Campaign Classes
Right... looked at a bunch of stuff, left a bunch of comments.
Apologies to Brigitte and Gar who i was not able to get to today, but will get on tomorrow.
Regarding Traits, you are allowed a total of two, many of you have taken advantage off the offered campaign traits to get a few more racial points, or access to advance, or even monstrous traits. On that note, i'm inclined to let one advance trait slide if you feel it's important to the concept go ahead and take it, and if it bothers me we'll talk. Alternately to taking one Monstrous trait, you can use Monstrous to take (2) extra advance traits. Brining this stuff up because some players have asked and made use of the above information, and in the interest of a fair and level playing field during character generation i want to disclose this information.
Players may also request that i generate a Unique Trait that i feel is appropriate to the character to use. Be warned, if you ask for the trait and i generate it, youre stuck with it. You may discuss the trait i generate, but i make no guarantee that i will change it.
Umm...
Lastly, regarding Item Points, Most of you have one item point, which is around 200gp, that's enough to make a normal item mastwork. Andrew has 2, and will get a magic item out of it.
I may increase item points per earlier message, but will wait to the end to assign items. You may indicate to me what you want the magic to do in a broad sense, offense, defense, movement, encumbrance, etc... and i will take that into account when assigning magic items at the end.