of course my backpack is smaller.. so i wont be carrying anyone elses gear.. and i can barely carry my own money...  stupid big people and coins as large as my head....

but it is going to be fun
This message was last edited by the player at 17:52, Thu 10 Jan 2019.
Maybelle
player, 7 posts
Thu 10 Jan 2019
at 23:30
  • msg #32

Campaign Classes

In reply to Brigitte Morndottir (msg # 23):

I was going back and forth myself a bit, was tempted to go druid at our lack of healers. My original plan was monk but as I worked on Maybelle I'm just not feeling it, so was swaying Druid or Unarmed Fighter Archetype. Still kind of torn between the two, I'm worried I'm giving the DM a headache.
Nisor
player, 3 posts
Demi-Geist
HP: 7/7 AC: 11
Thu 10 Jan 2019
at 23:32
  • msg #33

Campaign Classes

Was a Sorcerer and now I am a Wizard. Whole reason so that I could be a better scribe. As a diviner I think I'm fairly useful in and out of combat but definitely expect me to stand in the far back and buff the fighters.
Maybelle
player, 8 posts
Thu 10 Jan 2019
at 23:55
  • msg #34

Campaign Classes

If I go Druid i'm tempted to make Maybelle a low Wisdom character and have it be something she grows into, I usually always heavy-focus a casters main stat but with the regular ability growth we get starting at level 1 a druid who actually has to experience the world to grow would be fun to pursue
Gar
player, 3 posts
Thu 10 Jan 2019
at 23:56
  • msg #35

Campaign Classes

So, 2 Item points along with average gold?
Abyss Flutterdew
player, 4 posts
Pixie
Fri 11 Jan 2019
at 00:25
  • msg #36

Campaign Classes

No archetypes I think are allowed in the creation thread

Also I think the second item point is not for sure yet
Maybelle
player, 9 posts
Fri 11 Jan 2019
at 00:28
  • msg #37

Campaign Classes

In reply to Abyss Flutterdew (msg # 36):

Archetypes arent out of the question but will have to be justified to me, and you are responsible for citing the source to me.

So some are allowed, but within reason and probably only from the more core sources. It's why i'm still at the undecided phase in a way, I definitely need that back and forth banter with the GM to help cement Maybelle.
This message was last edited by the player at 00:29, Fri 11 Jan 2019.
Daubra Stinke
player, 1 post
Earth Elemental
Fri 11 Jan 2019
at 03:34
  • msg #38

Campaign Classes

Hey so I'll be playing Sister Daubra Stinke acolyte of Gaea, sculptor, architect, and local plumbing expert. She's shaping up to be a more intelligent than charismatic cleric. In an all level 1 party she'll only be mostly useless in a fight, okay who am I kidding she'll do fine provided I play smart and I will. Looking like we're going to have very adequate healing coverage any areas people think we need shoring up spell wise?
This message was last edited by the player at 04:25, Fri 11 Jan 2019.
Nisor
player, 4 posts
Demi-Geist
HP: 7/7 AC: 11
Fri 11 Jan 2019
at 03:44
  • msg #39

Campaign Classes

So Nisor's opposition schools are Evocation and Enchantment so don't expect any Fireballs or Suggestions in the future. I'll likely dabble in Conjuration and Abjuration most heavily but Divination is his specialization so look forward to at least one of us always getting to act first in combat and a sweet touch-based buff.
Fate
GM, 56 posts
Lady Luck
Keeper of Fates
Fri 11 Jan 2019
at 07:30
  • msg #40

Campaign Classes

Trying to keep my own life easier.

So what i might do is throw out player yummies for those that do...

So...

I will give one item point to players that give me a mostly complete character sheet for me to review when i get back Saturday morning.  (ie.  I'm not expecting it to be complete if you're waiting on something from me, say cleric spheres)

I will give one item point if you are not using an archetype.

and...

I will give a bonus point to the character i think is most interesting, and if the players are active enough to state their favorite concept, I will let the players vote among themselves for who they think is most interesting among themselves, so feel free to talk about the characters among yourselves.
Maybelle
player, 10 posts
Fri 11 Jan 2019
at 08:30
  • msg #41

Campaign Classes

In reply to Fate (msg # 40):

I suppose I should decide if I want a druid or a fighter, albeit I'm fine not even trying for the Archetype one. I adore druids but I have never enjoyed wildshaping much. Hmmm in our current 'roster' we have two clerics and two fighters I think yes? Perhaps a 'buff' focused Druid.... Could be fun and fits with her natural weapon/nature angle.
Brigitte Morndottir
player, 3 posts
Fri 11 Jan 2019
at 12:48
  • msg #42

Campaign Classes

What are Maybelle's race traits? Trying to think what kind of class they'd be drawn to.
Maybelle
player, 11 posts
Fri 11 Jan 2019
at 14:29
  • msg #43

Campaign Classes

In reply to Brigitte Morndottir (msg # 42):

Maybelle's a Taur, a slave-race descended from Minotaur's that eventually escaped Humanity and ended up in the Misty Valley. A cow form of a Satyr (Horns, Ears, Hooves/Legs, Potentially Tails). Still debating a few things but what's being looked at is

Campaign Trait: Monstrous Race

'Taur (10 RP)
Monstrous Humanoid (3 RP - Darkvision 60ft)
Medium Size
Speed (30ft)
Ability Modifiers (Undecided)
Language: Common (Euro)
Bonus Language Options: Giant, Sylvan, Terran (Whatever the equivalents are)

(Feat/Skill)
Born Of the Land (1 RP - Skill Training: Handle Animal and Knowledge: Nature are always class skills)
Hardy Folk (2 RP - Static Bonus Feat: Toughness)

(Standard)
Natural Attack (1 RP - Gore) (1d6 Horns, Primary, Piercing)
Natural Attack (1 RP - Hoofs)(1d4 Hoofs, Secondary, Blunt)
Powerful Charge (2 RP Monstrous - Gore) (Charge attacks deal 2d6+1.5x Str with Horns)

(Weakness)
(Undecided)


Minotaur's where strong and hearty but dangerous and humans are prone to altering creatures to their whims, and 'Taur were used to farm the lands. The 'Taur homestead is a major if not the major provider of produce and vegetables in the Valley, and Maybelle is effectively a farmgirl. Her original plan had been a Monk with a non-ki archetype but then I found out how... poorly natural weapons work with a Monk. The DM Suggested I consider an unarmed archetype for Barbarian and Fighter, and I ended up liking Unarmed Fighter for the idea of her grappling and headbutting people. But at the same time the idea of a Druid also kind of appeals, as a farmer who likes to help people. I'm not sure if DM would let me grab the new Herbal Variant on the D20 site but it's Soooo tempting (Albeit even I feel like it may be a bit much, It'd only be tempered by the fact Maybelle's Wisdom would suck. I may run her as a 12 just to play her 'growing' with the levelups. That said being able to dose the party with potions of ). I also kinda loathe Wild-shaping. Originally she was going Unarmed Fighter, I mainly started reconsidering when we had no healers. But now Druid is in my head too and I'm not as sure.

So.... Maybelle fights with Natural Weapons (Though its so tempting to just pull a page out of a Minotaur trope and grab a 2h Hammer), likes to tend to the land and is a cheerful young woman all things considered. It's why I'm torn, the initial idea of Monk now feels -wrong-. Unarmed Fighter works as she tries to protect people and especially if she's a simple farmgirl looking for adventure. IE Someone who knows the basics of how to fight but gets in over her head looking for adventure. Druid works well with the racial theme though, but not so sure the simple farmgirl idea.



Whew, that's a mouthful. But some outside opinion would be lovely.
This message was last edited by the player at 14:38, Fri 11 Jan 2019.
Brigitte Morndottir
player, 4 posts
Fri 11 Jan 2019
at 15:05
  • msg #44

Campaign Classes

I should have asked someone for something like this a long time ago! It really helps me with my dilemmas in how to think about a race, so thanks for that.

I think the gore would work with a 2handed hammer, right? Hooves probably not? I don't know if you're married to pure natural weapons, but I think you'd be a cool concept with a big weapon, maybe even a reach weapon? And use those horns on anyone who gets close. And on devastating charges.

I think simple farm girl and druid mesh really well, personally. Especially with the herbalism variant you mention, if allowed. Though it's hard to give up the animal companion or domain. And loathing wild shape and a low wisdom will make lots of druid tactics rough. Though if you go with a reach weapon (longspear?) a wolf animal companion would be all kinds of fun, though a carnivore animal companion and a player race descended from herd animals lol maybe forget I mentioned that... Wonder if there's a more appropriate animal companion that still trips things...

Trying to get into Maybelle's head :-) The shy, simple farm girl, but with a mean protective streak and a temper kind of screams rage to me :-) You'd be a very cool barbarian - I'm calm and docile, but big and strong and you wouldn't like me if I get angry :-)

So that probably didn't help at all!
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