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21:24, 23rd April 2024 (GMT+0)

Chult: OOC.

Posted by DM fbaker4For group archive 8
Migeal Bornes
player, 4 posts
Mon 3 Aug 2009
at 03:59
  • msg #267

Re: Chult 1: OOC

 He is my other char but grom is in another game at the moment.
Balrok
player, 277 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 3 Aug 2009
at 04:00
  • msg #268

Re: Chult 1: OOC

Oh, hello there Grom!
Syntari en'Rhistel
player, 4 posts
Mon 3 Aug 2009
at 04:20
  • msg #269

Re: Chult 1: OOC

DM Dread:
Syntari was on a Halruaan Skyship on his way to Halruua and had every intent of catching the first ship there when he reaches Port N...the ship crashed near Killians 'stomping grounds' under suspicious grounds. Killian investigated and found this poor wayward elf in the jungles...and volunteered to guide him back to Port N (it wouldnt be right to leave him to fend for himself ;)  )...Ill give Syntari a hook to keep him in chult once hes there...Killian knows the folks in Ketts Rapids...


Cool.  Looking forward to meeting you in-game, Killian.  As it so happens, Syntari speaks Draconic too...
Balrok
player, 278 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 3 Aug 2009
at 04:22
  • msg #270

Re: Chult 1: OOC

DM Dread:
Nicolai and Balrok will be looking for clues of Ovi's disapearance in Port N, Ill weave in a connection to the appearance of the statue.


Sounds good to me.  How much info do Nicky and Bal have on Ovi's disappearance?  (That may be a question you want to answer later closer to start time, of course.)
DM Dread
GM, 36 posts
"Let them sing songs"
Mon 3 Aug 2009
at 04:51
  • msg #271

Re: Chult 1: OOC

Balrok:
DM Dread:
Nicolai and Balrok will be looking for clues of Ovi's disapearance in Port N, Ill weave in a connection to the appearance of the statue.


Sounds good to me.  How much info do Nicky and Bal have on Ovi's disappearance?  (That may be a question you want to answer later closer to start time, of course.)



I will be doing a flashback scene in the initial posts that you two can run with once you have the basis. I figure he was there when you discovered him 'missing'
Balrok
player, 279 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 3 Aug 2009
at 05:07
  • msg #272

Re: Chult 1: OOC

Sounds cool!  Thanks Dread.
Killian Darkwater
player, 9 posts
Init +1, AC 23/11/19
HP 31/31, Saves +5/+4/+6
Mon 3 Aug 2009
at 12:04
  • msg #273

Re: Chult 1: OOC


 Works for me, particularly since I can use Syntari as my thinking brain elf - not that Killians not pretty bright for a lizardfolk, but he's not what you'd call cosmopolitan. ^_^
Kimiko
player, 21 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Mon 3 Aug 2009
at 16:47
  • msg #274

Re: Chult 1: OOC

Problem is, he's bright for a lizardfolk. :p Which could mean INT 10.
Migeal Bornes
player, 5 posts
Mon 3 Aug 2009
at 17:06
  • msg #275

Re: Chult 1: OOC

 Hmm, why do i have thoughts of a lizardman stopping in the middle of rush hour in front of a temple of sigmar to take a dump. ? Is he housebroke yet?. <grin>
Kimiko
player, 22 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Mon 3 Aug 2009
at 17:11
  • msg #276

Re: Chult 1: OOC

This is why Warhammer and Forgotten Realms do not mix.

No matter how awesome Elminster in a Steam Tank would be.
Killian Darkwater
player, 10 posts
Init +1, AC 23/11/19
HP 31/31, Saves +5/+4/+6
Mon 3 Aug 2009
at 17:28
  • msg #277

Re: Chult 1: OOC

In reply to Migeal Bornes (msg #275):


 Because you're projecting? ^_^

 Maybe I just have a more refined sense of humour than you do - I once portrayed a mute psychic alien who mistook a coma ward for a meat locker, so I tend to go for the less slapstick angle of culture clash when the chance arises.

 And I said pretty bright. That ups it another level or two. ^_-
Migeal Bornes
player, 6 posts
AC13/10/13
F/3R/5W/4
Mon 3 Aug 2009
at 18:25
  • msg #278

Re: Chult 1: OOC

 I will trust the Lizardman to protect my frail skin. )

 Ok, picked out some spells of utility. He is more amateur explorer of ruins then combat mage. So the spells he bothers to memorise is getting to the site then blowing apart groups of bad mobs.
Kimiko
player, 23 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Mon 3 Aug 2009
at 20:07
  • msg #279

Re: Chult 1: OOC

Okay, that alien is just creepy. :p

But we should have plenty of culture clash going on, what with Killian, Kimiko, and all the normal people around. :p
Syntari en'Rhistel
player, 5 posts
Tue 4 Aug 2009
at 00:55
  • msg #280

Re: Chult 1: OOC

Sodeska?

Who you callin' normal?  :)

But yes, culture clash galore - do we even have a proper language that we all share, other than trade pidgin?
Killian Darkwater
player, 11 posts
Init +1, AC 23/11/19
HP 31/31, Saves +5/+4/+6
Tue 4 Aug 2009
at 00:57
  • msg #281

Re: Chult 1: OOC


 Well I imagine that I'll be the only one who speaks Druidic, but there's pidgin (common) as you say, then Draconic (the second language of almost every educated person, though Killian will speak a different dialect altogether to some mage type who learned it from a book), and of course he speaks Sylvan and Aquan - though thinking about it I assigned Aquan when I was thinking of him coming from a swamp, so I might well change it to a more sutiable deep-jungle language. Any suggestions?
Kimiko
player, 24 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Tue 4 Aug 2009
at 01:20
  • msg #282

Re: Chult 1: OOC

Chult doesn't have its own language?

>> Kimiko doesn't speak pidgin. Carp. Guess I'll have to learn it at next level. ><

 Native: Spirit Tongue

Regional: Shou
   Bonus: Giant, Draconic, Wa, Goblin
DM Dread
GM, 39 posts
"Let them sing songs"
Tue 4 Aug 2009
at 01:24
  • msg #283

Re: Chult 1: OOC

*chuckle*...fo ease of play Kimiko, would you mind adding Common to your sheet...We can play it up that you arent very good at it, but id rather not force you to have to rely on talking to the Lizard or the wierd elf who isnt very likable. (he does have a 6 cha...so dont expect anyone to really like him)
DM Dread
GM, 40 posts
"Let them sing songs"
Tue 4 Aug 2009
at 01:25
  • msg #284

Re: Chult 1: OOC

oh and please to look at the new OOC ;)
Syntari en'Rhistel
player, 6 posts
Tue 4 Aug 2009
at 01:36
  • msg #285

Re: Chult 1: OOC

Chultan, maybe?

DM Dread - The below is posted in the OOC thread because when I try to post in the main thread, it only lets me select my other character, not Syntari.  Please repost over there when you get a chance?

[Private to Killian Darkwater: Killian - in my post below I describe your character incidentally to describing Syntari's actions and thoughts.  Please let me know if you want me to change anything - it is not my intent to impose on your character a description you do not feel comfortable with.]

IC:

//Three hours previously//

The hulking lizardfolk pointed at the marking to the side of the path.  The Elf nodded, silently.  Port Nyranzaru.  Soon, a place from which he could travel back to civilization!

Syntari looked at his travelling companion.  Though its gait was as confident and smooth as ever, its crest was lying completely flat, giving it (him? her? Syntari could not tell, and did not care to ask) an unusually subdued air.  Was it apprehensive about the town?  No doubt, to it, Nyranzaru was civilization...  bustling metropolis...

An interesting three days' journey through the fetid jungle, it had been.  Quite a stroke of luck to have come across the massive lizardfolk, who, despite appearances, was actually fairly bright, probably at least as intelligent as a kobold.  And if its dialect of Draconic was even coarser and more primitive than that spoken by koboldkind, well, it was still a sight better than trade pidgin.  Darkwater had even evinced some interest in refining its command of the language.  *If only father could see me now!  Grammar tutor to a jungle monster...*

To be perfectly fair - which, occasionally, Syntari was wont to do - the education had not been entirely one-way.  The lizardfolk demonstrated an amazing grasp of the nuances of the jungle's fauna and flora, and was generous enough to point out species of interest to the ever-inquisitive Elf.  Apparently, among its kind, Darkwater was a... 'Jungle Walker' was a rough translation.  Some sort of rude nature shaman.  At all events, its knowledge of the jungle's ways would not have shamed an Elven druid.  A particularly thick-witted, inexperienced Elven druid, but even so.  A most impressive accomplishment.

More important than the lizardfolk's erudition, such as it was, was the fact that Darkwater appeared to have a rudimentary, but strongly held, moral sense.  By the fall of the first night, Syntari was comfortable enough to enter trance in the creature's presence.  In turn, when Darkwater took its rest, the Elf dutifully stood guard, discharging his sentry's responsibilities diligently.  The lizardfolk, to its credit, did not once complain despite being woken nine or ten times, whenever the Northerner was disturbed by some eerie sound or suspicious movement - of which all but the visit from an eight-foot night python were false alarms.  *Better safe than sorry.*

Well.  In a day or three, he would be able to leave all this behind.  Not a moment too soon.
Syntari en'Rhistel
player, 7 posts
Tue 4 Aug 2009
at 01:39
  • msg #286

Re: Chult 1: OOC

DM Dread:
*chuckle*...fo ease of play Kimiko, would you mind adding Common to your sheet...We can play it up that you arent very good at it, but id rather not force you to have to rely on talking to the Lizard or the wierd elf who isnt very likable. (he does have a 6 cha...so dont expect anyone to really like him)


Oh, it isn't that Syntari isn't likable... it just takes a little more work than usual, to appreciate his good sides :)
DM Dread
GM, 43 posts
"Let them sing songs"
Tue 4 Aug 2009
at 01:43
  • msg #287

Re: Chult 1: OOC

*chuckle* and you should be able to post there now. I fixed things. I hadnt specified our group...8... for the threads.
Killian Darkwater
player, 12 posts
Init +1, AC 23/11/19
HP 31/31, Saves +5/+4/+6
Tue 4 Aug 2009
at 01:50
  • msg #288

Re: Chult 1: OOC


 Congratulations Syntari, you are precisely one-half as likeable as your brutish stone-age sidekick. ^_^
Syntari en'Rhistel
player, 8 posts
Tue 4 Aug 2009
at 02:14
  • msg #289

Re: Chult 1: OOC

Yeah, bite me.

... that was a figure of speech, just so you know.  :)

Seriously, CHA doesn't necessarily correlate to likability - a sea hag has CHA 14 even though "The sight of a sea hag is so revolting that anyone (other than another hag) who sets eyes upon one must succeed on a DC 13 Fortitude save or instantly be weakened, taking 2d6 points of Strength damage."

I see Syntari's low CHA as him not being able to sway others by force of personality - too self-absorbed.  (Which also reduces his likability, but I see that as more of a roleplaying thing - I deliberately play him as arrogant - than a stat-based thing.)  In other words, react to him based on his IC words and actions, not based on the OOC knowledge of what his stats are; let me worry about matching the one to the other.
DM Dread
GM, 50 posts
"Let them sing songs"
Tue 4 Aug 2009
at 02:20
  • msg #290

Re: Chult 1: OOC

hehe true, but for game affects with bad others it is based on stat effects. The cost of a dump stat. So yes NPC's will not view you as a likeable person. You maybe able to overcome that in time with NPC's, but initial reactions will usually be negative.
DM Dread
GM, 51 posts
"Let them sing songs"
Tue 4 Aug 2009
at 02:21
  • msg #291

Re: Chult 1: OOC

link to a message in this game

linky to the new Chult OOC.
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