The Captain's steady voice seems to remind the crew of their training, keeping them on task and focused. They go about their tasks as best they can with the time dilation effects and gravimetric warping hampering them.
(OOC: 1 Success = 1 Momentum added to the group pool.)
ch'Pertha sent E'Detra about assisting Mcreeg before turning his attention to the ship's structural integrity field. The XO / Security Chief was able to quickly assess that the field wasn't compromised, and that while the ship was encountering turbulence, she'd handled worst in the past.
(OOC: Difficulty 2, 4 successes = 2 Momentum added to the group pool.)
The ship bucks and warbles, making it difficult for Decker to stay steady over his scanner. The blue light washes up across his pinched features, contrasting the ruddy orange glow from the wormhole on the viewscreen. There was good news in that... he could tell that there were no immediate threats or obstacles in the wormhole. He could also tell their course was winding like a corkscrew and their velocity was quickly going off the scale...
(OOC: Difficulty 2, 3 successes = 1 Momentum added to the group pool.)
Down in engineering, JavKer and his team struggle to shut down the warp drive - the only way to correct the imbalance. The ship fought them - her heart was racing and she didn't want to slow down. But the Tellarite and his team were good. With a sigh, the warp core shut down and went offline.
(OOC: You got 3 successes, so it works! No added Momentum this time however.)
For Mcreeg, trying to stabilize the rapidly-sliding Miranda-class vessel was a challenge. It was the equivalent of sliding an old automobile on black ice. He applied RCS thrusters and impulse power in tandem, the warp engines doing nothing to help. Then, with a blink, the warp drive cut off... and it was like surfing the crest of a wave, that suddenly collapsed...
(OOC: Mcreeg's roll of 3, 14 and 20 (ship die) nets him 3 successes, which makes it. No added Momentum... and the 20 generates a Complication. >:) Which will be "OFF COURSE", of course.)
In the end, it's the young man's skill and flying instincts that saves them, despite the ship's worst attempts. There's a bang and a drop, not unlike a roller coaster ride, and then the ship shudders into normal space with a heave, consoles sparking all over the bridge, smoke billowing up from one console.
(OOC: Everyone may take 1 action, which may or may not require a die roll. The group's Threat/Momentum Pool has been updated, so you may buy extra dice... but you might want to wait to see what the full situation is before doing so. Questions welcome!)
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This message was last edited by the GM at 16:04, Thu 31 Jan 2019.