Campaign Classes
In reply to Brigitte Morndottir (msg # 42):
Maybelle's a Taur, a slave-race descended from Minotaur's that eventually escaped Humanity and ended up in the Misty Valley. A cow form of a Satyr (Horns, Ears, Hooves/Legs, Potentially Tails). Still debating a few things but what's being looked at is
Campaign Trait: Monstrous Race
'Taur (10 RP)
Monstrous Humanoid (3 RP - Darkvision 60ft)
Medium Size
Speed (30ft)
Ability Modifiers (Undecided)
Language: Common (Euro)
Bonus Language Options: Giant, Sylvan, Terran (Whatever the equivalents are)
(Feat/Skill)
Born Of the Land (1 RP - Skill Training: Handle Animal and Knowledge: Nature are always class skills)
Hardy Folk (2 RP - Static Bonus Feat: Toughness)
(Standard)
Natural Attack (1 RP - Gore) (1d6 Horns, Primary, Piercing)
Natural Attack (1 RP - Hoofs)(1d4 Hoofs, Secondary, Blunt)
Powerful Charge (2 RP Monstrous - Gore) (Charge attacks deal 2d6+1.5x Str with Horns)
(Weakness)
(Undecided)
Minotaur's where strong and hearty but dangerous and humans are prone to altering creatures to their whims, and 'Taur were used to farm the lands. The 'Taur homestead is a major if not the major provider of produce and vegetables in the Valley, and Maybelle is effectively a farmgirl. Her original plan had been a Monk with a non-ki archetype but then I found out how... poorly natural weapons work with a Monk. The DM Suggested I consider an unarmed archetype for Barbarian and Fighter, and I ended up liking Unarmed Fighter for the idea of her grappling and headbutting people. But at the same time the idea of a Druid also kind of appeals, as a farmer who likes to help people. I'm not sure if DM would let me grab the new Herbal Variant on the D20 site but it's Soooo tempting (Albeit even I feel like it may be a bit much, It'd only be tempered by the fact Maybelle's Wisdom would suck. I may run her as a 12 just to play her 'growing' with the levelups. That said being able to dose the party with potions of ). I also kinda loathe Wild-shaping. Originally she was going Unarmed Fighter, I mainly started reconsidering when we had no healers. But now Druid is in my head too and I'm not as sure.
So.... Maybelle fights with Natural Weapons (Though its so tempting to just pull a page out of a Minotaur trope and grab a 2h Hammer), likes to tend to the land and is a cheerful young woman all things considered. It's why I'm torn, the initial idea of Monk now feels -wrong-. Unarmed Fighter works as she tries to protect people and especially if she's a simple farmgirl looking for adventure. IE Someone who knows the basics of how to fight but gets in over her head looking for adventure. Druid works well with the racial theme though, but not so sure the simple farmgirl idea.
Whew, that's a mouthful. But some outside opinion would be lovely.
This message was last edited by the player at 14:38, Fri 11 Jan 2019.