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18:15, 3rd May 2024 (GMT+0)

Chult: OOC.

Posted by DM fbaker4For group archive 8
DM fbaker4
GM, 165 posts
keep it all out of sight
undercover of the night
Sat 16 Jun 2007
at 12:48
  • msg #1

Chult 1: OOC

Ok, here we go...
This message was last edited by the GM at 12:48, Sat 16 June 2007.
DM fbaker4
GM, 166 posts
keep it all out of sight
undercover of the night
Sat 16 Jun 2007
at 12:50
  • msg #2

Re: Chult 1: OOC

Either of you know of a good player on your posting pace who might take over the Rand PC? I like the PC, frankly, wish I were a player in Chult with him, but this ratio of Rand to you guys of 1:20 won't do.
Grom Ironaxe
player, 434 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 16 Jun 2007
at 13:23
  • msg #3

Re: Chult 1: OOC

 sorry, not off hand.
DM fbaker4
GM, 167 posts
keep it all out of sight
undercover of the night
Sat 16 Jun 2007
at 13:39
  • msg #4

Re: Chult 1: OOC

ok, it's not 1:20.  It's 1:8 in the last three weeks or so...Sunday it'll be three weeks.  But he last 'checked in' on the 10th, and didn't respond to the PMs I'm sending him.  He told me that he's busy...but we're all busy.  There's a limit.
This message was last edited by the GM at 13:43, Sat 16 June 2007.
Grom Ironaxe
player, 436 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 19 Jun 2007
at 16:52
  • msg #5

Re: Chult 1: OOC

 points a fork at Ynvaar, better step out there or you will miss supper. )
DM fbaker4
GM, 172 posts
keep it all out of sight
undercover of the night
Thu 21 Jun 2007
at 22:08
  • msg #6

Re: Chult 1: OOC

Minor glitch..heh heh...two days...heh...Be right there.
DM fbaker4
GM, 177 posts
keep it all out of sight
undercover of the night
Fri 22 Jun 2007
at 23:33
  • msg #7

Re: Chult 1: OOC

Sorry about the confusion about the dawn/night

the closer that one gets to the equator, the more vertically the sun rises, so comparatively, the shorter the dawn/dusk periods.  So when I wrote pre-dawn, i was envisioning the dark before the dawn; that in 'real time' it's Mid-November and so sunrise is, say, 6:17; but it starts to get light at 5:37.  However, in Neverwinter, sunrise is at 9:46 - but it starts to get light a full 1:20 before - at 8:20.  So here in Chult, it's still dark - but dawn is coming soon.
DM fbaker4
GM, 184 posts
keep it all out of sight
undercover of the night
Fri 29 Jun 2007
at 22:45
  • msg #8

Re: Chult 1: OOC

I'v seen posts recently from Rand and Grmo...but where is Ynvaar?
Rand Al Thor
player, 424 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Mon 2 Jul 2007
at 13:50
  • msg #9

Re: Chult 1: OOC

I'll be posting this afternoon.  Checked in yesterday, but didn't have the time to make a proper post.
DM fbaker4
GM, 190 posts
keep it all out of sight
undercover of the night
Mon 2 Jul 2007
at 23:16
  • msg #10

Re: Chult 1: OOC

Ynvaar's the problem at the moment.  He outstrips you two by like 20 levels, so it's hard for me to NPC him for a long time.  I'll try, though....

so post Rand, but both of you know that he's kinda awol.
DM fbaker4
GM, 192 posts
keep it all out of sight
undercover of the night
Tue 3 Jul 2007
at 09:39
  • msg #11

Re: Chult 1: OOC

OK - next few days I'm travelling.  I expect to be able to check in once a day...or so.  No promises, but I'll check here first.

happy 4th.
Grom Ironaxe
player, 445 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 4 Jul 2007
at 13:04
  • msg #12

Re: Chult 1: OOC

 You too, spent the xp, getting close to lvl ).
DM fbaker4
GM, 198 posts
keep it all out of sight
undercover of the night
Wed 4 Jul 2007
at 16:27
  • msg #13

Re: Chult 1: OOC

will do!  Also, Rand, Grom - if you have any DM XP, this is a good place for it.
Rand Al Thor
player, 427 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Fri 6 Jul 2007
at 03:42
  • msg #14

Re: Chult 1: OOC

Can someone refresh my memory on DM xp?  I do not recall ever spending this, or even knowing about it to be honest.
DM fbaker4
GM, 199 posts
keep it all out of sight
undercover of the night
Fri 6 Jul 2007
at 10:21
  • msg #15

Re: Chult 1: OOC

If you are a DM, you get an XP stipend to apply to your character under certain circumstances.  If you're not a DM, you can get DMXP for your birthday, for helping out with transcribing feats et al to the RoA OCC page, etc.

No worries, just thought I'd thrrow it out there.

Also, to clarify:

This place you're at now is an evil temple.  Rand, you suspect it, Ynvaar's comment should make that clear in your head.  Grom, that stone infront of the statue is the standard sacrificial altar.  Before your PCs go anywhere, investigate it, and that'll make it all clear.  Don't just glance at it from across >a very unusual clearing perhaps 250 feet actoss at the widest, but kinda oval shaped<
This message was last edited by the GM at 10:30, Fri 06 July 2007.
DM fbaker4
GM, 203 posts
keep it all out of sight
undercover of the night
Mon 9 Jul 2007
at 10:50
  • msg #16

Re: Chult 1: OOC

ok, i need a day to get to my notes; i fly back today, will get my computer from the shop tomorrow, and post tomorrow night.

cool?
Rand Al Thor
player, 430 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Mon 9 Jul 2007
at 19:52
  • msg #17

Re: Chult 1: OOC

Sounds good, anyone word from Ynvaar?
DM fbaker4
GM, 206 posts
keep it all out of sight
undercover of the night
Tue 10 Jul 2007
at 04:12
  • msg #18

Re: Chult 1: OOC

Stuk in layover hell; no word from Ynavaar...he's an RPOL old-timer, so he get more slack to not even bother to respond with a 'yo, i'm out' or anything.  clock is ticking, and I'm NPCing, so we'll see.  Post tomorrow or next, we'll see.
Grom Ironaxe
player, 450 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 15 Jul 2007
at 17:53
  • msg #19

Re: Chult 1: OOC

 Waiting for Ynvaar.[Private to DM fbaker4: Am i suppose to attempt to lure the hawk down?.]
DM fbaker4
GM, 212 posts
keep it all out of sight
undercover of the night
Sun 15 Jul 2007
at 21:51
  • msg #20

Re: Chult 1: OOC

[Private to Grom Ironaxe: Why?  Is the Hawk special?  Is it trying to tell you something?]Me too.  Apparently, he's RoA royalty; i've been officially discouraged from DNFing him.
This message was last edited by the GM at 21:52, Sun 15 July 2007.
Grom Ironaxe
player, 451 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 15 Jul 2007
at 22:01
  • msg #21

Re: Chult 1: OOC

 Umm, no, wondered if it might have been something to do with my familer we had talked about?.

 Ynvaar is what?. wonder if he is in the national guard or something, though as fast as he quit posting, i have to think it is more then that. He got sick or his machine crashed?.
DM fbaker4
GM, 213 posts
keep it all out of sight
undercover of the night
Sun 15 Jul 2007
at 23:45
  • msg #22

Re: Chult 1: OOC

I heard his wife had a baby?  But like...3 weeks ago.  I have had two since joining RPOL...it's not easy, and some people have a hard time making the adjustment...but still, he could answer a PM...

and lol. yes, the hawk does have more than something to do with your familiar.  Ynavarr's really holding things up...
DM fbaker4
GM, 218 posts
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undercover of the night
Tue 17 Jul 2007
at 01:19
  • msg #23

Re: Chult 1: OOC

Hold on a sec...I think something might shift...
DM fbaker4
GM, 223 posts
keep it all out of sight
undercover of the night
Wed 18 Jul 2007
at 01:09
  • msg #24

Re: Chult 1: OOC

Init, please.  and first actions; they're only a round or two or three away from impact...who know how fast wyvrens move?  <shrug> can you make it to the jungle?  do you dare?  or stand and fight...?
DM fbaker4
GM, 233 posts
keep it all out of sight
undercover of the night
Sun 22 Jul 2007
at 18:51
  • msg #25

Re: Chult 1: OOC

Amy i right in thinking that the reflex save for entangle would have been 20?  'Cause we're about to start R3, & the wyv goes first...
Grom Ironaxe
player, 456 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 22 Jul 2007
at 23:49
  • msg #26

Re: Chult 1: OOC

 the Entangle spell has a dc 20 str check,dc 20 escape artist to escape after being caught. if you rolled a dc 20 reflex save then you are not caught but can only move at half speed (unless it flys i would guess) if on the ground it would need to save every time till its out of the area of effect.
DM fbaker4
GM, 240 posts
keep it all out of sight
undercover of the night
Sat 28 Jul 2007
at 21:26
  • msg #27

Re: Chult 1: OOC

gotcha; yes I have the mobile wyvren taking to the air to attack; luckily, Rand x5 makes for more targets, but we'll see.

I owe you both, terribly, and feel a keen debt.  I apologize again for the misunderstanding that has plagued me these last few days, and I look forward to a speedy and successful resolution...but I cannot promise that the Norns will turn.  For now, I am like Donne's Continental clod...

Ok, it's kinda stretching the metaphor, but I'm targeting tonight as a real post for a change as opposed to...what i've been doing.  Still no word from Ynvaar either - almost two months now.
Rand Al Thor
player, 437 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Sun 5 Aug 2007
at 12:49
  • msg #28

Re: Chult 1: OOC

I leave for vacation, my first one in 8 years, on Monday.  I'll be back the 17th.  I should have net access while I am away if so I'll pop in.
Grom Ironaxe
player, 459 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 6 Aug 2007
at 15:11
  • msg #29

Re: Chult 1: OOC

 Grats, i think its time you took a vacation.
DM fbaker4
GM, 245 posts
keep it all out of sight
undercover of the night
Tue 7 Aug 2007
at 01:29
  • msg #30

Re: Chult 1: OOC

Just to let you know that in addition to my other problem, I'm having a lot of internet difficulties.  I think someone near me is splicing into my wi-fi and taking down a lot of bandwidth, so it shouldn't take too long to fix, esp. if I'm right.
Grom Ironaxe
player, 460 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 10 Aug 2007
at 18:38
  • msg #31

Re: Chult 1: OOC

 Peeks over the fence, "whats up?"
DM BadCatMan
GM, 11 posts
Mon 20 Aug 2007
at 01:44
  • msg #32

Re: Chult 1: OOC

fbaker4 has chosen to discontinue DMing for RoA, as he found himself incapable of being polite, patient and getting along with and tolerating others.

We are glad for his loss, but sorry for yours. We shall of course seek to find you guys a new DM if you wish to stay and wait. If you wish to go with fbaker4, please let us know here.
This message was last edited by the GM at 02:15, Mon 20 Aug 2007.
Rand Al Thor
player, 438 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Mon 20 Aug 2007
at 02:43
  • msg #33

Re: Chult 1: OOC

I must admit I did not see this coming.  I hope I was not one of the reasons he decided to leave.  I know we had some posting regularity issues at times, but I enjoyed his dm'ng style and felt very very informed.

I will be sticking around to see what comes of this.  Things were starting to get interesting.
This message was last edited by the player at 02:44, Mon 20 Aug 2007.
DM BadCatMan
GM, 13 posts
Mon 20 Aug 2007
at 03:09
  • msg #34

Re: Chult 1: OOC

It had nothing to do with you guys, and everything to do with fbaker4.

It seems that fbaker4 has decided to create his own game and invited you to join him there.

I've put up the ads to find a DM for Chult for those who wish to stay.
DM Jim
GM, 220 posts
Wandering the Realms
since the grey box...
Mon 20 Aug 2007
at 21:15
  • msg #35

Re: Chult 1: OOC

Hello again, gentlemen.

I've volunteered to pick Chult back up for lots of reasons.

My question though is this, after the way I left you hanging when RL waylaid me, are you willing to allow me to come back?

 - jim
Grom Ironaxe
player, 461 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 21 Aug 2007
at 01:33
  • msg #36

Re: Chult 1: OOC

 For myself, i have no problem, if your in a position to run it for awhile.
Seems we lost our big cleric/tank Ynvaar since you had to drop off, not sure what happened to him, so we are short a wee bit in muscle, dont think my ranger can handle some of the big monsters in chult.
DM Jim
GM, 224 posts
Wandering the Realms
since the grey box...
Tue 21 Aug 2007
at 02:43
  • msg #37

Re: Chult 1: OOC

*nods* Sadly, I do know at least part of what happened to him.  He was having major service issues with his ISP and essentially told them to sod off, but wasn't having much luck finding another in his area the last time DM Windwalker talked to him.

I haven't heard an update in a week or two, though she had said she'd call him this past weekend.

Top that off with the fact that his wife just had a baby, and he's probably been more than a bit busy.

For now I'll either NPC him or write him out in such a way that we can bring him back in if/when he turns back up.

Also, Chult now seems to be in two groups, and I'll need to find some way to merge them into one at some point, though I'll be picking up both to start out with for continuity reasons.
Rand Al Thor
player, 439 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Tue 21 Aug 2007
at 14:28
  • msg #38

Re: Chult 1: OOC

Welcome back, Jim.  No hard feelings here about having to bow out before.  Water under the bridge as far as I am concerned.
DM Jim
GM, 227 posts
Wandering the Realms
since the grey box...
Thu 23 Aug 2007
at 02:37
  • msg #39

Re: Chult 1: OOC

Sorry for what I hope is our last significant delay.

I've been trying to get up to speed on the group that I knew almost nothing about, since I already was familiar with both of you.

I've now pulled a copy of your thread so that I can catch up with what's happened since my departure, and I should get a post out for you tomorrow.
DM Jim
GM, 228 posts
Wandering the Realms
since the grey box...
Fri 24 Aug 2007
at 02:31
  • msg #40

Re: Chult 1: OOC

*sighs* OK, I lied.  I forgot to pick up my memory key that had the file on it this morning.  I had planned to just read through and put something together tonight, but after finishing my reading and seeing (with horror) where we are, I'm going to need a bit more time to regroup and figure out what's up.

This looks like it's designed as a 'kill everybody' type of encounter, and I really don't want to follow it through to its logical conclusion.  With a full party of four or five, I'd still hesitate to toss this pair of beasties at you.

I'll have to do some design work and probably scale the wyverns down to youngsters or something, but I'll get it all together and back to you tomorrow night.
DM Jim
GM, 231 posts
Wandering the Realms
since the grey box...
Fri 24 Aug 2007
at 03:23
  • msg #41

Re: Chult 1: OOC

A last note before I crash for the evening:

Since I'm looking for ways to combine the two groups anyway, would you like to see what the other group is up to, let them see what you're up to, and get to know a little bit about each other to ease the meld when it comes?  All I'd have to do is flag all the characters for access to both groups.

I trust everyone to keep player/PC knowlege separate, and to post to your own threads, but I'm not going to just flip the switch without player approval.
Grom Ironaxe
player, 462 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 24 Aug 2007
at 13:48
  • msg #42

Re: Chult 1: OOC

 Hmm, if it will make it easier for you then i am ok to start blending the posts, i just hope i dont get confused, which shouldnt happen.
Rand Al Thor
player, 440 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Fri 24 Aug 2007
at 15:19
  • msg #43

Re: Chult 1: OOC

I am easily confused, but I can keep Rand from knowing more than he should.  Flip away!
DM Jim
GM, 234 posts
Wandering the Realms
since the grey box...
Fri 24 Aug 2007
at 22:38
  • msg #44

Re: Chult 1: OOC

Thank you, gents.  I'll check in a few and see if the other group is as agreeable, and if so I'll make the change sometime this evening.  There are really good players in both groups.  I'm looking forward to getting everyone together... now I just have to figure out HOW, since you're essentially on opposite sides of the penninsula.

In the meantime, I'm working on a combat post and getting ready to move forward.

I think I'm going to take this chance to write Ynvaar out as well, though I'm going to just move him 'off screen' and leave him in the active player list, rather than killing him off.  I'd really love to see him come back soon.

Besides, doing it the way I have in mind will also help me bring this combat back into something closer to balance.

Now, to clear up some things that it looks like fbaker4 was taking care of in PM's that I can't get to and catch up on that way. (I really don't like PM's for just that reason.)

Grom, the hawk is coming for you?  I'm assuming animal companion, correct me if I'm wrong.

Either of you, did you touch or fiddle with something shortly before the wyverns showed up that might explain their presence?  Maybe something on the altar that doesn't appear in the visible threads?
Grom Ironaxe
player, 463 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 24 Aug 2007
at 23:58
  • msg #45

Re: Chult 1: OOC

 yes, He didnt say for sure but we had talked about my ranger getting a animal companion, and the hawk was what i had wanted.
DM Jim
GM, 236 posts
Wandering the Realms
since the grey box...
Sat 25 Aug 2007
at 00:16
  • msg #46

Re: Chult 1: OOC

Sounds good.  We'll get him worked in soon.  If you want to call him down at a time when you think you need help, feel free.
Balrok
player, 152 posts
Init +0, AC 15/15/8
HP 49/50, Saves +11/+0/+8
Mon 27 Aug 2007
at 13:05
  • msg #47

Re: Chult 1: OOC

Hello!  I am dropping by to introduce myself, I am playing in DM Jim's Chult 2 campaign, and I hear we are to be combined soon, so Jim suggested we get to know one another.

Balrok is a Barbarian/Fighter dwarf, treasure hunter/debt collector, along with his twin brother Ovi.  We have been playing for awhile, but things were slow with all of the drama around here, so we are still only level 3.  Currently we are trackign down some miners in the Chult who supposedly have stolen a shipment of emeralds Ovi and I were supposed to collect.  I think we have a total of 4 active players in our group--Balrok, Ovi (rogue), Nikola (ranger), and Candlewick (divine caster).

How about the rest of you?  It looks like you have 2 people, unless I am missing something.  And at least one of you is apparently a Wheel of Time fan....
Grom Ironaxe
player, 465 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 27 Aug 2007
at 13:46
  • msg #48

Re: Chult 1: OOC

 Hola, aye, at the present time we have two players left in the game.
Grom dwarven ranger 5th and Rand (iam guessing a bard or mage type) he can cast arcane spells, we are missing a good role playing cleric call Ynvaar, not sure if he will be back or not.

 We had been hired by a mage to race another group to a ancient temple, deep in the jungle. At the present time we are busy playing tag with a couple of Wyverns.

 Rand is a native, Grom is not, he is here to find out if the reports of dwarfs who live above ground are true, living like savages, if so he wanted a chance to straighten up about the "Proper way" of being a dwarf.(living underground)
Balrok
player, 153 posts
Init +0, AC 15/15/8
HP 49/50, Saves +11/+0/+8
Mon 27 Aug 2007
at 13:59
  • msg #49

Re: Chult 1: OOC

I can also tell from your striking picture that Grom is a handsome fellow. ;)  Good to meet you.
DM Jim
GM, 239 posts
Wandering the Realms
since the grey box...
Tue 28 Aug 2007
at 01:53
  • msg #50

Re: Chult 1: OOC

I'll hold a bit longer for Rand; the wyverns are waiting. ;-)

And besides, I'm having a devil of a time keeping a steady connection to rpol tonight for some reason.
Rand Al Thor
player, 441 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Tue 28 Aug 2007
at 16:11
  • msg #51

Re: Chult 1: OOC

Rand is a battle sorcerer.  A little light on both spells and a steady sword arm, but I am trying to make the best out of the class.  And for those who hadn't guessed it I am the Wheel of Time fan.  Great book series I happened across 2 years ago.  I managed to read the first 10 books and the prequel novel before book 11 came out.  Can't wait for the 12th book to come!
Balrok
player, 155 posts
Init +0, AC 15/15/8
HP 49/50, Saves +11/+0/+8
Tue 28 Aug 2007
at 16:30
  • msg #52

Re: Chult 1: OOC

Yes, they are good books.  I have read them all as well.  Unfortunately Robert Jordan might not be able to finish Book 12, he has a terminal illness.  I think his doctors have told him he has 5 years or less to live.  Sad.

Anyway, it feels very odd for me to call your character Rand (al'Thor); it would be sort of like calling you "Harry Potter", or calling Grom "Glimli".  My character will probably come up with a nickname for you instead. :)
Grom Ironaxe
player, 466 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 28 Aug 2007
at 17:11
  • msg #53

Re: Chult 1: OOC

 Good books are always good to read, even again.
The ones i have read several times is by Elizabeth Moon, a trilogy called "the Deed of Paksenarrion". Some of my friends like some dont. I did enjoy it.

 Another was a older set by Robinson, Guardians of the Flame.
Balrok
player, 156 posts
Init +0, AC 15/15/8
HP 49/50, Saves +11/+0/+8
Tue 28 Aug 2007
at 17:15
  • msg #54

Re: Chult 1: OOC

I haven't read either of those series.  Perhaps I will look into them!
DM Jim
GM, 243 posts
Wandering the Realms
since the grey box...
Wed 29 Aug 2007
at 02:57
  • msg #55

Re: Chult 1: OOC

Rand, did you have an action that I've missed somewhere?  I can't find anything for you, and since you're down to two, I really don't want to NPC for you in this combat.  If I've missed it (entirely possible), just point my blindness out without laughing too much, please.

If not, fire (or stab) when ready.
Rand Al Thor
player, 442 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Wed 29 Aug 2007
at 15:04
  • msg #56

Re: Chult 1: OOC

Sorry for the delay.  I needed to look something up in one of my books and didn't have it a friend was borrowing it.  And instead of letting you know what was going on I left you in the dark.
DM Jim
GM, 244 posts
Wandering the Realms
since the grey box...
Fri 31 Aug 2007
at 02:07
  • msg #57

Re: Chult 1: OOC

No worries.  Just wanted to make sure I hadn't missed something that you'd already sent me.
DM Jim
GM, 246 posts
Wandering the Realms
since the grey box...
Fri 31 Aug 2007
at 02:25
  • msg #58

Re: Chult 1: OOC

Oh, I almost forgot, I wanted to pass on some news from the DM's Lounge.

DM Windwalker talked to Vallah/Ynvaar a day or two ago, and while he's still without an ISP after some sort of service problems made him punt his last one, he's still working on it and hopes to be back fairly soon.  He even asked specifically that Ynvaar not be killed off, so I'm hoping my idea of soon and his idea of soon match fairly well. :-)
Grom Ironaxe
player, 467 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 31 Aug 2007
at 13:08
  • msg #59

Re: Chult 1: OOC

 That sounds good. we need the big ox back again.
Rand Al Thor
player, 444 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Fri 31 Aug 2007
at 19:40
  • msg #60

Re: Chult 1: OOC

Nice to hear he's thinking about us too.
DM Jim
GM, 258 posts
Wandering the Realms
since the grey box...
Wed 12 Sep 2007
at 22:52
  • msg #61

Re: Chult 1: OOC

I'm going to be out of town the rest of the week, and may or may not have access.  If I don't post for a couple of days, you know I didn't.

In the meantime, I'm going to try to toss out a couple of quick posts in and around finishing packing.
Balrok
player, 167 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Fri 14 Sep 2007
at 17:29
  • msg #62

Re: Chult 1: OOC

Hey Grom, looks like our groups are going to meet soon, from the portals on both threads.  I thought maybe we could try to forge some sort of a connection.

I understand your guy is from the Great Rift.  Ovi and I are originally from the Sword Coast area, but we spent a long time in the Great Rift working for the Temple of Vergadain there.  The Temple of Vergadain often sends out people to collect dwarven debts, to keep trade routes clear, to get revenge on bandits that steal dwarven stuff--basically anything associated with keeping the wheels of dwarven commerce runnnig freely.

Do you think we could connect up somehow there?  Maybe Ovi and Balrok know you somehow?  What did your character do in the Great Rift before he became an adventurer, or before you started ROA at level 3?  Did you perhaps guard the borders of the Great Rift?  If so, maybe we even went on a few missions together to oust some minor bandits or something.

Dwarf communities are pretty close knit, even big ones, so I think it would be perfectly realistic if we had at least met.  At that point it would be a "Holy crap, I know this dwarf!" type of moment, instead of a, "Holy crap, more random adventurers!  They look pretty cool--want to go explore Chult together?" type of moment.  If that makes any sense.
Grom Ironaxe
player, 474 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 15 Sep 2007
at 13:15
  • msg #63

Re: Chult 1: OOC

 Hola, Grom spent time near the Great rift, working as a guide/hunter in the wilds, hence if your contracts were to put you in the wilds then he could have been one of your guides in tracking down bandits etc.

 He has come to Chult upon hearing that there were dwarves living like goblins, living above ground, the idea that the whole clan of dwarves would give up their ancestors desire to live underground and live in the Jungle is wrong, so he has come to see if he can maybe talk to them about going back to the proper dwarven way of life.
Nikolai
player, 57 posts
Init +4, AC 16/12/14
HP 18/18, Saves +3/+7/+1
Sat 15 Sep 2007
at 13:53
  • msg #64

Re: Chult 1: OOC

From the look of their portraits, they must be long-lost identical twins...
Balrok
player, 169 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Sat 15 Sep 2007
at 19:22
  • msg #65

Re: Chult 1: OOC

Yes, Grom is obviously a handsome fellow!  Is anyone good with Paintshop?  If someone could manage to stick an eyepatch on this portrait, I would submit it and switch to it, then you could tell us apart easier. :)

Grom, that sounds good.  How about we say that Ovi and Balrok were sent to help track down and eliminate some bandits that were stealing from dwarven caravans on the trade roads near the Great Rift.  They were operating out of the wilderness so you were our guide.  It took us about a month to track down and exterminate all of them, because after we first hit their camp they split up and ran.  Balrok was very impressed with your tracking skills, and picked up some wilderness lore from you during the month "campaign" [so you trained me in some of my Survival ranks].  And maybe you thought Ovi and I were pretty keen dwarfs as well.

You would probably know that Ovi and Balrok's true love is treasure-hunting and ruins, and we probably talked a lot about the Chult during the month-long campaign, since there is a rumor that powerful magic hid a lost dwarven temple of Vergadain deep jungles.  We studied up on Chult for that and prepared for coming down here for a long time.  Perhaps Ovi was the one who originally told you tales of those uncouth, surface-living jungle dwarfs?

How does that sound?
Grom Ironaxe
player, 475 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 16 Sep 2007
at 00:42
  • msg #66

Re: Chult 1: OOC

 it works
Balrok
player, 170 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Sun 16 Sep 2007
at 04:55
  • msg #67

Re: Chult 1: OOC

I was hoping for a more enthusiastic endorsement, but I will take what I can get!
Ovi
player, 96 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Sun 16 Sep 2007
at 13:33
  • msg #68

Re: Chult 1: OOC

I think it's a fantastic story!
DM Jim
GM, 274 posts
Wandering the Realms
since the grey box...
Tue 25 Sep 2007
at 02:11
  • msg #69

Re: Chult 1: OOC

My wife's out of town all this week, and I was really hoping that I'd have more time to play, but both of my girls are having nervous fits with their mom gone, so I'm barely able to get to a computer.

I'm still trying, but it's looking like it's going to be a tough week.
Rand Al Thor
player, 452 posts
Init:+5 AC:17 FF:14 T:13
HP:13/31 F+2 R+4 W+4
Tue 25 Sep 2007
at 16:36
  • msg #70

Re: Chult 1: OOC

Good luck, sounds like you are going to need it.  Thanks for the update.
DM Jim
GM, 275 posts
Wandering the Realms
since the grey box...
Wed 26 Sep 2007
at 00:45
  • msg #71

Re: Chult 1: OOC

So far so good tonight.  Let' hope it holds.
DM Jim
GM, 293 posts
Wandering the Realms
since the grey box...
Fri 12 Oct 2007
at 00:45
  • msg #72

Re: Chult 1: OOC

I'm going to be out of town through Sunday evening.
DM Jim
GM, 296 posts
Wandering the Realms
since the grey box...
Thu 18 Oct 2007
at 01:57
  • msg #73

Re: Chult 1: OOC

Sorry folks.  I came back sick from my trip.  The last two days I've finished work, come home, and collapsed into bed.  I'm on the mend tonight, so I'm trying to get posts done.

Let me know if I'm making less sense than usual (if that's possible).
Rand Al Thor
player, 458 posts
Init:+5 AC:17 FF:14 T:13
HP:13/31 F+2 R+4 W+4
Sat 20 Oct 2007
at 17:13
  • msg #74

Re: Chult 1: OOC

Sorry, it's been a bit hectic around here.  If I read Jim's post correctly I am with the wyrven body.  Am I correct?
Grom Ironaxe
player, 487 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 20 Oct 2007
at 17:17
  • msg #75

Re: Chult 1: OOC

 umm, one would hope your with us at the sound of the drums.
DM Jim
GM, 303 posts
Wandering the Realms
since the grey box...
Sun 21 Oct 2007
at 01:55
  • msg #76

Re: Chult 1: OOC

You're with them at the sound of the drums.

Sorry, the native Chultan I was talking about was the one they'd found in the camp.  The one whose son was taken by the Kuro.
DM Jim
GM, 312 posts
Wandering the Realms
since the grey box...
Wed 24 Oct 2007
at 22:02
  • msg #77

Re: Chult 1: OOC

I'm going to leave you to discuss your options for a bit longer.

In the meantime, let me know what you like for your RoA birthday gifts, if you haven't already.
Balrok
player, 189 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Thu 25 Oct 2007
at 01:16
  • msg #78

Re: Chult 1: OOC

What do you all think--I was thinking of getting a +1 enchant on my Dwarven Waraxe (2k), and a Crystal of Life Drinking, Least (400 gp) (drains 1 life each time you do damage with the weapon, healing you (max 10 per day); next one up is 1.5k so a little out of the price range).

Open to any better ideas!
DM Jim
GM, 313 posts
Wandering the Realms
since the grey box...
Sat 27 Oct 2007
at 01:54
  • msg #79

Re: Chult 1: OOC

Those look fine to me.  Just so we're on the same page about what the crystal does though, it doesn't drain anything extra from your foes (in game terms), it just heals you for one point of damage per hit, up to a max of 10 points per day.
DM Jim
GM, 314 posts
Wandering the Realms
since the grey box...
Sat 27 Oct 2007
at 01:57
  • msg #80

Re: Chult 1: OOC

For the moment, I'm just going to leave you to your planning on the IC side of things unless you need me to clarify anything you can see or hear that might help you decide.  If so, just ask what you think I've missed.
Balrok
player, 191 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Sat 27 Oct 2007
at 02:24
  • msg #81

Re: Chult 1: OOC

DM Jim:
Those look fine to me.  Just so we're on the same page about what the crystal does though, it doesn't drain anything extra from your foes (in game terms), it just heals you for one point of damage per hit, up to a max of 10 points per day.


Yes, exactly.  Thank you for clarifying.  Actually, thinking about it further, I might go with something else for thematic reasons.  I would like to do a Crystal of Energy Assault, Fire Assault -- adds 1 point of fire damage to each weapon attack.  Cost of 600 gp.  So total cost would now be 2.6k gp.

Jim, do you prefer to try to work these items in somehow within the game, or can we just add them to our sheet?  Especially since I would be enchanting my current dwarven waraxe--that seems like it would be hard to work in.  No visible difference so no big deal to say it was just enchanted all along, and I could just pull the crystal out of my backpack.
DM Jim
GM, 317 posts
Wandering the Realms
since the grey box...
Sat 27 Oct 2007
at 02:47
  • msg #82

Re: Chult 1: OOC

That's fine too.

For this game, let's just go ahead and add them in if there's any conceiveable way you could have smuggled them in on your person or just discovered something new about your gear.

It will take too long for us to find and integrate new stuff, and you may need it if your 'sneaky' plan fails to survive contact with the enemy.
Balrok
player, 192 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Sat 27 Oct 2007
at 05:00
  • msg #83

Re: Chult 1: OOC

Uh oh, cryptic DM warning about a plan idea!  Red alert!  Red alert!  :)

Thanks, Jim.  I will alter my character sheet.

I am also going to post up a semi-OOC post on the in-character thread summing up our plan choices so far, so we can make a decision and not hold up the show!
Nikolai
player, 68 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sat 27 Oct 2007
at 06:55
  • msg #84

Re: Chult 1: OOC

In case it isn't clear in-game, Nikolai's talking about plan #3
Balrok
player, 194 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Sat 27 Oct 2007
at 07:43
  • msg #85

Re: Chult 1: OOC

Cool, thanks.

Jim, if you get the chance, can we scout around a little for a defensible position/ambush spot?  If there isn't anything good that might affect our decision-making processes.

Anyone else have comments on plan choices?
Grom Ironaxe
player, 499 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 13 Nov 2007
at 00:46
  • msg #86

Re: Chult 1: OOC

 Very quiet out there, wonders if the goblins are sneaking up on him?.
DM Jim
GM, 328 posts
Wandering the Realms
since the grey box...
Wed 14 Nov 2007
at 02:50
  • msg #87

Re: Chult 1: OOC

*chuckles evilly*

;-)
Grom Ironaxe
player, 501 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 19 Nov 2007
at 18:22
  • msg #88

Re: Chult 1: OOC

 Me thinks the kobalds have snuck up on us, while we watch the front they are standing behind us with notes that say "kick me".
DM Jim
GM, 331 posts
Wandering the Realms
since the grey box...
Mon 19 Nov 2007
at 23:09
  • msg #89

Re: Chult 1: OOC

Nope, those are pointy sticks...

Now, back to our program. ;-)
Grom Ironaxe
player, 502 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 20 Nov 2007
at 15:26
  • msg #90

Re: Chult 1: OOC

 Hmmm, looking at Ovi's roll's in his last post, i think maybe he is stealing all the good rolls. )
Balrok
player, 206 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Tue 20 Nov 2007
at 16:36
  • msg #91

Re: Chult 1: OOC

Yes indeed!
Ovi
player, 110 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Tue 20 Nov 2007
at 21:25
  • msg #92

Re: Chult 1: OOC

Ovi has a high bluff. Maybe he's just making everyone think he made high rolls.
This message was last edited by the player at 21:25, Tue 20 Nov 2007.
DM Jim
GM, 338 posts
Wandering the Realms
since the grey box...
Wed 28 Nov 2007
at 03:09
  • msg #93

Re: Chult 1: OOC

I'm going to be out most of this week.  The company I work for got bought out, so we're on 12 hour shifts all seven days this week getting ready for the changeover inventory.  By the time I get in, I'm essentially toast.  I'll do what I can, but don't expect much.
Nikolai
player, 73 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 28 Nov 2007
at 07:01
  • msg #94

Re: Chult 1: OOC

Welcome to capitalism :)
Balrok
player, 207 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Wed 28 Nov 2007
at 16:20
  • msg #95

Re: Chult 1: OOC

DM Jim:
I'm going to be out most of this week.  The company I work for got bought out, so we're on 12 hour shifts all seven days this week getting ready for the changeover inventory.  By the time I get in, I'm essentially toast.  I'll do what I can, but don't expect much.


Good luck!  We can wait, no worries.
DM Jim
GM, 339 posts
Wandering the Realms
since the grey box...
Tue 4 Dec 2007
at 03:27
  • msg #96

Re: Chult 1: OOC

The deal's signed and official, inventory's over, and I'm almost back to normal.

I'm going to wait one more night on this game though, as my eyes are already blurring.  Sorry again, but I did want to keep people posted.

Tomorrow, though, I'm going to move Ovi to a separate thread, so if the rest of you want to start planning (or even posting) actions for the kuro attack, that's the way we're headed.

I don't remember if I'd asked for initiatives already.  If I didn't, go ahead and roll them now.  If I did, I'll find them tomorrow.
DM Jim
GM, 344 posts
Wandering the Realms
since the grey box...
Mon 10 Dec 2007
at 23:55
  • msg #97

Re: Chult 1: OOC

Rand?  Any action before the kuro arrive?  Getting behind the front line, maybe?

;-)

Ovi? Did you see the thread I set up for you and the woman?  You've been incredibly lucky so far.  Want to see how long it lasts?
Balrok
player, 209 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Tue 11 Dec 2007
at 00:06
  • msg #98

Re: Chult 1: OOC

Ovi has a way with the ladies!
Ovi
player, 113 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Wed 12 Dec 2007
at 14:16
  • msg #99

Re: Chult 1: OOC

Nope, I don't see that thread.
Grom Ironaxe
player, 505 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 12 Dec 2007
at 15:07
  • msg #100

Re: Chult 1: OOC

 Hmmm, seeing the Kuro stall as they gather their forces, Grom will stand up and do the Macarana ), LOL.
Grom Ironaxe
player, 506 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 15 Dec 2007
at 18:29
  • msg #101

Re: Chult 1: OOC

 Sits down on the barricade making faces at the Kuro.
Grom Ironaxe
player, 507 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 20 Dec 2007
at 14:37
  • msg #102

Re: Chult 1: OOC

 orders a pizza and some bread sticks.
Grom Ironaxe
player, 508 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 24 Dec 2007
at 14:30
  • msg #103

Re: Chult 1: OOC

Leads the Kuro in a conga line around the opening.
DM Jim
GM, 346 posts
Wandering the Realms
since the grey box...
Wed 26 Dec 2007
at 23:06
  • msg #104

Re: Chult 1: OOC

*laughs*

Sorry, folks.  December has been horrible.  Between the changeovers at work and the usual Christmas insanity, I've failed horribly at keeping things moving here.

Ovi, your thread for the combat with the lady should be in place now.  I had it flagged for the wrong group.

I have two little girls to go feed at the moment, then I'll be back to post here.
Balrok
player, 210 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Thu 27 Dec 2007
at 03:32
  • msg #105

Re: Chult 1: OOC

Merry Christmas, all!
This message was last edited by the player at 20:43, Mon 31 Dec 2007.
Candlewick
player, 50 posts
Init +1, AC 15/14/11
HP 24/24, Saves +5/+2/+4
Sun 30 Dec 2007
at 14:35
  • msg #106

Re: Chult 1: OOC


I'll get my post up today.  We haven't had time to rest since the last battle, have we?
DM Jim
GM, 357 posts
Wandering the Realms
since the grey box...
Fri 4 Jan 2008
at 03:21
  • msg #107

Re: Chult 1: OOC

Nope, no rest for the weary.

I'm really starting to hate holidays, but a belated Happy New Year to all!
Rand Al Thor
player, 464 posts
Init:+5 AC:17 FF:14 T:13
HP:13/31 F+2 R+4 W+4
Sun 6 Jan 2008
at 14:40
  • msg #108

Re: Chult 1: OOC

Sorry for the absence but the holidays have been hectic with traveling to visit family.  Thanks for NPC'ng me.
DM Jim
GM, 361 posts
Wandering the Realms
since the grey box...
Wed 9 Jan 2008
at 03:56
  • msg #109

Re: Chult 1: OOC

No worries, Rand.  Hope things are smoothing out for you, and that I got somewhere close to an action you would have considered.

You're up again, if you'd like to act this round.

Ovi, I can't believe either your luck or my luck on the dice roller.  Every time I think your rolls are pitiful, but I go roll anyway (just in case) mine are worse.  You really ought to be a pincushion by now, if the 'laws' of statistics were worth anything. *shrugs*  We'll just roll along and see what happens. :-)
Ovi
player, 117 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Sat 12 Jan 2008
at 16:26
  • msg #110

Re: Chult 1: OOC

Haha, I was kind of surprised by the reaction he received as well. :)
Grom Ironaxe
player, 511 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 12 Jan 2008
at 17:43
  • msg #111

Re: Chult 1: OOC

 I think you might just charm that bounty hunter yet, keep at her. )
DM Jim
GM, 366 posts
Wandering the Realms
since the grey box...
Fri 18 Jan 2008
at 01:33
  • msg #112

Re: Chult 1: OOC

Rand?

Last call, or I'll have to NPC something for you.
Nikolai
player, 82 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Fri 1 Feb 2008
at 12:16
  • msg #113

Re: Chult 1: OOC

Folks, I will be on holiday 'till Sunday 9th Feb, please NPC Nikolai if necessary DM Jim.
DM Jim
GM, 380 posts
Wandering the Realms
since the grey box...
Thu 7 Feb 2008
at 23:15
  • msg #114

Re: Chult 1: OOC

Grom, I think you've already used your entangle spell for today.

You used it to fight the wyvern, and I don't think there's been a night's rest since then, unless I've forgotten something.
Grom Ironaxe
player, 516 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 7 Feb 2008
at 23:47
  • msg #115

Re: Chult 1: OOC

 Hmm, knew i had used one to trap the wyvern, but had it in my mind we rested enough to recover if not then i will change the post.
Balrok
player, 218 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Thu 7 Feb 2008
at 23:50
  • msg #116

Re: Chult 1: OOC

No rest, I think.  We came out of the portal after your fight with the wyvern and took off after the boy/kuro.
Grom Ironaxe
player, 517 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 7 Feb 2008
at 23:55
  • msg #117

Re: Chult 1: OOC

 Ok, post corrected.
Candlewick
player, 56 posts
Init +1, AC 15/14/11
HP 24/24, Saves +5/+2/+4
Fri 8 Feb 2008
at 15:09
  • msg #118

Re: Chult 1: OOC


Question:  Could Candlewick use the back end of his long spear as a crappy club?  I'd like him to get into position J7 so that he can use Aid Another on Balrok.
Balrok
player, 219 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Fri 8 Feb 2008
at 18:09
  • msg #119

Re: Chult 1: OOC

... and Flank!!
DM Jim
GM, 383 posts
Wandering the Realms
since the grey box...
Fri 8 Feb 2008
at 21:18
  • msg #120

Re: Chult 1: OOC

Candlewick, sure.  For Aid Another or flanking, you're essentially just providing a distraction, so a stick of any kind should work for that.
Nikolai
player, 83 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sat 9 Feb 2008
at 17:03
  • msg #121

Re: Chult 1: OOC

DM Jim, I just got back from holiday and noticed your game post. I did remind you in my last post but you must have missed it - Nikolai's animal companion, Korlab the doggie, is standing guard at the bottom of the tree those two Kuro are about to climb...
DM Jim
GM, 384 posts
Wandering the Realms
since the grey box...
Thu 14 Feb 2008
at 02:11
  • msg #122

Re: Chult 1: OOC

*nods* I'd remembered that over the weekend, but I haven't been able to get any kind of stable connection to rpol all week.

Feel free to roll attacks for the doggie, or I'll roll them myself if I get a chance to resolve actions before you get to it.
Grom Ironaxe
player, 518 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 14 Feb 2008
at 14:40
  • msg #123

Re: Chult 1: OOC

Rpol sent a message out that they know they have a problem with connections, seems they are getting over a million hits in prime time. They are working on it was their quote.
DM Jim
GM, 386 posts
Wandering the Realms
since the grey box...
Sun 17 Feb 2008
at 13:45
  • msg #124

Re: Chult 1: OOC

*nods* I'd seen that.  I hope they get it straightened out soon.

In the meantime, I have the flu, which has good points and bad points.  One of the good ones is that I have some time for posts at times when I'm normally busy, so maybe their server traffic won't be an issue.  One of the bad points is that my head really hurts, so I have to work in fits and stops.

At the start of this week, I'd finally gotten around to cleaning up and editing all of the character sheets for this game so that I can read them and actually know what's going on and what you can do.

Over the next day or so, I'm going to get them all moved over to the boards.  I got Balrok's taken care of at the start of the week before server problems left me too frustrated to try any more.  In all cases, the last thing I do before I paste in the new one is to save off the one that's currently there to a Word .doc.  If you need to double check something that I've done, just ask; I'm human and sometimes make mistakes too.  Most of what I've done is to just clean up formatting and finish out missing details.

The new sheets will have a section at the top for expendables (hp, etc), please use them.  Also, some will have questions that need to be answered.  You can answer those here or in PM's, or just by editing the parts of your sheet that I'm asking about.  Once you've answered them, feel free to cut them out.  I'm sticking to the RoA format, other than adding some color tags to make sections easier to find.
DM Jim
GM, 390 posts
Wandering the Realms
since the grey box...
Sat 23 Feb 2008
at 03:10
  • msg #125

Re: Chult 1: OOC

Sorry, folks.  Got hit with the flu late Saturday, felt halfway decent Sunday, and have spent the rest of this week going to work hopped up on meds just so I can function, then coming home and basically collapsing.

I've tried to get online a couple of nights, but this is the first evening that I've felt like doing anything at all.

I've done some games, but I'm out of steam.  I'll try to catch up sometime this weekend.
This message was last edited by the GM at 03:11, Sat 23 Feb 2008.
DM Jim
GM, 394 posts
Wandering the Realms
since the grey box...
Mon 25 Feb 2008
at 23:57
  • msg #126

Re: Chult 1: OOC

I need to see if Ovi's going to join in before I move forward.
Grom Ironaxe
player, 520 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 2 Mar 2008
at 18:41
  • msg #127

Re: Chult 1: OOC

 So where we at?.
Balrok
player, 221 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Mon 3 Mar 2008
at 06:20
  • msg #128

Re: Chult 1: OOC

I know Ovi has been really busy in RL.  I will talk to him at some time tomorrow, I am sure, and will try to remember to ask him about the boards.
DM Jim
GM, 396 posts
Wandering the Realms
since the grey box...
Tue 4 Mar 2008
at 01:33
  • msg #129

Re: Chult 1: OOC

No real worries.  I was swamped all weekend long myself.

I'll give him until tomorrow night and then NPC him dithering around outside.
Balrok
player, 222 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Tue 4 Mar 2008
at 16:34
  • msg #130

Re: Chult 1: OOC

I talked to Ovi.  He is extremely busy this week and is out of town starting tomorrow.  He says to go ahead and NPC him, and he will get to the boards as soon as he can.
DM Jim
GM, 398 posts
Wandering the Realms
since the grey box...
Mon 10 Mar 2008
at 22:13
  • msg #131

Re: Chult 1: OOC

I can't remember how much of this I've already said on which games, so I'll cover it all for the sake of completeness.  If I'm duplicating, please forgive me.

For some reason, last week, my blood pressure really spiked, giving me blinding headaches.  It was almost like all of my meds that I take for it just stopped working.  I finally got into the doctor's office on Friday, and he shuffled my meds around, upping one and adding one.  It's taken all weekend for the new meds to even touch it, and today's the first day in a week that I've gotten through work without pain meds for my headaches.  I still feel like I've been beaten though.

Part of what the doctor suggested is that I slow down some.  He says I'm too stressed (go figure...)  I'm going to take the rest of this week off of everything except work and church.  I took the last two days of last week off even from those.

I'll be back to all of my games on Monday 3/17 (St. Paddy's own blessed day).  For those games where I'm GMing, sorry for the delays, both last week's largely silent one and this week's.  Please bear with me.

For those games where I'm playing, please feel free to NPC me however is needed to keep things moving along.

 - jim
Balrok
player, 223 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Mon 10 Mar 2008
at 22:46
  • msg #132

Re: Chult 1: OOC

Feel better, Jim!  Don't worry about us.
DM Jim
GM, 400 posts
Wandering the Realms
since the grey box...
Tue 18 Mar 2008
at 02:30
  • msg #133

Re: Chult 1: OOC

I'm back, but various things have taken longer than I expected, so I'm not going to get a real post out here.  I'll be back tomorrow.

For the long term, I'm going to be trimming back a couple of my games if I can find replacement DM's.  This is the only one I'm definitely wanting to keep, but as long as I'm looking, I wanted to give you all the option of saying if you want to try for a more reliable DM than I've been lately.

If you want a change, just speak up.  You won't hurt my feelings.  If you're good as is, just say so, or keep quiet.  This is one of those cases where silence will be taken as an assent.
Ovi
player, 124 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Tue 18 Mar 2008
at 14:15
  • msg #134

Re: Chult 1: OOC

I'm good as is. Thanks for keeping us posted, Jim.
Balrok
player, 224 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Tue 18 Mar 2008
at 15:27
  • msg #135

Re: Chult 1: OOC

Jim,

I am good!  And you post more often than most DMs, in my experience.  Thanks for DMing for us.
Grom Ironaxe
player, 521 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 18 Mar 2008
at 15:34
  • msg #136

Re: Chult 1: OOC

 Np here, iam in at least till me comp quits. )
Nikolai
player, 86 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Tue 18 Mar 2008
at 18:21
  • msg #137

Re: Chult 1: OOC

I second the above emotions :)
DM Jim
GM, 405 posts
Wandering the Realms
since the grey box...
Wed 19 Mar 2008
at 02:36
  • msg #138

Re: Chult 1: OOC

Thanks guys.

And Grom, good luck with that computer.
DM Jim
GM, 407 posts
Wandering the Realms
since the grey box...
Wed 19 Mar 2008
at 03:06
  • msg #139

Re: Chult 1: OOC

I'm also going to take this chance to write Rand out.  He hasn't signed on since January.  If he turns back up, he can always wander back in out of the jungle.
Balrok
player, 226 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Thu 20 Mar 2008
at 19:15
  • msg #141

Re: Chult 1: OOC

This is not really a timely question, but when we got the last ROA gift I spent it as follows:

LOG OF THINGS
- Added 3,000 gp for ROA gift.
- Enchanted Mwk Waraxe to +1 (2k)
- Purchased Crystal of Energy Assault, Fire Assault (Least) 600 gp.

That leaves 400 gp.  What do we do with the "change"?  Do we get it as plat, or do we have to spend it as items, or do we lost it?
Ovi
player, 126 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Fri 21 Mar 2008
at 15:13
  • msg #142

Re: Chult 1: OOC

I have a similar log to Balrok's, also not timely:

LOG OF THINGS
- Added 3,000 gp for ROA gift.
- Enchanted Mwk Spiked Chain to +1 (2k)
- Purchased Crystal of Energy Assault, Lightning Assault (Least) 600 gp.
DM Jim
GM, 409 posts
Wandering the Realms
since the grey box...
Fri 28 Mar 2008
at 03:31
  • msg #143

Re: Chult 1: OOC

Let's see.  Officially, any 'change' is lost.  However, you're allowed up to one item per level, so since each of you has only two items, you can roll it into one other minor item each... maybe a potion or something.
DM Jim
GM, 410 posts
Wandering the Realms
since the grey box...
Fri 28 Mar 2008
at 03:35
  • msg #144

Re: Chult 1: OOC

Candlewick?  Do you have an action for this round?  I see that you're logging in.

Also, if I can do anything to help improve the game for you (other than getting myself well enough for regular posts), feel free to let me know either here or by PM.
Candlewick
player, 57 posts
Init +1, AC 15/14/11
HP 14/24, Saves +5/+2/+4
Fri 28 Mar 2008
at 04:21
  • msg #145

Re: Chult 1: OOC

DM Jim:
Candlewick?  Do you have an action for this round?  I see that you're logging in.

Also, if I can do anything to help improve the game for you (other than getting myself well enough for regular posts), feel free to let me know either here or by PM.


Oh, I didn't know it was the next round already ><.  Yeah, I'll post something ^^.
DM Jim
GM, 413 posts
Wandering the Realms
since the grey box...
Fri 11 Apr 2008
at 01:37
  • msg #146

Re: Chult 1: OOC

Sorry folks.  I know it's been a while. On the plus side, with my new glasses, I don't have a headache today, for the first time in what seems like forever.

I'm still fighting with the SQL errors, but I have a bit more patience and seem to be able to work through them.

I think I'm back on a regular basis, but I've spent this evening getting caught back up.  I'll be back tomorrow with a post.
Nikolai
player, 89 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Fri 11 Apr 2008
at 09:51
  • msg #147

Re: Chult 1: OOC

No probs DM Jim, take your time. We're still here :)
Balrok
player, 227 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Fri 11 Apr 2008
at 13:52
  • msg #148

Re: Chult 1: OOC

Agreed.
DM Jim
GM, 416 posts
Wandering the Realms
since the grey box...
Mon 14 Apr 2008
at 00:21
  • msg #149

Re: Chult 1: OOC

Good fight.  XP should be up shortly, including posting/patience xp for January through March.
Balrok
player, 228 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Mon 14 Apr 2008
at 13:30
  • msg #150

Re: Chult 1: OOC

Thanks!  How do you do level ups?
DM Jim
GM, 420 posts
Wandering the Realms
since the grey box...
Tue 15 Apr 2008
at 22:27
  • msg #151

Re: Chult 1: OOC

Your choice.

You can just tell me what changes (by PM if you like) and I'll change your sheet, or you can make the updates to your sheet yourself.

Either way, just let me know when you're done/ready, and I'll check things over.
Balrok
player, 229 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Wed 16 Apr 2008
at 04:08
  • msg #152

Re: Chult 1: OOC

I guess I meant, do we need to wait until we get to town or anything, or can we just do it on the fly?
Nikolai
player, 90 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 16 Apr 2008
at 05:53
  • msg #153

Re: Chult 1: OOC

DM Jim, are all the kuro dead?? I thought there were a couple still to deal with...
DM Jim
GM, 421 posts
Wandering the Realms
since the grey box...
Thu 17 Apr 2008
at 01:58
  • msg #154

Re: Chult 1: OOC

All of the kuro are dead.

Since the combat's over, you can go ahead and level up if you made your level.
By my records that should be Balrok and Ovi.
Balrok
player, 230 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Thu 17 Apr 2008
at 15:52
  • msg #155

Re: Chult 1: OOC

OK, thanks.  I will try to do that today then.
Balrok
player, 233 posts
Init +0, AC 15/15/10
HP 18/55, Saves +10/+0/+4
Fri 18 Apr 2008
at 16:22
  • msg #156

Re: Chult 1: OOC

I believe my character is now all updated to Level 4.  Just for recordkeeping purposes, I did the following:

  • Took level 2 Barb (so now Fighter 2/Barb 2).
  • Rolled a 7 on HP (out of 12), added 4 to that for Con, raised my current and max HP by 11.
  • Added one stat point to my Con, so it is now 19 (no additional benefit; old DM made me lower it from a 19 Con at level 1 down to 18 at level 1).
  • Gained 6 skill points (4 class, 2 int).  Spent 1 on Survival, 1 on Intimidate, and 4 on Healing (cross class for 2 ranks).
  • Upped my BAB and saves.


I think that covers it.
Ovi
player, 128 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Sat 19 Apr 2008
at 14:18
  • msg #157

Re: Chult 1: OOC

Updated Ovi to level 4. Here are the changes made:

* Took second level as a fighter (Rogue 2/Fighter 2)
* Rolled a 5 on HP (out of 10), added 2 for con bonus to raise my max HP by 7
* Added one stat point to my Dex, so it is now 16. Increased relevant Dex-based skills and abilities (e.g., AC) by 1
* Gained 4 skill points (2 class, 2 int). Spent 2 points to raise Open lock by 1 (cross class), Spent 2 points to raise Tumble by 1 (cross class)
* Upped BAB and saves
* Added Feat "Combat Reflexes" as the bonus feat for Fighter level 2.
This message was last edited by the player at 14:33, Sat 19 Apr 2008.
Grom Ironaxe
player, 525 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 20 Apr 2008
at 18:17
  • msg #158

Re: Chult 1: OOC

 I dont know but i would have Ovi check his pockets considering he has been with that sneaky gal there. )
Nikolai
player, 92 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sun 20 Apr 2008
at 18:53
  • msg #159

Re: Chult 1: OOC

I can just see it - all four of us gathered around the dying dog while a bunch of kuro sneak out from the trees and can't belive their luck ;)
Grom Ironaxe
player, 526 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 20 Apr 2008
at 19:58
  • msg #160

Re: Chult 1: OOC

 Naw, Groms trying to follow the tracks of the human mage we saw.
Balrok
player, 235 posts
Init +0, AC 15/15/10
HP 18/55, Saves +10/+0/+4
Mon 21 Apr 2008
at 15:20
  • msg #161

Re: Chult 1: OOC

I think that human is with the chick following Ovi.  I don't know where I got that idea, though, so I am not saying so.  It might have been from the Ovi thread and Balrok wouldn't know it.
Grom Ironaxe
player, 528 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 9 May 2008
at 17:55
  • msg #162

Re: Chult 1: OOC

 So, where is the game at this time?, we dont seem to be blazing new trails?.
DM Jim
GM, 429 posts
Wandering the Realms
since the grey box...
Wed 14 May 2008
at 21:50
  • msg #163

Re: Chult 1: OOC

Still here and working on getting back on track.

On that front, I did get a new toy recently that may help some.  I now have internet access from my phone for a fairly reasonable price, and a phone with a keyboard that borders on usable.  I still can't run a combat from there, but I've been playing with it for the last couple of days, and I think I can do most other posts from there.  So, now I can check throughout the day and get most things taken care of early, saving my evenings for the complicated stuff.

Let's see if that helps.
Candlewick
player, 60 posts
Init +1, AC 15/14/11
HP 14/24, Saves +5/+2/+4
Tue 20 May 2008
at 13:15
  • msg #164

Re: Chult 1: OOC


Hmm, didn't we burn the kuro last time?  I can't remember ... ><
DM Jim
GM, 435 posts
Wandering the Realms
since the grey box...
Wed 21 May 2008
at 02:49
  • msg #165

Re: Chult 1: OOC

Yes, you did.  You left the elderly Chultan from the mining camp tending the fire.
Daledin van Dimplesbentwickalot
player, 2 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Fri 23 May 2008
at 02:47
  • msg #166

Re: Chult 1: OOC

Hello all!
Grom Ironaxe
player, 532 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 23 May 2008
at 15:31
  • msg #167

Re: Chult 1: OOC

 Howdy.
Balrok
player, 246 posts
Init +0, AC 15/15/10
HP 18/55, Saves +10/+0/+4
Tue 3 Jun 2008
at 15:53
  • msg #168

Re: Chult 1: OOC

Daledin, no offense dude, I see what you are trying to do and you are putting a lot of work into your dialog.  Your character though is suspicious and annoying (the latter of which I at least assume is your goal).

I know you are in a bad spot.  It's hard to get intro'd in the middle of the jungle.  As it is, though, you aren't giving us much to work with.  You snuck up on us, haven't really given us a straight answer as to why, and now you are talking down to the elf (who really is in all likelihood older than you, unless you started with age modifiers to statistics, which I didn't think was allowed in ROA), telling Balrok IC or OOC (I can't figure out which) that he couldn't hit you with an axe, and on and on.

At this point Balrok would leave your character to his fate, if I were really playing him truthfully.  I am not good aligned.  I am neutral.  Your guy is suspicious, appearing out of nowhere for no good reason, and doesn't seem to be a team player.  Balrok would think he would be more likely to get us killed in the jungle than assist us.

Can you give us something to work with?  Maybe start being polite to everyone, apologize for sneaking up on us, and maybe tell us what you do that's useful?
This message was last edited by the player at 16:50, Tue 03 June 2008.
Daledin van Dimplesbentwickalot
player, 8 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Tue 3 Jun 2008
at 17:08
  • msg #169

Re: Chult 1: OOC

OOC: (Just to be clear)

Beginning note: Anything I do In Charcter is in the game thread. He only says what is in "Purple." Otherwise it was not said in character. Even if in PM. (how is this for an engineer Gnome?)

Since I have to run to the doctors now I will make a quick list. I hate to make a list, but it looks like he will not be accepted IC. Bet if he was hafling everyone would be playing along. But if you really think your group is too big say so and he will leave. (I don’t want to but I am here for fun not to fight PCs). {I may leave a lot out and have misspelling, but I do not have time to double check this now. I am actaully being waited on to be transported, so I apolosgise for ommissions and mispellings in adavnce.)So...

1st, No offense Taken. You have a suspicious dour dwarf (I hope your a barbarian)and I am in a bad spot with your PC only it seems. Grom and Nikolai appear willing to let him tag along. Sounds like real life, not everyone likes everyone. Though Daledin does not take notice and likes you still. Candlewick seems to be busy role playing out the concerns of his PC, which makes sense to me.

2nd, He saw dwarves and was surprised and happy. Thought he had found friends...

3rd, An elf has about half the life span of my race. The elf would have to be venerable to be older than I am.

4th, I only did the long dialogue to set up that the gnome talks a lot as is proper. (And would stop or decrease greatly if we ever moved and actually got through the introduction). If he were not interrupted, his name would have taken four full days to say…

5th, The elf brought up a real theory I know about with a veiled name so the gnome expounded on it. Thought it would be fun.

6th, The gnomes actually profession is (Profession: Engineer) so it makes sense he would know that (see 5th point).

7th, He has never told a lie. He truly only walks around the Realms looking for rods and a couple of staves. So an observer and a collector. He told you how he got here! He hired local humans (long legs) to lead him to a ruin that he could search for items and they turned on him. So he escaped and wandered off. He does not want to share that they tried to kill hi for his money, so he just said you couldn’t trust long legs and left it at that.

8th, He is very friendly and did not even try to respond aggressively to your swing. He still has a very inquisitive and friendly disposition.

9th, What can he do? ... No one here could see or hear him and you know you would have missed him with your axe. And no ranger can discern where he walked into your area. How many can do that? And he told his class based on the lead I followed by the elf, which gave me an opening, "I can make my own cognitive models within any universe that could be an aid to anyone with me." IC. You want an OOC answer as to class, and he as answered IC. Which I thought for sure some would figure out. Especially Nikolai. And he tried to show all his abilities as he came in and during the introduction we are going through.

10th, Might be handy to have someone who can move through the jungles unseen and untraceable and can manipulate reality.

11th The fact he can speak and understand the hawk should aid in identifying him since he did not cast a spell to do so.

12th Not being seen by others just happens with him, his skill is so high he has to focus on being seen. That is how I have played him for years, because he doesn't want to have to defend himself. I have been playing in RoA since 2003.

13th I thought it was great the way Nikolai still decides to defend his race and tutors, but keeps it to himself assuming the Gnome is deluded by history. Which ends the discussion in character and is fun.

14th If this is a Roll play region and not a Role Play let me know and I will change my style and rethink the whole thing. I have PC in another game of DM Jim and that is why I wanted to play here. Plus it was outdoors….

15th, This Gnome spent almost 2 years waiting for a region to have an opening. So he as just as excited to be here as I am.

Have to run, or I could go on for a while. I am an inquisitive Gnome after all…
This message was last edited by the player at 18:14, Wed 04 June 2008.
Nikolai
player, 100 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Tue 3 Jun 2008
at 17:46
  • msg #170

Re: Chult 1: OOC

Daledin van Dimplesbentwickalot:
13th I thought it was great the way Nikolai still decides to defend his race and tutors, but keeps it to himself assuming the Gnome is deluded by history. Which ends the discussion in character and is fun.

That's good to know, sometimes it's hard to judge when people get offended by in-character banter. Anyways, welcome to the game :)
Balrok
player, 247 posts
Init +0, AC 15/15/10
HP 18/55, Saves +10/+0/+4
Tue 3 Jun 2008
at 17:48
  • msg #171

Re: Chult 1: OOC

Daledin,

First, as I said in the post above, I respect what you are trying to do and I can see you put a lot of work into your dialog.  I am definitely an RP sort of person, which is part of the reason I am having trouble with this.  (And yes, the character is a barbarian/fighter.)  But I mean no offense, either, and none is taken on my end.

Second, I understand that you have been playing the character for awhile.  I guessed that.  I didn't know 2003--on the Legacy PCs post, it said 2006.  The character is pretty memorable with the two-line (shortened) name.

Third, maybe I am slow.  I still do not know your class, no.  I am guessing you are a Forest Gnome, with a +8 to Hide in forested settings and the pass-without-a-trace ability always-on.  (Good choice on race; I think that is about the most broken gnome sub-race I have ever seen!  I wasn't aware it was approved, but I guess it makes sense since they are SRD.)  I am not aware of the forest gnome age brackets; they are not listed in the SRD.  I assumed they were the same as normal gnomes, and that to be old you increased your age with age brackets.

I have been unable to deduce your class.  "I can make my own cognitive models within any universe that could be an aid to anyone with me," does not seem self explanatory to me.  It sounds like psionics if I had to guess, and I thought that was only in bubble regions.  If I had to make a second guess it would be wizard or sorcerer, but those are guesses.  We haven't seen you cast a spell yet.

Fourth, I agree your character would be useful!

Fifth, I was confused about your statements re. whether Balrok could hit Daledin with an axe because you told me what my character was thinking.  Even as a DM I shy away from telling PCs what they are thinking.  Certainly as another player it doesn't make much sense.  Also, if there really is a reason Balrok would think he would miss you with his axe, I would like to know it, since I personally am befuddled.  I don't have much of a problem hitting a 17 AC, and 20s always hit anyway.  If Balrok could see you have some sort of axe-immunity ward up I would like to know about it! :)

Sixth, as to "what can you do."  Let me preface this by saying that if you want to stop reading here, stop.  I appreciate you being willing to talk about it.  If we don't talk, then the game will go on, because I am not going to RP Balrok in such a way that, even if it is realistic, he becomes a pain in the ass to people who want to join the group.  If you want to keep reading, then you might consider whether you could make a few similar sacrifices to your RP to help make ends meet.  If you don't, you don't.  The below is assuming you want to read it.  If you don't, don't feel obligated.

- I understand that your character is sneaky.  Appearing in the middle of a group, though, seems more flashy than a good way to make friends.  You could have yelled out from the edge of a clearing, walked out with your hands up or something to show you are unarmed.  That's normally a better way to start making friends.  I understand that you don't think your character might do that.  However, now that the party has said something about it, you could consider whether your gnome would understand their concerns and address them.

- I understand you want to play a scholar.  That's fine.  We have one in the group, Candlewick, maybe you two can engage in scholarly discussions to pass the time, while the dwarves try to ignore you.  I don't think that's a problem.  The "I am right, you are wrong" part of it will probably start to grate on my nerves, but I recognize it as a valid RP perspective if that's what you want to RP.

- We don't know how you ended up finding us.  The jungle is huge.  Did DM Jim give you some idea of why you happened to stumble on us?  Nickoli's IC statement that it stretches the bounds of credulity is right.  It is certainly possible, but the odds seem higher (IC) that you are here not by chance but for some purpose, and that purpose would probably be nefarious since we are in the middle of a hostile jungle.

Did you track us?  Did you use a magic spell to find civilization?  Did you hear the recent battle and come towards it?  Did you encounter the wild dwarf and the human child (maybe the wild dwarf encountered YOU, since he might have seen you as a threat and confronted you)?  Did someone send you towards us?  From a believability perspective, it would be nice if there was some reason.  (I recognize the possibility that it really was just perfect, random chance; but as one great author once said, real life is stranger than fiction--because with fiction, you have to make it believable.)

- We really don't yet know what you do.  You can sneak around, but we have a rogue and a ranger.  We don't know you can talk to animals, unless I missed that in the wall of purple text (which would be ok, since Balrok wouldn't be listening to that much talk either!).  We don't know you can cast spells or whatever you can do.  Could you tell us straight out what you bring to the group?  Assume Balrok grills you.  I can post a proper grilling if you want.

- We don't have a really clean statement of your goals.  Maybe it's hidden somewhere in the purple, but maybe you can assume Balrok asks for a really simple statement of what you want to do from here.  From what I remember reading, you could want to roam on alone from here, perhaps, since that's what you were doing before.  If you want to join up with us, what's your reason?  Scholarly interest?  Looking for staves/rods?  Maybe you could say so in character and propose some terms to join up or something.
This message was last edited by the player at 17:49, Tue 03 June 2008.
Daledin van Dimplesbentwickalot
player, 9 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Tue 3 Jun 2008
at 22:33
  • msg #172

Re: Chult 1: OOC

I was not sure I would get back to a computer. I had three very minor surgeries in the last two weeks and they took me back in today. Luckily the surgeon only kept me on the table for five hours as he admired his work. :) At least that is all I could tell he was doing as he pointed with his scaple and cut off some skin. So all is fine and I am back in my bed and near a laptop. Now lets see...

Nikolai:
Daledin van Dimplesbentwickalot:
13th I thought it was great the way Nikolai still decides to defend his race and tutors, but keeps it to himself assuming the Gnome is deluded by history. Which ends the discussion in character and is fun.

That's good to know, sometimes it's hard to judge when people get offended by in-character banter. Anyways, welcome to the game :)


Thank you and I am glad to be here, I hope. :)



Now back to our normal OOC show:

Balrok I may miss a lot but lets see...

First of all, this is a game. Nothing said in the game thread IC is taken by me personally ever. So I hope that helps. (And in RoA I just assume that is the case).

No you are not slow, He has not been direct but thinks he has. And for a Gnome he has been very direct. Psionics or arcane are your guesses. Than it seems he has not been to obscure in identifying himself. The hint of search for rods and staves should help eliminate it down to one of the two. And how can I cast spell when we have only been speaking for a round or two and nothing is happening. (I hope).

[Sage note] Forest Gnomes are in the 3.5 edition rules in the FR book released in 2003 (and that has been updated since release). It was last released in 'The Races of Fareun' and they are longer lived then even Sun Elves. I cannot think of another PC race that comes close to the age group of a Forest Gnome than the Sun Elves and even they fall short. And you have to pay/earn the right at present to play a race not listed. But it is very rare.[End of Sage Note]


The statement of whether Balrok could hit Daledin with his axe was added for color and to keep the game going since DM Jim had not logged on yet and I was hopping to keep the intro moving (with appropriate die rolls for him/us with all that posted to DM Jim)...

Believe me, there are many notes to the DM that I was waiting for him to post reactions for so I would not have to be presumptuous and post them myself. :) But too late; it appears I have obviously come off as such to Balrok. Even though it was all to save time and let DM Jim move on with the game when he was able to get back online since his time is so limited.

And yes even though a Natural 20 lets you hit automatically. It really doesn't. There are many factors that would stop it, magic wards as you suggest being one. Or even something as simple as concealment. But once again I was waiting for the DM to add that color...


Actually my character is not sneaky, nor does he try to be flashy, just cautious. Being so small he is just use to always trying to stay unnoticed unless he is able to talk with acquaintances or friends. And yelling out in a dangerous and monster filled jungle did not make much sese to him. There for a happy good to see a friendly face attitude he thought would work better....

In addition he spoke to the hawk in front of everyone in ” purple” with what the conversation posted to DM Jim so he could post appropriately what ever he deemed fit.

And yes it is that simple, I was abandoned in the jungle and just stumbled on you by decree...which seemed ok to me. It was random. Anything to help keep the game going. And perhaps the ruins they were pretending to take me too just so happen to be the ones the heart is in. (So now you know as much as I do about how I came to be here). So you may not know how I found you, but I was not looking for you, just glad I did. Or was... And this is a world of deities, technology and magic, who needs reason! LoL

Once again you do have a statement of my goals. To see what ever I can and collect staves and rods. He would even add wands to that but he prefers rods. Maybe because they seem harder for him to ever find. And one of the first things he said after saying it was good to see everyone was that he would be pleased too go along with the group to get the heart if these fine dwarves agreed.

You cannot get more polite and accommodating than that. He put himself completely at your disposal with no assumption of being included unless invited. Letting you know he was looking to collect any staves and rods that were found. I thought it was clear and all done in Character.
Balrok
player, 248 posts
Init +0, AC 15/15/10
HP 18/55, Saves +10/+0/+4
Tue 3 Jun 2008
at 22:53
  • msg #173

Re: Chult 1: OOC

Maybe we are falling victim to a text-based medium.  It seemed as clear as mud to me.  Admittedly when I see a whole page of purple text on Occum's Razor I go into "skim" mode so it might be easy to miss things.  I venture to say it would be for Balrok as well.  I will post one more thing IC and then just let it go.
Daledin van Dimplesbentwickalot
player, 13 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Wed 4 Jun 2008
at 20:51
  • msg #174

Re: Chult 1: OOC

OOC: I didn't answer yet because he does not understand the question. (I do but the Gnome doesn't). Once he figures out that you are talking about. (I assume it is about not being able to be see, hear or track him in the jungle.) Plus it seems we have more IC post do to before our DM joins in.. ;)

(Tried too keep response very, very short since we are moving..)
This message was last edited by the player at 21:17, Wed 04 June 2008.
Balrok
player, 254 posts
Init +0, AC 15/15/10
HP 18/55, Saves +10/+0/+4
Wed 4 Jun 2008
at 21:29
  • msg #175

Re: Chult 1: OOC

That's cool.  I am not going to type it all out though, if it's all the same to you.  I replied more generically.
Daledin van Dimplesbentwickalot
player, 14 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Wed 4 Jun 2008
at 21:32
  • msg #176

Re: Chult 1: OOC

That's fine. :)
DM Jim
GM, 445 posts
Wandering the Realms
since the grey box...
Wed 11 Jun 2008
at 02:09
  • msg #177

Re: Chult 1: OOC

*chuckles* One of these days my life will work out where I don't have sudden gaps in my posting schedule, but it's apparently not been this past week or so...

Thanks to all for keeping the discussion civil (long-winded, but civil) while I was gone.  Apparently I take things too much for granted on my introductions.  I'll have to remember to do better in the future.

Now let me go take a look at the IC side of this discussion and see what I need to do in order to get this thing rolling again.
DM Jim
GM, 446 posts
Wandering the Realms
since the grey box...
Wed 11 Jun 2008
at 02:24
  • msg #178

Re: Chult 1: OOC

*chuckles more*

Just got back from reading the IC.  I only thought it was wordy on this side...

I do have some ground rules to suggest though.  No matter what the odds suggest, if you want to interact with another's character in a way that would require a roll if you were doing it to an NPC... weapons, skills, whatever... go ahead and roll it and post the results visibly, so that there is no misunderstanding of what happened as opposed to what 'should' happen... as nothing lies quite as fast or as thoroughly as statistics.
Daledin van Dimplesbentwickalot
player, 16 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Wed 11 Jun 2008
at 03:08
  • msg #179

Re: Chult 1: OOC

Welcome back! :)

[Private to DM Jim: Well, Borin is a moving tank that has speiclaized in his axe and shield. Outside of fighting...he has nothing to offer.

Daledin of course as posted is following along in the shadows and foliage
Hide: 49 is probably helping. :)
]
DM Jim
GM, 450 posts
Wandering the Realms
since the grey box...
Wed 11 Jun 2008
at 20:44
  • msg #180

Re: Chult 1: OOC

Folks, I think I screwed up on the continuity.

I think we were getting ready to rest for the night, and I pushed things forward instead.

If anybody has a problem with tossing in a quiet night of rest between Daledin' intro and Raven's leading south, let me know.

Otherwise we'll just toss it in and let people refresh appropriately.
Daledin van Dimplesbentwickalot
player, 19 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Wed 11 Jun 2008
at 22:45
  • msg #181

Re: Chult 1: OOC

I am fine with it...
Grom Ironaxe
player, 537 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 11 Jun 2008
at 22:59
  • msg #182

Re: Chult 1: OOC

 No sweat. )
Candlewick
player, 63 posts
Init +1, AC 15/14/11
HP 14/24, Saves +5/+2/+4
Thu 12 Jun 2008
at 13:17
  • msg #183

Re: Chult 1: OOC


Fine with me, I needed more spells! ><
Nikolai
player, 102 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Thu 12 Jun 2008
at 16:24
  • msg #184

Re: Chult 1: OOC

No probs!
DM Jim
GM, 451 posts
Wandering the Realms
since the grey box...
Thu 12 Jun 2008
at 23:05
  • msg #185

Re: Chult 1: OOC

Candlewick:
Fine with me, I needed more spells! ><


*nods* I thought that was the main reason for the rest in the first place.

OK.  I'm going to assume you spent a quiet night under your mosquito nets, and we'll just pick up with the morning with Rowan's lead off.  Go ahead and refresh spells, and pick up 1 hp / level each if you need it for rest and healing during the night.

IC post to come soon.
DM Jim
GM, 452 posts
Wandering the Realms
since the grey box...
Thu 12 Jun 2008
at 23:18
  • msg #186

Re: Chult 1: OOC

Actually, after looking, I'm going to hold off a bit on that IC post in case somebody wants to take Daledin up on that offer of healing.
Balrok
player, 256 posts
Init +0, AC 15/15/10
HP 44/55, Saves +10/+0/+4
Fri 13 Jun 2008
at 13:21
  • msg #187

Re: Chult 1: OOC

I am fine with Balrok.  I should recover a few HP overnight.  How many do I get?  I have the Healing proficiency if that matters.  I will treat anyone I can if it would help them, though the ministrations of Balrok are not tender or gentle!  ("Let's cut it and drain the puss!")
DM Jim
GM, 454 posts
Wandering the Realms
since the grey box...
Fri 13 Jun 2008
at 21:45
  • msg #188

Re: Chult 1: OOC

You recover 1 hp / level for the night's rest.

If you make a DC15 Heal check for the others, you can double that to hp / level for them, but you can't make a long-term care Heal check for yourself.
Grom Ironaxe
player, 538 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 13 Jun 2008
at 22:57
  • msg #189

Re: Chult 1: OOC

 Glancing at Balrok to see if he looked injured, he shrugs at the image, Dont look so bad ta me, still if he is feeling poorly, we can give him one of my healing potions or ya can let the new comer have a go at ya.
Nikolai
player, 103 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sat 14 Jun 2008
at 07:37
  • msg #190

Re: Chult 1: OOC

Should we now be posting in the main thread assuming we have just rested?
DM Jim
GM, 455 posts
Wandering the Realms
since the grey box...
Mon 16 Jun 2008
at 18:20
  • msg #191

Re: Chult 1: OOC

I'll have a post up in the main thread shortly to move things along.  I was just trying to see if everybody was patched up before I did something that might bring on a fight.
Grom Ironaxe
player, 539 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 16 Jun 2008
at 18:31
  • msg #192

Re: Chult 1: OOC

 Iam guessing that we are ready to press on?.
DM Jim
GM, 456 posts
Wandering the Realms
since the grey box...
Mon 16 Jun 2008
at 18:39
  • msg #193

Re: Chult 1: OOC

I think so.  In the interest of time, let's finish up any final discussion on overnight healing here, and move forward in the main thread.
Grom Ironaxe
player, 542 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 2 Jul 2008
at 17:59
  • msg #194

Re: Chult 1: OOC

anyone home?, sheesh, lost two games today one due to players posting maybe once a week or longer the other because his family thinks he spends too much time online.
 I wonder where we are on this one?.
Daledin van Dimplesbentwickalot
player, 24 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Wed 2 Jul 2008
at 19:15
  • msg #195

Re: Chult 1: OOC

Here and waiting... ")
DM BadCatMan
GM, 16 posts
Thu 3 Jul 2008
at 02:47
  • msg #196

Re: Chult 1: OOC

Jim mentioned having some difficulties in RL. He said he'll back when he can, soon.
Balrok
player, 262 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Tue 8 Jul 2008
at 02:39
  • msg #197

Re: Chult 1: OOC

No problem.  Best wishes in the meantime, Jim.
Daledin van Dimplesbentwickalot
player, 25 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Tue 8 Jul 2008
at 03:19
  • msg #198

Re: Chult 1: OOC

I agree... You are in my prayers Jim.
Nikolai
player, 106 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 16 Jul 2008
at 13:36
  • msg #199

Re: Chult 1: OOC

Folks, I will be on holiday from Saturday 19th July to Sunday 10th August. Yippee! I will have no easy internet access, so if the game gets started in the meantime please NPC Nikolai until I get back. Cheers!
Balrok
player, 263 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Wed 16 Jul 2008
at 15:25
  • msg #200

Re: Chult 1: OOC

Have fun.
Grom Ironaxe
player, 543 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 16 Jul 2008
at 15:40
  • msg #201

Re: Chult 1: OOC

 Hmmm, Nickoli while under the influence of strong drink tried to do a triple somersault into a horse trough from the 5 story building. Hmmm Missed it by that much.. )
Daledin van Dimplesbentwickalot
player, 26 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Wed 16 Jul 2008
at 16:15
  • msg #202

Re: Chult 1: OOC

Have a safe trip.
Grom Ironaxe
player, 544 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 3 Aug 2008
at 16:50
  • msg #203

Re: Chult 1: OOC

 Any word on the game?.
Daledin van Dimplesbentwickalot
player, 27 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Sun 3 Aug 2008
at 22:50
  • msg #204

Re: Chult 1: OOC

Not that I have heard....
DM BadCatMan
GM, 28 posts
I've eaten brain actually
Rather tasty
Sun 10 Aug 2008
at 23:55
  • msg #205

Re: Chult 1: OOC

Jim posted this to the DM's Lounge back on 30th June:

DM Jim:
Folks, I'm having severe depression problems right now and don't feel like doing anything with anything.  If people are lookong for me, please let them know and I'll be back when I can.


And he hasn't returned yet, so we're rather worried.

Chult, like all of Jim's regions, has been listed as needing a DM since the beginning of the year when he'd said he wanted to cut back. Still no luck on a DM yet. :(

You Chultans have two options: one, to wait and be patient here until Jim or another DM shows up, no idea how long that could be. Or two, try to transfer to another game, but not many are open, and you'll be splitting up the gang.
This message was last edited by the GM at 00:00, Mon 11 Aug 2008.
Balrok
player, 264 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Mon 11 Aug 2008
at 00:07
  • msg #206

Re: Chult 1: OOC

Waiting is fine with me.  Hope Jim is OK.
This message was last edited by the player at 00:07, Mon 11 Aug 2008.
Grom Ironaxe
player, 545 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 11 Aug 2008
at 00:11
  • msg #207

Re: Chult 1: OOC

 Hmm, seems like most games are slowing down even in rpol, end of summer, schools near to start,last minute effort to stuff summer down the throat events.
 So i dont know what the others want to do but i dont have much hope for the chult region.
 What does stir the faint hope in me is that a region would start up (new game) and our surviving members could move enmass there, as i said its a faint hope.?
Daledin van Dimplesbentwickalot
player, 28 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Mon 11 Aug 2008
at 00:34
  • msg #208

Re: Chult 1: OOC

I am here
Nikolai
player, 107 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 13 Aug 2008
at 17:02
  • msg #209

Re: Chult 1: OOC

Folks, I still want to continue in Chult but every time I see the game marked red I check it to find my hopes cruelly dashed!

So, I am taking RoA 3 off my sticky list for now, but please drop me a PM if there are any developments.
Balrok
player, 265 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Fri 10 Oct 2008
at 06:02
  • msg #210

Re: Chult 1: OOC

Any news on whether DM Jim is ok?
Daledin van Dimplesbentwickalot
player, 29 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Fri 10 Oct 2008
at 06:05
  • msg #211

Re: Chult 1: OOC

I pray he is.
DM BadCatMan
GM, 89 posts
I've eaten brain actually
Rather tasty
Fri 10 Oct 2008
at 06:06
  • msg #212

Re: Chult 1: OOC

Oh sorry, I thought somebody had told you already. :S

Because of medical issues and a general loss of interest with D&D, DM Jim will be unable to continue DMing for us.  We are sorry for the inconvenience of losing your DM and we're working to find you a new DM or a transfer to a new region as soon as possible.
Balrok
player, 266 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Fri 10 Oct 2008
at 14:53
  • msg #213

Re: Chult 1: OOC

Thanks for the update.  Not worried about the inconvenience; I know you guys are working on that, and I appreciate it.  I am just glad to hear that Jim is alright.
Balrok
player, 267 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Fri 16 Jan 2009
at 09:50
  • msg #214

Re: Chult 1: OOC

Did anyone ever hear if DM Jim's medical issues turned out OK?  Also, should we transfer our characters to the Orphanage or something?  Thanks!
This message was last edited by the player at 09:51, Fri 16 Jan 2009.
Daledin van Dimplesbentwickalot
player, 30 posts
Init: +0, AC 17/17/17
HP: 48/48 F:4 R:2 W:11
Fri 16 Jan 2009
at 20:06
  • msg #215

Re: Chult 1: OOC

I have not heard a thing.
DM BadCatMan
GM, 155 posts
I've eaten brain actually
Rather tasty
Sat 17 Jan 2009
at 00:39
  • msg #216

Re: Chult 1: OOC

I think he's gotten better, it didn't sound too serious.
DM Dread
GM, 1 post
"Let them sing songs"
Mon 27 Jul 2009
at 01:37
  • msg #217

Re: Chult 1: OOC

I dont know who's still around, but you have a DM again. Give me a heads up if you've been peaking in from time to time, so I know whos still interested in exploring the jungles. We can talk over what you'd like to do, and what I have in mind ;)


I've been around since D&D was created...played since D&D original boxed set and been DM'ing pretty much from the moment I got the books. Sooooo suffice it to say I do have ideas ;)
Balrok
player, 268 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Wed 29 Jul 2009
at 12:12
  • msg #218

Re: Chult 1: OOC

I'd love to play--count me in.  Thanks!
DM Dread
GM, 2 posts
"Let them sing songs"
Wed 29 Jul 2009
at 12:56
  • msg #219

Re: Chult 1: OOC

Welcome Balrok. I read your sheet and background. Very cool. I think I can work in a few things from it. The assassin fits well with one of the 'side' plots I had in mind...and the temple is surely an easy fit. Anything else youd like to see?
DM Dread
GM, 5 posts
"Let them sing songs"
Wed 29 Jul 2009
at 15:16
  • msg #220

Re: Chult 1: OOC

The Party so far-

1. Balrok Dwarven,male 3rd Barbarian/2nd Fighter  ECL- 5
[Private to Balrok: Since your DM vanished before giving you experience for the last things you did...update Balrock to 5th]
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5

looking for no more than 6 more and at least 2 more

some notes on how I do things...

I would like to see players post around 3-4 times a week, but wont penalize you if real life steps in and you post less. I feel if Im running a fun game you will find the time to post if you can.

If you cant, at least let the posts you do make be memorable.

I will post as frequently as I can. Sometimes that will be multiple times a day (when Im not working) at others I may not post for a day or two if I get busy.

I'm very player oriented as a DM...to put it in normal terms, Im not your antagonist, the bad guys are. Im the storyteller. Together we make the game fun.

I dont believe in Coup-de-grace, I do use the not dead til -10, I ill weave youe backgrounds into the game and if theres certain things you'd like to do let me know and I will find places to have them influence the game.
This message was last edited by the GM at 15:19, Wed 29 July 2009.
Nikolai
player, 108 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 29 Jul 2009
at 21:23
  • msg #221

Re: Chult 1: OOC

Folks, good to be back :)
DM Dread
GM, 6 posts
"Let them sing songs"
Wed 29 Jul 2009
at 21:46
  • msg #222

Re: Chult 1: OOC

welcome Nicolai

The Party so far-

1. Balrok Shield Dwarf,male 3rd Barbarian/2nd Fighter  ECL- 5
[Private to Balrok: Since your DM vanished before giving you experience for the last things you did...update Balrock to 5th]
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5
3. Nicolai Moon Elf,male 5th Ranger ECL- 5
4. Migeal Bornes Human,male 5th Wizard ECL- 5

openings 5-8

have 2 others now thinking seriously on it..and one other not so seriously


folks- are there things youd like to have the campaign deal with? any character hooks? or monsters youd like to see included? or typses of adventures? a certain something goal for your character?

If'n yes, say so now so I can include it/them
This message was last edited by the GM at 00:49, Fri 31 July 2009.
Balrok
player, 269 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Thu 30 Jul 2009
at 02:33
  • msg #223

Re: Chult 1: OOC

DM Dread,

I am leveling Balrok up to 5.  In doing so I encountered an alternate class feature I wanted to take that was not on the list of approved powers.  I posted about it on the OOC board:

quote:
I have a request.  I'm leveling up to Lv. 3 Barbarian in Chult (a region that was dead until today, hence the late request), and I'd really like to take the "Trapkiller" Alternative Class Feature from Dungeonscape, as it very much fits my character.

It is a Barbarian Class Feature on page 8 of Dungeonscape that reads:

quote:
Alternative Class Feature:  Trapkiller
You have a knack for avoiding and disabling traps.  Your keen instincts help you avoid danger, while your great strength enables you to disrupt dangerous devices.
Level:  3
Replaces: If you select this alternative class feature, you do not gain the Trap Sense ability.
Benefit:  Beginning at 3rd level, you gain Trapfinding (see the rogue class feature), except that you can use Survival instead of Search to locate traps.  However, you take a -5 penalty on such checks because of your comparative unfamiliarity with the mechanisms and triggers involved.

Once you find a mechanical trap, you can attempt to disarm it by making an attack roll.  You succeed if the result exceeds the Disable Device DC of that trap.  Only traps with moving mechanisms or gears (such as shifting floor panels, dropping portcullis gates, or arrow traps) can be disarmed in this manner; simple pitfalls and most magical traps have no mechanism to be disrupted.  You must be able to reach the trap with a melee attack to make a disarm attempt.  If you fail to disarm the trap, you automatically spring it.


May I use this on my barbarian?

Thank you!


I'm going to put it on my character sheet in brackets and not use it until either ROA approves it or you tell me otherwise; that way I am not getting any benefit from the Trap Sense power in the meantime (and I won't have to change my character as often).

Thanks,

Balrok
DM Dread
GM, 10 posts
"Let them sing songs"
Thu 30 Jul 2009
at 02:46
  • msg #224

Re: Chult 1: OOC

I like it. I dont see an issue with it.
Balrok
player, 270 posts
Init +0, AC 15/15/10
HP 67/70, Saves +10/+1/+5
Thu 30 Jul 2009
at 03:09
  • msg #225

Re: Chult 1: OOC

Thanks!

I've finished updating my sheet with that ability in brackets for now.  I'll ask you about it before I try to find or smash a trap.  I also updated my profile.
DM Dread
GM, 11 posts
"Let them sing songs"
Thu 30 Jul 2009
at 13:59
  • msg #226

Re: Chult 1: OOC

Some quick questions for you all before I go to work today.

and a reminder- to get an idea how i DM look over this game-

 link to another game


Now lets talk about what kind of game youd like-

Rate the three types of adventure on a scale of 1-3 in order of importance:

Urban- ie sneaking and talking and subterfuge
Wilderness- exploring and hunting and random encounters
Dungeoning- very pre-planned and lots more combat


Give me a goal for your character...a year from now what would you like your character to have accomplished?

Ill check in when I return and see whats what. Id like to start playing sometime in the next 2 weeks. I am reading all the previous Chult Threads so as not to nullify what has gone on before, Im have through the journey to the firepeaks and expect to be done with all of them within a week. In between Im also doing minor work on the adventure and placed a map of one of the central 'role playing' places Ill have for you guys...Ketts Rapids. Because its already in the Jungle...Youll still get back to the city now and then, but dont want a jungle game to reside in a major city. Might as well play Waterdeep then ;)

I already have 2 player ideas from Balrok, but need a couple from the est of you as well.
Nikolai
player, 109 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Thu 30 Jul 2009
at 14:31
  • msg #227

Re: Chult 1: OOC

I would vote for urban 1, wilderness 2 and dungeon 3. In other words, little time in the city, a wilderness treck in search of some ruined whatever, they a good old fashioned dungeon crawl at the end:)
Killian Darkwater
player, 1 post
All of natures bounty
unfolds before me.
Thu 30 Jul 2009
at 14:36
  • msg #228

Re: Chult 1: OOC


 Obviously, I'm more of a wilderness-oriented character. As a druidy-priesty-mystic type my character is more cosmopolitan than the majority of lizardfolk, but let's face it, that still means chipped stone axes and roast gnome.

 In terms of personal goals and ambitions, I know that Killian and his originating tribe are under pressure from both human settlement and the assorted serpentfolk of the region, so establishing borders and clearing out foes are a priority (though I think for the purposes of working with the party, he'd better be aiming to settle borders with the humans and drive out the serpentfolk) with a more long-term ambition of successfully setting up a clan of his own 'somewhere nice'.

 Gamewise I prefer my combat intermittent unless we go looking for it (not every walk in the woods should end in brutal close combat, but if you're hunting orcs, then you'll probably find them) and scattered with diplomatic options (if the gnoll hunting pack isn't hunting you, why pick a fight?) when appropriate (no matter how nicely you smile, the zombie hill giant is still going to use you as a one-handed improvised weapon).

 Plot ideas... well, whatever they are they'll be best aimed to provide a motive to put our characters on the same side pointed at the same foe for the first part of the game, thus neatly sidestepping the need to suspend disbelief and character personality long enough to assemble a party. The classic standbys include serpentfolk raiders hitting a small town or capturing the mayors daughter to 'D6 ogres have taken up residence in the nearby grove and...', and though they're hackneyed they have the undeniable benefits of being short, easily plotted and run and just high-stress enough to weld a group together.

 In the longer term, visiting 'civilisation' as the monkeyfolk would put it could well be interesting, particularly to try and navigate some light intrigue at the behest of others... Can't say I'm terribly interested in dungeon crawls though - tunnels are dull places, particularly in a rainforest. No reason a dungeon has to be underground though I suppose. ^_^
Migeal Bornes
player, 1 post
Thu 30 Jul 2009
at 15:20
  • msg #229

Re: Chult 1: OOC

Morning all, going to be your resident finger waggler. small question, how is he doing the stat roll up?. 4d6 drop 1s?.

 As to the game i understand the need for #2 exploration in chult, dungeons are fine as long as they dont drag on to long, citys are or should be a place to rest up and restock plus the usual of finding work/quest's.

 My toons goals?, he would like to see some of the ancient magics and secrets of the of a race of ancient ones rumored to have citys or ruins still in these jungles
Balrok
player, 271 posts
Init +0, AC 15/15/10
HP 67/70, Saves +10/+1/+5
Thu 30 Jul 2009
at 22:21
  • msg #230

Re: Chult 1: OOC

I think it's a point buy system per the normal ROA rules?  You'll find them in the ROA forums.  Here's a link:

link to a message in another game


1. Dungeoning- very pre-planned and lots more combat
1. Wilderness- exploring and hunting and random encounters
3.  Urban- ie sneaking and talking and subterfuge

(most to least important)

Balrok is a dwarf and a treasure hunter, so that means tramping through jungles and exploring old ruins -- basically dungoneering and wilderness, so I ranked them both as 1's.  He's not as much of an Urban kind of dwarf, but he his "day job" was as a debt collector, so he's certainly familiar with cities, and he is trained in Intimidate specifically to help out in "social" encounters--or at least what Balrok would call being social....

We've discussed character goals.  If anyone is interested in Balrok's I keep his entire history and personality in my "avatar picture"--I guess where description is supposed to go.  Just click on my picture.  I made the character as part of a twin duo of dwarves, with a friend of mine playing Balrok's twin brother, Ovi, who was the more "couth" of the two, but that player can no longer play.
DM Dread
GM, 12 posts
"Let them sing songs"
Fri 31 Jul 2009
at 01:36
  • msg #231

Re: Chult 1: OOC

Balrok has it right. I also sent you a link via PM use the standard character creation rules.


Ok I have some stuff to go on here.


I dont want to give stuff away so Im just going to put a teaser out there and one liners. Give me some feedback on tweaks or adds

First the Teaser:

The Sherrif turned back to the thin dark skinned Merchant with the multiple rings on his hands and said "Ja'need, I dont think it was wise to bring the statue here. We've had 3 attacks in the last week on locals. The last left N'bembo for dead. If Father Tarsk hadnt stumbled on him going to market, he wouldn't have survived. I dont think I need to tell you what that would do to the fragile peace we have with the locals and our little village."

The Calamshite Merchant turned back to the Sherrif and wiping the sweat that was dripping from his forehead away replied "Agreed. It is dangerous. However, Ill not turn this statue over to those in Port Nyranzaru. You know it would be taken away and we wouldn't be able to find out its true purpose, not use it to better our position. Ill not have those barbaric Elves scare me. You tell Talbot to find me some troubleshooters. Some of those so called adventurers. Lets use them to get to the bottom of this and do it before Quinlan and his Oathtakers get involved. Ive never trusted that man."

The Sherrif nodded and they both turned to look at the pure white stone that seemed to radiate light that had been cut in the form of a beautiful Elven Maid holding her hands up in supplication. Blue Sapphires of the highest quality were set into her face as eyes, and they seemed to shine as if they had some hidden secret that they would not give up. Her left foot stood atop a large serpent that seemed to be dead on the ground that was the base of the statue.


One Liners:
Yuan-Ti Master Race in Dominance.
Guerrila Wild Elves fulfilling prophecy.
Indentured Servant Lizardfolk Race
Wizard Controlled Batiri
Hidden Dwarven technocrats
Alternate Party of Adventurers working for someone else.
Lost City
Dinosaurs
Ancient Evil
-and finally
The Jungle.

Comments? Thoughts? Anything youd like me to add? tweak? twist?
Bearroch
player, 1 post
By the lady
I shall not falter...
Fri 31 Jul 2009
at 09:48
  • msg #232

Re: Chult 1: OOC

Hello all :) I'll be playing your friendly neighbourhood cleric of Red Knight.

I'd prioritise the same as Balrok:

1. Dungeoning- very pre-planned and lots more combat
1. Wilderness- exploring and hunting and random encounters
3. Urban- ie sneaking and talking and subterfuge

Bearroch is an orphan I've brought over from a game outside of RoA that died, he is a hardened millitary veteran from the northern lands who was expelled from the army. He now travels the land seeking new challenges to prove himself under the eyes of the Lady of Battle. He'd prefer to stay away from big cities, in case he is recognised and so the urban environment wouldn't really suit him.

Also DM, could I possibly get a space for my sheet? I'll have to change it to fit RoA of course and level Bearroch to 3rd but shouldn't take too long.

Cheers.
DM Dread
GM, 13 posts
"Let them sing songs"
Fri 31 Jul 2009
at 11:33
  • msg #233

Re: Chult 1: OOC





1. Balrok Shield Dwarf,male 3rd Barbarian/2nd Fighter  ECL- 5
[Private to Balrok: Since your DM vanished before giving you experience for the last things you did...update Balrock to 5th]
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5
3. Nicolai Moon Elf,male 5th Ranger ECL- 5
4. Migeal Bornes Human,male 5th Wizard ECL- 5
5. Bearroch Human,male 3rd Cleric ECL- 3


openings 1-3

have 1 other now thinking seriously on it..and one other not so seriously
Balrok
player, 272 posts
Init +0, AC 15/15/10
HP 67/70, Saves +10/+1/+5
Fri 31 Jul 2009
at 12:29
  • msg #234

Re: Chult 1: OOC

Bearroch,

Welcome aboard!  Balrock will of course be cheerfully calling you "Beer" (no matter the proper pronunciation), the first proper human name he's heard in a long time!  I always thought Red Knight clerics were cool.... I seem to remember some awesome spell called Knight's Move that my players were always clamoring for me to let them use.

DM Dread,

Very good teaser!  I like it and the one-liners (particularly and subjectively "Lost City, Dinosaurs, Ancient Evil").  Thanks again for DMing.
Killian Darkwater
player, 2 posts
All of natures bounty
unfolds before me.
Fri 31 Jul 2009
at 12:36
  • msg #235

Re: Chult 1: OOC


 It all sounds good to me boss, though I think some sort of side-note that puts Killians original village in close enough to the settlement being raided that there's some sort of 'understanding' between them - though not necessarily a trusted one - that would put our lizard into the group as a matter of good manners and to reduce the chance of trouble with the wild lizardfolk tribes.

 And yeah, the Red Knight is great - I always have this mental image of Tempus roaming the cosmos on two horses like a kind of oversized Zap Brannaghan clad in velure chainmail with the Red Knight patiently following him around, sighing and going 'Are you sure that's a good idea sir?'
DM Dread
GM, 14 posts
"Let them sing songs"
Fri 31 Jul 2009
at 12:45
  • msg #236

Re: Chult 1: OOC

Killian- Agreed. I even have an NPC Shamen in mind that was a close friend of yours, even Mentor maybe. that is trying to gain support from the 'townies' to help them break away from sending the villages youth away for service to the 'empire' (hehe to borrow a cliche)
Killian Darkwater
player, 3 posts
All of natures bounty
unfolds before me.
Fri 31 Jul 2009
at 12:47
  • msg #237

Re: Chult 1: OOC

 Mentor works great, because being a Lizardfolk has screwed me so badly as a druid it's hard to overstate. ^_^

 And it's not that bad a cliche - isn't there a modest-sized lizardfolk 'nation' somewhere that's nothing more than a client state for a Yuan Ti imperium?
Balrok
player, 273 posts
Init +0, AC 15/15/10
HP 67/70, Saves +10/+1/+5
Fri 31 Jul 2009
at 17:37
  • msg #238

Re: Chult 1: OOC

How much XP do you have if you are barely level 5, and how much do you need for level 6?  The open sys reference doc doesn't say and I don't have my 3.5 PHB around anymore now that I mostly play 4E (except on the ROA boards).  Thanks!
Nikolai
player, 110 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Fri 31 Jul 2009
at 17:40
  • msg #239

Re: Chult 1: OOC

It's all good, although if I were to pick one I'd chose "Lost City" - but that's due to my great experiences with an old AD&D module (can't remember the name, had a lost city with yuan-ti and a mage's residence where I got to use Guards and Wards)
DM Dread
GM, 15 posts
"Let them sing songs"
Sat 1 Aug 2009
at 01:49
  • msg #240

Re: Chult 1: OOC

Star with 10,100 for just over 5th. 6th is 15,000.

Nikolai the adventure was "The Forgotten City"

Excellent. Had great fun with that one multiple times...though none of it will be used here ;)

well except in 'spirit'. The mage was a lot of fun...complete with Carnivorous apes.

I really liked the Bullywug compound too.

Theres probably not an AD&D module I didnt play in or run myself.

Killian- the Lizardfolk 'nation' is really nothing more than a loose confederacy of tribes that have been controlled by the Yuan-Ti. I wouldnt really call them a nation per se. ;)

Though who knows what the future holds when a charismatic leader comes along to try and throw off the yoke of servitude on his people and lead them to the promised land...


we can call him Moses. ;)
DM Dread
GM, 16 posts
"Let them sing songs"
Sat 1 Aug 2009
at 02:35
  • msg #241

Re: Chult 1: OOC

1. Balrok Shield Dwarf,male 3rd Barbarian/2nd Fighter  ECL- 5
[Private to Balrok: Since your DM vanished before giving you experience for the last things you did...update Balrock to 5th]
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5
3. Nicolai Moon Elf,male 5th Ranger ECL- 5
4. Migeal Bornes Human,male 5th Wizard ECL- 5
5. Bearroch Human,male 3rd Cleric ECL- 3
6. Syntari en'Rhistel Sun Elf,male Rogue/Wizard, ECL 3/4?? maybe.


openings 1-2

have 1 other now thinking seriously on it..and one other not so seriously, and a possible old friend thinking of joining.
Killian Darkwater
player, 4 posts
All of natures bounty
unfolds before me.
Sat 1 Aug 2009
at 02:39
  • msg #242

Re: Chult 1: OOC


 Don't be facetious, it means I have to spend time looking through the Serpent Kingdoms book trying to find an obscure damn' reference that vaguely called itself to mind. ^_^

 The kingdom in question (and there's only one, and modest is being generous) is 'Kalran' and it's a client of Najara, formed as a 'kingdom' in the true sense of the word with a militaristic culture based around tribal settlements under a single ruler.

 But that's due largely to Yuan-ti and the like, so it can probably be discounted.
DM Dread
GM, 17 posts
"Let them sing songs"
Sat 1 Aug 2009
at 12:19
  • msg #243

Re: Chult 1: OOC

*chuckle*. Wasnt trying to have you research names and such. More just saying I havent named 'your tribe', so feel free to put something in your background, and Ill run with it.

The name for your mentor, the Shamen though I have...Hes 'Redscales', as his scales have an unusual red tint to them.

I also havent come up with a name yet for the Yuan-Ti Empire...Was waiting for something to percolate through the creativity in my brain. It'll pop up soon enough. If you have something in mind, I dont mind using it.

and that goes for everyone in the game..whatever you put in your backgrounds I will use.
DM Dread
GM, 18 posts
"Let them sing songs"
Sat 1 Aug 2009
at 12:27
  • msg #244

Re: Chult 1: OOC

1. Balrok Shield Dwarf,male 3rd Barbarian/2nd Fighter  ECL- 5
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5
3. Nicolai Moon Elf,male 5th Ranger ECL- 5
4. Migeal Bornes Human,male 5th Wizard ECL- 5
5. Bearroch Human,male 3rd Cleric ECL- 3
6. Syntari en'Rhistel Sun Elf,male Rogue/Wizard, ECL 3.
7. Kimiko Elf(Fox Spirit), female Wu-Jen ECL- 4


openings 1

one other not so seriously, and a possible old friend thinking of joining.


Once our last two recruits find there way here and post, Ill open up a new OOC so everything from here on out will be in the new game. Ill get initial role playing threads to gather the group in Port Nyranzaru in the next couple days. Figure out how you got from where you were to here and post that in your initial post.

I will be reviewing character sheets tomorrow. I wont be changing anything, just making sure I have a handle on everyones capabilities, so if you get PM's from me...you know the deal.
This message was last edited by the GM at 01:23, Sun 02 Aug 2009.
Killian Darkwater
player, 5 posts
All of natures bounty
unfolds before me.
Sat 1 Aug 2009
at 13:07
  • msg #245

Re: Chult 1: OOC


 I haven't named them either, but feel free to come up with something while I play Storm of Zehir for a bit. Redscales works as a name with the whole Darkwater bit I've got (leaving the first name to be my personal one I won't share with folks in case they use it to magic me), and just take a look in Serpent Kingdoms, it's crammed full of Yuan-ti cities and empires, they're all over the shop. ^_^
DM Dread
GM, 23 posts
"Let them sing songs"
Sat 1 Aug 2009
at 13:25
  • msg #246

Re: Chult 1: OOC

Ive read it. Its in storage though, and Ill likely not be digging it out ;) Not when me mind has ideas a plenty in that regard.
Kimiko
player, 17 posts
Sat 1 Aug 2009
at 16:22
  • msg #247

Re: Chult 1: OOC

Heyla. ^^

I'm Kimiko, a specialist in water and metal magic. In addition, I'm quite useful as a scout and, to a limited extent, as a tracker.

Nicolai is much better, doubtless, and Migeal is likely a more dangerous arcanist in the general sense, but what I do, I do very well.

I hope to uncover many secrets with you!

And hush about the fox spirit thing. I'm just an elf!

>>

<<
Syntari en'Rhistel
player, 1 post
Sat 1 Aug 2009
at 18:17
  • msg #248

Re: Chult 1: OOC

Heyas all,

My character is Syntari en'Rhistel (the second part is his patronym - Rhistel is his father), from Silverymoon.  Probably the runt of the litter, gamepower-wise, but hopefully he'll come into his own in another level or so, so bear with me.

Nice to see a couple of other Elves around (Nicolai, Kimiko)...  but Syntari speaks Dwarven as well, and even tolerates Dwarven ale... in a pinch...
Killian Darkwater
player, 6 posts
All of natures bounty
unfolds before me.
Sat 1 Aug 2009
at 19:09
  • msg #249

Re: Chult 1: OOC


 Heeeey, I got dibs on runt of the litter on 'account of ECL and stone weapons!

 No fair trying to steal my mojo. ^_^
Kimiko
player, 18 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Sat 1 Aug 2009
at 20:01
  • msg #250

Re: Chult 1: OOC

Hey, at least you guys have HP and AC :p
Balrok
player, 274 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Sun 2 Aug 2009
at 04:48
  • msg #251

Re: Chult 1: OOC

Syntari en'Rhistel:
Nice to see a couple of other Elves around (Nicolai, Kimiko)...  but Syntari speaks Dwarven as well, and even tolerates Dwarven ale... in a pinch...


"Tolerates?!??  Who in in all du world brews a better ale den a dwarf??  It's our birthright, ken?  Moradin said, 'Let der be dwarfs!', and den jus' after dat He said, 'Let der be hops!, let der be barely!, let der be yeast!'

... now its tru He fergot 'bout that whole 'water' thing fer 'bout uh fortnight, but don't go believe none'of the stories.  We weren't 'bout tu let a little thing like dat stop us.  Dwarves were makin' ale with spit an' piss by du end of du week.

Der's jus' ain't no competein' with that sort uf experience, lad!"

This message was last edited by the player at 04:52, Sun 02 Aug 2009.
Kimiko
player, 19 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Sun 2 Aug 2009
at 04:54
  • msg #252

Re: Chult 1: OOC

I... don't think I needed to know that. *blushes delicately*
DM Dread
GM, 28 posts
"Let them sing songs"
Sun 2 Aug 2009
at 05:02
  • msg #253

Re: Chult 1: OOC

Ill be reading character sheets tomorrow so please make them as up to date as possible, I started today...but got sidetracked after a bit, so will finish tomorrow. Im hoping late tomorrow to get the meeting thread up.
This message was last edited by the GM at 05:16, Sun 02 Aug 2009.
Killian Darkwater
player, 7 posts
All of natures bounty
unfolds before me.
Sun 2 Aug 2009
at 05:46
  • msg #254

Re: Chult 1: OOC


 There's only one thing to say to that...

 All sing along now:

 http://www.youtube.com/watch?v...&feature=related
DM Dread
GM, 31 posts
"Let them sing songs"
Sun 2 Aug 2009
at 13:23
  • msg #255

Re: Chult 1: OOC

Now that is a real find!!!. I've never played Bards Tale...that made me want to.

Thank you for brightening our day!!!

Lord Bless Charlie Mops!



Question for you all-

On Criticals.

Do you wish to use a variant for the adventuring here.

Paizo (Pathfinder) made a Critical Hit Deck (and coincidntly a Fumble Deck as well) Its pure role playing fluff. When you roll a critical hit, instead of confirming a crit you pull from a deck (I have converted the deck to tables roll d52 and check results.)

Here's an example as if Id rolled 15 for the 'confirmation roll'

Piercing weapon:
15. Hand Wound - Normal damage and 1d2 Dex damage. -4 penalty on all rolls using that hand until healed

Slashing Weapons:
15. Wide Open - Normal damage and target provokes attacks of opportunity from all threatening opponents

Bludgeoning Weapons: (DC is damage taken)
15. Crunch - Double damage and target is nauseated for 1 round (Fort negates)

Magic (if there is an attack roll to hit):
15. Turned Around - Double damage and target can take only one move or standard action next round

conversely Fumbles-

on a roll of a 1 on an attack: you roll a d52 and match it to the tables

Melee:
15. Shield Crash - Your attack deals damage to your shield

Ranged:
15. What are the Odds? - If you made a thrown attack, you hit the target, but the weapon ends up in the target's possession

Natural:
15. Fist Meets Face - The attack hits you and is a critical threat. You must roll to confirm the critical hit

Magic:
15. Arcane Fire - You take 2d6 points of fire damage



If the roll results in something that is impossible, treat as normal


This is purely optional. If the consensus is no...then no. if its yes then yes.

Just thought Id give you guys something different to talk about and consider.


Just cut and paste this last part into your next post


Vote for Crit/Fumble Variant

Yes:

No:


[Private to Balrok: Are your skills correct? It seems you have shortchanged yourself. I counted 38 ranks...and If im not wrong (i didnt look to see if you were putting ranks in 'cross class skills') you should have 44]
This message was last edited by the GM at 14:18, Sun 02 Aug 2009.
Migeal Bornes
player, 2 posts
Sun 2 Aug 2009
at 13:31
  • msg #256

Re: Chult 1: OOC

 sounds good to me.

Vote for Crit/Fumble Variant

Yes: X

No
Syntari en'Rhistel
player, 2 posts
Sun 2 Aug 2009
at 14:27
  • msg #257

Re: Chult 1: OOC

I like the idea of randomized crits, not so much the idea of randomized fumbles (more, err, dread that way).

So:

Vote for Crit/Fumble Variant

Yes: X  (Crits)

No: X  (Fumbles)
Killian Darkwater
player, 8 posts
All of natures bounty
unfolds before me.
Sun 2 Aug 2009
at 14:48
  • msg #258

Re: Chult 1: OOC


 Nothing wrong with making crits more exciting, but I despise fumble systems for the most part because of the way they turn serious combat scenes into bad slapstick. Also there's a bunch of other stuff I'd implement first. Oh, and adding excess things to an RPol game just slows it down some, but that's a niggle.

Vote for Crit/Fumble Variant

Yes:

No:X
Balrok
player, 275 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Sun 2 Aug 2009
at 15:22
  • msg #259

Re: Chult 1: OOC

If you can post the table somewhere so we can look it up ourselves, I'm in favor of both crit and fumble.  If you cannot, then I'm not, because I don't want to slow down the action to have you look it up each time and inform us before we can finish a post.  Just my two cents.
DM Dread
GM, 33 posts
"Let them sing songs"
Sun 2 Aug 2009
at 15:26
  • msg #260

Re: Chult 1: OOC

I can post them. I already have them done up. Still waiting to hear from the others, but based off what Im seeing here. Fumbles would be out and Crits would be in.

and Killian- all it would add is a d52 confirmation roll instead of a d20 confirmation roll ;)
DM Dread
GM, 34 posts
"Let them sing songs"
Sun 2 Aug 2009
at 15:32
  • msg #261

Re: Chult 1: OOC

oh and a reminder to all postthe few things in your bio like Balrok has. It speeds things along...


time to go to work, Ill get to the other character sheets (3 done now) after I get back.
This message was last edited by the GM at 15:33, Sun 02 Aug 2009.
Syntari en'Rhistel
player, 3 posts
Sun 2 Aug 2009
at 17:56
  • msg #262

Re: Chult 1: OOC

Balrok:
"... now its tru He fergot 'bout that whole 'water' thing fer 'bout uh fortnight, but don't go believe none'of the stories.  We weren't 'bout tu let a little thing like dat stop us.  Dwarves were makin' ale with spit an' piss by du end of du week.

Der's jus' ain't no competein' with that sort uf experience, lad!"


OOC:  I think you and I will get along just fine, Balrok ;)

IC:
"Hmmm.  And there, indeed, lies the rub.  Mind you, I shall not speak a word against your Dwarven conventionalism -  my kind have our own traditions, after all - but must you insist so on recreating the same flavor in your ale, some millenia after you have been given the option of using water instead?"
DM Dread
GM, 35 posts
"Let them sing songs"
Mon 3 Aug 2009
at 02:54
  • msg #263

Re: Chult 1: OOC

OK Ive gone over all the sheets. (at least that I have) Our Red Knight hasnt sent his over yet.

Most are done. 1 has a lot of questions, a couple have 1-2 questions.

This is a Magic Heavy and Fighter Light group..and with 3 people having the noncombatant Flaw...It will be interesting to see what happens when your 'fighter front' cant keep the baddies from swarming the casters.


but itll be fun I garontee it ;)

No for introductions


My thoughts-

Nicolai and Balrok will be looking for clues of Ovi's disapearance in Port N, Ill weave in a connection to the appearance of the statue.

Syntari was on a Halruaan Skyship on his way to Halruua and had every intent of catching the first ship there when he reaches Port N...the ship crashed near Killians 'stomping grounds' under suspicious grounds. Killian investigated and found this poor wayward elf in the jungles...and volunteered to guide him back to Port N (it wouldnt be right to leave him to fend for himself ;)  )...Ill give Syntari a hook to keep him in chult once hes there...Killian knows the folks in Ketts Rapids...

Bearroch and Migeal are coming in from Calimshan on a ship for whatever reason they want to give...and have gotten to know each other on ship.

Kimiko is 'walking' there (so to speak) and is drawn by the appearance and subsequant 'ripple' on the spirit plane, of said statue...her curiosity piqued...


how does that all sound?

I wanted to post the intro tonight, but am waiting for at least 2-3 of the current players to get back with me on the questions Ive asked.

If Bearroch doesnt have his sheet over in the next couple days, we will start without him and he will have to come up with another reason hes there.

your friendly DM
Migeal Bornes
player, 3 posts
Mon 3 Aug 2009
at 02:59
  • msg #264

Re: Chult 1: OOC

 Looks good here. One thing for sure playing with Balrock wont be boring, not if hes the same one that Grom played with. )
Kimiko
player, 20 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Mon 3 Aug 2009
at 03:14
  • msg #265

Re: Chult 1: OOC

Well, if they get behind the skirmish screen, I can just confuse the issue with fog and mysterious lights and noises. Lead them round for hours until they fall in the swamp and drown.
Balrok
player, 276 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 3 Aug 2009
at 03:57
  • msg #266

Re: Chult 1: OOC

Migeal Bornes:
Looks good here. One thing for sure playing with Balrock wont be boring, not if hes the same one that Grom played with. )


One and the same, sir!  Do you know Grom or something?

Kimiko:
Well, if they get behind the skirmish screen, I can just confuse the issue with fog and mysterious lights and noises. Lead them round for hours until they fall in the swamp and drown.


... can we see in your fog?  I have a feeling that fog and colored lights might be just as likely to end with Balrok crashing into the swamp as the monsters.... I think my Spot and Listen checks are negative. :)
Migeal Bornes
player, 4 posts
Mon 3 Aug 2009
at 03:59
  • msg #267

Re: Chult 1: OOC

 He is my other char but grom is in another game at the moment.
Balrok
player, 277 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 3 Aug 2009
at 04:00
  • msg #268

Re: Chult 1: OOC

Oh, hello there Grom!
Syntari en'Rhistel
player, 4 posts
Mon 3 Aug 2009
at 04:20
  • msg #269

Re: Chult 1: OOC

DM Dread:
Syntari was on a Halruaan Skyship on his way to Halruua and had every intent of catching the first ship there when he reaches Port N...the ship crashed near Killians 'stomping grounds' under suspicious grounds. Killian investigated and found this poor wayward elf in the jungles...and volunteered to guide him back to Port N (it wouldnt be right to leave him to fend for himself ;)  )...Ill give Syntari a hook to keep him in chult once hes there...Killian knows the folks in Ketts Rapids...


Cool.  Looking forward to meeting you in-game, Killian.  As it so happens, Syntari speaks Draconic too...
Balrok
player, 278 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 3 Aug 2009
at 04:22
  • msg #270

Re: Chult 1: OOC

DM Dread:
Nicolai and Balrok will be looking for clues of Ovi's disapearance in Port N, Ill weave in a connection to the appearance of the statue.


Sounds good to me.  How much info do Nicky and Bal have on Ovi's disappearance?  (That may be a question you want to answer later closer to start time, of course.)
DM Dread
GM, 36 posts
"Let them sing songs"
Mon 3 Aug 2009
at 04:51
  • msg #271

Re: Chult 1: OOC

Balrok:
DM Dread:
Nicolai and Balrok will be looking for clues of Ovi's disapearance in Port N, Ill weave in a connection to the appearance of the statue.


Sounds good to me.  How much info do Nicky and Bal have on Ovi's disappearance?  (That may be a question you want to answer later closer to start time, of course.)



I will be doing a flashback scene in the initial posts that you two can run with once you have the basis. I figure he was there when you discovered him 'missing'
Balrok
player, 279 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 3 Aug 2009
at 05:07
  • msg #272

Re: Chult 1: OOC

Sounds cool!  Thanks Dread.
Killian Darkwater
player, 9 posts
Init +1, AC 23/11/19
HP 31/31, Saves +5/+4/+6
Mon 3 Aug 2009
at 12:04
  • msg #273

Re: Chult 1: OOC


 Works for me, particularly since I can use Syntari as my thinking brain elf - not that Killians not pretty bright for a lizardfolk, but he's not what you'd call cosmopolitan. ^_^
Kimiko
player, 21 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Mon 3 Aug 2009
at 16:47
  • msg #274

Re: Chult 1: OOC

Problem is, he's bright for a lizardfolk. :p Which could mean INT 10.
Migeal Bornes
player, 5 posts
Mon 3 Aug 2009
at 17:06
  • msg #275

Re: Chult 1: OOC

 Hmm, why do i have thoughts of a lizardman stopping in the middle of rush hour in front of a temple of sigmar to take a dump. ? Is he housebroke yet?. <grin>
Kimiko
player, 22 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Mon 3 Aug 2009
at 17:11
  • msg #276

Re: Chult 1: OOC

This is why Warhammer and Forgotten Realms do not mix.

No matter how awesome Elminster in a Steam Tank would be.
Killian Darkwater
player, 10 posts
Init +1, AC 23/11/19
HP 31/31, Saves +5/+4/+6
Mon 3 Aug 2009
at 17:28
  • msg #277

Re: Chult 1: OOC

In reply to Migeal Bornes (msg #275):


 Because you're projecting? ^_^

 Maybe I just have a more refined sense of humour than you do - I once portrayed a mute psychic alien who mistook a coma ward for a meat locker, so I tend to go for the less slapstick angle of culture clash when the chance arises.

 And I said pretty bright. That ups it another level or two. ^_-
Migeal Bornes
player, 6 posts
AC13/10/13
F/3R/5W/4
Mon 3 Aug 2009
at 18:25
  • msg #278

Re: Chult 1: OOC

 I will trust the Lizardman to protect my frail skin. )

 Ok, picked out some spells of utility. He is more amateur explorer of ruins then combat mage. So the spells he bothers to memorise is getting to the site then blowing apart groups of bad mobs.
Kimiko
player, 23 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Mon 3 Aug 2009
at 20:07
  • msg #279

Re: Chult 1: OOC

Okay, that alien is just creepy. :p

But we should have plenty of culture clash going on, what with Killian, Kimiko, and all the normal people around. :p
Syntari en'Rhistel
player, 5 posts
Tue 4 Aug 2009
at 00:55
  • msg #280

Re: Chult 1: OOC

Sodeska?

Who you callin' normal?  :)

But yes, culture clash galore - do we even have a proper language that we all share, other than trade pidgin?
Killian Darkwater
player, 11 posts
Init +1, AC 23/11/19
HP 31/31, Saves +5/+4/+6
Tue 4 Aug 2009
at 00:57
  • msg #281

Re: Chult 1: OOC


 Well I imagine that I'll be the only one who speaks Druidic, but there's pidgin (common) as you say, then Draconic (the second language of almost every educated person, though Killian will speak a different dialect altogether to some mage type who learned it from a book), and of course he speaks Sylvan and Aquan - though thinking about it I assigned Aquan when I was thinking of him coming from a swamp, so I might well change it to a more sutiable deep-jungle language. Any suggestions?
Kimiko
player, 24 posts
AC 12/10/12--HP 12/12
Init: +2 F/R/W: +2/+3/+3
Tue 4 Aug 2009
at 01:20
  • msg #282

Re: Chult 1: OOC

Chult doesn't have its own language?

>> Kimiko doesn't speak pidgin. Carp. Guess I'll have to learn it at next level. ><

 Native: Spirit Tongue

Regional: Shou
   Bonus: Giant, Draconic, Wa, Goblin
DM Dread
GM, 39 posts
"Let them sing songs"
Tue 4 Aug 2009
at 01:24
  • msg #283

Re: Chult 1: OOC

*chuckle*...fo ease of play Kimiko, would you mind adding Common to your sheet...We can play it up that you arent very good at it, but id rather not force you to have to rely on talking to the Lizard or the wierd elf who isnt very likable. (he does have a 6 cha...so dont expect anyone to really like him)
DM Dread
GM, 40 posts
"Let them sing songs"
Tue 4 Aug 2009
at 01:25
  • msg #284

Re: Chult 1: OOC

oh and please to look at the new OOC ;)
Syntari en'Rhistel
player, 6 posts
Tue 4 Aug 2009
at 01:36
  • msg #285

Re: Chult 1: OOC

Chultan, maybe?

DM Dread - The below is posted in the OOC thread because when I try to post in the main thread, it only lets me select my other character, not Syntari.  Please repost over there when you get a chance?

[Private to Killian Darkwater: Killian - in my post below I describe your character incidentally to describing Syntari's actions and thoughts.  Please let me know if you want me to change anything - it is not my intent to impose on your character a description you do not feel comfortable with.]

IC:

//Three hours previously//

The hulking lizardfolk pointed at the marking to the side of the path.  The Elf nodded, silently.  Port Nyranzaru.  Soon, a place from which he could travel back to civilization!

Syntari looked at his travelling companion.  Though its gait was as confident and smooth as ever, its crest was lying completely flat, giving it (him? her? Syntari could not tell, and did not care to ask) an unusually subdued air.  Was it apprehensive about the town?  No doubt, to it, Nyranzaru was civilization...  bustling metropolis...

An interesting three days' journey through the fetid jungle, it had been.  Quite a stroke of luck to have come across the massive lizardfolk, who, despite appearances, was actually fairly bright, probably at least as intelligent as a kobold.  And if its dialect of Draconic was even coarser and more primitive than that spoken by koboldkind, well, it was still a sight better than trade pidgin.  Darkwater had even evinced some interest in refining its command of the language.  *If only father could see me now!  Grammar tutor to a jungle monster...*

To be perfectly fair - which, occasionally, Syntari was wont to do - the education had not been entirely one-way.  The lizardfolk demonstrated an amazing grasp of the nuances of the jungle's fauna and flora, and was generous enough to point out species of interest to the ever-inquisitive Elf.  Apparently, among its kind, Darkwater was a... 'Jungle Walker' was a rough translation.  Some sort of rude nature shaman.  At all events, its knowledge of the jungle's ways would not have shamed an Elven druid.  A particularly thick-witted, inexperienced Elven druid, but even so.  A most impressive accomplishment.

More important than the lizardfolk's erudition, such as it was, was the fact that Darkwater appeared to have a rudimentary, but strongly held, moral sense.  By the fall of the first night, Syntari was comfortable enough to enter trance in the creature's presence.  In turn, when Darkwater took its rest, the Elf dutifully stood guard, discharging his sentry's responsibilities diligently.  The lizardfolk, to its credit, did not once complain despite being woken nine or ten times, whenever the Northerner was disturbed by some eerie sound or suspicious movement - of which all but the visit from an eight-foot night python were false alarms.  *Better safe than sorry.*

Well.  In a day or three, he would be able to leave all this behind.  Not a moment too soon.
Syntari en'Rhistel
player, 7 posts
Tue 4 Aug 2009
at 01:39
  • msg #286

Re: Chult 1: OOC

DM Dread:
*chuckle*...fo ease of play Kimiko, would you mind adding Common to your sheet...We can play it up that you arent very good at it, but id rather not force you to have to rely on talking to the Lizard or the wierd elf who isnt very likable. (he does have a 6 cha...so dont expect anyone to really like him)


Oh, it isn't that Syntari isn't likable... it just takes a little more work than usual, to appreciate his good sides :)
DM Dread
GM, 43 posts
"Let them sing songs"
Tue 4 Aug 2009
at 01:43
  • msg #287

Re: Chult 1: OOC

*chuckle* and you should be able to post there now. I fixed things. I hadnt specified our group...8... for the threads.
Killian Darkwater
player, 12 posts
Init +1, AC 23/11/19
HP 31/31, Saves +5/+4/+6
Tue 4 Aug 2009
at 01:50
  • msg #288

Re: Chult 1: OOC


 Congratulations Syntari, you are precisely one-half as likeable as your brutish stone-age sidekick. ^_^
Syntari en'Rhistel
player, 8 posts
Tue 4 Aug 2009
at 02:14
  • msg #289

Re: Chult 1: OOC

Yeah, bite me.

... that was a figure of speech, just so you know.  :)

Seriously, CHA doesn't necessarily correlate to likability - a sea hag has CHA 14 even though "The sight of a sea hag is so revolting that anyone (other than another hag) who sets eyes upon one must succeed on a DC 13 Fortitude save or instantly be weakened, taking 2d6 points of Strength damage."

I see Syntari's low CHA as him not being able to sway others by force of personality - too self-absorbed.  (Which also reduces his likability, but I see that as more of a roleplaying thing - I deliberately play him as arrogant - than a stat-based thing.)  In other words, react to him based on his IC words and actions, not based on the OOC knowledge of what his stats are; let me worry about matching the one to the other.
DM Dread
GM, 50 posts
"Let them sing songs"
Tue 4 Aug 2009
at 02:20
  • msg #290

Re: Chult 1: OOC

hehe true, but for game affects with bad others it is based on stat effects. The cost of a dump stat. So yes NPC's will not view you as a likeable person. You maybe able to overcome that in time with NPC's, but initial reactions will usually be negative.
DM Dread
GM, 51 posts
"Let them sing songs"
Tue 4 Aug 2009
at 02:21
  • msg #291

Re: Chult 1: OOC

link to a message in this game

linky to the new Chult OOC.
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