Re: OOC Chat - 001
Things I can do now:
-scene skip to outside the temple for discussion
-give you guys maybe a day or two to chat it out then open the next thread
Things later:
-side thread for Claire to look for her brother (I might do this in a PM depending on how private this idk
Do tell me your thoughts on this, I'll update in 12 hours or so.
OOC:
-regarding the travel, I'll also like the groups opinion on this.
I would like to have some elements of traveling and town interactions. But that can get really draggy between here and Yartar if we do too much. So I would like to know which system you guys prefer:
1) Town focus, with occasional "traveling interruptions". The party will effectively stop at every town along the way, so we will spend some time at each. Not everything will be plot relevant, but there will be at least some hooks and a some info gathering the party can do before deciding if to press on. Decision points basically come from NPCs and the town.
2) Travel focus, with more details about on road encounters, more unusual side tracks in the open wilderness, more "off road" adventures. Towns will have less time and focus, though there will still be hooks and info there as well as serving as rest stops. Decision points are more "forks in the road" than specific NPCs.
3) Quest focus, we basically fast traveling between locations, while I interrupt with unusual events "along the way". More mission based pacing, a bit less organic than the other two, but might be "cleaner" from a meta pov.
This isn't set in stone and can shift as we go along as the story or group dynamics neccesitate
This message was last edited by the GM at 06:02, Thu 22 Aug 2019.