Chult 2: Bright Lights, Big City
Port Nyanzaru.
She sits at the mouth of the Soshenstar River, not just a major trading center in the Bay of Chult, the trading center on the Bay of Chult. And not just a trading center, the largest city for 1000 miles in any direction...or so say the travel brochures across the Western Coasts.
Sure, 'Zaru boasts nearly 1000 souls, but maybe only half of them are free, many of them don't actually live in the Port. Of the few that are left, grinding out 12 hour days loading rock and dredging the crocodile, constrictor snake, and bull shark infested river delta, ain't no kind of life at all. The company stores lend more than the common man earns, so before you know it, you owe your soul to the company sto.
While Port Z is the central hub for the Mooshaes and the Sword Coast, it serves houses and companies all over; Dwarves from the Starspire, Genasi from Calimport, and others. Similar to Calimport, there's 'everburning flames...but instead of being in crystal lanterns, they're on huge rocks, the pilings of piers, or the trunks of palms. Instead of clean streets, there's rivers of mud in the rainy season, filty earthen avenues in the wet season and cracked dry dirt in the dry season.
The Harbormaster, weathered, sunburnt old man, runs the place. While there are self-styled Earls, Caliphs, and Boyars...they all know that without the harbor, this place is nothing.
There are a few places of note;
The Four Markets - the dock-market; the central-market, the gold-market and the slave-market
The Charthouse - the seat of 'government' here with the residence of a few key people, the barracks, the stables, the whipping post, the executioner's block, and the one well.
Dockside - warehouses, ships, sailors, roughhouses, roughnecks, lyin', cheatin', stealin' & wimmin
Rich Quarter - fancy houses, high walls, guards, gates, gold & wimmin
Poor Quarter - hovels, misery, hope, hate, bead doors, bugs, leaky roofs, & wimmin
Why there's only two quarters...by the four markets, I tell you I don't know.
This message was last edited by the GM at 00:35, Sun 13 May 2007.