Moira's bolt immediately snipes one of the magmins - and the creatures
explodes in an eruption of flame and molten flesh.
The horde screeches and rushes forward, flinging themselves haphazardly through the air at the intruders!
Four of them swarm Moira, dashing as fast as their smaller legs can carry. The nearest two actually leap off the ground to fling their bodies at the halfling's skulls, eyes blazing with malice. The sheer heat of the summoned creature's molten bodies causes the looser bits of Moira's attire to immediately burst in the flame (
Attacks on Moira - hits AC 22 for 10 fire damage, 2 after resistance and Uncannny Dodge, AC 17 for 5 fire damage, 2 after resistance. Moira is now on Fire!).
The other two skirt around the well, trying to get to Claire. The furthest one barely makes it up to the paladin, the second leaping down to try and tackle her in the shoulder - yet falls flat (
hits AC 15, miss).
The other group of magmins, seeing the threat to their "anchor", attempt to swarm U'lin and Zaiya as the pair begin to break the bindings on the stone. U'lins conjured weapon destroys one, but the remaining four manage to get close. Two of the group are fleet enough to lunge at the cleric and wizard in turn (
one attack against U'lin, hits AC 13, miss. one attack against Zaiya, hits AC 22 for 8 fire damage, and Zaiya is on Fire!).
As the spellcasting duo examines the stone, U'lins keen eyes and Zaiya's keen intellect discern the minute flaws in the wards and runes that cover the giant's weapon. A tweak here, a cut there and...there is a sudden burst of heat and light, scalding to touch (
U'lin and Zaiya both take the fire damage for failing their Con save), and over half the runes on the stone turn dark. As if in response, the stone begins to shake and tremble, an odd humming noise building within it...
@Zaiya Alvina - Passive Arcana DC 15: You recognize this as a failsafe. Should you not shut the stone down within the next round, a defense mechanism will be triggered. Alternatively, someone can attempt to interrupt the trigger, which will require a DC 11 Arcana or Thieves Tools check to shut off. Doing so will consume your action for the round though!
Claire- you're up. Moira can post as well since she goes at the start of the next round.
Round 2 - Operation Firebreak
Combat Map
Lighting Conditions: Bright
Terrain: Rubble, Smoke
LINK TO MAP
Status Conditions - On Fire! : at the start of your turn, you take 3 points of fire damage. You (or one of your party members) may spend an action dousing yourself in water (one waterskins worth) to extinguish the flames.
The well still has some water, but its deep and requires an Action to draw a bucket from. Curiously, the rope has yet to burn or break.
Initiative:
26 - Moira (27/33) [Darkvision] <<<<
22 - Magmins Red (?/?)
13 - Magmins Blue (?/?)
8 - Claire (34/39) [] <<<<
7 - U'lin (25/38) [
4 - Zaiya (23/32) []
0 - Flame Anchor (2/4 Checks Complete) [???]
This message was last edited by the GM at 12:07, Sun 13 Dec 2020.